/r/SorcererKing

Photograph via snooOG

For the game Sorcerer King by Stardock.

For the game Sorcerer King by Stardock.

/r/SorcererKing

62 Subscribers

1

Casualty+Kill Count

Greetings!

For more than a year now, I've been making a list of games which have a kill count in them (available through a link on my profile); and my seemingly neverending journey of inquiring about this topic all across Reddit has now brought me to this particular game...

So, is there any reason for me to add this game to my list (does this game have a kill count/record of casualties featured in it)?

Thank you in advance.

0 Comments
2023/04/23
06:59 UTC

3

Please help with allied units messing in a quest

Hail sovereigns!

I got a quest to befriend the Empire. They asked me to kill beasts in a lab. Later they started to expand and put their spearman on the top of the lab tile. How can I misplace their unit and enter the lab?

0 Comments
2018/03/23
12:02 UTC

7

Money Bune

i would like to publicly thank demon bune for helping me with cashflow problems during this week, we made a deal at the beginning of this week and it has been a success!

0 Comments
2017/07/23
18:20 UTC

3

Sorcerer King Bug - Free Golden Dragon!

1 Comment
2017/04/05
00:10 UTC

5

Sorcerer King: Rivals - Let's Play | Ep.#4

0 Comments
2017/03/10
21:49 UTC

2

An Introduction to Sorcerer King: Rivals

0 Comments
2016/12/15
22:36 UTC

4

Sorcerer King: Rivals the October update

The first significant update to Sorcerer King: Rivals it out. Most of it had to do with making the neutrals behave more intelligently (attacking enemies, building things better, etc.). We also update the UI to make the Ascension spell much more accessible to players.

We also had a pretty major improvement to late game performance thanks to a customer who sent me a saved game who was running into this. The result is that late game should be much much faster.

We don’t have any immediate DLC plans but we do have some free updates in the works for Rivals including a series of new campaigns we are going to start releasing (along with documentation on how we made them so that people can share their own). They’re really fun to make and based on feedback, people seem to really like the campaigns.

Stay tuned.

www.sorcererking.com

Originally posted by Brad on the Sorcerer King forums.

http://forums.sorcererking.com/480118

0 Comments
2016/10/17
20:38 UTC

3

Sorcerer King: Rivals dev stream today at 2pm ET

We have a Sorcerer King dev stream coming up today at 2pm ET.

http://twitch.tv/stardock

0 Comments
2016/10/14
16:41 UTC

3

First look at - Sorcerer King Rivals #01

0 Comments
2016/09/20
22:44 UTC

2

How to get to inaccessible chests on campaign map?

In the Normal campaign, the first map you get in the campaign (where SK's fortress is in upper right), there are two chests and a spire ringed by Shadow Mountain terrain, west of the fortress. I can't figure out any way to get to them. Lower Land and Make Road won't work on that kind of mountain. I can't Cloud Walk in because I don't own any of the land. (Maybe this would work in an extreme situation if I extended ZOC very far, etc.) Is there any kind of flying unit? There's a similar mountain-locked pasture in the upper left of the map as well, although I have plenty of horses already.

Does anyone know a way to get in there? Thanks if you can help!

1 Comment
2016/07/17
16:37 UTC

5

Crystal location on regular campaign map

Anyone know where the crystal resource is on the regular campaign map? Been scouring the first zone to the East and the next zone to the North East from your main sector and haven't had any luck...

0 Comments
2016/01/24
02:22 UTC

3

Mods & Trainers

Are there any clear ones (working + no virus) for Sorcerer King out there? If yes post them here :)

0 Comments
2015/10/29
08:17 UTC

3

HPs

Really like the game but man, getting my hps up for my unit seems harder than it should be. Am I missing something other than enchanting with ogres blood (which I always seem to have trouble finding)?

I resort to hypnotizing enemies with high HPs and using them LOL

0 Comments
2015/08/19
02:30 UTC

3

Finally beat SK on insane difficulty.

I played through the campaign on normal with the priestess, that was a pretty easy run. I tried the guardian on a hard random map, probably my favorite sovereign so far because she lets you mess with the map so much. Blast down mountains and turn the shadow into fertile land so you can put cities anywhere.

For my third playthrough I chose a large random map, on insane difficulty with the wizard. I lost my capitol almost instantly to an insanely powerful destroyer elite attack. I reloaded a couple of times but I didn't make it past the first 30 or 40 turns before shards were getting destroyed all over the place and my threat level was high.

I stopped trying for a few days, then started fresh. Insane wizard large random map. I got a dream starting location, two shards and a crystal deposit on my capitol. I got a lucky hypnotize on a bandit raider in my first fight and that won me the game, not even kidding.

So here's how it went down. Because my Capitol was stuffed with essence, like 20 or so when fully developed, I was all about the basic troop enhancing spells, the city enchantments that give the units bonuses to initiative, defense, and HP based on the amount of essence the city they trained generated.

I befrended the dwarves and got the Marksman hero from them. I got the dwarf as my skill tree hero, and I found the ranger on the map pretty early in the game. I had my champion army roaming the map constantly, and all my cities and shards were defended by monstrously buffed archers and battlemages backed up by hypnotized spiders. The webs were great lockdown and allowed my archers (with all enchanted +attack gear) to wear them down.

Now I had this bandit raider all game, and he was rolling around with my main army for hundreds of battles, he was my most leveled unit; I kept on feeding him warrior gatorade and letting him read all the books; he was stacked with ogreblood and defense, and rocking a bunch of +exp gear.

Even the most ridiculously unbalanced fights were easy with that army because it was all about stalling until "Call Wolf" was ready. Once the wolf went down and howled, my archers were hitting for 100, and the Dwarf dude, that monster beast of a champion, could clean up with one polar cleave and wipe the board.

At insane difficulty, nearly every enemy you face has an absurd amount of HP. Spells I wouldn't even bother with in previous playthroughs were hugely important. Slow, haste, etc...

I didn't abuse hypnosis except to snag spiders and defend new cities, because the essence buffed troops were doing the job for me. In my previous insane wizard attempts, I thought it was going to be all about hypnotizing the big tanky dudes; that didn't play out well.

It was all about marching a big ass champion stack backed up by essence archers and a bad ass bandit raider. I think next time I want to start with that dwarf, that dude is a monster.

0 Comments
2015/08/18
11:49 UTC

2

regular units

do regular units get new abilities when they level up? or is it just the champions? if not, whats the point of leveling up the army?

1 Comment
2015/08/01
19:53 UTC

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