/r/skyrimmods
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/r/skyrimmods
There is NPC Death Alert but I Don't think it works for 1170/1179?
Also what is the difference between the two NPC protecter mods?
https://www.nexusmods.com/skyrimspecialedition/mods/10297?tab=posts
https://www.nexusmods.com/skyrimspecialedition/mods/57736?tab=posts
shoudl we use both?
I’ve been breaking my back modding skyrim for the past week now and this has happened three times since I started.
First, I play, everything is normal. No issues. Then I close the game, turn off the pc and go do other things. I come back, start skse loader and i’m met with the dreaded message ‘Skyrim.exe not found’ and sure enough, Skyrim.exe is just gone.
I try to validate files or reinstall but it fails at 100% with a Disk Write Error and the only fix that has worked so far has been to completely uninstall and reinstall steam. First time around wasn’t too bad because it only deleted the steam application so I was able to copy and paste the old steam file and overwrite the new one. Second time around I wasn’t so lucky and had to set up everything again.
The first time this happened, I figured it was a freak accident, second time I figured I was painfully unlucky, third time I know now that it is a critical issue.
I will upload my modlist in the comments.
TLDR: Skyrim.exe vanished, Disk Write Error, I have began writing my own name in the Death Note.
Crash Log Made a new save and downgraded to babo dialogue 5.12 since newer versions do not show up in my MCM for some reason. Now i'm getting crashes everytime i try to load an existing save with the same load order. Completely lost and would appreciate any help. edit: to add, resaver gives me this on my latest autosave.
There are 2970 stacks and 356 frames. This may indicate a serious problem, but it can also just mean that Papyrus is overloaded because of low FPS or too many mods doing things at the same time.
Title
Crashlog: https://pastebin.com/Ma5MX2wp
I've been trying to find a mod which reverts the civil war changes to hold guards so that they spawn in relevant hold armor and use relevant hold dialogue. Unfortunately, I've only found cosmetic mods that swap the body armor while ignore the rest.
Id appreciate any input!
I just got a gaming laptop a few days ago and I haven't downloaded mods in ten years, I'm basically a noob.
I'm having game crash issues with Interesting NPCs, Inconsequential NPCs, and also with Black Mage Armor SE by lRekol. With Inconsequential NPCs the game won't start. With Interesting NPCs and Black Mage Armor SE I'm having the same issue - the game loads but the screen is stuck, my character can't move or look in any direction, and the audio is repeating but not progressing. Just stuck basically completely frozen with glitching background audio. There is still movement on screen but just kind of stuck in a repetitive loop like the audio. I've tried moving them around the load order but I either haven't found the right spot for it or something else entirely is wrong. I'm stumped.
I use MO2 and I'm playing AE. Here's my load order. If anything else looks out of place please let me know, I'm trying to learn.
"0000","+","DLC: HearthFires"
"0001","+","DLC: Dragonborn"
"0002","+","DLC: Dawnguard"
"0003","+","Creation Club: _ResourcePack"
"0004","+","Anniversary Edition Content Picker"
"0006","+","Address Library for SKSE Plugins"
"0007","+","PapyrusUtil SE - Modders Scripting Utility Functions"
"0008","+","Unofficial Skyrim Special Edition Patch - USSEP"
"0010","+","Cutting Room Floor - SSE"
"0011","+","ENB Helper SE"
"0012","+","powerofthree's Tweaks"
"0013","+","powerofthree's Papyrus Extender"
"0014","+","Jaxonz MCM Kicker SE"
"0015","+","JContainers SE"
"0016","+","Spell Perk Item Distributor"
"0018","+","Khajiit Speak - Complete Dialogue Overhaul"
"0019","+","Obscure's College of Winterhold"
"0020","+","Immersive Citizens - AI Overhaul"
"0021","+","SkyUI"
"0022","+","SkyUI SE - Difficulty Persistence Fix"
"0023","+","MCM Helper"
"0024","+","TrueHUD - HUD Additions"
"0025","+","Static Mesh Improvement Mod"
"0026","+","RaceMenu"
"0027","+","Main Menu Spinning Skyrim Emblem"
"0028","+","Clean Main Menu"
"0029","+","Ethereal Elven Overhaul"
"0030","+","DIbella's Blessing"
"0032","+","The Choice is Yours"
"0034","+","Flying Crows SSE"
"0035","+","Volumetric Mists"
"0036","+","Supreme Fog for Morthal Region"
"0037","+","Enhanced Lights and FX"
"0038","+","ELFX Fixes"
"0039","+","ELFX - Exteriors Fixes"
"0040","+","4K Stars and Galaxies"
"0042","+","The Great Cities - Minor Cities and Towns SSE Edition"
"0043","+","Better Gray Quarter"
"0044","+","Whiterun Outskirts Market"
"0045","+","Cities of the North - Winterhold"
"0046","+","Cities of the North - Morthal"
"0047","+","Cities of the North - Falkreath"
"0048","+","Cities of the North - Dawnstar"
"0049","+","JK's Skyrim"
"0050","+","JK's Skyrim - CRF Patch"
"0053","+","Blubbos Markarth 2022"
"0054","+","Skyrim Flora Overhaul SE"
"0055","+","Happy Little Trees"
"0057","+","Thieves Guild For Good Guys - Taking Care of Business Redux"
"0058","+","Khajiits Steal Too - Caravan Fence Option"
"0059","+","No BS AI Projectile Dodge (Magic and Arrows) - Immersive Projectiles Nondetection of Enemies"
"0060","+","Rich Skyrim Merchants"
"0062","+","Unlimited Sprinting"
"0063","+","Faster Horses"
"0064","+","Dragon Claws Auto-Unlock"
"0067","+","Immersive Patrols"
"0068","+","Immersive Khajiit Caravan Mules"
"0069","+","Project ja-Kha'jay- Khajiit Diversity Overhaul"
"0070","+","Breton NPCs Have Elven Ears"
"0071","+","Bosmer NPCs have Antlers"
"0074","+","ENB Light"
"0075","+","Whazzup I got a big hood - Mage hood mesh edit"
"0076","+","Dream's Unique Dogs"
"0077","+","Book Covers Skyrim"
"0078","+","Point The Way"
"0079","+","JS Dragon Claws AE Anniversary Edition"
"0081","+","Bard Instrumentals Mostly - Sing Rarely"
"0082","+","Skyrim Music Replacer - Anniversary Concert"
"0083","+","Reverb and Ambiance Overhaul"
"0087","+","Dapper Deliveries - A Courier Overhaul"
"0088","+","Face Discoloration Fix"
"0089","+","Caliente's Beautiful Bodies Enhancer -CBBE SFW Edition-"
"0090","+","Racial Body Morphs SE - Diverse body types and height by Race and Gender"
"0091","+","Coverkhajiits"
"0092","+","Apachii Sky Hair SSE"
"0093","+","KS Hairdos SSE"
"0094","+","ApachiiSkyHair NPC Overhaul"
"0095","+","Salt and Wind - Rough Hair for Apachii Sky Hair SE"
"0096","+","Fine Face Textures for Men SSE"
"0097","+","Sons of Nirn - Whiterun"
"0098","+","Beards of Power - LE"
"0099","+","The Eyes Of Beauty"
"0100","+","RS Children Patches"
"0101","+","RS Children Overhaul"
"0102","+","Male Npc Overhaul"
"0103","+","True Nord King Ulfric Stormcloak - High Poly replacer"
"0104","+","KSHair For All Vanilla NPCs"
"0106","+","Project New Reign - Nemesis Unlimited Behavior Engine"
"0107","+","XP32 Maximum Skeleton Special Extended"
"0108","+","True Directional Movement - Modernized Third Person Gameplay"
"0109","+","Animation Queue Fix"
"0110","+","Paired Animation Improvements"
"0111","+","Open Animation Replacer"
"0112","+","The Falkreath Hauntings"
"0114","+","Lind's Black Robes Revamp - Texture Replacer"
"0115","+","Masterhood - High level mage hoods"
"0116","+","Vampire Clothing Expansion"
"0117","+","Common Clothes"
"0118","+","Bandolier - Bags and Pouches Classic"
"0119","+","Circlets or Masks with all Robes and Hoods"
"0123","+","NordWarUA's Vanilla Armor and Weapon Expansion - Standalone Plugin"
"0124","+","Dynamic Armor Variants"
"0125","+","Argonians are not Mammals - Boobs Reduction - DAV"
"0127","+","Nemesis Output"
"0128","+","kryptopyr's Automated Patches"
anytime im in combat i become a turtle, and when i use the dodge mco i Roll like a million feet away, is there a way to smooth things out? i just got the basic combat mods like adxp, dmco, stagger, precision, i like the combat besides the rolling and being super slow walking
Im' trying to give the follower another set of clothe but the bodyside data of the clothe doesn't match the follower's body.
Currently running Legacy of the Dragonborn with Animated armory and Immersive weapons and armor. I got patches for both as the Immersive weapons and armor comes in the official patch mod and I got a patch for animated armory as well. However, I still have an eleven katana that will not go in the armory no matter how many time I sort and I just want to put it there. The same applies to a number of other weapons in my inventory right now. Not sure which mod added this katana but I know it was one of those two so I really just want to put it there at this point without the need to download patches for it and sort again until it works so I'm looking for mods that just add base game weapon racks to the room around the displays. Same goes for mannequins because the bosmer cuirass from immersive armors, for example, doesn't have a sorted display but I'd like to include it in that room if possible. It might just be that I have to organize one of the west or east wing parts of the armory instead to accommodate extra weapons and armor for display but I'd much rather be able to put them in that room. The west and east wing armories also have a ton of mannequins and weapon racks that I wouldn't be able to fill up in a satisfactory way and I'd rather just save those for mods that don't have patches for lots but that add unique weapons and armor. Thanks!
When I hold any weapon in my right hand (mace, greatsword, pickaxe, fishing rod, etc) spells in my left hand cost no magicka to cast. Holding nothing in my right hand or another spell (same or different) causes spells to correctly cost magicka. My only magic mod I'm using is Odin and disabling it doesn't fix the glitch even when creating a new character, anyone else know whats going on?
so i installed nolvus mod pack and to do so i had to remove all the other instances from mo2 to install it and it told me not to add any global instances or it will screw up the game so how to i mod other games on mo2 when i have nolvus installed ?? i was ok just to delete them for now but i would like to mod new Vegas fo4 and other games but don't want to screw up nolvus
any help is appreciated thanks
I have not played SSE for more than a year, using MO2. It was working before, but now when I try to launch it, I get this error:
[29 Apr 2024 19:09:51.536] (InvalidOperationException): "Game library The Elder Scrolls V: Skyrim Special Edition
(5) does not support game version 1.5.97.0!" at
[29 Apr 2024 19:09:51.536] --------------------------------------------------------------------------------------------------------------------------------------------
[29 Apr 2024 19:09:51.536] at NetScriptFramework.Main.LoadGameInfo() in C:\Games\SkyrimMods\NetScriptFramework\NetScriptFramework\Main.cs:line 565
[29 Apr 2024 19:09:51.536] at NetScriptFramework.Main.Initialize() in C:\Games\SkyrimMods\NetScriptFramework\NetScriptFramework\Main.cs:line 224
[29 Apr 2024 19:09:51.536] --------------------------------------------------------------------------------------------------------------------------------------------
I know for a fact I have prevented my SSE from updating, and all relevant errors on google that I can find, are for non supported SSE versions, but afaik 1.5.79 is supported by .net extension framework?
I dont know whats going on but everytime id load up a save, my game would crash but on new saves it wont. If i save my game, go to the main menu and try to load that save again it would crash. Im not sure how to check my crash logs. Also is there a easier way to post my mod list here? I have a ton. Didnt have an issue with my modlist back in December. All i did now was just downgrade skyrim again cause it updated.
Hi Everyone. Typically, I like to try and solve these issues on my own but I am at my limitation at being able to read crash logs.
I am currently CTD right as I get to the main menu. I've narrowed it down to SSE Engine fixes as the reason but I can not figure out why. I am currently on AE 1.6.1170, my SKSE is for the same version. I initially installed the wrong SSE Engine version, removed it, and then reinstalled with the correct version. I have the (3) part 2. dlls in my game folder next to the main game exe as well. AFAIK everything should be installed correctly. I've tried booting without SSE Engine and without SKSE, both boot fine. If anyone knows how to decode a crash log, It would be very appreciated since I can barely read it.
I recently downgraded my game to 1.6.640 since latest one less mods available right now. And I found this cool combat mod. I was way too excited to try it until game crash. Game keeps crashing and I'm going crazy here
Is there any solution for it ? I wanna play with this combat pack so bad.
Is there anyone here with 1.6.640 who's running that mod ? If so, please tell me how. Or give any alternate solution. Would be really helpful. Thanks in advance
Do these exist? Any Recommendations?
I recently started playing again and added 50+ mods before doing so. The game crashes every 30minutes and it's getting on my nerves
I downloaded a crash log mod but try as I might, I can't read the damn thing. I have tried to google my issue but have come up empty handed after a few hours. This is officially the very first time I have posted on Reddit
Skyrim SSE v1.6.1170
CrashLoggerSSE v1-13-1-0 Apr 5 2024 14:33:44
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF76366789A SkyrimSE.exe+02B789A mov rcx, [rcx+0x130]
SYSTEM SPECS:
OS: Microsoft Windows 11 Home v10.0.22631
CPU: GenuineIntel Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
GPU #1: Nvidia GP106M \[GeForce GTX 1060 Mobile\]
GPU #2: Intel CoffeeLake-H GT2 \[UHD Graphics 630\]
GPU #3: Microsoft Basic Render Driver
PHYSICAL MEMORY: 23.46 GB/31.85 GB
GPU MEMORY: 5.21/4.88 GB
Detected Virtual Machine: Thread Expert (100%)
PROBABLE CALL STACK:
\[ 0\] 0x7FF76366789A SkyrimSE.exe+02B789A -> 18978+0x5A mov rcx, \[rcx+0x130\]
\[ 1\] 0x7FF763550ACE SkyrimSE.exe+01A0ACE -> 13355+0x1AE mov rcx, \[0x00007FF7653E3060\]
\[ 2\] 0x7FF76353E920 SkyrimSE.exe+018E920 -> 13023+0x1B0 mov rcx, \[rbx+0x60\]
\[ 3\] 0x7FF7641B15CF SkyrimSE.exe+0E015CF -> 75705+0xEF jmp 0x00007FF7641B15FA
\[ 4\] 0x7FF7639F6B8E SkyrimSE.exe+0646B8E -> 36565+0x7E mov rax, \[0x00007FF7654A8928\]
\[ 5\] 0x7FF763A8310F SkyrimSE.exe+06D310F -> 39084+0xAF nop
\[ 6\] 0x7FF7640A7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, \[rbx+0x0C\]
\[ 7\] 0x7FF7640A7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax
\[ 8\] 0x7FF7640A61DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr \[rbx+0xA74\]
\[ 9\] 0x7FF764080DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, \[0x00007FF76657C318\]
\[10\] 0x7FFC9150257D KERNEL32.DLL+001257D
\[11\] 0x7FFC937EAA48 ntdll.dll+005AA48
REGISTERS:
RAX 0x6A (size\_t) \[106\]
RCX 0x0 (size\_t) \[0\]
RDX 0x0 (size\_t) \[0\]
RBX 0x191460A83A0 (void\*)
RSP 0x3CB89FFA40 (void\*)
RBP 0x3CB89FFAB9 (void\*)
RSI 0x0 (size\_t) \[0\]
RDI 0x191ED7C2E00 (Character\*)
File: "3DNPC.esp"
Flags: 0x00020449
Name: "Amalee"
FormID: 0x0A15388A
FormType: ActorCharacter (62)
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
File: "3DNPC.esp"
Flags: 0x00020449 kDestructible | kInitialized | kBorderRegion
FormID: 0x0A15388A
FormType: ActorCharacter (62)
R8 0x68 (size\_t) \[104\]
R9 0x768 (size\_t) \[1896\]
R10 0x7FF7633B0000 (void\*)
R11 0x3CB89FFA60 (void\*)
R12 0x768 (size\_t) \[1896\]
R13 0x4E20 (size\_t) \[20000\]
R14 0x0 (size\_t) \[0\]
R15 0x0 (size\_t) \[0\]
STACK:
\[RSP+0 \] 0x191ED7C2E88 (void\*)
\[RSP+8 \] 0x7FF7635EB93A (void\* -> SkyrimSE.exe+023B93A nop)
\[RSP+10 \] 0xFFFFFFFFFFFFFFFE (size\_t) \[uint: 18446744073709551614 int: -2\]
\[RSP+18 \] 0x0 (size\_t) \[0\]
\[RSP+20 \] 0x191460A83A0 (void\*)
\[RSP+28 \] 0x1 (size\_t) \[1\]
\[RSP+30 \] 0x2B (size\_t) \[43\]
\[RSP+38 \] 0x1 (size\_t) \[1\]
\[RSP+40 \] 0x4E20 (size\_t) \[20000\]
\[RSP+48 \] 0x4091C6F6F4B (size\_t) \[4437178281803\]
\[RSP+50 \] 0x192564CD300 (BSFadeNode\*)
Name: "skeleton\_female.nif"
RTTIName: "BSFadeNode"
ExtraData\[0\] Name: "BSBoneLOD"
ExtraData\[1\] Name: "BOM"
ExtraData\[2\] Name: "BBX"
ExtraData\[3\] Name: "BSX"
ExtraData\[4\] Name: "SkeletonID"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Amalee"
Checking User Data: -----
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
Checking TESObjectREFR: {}
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
Name: "skeleton\_female.nif"
\[RSP+58 \] 0xFFFFFFFFFFFFFFFE (size\_t) \[uint: 18446744073709551614 int: -2\]
\[RSP+60 \] 0x191ED7C2E88 (void\*)
\[RSP+68 \] 0x191ED7C2E00 (Character\*)
File: "3DNPC.esp"
Flags: 0x00020449
Name: "Amalee"
FormID: 0x0A15388A
FormType: ActorCharacter (62)
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
File: "3DNPC.esp"
Flags: 0x00020449 kDestructible | kInitialized | kBorderRegion
FormID: 0x0A15388A
FormType: ActorCharacter (62)
\[RSP+70 \] 0x0 (size\_t) \[0\]
\[RSP+78 \] 0x0 (size\_t) \[0\]
\[RSP+80 \] 0x192564CD300 (BSFadeNode\*)
Name: "skeleton\_female.nif"
RTTIName: "BSFadeNode"
ExtraData\[0\] Name: "BSBoneLOD"
ExtraData\[1\] Name: "BOM"
ExtraData\[2\] Name: "BBX"
ExtraData\[3\] Name: "BSX"
ExtraData\[4\] Name: "SkeletonID"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Amalee"
Checking User Data: -----
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
Checking TESObjectREFR: {}
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
Name: "skeleton\_female.nif"
\[RSP+88 \] 0x7FF76369555A (void\* -> SkyrimSE.exe+02E555A cmp \[rbx+0x90\], eax)
\[RSP+90 \] 0x191ED7C2E00 (Character\*)
File: "3DNPC.esp"
Flags: 0x00020449
Name: "Amalee"
FormID: 0x0A15388A
FormType: ActorCharacter (62)
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
File: "3DNPC.esp"
Flags: 0x00020449 kDestructible | kInitialized | kBorderRegion
FormID: 0x0A15388A
FormType: ActorCharacter (62)
\[RSP+98 \] 0x2B (size\_t) \[43\]
\[RSP+A0 \] 0x1953B819600 (QueuedCharacter\*)
\[RSP+A8 \] 0x4E20 (size\_t) \[20000\]
\[RSP+B0 \] 0x4091C6F6F4B (size\_t) \[4437178281803\]
\[RSP+B8 \] 0x191ED7C2E00 (Character\*)
File: "3DNPC.esp"
Flags: 0x00020449
Name: "Amalee"
FormID: 0x0A15388A
FormType: ActorCharacter (62)
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
File: "3DNPC.esp"
Flags: 0x00020449 kDestructible | kInitialized | kBorderRegion
FormID: 0x0A15388A
FormType: ActorCharacter (62)
\[RSP+C0 \] 0x0 (size\_t) \[0\]
\[RSP+C8 \] 0x192564CD300 (BSFadeNode\*)
Name: "skeleton\_female.nif"
RTTIName: "BSFadeNode"
ExtraData\[0\] Name: "BSBoneLOD"
ExtraData\[1\] Name: "BOM"
ExtraData\[2\] Name: "BBX"
ExtraData\[3\] Name: "BSX"
ExtraData\[4\] Name: "SkeletonID"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Amalee"
Checking User Data: -----
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
Checking TESObjectREFR: {}
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
Name: "skeleton\_female.nif"
\[RSP+D0 \] 0x0 (size\_t) \[0\]
\[RSP+D8 \] 0x7FF763550ACE (void\* -> SkyrimSE.exe+01A0ACE mov rcx, \[0x00007FF7653E3060\])
\[RSP+E0 \] 0x0 (size\_t) \[0\]
\[RSP+E8 \] 0x192564CD300 (BSFadeNode\*)
Name: "skeleton\_female.nif"
RTTIName: "BSFadeNode"
ExtraData\[0\] Name: "BSBoneLOD"
ExtraData\[1\] Name: "BOM"
ExtraData\[2\] Name: "BBX"
ExtraData\[3\] Name: "BSX"
ExtraData\[4\] Name: "SkeletonID"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Amalee"
Checking User Data: -----
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
Checking TESObjectREFR: {}
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
Name: "skeleton\_female.nif"
\[RSP+F0 \] 0x192564CD300 (BSFadeNode\*)
Name: "skeleton\_female.nif"
RTTIName: "BSFadeNode"
ExtraData\[0\] Name: "BSBoneLOD"
ExtraData\[1\] Name: "BOM"
ExtraData\[2\] Name: "BBX"
ExtraData\[3\] Name: "BSX"
ExtraData\[4\] Name: "SkeletonID"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Amalee"
Checking User Data: -----
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
Checking TESObjectREFR: {}
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
Name: "skeleton\_female.nif"
\[RSP+F8 \] 0x19100000068 (void\*)
\[RSP+100\] 0x191ED7C2E60 (void\*)
\[RSP+108\] 0x1953B819600 (QueuedCharacter\*)
\[RSP+110\] 0x7FF7654AAB60 (void\* -> SkyrimSE.exe+20FAB60 add \[rax\], al)
\[RSP+118\] 0x7FF76353E920 (void\* -> SkyrimSE.exe+018E920 mov rcx, \[rbx+0x60\])
\[RSP+120\] 0x191ED7C2E00 (Character\*)
File: "3DNPC.esp"
Flags: 0x00020449
Name: "Amalee"
FormID: 0x0A15388A
FormType: ActorCharacter (62)
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
File: "3DNPC.esp"
Flags: 0x00020449 kDestructible | kInitialized | kBorderRegion
FormID: 0x0A15388A
FormType: ActorCharacter (62)
\[RSP+128\] 0x7FF7654AAB00 (void\* -> SkyrimSE.exe+20FAB00 add \[rax\], al)
\[RSP+130\] 0x195294C9780 (BSFadeNode\*)
Name: "skeleton\_female.nif"
RTTIName: "BSFadeNode"
ExtraData\[0\] Name: "BSBoneLOD"
ExtraData\[1\] Name: "BBX"
ExtraData\[2\] Name: "BSX"
ExtraData\[3\] Name: "SkeletonID"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "skeleton\_female.nif"
\[RSP+138\] 0x191460A8B08 (char\*) "j"
\[RSP+140\] 0x191045D4100 (SynchronizedQueue<NiPointer<IOTask> >\*)
\[RSP+148\] 0x0 (size\_t) \[0\]
\[RSP+150\] 0xFFFFFFFFFFFFFFFE (size\_t) \[uint: 18446744073709551614 int: -2\]
\[RSP+158\] 0x3CB89FFC00 (void\*)
\[RSP+160\] 0x19256462140 (void\*)
\[RSP+168\] 0xFFFFFFFF (size\_t) \[4294967295\]
\[RSP+170\] 0x19104678180 (IOManager\*)
\[RSP+178\] 0x191460A83A0 (void\*)
\[RSP+180\] 0x768 (size\_t) \[1896\]
\[RSP+188\] 0x0 (size\_t) \[0\]
\[RSP+190\] 0x1953B819600 (QueuedCharacter\*)
\[RSP+198\] 0x7FF7641B15CF (void\* -> SkyrimSE.exe+0E015CF jmp 0x00007FF7641B15FA)
\[RSP+1A0\] 0x191001122F2 (char\*) "topic\_000bd752\_2.fuz"
\[RSP+1A8\] 0x2 (size\_t) \[2\]
\[RSP+1B0\] 0xC (size\_t) \[12\]
\[RSP+1B8\] 0x191ED7C2E00 (Character\*)
File: "3DNPC.esp"
Flags: 0x00020449
Name: "Amalee"
FormID: 0x0A15388A
FormType: ActorCharacter (62)
Object Reference:
File: "3DNPC\_FrogCustom\_Amalee.esp"
Modified by: 3DNPC.esp -> 3DNPC\_FrogCustom\_Amalee.esp
Flags: 0x00040009 kDestructible | kInitialized
Name: "Amalee"
FormID: 0x0A153886
FormType: NPC (43)
File: "3DNPC.esp"
Flags: 0x00020449 kDestructible | kInitialized | kBorderRegion
FormID: 0x0A15388A
FormType: ActorCharacter (62)
\[RSP+1C0\] 0x1953B819600 (QueuedCharacter\*)
\[RSP+1C8\] 0x191460A83A0 (void\*)
\[RSP+1D0\] 0x0 (size\_t) \[0\]
\[RSP+1D8\] 0xFFFFFFFFFFFFFFFE (size\_t) \[uint: 18446744073709551614 int: -2\]
\[RSP+1E0\] 0x7FF7666080C4 (void\* -> SkyrimSE.exe+32580C4 add \[rax\], al)
\[RSP+1E8\] 0x1 (size\_t) \[1\]
\[RSP+1F0\] 0x7FF7666080C0 (void\* -> SkyrimSE.exe+32580C0 add \[rax\], al)
\[RSP+1F8\] 0x7FF7666080C8 (void\* -> SkyrimSE.exe+32580C8 add \[rax\], al)
\[RSP+200\] 0x191046E7580 (void\*)
\[RSP+208\] 0x0 (size\_t) \[0\]
\[RSP+210\] 0x3CB89FFCC0 (void\*)
\[RSP+218\] 0x7FF7639F6B8E (void\* -> SkyrimSE.exe+0646B8E mov rax, \[0x00007FF7654A8928\])
\[RSP+220\] 0x7FF76660AB60 (void\* -> SkyrimSE.exe+325AB60 xor byte ptr \[rbp+0x6E\], 0x04)
\[RSP+228\] 0x1 (size\_t) \[1\]
\[RSP+230\] 0x2 (size\_t) \[2\]
\[RSP+238\] 0xDA0 (size\_t) \[3488\]
\[RSP+240\] 0x200000001 (size\_t) \[8589934593\]
\[RSP+248\] 0x0 (size\_t) \[0\]
\[RSP+250\] 0x194E6EC4A00 (BSFadeNode\*)
Name: "FXrapidsBig01"
RTTIName: "BSFadeNode"
ExtraData\[0\] Name: "BSX"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: ""
File: "Effects\\FXrapidsBig01.nif"
Checking User Data: -----
Object Reference:
File: "Skyrim.esm"
Flags: 0x00010009 kDestructible | kInitialized
FormID: 0x0001CCBC
FormType: MovableStatic (36)
Checking TESObjectREFR: {}
Object Reference:
File: "Skyrim.esm"
Flags: 0x00010009 kDestructible | kInitialized
FormID: 0x0001CCBC
FormType: MovableStatic (36)
Checking Parent: 2035
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 3
RTTIName: "BSMultiBoundNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 2
Name: "ObjectLODRoot"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 3
Name: "shadow scene node"
RTTIName: "ShadowSceneNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 1
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "FXrapidsBig01"
\[RSP+258\] 0x0 (size\_t) \[0\]
\[RSP+260\] 0x0 (size\_t) \[0\]
\[RSP+268\] 0xFFFFFFFFFFFFFFFE (size\_t) \[uint: 18446744073709551614 int: -2\]
\[RSP+270\] 0x7FF7665493B0 (void\* -> SkyrimSE.exe+31993B0 add \[rax\], al)
\[RSP+278\] 0x7FF7639F9F5C (void\* -> SkyrimSE.exe+0649F5C cmp rax, rbp)
\[RSP+280\] 0x191460A8A70 (ScrapHeap\*)
\[RSP+288\] 0x0 (size\_t) \[0\]
\[RSP+290\] 0x3CB89FFCC8 (void\*)
\[RSP+298\] 0x0 (size\_t) \[0\]
\[RSP+2A0\] 0x0 (size\_t) \[0\]
\[RSP+2A8\] 0x0 (size\_t) \[0\]
\[RSP+2B0\] 0x0 (size\_t) \[0\]
\[RSP+2B8\] 0x3C00000000 (size\_t) \[257698037760\]
\[RSP+2C0\] 0x0 (size\_t) \[0\]
\[RSP+2C8\] 0x0 (size\_t) \[0\]
\[RSP+2D0\] 0x2441F9300 (size\_t) \[9732854528\]
\[RSP+2D8\] 0xFFFFFFFFFFFFFFFE (size\_t) \[uint: 18446744073709551614 int: -2\]
\[RSP+2E0\] 0x194E6EC4A00 (BSFadeNode\*)
Name: "FXrapidsBig01"
RTTIName: "BSFadeNode"
ExtraData\[0\] Name: "BSX"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: ""
File: "Effects\\FXrapidsBig01.nif"
Checking User Data: -----
Object Reference:
File: "Skyrim.esm"
Flags: 0x00010009 kDestructible | kInitialized
FormID: 0x0001CCBC
FormType: MovableStatic (36)
Checking TESObjectREFR: {}
Object Reference:
File: "Skyrim.esm"
Flags: 0x00010009 kDestructible | kInitialized
FormID: 0x0001CCBC
FormType: MovableStatic (36)
Checking Parent: 2035
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 3
RTTIName: "BSMultiBoundNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 2
Name: "ObjectLODRoot"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 3
Name: "shadow scene node"
RTTIName: "ShadowSceneNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 1
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "FXrapidsBig01"
\[RSP+2E8\] 0x1575BF (size\_t) \[1406399\]
\[RSP+2F0\] 0x0 (size\_t) \[0\]
\[RSP+2F8\] 0x0 (size\_t) \[0\]
\[RSP+300\] 0xFFFFFFFFFFFFFFFE (size\_t) \[uint: 18446744073709551614 int: -2\]
\[RSP+308\] 0x7FF763662038 (void\* -> SkyrimSE.exe+02B2038 nop)
\[RSP+310\] 0x0 (size\_t) \[0\]
\[RSP+318\] 0x7FF763A8310F (void\* -> SkyrimSE.exe+06D310F nop)
\[RSP+320\] 0x3CB89FFDA0 (void\*)
\[RSP+328\] 0x1 (size\_t) \[1\]
\[RSP+330\] 0xFFFFFFFFFFFFFFFE (size\_t) \[uint: 18446744073709551614 int: -2\]
\[RSP+338\] 0x191F2CBBA00 (TESObjectCELL\*)
Flags: 0x0000200A
EditorID: "Wilderness"
FormID: 0xFF000D9A
FormType: Cell (60)
Flags: 0x0000200A kAltered | kInitialized
EditorID: "Wilderness"
FormID: 0xFF000D9A
FormType: Cell (60)
\[RSP+340\] 0xFFFFFFFFFFFFFFFE (size\_t) \[uint: 18446744073709551614 int: -2\]
\[RSP+348\] 0x0 (size\_t) \[0\]
\[RSP+350\] 0x7FF76660AB60 (void\* -> SkyrimSE.exe+325AB60 xor byte ptr \[rbp+0x6E\], 0x04)
\[RSP+358\] 0x7FF7640A7888 (void\* -> SkyrimSE.exe+0CF7888 mov ecx, \[rbx+0x0C\])
\[RSP+360\] 0x1961058F6A0 (TESObjectREFR\*)
Object Reference:
File: "Skyrim.esm"
Flags: 0x00010009 kDestructible | kInitialized
FormID: 0x0001CCBC
FormType: MovableStatic (36)
File: "Skyrim.esm"
Flags: 0x00000409 kDestructible | kInitialized
FormID: 0x000C2FB5
FormType: Reference (61)
\[RSP+368\] 0x191E752CD00 (void\*)
\[RSP+370\] 0x191E752CD60 (TESObjectREFR\*)
Object Reference:
File: "Skyrim.esm"
Flags: 0x00000009 kDestructible | kInitialized
Name: "Grindstone"
FormID: 0x0006E9C2
FormType: Furniture (40)
File: "Skyrim.esm"
Flags: 0x00000409 kDestructible | kInitialized
FormID: 0x00076FE4
FormType: Reference (61)
\[RSP+378\] 0x7FFC90C8783D (void\* -> KERNELBASE.dll+006783D nop \[rax+rax\*1\], eax)
\[RSP+380\] 0x0 (size\_t) \[0\]
\[RSP+388\] 0x7FF76660AAF0 (BSJobs::JobThread\*)
\[RSP+390\] 0x7FF76660AB10 (void\* -> SkyrimSE.exe+325AB10 add \[rax\], al)
\[RSP+398\] 0x191046E7580 (void\*)
\[RSP+3A0\] 0x7FF76661EA00 (void\* -> SkyrimSE.exe+326EA00 mov \[rsi\], al)
\[RSP+3A8\] 0x7FF7640A7E51 (void\* -> SkyrimSE.exe+0CF7E51 mov r15d, eax)
\[RSP+3B0\] 0x1 (size\_t) \[1\]
\[RSP+3B8\] 0x1 (size\_t) \[1\]
\[RSP+3C0\] 0x0 (size\_t) \[0\]
\[RSP+3C8\] 0x7FFC00995D19 (void\* -> EngineFixes.dll+0015D19 cmp dword ptr \[0x00007FFC00A55DE8\], 0xFFFFFFFF)
\[RSP+3D0\] 0x191046E7580 (void\*)
\[RSP+3D8\] 0x1 (size\_t) \[1\]
\[RSP+3E0\] 0x9E43F6D5DE4A (size\_t) \[174014741208650\]
\[RSP+3E8\] 0x7FF7669A11E0 (void\* -> SkyrimSE.exe+35F11E0 add \[rax\], al)
\[RSP+3F0\] 0x191046E72E0 (void\*)
\[RSP+3F8\] 0x100000006 (size\_t) \[4294967302\]
\[RSP+400\] 0x7FF700000000 (size\_t) \[140698833649664\]
\[RSP+408\] 0x191046E72E0 (void\*)
\[RSP+410\] 0x48 (size\_t) \[72\]
\[RSP+418\] 0x7FF700000001 (size\_t) \[140698833649665\]
\[RSP+420\] 0x0 (size\_t) \[0\]
\[RSP+428\] 0x0 (size\_t) \[0\]
\[RSP+430\] 0x0 (size\_t) \[0\]
\[RSP+438\] 0x0 (size\_t) \[0\]
\[RSP+440\] 0x0 (size\_t) \[0\]
\[RSP+448\] 0x0 (size\_t) \[0\]
\[RSP+450\] 0x0 (size\_t) \[0\]
\[RSP+458\] 0x0 (size\_t) \[0\]
\[RSP+460\] 0x0 (size\_t) \[0\]
\[RSP+468\] 0x0 (size\_t) \[0\]
\[RSP+470\] 0x7FF76660AAF0 (BSJobs::JobThread\*)
\[RSP+478\] 0x7FF7640A61DA (void\* -> SkyrimSE.exe+0CF61DA movzx eax, byte ptr \[rbx+0xA74\])
\[RSP+480\] 0x7FF76660AA01 (void\* -> SkyrimSE.exe+325AA01 add \[rax\], al)
\[RSP+488\] 0x0 (size\_t) \[0\]
\[RSP+490\] 0x1 (size\_t) \[1\]
\[RSP+498\] 0x418 (size\_t) \[1048\]
\[RSP+4A0\] 0x7FF76660AAF0 (BSJobs::JobThread\*)
\[RSP+4A8\] 0x7FF764080DBD (void\* -> SkyrimSE.exe+0CD0DBD mov rcx, \[0x00007FF76657C318\])
\[RSP+4B0\] 0x7FF76657C370 (void\* -> SkyrimSE.exe+31CC370 add \[rax\], al)
\[RSP+4B8\] 0x7FF76660AAF0 (BSJobs::JobThread\*)
\[RSP+4C0\] 0x0 (size\_t) \[0\]
\[RSP+4C8\] 0x0 (size\_t) \[0\]
\[RSP+4D0\] 0x7FF76660AAF0 (BSJobs::JobThread\*)
\[RSP+4D8\] 0x0 (size\_t) \[0\]
\[RSP+4E0\] 0x0 (size\_t) \[0\]
\[RSP+4E8\] 0x7FFC9150257D (void\* -> KERNEL32.DLL+001257D mov ecx, eax)
\[RSP+4F0\] 0x0 (size\_t) \[0\]
\[RSP+4F8\] 0x0 (size\_t) \[0\]
\[RSP+500\] 0x0 (size\_t) \[0\]
\[RSP+508\] 0x0 (size\_t) \[0\]
\[RSP+510\] 0x0 (size\_t) \[0\]
\[RSP+518\] 0x7FFC937EAA48 (void\* -> ntdll.dll+005AA48 jmp 0x00007FFC937EAA69)
\[RSP+520\] 0x0 (size\_t) \[0\]
\[RSP+528\] 0x0 (size\_t) \[0\]
\[RSP+530\] 0x0 (size\_t) \[0\]
\[RSP+538\] 0x0 (size\_t) \[0\]
\[RSP+540\] 0x0 (size\_t) \[0\]
\[RSP+548\] 0x0 (size\_t) \[0\]
\[RSP+550\] 0x93CA15D900000000 (size\_t) \[uint: 10649348290623045632 int: -7797395783086505984\]
\[RSP+558\] 0x0 (size\_t) \[0\]
\[RSP+560\] 0x4F0FFFFFB30 (size\_t) \[5433133628208\]
\[RSP+568\] 0x7FFC90D7C880 (void\* -> KERNELBASE.dll+015C880 mov \[rsp+0x10\], rbx)
\[RSP+570\] 0x3CB89FEB00 (void\*)
\[RSP+578\] 0x8EEEAC80003FFE01 (size\_t) \[uint: 10299359063602888193 int: -8147385010106663423\]
\[RSP+580\] 0x7FFC031DDD59 (size\_t) \[140720360775001\]
\[RSP+588\] 0x3CB89FEB00 (void\*)
\[RSP+590\] 0x0 (size\_t) \[0\]
\[RSP+598\] 0x0 (size\_t) \[0\]
\[RSP+5A0\] 0x0 (size\_t) \[0\]
\[RSP+5A8\] 0x0 (size\_t) \[0\]
\[RSP+5B0\] 0x0 (size\_t) \[0\]
\[RSP+5B8\] 0x0 (size\_t) \[0\]
As the title said, I just started getting CTD when I load my primary save game, but I can start a new game no issues. Initially I thought it was my save file getting too big, so I made some adjustments to my engine fixes toml, but that hasn't fixed the issue.
Can anyone help? I don't know how to read these things
whenever i use this, my fov goes to the default. usually my fov is at 110 and i set it from bethini. is there a way to use a higher fov whenever i use the improved camera se mod?
As the title said, I downloaded and installed the Intuitive Dragon Ride Control (SE) mod. I installed it manually and enabled it via Creations.
I seem to get 2 behavior.
Both of which the dragon can't fast travel, can't attack and can't be controlled.
Any idea how to fix this?
I'm on 1.6.1170 and pretty new to modding. I've come across several mods that give me the fatal dll error when I attempt to start the game. I understand that some were not made for this version of the game. However, my confusion arises when the posts on a mod page have inconsistent reports with several saying it works on 1170, and several others saying it does not. For example, the recent posts on Base Object Swapper (which does work for me actually).
For the mods that others report are working, I've tried this process:
If the mod still results in a fatal dll error, is there anything else I can try? What are others doing that could make the mod work for them?
Thanks to anyone who answers and the people who make the mods!
I recently changed my ENB to Community Shaders and I loved it, the problem is that I got this weird bugged smoke on both the menu screen and the loading screen, in the gameplay there is no problem, everything works as it should, any idea how to remove it? The issue at hand: Smoke
i tried disable some mods, but not works, i m so noobie in this.
I watched a video in the last few weeks who featured said mod from the title, but I forgot the name and don't remember the video/channel it was featured
I want the mist to cover certain parts of Skyrim at certain times. Preventing NPCs from moving out of certain cities at times. It would make the game more dynamic and interesting.
I’m happy to provide my load order if it’s of any help but after updating on accident I have no idea what the fuck is going on and to be frank I’m tired of it
I’m currently using JaySerpa’s awesome Gate to Sovngarde collection, and I’m curious what mod makes the potions appear on the character’s belt. Photo in comments.
Hi! I've read a lot about the modlists but Im not sure which is better, because a lot of opinions are from nolvus v4 or arisen, predecessor of fahluaan. I can't spend time downloading the both list and play then for hours to decide myself which is better, then I prefer to ask to experienced players.
The most important for me is the combat, I love dark souls and I hate the vanilla Skyrim combat, a fun combat and a bit challenge is important for me, not necessary I need the a really hard combat, but I prefer some challenge, but most important, a fun combat. I also want graphics and content, but it's not my top priority.
I have a rtx 4060 Ti with 16gb Bram.
Which modlist do you recommend? Which you consider is better?
Thanks for your time
Somehow running the Synthesis makes things worse. I blacklisted every DLC sized mod so that's one error solved. But now, Tullius and some imperial guards spawn with fishing rods.
Guards spawn with both crossbows and bows equipped. Tullius spawning with both Royal Armory sword and steel sword (and a bow on his back, my man's ready for battle). On the contrary, ulfric not using his weapon from Royal Armory.
Or Skyforge Steel bow from Amidianborn Content Addon on Imperial soldiers etc. There are probably other problems too, but I didn't bother looking into other NPC's until I've solved this.