/r/skyblivion

Photograph via //r/skyblivion

Enjoy the large lush world of Cyrodiil with the updated graphics and mechanics from Skyrim's engine.

Skyblivion:

What is Skyblivion?

Skyblivion is a volunteer-based project by the TESRenewal modding group. We aim to bring the Elder Scrolls IV: Oblivion to a new generation of gamers and re-introduce it to long time fans of the series. We are currently in the process of porting and rebuilding Cyrodiil along with all of its quests, locations and characters into Skyrim and Skyrim: Special Edition.

Can I download this mod at this point in time?

No, we are currently at version 0.3 and this is for development alone. In order to go public we will need help from the community (you guys) to speed up development.

Links:

/r/skyblivion

36,957 Subscribers

0

Will Skyblivion work with the Pelagius’ Prehensile Penises mod?

5 Comments
2024/04/25
20:40 UTC

427

New Developer Diary Out May 2 - Skyblivion Update

17 Comments
2024/04/25
19:22 UTC

26

Will the ruins and caves be as dark as in the original Oblivion?

I really liked the fact that I had to have a torch or a spell for lighting. The darkness gives a spooky atmosphere to the Ayleid ruins. I would like to have the same atmosphere in the dungeons

9 Comments
2024/04/23
19:03 UTC

7

Have a question if anyone has an answer 👀

I’ve been following sky livin since its inception (sadly I’m on console so won’t be able to play) does anyone know if the acrobatics and speed will work the same way as it did in oblivion? I’ve had this question for years and always wanted to know

4 Comments
2024/04/23
15:27 UTC

9

Slight increase in the size of cities?

Hi, I heard that the Skyblivion team was making changes to the cities. Do these changes include an increase in their size?

4 Comments
2024/04/22
17:57 UTC

4

Question about compatibility with other mods.

I know it's most likely way to early to ask about this sort of thing but do you think this mod would be compatible with mods such as Attack Commitment or other mods that modify combat in general. For example: melee animations, Precision mod, other simmilar mods. Those are mods that affect modded weapons in Skyrim and general mechanics which, at least according to the official page, don't change at outside of addition of underwater combat.

I greatly appreciate what Skyblivion devs are doing and find what they've already achieved insanely impressive but my problem lies with Skyrims base game melee being extremely boring, which in tandem with magic falling off because of lack of DMG scaling, creates a game where the stealth archers reign supreme as the only build which is both fun and viable.

2 Comments
2024/04/22
07:05 UTC

21

Will the zombies remain desiccated?

That original rotting corpse look for zombies in Oblivion is always mildly creepy, will this aesthetic be replicated or is it too much nightmare fuel?

6 Comments
2024/04/22
03:12 UTC

13

Architectural plan of the Imperial City

I already commented on this message under a post from 5 years ago, I'm doubling it in the sub.

Can I ask you if you have any info on the dimensions of the imperial city? Like area, size of buildings, roads, staircases?

I need to be trained in drawing software, like autocad or sketchup. And I wanted to reproduce the imperial city.

Since you're crazy about recreating the whole of Oblivion down to the last detail, I figured you'd be the best people to get what I'm looking for.

I understand that you may not want to reveal all your work. But if anyone can help me at least with the surface area of the city or a way of measuring it myself.

2 Comments
2024/04/17
10:00 UTC

16

Question about the Oblivion guards

So we all know that part of what made Oblivion special was the hilarious over-aggression of the guards, so I wanted to ask if that will remain in the remake. Secondly, in this clip you guys posted of the guards, at 1:01, there seems to be a first pov, mini-cutscene of the player dying; will this "cutscene" appear generally when the player dies? Will you also retain the infamous oblivion "zoom-in" when interacting with NPCs?

Anyways, these are just some general questions. The hype for this mod is unreal and I can't wait to play it next year.

0 Comments
2024/04/14
16:50 UTC

236

How long has it been since you guys played Oblivion?

I have been saving myself for Skyblivion for like 5 years or so now, for the sake of having that extra fresh experience.

However the closer we get, the more I feel the growing urge to boot up Oblivion again.

Has anyone else been holding out on Oblivion for Skyblivion?

141 Comments
2024/04/08
21:53 UTC

27

Will this have any hand placed loot additions or will it stick to what was there in the game and have mostly random chest loot?

I love being rewarded for exploring, especially in dungeons with well hidden treasure. Some Oblivion mods did this really well like Better/Snus dungeons adding hidden bags of gold, or chests full of gems. So are the dungeons 1 to 1 recreations or can we expect some new secrets?

11 Comments
2024/04/08
17:45 UTC

61

I can't take it much longer you guys

2 Comments
2024/03/20
20:21 UTC

669

Mystery Showcase - Skyblivion Update

30 Comments
2024/03/11
14:32 UTC

137

This game project means more to me than anyone will ever understand ♥️

29 Comments
2024/03/08
10:11 UTC

26

Skyrim's mountain clouds

I found that the clouds that Skyrim used really helped to break up those grey mountain cliffs. I haven't seen the team use them in any of the streams but I think it would instantly take some of the mountains to the next level. Any plans to put them in?

0 Comments
2024/03/05
09:36 UTC

0

Will there be a speedrun scene for Skyblivion?

I get that it's a mod and all, but at this point, I consider it a full fledged game. Like any other initial release, there will be bugs that the developers (the skyblivion team) won't have foreseen, even after months of testing and polish. At least a year down the line, I expect it to be even more functional than the original Skyrim, due to patches and care.

I guess this question goes out to the speedrunners who follow the project. Do you have any plans showing off a mod like this? Trying to get the best time, possibly even streaming it?

1 Comment
2024/03/05
09:07 UTC

11

What voice will sheogorath use

Will he use the base game voice clips for his shrine quest on release and change to shivering isles voice clips when that comes out, or will he just always have the shivering isles voice clips?

9 Comments
2024/03/04
19:15 UTC

13

Possible playable Dremora race?

If I remember correctly, the old Oblivion Construction Set offered a playable Dremora race, and someone turned it into an Oblivion mod a long time ago. Will this be possible at all in Skyblivion? I wouldn’t mind if it didn’t, I just have a massive ego 😂

10 Comments
2024/03/02
20:33 UTC

45

Could Starfield navmeshing Tech Streamline Skyrim Mod Development?

While Starfield wasn't a massive hit with many gamers, it did introduce some intriguing new technologies that might be available in Creation Kit 2. One of these is its navmeshing and procedurally generated terrain tools.

I noticed that NPCs in Starfield navigate the procedurally generated terrain exceptionally well. Considering there are 1,000 such planets, they likely have novel tech for automatic navmesh generation, possibly similar to what Unity offers.

This raises the question: could such technology automate navmeshing for Skyrim mods like the Skyblivion and Skywind remakes, as well as future projects beyond Skyrim? This would depend on the compatibility between Starfield's Creation Kit and Skyrim's navmeshing systems.

While I sincerely hope this is the case, I can't help but feel for the countless hours poured into manually building the navmeshes for Skyblivion and similar projects, if this automation truly becomes a reality.

10 Comments
2024/02/29
23:22 UTC

18

Can the new fort tileset be shared with the community in advance?

Skyrim forts may indeed be the only playground left in 2011. I was dazzled when I saw the Skyblivion fort tileset. If this tileset is shared with the community, I have no doubt that we will see the new version of skyrim forts. Is this possible?

2 Comments
2024/02/26
20:04 UTC

60

Is Oblivion GOTY edition enough or do I need Oblivion GOTY edition Deluxe?

I have owned Oblivion GOTY for many years but I fear I will need to buy the GOTY Deluxe edition for Skyblivion.

14 Comments
2024/02/22
23:15 UTC

165

You Helped Us Raise over $3,100 for Charity! - Skyblivion Update

2 Comments
2024/02/19
08:55 UTC

154

Skyblivion Showcase 3

A compilation of Showcases from the Tes renewal Skyblivion Project Link to discord: https://discord.gg/skyblivion Music is Colovian Highlands Composed By Fredrik Jonasson Sources Vaermina's realm https://www.artstation.com/artwork/aG9Bbz Zombies https://www.artstation.com/artwork/dOQoQQ Fort Nomore https://www.artstation.com/artwork/mzV389

3 Comments
2024/02/18
19:31 UTC

148

Skyblivion Showcase 2

7 Comments
2024/02/13
19:42 UTC

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