/r/starfieldmods
This is the subreddit for everything Mod related to the Bethesda Game Studios game Starfield. Support, Creating mods, Showing them, and more.
We are a community dedicated to Modding Starfield. Whether you are a content creator, or a new user just starting to add mods to their game, this is the subreddit for you.
Posts must be about Starfield and Modding related
No Image Macros/Memes as posts.
Remain Civil. Personal attacks will lead to a ban. Follow proper Reddiquette when submitting and commenting.
Use descriptive titles. Posts with vague titles will be removed. If you're posting a question, put it in the title and give further information inside. Avoid the use of trailing ellipsis (this "...").
Do not post images/video unless you list the mods you use in the description / comments
Don't promote Piracy. This includes posting mods that were removed/taken down. Piracy is a ban, no warnings.
Support posts without load orders (Not mod list) will be removed.
Posts promoting a released mod must link to the MOD, not a video / channel / stream. Do not spam update posts. Update posts should be about major updates; minor updates will be considered excessive promotion and removed.
Posts requesting a mod be made belong in the Request Wednesday post
Do not make posts or comments about real world politics or political situations.
Posts about paid mods must be flaired with "paid mods". This includes posts about paid mods development, seeking help for paid mods, news about paid mods, and mod lists containing paid mods
To create a spoiler tag, use the following markup:
Welcome to the >!Starfield!< subreddit.
This will show up as:
Welcome to the Starfield Mods subreddit.
All posts and comments in the end, come down to moderator discretion.
For any further clarification or questions please do not hesitate to get in touch.
/r/starfieldmods
I'd like to test the mod I am making more quickly in CK. Do I need to restart Starfield each time I update the mod, or can I just go back to the main menu and then reload a save?
I want to make custom missions for bounties. I feel that bounties are too boring and I want to give it a little umph and make it so that you have to kill targets in cities. I want it to be similar to the starjacker mission where you need to hunt down and interrogate someone first to get info
Any mods that work like that? There is one but it says it doseng work with sound. And mass effect mods are dead apparently so I gave up
so bethesda was giving me problems with my load order always scrambling it randomly whenever i tried to restore the LO from beth dot net. so i decided to clear my reserve space, delete all my mods and rebuild the LO by downloading each mod one by one in the correct order. took some time but was finally able to restore my actual LO again and not whatever random version beth kept giving me.
the weird thing: some of the structural pieces from Tiger Shipyards overhaul are missing from my ship. The Tiger hab is there but all the TIG portholes and the TIG drive booster is missing.
ive tried reordering the LO a bit to no avail. it wouldnt be a big deal except that replacing the missing pieces (or any ship alterations) crash the game (which happens when you have a heavily modded very large decorated ship).
guess im rebuilding from scratch unless anybody has any theories.
im on Xbox fwiw.
Total noob here but how do I play a creation kit quest someone created, like that quest that is advertised now in the menu something about Hell or something?
So I can't get the game to load..I have about 593 mods loading..mostly from nexus but a handful of mods from creation..My question is what's the easiest way to find out which mod at load is causing the game to crash back to desktop...Is there a log??? Or something in-gane...I've search an i can't seem to find a clear answer
High Level Armors, a so small collection mod (see collection details at the end)
Starfield Creations - High Level Armors
-- The challenge --
The best armors (suits, helmets, packs) are available from level 70 onwards in the default, unmodded game (like Superior Bounty Hunter sets). From there on, there's not much to look forward to when it comes to looting armors for the rest of the high level gameplay up to vl 300+ which is required to earn all skills points.
Furthermore, only less than a handful of the dozends of armor sets grant the best armor values. This way, you are locked into very few specific looks from level 70 onward, unless you want to gimp your loadout. This makes living your prefered scifi fantasy for your current character much more difficult. Want to be a miner legend in a heavy, worn labour suit? Be an ace of the stars and wear a sleek pilot suit? A Crimson Fleet Pirate Admiral with a graffiti on the helmet? Hard to do in the vanilla game that pushes high end characters strongly to all to look like the same Mercenaries or Bounty Hunters.
Finally, the NG+ Starborn armors suffer from a twofold design gripe: 1) They are much less powerful than default high end armors (because they are single piece vs. three pieces, resulting in 3 instead of 9 traits, less modding slots and only half the combined armor values) and 2) you lose all already unlocked Starborn armor types except the newest one when starting a new NG+, crippling aesthetic choice severely.
-- The concept --
High Level Armors (HLA) tries to remedy these perceived shortcomings by adding six new revisions/tiers to almost all of vanila armors (suits, helmets and packs). Far over hundred items (using vanilla models and vanilla textures) are affected this way, each gaining increased armor values (Physical/Energy/Electromagnetic) at revisions/levels 70, 100, 140, 180 , 220 and 255.
Starting at revision/level 70 all armor types (eg a Miner Suit, a Crimson Fleet Suit or a Bounty Hunter Suit) have - roughly - the same armor values, leading to a very broad field of aesthetical choices for your character's armor looks. Go out there and express yourself. Mix and match different armor styles as you like.
The armor values are gradually increased for each revision, culminating at an increase by 40% (compared to former high end armor, like the Bounty Hunter set).
The HLA can be found just like all other armor pieces in the default game (at dead enemies, in chests, at stores, etc.). They can be of any rarity (normal, rare, epic and legendary). They require a minimum level to appear as indicated by their revision and will replace the former highest tier of an armor piece once they become available.
Enemies will wear them and benefit from the increased protection, too.
Additionally, HLA makes significant changes to Starborn armor:
As first step the armor values of the Starborn armors (which have no revisions) ingame are increased by 60%. This way they are still below former high end armors, but come really close at the best Starborn armor iteration (NG+10).
Furthermore, they get two unique advantages to partially offset the fact that the player can only get 3 (vs. 9) traits from them: +15% XP gain and +25% melee damage as long as the player wears them (these boni are not shown in texts ingame, but work in the background; ie they dont occupy any of the three regular trait slots). Imho these boni fit the archaic style of the Temples (melee bonus, see also my Star Powers mod) and the experience seeking, universe hopping drive of the Starborn (xp bonus). All these advantages combined do still not make the Starborn armors better in the end than the best regular armor sets/high revisions, but they come a lot closer and get an intesting twist of their own.
Finally, when beginning a NG+ the player receives all Starborn armors already unlocked (like eg 4 Starborn armors to chose from at NG+4). And all of them have equally high armor values (always the armor value of the best iteration unlocked already). The design idea here is again to allow the players the freedom to express themselves: wear whichever Starborn armor style you like, eg. cloaked/in rags or sleek/metallic.
As a last suggestion: HLA ideally pairs with the High Level Weapons (HLW) mod and the Counterfire mod (free). These two add high level fire power to yourself (HLW) as well as the enemies (Counterfire), keeping gameplay on high levels fast and deadly - even with the increased protection from the High Level Armors.
also does downloading mods on creation club and mo2 cause problems, it did with fo4
Hi everyone, just had a little idea for a mod. I think it would be awesome if there was a cruise ship or train. Obviously these ships or trains would be space vehicles but they would act as a holiday for your player if you ever get sick of fighting starborn and being a hero.
On board the cruises would be dance floors, commentary of your current star system, bars, suites and less expensive rooms(accomodations), expeditions maybe if it's possible.
To get your ticket to go on one of these cruises you'll have to have a fair bit of credits maybe 200k-500k. You would buy your ticket at new Atlantis or any other major city. Then travel to the dock where you and all the other guests will board. From there it'll be a week or more of holiday through the system.
Bought the mod and really liked it a while back, but it turned out it was causing massive issues with load times being very long and saves as well.
So myself and many others uninstalled it.
I'd really like to install it again if it's been fixed but I don't want to wreck my game.
Anyone have recent experience with it causing issues?
I have bug with the sound. I tried to use the Starship Captain Hailer item while stranded on a planet, and the sound it makes when you open that item has been repeating on loop. It's so grating and loud that it's made the game impossible to play. I've tried dying, reloading, restarting my console, quiting out the game, uninstalling starvival, and nothing seems to have worked. The only other thing I can think to do is go through the Unity but I haven't even met Constellation yet. My last save is over 12 hours playtime ago, because I rely on autosaves (lesson learned). Does anyone have any suggestions on how I can fix this godawful bug?
Hi folks,
I’ve been looking at the various combat overhaul options I can find mentioned here and on Nexus. I’m been struggling to compare them, so I tried to boil down what they do. I was wondering if anyone who’s played with the below, agrees with my observations or has suggestions I should check out?
Ascension:
Escape from Gagarin
Nasapunk:
RbtRvltin’s:
Pilgrimage:
Royal galaxy:
I really believed that someone would have ported ower armor from one of the Fallout games by now and no one has.
I really thought it was a no brainer that it'd happen. Interesting.
I've been trying to find any info I can om how to install mods so they work on the PC version of game pass. I tried a video I found from a few years ago but that didn't work. Any info would be great thank you in advance for any resolution .
I'm working on a mod that adds taxes to purchasing inorganic resources from vendors, as I always find myself entirely relying on vendors for resource supply.
Despite their essential role in character progression, resources are ridiculously cheap and abundant, giving no reason to go out and mine or establish a supply line yourself. My aim is to address this issue without resorting to a thoughtless approach, such as removing or reducing the amount of resources vendors sell.
So, these are the core parts I've already implemented so far:
- Penalty: The tax rate for inorganic resources increases geometrically, depending on their rarity and your buying count (and maybe on locations and factions, too). Think of it as the Settled Systems assigning a sort of quota to resource purchases in order to encourage mining and exploring alien planets.
- Neutralizing penalty: You can reduce the tax rate by either selling resources yourself or completing quests that benefit the Settled Systems, such as bounty hunting, supply runs, or surveys. Since the tax rate can increase up to 15~50 times the base price, engaging in quests or mining will be essential if you want to keep buying resources from vendors. Perks like Commerce will also influence the tax rate.
- Reward for penalty: Exemplary taxpayers should be rewarded, as is the case in my country. Taxpayers who pay above a certain threshold will receive benefits such as an increased quota for buying resources, discounts, or paybacks from vendors.
I'd love to hear your thoughts on this mod, whether you like it or not, and where you think it could be improved. Specifically, I'm interested in hearing your ideas for the last point—how to reward taxpayers. What would be some interesting and immersive rewards for paying a lot of taxes?
So I’ve been playing a modded Starfield on Xbox… I just switched to a rog ally… I see the creations are working… does anyone know the best way for me to go about adding mods to Starfield on my rog ally? Through creations? Through nexus ?
So I’ve got a sick render I’m trying to put in the game but all the tutorials for porting are like for helmets and suits separately. Is there a way to port an outfit as one big piece? Helmet and suit connected. I’m slowly figuring out how to get blender and nifskope to work but I’m just wondering if there’s an easier way
Just as the title says, there is an NSFW-style mod on LL for Starfield. I've never tested it myself, and it's in Beta, so it needs more testing and feedback. However, I figured I will share it since these mods tend to draw people to the mod community for Bethesda games, and I've seen people asking about them. Do what you want with this information.
https://www.loverslab.com/files/file/37441-naf-seduce/?_fromLogout=1
I have both starfield and fallout 4 installed on the series x.
After I bought some paid mods for fallout 4, the exact amount of credits I used are missing from starfield.
Just to test it I bought a pip boy paint for 50 credits, 50 credits are missing from starfield. I then decided to spend out all my credits in fallout 4 and then all my credits disappeared in starfield.
Just posting this here in case if anyone decides to buy credits, be warned Bethesda's retarded service doesn't work.
Bravo Todd give me even less reasons to play your games.
I just visited Akila City on Xbox for PC and noticed the ground and other textures were missing.
After looking at my load order, I realized I had recently added the free BGS creation The Perfect Recipe, which takes place in Akila City.
I deleted it in Creations and manually removed the last three files that Creations left behind.
Now everything is fine.
Has this happened to anyone else?
I'm not running any other mods which interfere with Akila City, and as you can see removing the Perfect Recipe fixed the problem.
I plan to test some more anyway. Thanks.
Sometimes when opening my map or talking to someone my fps will drop from the upper 40's to the upper single digits and stay that way even if I go to a different zone,, building, ship or planet.. For the life of me I cant figure out what mod is causing it. Not even sure what is happening here. If anyone has any suggestions or can see from the mods what is going on that would really help.
ProjectWarfare_Norm_Patch.esm
SVF-Starvival-Patch.esm
*sfbgs019.esm
*StarfieldCommunityPatch.esm
*AstralGenders.esm
*BBL.esm
*Better Blocking.esm
*ClothingPack_Standalone_Z.esm
*Dead Body Collision.esm
*Gameplay Tweaks and Fixes.esm
*Immersive Digipick.esm
*Immersive Enemy Names.esm
*Immersive Planet Density.esm
*Immersive Speech.esm
*Improved Combat AI.esm
*ImprovedFollowerBehavior.esm
*InfititeUniverses.esm
*JemisonClearWater.esm
*SeamlessCityInteriors.esm
*northern lights.esm
*Leyr_ShatteredSpaceHeadparts.esm
*RRLAC - Rabbit's Real Lights Akila City.esm
*Light in the Dark Akila City.esm
*LinkedCompanionSuit.esm
*Locational Damage Overhaul.esm
*Lodge Environmental Damage Restoration.esm
*NPC Sync Walk Speed.esm
*RoyalWeathers.esm
*NPCsTakeEnvDamage.esm
*Naked Guards Fix.esm
*Navigate Using City Terminals.esm
*Neon_Entertainers_Z.esm
*QuickMine.esm
*RRL OBJECTS - Rabbit's Real Lights Landing Pads.esm
*RRLC - Rabbit's Real Lights Cydonia.esm
*RRLD - Rabbit's Real Lights Dazra.esm
*RRLER - Rabbit's Real Lights Eleos Retreat.esm
*RRLG - Rabbit's Real Lights Gagarin.esm
*RRLHT - Rabbit's Real Lights HopeTown.esm
*RRLN - Rabbit's Real Lights Neon.esm
*RRLNH - Rabbit's Real Lights New Homestead.esm
*RRLP - Rabbit's Real Lights Paradiso.esm
*Real Water HD.esm
*Realistic Recoil.esm
*RoyalWeathersVaRuunkai2.esm
*SOL - Sensible Outpost Lighting.esm
*SP2_MirroredStarfieldFixed.esm
*SP2_RealisticSunDiskSize.esm
*SP2_VascoRecognizesMorePlayerNames.esm
*STV_Mast_Elevator.esm
*Scared of Shooting.esm
*SeamlessGravJump.esm
*Security Checkpoints Dialog Fix.esm
*SimpleTempleOverhaul.esm
*Skill Challenge Fixes.esm
*SkimpyLeather.esm
*SkinTonesForChildren.esm
*SpaceshipLandingReloaded.esm
*Starfield_Hair+Beards_Z.esm
*Starfield_NPC_LED_Z.esm
*Stealth Overhaul.esm
*UCMO_CE_Tweaks_Visors.esm
*Vendor Overhaul.esm
*WakeUpDateMessage.esm
*WeaponSoundFixes.esm
*Weapons of Fate.esm
*ZY4_UC_Navy_Officer_Uniforms.esm
*ZY6_TankTops_Acc.esm
*dD - Enhanced Blood Textures - Medium.esm
*x2357primeweaponskinslongfang.esm
*x2357primeweaponskinsmaelstrom.esm
*x2357primeweaponskinsmagshear.esm
*x2357primeweaponskinsnovablast.esm
*x2357primeweaponskinspacifier.esm
*x2357primeweaponskinsstarstorm.esm
*x2357primeweaponskinsvaruunweapons.esm
*zzzOdyssey - Balancing.esm
*zzzOdyssey - Compatibility.esm
*zzzOdyssey - Difficulty Tweaks.esm
*zzzzOdyssey - Crafting Experience Restored.esm
*RVNomadCave.esm
*AccurateADS.esm
*SP2_AllCockpitsNavConsoles.esm
*AuroraCargoContainers.esm
*AvontechShipyards.esm
*AvontechTraveller.esm
*BASE-containers.esm
*BASE.esm
*Better Explosives.esm
*BetterBackgrounds.esm
*ShipBuilderCategories.esm
*BetterShipPartFlips.esm
*BetterShipPartSnaps.esm
*Better_Living.esm
*Better_Outpost_Radius.esm
*BSDM14.esm
*TNClassM.esm
*ColorfulClassM.esm
*CombatMusicFix.esm
*ConfigurableTimescale.esm
*CoraComplexion.esm
*du_takeover.esm
*du_xfire.esm
*Guards.esm
*Inquisitor_Starfield_Mods_Build_a_Farm.esm
*Earth POIs.esm
*EarthFrozen.esm
*FA - Andreja - Kiss of the Serpent.esm
*Faded_Memories_Music.esm
*Fair Ship Registration Fee.esm
*Galactic Highway Network.esm
*Immersive Chameleon.esm
*MillsGarage.esm
*OutpostFishTank.esm
*ImmersiveContraband.esm
*ImmersiveShellCasings.esm
*IncreasedScanDistance.esm
*inquisitor_additional_vehicles_mod.esm
*Inquisitor_Immersive_Love_Perk.esm
*Interstellar Traffic.esm
*SeeYourselfSleep.esm
*SP2_ImmersiveCompanionPortraits.esm
*Aurie_CompanionsLetsTalkLater.esm
*DWN_DecorativePack.esm
*HO_crewslots.esm
*KWNewBooks.esm
*MatilijasAerospace.esm
*MercuryPenthouseFurnished.esm
*MercuryPenthouse_FurnishedIsImproved.esm
*Minimum Enemy Level.esm
*More Ship Storage.esm
*MoreInterestingCrewRecruits.esm
*MoreOutpostCrew.esm
*MoreTraits.esm
*MuchMoreAmmoForNPCs.esm
*SatouNForcer.esm
*CBM_CrEaToXxBuildMod.esm
*CI-SA.esm
*frieren.esm
*NASALandmark.esm
*NoInteractRescale.esm
*Non-Lethal Framework.esm
*NoXPKillSteal.esm
*no_ship_doors.esm
*NPC Outfit Changer.esm
*open_ship_doors.esm
*OS_OutpostShower.esm
*OTR_OPToiletReplacer.esm
*stroudpremiumedition.esm
*Useful Brigs.esm
*Patch-SPE-UB.esm
*PoINPCDiversity.esm
*poi_variations_shuffle.esm
*SSEOVol2.esm
*FirstPersonLoweredWeapons.esm
*RD_Revenant.esm
*RealGravAnom.esm
*REV-8-Pro_CR.esm
*rev9.esm
*Shades_Immersive_Looting.esm
*Shades_SkillPoints_for_Credits.esm
*Shades_Vehicle_Tuner.esm
*ShatteredSpaceDelayed.esm
*Ship Power Fix.esm
*ShipVendorFramework.esm
*SkillFixes.esm
*SP2_SarahMorganDialogueEnhanced.esm
*SP2_SimpleImmersiveMusicPlayers.esm
*SSEOCOFGCompatibility.esm
*Variable Contraband Prices.esm
*SSEOVCPCompatibility.esm
*stairs.esm
*starfieldfleetexpansion.esm
*xxPatch_ShipBlackBox.esm
*BookTheDustyCydonianFace.esm
*Eags Ship Shop 03 Stroud Decatur-Class Frigate v1-1.esm
*RVScav.esm
*Take Your Time.esm
*TheRealElevator.esm
*TheTrackersAllianceDelayed.esm
*TIG_Shipyards.esm
*unofficial shattered space patch.esm
*unofficial starfield patch.esm
*VariousCrew.esm
*Varuun DLC items in base game.esm
*vivs_FurnishYourFleet.esm
*Walk With Me.esm
*WeaponDisplaysEnhanced.esm
*Wicked Outpost Projeckt 2.esm
*Wicked Outpost Projeckt.esm
*projectwarfare.esm
*x2357primeweaponskinsprojectwarfare.esm
*ProjectWarfareAddonPack1.esm
*BetterNPCs.esm
*BetterDeathPhysics.esm
*ClothingAndSpacesuitFixes.esm
*ClothingAndSpacesuitFixes-TrackersAlliance.esm
*CommandNPCs.esm
*Aurie_CompanionFixesAndTweaks.esm
*CompanionsConvoFix.esm
I have a few faction ideas and would love to rise from the bottom with my outpost as headquarters for my faction. Im thinking of combat scientist like the institute. I have a cyberneticist 🙏
Also was wondering if a modder could mod the Count Dooku Bedtime robes and a one handed sword fighting style 😭 maybe synth followers also?
I was using the Astrogate mod (most current version on nexus) and noticed a bug with the boost of my ship not functioning unless I had power allocated to supercruise.
The issue is this doesn't allow boosting in space combat without going incredibly fast, resulting in escaping the combat scenario entirely, so is a massive disadvantage.
Is there a fix for this? Based on the positivity around this mod, I am assuming this is an isolated incident and there is a way to avoid it from happening. However, I had a look on the mod page on nexus and there was differing opinions on this with some people saying it's now fixed in the newest version (it hasn't for me at least), and others saying the ships boost is now bugged indefinitely and can never come back, even after uninstalling.
The latter is what I experienced. I've since uninstalled the mod and sold the Razorleaf as even after restoring ship values via the in game debug and uninstalling the boost was still not functioning.
I really liked this mod and miss being able to zoom about systems manually, but don't want this to happen again, forcing me to sell another expensive ship...
Does anyone have a way to avoid this issue? As I said I couldn't find a clear answer or resolution on the mod page
Cheers in advance.
Hello everyone! I am experiencing an issue I was wondering if I can get some help with. It’s been a few months since I’ve played , but last I remember, everything was working as it was supposed to be. The other night, I fired up vortex to play, updated everything (as I know that Bethesda has updated since I played last) and then started the game.
The game loads into the main menu, but every time I try to load my save, it’s an infinite load screen.
What I’m wondering, is what KIND of problem this can indicate
I know you guys usually need to see my mod list, but unfortunately at the moment I am at work and cannot access it. I’m planning on trying to troubleshooting some more later this evening but at the moment I’m just gathering what info I can
Hey all.
Comparing various combat overhauls. For some reason, I'm getting a "mod can't be enabled because it needs files that aren't there" error with NASAPUNK. But, on Nexus, doesn't seem like there are any dependencies? Trying to load through the creations menu.
Do I need Shattered Space to use this mod?
Also, any other recommendations for combat mods? I've been using the "Immersive Overhaul" but I don't like the fast health regen, and for some reason, enemies are still bullet sponges sometimes.
Basically just want the game to play like a modern FPS. I don't want to eliminate all RPG elements like perks and skill trees, but make them meaningful. I also don't want to have to shoot a guy 10000 times because of some arbitrary "level"
Anyway. Suggestions and help welcome.