/r/starfieldmods
This is the subreddit for everything Mod related to the Bethesda Game Studios game Starfield. Support, Creating mods, Showing them, and more.
We are a community dedicated to Modding Starfield. Whether you are a content creator, or a new user just starting to add mods to their game, this is the subreddit for you.
Posts must be about Starfield and Modding related
No Image Macros/Memes as posts.
Remain Civil. Personal attacks will lead to a ban. Follow proper Reddiquette when submitting and commenting.
Use descriptive titles. Posts with vague titles will be removed. If you're posting a question, put it in the title and give further information inside. Avoid the use of trailing ellipsis (this "...").
Do not post images/video unless you list the mods you use in the description / comments
Don't promote Piracy. This includes posting mods that were removed/taken down. Piracy is a ban, no warnings.
Support posts without load orders (Not mod list) will be removed.
Posts promoting a released mod must link to the MOD, not a video / channel / stream
Posts requesting a mod be made belong in the Request Wednesday post
Do not make posts or comments about real world politics or political situations.
To create a spoiler tag, use the following markup:
Welcome to the >!Starfield!< subreddit.
This will show up as:
Welcome to the Starfield Mods subreddit.
All posts and comments in the end, come down to moderator discretion.
For any further clarification or questions please do not hesitate to get in touch.
/r/starfieldmods
If you do not have a StarfieldCustom.ini within this folder you have to create one yourself.
Create a textile and name it StarfieldCustom.ini (make sure that it is *.ini and not *.txt!)
Add the following to that file with a text editor (e.g. Notepad):
[General]
sTestFile1=crafting.esm
[Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
If you put the StarfieldCustom.ini into the Root or Data Folder of your Starfield Installation the mod will not load!
You can see if the mod works if the game tells you that mods are enabled and therefore achievements are disabled when you load a save.
Note: If you have multiple .esm mods, you can change the number after
sTestFile to anything 1-10 (sTestFile3=crafting.esm for instance).
Thanks for the jump scare lol. Idk which mod I installed that added it, but that was an interesting surprise. I cannot wait to see what you all can do once mods are fully supported with the CK.
CoD Infinite Warfare weapons would go almost seamlessly into Starfield. Thoughts?
Does anyone know what this sound effect/overlay is?
https://imgur.com/a/xI223h8 Plays upon death, distorts/echoes all sounds. Very evident at about 20 seconds in.
Would very much like to disable this if anyone would happen to know how either via mod or console command. If memory serves me there is a similar sound in Skyrim and Fallout 4 that can be disabled.
Any help is greatly appreciated!
I had a modded starfield that after the last update got the "Lookup Failed" bug.
I literally have no other idea of what I can do and looking for suggestions.
EDIT: Using the Gamepass version.
As a former developer, I have been very uncomfortable with the lack of a "source code" format for .esms. You can check the blob into github, but there is no way to tell what changed, no diffs, blah blah.
Spriggit https://github.com/Mutagen-Modding/Spriggit
An actively maintained, open-source tool that converts esms to yaml or json and back in a deterministic, git optimized manner (broken up into folders and files). It can be integrated into a CI/CD pipeline so that committed changes are packed into esm release(s) automatically. It can also be used to perform some operations MUCH faster than xedit - like adding items to formlists, comparing records of different types. (I haven't had the nerve to see if it will allow setting the ESL flag, or overriding records with reflection data. That would be great...)
I haven't established a stable development workflow yet - I've accidentally overwritten hours of work with a single click.. It's like college all over again LOL.
Spriggit is part of a larger project called Mutagen-Modding that provides .NET support for working with Bethesda mods - and it supports Starfield.
I happened across this project a while back, and today went looking for it. I could not find it on Google...
I'm like "esm source control"
Google "did you mean edm dance protocol?"
Me: no, "esm"
Google: no results.
"Bethesda xedit git" "sf1edit source control" "xedit change management" "tes5edit git plugin".... Nada.
Not political, not controversial, offensive, illegal or otherwise but I had to use yandex to find it. SMH.
Hopefully this post helps it get more visibility. Or... google is trolling me and everybody already knows about it lol
I just started a new character and used some console commands. It showed modded on the save file. I then deleted the consolehistory.log from a tip here.
Then went back to my lvl 79 ng+2 char and it set me back 10 levels and alot of hours.
I somehow downloaded the save files from steam cloud and i got it back luckily! Wont go back that road again. How can i safely created a character with mods and console commands used?
Everything has been fine, haven't changed anything. Get on the game today and any outfit I have that had VBB options are now not working, massive boobs sticking out through the clothing, showing vagina through the clothes etc. I've re-installed VBB and one of the clothing mods, still same thing. Any ideas? Anyone having the same issue?
I've been playing Starfield since the day it came out, and I recently decided to try adding some mods. I'm on my 6th NG+, so this character has something like 15 days logged. The mods I installed were pretty benign, one that added a cigarette as an armor slot and another that made the Astral Lounge dancers' outfits a little less goofy. I installed all the requirements (SFSE, plugin.txt, etc.) but none of the mods are active. I've installed and reinstalled them in every way I can think of. I'm beginning to think my mods probably won't work for this playthrough, which is fine, but I'd like to know whether or not they'll work next time I enter the Unity and start another NG+. I'd be really bummed if it turns out that the mods won't work at all with this character, but I'd also like to stop stressing about the mods if that is the case. Thanks for reading.
Hello everyone, i decided to post this as a guide for anyone interested in modding Starfield. People can mod this game for a number of reasons, ranging from immersion, to just playing how you want without any time consuming challenges. All play styles are acceptable, however you can escape from reality and consume time enjoying yourself in a video game is all that matters.
This mod list is what i currently have on Mod Organizer 2 (Mo2) and this is basically my load order as well. I find the load order isnt super important for a lot of the mods since they are .esms, but there are some that will require you to use deductive reasoning and place certain mods before or after others. An example is the 60 FPS Mod. This mod changes ALL interface to 60 FPS, so that one I will want at the top of the load order, so mods like StarUI (changing layout of interface) would override the 60 FPS mod, so it would be placed under it in Mod Organizer 2 load order.
[General]
SIntroSequence=0
uMainMenuDelayBeforeAllowSkip=0
bEnableMessageOfTheDay=0
bPauseOnAltTab=0
bAlwaysActive=1
[Boostpack]
bUsePressAndHoldControls=1
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
* The code under [General] just disables intro videos/sequence/message of the day, and it is also making your alt tab not pause the game via Better Alt Tab. The very bottom binvalidate, and sResource is really what u want to allow mods to be activated. That and the Plugins.txt mod below. (dont forget the [Archive] part too. And the Boostpack bit makes it so its press and hold for boost, thats why its best to pair this with the infinite boost below.
Also, for infinite boost for jetpacks follow this quick 2 step process via console command:
Go into third person
Press "~" to open up your console
Click on your character (should see NPC and the characters after it pop up)
Type "getav BoostPackDrainInitial" (I had a value around 260)
Then type "setav BoostPackDrainInitial -260" (set the value to whatever your getav value was)
Then type "getav BoostPackDrainInitial" again to see your current value. Should be 0 now.
Starfield Community Patch - Various Fixes.
Address Library for SFSE Plugins - Resource needed for lots of other mods to work.
Plugins.txt Enabler - Enables plugins from mods to work.
Baka Achievement Enabler - Enable achievements while using mods/console commands.
60 FPS - Smooth UI - Increases fps to 60 from 30 giving smoother menu experience.
Spicy Clean Shup HUD - Cleans up ship HUD with various options.
StarUI HUD - Makes the HUD cleaner and allows you to control what you see and various other features.
StarUI Inventory - Cleaner inventory and various other features like categories.
Compact Crew Menu UI - Can see more info on crew screen.
StarUI Ship Builder - Cleaner UI and better categories, etc.
StarUI Workbench - Cleaner UI and better categories, etc.
StarUI Outpost - Cleaner UI and better categories, etc.
Undelayed Menus - Makes navigating menus near instant.
Ship Builder Categories - Requirement for other mods and adds categories for modders.
Console Command Runner Updated - SFSE plugin that automatically runs a list of console commands from user defined .toml files.
Investment - New Social Perk - Invest into stores raising their credits.
Ship Weapons Recharge - New Perk - Increases ship recharge rate.
Space Engineer - New Trait - Diversity purposes, more RP options
Space Farer - New Trait - Diversity purposes, more RP options
New Traits New Backgrounds - By Inquisitor - Diversity purposes, more RP options
SKK Fast Start New Game - Start a game in seconds from the main menu. (good for testing mods, also some more RP options)
Ship Power Allocation Fix - Revert Unwanted Power Changes - Fixes the ships power from reverting after loading, reloading, porting, etc. Your power changes STAY.
Family Reunion Fix - Fixes issue where the Family Reunion quest does not start after accepting it in dialogue.
Lasers and Particle Weapon Perk Rework - Reworks those weapons.
Better Laser Sights - Better visually.
Increased Highlight Distance - Scanner highlight distance increased (few options).
Increased Scan Distance - Scan distance increased.
Baka Hold To Sprint - Changes toggle sprint to hold button.
Auto Door Closer - Auto closes doors that are left open.
Baka Quit Game Fix - Fixes the annoying delay mometary screen freeze when quitting the game.
Simple Offence Suppression - SFSE - Friendly wont aggro if accidentally hit.
Ship Command Certificate Challenge Fix - Ship Command certification challenge doesn't work on ships you commandeer. This fixes it.
Neon Entrance Bounty Dialog Fix - Neon Security will say you have a bounty when you don't if you have ever been arrested. This fixes that.
Completed Missions UI - Just adds "Completed" to the line that seperates your completed missions from the rest.
What's that Quest - (waitng on update) but this shows quest name when scanning.
Crew and Companion Overhaul - Lots of QOL changes for crew and companion.
Dream Home Integrated - Integrates the dream home into NG+ and gives lots of features.
Improved Combat AI - Better more aggressive AI, they wont just stand there in the corner and let u blast his face off. Not crazy hard tho like other mods, just giving the enemies more sense.
Tiger Shipyards Overhaul - Adds new habs and modules.
Managers Lin and Heller - Buffs them .
Immersive Love Perk - Makes it worth using.
Demolitions Perk Overhaul - Overhaul of the perk.
Assault Accelerant - New Perk - New Perk.
Stellar Reload Magazines by Inquisitor - Better Magazine Bonuses.
Better Laredo Magazines - Better Magazine Bonuses.
Better Combatech Magazines - Better Magazine Bonuses.
Better Constellation Magazines - Better Magazine Bonuses.
Ballistics Perk Overhaul - Overhaul of the perk.
Parkour - New Physical Perk - New Perk.
New Perk - Home Team - New Perk.
Inquisitor Dueling Rework - Makes dueling stand up against other builds.
Idiot Savant Perk - New perk like in Fallout
Combined Arms Mastery - New Standalone Perk -New Perk
Battlefield Mastery - New Standalone Perk -New Perk
Starfield More Rewarding Exploration - More rewarding exploration.
Easy Read Dark UI - All in One Suite - Dark UI on various UI like terminals, etc.
Ship Hud Tweaks - Adds a number of configurable tweaks to the Ship HUD. Ship Parts count, auto-repairing, repair icon threshold, true shield health, and mouse inertia.
Show Star Names - all star system names shown on map.
Player Home Map Markers - Map markers for ur player homes, located under Activities too for quick teleporting.
Faster Favorites Menu - almost instant favorites menu.
Inquisitor Ship Camera Variations - few ship camera options.
More Visualized Docking - self explained
More Dramatic Grav Jumps I chose type 3
More Immersive Landings and Takeoffs - self explained
Show More Points of Interest - self explained
Disable Dialogue Camera - Disables auto zoom and lets u look around during conversations.
Immersleep - See Yourself Sleeping - self explained
Inventory Prefixes - adds some prefixes to items, there are other sort mods i just havent felt the need to download them myself.
Spoken Hazard Alerts - self explained
No Data Menu Flicker - self explained
No Pause Menu Vignette - removes the vignette (the visual annoyance in the background)
No Galaxy Map Vignette - removes vignette
Favorites Menu - No Vignette - removes vignette
Visible Skills Description -Shows what the skills do in the description.
Show XP on Loading Screens - self explained
Smooth Ship Reticle (120fps Smooth UI) - ship reticle smoother
Show Power Name on HUD - shows what power u have activated bottom right on hud
Easy Speech - different options to make speech easier.
Ultimate Shipyards Unlocked - unlocks all shipyard parts.
Easy Digipik (Lockpick) - diff options for easier lockpick minigame.
More Rewarding Main Quest - 100k exp for finishing main quest.
Richer Merchants - mechants have more credits.
WT Ship Decorator Done Right - under equipment of the Ship Builder u can add this module and decorate inside of ur ship in scanner mode.
Quick Power From Beyond - No Vlad Talk - dont need to go to vlad for him to just send u back out to get the power.
Medical Expanded - medical stuff crafted and overhauled
Andreja Gives More Credits - she gives u more credits as a gift since she is rich.
Inquisitor Ship Distance Tweaks - Loot and Docking - loot and dock from farther away.
Well Rested Bonus 2 Hours - self explained
Starborn and Terrormorphs Give More Experience - self explained
Starborn Temple Minigame More EXP Mod - more exp when doing temple puzzles.
Decorate Starborn - decorate starborn ships, there is a module right as u walk in the ship on the wall to the right i think? maybe the left.
Gravitational Shift Mod - By Inquisitor - overhauls the gravitational shift power.
Inquisitor Stronger Harvesters Mod - self explained
Glowing Ship Modules - Project by Inquisitor - if u want glowing ship parts that actually look cool.
Seeking out Stores - Navigate Using City Info Kiosks - use kiosks to find your way around the city.
Space Mining - Asteroids and Space Debris - overhauls loot from space debris and asteroids.
More Survey Missions - self explained
Alternative Cockpit Access From Ladders - can access cockpit from a ladder now as well as the main entrance door.
Sit to Add Ship to Fleet - just sit in a ship and send it to ur fleet, no more auto changing home ships.
More Ownable Ships - adds ability to own more ships.
No Grav Drive Weight Limit - self explained
No Shield Limit - self explained
No Weapon Power or Count Limits - self explained
No Reactor Limit - self explained
No Engine Power Limits - self explained
Visible Companion Affinity - self explained
Functional Ship Infirmaries - lets you heal conditions, afflictions, and health by entering an infirmary bed if you have a crew member with the medical perk onboard. Hire and assign a crew member with the Medical Perk (The only current vanilla one is Rosie Tannehill
at the Hitching Post in Akila City)
Closer Followers - Followers Stay Close and Match Your Speed - self explained
Habz - more habs
Boss Chest Always Contain Legendaries - self explained
Leveled Mission Board Rewards - mission rewards level with you
Increased Crew Capacity - ability to have more crew members
Functional Brigs - arrest someone, put em in brig on your ship, take them to authorities..if thats your thing.
Fast Travel to Unknown - fast travel to unknown locations from scanner view and map.
PerkPointsPerLevel - change to your liking how many perks per level you want.
Ignore Skill Challenge Cheat - just ignores the challenges to get next skill.
Doubled Enemy Numbers - 2x enemies
Outpost Shipbuilder Unlocked ESM - Unlocks all vendor exclusive ship parts for use at the outpost landing pad with shipbuilder. No bat files to run, no need for CCR.
Build Outposts With Credits - self explained
No Fall Damage - self explained
Piloting For M-Class Ships - allows piloting perk to let you pilot M-class ships
Faster Weapon Reloads (incl. instant option) - self explained
Ultimate Booster - great way to boost around planets
Better Boostpack Flight - few useful features
No Cockpit Limit - self explained
Ultra-Anim - Faster Interaction Animations - Airlocks, Ladders, and More (disable the airlock esp since we already have another airlock animation mod, or u can keep this and delete that one)
Quick Lowered Weapons - lowers weapons after shooting
Ship Skip - Instant Station Docking and More - self explained (dont want this if u also want immersive docking from this list)
Faster Mantling - self explained
Responsive Third Person Movement - makes moving in third person a lot more responsive
Landing Animation Reloaded - self explained
Faster Airlock and Hatch Door Animations - self explained
Don't forget the sound fix for that faster airlock mod right Here
Simple Walk Faster - self explained
Starborn Protector Spacesuits - cool spacesuits added
Inquisitor Atticus - Unique Legendary Standalone Armor by Inquisitor - cool armor added
Hide Spacesuit in Breathable Areas - self explained
More Crimson Fleet Outfits - self explained
Neurolamps Extended - more neurolamps from vendors
Banshee - new armor
Glasses - self explained
Space Helmets - Dark Visors by Xtudo - self explained
Mass Effect N7 Armor - new armor from great game
Official Constellation Collection Spacesuit - new spacesuit
Starfield Extended - New Outfits - self explained
Accessible Apparel - more rare apparel and found on enemies
Bounty Hunter Outfit - new outfit
Hyperion Hammer - new weapon
Gunsmith Workshop - Craft Gunpowder & Batteries. Use them to craft all vanilla game ammo. Level up the "Gunpowdering" perk to craft more ammo for less resources.
Raging Rampage - new weapon
Fully Automatic Orion Rifle - new weapon
Annihilator Assault Rifle - new weapon
Magket Launcher - overhauls magket
Glacialiser - New Standalone Weapon Mod - self explained
Phaser 2399 - A Standalone Weapon Mod - self explained
Solar Grenades Mod - self explained
Quad Barrel Shotgun - Standalone New Weapon by Inquisitor - self explained
Electromagnetic EM Machine Gun - Standalone - new weapon
Fatman - 2 New Weapons - By Inquisitor - self explained
Energy Machine Gun Mod - By Inquisitor - self explained
Ballistic Orion (LMG) - new weapon
Starborn Ice Grenade Launcher - Standalone - new weapon
Astral Modifications by Inquisitor - Brand New Weapon Upgrades - New Perk - self explained
Heavy Munitions Pack - 4 new weapon modifications from weapon bench.
Mini Rocket Launcher by Inquisitor - new weapon
Disruptor Missiles - self explained
EM Ship Missiles - self explained
Plasma Turret Mod - self explained
INQ 19-61 Salvo Cannons - self explained
Phaser Beams and Cannon - 5 New Ship Weapons - self explained
ATLATL 280A Anti-Capital Ship Launcher - self explained
Starkiller Machine Gun and Turret by Inquisitor Overhauls -self explained
New Ship Weapon - Machine Gun MITHRIL 19-A-61 - self explained
Conner's Ordinary Conversations - Seek Out Stores - find your way around cities by talking to npcs
Linked Companion Spacesuit - lots of features including companion wearing spacesuit when you do.
Proper Companion Previews - can see companion in trade window.
Better NPCs - lots of diff light weight features to improve npcs
Crew Companion Skill Overhaul - self explained
Leveled Enemies - enemies level with you
Build A Farm Mod - self explained
Settlement - Pallisade Walls and Towers - self explained
Settlements - Desert Tent -self explained
Settlement - Defensive Wall - self explained
Sky Suite Extended - adds top floor to sky suite for you to decorate
Catwalks - more catwalks
Working Stoves - self explained
Outpost Construction Expanded (Even More Outpost Objects) - self explained
Modular Extraction Greenhouse - self explained
Added Furniture and Deco Items - self explained
Better Outpost Generators - diff options for generator strenght, including infinite.
Old Earth Posters - self explained
Culinary Greenhouses - self explained
Outpost Beacon Override (Increased Build Radius) - GET THIS!!
Outpost Showers - self explained
Outpost Ventilators - self explained
Craftable Antique Computer - self explained
Stay Put - keeps decorations and stuff still so u dont knock it over
Kaoru's Plentiful Outposts - more outpost items
Outpost Toilets - self explained
Constructable Outpost Faction Guards - craft guards that walk around and defend your outpost
Outpost Addon - Hazard Clearing Bulldozers - clear the area
Lived-In Outposts - more outpost items
Sink That Sink - self explained
Smart Outposts - more outpost items
Inquisitor Storage Expanded - more, better, storage containers
Protector of the Stars - 5 more guards to defend your outpost
Statues of Starfield - self explained
Inquisitor Defense Systems - more defense stuff to craft
Outpost More Mission Board Add-On - self explained
Domesticate All Flora - grow all flora u find
Outpost Trader - add trader kiosk to outpost
Dream Home Add Ons - self explained
Starborn Supervisor - craft a supervisor that helps production and defense
B.A.S.E. - Building Advanced Space Encampments (walls, foundations, etc for your outpost or settlement) - self explained
Constellation Signage and Posters - self explained
TGS Buildable Player Homes - self explained
Directional Output Links - shows what direction your links are between resources and extractors, etc
Sexy Real Magazines - girls
Immersive Shell Castings - self explained
Clean Reflex Sight Lenses - self explained
EXE - Effect Textures Enhanced - better effects textures
Better Visible Valuables - digipiks, credit sticks, etc
LEDFLASHLIGHT - Tactical led flaslight texture and colors - self explained
Immersive New Atlantis Map - self explained
Improved Transit Signs New Atlantis - self explained
Alternate Vasco - change vasco a bit
Starfield FOV - better field of view
RETINA - Photorealistic Eyes Overhaul - better eyes
Better Visible Magazines - self explained
More Visible Dataslates - self explained
UHD4k 60 FPS FMV's (Remastered) - 4k power/artifact cut scenes
Better Death Physics - no ragdoll flying around after shot
Realistic Water - better looking water
No Sound in Space - requirement for the mod below
Vacuum of Space - both of these help space to have no sound, like real life
Ship Cleanup - clean ship clutter from all ships like trash and stuff
Clean Earth Orbit - self explained
Neutral LUTS - No Color Filters - better, darker, blacks
I have Gamepass, so that's the obvious way to play the game and it seems silly to pay for the game just for modding. Is it much more complicated to mod the gamepass version, though? I assume when the tool kit releases that could change things, but as is, is it much more difficult?
Edit: I guess it's not clear. I mean the PC version you launch from the Xbox App.
Got a request for a mod? Please post it here
What are some good steps to making a suggestion?
- Be clear on what you want
- Be reasonable. Making mods is not a small effort. Suggesting massive mods is going to be unrealistic.
- Be willing to help. Everyone has ideas for mods, and most content creators already have things they want to create. If you have ideas for a mod, be willing to learn how to do some of the steps yourself. Most requests stating "I'm just the writer" or "I'm just here for ideas" will not be accepted by creators.
- Be respectful of the content creators. Don't make demands, offer ideas.
You can find it here on Nexus.
This mod adds a new Standalone weapon: DarkStar Trainee's Maelstrom.
Find it in the storage chest, back-left room of the basement of The Lodge. If you've already loaded The Lodge in your playthrough, easy fix... just target that storage box in Console and type: resetcontainer.
Hey there, hoping someone will be able to help or point me in the right direction with a mod related problem. I cannot for the life of me find what mod I used to get the Explorer armor to look like this in game. It appears to be a mashup of Delgado's Top, Sara's Pants and Shoes, and a Starborn Helmet. In the pictures, that is how my Old Earth Spacesuit (reward for the snowglobes) looks. I've gone over my mod list twice and cant pin it down. It persisted through a full wipe and reload of the game and mods (of my whole PC for that matter).
Any chance someone could lend me a hand?
I'm in my NG+ gameplay and I skipped a lot of planet exploration before because I hated walking 1000m to find a POI that might not be to interesting. Now I can fast travel to any POI on the scanner or surface map even without visiting it first. For people on their first playthrough, maybe it would be better to walk to the POI to survey the planet. But for people on NG+, this is a game changer for POI exploration. Just thought I'd share.
Credit to TheLich on NexusMods https://www.nexusmods.com/starfield/mods/6663
I've been searching and can't seem to find one. Tired of them talking and it's always like they wait till I'm in a conversation to talk. Wouldn't mind it if they only talked while not in a conversation but just annoyed with it.
I want to buy some of the npcs one but I'm trying to see if there is a mod for it.
Anyone can help?
Thanks
greetings
could you please guide me through steps for making a very simple ship hab mod ?
i want to use hopetech 1x1 as template and add 4 levels above it and remove their floor/roofs to make them connected and then add stairs to them and make it compatible with "place doors yourself" mod
but i have no experience with xedit or nifscope and i dont know where to start
Imagine we would have smthg like "Sim Settlements 2" from Fallout 4 in Starfield.
For base and ship building.
AND also for generating a whole star system randomly with "star system plans" you can add so "Star Settlements & Co" mod :)
...Something like this could be CC content I'd pay for. What u think?
Just started using Sim Settlements 2 in Fallout 4 3 days ago and I'm stunned & amazed!
Was doing a mission from mission board and during battle just crashed:
I bought Starfield from a 3rd party vendor. Being as old as I am I didn't know to install you had to have a platform. I used Gamepass. That seems to be mistake number one.
Can I in fact ( loosing everything!) Uninstall and remove all references in registry ( I do know how to do that) and re-install using a steam account and most importantly what will this do to my registration number for the game.
Aside from microsoft blockage of mods, The game is already buggy with microsoft popups wanting to know if you want to wait or close program. That's microsofts coding bullshyt that happens in anything they touch not just games.
Any help would be appreciated!
(from a granny in her 60's playing games again. Even we get bored)
This is probably one of the most annoying part in this game, is finding a spot where all of the resources are available, does anyone know if there is a mod that either tells you where to do your outpost where all resources are available or a better scanner?