/r/starfieldmods

Photograph via snooOG

This is the subreddit for everything Mod related to the Bethesda Game Studios game Starfield. Support, Creating mods, Showing them, and more.





Welcome to the Starfield Modding Subreddit!

We are a community dedicated to Modding Starfield. Whether you are a content creator, or a new user just starting to add mods to their game, this is the subreddit for you.


Links

Modding Wiki


Official Website


Instagram

Twitter

Facebook


Related Communites:

/r/StarfieldShips

/r/StarfieldOutposts


Rules

  1. Posts must be about Starfield and Modding related

  2. No Image Macros/Memes as posts.

  3. Remain Civil. Personal attacks will lead to a ban. Follow proper Reddiquette when submitting and commenting.

  4. Use descriptive titles. Posts with vague titles will be removed. If you're posting a question, put it in the title and give further information inside. Avoid the use of trailing ellipsis (this "...").

  5. Do not post images/video unless you list the mods you use in the description / comments

  6. Don't promote Piracy. This includes posting mods that were removed/taken down. Piracy is a ban, no warnings.

  7. Support posts without load orders (Not mod list) will be removed.

  8. Posts promoting a released mod must link to the MOD, not a video / channel / stream

  9. Posts requesting a mod be made belong in the Request Wednesday post

  10. Do not make posts or comments about real world politics or political situations.

Spoiler Tags

  • To create a spoiler tag, use the following markup:

Welcome to the >!Starfield!< subreddit.

  • This will show up as:

  • Welcome to the Starfield Mods subreddit.


    All posts and comments in the end, come down to moderator discretion.

    For any further clarification or questions please do not hesitate to get in touch.

    /r/starfieldmods

    59,211 Subscribers

    1

    Alternate start mods

    I've always liked these kind of mods and have really enjoyed SKK'S fast and crimson start. Have tried out a few others, one a probably close second to SKK's was Elden Start.

    That one was probably the closest to the "start me up" mods from Skyrim and Fallout 4. The author took it down a while ago, but I still have it in my load order and recently I finally spent the last of Bethesda bucks on a new one that was in the creations.

    That one and Elden Start so far are what keep me making new characters. I hope more catch on soon.

    Anyone else enjoy alternate start mods?

    0 Comments
    2024/11/12
    06:21 UTC

    1

    Differences between Deadly Hazards/Oxygen and Starvival's Hazards/Oxygen?

    What are the big differences between the standalone Deadly Hazards/Oxygen mods and Starvival's Hazards/Oxygen modules? I'm looking through the mod pages, but they appear pretty similar.

    2 Comments
    2024/11/12
    05:57 UTC

    3

    Calling for 3d artists. Need a magical container for my portable container mod.

    My recently released Portable Container mod

    Portable Container

    My recently released portable container mod currently only has a boring vanilla container. I would like a magical container that looks good and has graphical effects. Maybe a pulsating glow or some other fantastic effects. It doesn't have to be a box either. Unfortunately, I'm not a 3D artist who could build something like this. Maybe a talented modder would like to build something for me. It should either be a finished misc item or the graphic data that I can attach to a misc item.

    0 Comments
    2024/11/12
    05:35 UTC

    2

    Consistent crashing when trying to enter UC distribution, large mod list, but haven't been able to pin down which mod or mods are causing the issue.

    Hoo buddy, I just have no idea what the hell to even try anymore, I've reinstalled the game and MO2, reinstalled every mod, disabled them all and started re enabling them starting a new game and running straight to UC distribution. But once I got up to about 50 mods enabled, every new batch I tried would cause this error. I'd enable a chunk of my list, test it, crash, remove a few mods until it worked again (seemingly random, many of the times I would disable a totally unrelated mod and it would start working again, only to stop working again when I enabled a totally different unrelated to the area mod.) then enable another large chunk and repeat the process.

    I have found absolutely zero rhyme or reason as to why this is happening. My MO2 list is 185 mods long, and the game runs absolutely flawlessly, no crashes, no weird bugs, nothing. EXCEPT for fucking UC distribution. Sometimes I can get in once or twice, but then the game will crash the third time i try and go in. If i disable a random mod or two, it lets me in once or twice, then will start crashing again. If I re enable said random mods, save the game, then disable them again it will let me in once or twice again. Starfield also doesn't seem to know its crashing, no .dmp files are created in the game directory, and I even tried the crash log generation mod, which also failed to produce a log.

    I just have no fucking clue what's going on anymore lol, I would appreciate any insight or advice anyone may be willing to offer.

    Load order bellow.

    0 0 Starfield.esm

    1 1 ShatteredSpace.esm

    253 FD 0 SFBGS003.esm

    254 FE 0 SFBGS004.esm

    253 FD 1 SFBGS006.esm

    254 FE 1 SFBGS007.esm

    254 FE 2 SFBGS008.esm

    2 2 StarfieldCommunityPatch.esm

    3 3 ShipBuilderCategories.esm

    254 FE 3 CommunityCategories.esm

    4 4 EnhancedLightsandFX.esm

    254 FE 4 novafinch_apollo9.esm

    253 FD 2 MB_Scrappy.esm

    5 5 GR_ShipExtention.esm

    6 6 Better_Living.esm

    7 7 Gtech Habs.esm

    8 8 more_outpost_objects.esm

    9 9 Even_more_Outpost_Objects.esm

    253 FD 3 stroudpremiumedition.esm

    254 FE 5 novafinch_enforcerpistol.esm

    254 FE 6 grav_79_z.esm

    254 FE 7 arc_lights3.esm

    253 FD 4 oldworldfirearms.esm

    254 FE 8 MyPrice.esm

    10 a SKKFastStartNewGame.esm

    11 b TheGangsAllHere.esm

    12 c Aurie_CompanionsLetsTalkLater.esm

    13 d VisibleCompanionAffinity.esm

    253 FD 5 arc_clutter.esm

    14 e dD - Enhanced Blood Textures - Medium.esm

    15 f ImmersiveShellCasings.esm

    254 FE 9 BetterHabs.esm

    254 FE a northern lights.esm

    16 10 RemoveRegenFX.esm

    17 11 RoyalWeathers.esm

    18 12 RoyalWeathersVaRuunkai2.esm

    254 FE b SeamlessGravJump.esm

    254 FE c shipexteriorcamera.esm

    19 13 SimpleImmersiveHelmets.esm

    20 14 Starfield_Hair+Beards_Z.esm

    254 FE d Starfield_NPC_LED_Z.esm

    254 FE e Starshake - VisualizedRecoil.esm

    21 15 MatilijasAerospace.esm

    254 FE f Leyr_ShatteredSpaceHeadparts.esm

    22 16 More Piercings.esm

    254 FE 10 Shades_Tattoo_MegaPack.esm

    254 FE 11 TreesRescaled.esm

    23 17 BetterDeathPhysics.esm

    254 FE 12 Better Explosives.esm

    24 18 Better Food and Chems.esm

    254 FE 13 MoreInterestingCrewRecruits.esm

    254 FE 14 creweatsfood.esm

    25 19 HSIBA.esm

    254 FE 15 SP2_ImmersiveLandingRamps.esm

    26 1a MoreImmersiveLandingsTakeOffs.esm

    27 1b Non-Lethal Framework.esm

    254 FE 16 SaneFoodPrices.esm

    254 FE 17 Shades_Immersive_Looting.esm

    254 FE 18 SP2_ShowDateWhenWakingUp.esm

    28 1c SeeYourselfSleep.esm

    29 1d IncreasedBounties.esm

    254 FE 19 ProperGravityWave.esm

    30 1e ShipCommandRedux.esm

    254 FE 1a ws_VariableContrabandPrices.esm

    31 1f du_xfire.esm

    32 20 BattensWrecks.esm

    33 21 du_takeover.esm

    34 22 Desolation.esm

    35 23 CosmosCareServices.esm

    254 FE 1b vipnight.esm

    36 24 Bedlam.esm

    37 25 VariousCrew.esm

    38 26 BetterNPCs.esm

    254 FE 1c ImprovedFollowerBehavior.esm

    39 27 Richer Merchants.esm

    254 FE 1d SP2_SarahMorganDialogueEnhanced.esm

    40 28 SarahMorgan.esm

    41 29 Scared of Shooting.esm

    42 2a TellMeYourName.esm

    43 2b TheGangsAllHereShatteredSpace.esm

    44 2c NASALandmark.esm

    45 2d Cigarette MOD.esm

    254 FE 1e C_Smoking.esm

    46 2e OddZealot_ConstellationTankTops.esm

    47 2f SpacesuitPack_All_Z.esm

    48 30 ClothingPack_Standalone_Z.esm

    49 31 Eit_Clothiers_Z.esm

    50 32 Exile.esm

    254 FE 1f KBAR32.esm

    254 FE 20 Silverhand3516.esm

    51 33 MarkM.esm

    52 34 SpaceCowboys.esm

    53 35 VaruunX_Z.esm

    54 36 Starfield_Backpacks_Z.esm

    254 FE 21 AK-121.esm

    254 FE 22 svd.esm

    55 37 weap_starlight.esm

    254 FE 23 GV_BackupLifeSupport.esm

    56 38 Stingray Standalone.esm

    57 39 CrimsonX_Z.esm

    254 FE 24 AA105B.esm

    58 3a ShipColorize.esm

    59 3b BetterShipPartFlips.esm

    60 3c BSPF-ShipColorize-Patch.esm

    61 3d BetterShipPartSnaps.esm

    62 3e Infirmary.esm

    63 3f Useful Brigs.esm

    64 40 Habz_HopeTech.esm

    65 41 Habz_Stroud.esm

    66 42 Habz.esm

    254 FE 25 SP2_LandingBayCargoAccess.esm

    254 FE 26 Landing_Gear_Power_Increase.esm

    67 43 Cargo is Cargo.esm

    254 FE 27 DP110_CK.esm

    68 44 SpaceLab Parts.esm

    69 45 AvontechShipyards.esm

    70 46 OutpostShipbuilderUnlocked.esm

    254 FE 28 NLF - Useful Brigs - Patch.esm

    254 FE 29 Patch-SPE-SBC.esm

    71 47 dmLegendaryRecycler.esm

    254 FE 2a Adventurers_Clothing_Set.esm

    72 48 beltstandalone.esm

    73 49 BSDM14.esm

    254 FE 2b MartianArms.esm

    74 4a EnvironmentalSeal.esm

    254 FE 2c Constellation Field Uniforms.esm

    254 FE 2d SP2_CustomizablePlayerSpacesuitNameplate.esm

    254 FE 2e Varuun DLC items in base game.esm

    75 4b BeltStandalonePatch_Z.esm

    254 FE 2f BakaREV8Hauler.esm

    254 FE 30 Gtech Habs Useful Brigs patch.esm

    76 4c BASE.esm

    77 4d Better_Living_II.esm

    253 FD 6 TrilB_Mod009-Starizon_Ships_Walls.esm

    253 FD 7 miss_o_intwalls_03a.esm

    253 FD 8 TrilB_Mod007-Starizon_Ship_Furniture_Decoration.esm

    253 FD 9 TrilB_Mod005-Science_Medical.esm

    254 FE 31 Better_Outpost_Radius.esm

    254 FE 32 BookshelfDisplaysEnhanced.esm

    254 FE 33 OddZealot_ConstellationDecoration.esm

    254 FE 34 enhancemirror.esm

    254 FE 35 OutpostFishTank.esm

    253 FD a FunctionalDecor.esm

    254 FE 36 Increased Outpost Storage (10X).esm

    254 FE 37 ItemDisplaysEnhanced.esm

    78 4e LivedInOutposts.esm

    79 4f DWN_DecorativePack.esm

    80 50 DWN_OutpostHabsExpanded.esm

    254 FE 38 SP2_SimpleImmersiveMusicPlayers.esm

    254 FE 39 TrilB_Mod004_Starizon_Cargo_Crates.esm

    253 FD b TrilB_Mod006-Starizon_Mechine_Tech.esm

    81 51 TADS.esm

    254 FE 3a vivs_FurnishYourFleet.esm

    254 FE 3b WeaponDisplaysEnhanced.esm

    254 FE 3c AuroraCargoContainers.esm

    254 FE 3d BetterCredtanks.esm

    82 52 BlueprintShips-Starfield.esm

    3 Comments
    2024/11/12
    02:20 UTC

    0

    Ratio of free mods to paid creation club mods?

    I'm getting back into Starfield, but I'm finding that unlike Skyrim and FO4, there aren't as many mods on nexus as I'd expect. Are most modders uploading only to CC? And in turn, does that mean most mods are now paid only?

    Edit: sorry I thought this was implied. I’m not comparing the full library of skyrim and fo4 mods against those of starfield. I’ve modded both of those games since release and have a good sense of the rate of mod releases. Comparatively starfield is far less. That’s what I am basing this on.

    Edit 2: thanks to those who addressed my question and took the time to explain the reasons why modders are shifting to cc, including console and casual gamer bases and concerns about nexus management.

    39 Comments
    2024/11/12
    00:37 UTC

    10

    2 Days In A Row, Same Time Of Day FML

    As soon as I get a good working load order and I'm ready to dedicate a few hours before work to outpost building.

    6 Comments
    2024/11/11
    22:38 UTC

    42

    Intrinty Aeroworks Now Available - Brig/Armory as well as M-Class Shrunk parts to standard ship sizing

    V0.1 is out now. It includes the brig/armory hab as well as M-Class structural parts that have been shrunk to normal ship size. All of the decorations are included in outpost/ship build mode and they are fully functional as weapon displays including the counter and wall with lights at the bottom

    • 3W2L1H Armory and Brig with custom display

    • Features 20 beds with Useful Brigs support

    • The custom displays are also available as buildable items in outpost/ship mode

    • All of the decorations are weapon displays, including the counter and the wall with lights at the bottom

    • Supports Place Doors Yourself

    • Currently only mid connections are available (mid fore, aft, top x2. bottom x2)

    • Structural M-Class modules have been shrunk to standard ship sizing and snaps redone

    • Supports coloration in the ship builder

    • Ample weapon mounts

    Currently available on Nexus Here:
    https://www.nexusmods.com/starfield/mods/12454/

    https://preview.redd.it/yjdw2c4sac0e1.png?width=3440&format=png&auto=webp&s=578df68564ea38befdb6a17570ddc1c35791d8ee

    https://preview.redd.it/ua87tsmrac0e1.png?width=3440&format=png&auto=webp&s=021f7727217e41ccfdeeb4ef22c845fa537b848c

    https://preview.redd.it/z18hdgpqac0e1.png?width=3440&format=png&auto=webp&s=6e362917e9f04758a596c2cc0ec993f64e782dab

    https://preview.redd.it/y7idu73qac0e1.png?width=3440&format=png&auto=webp&s=5119dc933f096ad46659fe016382902a5a725ba6

    https://preview.redd.it/9yetg47lac0e1.png?width=3440&format=png&auto=webp&s=59d8e1cd2abed8eabce83be640e6f76d2d48cbd1

    https://preview.redd.it/yt76qxrjac0e1.png?width=3440&format=png&auto=webp&s=34f25b836de0ef3e9a3ffbd965f3e30c8097419c

    https://preview.redd.it/96dx7uehac0e1.png?width=3440&format=png&auto=webp&s=a7a7cb6185f6362d31145c5fa8fb4de8c6852a25

    https://preview.redd.it/vzciu1q6ac0e1.png?width=3440&format=png&auto=webp&s=40cf236c8239164ac2198d6d38da32484927cd7e

    https://preview.redd.it/psg3d1q6ac0e1.png?width=3440&format=png&auto=webp&s=dbfb335d48d711daf066c7a5b04fb5a026d25a3d

    https://preview.redd.it/xssoe2q6ac0e1.png?width=3440&format=png&auto=webp&s=f30fc304924db7d287f2f93f55c63e3b68c4514a

    https://preview.redd.it/hj7a22q6ac0e1.png?width=3440&format=png&auto=webp&s=15d95e81e32baa8fa9118aa08d0543553f85cfe7

    https://preview.redd.it/2892v2q6ac0e1.png?width=3440&format=png&auto=webp&s=58b7c2fe39b5c7a2e8bdb70436a8d11d077144f6

    https://preview.redd.it/rgs0h2q6ac0e1.png?width=3440&format=png&auto=webp&s=cef5a639c1a83375ef01b25df59afcbd24e409dc

    27 Comments
    2024/11/11
    21:24 UTC

    1

    Fuel Consumption Unlocked does not work. Has anyone else had the same problem? What mod was preventing this?

    2 Comments
    2024/11/11
    18:27 UTC

    1

    Can't remember the mod that makes crafting and scrapping weapons worth it?

    I hope I describe this correctly, but one thing I'd love to be able to do is take weapons that I find and remove a specific perk from it and craft it into another weapon. I'm 99% sure I saw a mod that allows this, but now I can't find it. Any ideas? Oh, and I'm on Xbox, by the way, so it has to be in Creations.

    Thanks!

    7 Comments
    2024/11/11
    18:10 UTC

    2

    Help with Starshards Mod (Xbox)

    Does this work for anyone on Xbox? I love the concept but have yet to find one. I’ve tried adjusting the success % from 15% to max and still nothing. I downloaded after Shattered Space came out so not sure if that’s the issue. I don’t have a lot of mods so I can’t imagine there are any conflicts there.

    6 Comments
    2024/11/11
    14:38 UTC

    31

    Fleet Commander sets player carry weight limit to 100 (Xbox).

    Activating a ship (or ships) in the Fleet Commander terminal drops your character's carry limit to 100. As soon as I exited the interface, I noticed that a "moving while encumbered will drain stamina" warning popped up in the corner of the screen. Saw my character's inventory weight was now 210/100 (previously 260 max). Reloaded the save and tried adding ships to my fleet again to make sure that was the cause. Sure enough, it is.

    Has this happened to anyone else using this mod? Any fixes or known conflicts? Seems like kind of a random thing to happen. (I wish the Creations page allowed comments.)

    8 Comments
    2024/11/11
    12:31 UTC

    39

    Introducing Airlocks with ONE Door!

    It is I, JohnnyCastleburger, also Xenosphor on nexusmods, also JimmyThLocke on Bethesda Creations!

    Here I introduce you to outpost hab airlocks that don't actually lock the air! With one door, entering and exiting your habs has never been faster and easier!

    White Lighting

    The names been changed to Breathable Airlock (Red Light)

    Wow! so easy to enter!

    This is intended for breathable atmosphere outposts, but it may give hazard protection anyway

    Xeno's Breathable Airlocks

    1 Comment
    2024/11/11
    12:23 UTC

    1

    Mod to slow down subtitles

    Does anyone know if there's a mod that allows you to pause the subtitles, then click any key to scroll through the dialogue, so you don't have to quickly read the subtitles?

    Thanks for your help :)

    0 Comments
    2024/11/11
    11:04 UTC

    8

    I can't seem to get my vendor to buy contraband

    I'm working on a small custom vendor mostly for selling contraband. He's able to sell it to the player, but the player can't sell back. In the Faction Vendor tab, I have "Buys Stolen Items" checked, "Buys NonStolen Items" checked, and "Buy/sell everything not in list?" checked. The buy/sell list is set to VendorItemsMisc, and contraband isnt't really an option. Am I missing something?

    I have tested this on a new game so there shouldn't be any remnants of midgame testing

    5 Comments
    2024/11/11
    07:16 UTC

    1

    Codex Mod - Anything good or in development?

    Is there a mod to track your survey progress? Or does anyone know if someone is working on one?

    Right now, you can only really track your progress via the survey slates you receive and via the star map planet icons.... which is rubbish. Who wants to survey 1000 worlds with that as your only view of what you've accomplished?

    I've looked at the Inara website and the tracking on that is poorly implemented to the point it's not really usable. Maybe there's another website I've overlooked?

    I guess there's this abandoned Windows app... https://www.nexusmods.com/starfield/mods/7074

    I hope I'm overlooking something good.

    3 Comments
    2024/11/11
    06:30 UTC

    14

    How to make a patch for Magnetic Weapon Holsters

    Original Mod: https://creations.bethesda.net/en/starfield/details/39aee2fc-f5b6-4eb8-a1d2-e958bb36e503/Magnetic_Weapon_Holsters

    if you have 100 points spend it on this.

    (All credit for the mod goes to the Author)

    If in any case it the CK window doesn't respond, always wait.

    Step 1: Open STARFIELD CREATION KIT

    Step 2: Head to DATA in the FILE category and select svc3holsters.esm and the modded pistol/melee you would like to PATCH

    Step 3: Head to VIEW and Select OBJECT WINDOWS

    Step 4: Select ITEMS and Head to WEAPONS

    Step 5: Find the Editor ID of the Pistol you would like to patch

    Step 6: Double Click and it should open a window

    Step 7: In the bottom right hand Corner you will see a list of icons

    Click the 2nd Icon "Add a table element"

    Step 8: Search in the Filter bar "xR_Holsters"

    Step 9: Click Apply (You're ALMOST DONE)

    Step 10: go to FILE and click SAVE PLUGIN.

    Name it whatever you want you're done

    if you use Vortex Deploy the mod, just in case.

    -

    Id make the patches myself if approved by the mod author.

    Bold letters are for skimmers

    7 Comments
    2024/11/11
    04:13 UTC

    3

    A mod took my sound…

    Hey I need help… I didn’t download any silent or sound mod yet when I started playing today bam sound gone. Anyone had a similar experience?

    4 Comments
    2024/11/11
    02:53 UTC

    14

    Exploration - How to make it more interesting and challenging?

    I find landing and surveying utterly boring. It feels like after a few habitable planets, there’s nothing really new and very little is “alien” or impressive/wonderful. Are there any mods that can make exploration more interesting or challenging (hostile)?

    Note I’m not a huge fan of Grindterra mods as I find they take too many liberties with immersion… like a soccer field on a barren moon. But maybe I’m just too damn picky. 😞

    29 Comments
    2024/11/11
    01:09 UTC

    52

    SO CUTE Nix - Star Wars Merqaal Companion

    https://creations.bethesda.net/en/starfield/details/7100b1b4-b325-46ee-b4b7-0b6e447568da/Nix___Star_Wars_Merqaal_Companion

    https://preview.redd.it/sjvlg741y50e1.png?width=1920&format=png&auto=webp&s=6e099eba973e1d957a464bba5b5bad3d7323eb76

    I swore I wasn't going to add Star Wars stuff to my game, but here we are. Cora, you want a pet? Here you go.

    He's unreasonably cute, and beautifully made. When he runs he kicks up a dust cloud, has 435 carry weight, makes little weird noises at you, and you can keep your other companions. I love him.

    Mr.Crozzbow, Thank you

    17 Comments
    2024/11/11
    00:06 UTC

    1

    Issue with changing ships

    So I'm running quite a few ship building mods which are supposedly able to run alongside each other while following the general rules of load order management but I've run into a couple of issues regarding this.

    Firstly: When I'm changing ship it won't despawn my previous ship creating an amalgamation of all my ships on one platform and I have tried so many things to fix it but none have prevailed.

    Secondly: although I have followed the rule of the lowest ship size mod determines the set value using the silly big ships preset it still won't allow me to build beyond 100mtrs when it's supposed to raise it to 200mtrs and I'm not sure how this could be happening seeming as nothing else should conflict.

    Finally: my SECS mod which is meant to run on its own mini master file seems to be suffering confliction with something else yet the author assures that due to that master file identification it shouldn't have known confliction?

    I would appreciate any and all help given thank you.

    0 Comments
    2024/11/10
    23:18 UTC

    3

    A planetary scanning mod?

    Is there a mod out there that lets me scan planets without the constant zooming in and zooming out? Trying to scan a star system and constantly zooming back and forth makes me feel nauseous

    3 Comments
    2024/11/10
    19:31 UTC

    1

    Starvival questions

    For the starvival mod I'm just wanting the ships needing fuel mechanics. Is it possible to just have the ship stuff without the other survival mechanics?

    Sidenote if I have to have the other survival mechanics will it interfere with the ones in the vanilla game after the updates adding hunger etc?

    3 Comments
    2024/11/10
    18:15 UTC

    8

    Starfield magnetic holster

    Just downloaded this mod and every time I equip any of the holsters my character runs out of stamina and my screen keeps flashing and going blurry like when you continue to run when you run out of stamina.

    The only thing is I am standing completely still now and I can still sprint and stuff.

    I’ve tried moving a few things in the load order but nothing seems to be working.

    Any ideas?

    11 Comments
    2024/11/10
    17:39 UTC

    0

    Will/is anyone working on Weeping angels in starfield?

    I feel like the weeping angels in starfield would be awesome. The way they could work is exploring, you start by exploring a poi preferably a cave or abandoned mine. Once you get near the end you might come across one from this point it's all about not taking your eyes off them, But once you find the first one more will spawn.

    Imagine running through a Forrest being chased by those things. They could be paired with a creepy ghostly laugh. In the day time it would be bad enough. At night it would be an absolute nightmare.

    They can't be killed or destroyed, your only chance is to run and get back to your ship.

    2 Comments
    2024/11/10
    14:17 UTC

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