/r/starfieldmods

Photograph via snooOG

This is the subreddit for everything Mod related to the Bethesda Game Studios game Starfield. Support, Creating mods, Showing them, and more.





Welcome to the Starfield Modding Subreddit!

We are a community dedicated to Modding Starfield. Whether you are a content creator, or a new user just starting to add mods to their game, this is the subreddit for you.


Links

Modding Wiki


Official Website


Instagram

Twitter

Facebook


Related Communites:

/r/StarfieldShips

/r/StarfieldOutposts


Rules

  1. Posts must be about Starfield and Modding related

  2. No Image Macros/Memes as posts.

  3. Remain Civil. Personal attacks will lead to a ban. Follow proper Reddiquette when submitting and commenting.

  4. Use descriptive titles. Posts with vague titles will be removed. If you're posting a question, put it in the title and give further information inside. Avoid the use of trailing ellipsis (this "...").

  5. Do not post images/video unless you list the mods you use in the description / comments

  6. Don't promote Piracy. This includes posting mods that were removed/taken down. Piracy is a ban, no warnings.

  7. Support posts without load orders (Not mod list) will be removed.

  8. Posts promoting a released mod must link to the MOD, not a video / channel / stream

  9. Posts requesting a mod be made belong in the Request Wednesday post

  10. Do not make posts or comments about real world politics or political situations.

Spoiler Tags

  • To create a spoiler tag, use the following markup:

Welcome to the >!Starfield!< subreddit.

  • This will show up as:

  • Welcome to the Starfield Mods subreddit.


    All posts and comments in the end, come down to moderator discretion.

    For any further clarification or questions please do not hesitate to get in touch.

    /r/starfieldmods

    43,910 Subscribers

    1

    hi can someone tell me what this TestFile thing is? i cant comprehend it the way its explained. its an instruction for the craftable ammo/med mod

    If you do not have a StarfieldCustom.ini within this folder you have to create one yourself.

    1. Create a textile and name it StarfieldCustom.ini (make sure that it is *.ini and not *.txt!)

    2. Add the following to that file with a text editor (e.g. Notepad):

      [General]

    sTestFile1=crafting.esm

    [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=

    If you put the StarfieldCustom.ini into the Root or Data Folder of your Starfield Installation the mod will not load!

    You can see if the mod works if the game tells you that mods are enabled and therefore achievements are disabled when you load a save.

    Note: If you have multiple .esm mods, you can change the number after
    sTestFile to anything 1-10 (sTestFile3=crafting.esm for instance).

    0 Comments
    2024/04/07
    05:03 UTC

    16

    Whoever added the mechs

    Thanks for the jump scare lol. Idk which mod I installed that added it, but that was an interesting surprise. I cannot wait to see what you all can do once mods are fully supported with the CK.

    13 Comments
    2024/04/06
    07:38 UTC

    31

    Okay, here me out…..

    CoD Infinite Warfare weapons would go almost seamlessly into Starfield. Thoughts?

    18 Comments
    2024/04/06
    04:23 UTC

    3

    Question about a particular sound/effect

    Does anyone know what this sound effect/overlay is?

    https://imgur.com/a/xI223h8 Plays upon death, distorts/echoes all sounds. Very evident at about 20 seconds in.

    Would very much like to disable this if anyone would happen to know how either via mod or console command. If memory serves me there is a similar sound in Skyrim and Fallout 4 that can be disabled.

    Any help is greatly appreciated!

    0 Comments
    2024/04/06
    00:25 UTC

    6

    Lookup Failed on clean Starfield

    I had a modded starfield that after the last update got the "Lookup Failed" bug.

    1. I decided to uninstall all mods and try again. This didnt fix it.
    2. I then decided to uninstall the game and install again. It didnt fix it.
    3. I verified files. Nope.
    4. I deleted the my documents folder. Nope.
    5. I deleted Starfield.ini and it didnt work.
    6. I cannot find the "Strings" Folder anywhere.

    I literally have no other idea of what I can do and looking for suggestions.

    EDIT: Using the Gamepass version.

    16 Comments
    2024/04/05
    20:40 UTC

    35

    Spriggit is too hard to find and needs more love because it's amazing

    As a former developer, I have been very uncomfortable with the lack of a "source code" format for .esms. You can check the blob into github, but there is no way to tell what changed, no diffs, blah blah.

    Spriggit https://github.com/Mutagen-Modding/Spriggit

    An actively maintained, open-source tool that converts esms to yaml or json and back in a deterministic, git optimized manner (broken up into folders and files). It can be integrated into a CI/CD pipeline so that committed changes are packed into esm release(s) automatically. It can also be used to perform some operations MUCH faster than xedit - like adding items to formlists, comparing records of different types. (I haven't had the nerve to see if it will allow setting the ESL flag, or overriding records with reflection data. That would be great...)

    I haven't established a stable development workflow yet - I've accidentally overwritten hours of work with a single click.. It's like college all over again LOL.

    Spriggit is part of a larger project called Mutagen-Modding that provides .NET support for working with Bethesda mods - and it supports Starfield.

    I happened across this project a while back, and today went looking for it. I could not find it on Google...

    I'm like "esm source control"

    Google "did you mean edm dance protocol?"

    Me: no, "esm"

    Google: no results.

    "Bethesda xedit git" "sf1edit source control" "xedit change management" "tes5edit git plugin".... Nada.

    Not political, not controversial, offensive, illegal or otherwise but I had to use yandex to find it. SMH.

    Hopefully this post helps it get more visibility. Or... google is trolling me and everybody already knows about it lol

    3 Comments
    2024/04/05
    03:19 UTC

    4

    New char created lost 10 levels

    I just started a new character and used some console commands. It showed modded on the save file. I then deleted the consolehistory.log from a tip here.

    Then went back to my lvl 79 ng+2 char and it set me back 10 levels and alot of hours.

    I somehow downloaded the save files from steam cloud and i got it back luckily! Wont go back that road again. How can i safely created a character with mods and console commands used?

    5 Comments
    2024/04/04
    01:26 UTC

    0

    Random problems with I think VBB and breasts sticking through clothing

    Everything has been fine, haven't changed anything. Get on the game today and any outfit I have that had VBB options are now not working, massive boobs sticking out through the clothing, showing vagina through the clothes etc. I've re-installed VBB and one of the clothing mods, still same thing. Any ideas? Anyone having the same issue?

    https://preview.redd.it/2ttwsdun7csc1.png?width=1920&format=png&auto=webp&s=f05a869e041fae807866d5ec64ab346a85e2fc67

    7 Comments
    2024/04/03
    21:00 UTC

    11

    Do mods work when installed mid-playthrough? Will they work during my next NG+?

    I've been playing Starfield since the day it came out, and I recently decided to try adding some mods. I'm on my 6th NG+, so this character has something like 15 days logged. The mods I installed were pretty benign, one that added a cigarette as an armor slot and another that made the Astral Lounge dancers' outfits a little less goofy. I installed all the requirements (SFSE, plugin.txt, etc.) but none of the mods are active. I've installed and reinstalled them in every way I can think of. I'm beginning to think my mods probably won't work for this playthrough, which is fine, but I'd like to know whether or not they'll work next time I enter the Unity and start another NG+. I'd be really bummed if it turns out that the mods won't work at all with this character, but I'd also like to stop stressing about the mods if that is the case. Thanks for reading.

    11 Comments
    2024/04/03
    17:26 UTC

    77

    Modding Guide for Starfield 2024

    Hello everyone, i decided to post this as a guide for anyone interested in modding Starfield. People can mod this game for a number of reasons, ranging from immersion, to just playing how you want without any time consuming challenges. All play styles are acceptable, however you can escape from reality and consume time enjoying yourself in a video game is all that matters.

    This mod list is what i currently have on Mod Organizer 2 (Mo2) and this is basically my load order as well. I find the load order isnt super important for a lot of the mods since they are .esms, but there are some that will require you to use deductive reasoning and place certain mods before or after others. An example is the 60 FPS Mod. This mod changes ALL interface to 60 FPS, so that one I will want at the top of the load order, so mods like StarUI (changing layout of interface) would override the 60 FPS mod, so it would be placed under it in Mod Organizer 2 load order.

    So first things first, we have to get the script extender. So head on over to nexus and grab it. Just drag the files from that file into your root folder, that is located C:\Steam Games\steamapps\common\Starfield

    GamerPoets short video helps explain process with this and Mo2 below.

    Dont Forget: add this to your StarfieldCustom.ini located C:\Users\Deej\Documents\My Games\Starfield.

    [General]

    SIntroSequence=0

    uMainMenuDelayBeforeAllowSkip=0

    bEnableMessageOfTheDay=0

    bPauseOnAltTab=0

    bAlwaysActive=1

    [Boostpack]

    bUsePressAndHoldControls=1

    [Archive]

    bInvalidateOlderFiles=1

    sResourceDataDirsFinal=

    If there isnt one in your folder you can download one here and just drag the .ini file into the location above in your Documents. Then if you open that .ini file you can copy and paste what i have in mine and paste it to yours then hit save and your done.

    * The code under [General] just disables intro videos/sequence/message of the day, and it is also making your alt tab not pause the game via Better Alt Tab. The very bottom binvalidate, and sResource is really what u want to allow mods to be activated. That and the Plugins.txt mod below. (dont forget the [Archive] part too. And the Boostpack bit makes it so its press and hold for boost, thats why its best to pair this with the infinite boost below.

    I recommend using Mod Organizer 2, and manually downloading each mod, then clicking Add Mod from File in Mo2. Then click the box to activate the mod.

    Most mods are just download and install. Some of them you might have to install manually, just read or skim through each mod page description page, read the requirements, and install as your told. If you have any questions you comment or check the Posts section of mod pages. Also, googling your issue can help solve problems too.

    GamerPoets is a good quick video to help you install SFSE and Mo2.

    Also, for infinite boost for jetpacks follow this quick 2 step process via console command:

    Go into third person

    Press "~" to open up your console

    Click on your character (should see NPC and the characters after it pop up)

    Type "getav BoostPackDrainInitial" (I had a value around 260)

    Then type "setav BoostPackDrainInitial -260" (set the value to whatever your getav value was)

    Then type "getav BoostPackDrainInitial" again to see your current value. Should be 0 now.

    Dont forget to endorse your favorite mods!

    Enjoy, and remember, this is basically my exact mod load order, and everything seems to be working fine through extensive testing.

    Top:

    Starfield Community Patch - Various Fixes.

    Address Library for SFSE Plugins - Resource needed for lots of other mods to work.

    Plugins.txt Enabler - Enables plugins from mods to work.

    Baka Achievement Enabler - Enable achievements while using mods/console commands.

    60 FPS - Smooth UI - Increases fps to 60 from 30 giving smoother menu experience.

    Spicy Clean Shup HUD - Cleans up ship HUD with various options.

    StarUI HUD - Makes the HUD cleaner and allows you to control what you see and various other features.

    StarUI Inventory - Cleaner inventory and various other features like categories.

    Compact Crew Menu UI - Can see more info on crew screen.

    StarUI Ship Builder - Cleaner UI and better categories, etc.

    StarUI Workbench - Cleaner UI and better categories, etc.

    StarUI Outpost - Cleaner UI and better categories, etc.

    Undelayed Menus - Makes navigating menus near instant.

    Ship Builder Categories - Requirement for other mods and adds categories for modders.

    Console Command Runner Updated - SFSE plugin that automatically runs a list of console commands from user defined .toml files.

    Investment - New Social Perk - Invest into stores raising their credits.

    Ship Weapons Recharge - New Perk - Increases ship recharge rate.

    Space Engineer - New Trait - Diversity purposes, more RP options

    Space Farer - New Trait - Diversity purposes, more RP options

    New Traits New Backgrounds - By Inquisitor - Diversity purposes, more RP options

    SKK Fast Start New Game - Start a game in seconds from the main menu. (good for testing mods, also some more RP options)

    Fixes:

    Ship Power Allocation Fix - Revert Unwanted Power Changes - Fixes the ships power from reverting after loading, reloading, porting, etc. Your power changes STAY.

    Family Reunion Fix - Fixes issue where the Family Reunion quest does not start after accepting it in dialogue.

    Lasers and Particle Weapon Perk Rework - Reworks those weapons.

    Better Laser Sights - Better visually.

    Increased Highlight Distance - Scanner highlight distance increased (few options).

    Increased Scan Distance - Scan distance increased.

    Baka Hold To Sprint - Changes toggle sprint to hold button.

    Auto Door Closer - Auto closes doors that are left open.

    Baka Quit Game Fix - Fixes the annoying delay mometary screen freeze when quitting the game.

    Simple Offence Suppression - SFSE - Friendly wont aggro if accidentally hit.

    Ship Command Certificate Challenge Fix - Ship Command certification challenge doesn't work on ships you commandeer. This fixes it.

    Neon Entrance Bounty Dialog Fix - Neon Security will say you have a bounty when you don't if you have ever been arrested. This fixes that.

    Completed Missions UI - Just adds "Completed" to the line that seperates your completed missions from the rest.

    What's that Quest - (waitng on update) but this shows quest name when scanning.

    Overhauls:

    Crew and Companion Overhaul - Lots of QOL changes for crew and companion.

    Dream Home Integrated - Integrates the dream home into NG+ and gives lots of features.

    Improved Combat AI - Better more aggressive AI, they wont just stand there in the corner and let u blast his face off. Not crazy hard tho like other mods, just giving the enemies more sense.

    Tiger Shipyards Overhaul - Adds new habs and modules.

    Managers Lin and Heller - Buffs them .

    Immersive Love Perk - Makes it worth using.

    Demolitions Perk Overhaul - Overhaul of the perk.

    Assault Accelerant - New Perk - New Perk.

    Stellar Reload Magazines by Inquisitor - Better Magazine Bonuses.

    Better Laredo Magazines - Better Magazine Bonuses.

    Better Combatech Magazines - Better Magazine Bonuses.

    Better Constellation Magazines - Better Magazine Bonuses.

    Ballistics Perk Overhaul - Overhaul of the perk.

    Parkour - New Physical Perk - New Perk.

    New Perk - Home Team - New Perk.

    Inquisitor Dueling Rework - Makes dueling stand up against other builds.

    Idiot Savant Perk - New perk like in Fallout

    Combined Arms Mastery - New Standalone Perk -New Perk

    Battlefield Mastery - New Standalone Perk -New Perk

    Starfield More Rewarding Exploration - More rewarding exploration.

    UI/Camera:

    Easy Read Dark UI - All in One Suite - Dark UI on various UI like terminals, etc.

    Ship Hud Tweaks - Adds a number of configurable tweaks to the Ship HUD. Ship Parts count, auto-repairing, repair icon threshold, true shield health, and mouse inertia.

    Show Star Names - all star system names shown on map.

    Player Home Map Markers - Map markers for ur player homes, located under Activities too for quick teleporting.

    Faster Favorites Menu - almost instant favorites menu.

    Inquisitor Ship Camera Variations - few ship camera options.

    More Visualized Docking - self explained

    More Dramatic Grav Jumps I chose type 3

    More Immersive Landings and Takeoffs - self explained

    Show More Points of Interest - self explained

    Disable Dialogue Camera - Disables auto zoom and lets u look around during conversations.

    Immersleep - See Yourself Sleeping - self explained

    Inventory Prefixes - adds some prefixes to items, there are other sort mods i just havent felt the need to download them myself.

    Spoken Hazard Alerts - self explained

    No Data Menu Flicker - self explained

    No Pause Menu Vignette - removes the vignette (the visual annoyance in the background)

    No Galaxy Map Vignette - removes vignette

    Favorites Menu - No Vignette - removes vignette

    Visible Skills Description -Shows what the skills do in the description.

    Show XP on Loading Screens - self explained

    Smooth Ship Reticle (120fps Smooth UI) - ship reticle smoother

    Show Power Name on HUD - shows what power u have activated bottom right on hud

    Cheat:

    Easy Speech - different options to make speech easier.

    Ultimate Shipyards Unlocked - unlocks all shipyard parts.

    Easy Digipik (Lockpick) - diff options for easier lockpick minigame.

    More Rewarding Main Quest - 100k exp for finishing main quest.

    Gameplay:

    Richer Merchants - mechants have more credits.

    WT Ship Decorator Done Right - under equipment of the Ship Builder u can add this module and decorate inside of ur ship in scanner mode.

    Quick Power From Beyond - No Vlad Talk - dont need to go to vlad for him to just send u back out to get the power.

    Medical Expanded - medical stuff crafted and overhauled

    Andreja Gives More Credits - she gives u more credits as a gift since she is rich.

    Inquisitor Ship Distance Tweaks - Loot and Docking - loot and dock from farther away.

    Well Rested Bonus 2 Hours - self explained

    Starborn and Terrormorphs Give More Experience - self explained

    Starborn Temple Minigame More EXP Mod - more exp when doing temple puzzles.

    Decorate Starborn - decorate starborn ships, there is a module right as u walk in the ship on the wall to the right i think? maybe the left.

    Gravitational Shift Mod - By Inquisitor - overhauls the gravitational shift power.

    Inquisitor Stronger Harvesters Mod - self explained

    Glowing Ship Modules - Project by Inquisitor - if u want glowing ship parts that actually look cool.

    Seeking out Stores - Navigate Using City Info Kiosks - use kiosks to find your way around the city.

    Space Mining - Asteroids and Space Debris - overhauls loot from space debris and asteroids.

    More Survey Missions - self explained

    Alternative Cockpit Access From Ladders - can access cockpit from a ladder now as well as the main entrance door.

    Sit to Add Ship to Fleet - just sit in a ship and send it to ur fleet, no more auto changing home ships.

    More Ownable Ships - adds ability to own more ships.

    No Grav Drive Weight Limit - self explained

    No Shield Limit - self explained

    No Weapon Power or Count Limits - self explained

    No Reactor Limit - self explained

    No Engine Power Limits - self explained

    Visible Companion Affinity - self explained

    Functional Ship Infirmaries - lets you heal conditions, afflictions, and health by entering an infirmary bed if you have a crew member with the medical perk onboard. Hire and assign a crew member with the Medical Perk (The only current vanilla one is Rosie Tannehill
    at the Hitching Post in Akila City)

    Closer Followers - Followers Stay Close and Match Your Speed - self explained

    Habz - more habs

    Boss Chest Always Contain Legendaries - self explained

    Leveled Mission Board Rewards - mission rewards level with you

    Increased Crew Capacity - ability to have more crew members

    Functional Brigs - arrest someone, put em in brig on your ship, take them to authorities..if thats your thing.

    Fast Travel to Unknown - fast travel to unknown locations from scanner view and map.

    PerkPointsPerLevel - change to your liking how many perks per level you want.

    Ignore Skill Challenge Cheat - just ignores the challenges to get next skill.

    Doubled Enemy Numbers - 2x enemies

    Outpost Shipbuilder Unlocked ESM - Unlocks all vendor exclusive ship parts for use at the outpost landing pad with shipbuilder. No bat files to run, no need for CCR.

    Build Outposts With Credits - self explained

    No Fall Damage - self explained

    Piloting For M-Class Ships - allows piloting perk to let you pilot M-class ships

    Faster Weapon Reloads (incl. instant option) - self explained

    Ultimate Booster - great way to boost around planets

    Better Boostpack Flight - few useful features

    No Cockpit Limit - self explained

    Animations:

    Ultra-Anim - Faster Interaction Animations - Airlocks, Ladders, and More (disable the airlock esp since we already have another airlock animation mod, or u can keep this and delete that one)

    Quick Lowered Weapons - lowers weapons after shooting

    Ship Skip - Instant Station Docking and More - self explained (dont want this if u also want immersive docking from this list)

    Faster Mantling - self explained

    Responsive Third Person Movement - makes moving in third person a lot more responsive

    Landing Animation Reloaded - self explained

    Faster Airlock and Hatch Door Animations - self explained

    Don't forget the sound fix for that faster airlock mod right Here

    Simple Walk Faster - self explained

    Armor/Clothes:

    Starborn Protector Spacesuits - cool spacesuits added

    Inquisitor Atticus - Unique Legendary Standalone Armor by Inquisitor - cool armor added

    Hide Spacesuit in Breathable Areas - self explained

    More Crimson Fleet Outfits - self explained

    Neurolamps Extended - more neurolamps from vendors

    Banshee - new armor

    Glasses - self explained

    Space Helmets - Dark Visors by Xtudo - self explained

    Mass Effect N7 Armor - new armor from great game

    Official Constellation Collection Spacesuit - new spacesuit

    Starfield Extended - New Outfits - self explained

    Accessible Apparel - more rare apparel and found on enemies

    Bounty Hunter Outfit - new outfit

    Weapons:

    Hyperion Hammer - new weapon

    Gunsmith Workshop - Craft Gunpowder & Batteries. Use them to craft all vanilla game ammo. Level up the "Gunpowdering" perk to craft more ammo for less resources.

    Raging Rampage - new weapon

    Fully Automatic Orion Rifle - new weapon

    Annihilator Assault Rifle - new weapon

    Magket Launcher - overhauls magket

    Glacialiser - New Standalone Weapon Mod - self explained

    Phaser 2399 - A Standalone Weapon Mod - self explained

    Solar Grenades Mod - self explained

    Quad Barrel Shotgun - Standalone New Weapon by Inquisitor - self explained

    Electromagnetic EM Machine Gun - Standalone - new weapon

    Fatman - 2 New Weapons - By Inquisitor - self explained

    Energy Machine Gun Mod - By Inquisitor - self explained

    Ballistic Orion (LMG) - new weapon

    Starborn Ice Grenade Launcher - Standalone - new weapon

    Astral Modifications by Inquisitor - Brand New Weapon Upgrades - New Perk - self explained

    Heavy Munitions Pack - 4 new weapon modifications from weapon bench.

    Mini Rocket Launcher by Inquisitor - new weapon

    Ship Weapons:

    Disruptor Missiles - self explained

    EM Ship Missiles - self explained

    Plasma Turret Mod - self explained

    INQ 19-61 Salvo Cannons - self explained

    Phaser Beams and Cannon - 5 New Ship Weapons - self explained

    ATLATL 280A Anti-Capital Ship Launcher - self explained

    Starkiller Machine Gun and Turret by Inquisitor Overhauls -self explained

    New Ship Weapon - Machine Gun MITHRIL 19-A-61 - self explained

    NPCs:

    Conner's Ordinary Conversations - Seek Out Stores - find your way around cities by talking to npcs

    Linked Companion Spacesuit - lots of features including companion wearing spacesuit when you do.

    Proper Companion Previews - can see companion in trade window.

    Better NPCs - lots of diff light weight features to improve npcs

    Crew Companion Skill Overhaul - self explained

    Leveled Enemies - enemies level with you

    Settlement/Outpost:

    Build A Farm Mod - self explained

    Settlement - Pallisade Walls and Towers - self explained

    Settlements - Desert Tent -self explained

    Settlement - Defensive Wall - self explained

    Sky Suite Extended - adds top floor to sky suite for you to decorate

    Catwalks - more catwalks

    Working Stoves - self explained

    Outpost Construction Expanded (Even More Outpost Objects) - self explained

    Modular Extraction Greenhouse - self explained

    Added Furniture and Deco Items - self explained

    Better Outpost Generators - diff options for generator strenght, including infinite.

    Old Earth Posters - self explained

    Culinary Greenhouses - self explained

    Outpost Beacon Override (Increased Build Radius) - GET THIS!!

    Outpost Showers - self explained

    Outpost Ventilators - self explained

    Craftable Antique Computer - self explained

    Stay Put - keeps decorations and stuff still so u dont knock it over

    Kaoru's Plentiful Outposts - more outpost items

    Outpost Toilets - self explained

    Constructable Outpost Faction Guards - craft guards that walk around and defend your outpost

    Outpost Addon - Hazard Clearing Bulldozers - clear the area

    Lived-In Outposts - more outpost items

    Sink That Sink - self explained

    Smart Outposts - more outpost items

    Inquisitor Storage Expanded - more, better, storage containers

    Protector of the Stars - 5 more guards to defend your outpost

    Statues of Starfield - self explained

    Inquisitor Defense Systems - more defense stuff to craft

    Outpost More Mission Board Add-On - self explained

    Domesticate All Flora - grow all flora u find

    Outpost Trader - add trader kiosk to outpost

    Dream Home Add Ons - self explained

    Starborn Supervisor - craft a supervisor that helps production and defense

    B.A.S.E. - Building Advanced Space Encampments (walls, foundations, etc for your outpost or settlement) - self explained

    Constellation Signage and Posters - self explained

    TGS Buildable Player Homes - self explained

    Directional Output Links - shows what direction your links are between resources and extractors, etc

    Textures:

    Sexy Real Magazines - girls

    Immersive Shell Castings - self explained

    Clean Reflex Sight Lenses - self explained

    EXE - Effect Textures Enhanced - better effects textures

    Better Visible Valuables - digipiks, credit sticks, etc

    LEDFLASHLIGHT - Tactical led flaslight texture and colors - self explained

    Immersive New Atlantis Map - self explained

    Improved Transit Signs New Atlantis - self explained

    Alternate Vasco - change vasco a bit

    Starfield FOV - better field of view

    RETINA - Photorealistic Eyes Overhaul - better eyes

    Better Visible Magazines - self explained

    More Visible Dataslates - self explained

    UHD4k 60 FPS FMV's (Remastered) - 4k power/artifact cut scenes

    Bottom:

    Better Death Physics - no ragdoll flying around after shot

    Realistic Water - better looking water

    No Sound in Space - requirement for the mod below

    Vacuum of Space - both of these help space to have no sound, like real life

    Ship Cleanup - clean ship clutter from all ships like trash and stuff

    Clean Earth Orbit - self explained

    Neutral LUTS - No Color Filters - better, darker, blacks

    23 Comments
    2024/04/03
    17:05 UTC

    6

    How much harder is it to mod Xbox version?

    I have Gamepass, so that's the obvious way to play the game and it seems silly to pay for the game just for modding. Is it much more complicated to mod the gamepass version, though? I assume when the tool kit releases that could change things, but as is, is it much more difficult?

    Edit: I guess it's not clear. I mean the PC version you launch from the Xbox App.

    10 Comments
    2024/04/03
    15:30 UTC

    7

    Request Wednesday - All Mod Requests go here

    Got a request for a mod? Please post it here

    What are some good steps to making a suggestion?

    - Be clear on what you want

    - Be reasonable. Making mods is not a small effort. Suggesting massive mods is going to be unrealistic.

    - Be willing to help. Everyone has ideas for mods, and most content creators already have things they want to create. If you have ideas for a mod, be willing to learn how to do some of the steps yourself. Most requests stating "I'm just the writer" or "I'm just here for ideas" will not be accepted by creators.

    - Be respectful of the content creators. Don't make demands, offer ideas.

    10 Comments
    2024/04/03
    10:01 UTC

    7

    Calling New/Low-Level Players: DarkStar Trainee's Maelstrom RELEASED!

    You can find it here on Nexus.

    This mod adds a new Standalone weapon: DarkStar Trainee's Maelstrom.

    • Multiplies ALL Experience gains by 7.5 until you reach Level 100.
    • Multiplies the Maelstrom's Damage by 10 until you reach Level 100.
    • Grants +20,000 Carry Capacity until you reach Level 100.
    • Gives you the Chameleon effect. Go invisible when you crouch!

    Find it in the storage chest, back-left room of the basement of The Lodge. If you've already loaded The Lodge in your playthrough, easy fix... just target that storage box in Console and type: resetcontainer.

    0 Comments
    2024/04/03
    03:07 UTC

    3

    Looking for help figuring out a mod I used

    Hey there, hoping someone will be able to help or point me in the right direction with a mod related problem. I cannot for the life of me find what mod I used to get the Explorer armor to look like this in game. It appears to be a mashup of Delgado's Top, Sara's Pants and Shoes, and a Starborn Helmet. In the pictures, that is how my Old Earth Spacesuit (reward for the snowglobes) looks. I've gone over my mod list twice and cant pin it down. It persisted through a full wipe and reload of the game and mods (of my whole PC for that matter).

    Any chance someone could lend me a hand?

    2 Comments
    2024/04/02
    23:30 UTC

    31

    My new favorite QOL mod: Fast Travel to Unknown POI

    I'm in my NG+ gameplay and I skipped a lot of planet exploration before because I hated walking 1000m to find a POI that might not be to interesting. Now I can fast travel to any POI on the scanner or surface map even without visiting it first. For people on their first playthrough, maybe it would be better to walk to the POI to survey the planet. But for people on NG+, this is a game changer for POI exploration. Just thought I'd share.

    Credit to TheLich on NexusMods https://www.nexusmods.com/starfield/mods/6663

    4 Comments
    2024/04/02
    20:48 UTC

    10

    Anybody know of a mod that stops Crew/Companion ship banter?

    I've been searching and can't seem to find one. Tired of them talking and it's always like they wait till I'm in a conversation to talk. Wouldn't mind it if they only talked while not in a conversation but just annoyed with it.

    10 Comments
    2024/04/02
    18:10 UTC

    7

    Is there a mod to add the npcs ships to the ship vendors?

    I want to buy some of the npcs one but I'm trying to see if there is a mod for it.

    Anyone can help?

    Thanks

    3 Comments
    2024/04/02
    00:28 UTC

    50

    Since it's April Fools day... it felt appropriate to share this mod! LOL

    9 Comments
    2024/04/01
    17:03 UTC

    2

    help with making ship hab

    greetings

    could you please guide me through steps for making a very simple ship hab mod ?

    i want to use hopetech 1x1 as template and add 4 levels above it and remove their floor/roofs to make them connected and then add stairs to them and make it compatible with "place doors yourself" mod

    but i have no experience with xedit or nifscope and i dont know where to start

    9 Comments
    2024/04/01
    14:02 UTC

    79

    Starfield & "Sim Settlements 2" mod....Just imagine !

    Imagine we would have smthg like "Sim Settlements 2" from Fallout 4 in Starfield.

    For base and ship building.

    AND also for generating a whole star system randomly with "star system plans" you can add so "Star Settlements & Co" mod :)

    ...Something like this could be CC content I'd pay for. What u think?

    Just started using Sim Settlements 2 in Fallout 4 3 days ago and I'm stunned & amazed!

    42 Comments
    2024/04/01
    13:38 UTC

    2

    Starfield Crash Log Comprehend?

    Was doing a mission from mission board and during battle just crashed:

    https://pastebin.com/7vvXX0jB

    5 Comments
    2024/04/01
    01:19 UTC

    8

    RE- Reinstall using Steam

    I bought Starfield from a 3rd party vendor. Being as old as I am I didn't know to install you had to have a platform. I used Gamepass. That seems to be mistake number one.

    Can I in fact ( loosing everything!) Uninstall and remove all references in registry ( I do know how to do that) and re-install using a steam account and most importantly what will this do to my registration number for the game.

    Aside from microsoft blockage of mods, The game is already buggy with microsoft popups wanting to know if you want to wait or close program. That's microsofts coding bullshyt that happens in anything they touch not just games.

    Any help would be appreciated!

    (from a granny in her 60's playing games again. Even we get bored)

    5 Comments
    2024/03/31
    20:20 UTC

    6

    any mods about finding resources on a planet faster?

    This is probably one of the most annoying part in this game, is finding a spot where all of the resources are available, does anyone know if there is a mod that either tells you where to do your outpost where all resources are available or a better scanner?

    5 Comments
    2024/03/31
    19:29 UTC

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