/r/skyrimrequiem

Photograph via snooOG

Subreddit Dedicated the Skyrim Mod "Requiem" subtitled "The role playing overhaul" the mod aims to create an immersive experience that provides a good base for player progression with classic RPG aspects influencing design.

/r/skyrimrequiem

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0

Would Requiem fit the bill for my mod list?

I’m trying to mod my Skyrim to play like Morrowind and I’ve always had an interest in trying Requiem and from what I can tell it seems to have a similar feel to Morrowind’s progression and gameplay.

Would you all say that it would fit the bill for what I want? I should I look at something like Morrowloot instead?

13 Comments
2024/10/31
19:14 UTC

3

Is Gloombound mine supposed to be locked ?

Everything is in the title. Im bloodkin but the mine is locked. :( Id unlock it through the console but if there is a legit way to open it then I wont :( I want my ebony you avaricious orcs !

0 Comments
2024/10/31
16:20 UTC

1

Unarmored perk

Question:- Can I use armor spells to compensate for not having any or does it nullify that perk? Wanting to do a unarmored monk build

2 Comments
2024/10/31
13:38 UTC

0

Idea for Roleplaying/Gameplay challenge, Earth human MC.

Roleplaying: Straight up Isekai, your MC got transported to the world of Skyrim, he can either know everything about it as he played the game before or he doesn't, what's mostly important is.

U can only be an Imperial (Human with no magic powers, his power is stamina and Rizz)

You can't use any form of magic that isn't given to you by a Supernatural entity (Divines, Daedric princes)

That includes:

Magic from any of the schools of magic

Standing stones, as you were not born in their world and their calendar.

Any form of magic that isn't given to and that depends on your on capacities.

Earth human capacities: You can't take perks, your only progression will depent on derived attributes, training, equipment, Blessings, and Skill level only progression (which are miserably weak to non existant in Requiem)

This is to mimic the fact that you are indeed a Earth human, not a Human from Tamriel, not capable of simply training with a hammer until you can bash a dragon 4 times in the head an kill it, it's impossible for us, a Earth Human to face such a creature toe to toe.

I plan to get good at it and then try it with permadeath later on, any ideas on what to Improve? or what to call it?

0 Comments
2024/10/31
02:50 UTC

1

How to level up light armor fast?

I’m running an archer build and I find that I get my ass whooped up close and can’t tank any hits. I was barely able to level up my light armor skill by getting attacked by mudcrabs and using healing/health/mana potions to keep taking hits but it is extremely tedious. Is there any other way I can level it up faster? I find that I can sneak around and kill things pretty easy but don’t want my armor skill to suffer.

6 Comments
2024/10/30
23:18 UTC

0

Mammoth hearts

I can't find them no matter how many mammoths i kill

Even the command player.additem D0043661 doesn't work says item not found

Not even on existing dead mammoths

Is there a fix for this ?

4 Comments
2024/10/30
23:03 UTC

3

Can I get Elemental Bolts without crafting?

Hi, first time player here, I'm running pure Requiem.
I'm thinking about using crossbows, but I wasn't planning on going for smithing and just found out about the arcane craftsmanship perk. So I began wondering: can I still run elemental bolts without that perk? Either by crafting them the vanilla Skyrim way in Dawnguard, or buying them from someone for my build?
And if so, are there any drawbacks besides the cost?

2 Comments
2024/10/30
02:00 UTC

0

Need to figure out how to get 3tweaks to play nice with another mod

I'm noticing that the incremental exhaustion and growth mod are functioning but not showing that my characters stats are decreasing, I was wondering if I could change or add something to either make the stat decrease "permanent"/add the red bar that signals you lost stats.

0 Comments
2024/10/29
21:41 UTC

0

Which WJ modpack is for me (no XP mod)?

Hi,

Just a quick question - looking for a modpack with vanilla skill progression (don't ask me why, probably because I played too much games where you have "train" your skills). Installed LoreRim, fell in love with it but the more I played the more I hated the xp progression.

What I am looking for:

Requiem

Vanilla Skill progression (can even be XP in the modpack that CAN actually be disabled with one click w/o destroying the whole gaming experience or without corrupting the modpack)

Anything on top of it is a huge plus.

Thanks in advance!

10 Comments
2024/10/29
19:57 UTC

19

Requiem for a Knave 4.3 released

Get it here on ze Nexus.

This was a huge update - a lot of bug and balance fixes, but also a number of new items and enemies. I know I said I wouldn't be doing any more big updates to Knave, but these were ideas I'd had floating around in my head for ages, and I couldn't leave it "unfinished". I do plan to do a few more updates in the near future, but more minor, compartmentalized ones focused on balancing specific areas/skills (crafting skills being a notable one) - and of course updating again when Req 6.0 is out!

Also a number of new patches, including a very comprehensive one for Heavy Armory.

I won't paste the whole changelog here, but here are some of the highlights:

  • New Forsworn Shaman outfit courtesy of "Wyress Robes".
  • Forsworn staves. The model was in the base game but not really used. Forsworn now have a line-up of staves roughly corresponding to the types of spells they use. Chance of being carried by any Forsworn druid/shaman as well as found in Forsworn loot.
  • New enemy type: Forsworn Skinchangers. Easy-ish to identify by their lack of armor (wearing only cuirass and boots) and carrying no weapon other than a dagger. However, upon entering combat they will immediately attempt to transform into a werewolf. 50% chance of replacing a vanilla "Forsworn Berserker" spawn (which are otherwise just aggressive normal melee Forsworn - these spawns are not super common, but there's usually at least one in every major Forsworn camp).
  • New armor: Elven Heavy, using models from "Vey Alaxon".
  • New enemy type: Thalmor Sentinels. 2H HA Thalmor. 25% chance to spawn in standard Thalmor soldier lists.
  • Added remaining clubs from Heavy Armory (Ancient Nord, Orcish). Added to appropriate lists, etc. Instead of just being a low-end mace, the club is now a blunt equivalent of a shortsword, a light backup weapon for archers etc. (if the new Heavy Armory patch is installed, hatchets also fall into this category)
  • New Imperial weapons courtesy of Heavy Armory. Just rounding out the set (with battleaxe, greatsword, quarterstaff, war axe, warhammer) that Requim half-added. Note the battleaxe, war axe, and quarterstaff can't be found on soldiers (didn't feel thematically appropriate), but you can craft them with right prerequisites.
  • New armor: Steel Light Shield. Considered part of the "chainmail" set (but without that name). Fairly heavy for a light shield but fills the light shield gap between Hide - Elven (and particularly for Nord characters or the like who may not want to use Elven for RP reasons). Asset is from the same "Chainmail Armor" mod by NordWarUA from which Requiem sourced its chainmail meshes. It's also added to the appropriate loot, vendor lists, etc.
  • New armor: Wolf Light. Uses models from "Sleek Wolf Armor" and "Sleek Wolf Armor Addition" by Cuyima/SoulDoubt. Sits between Elven and Dwarven in terms of weight/armor in that tier of light armor. Becomes available for purchase from Eorlund at the same time as the heavy Wolf Armor. Will be worn (minus the helmet) by Aela the Huntress (may only take effect on a new game).
  • New item: Arch-Mage Gloves (will be acquired at the same time as the rest of the set). Uses the Mystic Tuning Gloves model.
  • New items: Enchanted rings of alchemy. Added appropriate loot lists. Also chance to find on dead alchemists.
  • Follower rebalance (again). Followers are once again static level. Generally they just keep whatever their maximum level is from vanilla, with a few exceptions. H/M/S offsets generally follow a formula of lvlx10, doubled for Magicka (as follower casters simply become useless if they OOM too fast). Should not ultimately feel too different than it did before, just more in line with the spirit of Requiem and a bit more consistent. Certain caster followers (like the College apprentices) have only lower level spells to start with, but do have high enough skill levels to potentially learn higher level ones if you use another mod which allows for this (I believe certain follower management or other mods have features for teaching followers spells).
  • Another revamp of blacksmith vendor lists. Blacksmiths will now always have a full set of iron and hide gear, with steel/leather/scale/chainmail/steel plate sprinkled on top of that at random. Blacksmiths no longer sell tempered gear as a baseline, however after investing in a blacksmith using the Investor perk they will get additional new sets of highly tempered gear, with certain individual smiths having unique rewards (e.g. Redguard weapons in Dawnguard, Orcish weapons from the Orc smiths in Markath). Orc smiths (in the strongholds) also have their own lists with a full set of Orcish gear as the baseline (although access to these vendors is gated behind being Orc-Kin). More unique rewards for the Investor perk is something I want to add to other vendors in future as well, but in the interest of not delaying this release any longer for now it's just blacksmiths.
6 Comments
2024/10/28
14:26 UTC

2

How to use scroll crafting?

I have the perk in enchant tree, rolls of paper, scroll crafting tool, and soul gems? I use the scroll crafting tool and it only shows to create soul gem fragments? Please help, thank you!

2 Comments
2024/10/28
13:07 UTC

0

Alduin fight

So, im preparing to fight alduin, im using base requiem + knave patch (i dont think it changes the final battle so its probably hard as the base requiem? idk for certain

anyone have any tips for what i should bring to the fight? i have an heavy armor + 1h and shield build

7 Comments
2024/10/27
12:00 UTC

2

I Want to chose a modlist

Hello guys, i have came back to skyrim as usual and is the first time im trying the massive modlists that came by in the lats one and a half years, and i was playing Gate to Sovngarde of jayserpa and i had fun, but i'm really interestered in playing a requiem modlist, but the more trending one, lorerim, is simply umberable to my PC, i have a 4° gen i7 and a GTX 1080, so i want to know a modlist that isnt a lot more heavy than GtS, is very complete and has a lot of content, and has requiem

7 Comments
2024/10/26
23:52 UTC

3

Can I play requiem with a controller?

Hello everyone, I was wondering if I can play this mod with a controller connected with bluetooth?

3 Comments
2024/10/25
17:06 UTC

0

Question about Reqtificator

I installed Lorerim, a fantastic Wabbajack list based on Requiem. I want to use a different mod for Remiel, a follower is already installed by Lorerim. I was told I need to run Reqtificator, but I'd like to know what it does and how to use it. There are a lot of [mod name] - Reqtificated ESPs in the plugins column in MO2, but I don't understand what they do or if I need to build them if I use an NPC replacer. Help? 😊

5 Comments
2024/10/25
07:15 UTC

0

Need guidance from veterans

Hi,

I installed Requiem about a week ago and several questions popped in my head which I hope that you guys can/will answer. Im playing Lorerim with the normal profile and have only limited jewelry added.

  1. Is it normal that the game takes like 5 minutes to fully start?

  2. If I play a certain amount of time my fps start to tank until I restart the game, is that normal?

  3. How can I change the button for blocking when using offhand weapon or spell?

  4. I set companios to close on NFF but when travelling they fall behind so far. Any way to get to stick close?

Thanks for the answers in advance.

16 Comments
2024/10/24
17:40 UTC

0

3Tweaks and Noxcrab tweaks

Any way to make them they compatible? Nox is modular but I don't know how to overwrites what. I already tried creating a new character and I get two birthsign and religion choose powers. Do I need to use SSEdit and cry?

1 Comment
2024/10/24
01:44 UTC

6

How's Illusion in 5.0 and later?

Last time I played was just around the time 2.0 released and I recall Illusion being useful but a bit underpowered (couldn't rely on it to face late-Requiem foes) and kind of a hassle (had to cast a spell to make the next spell you cast silent).

Has anything been changed at all? What's Illusion like currently?

1 Comment
2024/10/23
16:48 UTC

1

Annatar build

I just finished Season 2 of Rings of Power and had an idea for an Annatar-inspired build in Skyrim. Fwiw I’m not super interested in discussing the quality of the show in this thread as there are plenty of places to do that on Reddit.

The character would be a High Elf with a focus on illusion, one-handed, smithing, enchanting, restoration (for healing and wards), and eventually heavy armor. Probably the first perk in speech. Maybe ever silver tongued for role play rather than anything else.

For gear, I’d use the Mace of Molag Bal, Daedric armour, the Gauldur Amulet (since it’s probably the best all-around amulet in the game), and a ring—though there doesn’t seem to be any unique ones that fit the build, so I’ll use whatever I find.

My main concern is how to handle dragons. Do I need to invest in destruction magic as well? I know I could use illusion to trick people into fighting the dragons for me, which would fit the character concept, but in Requiem, where dragons are incredibly powerful, that might take forever and get boring.

5 Comments
2024/10/23
05:45 UTC

0

Increase difficulty/spawns

Playing requiem on legendary difficulty, - pure mage 50lvl.

Basically my character is done in terms of progressing, all magic trees are 100, got more or less the best equipment.

I need challenge or at least some pure mayhem for fun, like fighting dozens of draugrs, three dragon priests and two dragons at the same time in a temple leading to sovengarde (no idea why they mass spawned there).

What are my options?

I got immersive creatures and all sliders for extra spawns are set to high.

Increase my level with console so enemies scale higher? Some difficulty parameters in requiem (I want more or harder enemies, not just lowering my damage in mod configuration)? Some additional mod?

11 Comments
2024/10/22
09:55 UTC

4

How do you improve armour and carry weight.

I got the craftsmanship manual and I still can’t improve my imperial light armour. Is there a way to improve carry weight like the base game.

13 Comments
2024/10/20
19:03 UTC

0

Game crashes when loading saves randomly (HoS)

Playing halls of sovngarde and the game runs great except sometimes when I load a save, usually because I died, the game will crash. Not consistent in terms of time played or number of times reloaded. Anyone know how to fix this?

5 Comments
2024/10/20
12:16 UTC

1

3tweaks Molag Bal Blessing keeps disappearing

My Blessing of Molag Bal keeps disappearing from the active effects list randomly when I load a save. Started as a vampire. What could be the issue?

0 Comments
2024/10/20
01:33 UTC

10

Most hard thing to kill in requiem?

I want to know whats the harderst thing to do with requiem enabled (except ebony warrior) i cant kill that stupid thing yet, it is tank, it does damage and it casts fucking magic too

44 Comments
2024/10/16
18:50 UTC

4

Two game problems I have. How can I fix them

Ive had a few issues come up from the fact that injured NPCs somtimes run away. I like this feature alot but want to know if there is an additional to prevent the problems.

  1. Ralaof chased a wolf over the river and up the hill after it ran away, took awhile to find him and continue the quest.
  2. Game still considers me in combat, preventing some actions.

Also, I can't seem to disable floating markers, not 100% sure that this is requiems fault but dont know why its happened. I disabled them in Skyrims Settings and they still show.

I thought reqiuem got rid of them and even spesific locations of map markers. When I had a quest to find an NPC in the city I was excited to track him down by name. But then the quest marker led me right to him. I dont want to open the journal to deselect quests every time.

5 Comments
2024/10/16
02:00 UTC

0

Ebony Blade WTF !!!!!

I started this week requiem 4.x. ., so I was looking for guide and came across this : The Ebony Blade absorbs 0 health (6 per confidant, ally, or lover murdered with the blade). Attacks are silent and victims do not become hostile.

Q : is that true ?

Reference : https://github.com/ProbablyManuel/requiem/blob/ea979f70c29b4020ffc7f74301e93a0c45313aca/components/documentation/src/Artifacts.md

2 Comments
2024/10/16
00:57 UTC

14

Mods you can't play without?

I want to get back to Requiem, haven't played in a while and I'm trying to set-up a small modlist for Requiem which doesn't alter Skyrim's requirements too much as my pc can't handle large modlists, Wildlander was pretty good back then but I want to try out the newest Requiem versions (which iirc Wildlander uses an old ver) + I don't have Nexus premium lol.

Currently eyeing some animation mods for the player and enemies. Some light-weight survival mods, alternate start or content mods that aren't a nightmare to patch would be appreciated as well. QoL or UI mods would be awesome too, or whatever you guys like a lot besides graphical mods.

I'll probably be running most of JaySerpa's mods since they're pretty cool and seem compatible with everything

21 Comments
2024/10/15
19:23 UTC

1

Can I change or add mods mid-playthrough as long as I update on Reqtificator?

Basically title. I want to add some mods and would guess that's fine as long as I run Reqtificator to detect the changes, but I don't want to mess up my save game on accident by doing so. This won't break anything will it? In particular, I just wanted to change my follower mod. Thanks.

6 Comments
2024/10/15
14:09 UTC

0

Which version of Skyrim should i play Requiem on?

Hi i played requiem a bit in the past but forgotten a lot about skyrim modding and how things work.
I'd be happy if you guys gave some tips.

20 Comments
2024/10/13
08:37 UTC

6

Has anyone tried SkyTactics - Dynamic Combat Styles with requiem?

https://www.nexusmods.com/skyrimspecialedition/mods/131148?tab=description

The author said it's compatible, but I wanted to ask if anyone has actually tried it in-game

1 Comment
2024/10/12
03:24 UTC

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