/r/RPGrecordings
A community for sharing videos of TTRPG Campaigns and commentary/podcasts in various different systems. Both in-person and online campaigns welcome.
RPG Recordings is a new Subreddit where people can post their sessions of recorded tabletop RPG games. Session transcripts are also welcome, or just posts about what's going on in your campaign.
/r/RPGrecordings
What is the best way you have experience a GM/DM handle a "lore dump" in a TTRPG?
Check our new Rolemaster Actual Play episode: (E120) Ain’t no place for a Hero “The calm before the Storm”
https://youtu.be/IJpIE5yHlz8?si=yAgJrFBaMpiSOjQS&t=1
May the dice roll in your favor!
"The Shadow of Death” The party search ancient ruins in the midst of the forest. Does something hunt them once more?
https://www.youtube.com/live/T-CjJMGDjTA?si=3_AG0vDCjRQdA5n-
Hello! We're Dieing Five, a Pathfinder Second Edition actual play with a focus on telling a good story, and having a good time telling it. We just released the 25th episode of our 3rd season. It sees the party coming to blows with a cult. Cause, you know, cults are bad.
If you're a first time listener, we have season recap episodes for the previous two seasons to get ya up to speed. Or if you'd rather start from the beginning we've got an episode 0 that acts as a basic introduction to the setting and system.
We've also got:
Website - Spotify - Apple Podcasts - Youtube - Podcast Addict
PS. Happy Wednesday!
What price is the AV Club willing to pay for extracting the Iron Circlet of Ghanor from its well-hidden and well-guarded resting place? The party brings their battle prowess to the fore in an attempt to claim the lost symbol of imperial authority!
Find both the video and audio podcast versions of this episode -- plus a whole lot more --on 3d6 Down the Line!
What is the biggest "I didn't see that coming!" moment you have experienced mid combat in a TTRPG?
To see one such moment check our new Rolemaster Actual Play episode: (E143) Twilight of the Old Order “The dice rolled in our favour”
Key moments in the Episode:
https://youtu.be/bsLXlNrfZ2E?si=zOul-YbQ8HhkiUoN&t=1
May the dice roll in your favor!
#rolemaster #twilightoftheoldorder #rolemasteractualplay
Hello everyone I am a veteran TTRPG game designer looking to start a TTRPG podcast a lot of the podcasts I've been listening to about tabletop games really only focus all around like self-contained adventures and really don't talk about design news what other aspects of the hobby which I think are important
to be covered a lot of it is just boring sketches which I have nothing against personally it's just something I'm not that interested in I really wanna start a podcast that talks a lot more about the fundamental ideas of game design as well as news and other such topics
the podcast would go for about two to three hours every single week and would be done live
about an hour hour and a half of TTRPG news and new systems people should check out
an hour of advice about game design how to format things setting ideas
30 minutes of gm advice
and weekly concepts for power gaming and how to write good solid PC's
I also wanna do episodes talking about the history of moral panics about TTRPG especially in the 90s because I think that's an interesting topic to cover but that would be more standalone episodes
what I'm looking for in a Co host someone
who has a background in TTRPG's
decent microphone webcam is optional
what skills do you bring to the table
for examples video editing art design communication skills codeine and other such things
as well as a flexible schedule feel free to DM me if interested
What have been the most intense repercussions for characters who have "murder hobo-ed"/killed innocents in a TTRPG you have seen?
Check out our new Rolemaster Actual play episode; (E120a: Side Quest) Ain’t no place for a Hero “Murder in the alleys”
https://youtu.be/rUMGIQD35xE?si=kOFbdv3Ezr3tGasP
#rolemaster #twilightoftheoldorder #rolemasteractualplay
“Sunburned” Marcus, suspicious of the coterie's intentions, displays disturbing abilities.
https://www.youtube.com/live/UIms-4I3ulc?si=fMgQcO_kUo8WzgNu
Hello! We're Dieing Five, a PF2e actual play with a focus on telling a good story, and having a good time telling it. We just released the 24th episode of our 3rd season. It sees the party infiltrating a cult. Followed by a biiiiiiiiiiig boom.
If you're a first time listener, we have season recap episodes for the previous two seasons to get ya up to speed. Or if you'd rather start from the beginning we've got an episode 0 that acts as a basic introduction to the setting and system.
We've also got:
Website - Spotify - Apple Podcasts - Youtube - Podcast Addict
PS. Happy Wednesday!
The necromancer and the future Ptoh-Ristus visit the fungal hunting grounds of the famed Long Range Cavern Patrol, and then turn their wiles on shortcutting straight to the Iron Circlet of Ghanor!
Find both the video and audio podcast versions of this episode -- plus a whole lot more --on 3d6 Down the Line!
"Once Upon a Time in the Wasteland: Part Two" What danger and rewards will be found in the open vault?
https://www.youtube.com/live/T-pG-cudd5o?si=3f26uMH4wRNGVwY1
“Life of the Party” The Thin Blood alchemy ring has been tracked to an enigmatic man named Marcus.
https://www.youtube.com/live/zQyP7RyXBd0?si=YE95W2H225SumI--
"Street Survivors" A lone wolf in Seattle seeks help to find missing children.
SPOILERS ABOUND for Episode 76 of the Halls of Arden Vul! Watch or listen to the full episode before clicking the links below!
Join the boyz as we wind down for a few minutes immediately after the session ended!
In relation to the events of the session, we chat about creepy witches, crises of faith, and pantheism in fantasy worlds!
Find both the video and audio podcast versions of this episode -- plus a whole lot more --on 3d6 Down the Line!
What are the best 1st or last words from a character in a TTPRPG game that you will always remember & why so?
Please check out our new Rolemaster Actual play episode; (E119) Ain’t no place for a Hero “Not today, Hades”
https://youtu.be/mXyYasFQ8lI?si=ZC0PykQI-OJDhD1L
#rolemaster #twilightoftheoldorder #rolemasteractualplay
We're back! "Flies In a Web” Our heroes have stumbled into a trap set by their mysterious stalker.
https://www.youtube.com/live/G_hmRUWcvPs?si=sNIMDoj7Tv1JokcF
Hello! We're Dieing Five, a Pathfinder 2nd Edition actual play with a focus on telling a good story, and having a good time telling it. We just released the 23rd episode of our 3rd season. It sees the party running into a cult. Because, as we all know, every long running TTRPG campaign must eventually involve the party getting mixed up with a cult.
If you're a first time listener, we have season recap episodes for the previous two seasons to get ya up to speed. Or if you'd rather start from the beginning we've got an episode 0 that acts as a basic introduction to the setting and system.
We've also got:
Website - Spotify - Apple Podcasts - Youtube - Podcast Addict
PS. Happy Wednesday!
Avaricios has a very real and very immediate crisis of faith, while the rest of the AV Club is intent on hammering out the treaty between the beastmen and goblins. It's time to finally meet "Mother"!
Find both the video and audio podcast versions of this episode -- plus a whole lot more --on 3d6 Down the Line!
We are Firebreathing Kittens, a podcast that records ourselves playing a different tabletop roleplaying game (TTRPG) every week. This week we have a free actual play podcast of When Sky And Sea Were Not Named. This two hour long recording, called “Tales Of The Wind”, demonstrates players and a Game Master actually playing so you can listen to what it’s like and maybe try it yourself.
About When Sky And Sea Were Not Named:
In the creator’s own words, quote, "When Sky and Sea Were Not Named is tabletop RPG about heroes who protect a realm of floating islands from the forces of chaos and death. It takes place on a far-future science-fantasy version of the planet Jupiter—called the Skysea by its denizens. The game features original mechanics and a setting inspired by the mythology of the ancient Canaanites, later known as Phoenicians—the fine folks who invented the alphabet. It's got:
The game includes, all for free:
There's also a mobile-friendly, searchable website with all the rules and hero options: https://www.whenskyandsea.com If you're curious about the game, want to meet other players, or have any feedback, visit the WSSWNN Discord server—I'd be honored to hear from you!" End quote.
Link: https://purplepeoplegames.itch.io/when-sky-and-sea-were-not-named
Oneshot recorded game session, Tales Of The Wind:
Floating jungle islands are rare so when they show up somebody has to explore them. And who better than Qigiq, Ivy Green, and Colette three of the Firebreathing Kittens? Come listen as they find wind monsters, become influencers amongst lizard people, and find something quite unexpected at the center of this mysterious island! Tales of the Wind is an actual play podcast of When Sky and Sea Were Not Named.
About us, Firebreathing Kittens podcast:
Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.
If you’d like to play with us, please visit FirebreathingKittensPodcast dot com and read the new members tab.
If you’d like us to play a completed tabletop roleplaying game you designed, please email us at FirebreathingKittensPodcast at gmail dot com. We reply to all emails within three days, so if we haven’t replied, then we haven’t seen your email, send it again.
Our reviews of When Sky And Sea Were Not Named after playing it:
Review 1:
“The system could use more details to build a character and level up characters, but the world is very cool and unique. The creatures and locations were fun! The mechanics don't lend much to skills outside of combat, however.”
Review 2:
“The system is somewhat too crunchy for my taste but the abilities are pretty neat and the website does make things easier to reference. However that can be a problem with some groups. However, like many rpgs, most of the ability focus on combat and can require the player some clever work arounds for non combat situations. The levelling up mechanics make sense but require a few read throughs and are poorly worded. Probably would be a good idea to either reword them or tweak them to be less confusing.”
Review 3:
“It’s a super interesting setting and deserving of the obvious love that the designers have put into the game. My two cents are with a bare amount of experience in the game, picking it up and drafting a character for a one shot type of adventure so take this with appropriate salt. First, the web site with the hyperlinking and guided mode, is much more user friendly than the pdf. I would consider trying to get a pdf to emulate the functionality of the website. This is minor but everyone agreed the website was much better than the 'book.' Second, when expending experience the notations for the prerequisite was equated to a puzzle game. There is probably a much simpler way to present that concept. I do think your recovery needs to be outlined better. Under rest it talks about recovering Spirit and Stamina, and it talks about life, but makes no mention of Guard and awareness, and it took a bit to find the option for that. Considering it comes back on skipped actions it could be assumed the one hour rest would recover those. We did notice that while the PCs had a scaling system, that the monsters didn’t really have that. And a PC who played like once a week for 6 months based on the scaling given, would be pretty high above even the most dangerous monster. So some thought to that later game scaling could be good to advise on, or perhaps expand upon.”
Plot Summary of Tales Of The Wind:
Ivy, Colette, and Qigiq were sought out by Dr. Harrison Jones, an archaeologist for the Niqamui Natural History Museum to go on a quest. A floating island, shrouded in mist, was passing by Niqamui for the first time in over 1,000 years and he was hoping they could investigate the island and bring him back any artifacts or biological samples they could collect. The island was called “Cloud Forest Island.”
Using an automated air balloon, the adventurers flew up to the floating island and scouted out a landing site. They landed safely in a clearing, surrounded by mist and the sounds of a vast forest filled with bird song and unknown animals.
Colette went off to investigate around them, turning invisible. She came face to face with a creature she had never seen before, quite literally since it was made out of wind. Deciding it wasn’t safe to face it alone, she returned to the ship.
The team decided to hike up to the top of the highest peak to get a better lay of the land and began following a faint path through the forest.
They came across a river, too wide to safely cross, so they followed it upriver to a narrower point. This narrower point sported an old makeshift bridge guarded by three odd creatures. Qigiq identified these three fish people as Kulu, a violent species. Ivy stepped out and charmed them into being her friends (going a little overboard and accidentally creating fanfish). They start to attack Qigiq and Colette when they emerge from the mist, but Qigiq convinces them in their native tongue that they’re a part of Ivy’s entourage.
The Kulu lead the group to a path towards the mountain. After more of a walk, the Kulu stop and sense danger. Ivy tries to convince them to go back to safety, but they refuse to leave her. The group faces down two Elu, octopus-like creatures covered in mismatched armor, but with no heads. Qigiq deftly dispatches one of the Elu in a dazzling arrow attack. Colette battles with the other Elu, neither quite coming out on top, but still impressive. Eventually, Qigiq steps in and finishes the job.
Ivy collected pretty flowers while Qigiq and Colette picked up actually valuable pieces of armor to bring back to Dr. Jones. Suddenly, one of the Kulu’s tongues starts talking to them. It turns out to be a parasite called an Isopu that have a symbiotic relationship with the Kulu. This one’s name is Sovi. Sovi warns the Kittens that they won’t be able to avoid any more fights. The people who live on the mountain are deadly and come down to kill the creatures in the forests regularly.
Fearing for their safety, Ivy convinces the Kulu, along with Sovi, to return to the airship to wait for the Kittens.
They decided to continue to investigate the mountain, convinced that it would hold more valuable artifacts. After rest and a struggle up the mountain, they reach an ancient walled city built into the side of the face of the mountain.
Guards are alerted to their presence and are immediately on alert. They appeared to be ancestors of elves and spoke a form of Elvish. Qigiq, the only speaker of Elvish, decided to communicate and translate somewhat faithfully. He assures the guards that they are just explorers looking around the island and mean no harm.
The guards exchange names with the group. They are led by Istaphil Iwarden, who explains they are in the city of Colovana. It is tradition to trade compliments upon meeting. Istaphil leads the Kittens to meet the scribes, a group of elders who record the city's history and the Cloud Forest island.
The voice of the scribes is named Arlel. He asks to record their history and language. When Colette agrees in common, the scribes cast a spell and can magically speak common. The Kittens introduce themselves. The city of Colovana is a refuge for the elves from the elvish wars on the surface from long ago. They fled but found themselves trapped by the creature of the forest, never leaving except to defend themselves.
Ivy asks if they’ll ever want to come back to the surface since the elves are no longer at war. Arlel says they might someday and that they would seek out the Kittens if they did.
When asked for artifacts, the scribes agreed to trade for items from the surface. Colette trades her cloak for a tapestry.
Istaphil escorts them back to their airship, assuring Ivy that he would not attack the Kulu.
Ivy decides to adopt the Kulu and Colette names them Bippity, Boppity, and Boo. Sovi is forced to tag along. The Kittens return to the Niqamui Natural History Museum and give Dr. Jones all of the artifacts. He thanks them for an amazing find and the Kittens are rewarded for their efforts, which is good since Ivy and Colette now have three extra mouths to feed.
"Once Upon a Time in the Wasteland" Four misfits meet in wasteland and investigate screams coming from within an open vault.
“Fieldwork” Ephrem and Yvaine seek out the Tremere for occult advice while Delilah and Whisper each work within in their respective clans.
SPOILERS ABOUND for Episode 75 of the Halls of Arden Vul! Watch or listen to the full episode before clicking the links below!
Join the boyz as we wind down for a few minutes immediately after the session ended!
In relation to the events of the session, we chat about the utility of rugs, metagaming XP gain, disdain for the lowly copper piece, and how to invest huge amounts of wealth!
Find both the video and audio podcast versions of this episode -- plus a whole lot more --on 3d6 Down the Line!