/r/RPGrecordings

Photograph via snooOG

A community for sharing videos of TTRPG Campaigns and commentary/podcasts in various different systems. Both in-person and online campaigns welcome.

RPG Recordings is a new Subreddit where people can post their sessions of recorded tabletop RPG games. Session transcripts are also welcome, or just posts about what's going on in your campaign.

/r/RPGrecordings

24,705 Subscribers

12

The Second Map I've Made for the Campaign/Stream! The Central Realms - Featuring A Massive Tree!

0 Comments
2024/04/10
06:31 UTC

3

Tales of the Forsaken | S2 EP 6 - A Friend Who Remembers

A moment centuries in the making, as Verboden is brought into the capital city and home of the dragons that have been in hiding. Hestian proposes a test for The Mighty One while Verboden finds hope woven into his past.

Looking to dig deeper? Join our discord:

https://discord.gg/U2qnFX3ddw

0 Comments
2024/04/09
23:23 UTC

1

3d6 Down the Line Episode 64 of the Halls of Arden Vul! The Return of Gerrilad the Grey!

The AC Club stealthily returns to the Well of Light, with hopes of befriending a giant four-armed ape and perhaps ambushing the mad druid Gerrilad.

But, you know what they say about the best laid plans...

Find both the video and audio podcast versions of this episode -- plus a whole lot more --on 3d6 Down the Line!

https://preview.redd.it/9iruspbczftc1.png?width=1280&format=png&auto=webp&s=93f6ff7a22a855bea4216024a117308bfa7b0dfb

0 Comments
2024/04/09
11:48 UTC

1

Dragonbane | The Heart of Ardana TTRPG Actual Play | Episode 1

"Episode 1" Our brave adventurers set off in search of the Heart of Ardana, a long-lost magical tome.

https://www.youtube.com/live/IhgyYBaWwX4?si=EW-DUMENKQZAEXCO

0 Comments
2024/04/06
01:48 UTC

1

3d6 DTL Delve Detox 63! Post-session thoughts and meanderings!

SPOILERS ABOUND for Episode 63 of the Halls of Arden Vul! Watch or listen to the full episode before clicking the links below!

Join the boyz as we wind down for a few minutes immediately after the session ended!

In relation to the events of the session, we chat about utilizing a captive beastman, the Long Range Cavern Patrol, lizardman sightings, the plan for Plungertown, and teleporter locations!

Find both the video and audio podcast versions of this episode -- plus a whole lot more --on 3d6 Down the Line!

https://preview.redd.it/6riiaengvosc1.png?width=1280&format=png&auto=webp&s=b3794977d55d080a09076c8759182214f18fa8ea

0 Comments
2024/04/05
16:38 UTC

3

Archeterica - The Good Mayor [Napoleonic X-Files-esque government conspiracy]

0 Comments
2024/04/05
16:04 UTC

1

Werewolf the Apocalypse | W20 Actual Play | Controlled Burn | S2 E6

"Roots Bloody Roots" Season Finale. The dangerous stormy night gives way to further revelations.

https://www.youtube.com/live/rJSzILOXtBM?si=G-zXvLRDaVv4Q2uI

0 Comments
2024/04/05
02:01 UTC

1

Rolemaster Actual Play: Twilight (E133) & Hero (E110) “Landaina Arrival; Entry to the Green Fester”

How do you spice up ocean going travel, or travel in general, in your TTRPG?

Our new Rolemaster Actual Play episode is out now, for your viewing pleasure: Twilight (E133) & Hero (E110) “Landaina Arrival; Entry to the Green Fester”

https://youtu.be/uMtQ_-x2u0s?si=BUVhXuk2Jp9Ci53T

May the dice roll in your favor!

#rolemaster #twilightoftheoldorder #rolemasteractualplay

https://preview.redd.it/o6ava5pcvesc1.png?width=800&format=png&auto=webp&s=7b7a3f66f8dcae1162714c0fc528c848509cc042

https://preview.redd.it/wqxq16pcvesc1.png?width=1915&format=png&auto=webp&s=c2d625b952b2bafdccb98865c3e023784abdde42

0 Comments
2024/04/04
07:02 UTC

1

Playtest and review of the ttrpg Ludus: Nightmares Into Reality

We are Firebreathing Kittens, a podcast that records ourselves playing a different tabletop roleplaying game (TTRPG) every week. This week we have a free actual play podcast of Ludus: Nightmares Into Reality for you. This two hour long recording, called “Dreamscape Divers”, demonstrates three players and a Game Master actually playing so you can listen to what it’s like and maybe try it yourself.

About Ludus: Nightmares Into Reality:

In its own words, “This is the cursed die code that I was blessed with years ago. It is the most convoluted tabletop role playing game resolution mechanic I have ever borne witness to. I did not conceive of the original, but nevertheless it haunts me. I will make it work. I must. Despite the name, Ludus is not a game. It is a challenge. Summon to your side only companions who appreciate complexity, a sheet of paper, a writing utensil, and several dice of different sizes. You and the other participants will take on the roles of mad scientists creating a nightmare to inflict on the world, no GM required. Ludus is the nightmare that I am inflicting on you.”

Link: https://preview.drivethrurpg.com/en/product/397843/ludus-nightmares-into-reality

Oneshot recorded game session, Dreamscape Divers:

Bo, Marty, and Sadie use the Ludus: Nightmares Into Reality system to dive through layers of dreamscapes and rescue someone from Bo's forgotten past.

About us, Firebreathing Kittens podcast:

Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.

If you’d like to play with us, please visit FirebreathingKittensPodcast dot com and read the new members tab.

If you’d like us to play a completed tabletop roleplaying game you designed, please email us at FirebreathingKittensPodcast at gmail dot com. We reply to all emails within three days, so if we haven’t replied, then we haven’t seen your email, send it again.

Our reviews of Ludus: Nightmares Into Reality after playing it:

Review 1: “Ludus: Nightmares into Reality is an improvisational system that uses a formula as the core mechanic. Players perform an extended yes-and exercise and take turns twisting a dream to turn it into a nightmare. The total number of twists determines the majority of the mechanic used to resolve the dream and decide if it remains a dream or turns into a nightmare that then enters reality. The improvisational part of the game was a lot of fun and once you got your imagination going, things could get really interesting; however, the mechanic caused the flow of gameplay to come to a stand-still. We had to pause for more than 30 seconds to determine all of the variables in the formula and resolve it, which made it difficult to jump back into the improvisational part of the game. As is, the game is well-suited for short sessions or as a party-game, but if multiple uses of the mechanic is intended as part of the design, I'd encourage the creator to find ways to make the mechanic more easily understood, using either more examples or working on the design of the mechanic to reach the desired gameplay flow.”

Review 2: “Ludus: Nightmares Into Reality is a really fun system that allows for a TON of flexibility, improv, and a basis for a single session or a further campaign, built collaboratively by the players. This is great for new GMs who have an improv background but may not be used to managing a ton of mechanics since it is so rules-lite. However, for the opposite kind of GM, this may be tough to run because it's *all* improv. One thing that I'd like more of is an actual example of how to set up the dice code. It can be quite confusing, especially because the rules themselves are a little nebulous (e.g. does everyone roll twist dice or just oner player?)”

Review 3: “very free for, flowing and easy to play. tons of room to improv. the math bogs things down and seems unnecessary”

Review 4: “Ludus: Nightmares Into Reality is a six page rulebook. There aren't combat mechanics or character creation specifications but instead, in that space, there is a description of a math equation. I think the creator was really clever to add extra math into their nightmare themed ttrpg. By adding a formula for the players to interpret, they tapped into all the past experiences of everybody who had a rough time in algebra class. So, that's clever on a meta level. From the level of a gameplayer, I personally would have wanted to see more examples of how to use the formula. There was one example in the rulebook, and that made the system playable, but it was still very open to interpretation and a few more examples would have made it much easier to interpret. But perhaps that uncertainty in interpretation was part of the creator's goal, as it helped increase the feeling of unease and uncertainty in the players. I can't be sure.”

Plot Summary of Dreamscape Divers:

!Bo, Marty, and Sadie begin this adventure in the Firebreathing Kittens guild hall, but they soon realize something strange about the hall. Nulisag has lots of job board flyers but they all say "WAKE UP". They realize they can influence the world around them and twists it into a terrifying dream sequence featuring the Nebraska university Cornhusker mascot from our world. !<

! A new dream starts on the heels of the bad dream, where they are Nebraska University fans cheering on their team at a college football game of the Cornhuskers against the LSU Tigers. They don't quite remember that they're in a dream, but after some time, Marty becomes more aware and conjures a surfing dream. The three appear on surfboards in the ocean and Camille appears to give them a lift towards the maverick wave that they need to ride. Sadie freezes up out of fear and Marty begins twisting the dream in a positive direction with Bo adding to it. While they twist the dream, Camille tells Bo that she's in Jishoap being held at the Anaril Evanara Institute for Extradimensional Phenomena by someone named Paolo. She begs him to rescue her. The three eventually dream up a cotton candy maverick wave that they ride on a jet-propelled whale shark that ends up being boarded by a flying 17th century galleon captained by the captain from the movie Stardust. The dream manifests into a true nightmare as a cotton candy kraken tentacle rears up from the wave and crashes into the ship, catching fire and launching globs of sticky, melting sugar that lands on the three Kittens. !<

! They suddenly appear at a spring garden party at Sadie's home. Her mother, father, and apparent sister are mingling and socializing. The appearance of a supposed sister, the expectation to socialize, and the discovery that her "sister" is engaged to Hudson compound the fear from the past dreams and cause her to dissociate. Bo rescues her and the three try to find a solution to this dream. Marty slaps Bo into lucidity and Bo conjures a portal to the Firebreathing Kittens hall and to his dorm room, but decides that he wants to save Camille and opens up a portal to Jishoap, instead. They enter into a dark, endless corridor that is dimly lit. Marty tries to open up the ceiling but it reveals a completely white room. Then he wills a door into the wall and they walk through it into a people-less Jishoap. They start to twist the dream and up creating a nightmare that includes . Sadie and Bo momentarily faint during the ordeal. !<

! They wake up with a shock in the Firebreathing Kittens guild hall, but they aren't convinced that they're fully awake. Bo finds an ad on the job board advertising the opportunity to participate in studies at the Anaril Evanara Institute for Extradimensional Phenomena. Marty discovers that there's an alternate message on the flyer that tells them that there's one more dream before they can let them go. They travel to Jishoap - not quite remembering how they got there - and find the Institute. They appear in a waiting room and speak to the receptionist, Paolo. Bo threatens him and demands to see Camille. She appears in the waiting room and calmly but cryptically speaks with Bo. He tries to tell her he's there to save her but she says that he's not really there and that he needs to wake up so he can save her. She conjures a fissure between them and Bo falls in, too terrified to do anything. !<

! Bo, Marty, and Sadie wake up in their respective beds, well and truly awake. Marty's hammock is slightly singed from a stressful dream; Bo is confused; and Sadie is a stranger in her own bedroom. !<

0 Comments
2024/04/04
02:25 UTC

1

Quark Issue #5 | Laser Vision Comics | Prowlers and Paragons Ultimate Edition | Actual Play TTRPG

"One of Us" Quark gains information about the guards who were injured on the day of his accident. They are in fact still alive and being treated at a secret location.

https://youtube.com/live/_33yVg4gqq8

0 Comments
2024/04/04
01:52 UTC

1

3d6 Down the Line Episode 63 of the Halls of Arden Vul! A Changing of the Guard!

Sir Sorrow has counseled the goblins for quite some time, but now relinquishes that role to the AV Club. The knight has her own advice for the party, and this results in a serious discussion about next steps, now that their base is secure.

Find both the video and audio podcast versions of this episode -- plus a whole lot more --on 3d6 Down the Line!

https://preview.redd.it/neae6c4oz1sc1.png?width=1280&format=png&auto=webp&s=0fe78734f7ba8e58c4ea5de41a630b479a73d3a7

0 Comments
2024/04/02
11:41 UTC

1

Rolemaster Actual Play: Twilight (E132) & Hero (E109) “Carry on Karios?"

How often do characters in your TTRPGs come back from the dead? Should dead characters stay dead in your opinion & why?

Brand-new episode out today of our Rolemaster Actual Play: Twilight (E132) & Hero (E109) “Carry on Karios?"

May the dice roll in your favor!

https://youtu.be/JHg3Qow43EE?si=VcmNNYxmGsA6gEIh&t=3

#rolemaster #twilightoftheoldorder #rolemasteractualplay

https://preview.redd.it/8hwc73gjvqrc1.jpg?width=1346&format=pjpg&auto=webp&s=534e72ee9e4620bcca7bc403a3b1fc636ff1bf0b

https://preview.redd.it/ftgax3gjvqrc1.jpg?width=1914&format=pjpg&auto=webp&s=9aaf97a411e516b204dc759c17480ede20f06be4

0 Comments
2024/03/31
22:19 UTC

2

Speaking of Sundara: The Future of "Sundara: Dawn of a New Age" as a Setting

0 Comments
2024/03/30
19:49 UTC

1

Episode 62 Somewhere Far Beyond

1 Comment
2024/03/29
03:05 UTC

1

Werewolf the Apocalypse | W20 Actual Play | Controlled Burn | S2 E5

"Cabin Fever" Two anxious werewolf packs are trapped in a small cabin during the storm of the century. What could go wrong?

https://youtube.com/live/xPVAkZerDBY

0 Comments
2024/03/29
02:03 UTC

1

Polymer Issue #2 | Laser Vision Comics | Prowlers and Paragons Ultimate Edition | Actual Play TTRPG

"The Rubber Meets the Road!" Polymer and Checkmate investigate two mysterious orbs.

https://www.youtube.com/live/etrKjAY0bpQ?si=A2Zorhxm0HmhLTO8

0 Comments
2024/03/28
01:23 UTC

1

Rolemaster Actual Play: Twilight (E131) & Hero (E108) “Oar-some Beacon Extraction"

About what percentage of the quests/missions in your TTRPGs result in failure & why do missions fail? Too hard, poor planning, bad luck?

Check out our brand-new episode; Rolemaster Actual Play: Twilight (E131) & Hero (E108) "Oar-some Beacon Extraction"

May the dice roll in your favor!

https://youtu.be/L198BFYEqDI?si=L63VtM9vx4IWkDyd

#rolemaster #twilightoftheoldorder #rolemasteractualplay

https://preview.redd.it/ifpkf0ozfxqc1.jpg?width=1916&format=pjpg&auto=webp&s=82b486199aa0c94d77413a385932ac8c646c8023

https://preview.redd.it/akhdo0ozfxqc1.jpg?width=970&format=pjpg&auto=webp&s=fc4e1e7b68093ef97a08045d1c4ce975336920cd

0 Comments
2024/03/27
19:20 UTC

1

Playtest and review of the ttrpg Salvage Union

We are Firebreathing Kittens, a podcast that records ourselves playing a different tabletop roleplaying game (TTRPG) every week. This week we have two free actual play podcasts of Salvage Union for you. The two adventuring parties quested through the same prompts, without knowing what the other group did. The first group’s oneshot adventure is called “Electric Boogaloo”, and the second is “We Carry Stuff And Get Paid”.

About Salvage Union:

In its own words, “Salvage Union is a post-apocalyptic mech tabletop roleplaying game with easy to learn mechanics. You play as salvager mech pilots who scour the wasteland for salvage in scrap built mechs.”

Link: https://leyline.press/collections/salvage-union

Oneshot recorded game sessions:

Electric Boogaloo: Join Crud and Demyan as they mount their mechs and search for artifacts and treasure. Our adventures arrive in Havas Sands after a recent earthquake uncovers a ravine. Can these two with Zahra get to the artifacts before other teams do? Listen to find out!

We Carry Stuff And Get Paid: Nugh, Ozob, and Colette are hired to use their salvage mechs to brave rock slides, biotitans, and magic scepters to bring back valuable relics and valuable loot on behalf of their employer.

About us, Firebreathing Kittens podcast:

Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.

If you’d like to play with us, please visit FirebreathingKittensPodcast dot com and read the new members tab.

If you’d like us to play a completed tabletop roleplaying game you designed, please email us at FirebreathingKittensPodcast at gmail dot com. We reply to all emails within three days, so if we haven’t replied, then we haven’t seen your email, send it again.

Our reviews of Salvage Union after playing it:

Review 1: “Salvage Union is a very fun mecha TTRPG system that is fairly easy to learn once you get started. The most intimidating part is really the enormous variety of mechs and abilities. However, once you get started, it can be surprisingly intuitive and easy to get addicted to. 10/10 would play again”

Review 2: “Salvage Union was a ton of fun with rules that come off as crunchy but really it's mostly a lot of stuff about making and upgrading your mech. The system itself is pretty easy, roll a 20 and look on a chart based on what you're doing to see the results. The Heat/Push mechanic is also fun. Overall if you're not into mecha this is still a fun system and if you are then it's even better.”

Review 3: “The short form of this rules review is that Salvage Union could use a few tweaks to make it more fun, mainly to do with increasing the power level or assuming a certain number of default systems exist on the mechs.

At starting level, Salvage Union is tricky and underpowered-- there are a number of base things required for a functional mech that take up slots and are kind of like a tax on mech-building. The GM hand-waved several modules for us because it didn't make a lot of sense for us not to have them (like exterior lights, or some way to be heard outside of the comms system).

I am generally not a fan of games that get really fiddly with inventory systems and "builds," because I think it rewards players for gaming the system apart from role-playing. However, I also recognize that those kinds of systems are fun for other people, and I did enjoy putting my mech together. I made a very basic Tech Level 1 mech with no weapons that could walk and had a rigging arm, which I don't think I ever actually used. I spent a decent amount of my build on things related to observation and comfort and safety, like the escape hatch that malfunctioned the second I tried to use it.

All the stats in Salvage Union are basically capacity slots-- how much damage can you take, how many modules can you have, how much energy can you spend. The modules and systems are what I call "permission to break the rules" abilities. The base rule is that a mech is a motionless hunk of metal that can't do anything, and all the systems and modules work towards giving you permission to use the mech to do things. Want to tear through a wall and retrieve scrap? Your salvage chainsaw arm gives you that ability-- and if you do not have a chainsaw arm, you don't have that ability. That's fine, but I do think there are base abilities that should be assumed for all mechs (like locomotion, comms systems, and some way to grasp/hold things.)

That said, the default low-capability of the system didn't bother me too much, once I'd built my mech and was ready to play. However, this game uses a single d20 to determine outcome-- with a punishing push mechanic to give you a single reroll.

D20 mechanics are notoriously swingy. You are as likely to have a 20 as you are to have a 1-- the percentage is simple to math out, at 5% for each side of the d20. In Salvage Union, most of the results scales work out to a 50% success, with a 5% critical success, 25% chance of a partial success, and a 25% chance of failure, with a 5% critical failure. This actually isn't too bad of a spread, all things considered (D&D, for example, assumes something like a 60-70% chance of success, no partial success, with 5% chance of critical success or failure). It's not too low to be fun, given there's actually a 75% chance of some kind of success.

The reroll mechanic involves "pushing" your mech, which generates heat, adding to your Heat track. One of the mechs in our party had something like 14 Heat capacity, because they had a Tech Level 3 mech. Mine, at Level 1, had 3 Heat capacity. Each reroll costs 2 Heat, so I effectively had 1 reroll available in the game. When I used it, I rolled even worse than the first time, which meant taking Heat and having an even worse outcome, which I was pretty much powerless to do anything about. I actually don't mind situations like that, because I think they can be really exciting role-playing opportunities--and it definitely was a key moment in the game for me. But I think if I were the kind of player who saw a 300-page book filled with tons of ways to build a totally awesome mech, and I'd spent a lot of time carefully building a PC that would be super fun to play, I would be disappointed at the table to have it malfunction like that.”

Plot Summary of Electric Boogaloo:

!It turns out that Havas Sands is more than a huge pile of rock and sand. A recent earthquake has uncovered a hidden ravine near mine X0347, full of all kinds of mystery and valuable artifacts. Prospectors flock there, driven by their greed and adventurous spirits. That's the reason Crud and Demyan are taking a train there. Zahra Qiu has hired them to assist her in her quest for loot in these unhospitable lands.!<

!The moment they arrive at the meeting place, Demyan almost regrets ever taking up this job. The heat is too much for him, not even a hefty 4000$ paycheck seems worth it anymore. But it is too late to back out. But when they meet up with Zahra, Demyan forgets about the heat whatsoever - the vehicle Zahra operates is nothing short of an engineering miracle to him. Bastion, while looking like a simple RV on the outside, is way bigger - and full of technological curiosities - from inside. And on the top of that, Firebreathing Kittens get to drive their own mechs! Crud's mech is a fierce fighting machine, wielding a rocket launcher, while Demyan operates an engineering and repair support mech. Inside his mech Demyan finds an old pilot suit with a name tag 'NIMBLE' on it, which sparks his interest, but he decides not to ask any questions yet.!<

!Together with their employer, Firebreathing Kittens make their way down into the ravine. Crud, being the one who can see in the darkness without any spotlight, takes the lead. Soon they encounter a dead bug-looking creature. Zahra decides to collect as much biomaterial as they can since it can be sold for a hefty price. Loaded to the brim, three mechs decide to unload their cargo at the rover. After doing so, the three of them venture forth down a large tunnel. At the end of it they notice some weird sparkles, that grow closer and closer. It turns out, the tunnel was a lair of some sort of a huge electric eel! Mechs' weapons can't even make a dent in its armor, and the electric breath is deadly. Badly beaten, Zahra and the Firebreathing Kittens pull an emergency escape to the rover.!<

!After finishing with the repairs, the team heads back down again. This time they get caught in an earthquake while still crawling down the wall. Crud gets hit with a rolling stone and falls down in the ravine, but lands on some spider net. Demyan was more lucky, managing to use his chainsaw arm to anchor himself to the wall. Shortly after that Crud encounters some ferromagnetic fluid which appears to have some semblance of consciousness. He decides to keep it as a pet. Another puddle crawls into Zahra's mech.!<

!The earthquake has opened another pass, which led into some kind of throne room. Two thrones stood on the one end, the other was used as a treasury of sorts. Demyan and Zahra quickly fill their mechs to the brim and even a little bit more with gold and all kinds of artifacts. Crud has his eyes fixed on the throne. He finds a scepter near it and decides to keep it, despite Zahra warning him of a curse being placed on this scepter.!<

!The group returns to the crawler once again, this time with significantly better loot. Demyan decides that it was a good time they upgraded their mechs, specifically - their firepower. That's why he constructs two AI controlled turrets, armed with 120 mm cannons. They appear to have quite quirky personalities. Demyan's turret is apathetic and gloomy, while Crud has a bloodthirsty one that hates all those meatbags. To test their new weapons and to have revenge, the group returns to the eel tunnel. This time, the beast is slain, but Demyan's mech gets destroyed in process. With the other two mechs badly damaged, the group returns back to the surface.!<

!Before they could do anything, Bastion is ambushed by a robot operated by Duchess Mary of Placentia and Ivan Tarasenko, a friend of Demyan. They manage to disable the rover and prepare to finish the rest, when Demyan has an argument with Vanya. He manages to convince his friend to turn his weapons on that robot since he owed Demyan a favor for stealing the gem from a fair. A quick fight ensues, and the robot is destroyed. Ivan is caught in a blast, but still alive. Demyan carries him to the medbay and Bastion crawls away into the sunset.!<

Plot Summary of We Carry Stuff And Get Paid:

!The three members of the Firebreathing Kittens (Nugh, Ozob, and Colette) have been hired by Zahra Qiu for salvage. Specifically a recent earthquake has uncovered vast amounts of underground by creating a sort of canyon. Offering $4,000, Zahra would like the Firebreathing Kittens to retrieve artifacts from an ancient and buried civilization. She warns them that there are others with the same idea and that there are the fearsome bio-titans that also stalk around in these canyons. The trio is invited to come into Zahara’s Crawler (a massive ‘mother mech’ which despite being the size of a large truck has a massive interior that shouldn’t be able to fit. Regardless, our heroic trio was invited in to don their mech suits and select mechs.!<

!Most notably, Colette selected a catwoman-like suit with the name “Nimble” on it. Zahra removed the tag stating that the previous wearer was her former employee and things did not end well between them. Colette gladly removed the tag for one with her own name on it. All three Firebreathing Kittens selected different mechs: Nugh selected a Hauler Mech, Ozob selected a Brawler Mech, and Colette selected a Scout Mech. Together the trio followed Zahra in her cat like mech to the canyon.!<

!Night and Ozob climbed down the canyon with their mechs while Colette used her hover mech to gently float down. In the initial area they explored they found the corpse of a bio-titan called a Scylla, A huge gray and black spider like monster, it was decided that it could be used for biosalvage that could be used to upgrade the mechs. After gathering the pieces of the mech and finding some higher powered salvage the group returned to the crawler and got some useful upgrades.They eventually found two more caverns: one with red rocks and the other with gray rock.!<

!First exploring the gray cavern, the trio explored and found three strange black puddles. Colette and Nugh brought one of the puddles into their cockpits but Ozob was far too scared to do the same. While Colette and Nugh examined them, the mercurial puddles began to react to the electrical fields and form humanoid figures. It turned out they were intelligent creatures.!<

!With new passengers in Nugh and Colette’s mechs they went to the red cavern.!<

!This time the bio-titan they saw wasn’t a corpse but a living and massive hostile enemy. The bio-titan was an Electrophorous, a gigantic eel-like creature that could attack with electrical arcs and shooting spikes. Combat began with Nugh going forward and grappling with it and slam it with a melee attack. Colette followed up with attacks from her mech’s linked flamethrowers while Ozob attacked with his own melee attacks. The bio-titan did massive damage to Nugh’s mech but luckily his upgraded armor prevented the damage. Zahra added her own attacks with huge swaths from her cat mech’s claws. The Electrophorous delivered massive damage to Nugh but its electrical attacks didn’t do much to Ozob’s mech thanks to its electro-magnetic defenses.!<

!Badly damaged, but victorious, the group salvaged from the defeated Electrophorous and attempted to leave the canyon. However, as they tried to climb out a massive earthquake struck! Thanks to her mech’s hovering capability she was able to avoid crashing but Nugh and Ozob weren’t so lucky! Ozob, despite his cowardly shrieking, was able to save Nugh and the two managed to hold on to the side of the canyon. However, as luck would have it, they discovered a hidden cave in the process.!<

!Joined by Zahra and Colette from the other side they explored the cave and discovered a treasure trove. Along with ancient relics, including a computer not unlike what existed on Earth in the late 90s, there were many gold and other valuable items. Filling their holding bays with loot, Ozob found a particular piece of treasure that he had long sought out: The Scepter of Retskcit! The scepter of the holy goblin god had an unfortunate side effect: It transformed Ozob! After several transformations into small animals, with Nugh’s assistance it transformed Ozob back to a goblin.!<

!Finally, the group left the canyon but with Colette reaching the top first, she spotted two horses being ridden by familiar people: The Duchess Mary and The Duke Edward! Joining them was Vanya Tarasenko, Zahara’s previous employee. After insisting she didn’t know them she also insisted that the group get to Zahara’s crawler ASAP. Getting in before they could catch them, the group receives their thanks from Zahara ending an eventful job.!<

0 Comments
2024/03/27
19:07 UTC

3

Bar Brawls and Mysterious Melodies on Episode 7 of Spirits and Monsters of Old Seattle!

1 Comment
2024/03/27
14:20 UTC

1

Me, Myself and Die! Season 4 has just started!

In this season, Trevor Devall uses the Broken Empires System (still in beta) with the Mythic GME.

This system is a simulationist-light system, where a lot of information are given by the dice like wounds, hit location, partial incapacitation etc, but can be ignored to speed the pace.

In this episode we see some of the travel rules and combat rules, and a glimpse of the magic system.

https://www.youtube.com/watch?v=oKWRN9mhHxg

0 Comments
2024/03/27
07:25 UTC

4

Tales of the Forsaken | S2 E 5 - It Was Meant to Be

The Haven waits just on the other side of The Army of the Gods, but once there Verboden is forced to confront the dragons for the first time.

Looking to dig deeper? Join our discord: https://discord.gg/U2qnFX3ddw

0 Comments
2024/03/26
16:54 UTC

1

[ TTRPG & Actual Plays] The Usual NPCs | Episode - World Primer

Hello folks, just launched a podcast where our players, 5 real life strangers, navigate the treacherous winter winds of Midland with the grace of a three-legged cat. It's called 'The Usual NPCs,' and while they might not have NPR-level production, they've got heart, questionable humor, and dice that betray them at every turn. Episode 1 will premiere next Monday April 1st!

Please listen to the Word Primer at the following links:

Youtube: https://www.youtube.com/watch?v=OGq94pMjvFk

Spotify : https://open.spotify.com/episode/3669cY4DOcsBX8Slx3JnHK?si=c89ee9d502974545

The world primer is just a general overview of the world that our Game Master Tony Brett created for the podcast. It is not explicit.

0 Comments
2024/03/26
01:07 UTC

1

Mork Borg | The Stench of Immortality | TTRPG One-Shot Actual Play

We had a great time with this one-shot. Definitely need to play more of this game.

https://www.youtube.com/live/y86a2R84Mrg?si=suEq8qryAmuvNcES

0 Comments
2024/03/23
19:47 UTC

2

Discussions of Darkness, Episode 4: What Is The World of Darkness (And Where Do I Start)?

0 Comments
2024/03/23
18:45 UTC

2

3d6 DTL Delve Detox 62! Post-session thoughts and meanderings!

SPOILERS ABOUND for Episode 62 of the Halls of Arden Vul! Watch or listen to the full episode before clicking the links below!

Join the boyz as we wind down for a few minutes immediately after the session ended!

In relation to the events of the session, we chat about hard-earned rewards, those same rewards as forward momentum, teleportation opportunities, and new avenues for delving!

Find both the video and audio podcast versions of this episode -- plus a whole lot more --on 3d6 Down the Line!

https://preview.redd.it/0mnie1mxrvpc1.jpg?width=1280&format=pjpg&auto=webp&s=f7ff167b52eed4db1517cc6eead1f13844dea122

0 Comments
2024/03/22
12:39 UTC

1

Werewolf the Apocalypse | W20 Actual Play | Controlled Burn | S2 E4

"Call of the Wyld" Forces of nature threaten to awaken an ancient Gurahl from its slumber. Can the Pathfinders rescue his children before they come to harm?

https://www.youtube.com/live/PcJZ5C12kRk?si=_RWdLATHTgqfRdm8

0 Comments
2024/03/22
02:00 UTC

Back To Top