/r/RPGrecordings

Photograph via snooOG

A community for sharing videos of TTRPG Campaigns and commentary/podcasts in various different systems. Both in-person and online campaigns welcome.

RPG Recordings is a new Subreddit where people can post their sessions of recorded tabletop RPG games. Session transcripts are also welcome, or just posts about what's going on in your campaign.

/r/RPGrecordings

24,713 Subscribers

1

Rolemaster Actual Play: Twilight (E128) & Hero (E105) “Goodness gracious great balls of acid"

What is the largest number combatants you have ever seen in a TTRPG fight?

Lots and lots of people in a pretty desperate fight to survive in our brand new episode! Rolemaster Actual Play: Twilight (E128) & Hero (E105) “Goodness gracious great balls of acid"

Check it out & may the dice roll in your favor!

https://youtu.be/SZc19A5olEM?si=pu7NnXf236iu49_j

https://preview.redd.it/wy0ym57v4knc1.jpg?width=694&format=pjpg&auto=webp&s=2c37b2d27093906092ff1aca40b11c157caf3a32

https://preview.redd.it/vsw7g67v4knc1.jpg?width=1918&format=pjpg&auto=webp&s=5f9337f64b23d45714bbe7eee7db2b2e300d43ce

0 Comments
2024/03/10
19:23 UTC

2

"Saints Among The Stars," A Single Knight of The Void Takes on Multiple Boarding Parties of Star Breaker Space Pirates

0 Comments
2024/03/09
18:02 UTC

1

3d6 DTL Delve Detox 60! Post-session thoughts and meanderings!

SPOILERS ABOUND for Episode 60 of the Halls of Arden Vul! Watch or listen to the full episode before clicking the links below!

Join the boyz as we wind down for a few minutes immediately after the session ended!

In relation to the events of the session, we chat about the end of Delve 3, being so smart it feels like cheating, wondering about paths not taken, internal roleplaying, and party composition for Delve 4!

Find both the video and audio podcast versions of this episode -- plus a whole lot more --on 3d6 Down the Line!

https://preview.redd.it/fdz62ridv3nc1.png?width=1280&format=png&auto=webp&s=3f4fb95bd732099d0250b11224898df732884b7f

0 Comments
2024/03/08
12:40 UTC

1

Werewolf the Apocalypse | W20 Actual Play | Controlled Burn | S2 E2

"Something In the Way" An unknown Garou pack stand at the edge of the bawn, challenging the caern's defenders.

https://www.youtube.com/live/Dxh9tVzEn3g?si=VWTG2Ek3EXgC4EsQ

0 Comments
2024/03/08
02:59 UTC

1

Rolemaster Actual Play: Twilight (E127) & Hero (E104) “Helmets save lives"

How often does a piece of character's gear save a life in your RPG games? 

Wanna see a close shave in a fight when someone takes an axe to the head? Have a look at our brand new episode 

Rolemaster Actual Play: Twilight (E127) & Hero (E104) “Helmets save lives"

Happy Gaming! 

https://youtu.be/dlhZxjpeWuo

#rolemaster #twilightoftheoldorder #rolemasteractualplay

https://preview.redd.it/krqfzxsfnsmc1.png?width=1912&format=png&auto=webp&s=afd76ae64f6b7b17f4490e41fe5934d75c9e2413

https://preview.redd.it/xg3ctxsfnsmc1.jpg?width=588&format=pjpg&auto=webp&s=41a9d7e580acdf29212dda0f5c44bf874a74f360

0 Comments
2024/03/06
22:58 UTC

1

Review and playtest of the ttrpg Horrible Henchmen

Free, two pages long. In its own words, Horrible Henchmen is, quote, “Horrible Henchmen is a standalone scenario for the Tricube Tales system and is usable as a micro-setting, but it is also a fully self-contained one-page RPG in its own right. You can print it on a single sheet of paper: The first page includes everything you need to play, while an optional second page expands the adventure generator with examples and twists.”.

Link: https://preview.drivethrurpg.com/en/product/367588/Horrible-Henchmen-Tricube-Tales-OnePage-RPG

Oneshot recorded game session:

Ferris Whee is an actual play podcast of Horrible Henchmen. Join Demyan, Bill and Sadie as they cause ruckus at Atrious Magical Academy job fair! Who hired them? Why do they do it? Who cares when you're having fun!

About us, Firebreathing Kittens podcast:

Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.

If you’d like to play with us, please visit FirebreathingKittensPodcast dot com and read the new members tab.

If you’d like us to play a completed tabletop roleplaying game you designed, please email us at FirebreathingKittensPodcast at gmail dot com. We reply to all emails within three days, so if we haven’t replied, then we haven’t seen your email, send it again.

Our reviews of Horrible Henchmen after playing 'Ferris Whee'::

“I ran another version of this same game with a different theme and prepared a game with the mechanics in mind. The result was a game that worked, but a better structure needs to be set. If you follow the prompts provided by the game, it should work out fine. However, I found it difficult to provide an original, cohesive story that uses all the mechanics. This is a great game to play if you're in the mood for a campy evil aligned oneshot game where you play as spooky minions.”

“Horrible Henchmen is a one page game where you play as the henchman of a villain. You roll two dice usually, sometimes three if what you're trying to do matches your trait, and sometimes only one dice if a character with your concept wouldn't be very good at that attempt. If you fail a roll, you can spend one of your three karma and use your perk to reduce the roll's difficulty. Your three resolve are similar to hit points, and if you're running low you can increase the difficulty of your roll by one before rolling, narrating how your quirk hindered you to recover one resolve if you still succeed, and one karma if you don't. Trait adds a dice if you roleplay trying something your character would be good at. For me, during game play, the four character stats of trait, concept, perk, and quirk, all felt like the same word in my mind. Mid session, I got confused about the difference between the words perk and quirk and mixed them up. That's not a problem I have when the character stat words feel different to me, like with strength, agility, and intelligence.”

Plot summary of Ferris Whee:

!The firebreathing kittens are hired by Professor Madeline Spark to ruin the reputation of the Arcus Academy, and Tectonaya Quietlimb in particular, at their upcoming job fair. Bill Destatueman, Sadie Duca, and Demyan Belov head to the eastinghouse forum where they meet Ignatious Cogbright. Once inside the heros sneak, bluff, and steal their way past the name tag table. Sadie sets up a substance assisted meditation room, Demyan speeds up the Ferris wheel, and Bill pretends to be a student and cause a ruckus.!<

!The group decides their best bet to cause chaos is to knock over the ferris wheel and blame it on the school. Once that is done, with the world watching via the news cameras present, the group reveals they are not who they appear to be. They point out that they snuck past security, students are taking drugs, and no one questioned why a student doesn't look anything like he is supposed to. !<

0 Comments
2024/03/06
19:28 UTC

2

Make a Dungeon Map with me using Deck of Many Dungeons!

0 Comments
2024/03/05
21:35 UTC

1

3d6 Down the Line Episode 60 of the Halls of Arden Vul! A Shortcut to Debouchement!

The PCs need to offload their loot as efficiently as possible, so they set their sights on Plungertown as the fastest way to get back to Bottleneck and the goblins. Dangerous territory lies between them and a happy ending to this insane heist.

Find both the video and audio podcast versions of this episode -- plus a whole lot more --on 3d6 Down the Line!

https://preview.redd.it/i83i3ocaiimc1.png?width=1280&format=png&auto=webp&s=af5db2659b5d23d4fabf8bdc72c21d7ab9789743

0 Comments
2024/03/05
12:49 UTC

2

Discussions of Darkness, Episode 3: Remembering The Mortal World

0 Comments
2024/03/02
16:28 UTC

1

Werewolf the Apocalypse | W20 Actual Play | Controlled Burn | S2 E1

"Out of Sync" In the season premiere, the pack still struggle with their new lives as Garou, finding themselves caught between two worlds.

https://www.youtube.com/live/z1tKq67kQ6o?si=hKSilisJTDafDv-u

0 Comments
2024/03/01
02:49 UTC

2

Rolemaster Actual Play: Twilight (E126) & Hero (E103) “The enemy of our enemy"

How well does your TTRPG party typically handle negotiations?

Want to see some tense discussions in an RPG? Have a look at our brand new episode Rolemaster Actual Play: Twilight (E126) & Hero (E103) "The enemy of our enemy"

Happy Gaming!

https://youtu.be/AVxijoEONEQ?si=1s9yI_F6s7Jdnbr2

#rolemaster #twilightoftheoldorder #rolemasteractualplay

https://preview.redd.it/5uqfc5oxvglc1.png?width=1908&format=png&auto=webp&s=aaa3109ef59f0b95a4838e824f873e542dc86400

https://preview.redd.it/8t67q4oxvglc1.jpg?width=720&format=pjpg&auto=webp&s=2eeb2bda16b599563b71d6136025428e9cea3826

https://preview.redd.it/4albxgoxvglc1.png?width=638&format=png&auto=webp&s=2846f417e25225a32e16ca39855cdfab63a155e9

0 Comments
2024/02/29
06:19 UTC

1

Symbaroum | Light and Shadows | TTRPG Actual Play S1 E4

"Eyes Upon Us" The party have awoken something deep in the forest. Is it friend or foe?

https://youtube.com/live/2Oo0sBsm0UI

0 Comments
2024/02/29
03:14 UTC

3

Adventurous ttrpg actual play podcast

Adventurous in its own words is, quote, “Adventurous is a rules-light and streamlined fantasy RPG in the OSR vein but with modern and intuitive mechanics. It uses a D6 Dicepool core mechanic that handles everything from combat to jumping across a chasm. Adventurous is built for speed and ease of use, but still offers the eight iconic classes, each with unique abilities and features. Whether you're coming from modern TTRPGs (like D&D 5e), old-school games, or video games, Adventurous will feel familiar.”

Link: https://preview.drivethrurpg.com/en/product/417757/Adventurous

Oneshot recorded game session:

Be A Doll! When did this old parchment arrive on the jobs board? Join Armando, Sadie, and Bartholomew as they investigate. Be A Doll is an Adventurous actual play podcast.

About Firebreathing Kittens podcast:

Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.

If you’d like to play with us, please visit FirebreathingKittensPodcast dot com and read the new members tab.

If you’d like us to play a completed tabletop roleplaying game you designed, please email us at FirebreathingKittensPodcast at gmail dot com. We reply to all emails within three days, so if we haven’t replied, then we haven’t seen your email, send it again.

Our reviews of Adventurous after playing 'Be A Doll':

“Adventurous is a fairly polished fantasy lite rpg. The classes are fun and descriptive. I think I would need to run it again as the adventure I ran didnt get to use a ton of the mechanics. I do think a bigger hp pool than ten would benefit the game unless you enjoy games with high lethality.”

“Adventurous: The game has easy to learn rules and a fun Momentum mechanic that encourages teamwork. I feel that this game is great for first time players and GMs that want to teach people how to play TTRPGs.”

“The rule book for Adventurous has almost two hundred pages, which seems like a lot, but don't panic, the words were quite large. The players needed to read sixty pages, which was probably like twenty pages of normal sized font. So don't be scared off by the length of the rule book. Most of the pages are meant for the Game Master, like the bestiary and GM advice. Adventurous is definitely one of the faster games to pick up and build a character in. It's also got pretty simple rules. Players build a character who has five traits: strength, dex, will, knowledge, and charisma. You roll the number of d6 dice that you have in your trait. A five or a six on the dice is a success. One of your dice succeeding is a weak weapon hit that deals less damage. Two or more of your dice succeeding is a strong weapon hit that deals more damage. Rolling two sixes is special and does extra stuff. You pick a class from a list of eight different classes. All classes have ten hit points. Each class has four class specific abilities. You can level up to gain up to three more class specific abilities, for a maximum of seven. During combat, if you get a five or a six during your initiative roll each turn you go before the enemy, and if not you go after the enemy. And that's about all a player needs to know to play Adventurous. From my experience now that I've played it, I would say the biggest strength to Adventurous is that it has very simple character creation and combat rules. If I had a friend who had never played Dungeons and Dragons before and was new to the whole concept of a role playing game, I could see myself playing Adventurous with them to ease them into the idea of having a class, having class specific abilities, and rolling dice to see if you hit the enemy and how much damage you deal. For a person who has played Dungeons and Dragons before, I would say I wanted to see more specialization in the classes. For example as a cleric, the rulebook still had me dealing damage to the enemy as my basic move. Clerics can only heal people once per day. And there are multiple other classes that can heal people. So one thing the creator could do, in my opinion, is make the classes play more differently than one another. We ended up not having a combat that session so it didn't really come up that my cleric would have been forced to choose between five options: hurting people, using an item, interacting with the environment, her once per encounter shield ability, or her once a day healing ability. One example of a system where the different builds play differently than one another is the game called Lewis's Unified Role Playing System, or LURPS. In LURPS, there are schools of magic who don't deal damage at all. Playing them feels very different from playing the damage dealing schools of magic, which itself plays differently from a squishy low hit point character hiding or shooting a ranged weapon, which also feels different from a high hit point character tanking in melee combat. When classes have different strategies during a fight, that increases the replayability of the system.”

Plot summary of Be A Doll:

!The story begins in the Firebreathing Kittens guild hall where Armando leans against a post patiently and eyes a job flier on the board. Not wanting to claim too many jobs for himself, he patiently awaits for another guild member to claim it so that he may join their adventure. Bartholomew spies it as well and makes his way over to the job board. The paper is worn and appears quite old. Sadie joins them and notes that the ink is old as well and this could be a long neglected posting. The flier reads as follows:!<

!Firebreathing Kittens. I am being harassed by some very rude ne'er do-wells who have imposed their presence upon my beloved family estate. I find myself unable to even walk the grounds of my own domicile and have been restricted to a very undesirable living situation. Please help save me from these raffish individuals who impress their unwelcome presence upon my manse! Be a DOLL and provide me with a helping hand. I can provide you with a reward worthy of your aid.!<

!They decide to make their way to 113 East Martello Street in Hwantz Upon Atyme to see if they can render aid. When they arrive, the grounds are overgrown and the mansion is in various stages of disrepair. They meet an old man familiar to Bartholomew, Gideon McCullough. Gideon tells them that he is examining the house because he finds it interesting and saw a small crowd of folks go in, so he figured he could poke around as well. He fled when he heard the gargoyles inside making an odd sound and thought better of staying in the area. Upon inspecting the exterior, they find a plaque naming the home "Cromwell Manor." Sadie is curious about this building and, with her background in business dealings, decides they should get clarity on the chain of ownership such that she can potentially invest in the manor and transform it into a money making enterprise. The party heads to the Town Hall in order to learn more about the property records.!<

!At the Town Hall, they meet Annalisa Pottingham, the clerk/notary/record keeper. Sadie and she begin discussing shared interests such as liverwurst sandwiches and fish gelatin. At this, Armando is a little grossed out and invites Bartholomew to the Moon Dollar coffee shop next door. They each order a Blue Fire and Bartholomew purchases a nifty souvenir cup. While in line, Armando meets his cousin, Federico, and the reconnect after many years. During their conversation, Federico shares that he is now mayor of Hwantz Upon Atyme and Armando mentions the Cromwell Manor which brought them to town. Federico tells Bartholomew and Armando about the strange happenings at the manor, how it is haunted, and how the former owner willed the property to a creepy doll. Their interest piqued, Armando and Bartholomew take their coffees to go and return to the town hall. There Sadie learns a bit more about the timeline of when the property was willed to the doll as well as the doll's cute sailor outfit and how it paid a handsome some to her to close the deal. The other two tell her what they heard from the Mayor. Equipped with more knowledge, they return to Cromwell Manor.!<

!At the Manor, they knock on the door. When there is no answer, the go in using the authority of the job flier so as no to be dishonorable. From a far corridor, they can hear a crowd of people. When they follow the sounds, they enter a hallway flanked by paintings representing former residents of Cromwell Manor. One of the paintings portrays Bertrand Cromwell sitting with a marionette doll on his knee and his mother looking at him from a distance with revulsion. Sadie hears a giggle from behind a painting and chooses to dive through it thereby discovering a hidden passageway. As they follow the narrow path, they reach a ladder. The footsteps seem to scurry away above them so they choose to climb the ladder. Open opening the trap door, they take in a picture of a very dusty bedroom, untouched for years. Sadie approaches the four poster bed at one end and quickly moves the curtains aside. There she reveal a desiccated corpse holding what was once a sandwich. Sadie confirms the cause of death isn't poison and they all discover that this is what is left of the former owner, Bertrand. They take the door out to a landing where a suit of armor stands. Knowing this is a haunted mansion, Armando goes on the offensive and quietly, yet thoroughly, takes the armor apart piece by piece with his swordplay. This causes some children to be surprised and awed. The party speaks to the children and they introduce themselves as the Merryvines; Aurora, Jamison, and Frenick. Further conversation reveals that they were former scouts but have recently been hired by a lady named Patricia to sneak around and give the place the appearance of being haunted. The party realizes that the haunting may just be a scam to make money, so they go downstairs toward the sound of a small crowd of people once again.!<

!Once they reach the foyer, the whole house shakes violently and the image of a floating doll floats toward them, demanding that they leave the property and stop harassing him. Rather than fight, the party begins a dialogue with him to tell him they are there to help. He divulges that he was in fact Bertrand and was stuck at the manor forever tied to the form of the doll located within the manor. Someone has been parading people through his home and disrupting his ability to read his books. The party works out a plan where Sadie can take over the manor and manage it in such a way to rent it out but keep his library intact so that he can continue to read in peace. After this is settled, a cacophony is heard from the dining room. There are people trapped inside due to a chandelier falling and blocking the door. The party successfully opens the way back up, but before they can ask about what looks to be a tour group, the whole crowd flees in a panic outside.!<

!Once again, the Firebreathing Kittens save the day!!<

0 Comments
2024/02/29
02:17 UTC

1

Episode 60 - Roger Dodger

1 Comment
2024/02/29
01:08 UTC

2

Spirits and Monsters of Old Seattle Episode 5 is out now!

1 Comment
2024/02/28
12:39 UTC

1

Our first session in LANCER, the mecha TTRPG

3 Comments
2024/02/28
12:33 UTC

2

"Stories of Sundara: On Little Cat Feet," A Cat Cult Assassin Bullies The Local Bourgeoisie

0 Comments
2024/02/24
20:03 UTC

1

3d6 DTL Delve Detox 59! Post-session thoughts and meanderings!

SPOILERS ABOUND for Episode 59 of the Halls of Arden Vul! Watch or listen to the full episode before clicking the links below!

Join the boyz as we wind down for a few minutes immediately after the session ended!

In relation to the events of the session, we chat about defying dragons, taking prisoners, ensuring dungeon mobility, and the role of Gosterwick!

Find both the video and audio podcast versions of this episode -- plus a whole lot more --on 3d6 Down the Line!

https://preview.redd.it/mpz7pnhjm7kc1.png?width=1280&format=png&auto=webp&s=1f72fed02ed92f9e930a8da874d5af2db01b5827

0 Comments
2024/02/22
22:05 UTC

1

Symbaroum | Light and Shadows | TTRPG Actual Play S1 E3

"Two Kinds of Mystic" The party seek guidance from a higher authority.

https://www.youtube.com/live/nVKAHlAvP6A?si=rXCtLlJ7MnT1TikR

0 Comments
2024/02/22
03:01 UTC

2

Fantasy World rpg actual play oneshot podcast

Fantasy World is a tabletop role-playing game of dramatic fantasy adventures in which you explore a wonderful and terrible world through the lives and journeys of a company of protagonists. Inspired by the narrative structures underpinning much of fantasy literature, from novel sagas to TV series, comic books, Graphic Novels and films, Fantasy World is structured to be an immersive and emotional experience driven by a revolutionary take on the PbtA rulebook created specifically for a new generation of players. The greatest heroes are and remain, in essence, people who love and hate, dream and worry, fight and prevail, getting into trouble and adventures only to come out changed and grown up. Regardless of how epic or trivial their deeds may be, they are important because they have personal meaning: keeping a promise to a child, defeating a monstrous evil, trying to understand an enemy, overthrowing a tyrant or becoming one. Link: https://fantasyworldrpg.com/

Family Heirloom is a oneshot actual play podcast episode featuring the Fantasy World rpg. Armando takes up a quest to find a mysterious book, recruiting Sadie and Zidane for it, inadvertently finding a relic of Zidane's past.

About Firebreathing Kittens podcast:

Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship. If you’d like to play with us, please visit FirebreathingKittensPodcast dot com and read the new members tab. If you’d like us to play a completed tabletop roleplaying game you designed, please email us at FirebreathingKittensPodcast at gmail dot com. We reply to all emails within three days, so if we haven’t replied, then we haven’t seen your email, send it again.

Plot Summary:

Our adventure begins in the Firebreathing Kittens Guild Hall where Nulisag both posts a now job on the job board and removes what he claims to be an unapproved flier. Armando approaches and offers to take the rejected posting in order to acquire additional honor though action. He then takes the newly posted flier from the job board and recruits Sadie and Zidane in accomplishing the goals. The rejected flier is an advertisement for a former gladiatorial champion, named Jesop Zahdoc, that is offering his protective services, specifically for caravans given an unusual uptick in undead activity. The approved flier is a vague request by a person named Madeline Spark to "prevent great injustice" and "recover a book" for Spark Industries. Upon looking at the first flier, Zidane recognizes the sword wielded by Jesop in his picture. Although a bit fuzzy regarding the memories around the time of with temporal stasis/imprisonment, he begins to gather that it was formerly his very own sword. Our adventurers choose to pursue this path prior to answering Professor Spark's request. Knowing that Jesop is at the beer garden by the town gates where the caravan rally point is, they walk toward their first goal. The main gates to the city are closed and teleportation has been nullified due to the unusual undead activity. On the way, they pass through a market where Sadie purchases an expensive and beautiful necklace for her mother. Sadie, along with her guildmates, are surprised when Hudson appears and attempts to place the necklace around Sadie's neck. Armando prepares to ponce if necessary and inquires to the identity of this man and is only calmed when Sadie introduces Hudson as her fiancé. They have a polite chat and then continue on the path toward the beer garden. While still in the marketplace however, Armando sees a pickpocket steal from a local shopper. Unable to let this dishonorable person get away, Armando catches him and holds him up in the air. When the thief challenges his honor, Armando then threatens the thief with stripping him naked and selling his clothes to pay restitution to his victims. During the exchange, the thief admits he is part of a gang where each person looks exactly like the next, thereby helping them to evade justice. He also becomes afraid. Although Armando was being a bit hyperbolic, the scared thief begins unbuttoning his shirt and reveals the very necklace that Sadie bought earlier. Zidane slams the thief to the ground and threatens him further at which point the thief urinates all over himself, the ground, and a bit on Zidane's trousers. Sadie gets the attention of a local town guard (who is extremely apathetic about his job) to process this thief to be arrested. After some encouragement from the Kittens, the guard becomes overzealous and begins dragging and abusing the prisoner. Armando steps in to separate them and asks Nugh the Silent to take the thief to prison and reproves the guard for his abuse. After a short purchase of clean trousers by Zidane, they continue on toward Jesop. They encounter Jesop regaling the small crowd of fellow mercenary guards with stories from his gladiator days when the Firebreathing Kittens arrive. Zidane approaches Jesop while Sadie and Armando hang back while they talk. Things begin to heat up as both Zidane and Jesop try to outdo each other in their claims at which point Armando suggests they speak in private as to not cause the other warriors present to tense up. Once isolated at the tree, the discussion becomes more level-headed. Zidane explains how he was trapped in a temporal stasis for 200 years and was the gladiatorial champion prior to being trapped by Jesop's father. Jesop recalls that he remembered Zidane from ages ago given his extended lifespan as an elf. Jesop struggles with the news and still stands his ground as a warrior deserving of the championship, but does yield his sword to Zidane knowing it is the right thing to do. The Kittens thank Jesop and they increase their respect for him. Jesop goes off to purchase a new sword and the group makes their way across town to Spark Industries to try and service the other flier. They reach the building and enter the Spark Industries building. Inside, our heroes discover a dark and somewhat macabre style of decoration. There is no reception area so Armando shouts out for someone to point them to Madeline Spark. A deep gnome walks toward them from a back room and invites them to follow him. They follow. Once in a rather strange laboratory, they meet Madeline and she greets them. She speaks to them with careful language about the mission, leading the party to be suspicious. She says that the book that has been stolen from Atrios Academy is titled, "Consecration Last Hope of Eternal Struggles" and is very powerful/dangerous. She adds that the only way into the academy is via teleportation (which at the moment has been stifled to protect against the undead). She claims that she wants the book to be returned to the academy, which consequently kicked her out for some reason, but was most excited to get hold of the book prior to its proper return. She adds that since the book is out in the world with the thief, it could be a reason for the rise in recent undead activity. Although the party is skeptical, they try to figure out how to find the book. The heroes decide to try to capture an undead zombie, restrain its arms and muzzle its mouth, and use it as a sort of divining rod for the book. The make their way back to the market area where they see the gang of pickpockets is now dressed in orange and doing community service under the auspices of the previously encountered town guard. Zidane acquires a muzzle from, let's say, a specialty shop and is recognized by the salesperson. She mentions he was a regular customer at the dungeon until he got married. This surprises Zidane as he has a very fuzzy recollection of his life prior to his temporal imprisonment. He thanks the succubus and returns to the party. After negotiating an agreement with the town guard with respect to their plan to capture and control one undead zombie, they make their way out of the gate. They travel for half a day when they encounter a small horde of zombies. Sadie elects to climb a tree but supplies Zidane and Armando with more of her potent medicinal crystals. They meet the zombies and fight. The battle is a difficult one leading to a scarring gash to cross Armando's back. They eventually out maneuver the zombies while Zidane has one in a full nelson. Sadie notes on oncoming caravan. When the caravan gets close enough for Zidane and Armando to see, they negotiate trying to hop on to escape the zombies. Once they do, Sadie takes advantage of their distracted state and dashes for the caravan, also. Once muzzled and restrained, the have the zombie lead them to where the book might be. Unfortunately, their plan does not work at all and the zombie only leads them to high concentrations of people as that is his singular and undying focus (pun intended). They decide to revisit Professor Spark to ask more about the book while having the zombie in tow. She is so fascinated by the zombie that she reveals how easy it is to control zombies but you would need the missing book in order to exert control over the more powerful undead, such as vampires. Upon hearing this, the party understands the depravity she intends and reject the job. After their day, they return to the guild hall to rest and recuperate. Jesop arrives and discusses briefly with Armando about the possibility of a friendship and asks for his advice. Armando states that both Jesop and Zidane are champions and it their is no dishonor in leaving it at that. However, Zidane and Jesop feel a strong desire to prove themselves and discuss how they will participate in an upcoming match to settle how truly is the champion.

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2024/02/21
20:20 UTC

1

The Shadowdark solo adventure continues as our heroes befriend a baby Scrag, have a strange encounter with a local, and begin to unravel the mysteries of my new campaign setting: the ShadowLost!

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2024/02/21
17:34 UTC

1

Episode 59 of 3d6 DTL's The Halls of Arden Vul! Get Rich or Die Trying!

The AV Club has decided that doing a dragon's bidding is only for lame adventurers that want to live, so it's go big or go home.

A hoard showdown ensues, and the AV Club's ability to operate freely atop the plateau is at stake!

Find both the video and audio podcast versions of this episode -- plus a whole lot more --on 3d6 Down the Line!

https://preview.redd.it/1k59p5mapqjc1.png?width=1280&format=png&auto=webp&s=a4df1c60d86c9489e2abd860abdc5b286f452748

0 Comments
2024/02/20
13:10 UTC

2

Dming 101 getting new players to role play their characters

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2024/02/20
07:37 UTC

2

Discussions of Darkness, Episode 2: The Pageantry of The World of Darkness

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2024/02/16
17:57 UTC

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