/r/SoloDevelopment
A community of solo developers who want to help each other. Our goal is to share and learn all aspects of game development. This includes project management, finding resources, game design, marketing, networking, etc.
feel free to post questions or share your game, just make sure you're helping the community.
Our Discord: https://discord.gg/4R5bB9nMSV
we're a community of solo game developers who want to share and learn all aspects of game development. this includes project management, finding resources, game design, marketing, etc.
/r/SoloDevelopment
https://reddit.com/link/1if6e2i/video/0koenhbl5jge1/player
My game so far. We have a retty cool axe
I've looked at exhibitions and prices for a good few years and it costs far too much to pay for indies especially solo devs at pax, play expo etc so...
Just an idea but I honestly feel there should be a solo Dev Con, that is free to exhibit, and I might start one, do it online for the fist year or so and see how it goes?
Who here would be interested?
I am working on my Vilain mental behavior and scenario design. What is making a f*** real vilain that you would like to fight against him... Or running away.
Players, will you run enough from The vilain to not be trapped ?
As the title says, it’s a long time to working on one game, polishing and polishing, chasing perfection (which I found to be a bit my chasing my tail, you never get there).
It’s been challenging in so many ways. One of the things I struggle with most is promotion and advertising. I don’t have a natural affinity for that kind of thing. Wondering how other solo devs do when it comes to promotion? How do you feel about that, do you enjoy it? Do you have a structure approach? Anyone use an external company or agency for promotion?
which game engine do you guys use ? or did you develop your own game engine ?
Hey everyone! If you enjoy old-school puzzle games on your phone, I’ve created a game called Red and Kiwi in Godot for Android. I’d love for you to try it out and share your feedback. Thanks!
I'm developing a puzzle game on my own, with a small story behind it.
A friend of mine helps by writing some dialogues and is also working on a prequel book that will be released alongside the game, but he doesn’t write a single line of code.
The problem is that, since I created a website and used the name as a "studio," some people (including tsome subreddits admins) assumed I was a real company and removed some of my posts.
On the other hand, others told me that people don’t really care about a logo or studio name for an indie game.
AirGamesStudio comes from a friendship of over 30 years: as kids, we dreamed of opening a video game store with that name and a penguin as a logo. Even though we're not a real company, I thought about using the brand to give the project an identity. I care a lot about this name and the memories it holds: back in the early '90s, we used to walk every day to a small video game store in our town, spending hours looking at those beautiful cover arts... but that's another story.
I understand that others might not care, and I wouldn’t want this to harm the project in any way.
Do you think it makes sense to keep the brand, or would it be better to publish the game under my own name?