/r/SoloDevelopment

Photograph via snooOG

A community of solo developers who want to help each other. Our goal is to share and learn all aspects of game development. This includes project management, finding resources, game design, marketing, networking, etc.

feel free to post questions or share your game, just make sure you're helping the community.

Our Discord: https://discord.gg/4R5bB9nMSV

we're a community of solo game developers who want to share and learn all aspects of game development. this includes project management, finding resources, game design, marketing, etc.

/r/SoloDevelopment

49,112 Subscribers

3

[LANESPLIT] Announcement trailer for a multiplayer motorcycle game I've been working on

1 Comment
2025/02/01
15:14 UTC

0

My Survival game

https://reddit.com/link/1if6e2i/video/0koenhbl5jge1/player

My game so far. We have a retty cool axe

0 Comments
2025/02/01
13:33 UTC

0

How do you like my Shotgun?

0 Comments
2025/02/01
13:01 UTC

3

Solo Dev Con????

I've looked at exhibitions and prices for a good few years and it costs far too much to pay for indies especially solo devs at pax, play expo etc so...

Just an idea but I honestly feel there should be a solo Dev Con, that is free to exhibit, and I might start one, do it online for the fist year or so and see how it goes?

Who here would be interested?

9 Comments
2025/02/01
11:17 UTC

1

Someone erases the writings. Would you like to meet it?

1 Comment
2025/02/01
11:09 UTC

0

Firefighters Together - Online Demo is LIVE!

1 Comment
2025/02/01
09:48 UTC

0

What do you excpect the most from a Vilain?

I am working on my Vilain mental behavior and scenario design. What is making a f*** real vilain that you would like to fight against him... Or running away.

Players, will you run enough from The vilain to not be trapped ?

10 Comments
2025/02/01
07:24 UTC

31

I took 12 years (solo of course) to make my game.

As the title says, it’s a long time to working on one game, polishing and polishing, chasing perfection (which I found to be a bit my chasing my tail, you never get there).

It’s been challenging in so many ways. One of the things I struggle with most is promotion and advertising. I don’t have a natural affinity for that kind of thing. Wondering how other solo devs do when it comes to promotion? How do you feel about that, do you enjoy it? Do you have a structure approach? Anyone use an external company or agency for promotion?

17 Comments
2025/02/01
01:06 UTC

331

My first game - a first-person anime-style arena fighter. 2 Years in, lots more planned, but what are your thoughts so far?

49 Comments
2025/01/31
21:55 UTC

0

info

which game engine do you guys use ? or did you develop your own game engine ?

0 Comments
2025/01/31
21:48 UTC

1

Announcing my new game! Military Incremental Complex, and active incremental game where you run your own Military Industrial Complex company

1 Comment
2025/01/31
21:42 UTC

1

Cardtographer, my Deckbuilder with Roguelite elements has a steam page now. Here i showcase some gameplay, do you have any hints for a better trailer/video? Thanks!

0 Comments
2025/01/31
21:37 UTC

9

The 1st dungeon from my little top down pixel shooter game.

3 Comments
2025/01/31
20:25 UTC

30

Keep your eyes on the exam... Demo coming soon to Steam!

4 Comments
2025/01/31
19:34 UTC

6

Space Looter - Idle game disguised as a Shoot em up

3 Comments
2025/01/31
18:54 UTC

1

My weird yume nikki inspired platformer just came out!

0 Comments
2025/01/31
18:26 UTC

6

You can play to the demo of my game! 🔥

1 Comment
2025/01/31
15:52 UTC

13

LUCID - new enemy!

2 Comments
2025/01/31
15:30 UTC

3

🧙Human Wizards are overrated - Let's get some Feline Magic going😼🔥🔥😼 New trailer & Demo for Whiskers and Wizardry

1 Comment
2025/01/31
13:30 UTC

12

I just implemented controller-support for my cozy treasure hunting game - how important is using a controller for you? Please let me know :)

10 Comments
2025/01/31
12:53 UTC

3

Red & Kiwi puzzle

Hey everyone! If you enjoy old-school puzzle games on your phone, I’ve created a game called Red and Kiwi in Godot for Android. I’d love for you to try it out and share your feedback. Thanks!

0 Comments
2025/01/31
12:46 UTC

0

I'm making a game about nonduality and Sufism, survive in a desert and meditate. Try the demo on Steam!

3 Comments
2025/01/31
11:35 UTC

9

Using a brand or presenting myself as a solodev?

I'm developing a puzzle game on my own, with a small story behind it.

A friend of mine helps by writing some dialogues and is also working on a prequel book that will be released alongside the game, but he doesn’t write a single line of code.

The problem is that, since I created a website and used the name as a "studio," some people (including tsome subreddits admins) assumed I was a real company and removed some of my posts.

On the other hand, others told me that people don’t really care about a logo or studio name for an indie game.

AirGamesStudio comes from a friendship of over 30 years: as kids, we dreamed of opening a video game store with that name and a penguin as a logo. Even though we're not a real company, I thought about using the brand to give the project an identity. I care a lot about this name and the memories it holds: back in the early '90s, we used to walk every day to a small video game store in our town, spending hours looking at those beautiful cover arts... but that's another story.

I understand that others might not care, and I wouldn’t want this to harm the project in any way.

Do you think it makes sense to keep the brand, or would it be better to publish the game under my own name?

13 Comments
2025/01/31
11:02 UTC

6

Setting up puzzles involving electrical circuits. I made a pretty fun potential solution involving automatons

1 Comment
2025/01/31
09:27 UTC

1

I'm finishing up the demo of my indie game "Project Survivor" for the upcoming Steam Next Fest. Do you consider it enough to include 2 missions and 8 playable characters? It is a horde survivor or roguelite with missions.

0 Comments
2025/01/30
17:04 UTC

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