/r/SoloDevelopment

Photograph via snooOG

A community of solo developers who want to help each other. Our goal is to share and learn all aspects of game development. This includes project management, finding resources, game design, marketing, networking, etc.

feel free to post questions or share your game, just make sure you're helping the community.

Our Discord: https://discord.gg/4R5bB9nMSV

we're a community of solo game developers who want to share and learn all aspects of game development. this includes project management, finding resources, game design, marketing, etc.

/r/SoloDevelopment

36,068 Subscribers

1

KAIJU CREATURES BATTLE SYSTEM UPDATE!

An update on my kaiju tamagotchi games battle system! Enjoy!

0 Comments
2024/12/02
01:32 UTC

3

My first game demo is live! It’s called Quacking the Case; I'd love your Feedback! 🦆

1 Comment
2024/12/02
00:10 UTC

1

Building a tent from a blueprint, with the help of your Forest Folk friends!!!

0 Comments
2024/12/01
23:56 UTC

2

Trailer for the full release of my game, The Pizza Knight Saves The Princess! Available now on Itch.io!

0 Comments
2024/12/01
23:52 UTC

1

Dig sand and find artifacts from all kinds of random dimensions. And then you can build with them whatever you like

0 Comments
2024/12/01
23:44 UTC

0

Do you guys hate skin-collecting in games? [follow, I am finishing ios/android game]

3 Comments
2024/12/01
18:46 UTC

0

Inspired by Majoras Mask, in LUCID, to solve some puzzles you'll need certain Talismans

3 Comments
2024/12/01
16:34 UTC

1

Could you try my game and tell me what you think?

Game Title: Memory Challenge: Image Match

Playable link: https://play.google.com/store/apps/details?id=com.UnityTechnologies.com.unity.template.urpblankgiuliano

Description: Try to remember, in the time you have, the sequence of images that will be shown to you. Take care of the "hungry animals", remembering to feed them, otherwise they will become naughty and make the game much more difficult

0 Comments
2024/12/01
16:34 UTC

4

🗒️ I added a new event for my zombie survival manager game! 🧟‍♂️ What would you choose in their situation? And if anyone has ideas for events to add to the game, feel free to share them 🤝

6 Comments
2024/12/01
16:31 UTC

0

Updating the door for the enemy spawn area for one of my levels

1 Comment
2024/12/01
16:11 UTC

1

What do you think about this effect? (second version)

22 Comments
2024/12/01
15:38 UTC

364

Trailer for my first game Unemployment Simulator 2018

31 Comments
2024/12/01
15:05 UTC

0

Eclipse of Eternity is released. Play for Free!

0 Comments
2024/12/01
09:19 UTC

83

some more zombie FX in my game

9 Comments
2024/12/01
02:58 UTC

0

Solo Developer Struggling with Monetization – Seeking Guidance and Considering iOS

Hi fellow solo devs,

I’m a one-person team working on two Android apps:

  • A fitness app focused on step tracking.
  • A strategy game that’s still in its Alpha stage.

Together, the apps have around 1,800 downloads and about 600 active users, but monetization has been a real struggle for me. I’m debating whether I should expand to iOS to diversify my audience or focus on improving my Android strategy. Here’s where I’m at:

Monetization Woes:

  • Ad Revenue: I rely on Google AdMob banners and recently added Interstitial Ads to boost earnings. While my revenue went from $0.25–$0.30 daily to $0.40–$0.80, I noticed a sharp drop in user retention and visitor numbers after implementing interstitials. Not sure if it’s just the ads or something else driving people away.
  • Subscriptions: I offer an ad-free subscription at $2/month, but despite many trial signups, no one has converted into a paying user yet.

Considering iOS:

I’m contemplating expanding to iOS but hesitant about the upfront costs for hardware, tools, and the developer account. I’d love to hear how iOS compares to Android in terms of user behavior, retention, and monetization.

Questions:

  1. Ads and Retention: How do you balance revenue from ads like Interstitials without losing users? Any tips for more user-friendly implementation?
  2. Subscription Pricing: Do you think $2/month for an ad-free experience is too high, or am I missing something about how to communicate its value?
  3. iOS vs Android: For those who’ve made the leap to iOS, is it worth it as a solo dev? How does user engagement and revenue compare?
  4. Minimal Setup for iOS Development: What’s the most cost-effective setup for starting iOS development (hardware, software, etc.)?

I’d love to hear your thoughts and experiences, especially as fellow solo developers! Thank you for any advice you can share.

0 Comments
2024/12/01
00:50 UTC

1

it doesn't feel good wasting all that extra gameplay trailer footage that didn't make the cut, so here y'all go

0 Comments
2024/11/30
23:05 UTC

8

New boss footage in Mekkablood: Quarry Assault for your viewing pleasure.

0 Comments
2024/11/30
22:19 UTC

68

What do you think about this effect?

34 Comments
2024/11/30
21:10 UTC

1

"Build a city around a lighthouse in a flooded world. Survive storms, find resources, and keep the light burning—or lose your people to the night...." So, I updated my idea. What do you think now? Thanks for your opinion!

0 Comments
2024/11/30
20:50 UTC

28

Been working on a stylized wake effect. Happy with how it turned out!

5 Comments
2024/11/30
20:24 UTC

0

Learning game dev one step at a time – just updated my first game!

Hi everyone!

I wanted to share something I’ve been working on. I recently updated my first ever published game, Colorines: A Colorful Sudoku. It’s a simple puzzle game where you solve Sudoku using colors instead of numbers.

I know it’s nothing fancy, but this project has been a huge learning experience for me as a beginner game developer. I’m using it to improve my skills and get a better understanding of what it takes to make and publish a game.

If anyone is interested, it’s on Google Play: https://play.google.com/store/apps/details?id=com.Wanderend.Colorines.

More importantly, I’d love to hear your thoughts or advice—whether it’s about the gameplay, design, or even the process of developing and publishing games. Thanks for reading!

0 Comments
2024/11/30
20:22 UTC

16

I like applying the KISS (Keep It Simple, Stupid) programming principle to creating art as well. Here’s a simple lightning effect made using ribbon particles with location jiggle and smoothing turned off. The effect on the character itself is just a basic shader (much cheaper performance-wise) th..

2 Comments
2024/11/30
18:49 UTC

1

Nine months in working on my games prototype. Felt like a worthy time to make a video. Here is a compilation of shots taken during development over the last 9 months. I made a You Tube channel for it. Enjoy, and stay creative!

0 Comments
2024/11/30
17:13 UTC

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