/r/computerwargames
A computer based wargaming community for the appreciation of historical wargames. The miniatures are virtual, rulesets/opponents are often handled by the AI! Touching history with digital Hex and chits.
About Us
A computer based wargaming community for the appreciation of historical wargames. The miniatures are virtual, rulesets/opponents are often handled by the AI! Touching history with digital Hex and chits.
Gateway Games into Computer Wargaming
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Related Subreddits:
/r/wargames
/r/hexandcounter
/r/StrategyGames
/r/digitaltabletop
/r/paradoxplaza
/r/totalwar
/r/CMANO
/r/WarBlog
/r/wargame/
/r/MilitaryHistory/
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@cpuwargames
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Header image from World War II Europe by Ron Dockal of Schwerpunkt Games
Inset image from Piercing Fortress Europa by Frank Hunter of Adanac Command Studies
Footer image from Decisive Campaigns: Barbarossa by Victor Reijkersz of VRDesigns
/r/computerwargames
can someone find solution to this red pixels? everything is red why? hahaha i have many games and this is the only one with problem !
Hi guys, please help:
I'm looking for a game like Order of Battle but with a grand strategic map, not just small scenarios.
I have tried many games, and these are all too boring or too complex for me:
Gary Grisby's War in the Pacific, Warplan Pacific, Strategic Command Pacific, Hearts of Iron 4.
Some games also seem to get the scale wrong.
Warplan Pacific, Strategic Command etc are very cramped. In those games Guadalcanal is so small, you can barely fit 5 units into it, let alone maneuver to cut off supply lines and stuff like that.
I would love to find sth that simulates the distances in hte Pacific, so that you can send a fleet or bomber from Australia to Rabaul, and it will take some time before it arrives, and then you have to go back again to refuel etc.
While being detailed enough to be able to fit at least 30 units on an island like Guadalcanal, and still have a lot of space to maneuver, like in Order of Battle.
So far I haven't been able to find sth like this.
Thanks
Is Sea Power going to be a little more “arcade-like” compared to CMANO? The biggest hurdle for me getting to play CMANO with limited free time is that the initial set up of a mission takes up so much time I barely get to see a scenario out.
I'm looking for a wargame that fulfill these requirements. I was originally going to try unity of command 2, but I heard it's very puzzley and rather then having a strategy around the game you have a optimal way of playing it and it doesn't really have replay-ability in that regard.
Does anyone have any other suggestions that fulfill my requirements?
It is encouraging to see so many of you discussing your computer wargaming here. In an effort to promote a bit more discussion from people who don't normally post up (the lurkers, if you will)... give us your opinion on:
a) What computer wargame are you playing at the moment?
b) What do you like about it, the experience it gives you?
c) What do you plan on playing next?
Join in, tell us your views on your wargaming now!
Are there any Cold War or Modern hex-based games, with decent AI since I am a primarily single player? ATG is fictional as far as I can tell and TOAW IV seems to have a bad rep with AI. I am open to all suggestions.
Is there a community of people who still play this online? Love this game but playing AI is getting old.
Scenario 1: Part 1 Part 2 Part 3
Scenario 2: Part 1 Part 2 Part 3
Scenario 3: Part 1 Part 2 Part 3
Scenario 4: Part 1 Part 2 Part 3
29/7/1941
Another Hoplitai Division, the 18th, is spotted moving in the north together with another Varangian Brigade (the 9°). I am frantically deploying my infantry to protect that flank, but I don’t think the enemy can make much gains in the area. Not before the scenario’s end.
At Gramsh, a Byzantine infantry push from the 78th Hoplitai Division has been isolated and will be beaten back in a timely manner. With the 2nd “Clevsin” Division about to come down on the enemy from Kovorode (just liberated from the last remnants of the enemy Thema HQ), I’m not concerned in this area.
The 3rd Katafraktoi Division has split its forces, which allows me to try and destroy it piecemeal: one of its Regiments has rushed for Korçe, but elements from various Clibanarii Divisions have surrounded it and almost annihilated it. Losses have been higher than usual: due to the lack of ammunition my tanks had to close the distance to minimize misses, which meant the enemy could rush in and flank some of them.
The 20° and 7° Arditi Brigades are supporting the 11th “Volsini”’s advance on Shijak. Another Katafraktoi Regiment is there, but at least we managed to surround a Koursorses Regiment. I’ve sent a depleted Regiment of the 40th Motorizzata to scout ahead toward the town.
30/7/1941
The enemy pressure in the north intensifies, but my air force has been relentlessly attacking their artillery, so they lack the punch to truly break through. My Limitanei are holding the line, albeit barely, so I send all available mobile forces south.
The 2nd “Clevsin” finally conquers Kovorode and joins the battle around Gramsh, containing the enemy push toward the lake and setting up the possibility of a counterattack.
Milot’s defenders have been ground down by armored and infantry assaults; the rush to take the small town has exhausted our troops, but it has to be done. The town is likely to fall tomorrow. The road to Shijak is still troublesome: the enemy tanks are hitting our vanguards and the motorized unit I sent ahead has been destroyed by an enemy infantry counterattack: elements of the 119th and 124th Hoplitai Division hold the town with artillery and anti-tank support. A regiment of the 3rd Katafraktoi Division is garrisoning the town proper. It won’t be easy at all.
31/7 - 2/8/1941
It’s a bloodbath. In the north and at Gramsh the Byzantine troops hopelessly push against my lines, trying to buy time or cut off the crucial supply lines. Italian logistic workers break their backs trying to deliver enough supplies to the frontline to avoid a total collapse of our leading elements’ fighting capabilities. Fights and altercations break out at the frontline depots as multiple units’ general staff officers try to secure enough ammo, fuel and food for their own units. Meanwhile, a ragtag collection of armored, mechanized and motorized troops led by both VII and VIII Corazzata’s HQs desperately try to break the enemy lines around Shijak.
Korçe’s captured depots are finally brought up to speed in the morning of the 2nd of August, ensuring enough supplies for everyone. With renewed determination, the exhausted Arditi and Centurions break into Shijak engaging the Byzantine armored units. Bloody and furious fights turn the once lovely town into a maze of ruins choked by fire and smoke. The Italian assault troops use their artillery at point blank range and throw their assault guns against the enemy anti-tank positions: at least 70 assault guns are lost in the desperate assaults, but the sheer volume of fire has shaken the defenders to the core. Elements of the 3rd “Caere” and 11th “Volsinii” Divisions launch a final assault, breaking the enemy’s morale and torching much of the town’s center.
With the anti-tank guns destroyed and most of the infantry killed or driven away, only 30 Byzantine tanks and a couple infantry companies held the central square and the couple municipal buildings. In the late afternoon of the 2nd of August, a Regiment of the 11th Clibanarii Division launches a direct assault at the last enemy stronghold. The tanks lead the way, suffering many close range hits on their turrets and frontal armor, but pushing through against a demoralized and thoroughly exhausted enemy. As soon as the Byzantine tanks start blowing up under the Italian tanks’ fire, the accompanying infantry decides to flee. As the sun starts to set, the Italian flag is hoisted over the plaza.
The battle is over: the last desperate pushes of the Byzantine infantry inflict more losses, but ultimately fail to turn the tide. I am completely blindsided by a Varangian Brigade showing up near Bilisht coming from the southeast, and a Katafraktoi Regiment manages to cut off my troops at Shijak, but it’s too late: the road and railway to Tirana have been cut off for good. It has been exhausting, but this is also due to the utter failure of the XIV Coorte in the northeast of the map in the first few turns. Maybe it would have been better to completely ignore that front and use the XIV as a mobile reserve for the main offensive in the center of the map? That’s a possible strategy…
Hello all! I’d like to create my own scenarios at all different levels; strategic down to squad level.
Here are the couple I’m somewhat familiar with (I’m returning to this idea after a long hiatus so my memory may be hazy on the Pro/Cons):
The Operation Art of War’s map editor. PRO: not terribly difficult to use but I’ll tell you, the CON is I just can’t get past the fact that rivers go through the hexes rather than along the hex sides. I might have to suck it up on that one unless anyone has better suggestions. Another PRO is that it has endless scenarios whose OOBs (at least this is my understanding) can be imported into your own scenarios. (For example, if I wanted to import a WW2 Eastern Front OOB onto a US map or what have you.)
Advanced Tactics Gold: pretty much the same pro/cons as TOAW.
Decisive Campaigns map editor: PRO: also not too difficult to use. CON: limited number of terrain types and nothing like the number of scenarios TOAW has.
Flashpoint Campaigns: PRO: from what I can tell, it’s not too difficult to edit units down to a very detailed level. Or even create entirely new units. CON: that map editor is a bear to get the hang of.
For squad-level games (ASL-type) I haven’t found an editor that was remotely user friendly. But I certainly didn’t look at all of them and it’s been a while.
Sorry this is long and thanks for any help!
I'm devastated. I've been waiting for that to go on sale for weeks
Wargames are best enjoyed with a thinking opponent. Interested in finding an opponent for your newest game interest? Post a thread here with the particulars! Be sure to include the name of the game in bold, wether your looking for PBEM or Live, and your timezone offset if live.
Looking for inspiration? Browse the PBEM Coordination List to see who might play a game your interested in!
Hey everybody
So I mostly play 4x games and roguelikes, my knowledge of video wargames is unfortunately rather limited. Though I've played (and lost) some matches in Advanced Tactics Gold and Shadow Empire.
In tabletop wargames, however, players often set up skirmishes using a point-based system. They agree on a point limit, compose their respective armies up to that limit, and then play on a more or less random map.
Is there anything like this in the video wargame world? Like a game where you can play such skirmishes against the AI?
Would really love to play something like that. Many thanks in advance!
UPDATE
Thanks everybody, great recommendations in this thread. I'm most curious about either Field of Glory or Armored Brigade. Or maybe both ...
Hello, I hope everyone is having fun. I'm looking for a modern war strategy game featuring fighter jets, air bombers, submarines, drones, missiles, and nukes. Something like the civ games' modern era, but with a focus on the military action. Bonus point for good graphics. Thanks in advance!
I'm trying to get in to this game. I'm focusing on smaller scenarios like the road to minsk right now. I'm not focusing on the air war just yet, just ground movement. It seems like, despite all the details the game offers, I'm really just clicking units and moving them around how I think best, and taking battles if my attack number is greater than their defend number.
In other words, despite the complexity of the underlying mechanics, at the end of the day it's all boiled down to those few numbers. But the game is throwing excel spreadsheets of information at my face. I'm not sure whether I'm suppose to be using all this information or if it's just noise. It almost feels like complex checkers. Maybe the game isn't for me?
Yes, only websites. and no, not a creator for one that you can buy. oh also a note, i want it to have an option for missile trucks, and machine guns etc etc
if such a website exists
I love and hate this game. Here is the love and hate
Love
The unit details, options, and scale. Being able to upgrade units, allowing them to train or putting g them in the battle raw.
Though it is not ETW the maps are great and the variety makes up for the lack of cinematic feel you get with Total War.
Flexibility, of when and how to move troops on the strategic map. I love how real it feels moving an Army.
Hate
The economy. The learning curve burns you our quick. I can never get enough supplies, cash, or other resources. Even with the AI making the decisions and playing the North, I lag far behind my historical counter parts
Big armies. In Spring of 62, many of my large Armies don't move together. So I command the Army of the Potomic at a corps level and cannot direct it at an army level. I want to be able to move the Army as a whole.
The AI. I dub the AI Leroy Jenkins because even at the lowest aggressive level it attacks relentlessly, even if the battle is hopeless.
As a result of the cons I just cannot get I to what is an amazing game. If i could get the economy down and have mass Army movements vs corps level, I think it would be different.
Scenario 1: Part 1 Part 2 Part 3
Scenario 2: Part 1 Part 2 Part 3
Scenario 3: Part 1 Part 2 Part 3
Scenario 4: Part 1 Part 2
24/7/1941
The enemy infantry holds well against our massed assaults both at Kovorode and against the XIV Coorte: the Byzantine soldiers make good use of hastily dug trenches and terrain undulation to escape the punishment dished out by our tanks and the machineguns of our APCs, grinding down our forces with constant attrition. Night counterattacks are the norm, and while we are slowly crushing them, our own losses are mounting.
The lack of ammo is starting to hamper our leading elements’ efforts, and fuel is becoming a problem for our tanks. Many tanks are kept in reserve for lack of either, diminishing our attacks’ strength.
Despite those difficulties, the VII and VIII Coorti Corazzate push forward, entering Kovorode’s outskirts. The 11th “Volsinii” heads south but it’s intercepted by the 77th Hoplitai Division as it tries to flank the fortified town of Gramsh on the western side. Most of the 11th and 15th Clibanari Division are still engaged around Kovorode, so I send the 7° Arditi Brigade and the 3rd “Caere” Division to help the “Volsinii”.
25/7/1941
The 11th Clibanarii Division has cleared the area around Kovorode of enemy presence: only the LII Thema’s HQ is still active. The VII and VIII Coorti Corazzate roll further south, engaging the Byzantine defensive lines around Gramsh. My plan is to break through the 77th Hoplitai Division’s lines, outflanking the Gramsh fortified line and attacking Korçe directly. Refusing to engage the numerous enemy forces around the fortified town would save so much resources…
In the north, Bilisht has been surrounded and it’s under artillery fire from the last two days. The Limitanei are slowly advancing on the town, while the XIV Coorte has finally mopped up the enemy resistance in the northeast. So far, the Coorte’s performance has been very poor: the troops are exhausted again, their advance slowing down to a crawl.
The front has moved past our Fighters’ operational range. The only hope to keep up would be to conquer the airfields near Bilisht.
26/7/1941
The 20° Arditi Brigade and the “Volsinii” lead the way and break right through the 77th Hoplitai Division’s ranks. A full breakthrough is achieved there and my forces start passing through the gap. The 4th and 11th Clibanari Divisions guard my right flank against any intervention from the enemy forces east of Gramsh.
In the north, the 10° Arditi has launched an assault against Bilisht, busting several bunkers in the outskirts. The Brigade’s artillery has joined the heavier ones pounding the town, and with my infantry and Motorized troops joining the assault next turn I expect the town to be conquered swiftly.
27/7/1941
Byzantine forces southwest of Berat seem to be trying to cut off our supply routes. An unknown number of enemy units are marching through the forests toward my right flank: among them the 33° Varangian Brigade. The threat is serious, but I have the entire XIV Coorte still in the area, and with the fall of Bilisht I can spare them to face this new threat. The 90th and 91st Limitanei Divisions are ready to take up defensive positions as well.
Kovorode is still garrisoned by the lone LII Thema’s HQ: I’m trying to force it to surrender but the stubborn Byzantine officers refuse to give up. This means the town’s supply depots are still out of reach right when I need them the most.
Enemy forces at Gramsh are unable to prevent my units from outflanking them entirely: mechanized, armored and assault units are entering Korçe’s outskirts.
My last Bombardieri Wing, left without fighter cover, is brought down by the enemy Interceptors.
28/7/1941
Our pre-operation supply depots are now completely empty: the entire Legion has to rely on daily supply runs through abysmal infrastructure. I have to hurry up and get enough Byzantine supply points or my entire force will be forced to stop in its tracks.
To make things worse the enemy has pulled out a veteran Katafraktoi Division from the Tirana front to counterattack. The 3rd Kataftaktoi Division immediately shows up southeast of Korçe right as a Regiment of the 11th Clibanarii was starting to move against Shijak. It seems the 24th Koursorses Division is supporting the enemy tanks’ advance.
In the south, the assault on Korçe can start and its massive supply output could solve all my problems. A Regiment of 44th Hoplitai Division has suffered enormous losses but is still holding the city center, supported by their 34th Tagma’s HQ. The battle rages in the narrow streets, and my precious ammo reserves are depleting very fast.
The 15th Clibanari Division tries to storm Milot, but the rest of the 44th Hoplitai is entrenched all around it.
Enemy infantry is pushing from Gramsh, trying to cut off my offensive, but I think I can resist. The 2nd “Clevsin” Division is rushing south to help on that front.In the north the 17th Hoplitai Division’s attack is pushing back my undersupplied 90th and 91th Limitanei Divisions. The 33° Varangian Brigade hasn’t moved from a nearby peak, but sooner or later it will try to cut the road leading south.
I am a sucker for realism. What interests me the most:
What I really don't want is units being modeled as DPS/HP, and you can see the HP slowly going down (cf 1. and 2.) and tanks being basically big blobs of DPS/HP (cf 4.)
I'ce played the total war, lack dept, I enjoy all paradox interactive games, you don't see the combat, but i can get tolerate that, I want something that Make me feel involved like I'm there, like my decisions matter and if possible not purely military (if Napoleon could have not gone into stupid Spain or fucking invaded Haiti ... So yea, if you have More questions lmk, this is a scratch that need to be itched very badly.
Victoria 3 is cool but that fake Napoleon.
Fuck it hope this get get some responses.
Merci camarades citoyens.
I've been playing Tac Ops v4 on and off for the last 6 or so months and I read that network games are the BEST way to play so I was wondering despite the game turning 30 this year if anyone else willing / is playing Tac Ops in 2024 ? also I checked the PBEM thingy and there was nothing about TacOps there