/r/CMANO

Photograph via snooOG

A subreddit for all things related to Command : Modern Operations, the wargame series by WarfareSims & MatrixGames.

Post here anything relevant to the game ! From AARs to patchnotes or relevant articles !

Just be a gentleman about it.

/r/CMANO

4,112 Subscribers

70

SEAD graphics for the 80/90s

6 Comments
2024/12/01
21:49 UTC

18

Command won the 2024 TIGA award for "Educational, Serious or Simulation Game"!

https://tiga.org/awards/2024-winners

As a reminder, CMO previously won the 2019 Charles S. Roberts award for "Best Modern Era Computer Wargame", and CMANO before it was "Wargame Of The Year 2013" and MS&T Magazine 2017 Finalist.

3 Comments
2024/11/29
12:45 UTC

12

Crash on landing!?

500+ hours of playing and that's the first time it happens, one of my aircrafts crashed during landing due to atmospheric conditions. I'm not even mad, I'm actually just surprised this is a thing. What buggles me is that weather conditions were great, Clear sky, no rain, minimal wind. Funny mishap I guess.

5 Comments
2024/11/29
01:25 UTC

12

The Results of a rapidly escalating skirmish over the Scarborough Shoal circa 2019-2021

SIDE: BLUEFOR

===========================================================

LOSSES:

-------------------------------

3x A/C Hangar (2x Large Aircraft)

5x A/C Hangar (2x Medium Aircraft)

2x Ammo Shelter

2x Building (Airport Terminal)

1x Building (Control Tower)

1x Building (Pump House)

1x CG 70 Lake Erie [Ticonderoga Baseline 4, VLS]

1x DDG 96 Bainbridge [Arleigh Burke Flight IIA]

1x Diesel (150k Liter Tank)

1x EA-18G Growler

5x F/A-18E Super Hornet

2x F-22A Raptor

1x F-35A Lightning II

2x LCS 2 Independence

3x PS 35 Emilio Jacinto [Peacock]

1x Trumpet II [Advanced Trumpet, Jumpseat II]

EXPENDITURES:

------------------

1x 20mm/85 M61A2 Vulcan Burst [100 rnds]

4x 57mm/70 Mk295 Mod 0 3P CIGS Burst [4 rnds]

2x AGM-84G Harpoon ICR

24x AGM-84K SLAMER-ATA

2x AGM-88C HARM

27x AGM-88E AARGM

304x AIM-120D AMRAAM P3I.4

18x AIM-9X-2 Sidewinder Blk II

1x AN/ALE-50 [RT-1646/ALE]

3x AN/ALE-55 FOTD

48x GBU-39/B SDB

286x GBU-53/B SDB-II

31x Generic Chaff Salvo [5x Cartridges]

1x Generic Chaff Salvo [8x Cartridges]

6x Generic Flare Salvo [3x Cartridges, Dual Spectral]

14x MIM-104E Patriot PAC-2 GEM+

16x MIM-104F Patriot PAC-3 ERINT

21x MIM-104F Patriot PAC-3 MSE

35x Mk214 Sea Gnat Chaff [Seduction]

25x Mk234 Nulka

6x Mk59 Mod 0 Floating Decoy

150x RGM-109E Tomahawk Blk IV TACTOM

22x RIM-116C RAM Blk II

10x RIM-161E SM-3 NTW Blk IIA

38x RIM-162A ESSM

66x RIM-174A-2 ERAM SM-6MR Blk IA [Dual I]

4x RIM-66M-5 SM-2MR Blk IIIB

SIDE: OPFOR

===========================================================

LOSSES:

-------------------------------

5x A/C Hangar (1x Very Large Aircraft)

1x Ammo Pad

1x AvGas (750k Liter Tank)

1x Building (Airport Terminal)

1x Building (Communication Hub)

1x Building (Control Tower)

1x Building (Large)

6x Building (Medium)

4x H-6G Badger [H-6M]

2x Il-78M Midas

6x J-11D Flanker B [Su-27SK Copy]

6x J-16 Flying Shark [Su-27UBK Copy]

1x Radar (China JY-11)

3x Radar (China JY-9 Wall Eye)

2x Radar (China YLC-8B)

2x Radar (Cross Slot)

3x Structure (Pier [Very Large, 45.1-200m])

8x Su-30MKK2 Flanker G

6x Type 051B Luhai [167 Shenzhen]

1x Type 055 Zheng He

4x Type 056A Jiangdao [593 Sanmenxia]

2x Y-9 Cub [High New 9, KJ-500 Rotodome]

EXPENDITURES:

------------------

5x 130mm China H/PJ-38 HE

1x 30mm China H/PJ-12 [Type 730, 240 rnds]

83x 30mm China H/PJ-14 [Type 1130, 500 rnds]

28x 30mm China H/PJ-17 [20 rnds]

10x 76mm/60 China H/PJ-26 Frag Burst [2 rnds]

3x AA-11 Archer [R-73M1]

14x AA-12 Adder A [R-77, RVV-AE]

32x DF-25 RV [Conventional, CSS-5 Mod-3]

64x DF-26C RV [Conventional]

28x DF-26D [ASBM, Conventional]

26x DF-26D RV [ASBM]

40x Generic Chaff Rocket

68x Generic Chaff Salvo [4x Cartridges]

14x Generic Flare Rocket [Single Spectral]

13x Generic Flare Salvo [4x Cartridges, Single Spectral]

62x HQ-10 [FL-3000N]

210x HQ-16A [Semi Buk Copy]

22x HQ-16B

96x HQ-9B

6x PL-10

38x PL-12

194x PL-15

2x PL-8C [Python 3]

74x SA-21b Growler [40N6]

8x YJ-100 [CJ-10A Mod] ASCM

6x YJ-83

12x YJ-91 [Kh-31P, ARM]

5 Comments
2024/11/23
04:17 UTC

5

What is “CON (M)”

I fired to ATACMS at two different targets simultaneously and I noticed the “CON (M)” next to each missile. Anyone know what this is?

5 Comments
2024/11/21
09:07 UTC

8 Comments
2024/11/19
16:33 UTC

8

How do i target multiple units with auto engage

As the title states, how do i use auto engage to attack multiple ungrouped enemy units in one go.

I know that i can queue the attacks by clicking on each enemy unit, but the manual straight up says "After selecting this function, designate a target by clicking on a target or drag selecting one or more."

Problem is, as soon as i hold left click down to start the dragging, it just deselects the auto engage function, and just makes me simply select said units.

9 Comments
2024/11/16
22:19 UTC

8

Anyone on Bluesky?

Just created an account on Bluesky and wondering if any other CMO players are there, too.

You can find me at mgellis.bsky.social

6 Comments
2024/11/16
20:44 UTC

5

How to beat the Rehai's air defences?

In the newest DB basically nothing within reason is getting through the Rehai's air defences, not even air or ship launched SM-6s, LRASM, or the HAWC (I just pretend its the Mako because the HAWC irl is on the verge of getting cut with test data being used to develop other hypersonic weapons) which can be launched from the F-35 in game.

Even when I use decoys the Rehai is able to engage them as well as whatever missiles I shoot at it.

6 Comments
2024/11/16
06:25 UTC

7

Whats the highest number of ASBMs you've been able to intercept with SM-3 or 6?

I did a test scenereo with an Arleigh Burke and the most I've been able to intercept before impact were 4 DF-21 or 26Ds.

3 Comments
2024/11/16
01:38 UTC

16

Recommended YouTube Channel: Warfronts

Just a quick recommendation for anyone looking for scenario ideas. Warfronts does very detailed, research-based analyses of conflicts and potential conflicts around the world. They recently did one exploring how a second Trump presidency may affect several currently frozen conflicts.

https://www.youtube.com/watch?v=axlPWVBcI_Q

1 Comment
2024/11/15
23:46 UTC

11

Noob here doing tutorials, Do radars share detected targets among friendly aircrafts?

I think the aircrafts can only be detected on enemy radars if they have their radars active?

I have 3 ground radars(Har Ramon) active and have 2 aircrafts with short/mid range missiles equipped to guard them at 12K ft above , with radars off, is that correct?

I also have a Nashon radar on flying in the backline, and I need a group of aircrafts with long range AMRAAMs in the frontline to prepare against enemy aircrafts, do I need their radars turned on?

And the ultimate question is can the friendly side share the radar detected targets to aircrafts so they don't have to turn the radars on and can still track on friendly radars and aim and fire?

BTW do friendly Jammers and OECM only work on enemy sensors and vice versa?

Thanks.

11 Comments
2024/11/14
01:39 UTC

7

Starting from scratch

Any YouTube channels I can watch a bunch of videos to learn. Right now, I am trying to learn how to create a mission

12 Comments
2024/11/13
18:09 UTC

5

How to prevent aircraft stringing out on strike missions

Playing a scenario with a carrier and a bunch of airstrikes, even when I give my strike missions assemble points and ample space to loiter before starting their mission, they still inevitably string out due to the limited speed at which the carrier can launch aircraft, resulting in extended time on target, each aircraft making an individual pass over AA guns, etc. This is the largest problem with three and four ship missions, but it's still an issue with two ships if the carrier happens to be launching multiple missions at once. Anything I'm missing in terms of fixing this?

6 Comments
2024/11/13
06:04 UTC

13

New beta on the Matrix forums

Khrushchev's War, Day 4 - Birmingham Goes Hunting, 1957 is up for testing on the Matrix forums. Please try it out and let me know what you think. Thanks!

https://www.matrixgames.com/forums/viewtopic.php?f=10233&t=407179

0 Comments
2024/11/11
21:03 UTC

7

Thoughts on the Khrushchev's War campaign...

Getting ready in a few days to post the beta for the fourth scenario in my Khrushchev's War campaign (1957).

Any requests for specific scenarios you would like to see in this campaign? I'm assuming a lot of it will involve bombing raids/air-to-air battles, convoy missions, and hunting down a zillion or so Whiskey- and Zulu-class submarines. The land battles, of course, are not a strong point for Command, but there's certainly room for using aircraft to attack tank columns, etc. What else am I missing?

A bit of background...

I'm assuming the Soviets start the war by using air power to smash as many ships, planes, air bases, as they can in the early days of the war. Their main motive is that Soviet leadership was shaken by the various crises of 1956 and decided they had to make their big move to take the rest of Germany soon or they would be outpaced by the West. By 1957, they were ready to act. They want to avoid using nuclear weapons...they figure nuking the cities they want to conquer for their factories, industrial capabilities, etc. won't really work very well.

They also use paratroopers (lots of them) to attack spots in Germany, northern Turkey, Greece, and northern Norway. (From what I can tell, the Soviets had very limited amphibious capabilities in 1957, so they are relying on airborne attacks instead. This obviously limits how much heavy equipment like tanks and artillery they can bring in to these locations early on, which may be important later.) In the first few weeks, they make a lot of gains. They also blow up a lot of aircraft, smash a lot of airfields, and sink a lot of ships. The Soviets take losses, of course, but they mostly have control of Germany and access to the Black Sea by the end of May.

At this point, they slow their advance because they are worried about getting overextended (and they do capture much of West Germany, etc. so they have achieved their main war goals). So, by the end of May, they have control of a lot more of Europe. NATO is now beginning the long, slow process of chipping away at their defenses, using convoys to build up troop levels, etc. NATO won't try to liberate Tromso or Hamburg or Istanbul for quite a while, but that's what they will ultimately have to do.

Any thoughts on all this? Is this a plausible backstory for the campaign or am I making any really stupid mistakes here?

And, again, are there specific scenarios you would like to see for this campaign?

Thanks in advance!

0 Comments
2024/11/10
06:30 UTC

13

Will this game ever get a proper AI?

One of the things that puts me off CMANO is that it does not have an AI fit for a modern game, but instead uses mostly pre determined actions. Do you think CMANO will ever get a proper AI?

42 Comments
2024/11/07
18:34 UTC

4

Bay of pigs scenario?

Anybody know if a bay of pigs scenario exists? Maybe like an alt history where the US actually helps out more.

2 Comments
2024/11/03
11:04 UTC

16

Oh, that don't look good at all...

https://preview.redd.it/icxvxprpndyd1.jpg?width=1920&format=pjpg&auto=webp&s=13347252481c6a90cd639148783820e216d085ab

Playing around with yet another 1957 scenario. Greece is about to get an unwelcome surprise from the Soviets and the Bulgarians...

3 Comments
2024/11/01
23:50 UTC

7

Any way to get an enemy to ignore certain targets?

I’m making a scenario where an enemy submarine tries to penetrate an anti sub screen and sink an aircraft carrier, but it always engages the escorts and ignores the aircraft carrier since it usually hears and identifies the escorts before it can even hear the carrier. Any way to get it to positive ID the escorts and then ignore them to try and find the carrier?

4 Comments
2024/11/01
16:42 UTC

1

Indy license for Command PE?

As a small time robotics developer I would love to examine various potential robotic solutions to a certain rather critical war happening in Europe right now.

Does anyone know if there is an economical PE license available through any channel?

The key requirements being able to model things like, a robot has a range of X, a speed of Y, can find targets at a range of Z with a probability of A given a range, and so on.

This would somewhat go to proving if a given solution has any value when put into a somewhat realistic scenario. So far these solutions have looked good when simulated individually in a proper simulator. But, not as a part of a greater whole.

Thanks

5 Comments
2024/11/01
00:51 UTC

11

Question about Greek radars and SAMs in the 1950s

I'm starting to brainstorm my next Khrushchev's War scenario, and I'm running into a little trouble tracking down some information.

Does anyone know (or know how to find out) what radars were used by Greece in the 1950s? And where were they stationed? I'm thinking there might have been some older American ones (we were giving them ships, so why not radars?) like the SCR-270 or the AN/TPS-1. But I simply don't know.

If the information simply isn't available, would it be reasonable to just use existing sites like Skyros and Pelion?

In addition, does anyone know if any Nike (I think Ajax was the only model deployed before 1957) missiles were deployed in Greece in the 1950s? If so, where were they based?

Thanks in advance.

4 Comments
2024/10/31
21:04 UTC

9

New beta for testing

Just posted a new beta for testing, part of the Khrushchev's War campaign. A lone Greek submarine must intercept a Soviet convoy and destroy as many ships as possible. Can you do it?

As always, please let me know what you think. Are there any issues with gameplay, the units selected, events, the way the orders are written, tactics employed by the Soviets, etc.? What else could be done to make the scenario more interesting and more challenging? Thanks in advance!

https://www.matrixgames.com/forums/viewtopic.php?f=10233&t=406855

0 Comments
2024/10/31
16:50 UTC

3

A few questions about the base game

Can you add your own weapons? Drones being somewhat high on that list?

Can the lua reach out to other code. ML is done in Python, so can lua send network stuff out.

Can the lua participate in a simulation in "real time" that is, can it be making decisions?

I do know there is a PE, but I am fairly certain there is a zero percent chance I can afford that. I was happy to see it on sale right now as that made it affordable enough.

Thanks.

7 Comments
2024/10/30
19:04 UTC

3

Editing CEZ's

I have created a CEZ to simulate a warmer weather front moving across the North Atlantic but when i edit the zone on the 'Nature' side, changing the cloud level, sea state etc, it seems to change the waether for the whole planet, not just the zone contained within the RP's. Am i doing something wrong here as i find this a bit confusing?

2 Comments
2024/10/29
00:04 UTC

6 Comments
2024/10/27
13:57 UTC

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