/r/tes3mods

12,038 Subscribers

1

Random stuff from egg sacs

When interacting with Kwama Egg Sacs in Shulk Egg Mine, instead of eggs i get random stuff like Salted Cod, Horker Meat or Sweet Roll. Idk if it should be like that, but I think it's a bug.

OMW version 0.49.0 rev 1349fdb4f2

Mod list:

+Unofficial Morrowind Official Plugins Patched

+Patch for Purists

+OAAB_Data

+Tamriel_Data

+Beautiful Cities of Morrowind Patches

+Project Atlas

+Project Atlas MET

+Morrowind Optimization Patch

+Aesthesia Groundcover - grass mod

+Beautiful Cities of Morrowind

+Morrowind Enhanced Textures

+Landscape Retexture

+Wares Ultimate

+MDMD - More Deadly Morrowind Denizens

+Weapon Sheathing

+Glow in the Dahrk

+Galleo Races Redone Pluginless

+Yet Another Guard Diversity

+Solstheim - Tomb of the Snow Prince

+Better Meshes plus Optimization

+RR Mod Series - Better Meshes

+Magicka Based Skill Progression - ncgdMW Compatility Version

+Vanilla friendly creatures and undeads expansion

+Solstheim - Tomb of the Snow Prince Graphics

+Price Balance

+Fatigue and Speed and Carryweight Rebalance (OpenMW)

+Speechcraft Rebalance (OpenMW)

+Bloodmoon Rebalance

+Tribunal Rebalance

+Beware the Sixth House (Sixth House Overhaul)

+Simple HUD for OpenMW (with compass or minimap)

+Purist Friendly Magicka Regen

+Jammings off

+Dynamic Distant Buildings for OpenMW

+Races RESPECted - A Race Skill and Attribute Rebalance Mod

+Birthsigns RESPECted - A Birthsign Rebalance Mod

+AlternativeTrueTypeFonts

+Red Mountain Reborn

+OpenMW Dynamic Actors

+Vurt's Armors and Weapons Retexture

+Vurt's Vanilla Clothes Retexture

+Dynamic Music (OpenMW Only)

+MUSE Music Expansion - Tomb

+MUSE Music Expansion - Empire

+MUSE Music Expansion - Dwemer

+MUSE Music Expansion - Daedric

+MUSE Music Expansion - Sixth House

+NCGDMW Lua Edition

+Kezyma's UI Remastered

+Vampire Embrace

+Werewolf Evolution

+Concept Art Based Loading Screens

+Morrowind Molten Menu - Main Menu Replacer

+War Leader Nerevar

+No Taunting

+CO.RE - Comprehensive Rebalance

+Galleo Races Redone Pluginless - OpenMW Patch

+Vurt's Bitter Coast Trees II

+Imperial Housing Retextured V2

+Apel's Fire Retexture

+Arukinns Better Books and Scrolls

+Better Waterfalls

+Morrowind Quests Redux

+Expansion Delay

+sams invisible marker error

+Pickpocket Rebalance (OpenMW)

+Graphic Herbalism - MWSE and OpenMW Edition

Load order:

Morrowind.esm

Tribunal.esm

Bloodmoon.esm

OAAB_Data.esm

Tamriel_Data.esm

Solstheim Tomb of The Snow Prince.esm

Wares-base.esm

Patch for Purists.esm

chuzei_helm_no_neck.esp

Lake Fjalding Anti-Suck.ESP

Yet Another Guard Diversity - Regular.ESP

MDMD - Creatures Add-On.ESP

MDMD - More Deadly Morrowind Denizens.ESP

mdmd - uvirith legacy cooperation.ESP

Patch for Purists - Book Typos.ESP

Patch for Purists - Semi-Purist Fixes.ESP

TOTSP TD Content Integration - Spiders.esp

TOTSP TD Content Integration.esp

TOTSP_abotBoats.esp

TOTSP_Forceful_Travel_NPC_Override.ESP

TOTSP_Patch_for_Purists_4.0.2.esp

TOTSP_TR_Preview.esp

BCoM_Khuul_Lighthouse_02.ESP

BCOM_OpenMW_plazas.ESP

BCOM_pathgrid_reset.ESP

Beautiful cities of morrowind.esp

Unofficial Morrowind Official Plugins Patched.ESP

MBSP ncgdMW edit.esp

Creatures_RP_Purist.ESP

Price Balance.ESP

Beware the Sixth House.ESP

Bloodmoon Rebalance.esp

Tribunal Rebalance.ESP

Purist-friendly magicka regen.ESP

HM_DDD_Ghostfence_v1.0.esp

HM_DDD_Strongholds_H_v1.0.esp

HM_DDD_Strongholds_R_v1.0.esp

HM_DDD_Strongholds_T_v1.0.esp

GITD_WL_RR_Interiors.esp

RacesRESPECted.esp

BirthsignsRESPECted.esp

RedMountainReborn.esp

VSW-Rem-AnthologySolstheim.esp

Wares_containers.ESP

Wares_lists_OAAB.ESP

Wares_lists_TD.ESP

Wares_npc_full.ESP

Wares_traders.ESP

Dynamic Actors.omwscripts

DynamicMusic.omwscripts

ncgdmw.omwaddon

ncgdmw.omwscripts

Speechcraft Rebalance.omwaddon

ncgdmw-dev.omwscripts

Vampire_Embrace.esp

Vampire_Embrace_SaveGameUpdater.esp

Werewolf_Evolution.esp

War Leader Nerevar RMR and RRGG-BCOM.esp

War Leader Nerevar.ESP

comprehensive_rebalance.omwaddon

comprehensive_rebalance.omwscripts

creeper_mudcrab_balance.omwaddon

med_armour_buff.omwaddon

med_armour_EBQ.omwaddon

med_armour_lefemme.omwaddon

Vurt's BC Tree Replacer II.ESP

Morrowind Quests Redux All-In-One.esp

Expansion Delay.ESP

BCoM - Atmospheric_Arena.ESP

BCOM_Brevur.ESP

BCoM_Caldera_MG_Basement.ESP

BCOM_Canal_02.ESP

BCOM_rotating_planets_GG.ESP

BCOM_Stavs_MGO.ESP

Interior exterior flag reset_Atmospheric Arena.ESP

AesAdGrass_AC.esp

AesAdGrass_AI.esp

AesAdGrass_AL.esp

AesAdGrass_BC.esp

AesAdGrass_WG.esp

AesAdGrass_GL.esp

BCoM_AldRuhn_Outdoor_Merchants.ESP

BCOM_Ashlandish Maar Gan.ESP

BCoM_Atmospheric_Plazas.ESP

BCOM_Decorated_Cantons.ESP

BCoM_FQ_Bridges.esp

BCoM_Maar_Gan.ESP

BCoM_Marketplace_addon_ver_3.esp

BCOM_Suran Expansion.ESP

BCOM_Tribal_Erabenimsun.ESP

BCOM_Vivec_Bustling_Arena.ESP

BCOM_Vivec_Street_Vendors.ESP

BCOM_Vivec_Temple_Fountains.ESP

Interior exterior flag reset_Atmospheric Plazas.ESP

Pickpocket Rebalance.omwaddon

FatigueSpeedAndCarryWeightRebalance.esp

4 Comments
2024/10/31
21:29 UTC

1

Debugging help

Playing my first modded mw save, have copied my modlist from this video (minus perfect placement and supreme follower system):

https://youtu.be/gw7ev2HN0nE?si=8FDLs0h05XViQz4b

I took the boat from Sadrith Mora to Tel Mora and was immediately hit with a "object reference missing in master file" error that forced me to quit to desktop. I don't have the exact reference at hand, but it was a grass texture from OAAB. I've been able to reproduce this, and it's basically locking me out of Tel Mora/Tel Vos.

I've not had any other issues aside from this. I'm launching everything from MO2, and have registered the bsa's for TR and OAAB in the ini file

Anyone have any ideas as to what might be causing this? I've got about 15 hours on this save, so would like to keep it if possible.

2 Comments
2024/10/31
18:15 UTC

1

Veloth's Judgement in Galom Daeus (Without Joining Tribunal Temple)

I’m looking for a mod that places Veloth's Judgement in Galom Daeus. I’d like to get the item without having to join the Temple faction, as it only spawns there in a quest for the temple.

If anyone knows of a mod that accomplishes this I’d really appreciate the help!

2 Comments
2024/10/30
01:58 UTC

3

Mods for my new playthrough

Hi,

Just finished installing all the mods to make the game look better and play. Now, I need some help for my next playthrough. First, the backstory of my character.

I play as an Nord, born in Windhelm. He's being transferred to Morrowind to help out there. My character hates his post in Morrowind. He despises Dunmeri culture and customs. He's a strong supporter of the Empire and wishes for total assimilation in Morrowind. My Nord is already part of the Legion, and he'll also do the main quest out of loyalty for the Emperor and to plunge Morrowind in even more chaos. However, what are some good mods that'll fit this playthrough? Anything that is pro empire and against the dunmer is great!

1 Comment
2024/10/28
13:51 UTC

3

TR: Looking for Corkbulb Staves

Hi everyone! I'm looking for guaranteed locations for a Corkbulb Staff or two. I doing a Staff Enchanter run and need these to enchant them with Almsivi and Divine Intervention. I have some self-imposed rules that don't allow me to use Cast on Use enchants on anything other than self-enchanted Staves. Does anyone know? I do have a Dwemer Staff, but the Corkbulb ones are a better fit for these. Thanx in advance!

3 Comments
2024/10/28
12:56 UTC

7

Anyone Know How to Get OpenMW Water Shaders to be Active in Tamriel Rebuilt Areas?

6 Comments
2024/10/28
01:04 UTC

2

Installing the Total Overhaul Modpack for Morrowind and Ive run into a few issues

Ive spent the last few days downloadingthe Total Overhaul modpack for OpenMW and Ive gotten to the last few steps where I validate the cfg and Ive run into a a few errors. Ive tried googling the specific codes but haven't been able to find anything except for on the "Fully Replaced Paths were configured" error which it sounds like can be ignored. Any help would be much appreciated as I'm more well versed with skyrim modding

https://pastebin.com/mtHJpKJV

3 Comments
2024/10/27
23:02 UTC

7

Playable Vampires: How do I disable the 100% damage personality?

Playable Vampires by Robcoterminal - https://www.nexusmods.com/morrowind/mods/52889

I love the concept of this mod because it gives me a chance to play the game as a good hearted vampire.

However, I'm having problems with the 100% damage personality built into the mod, because it's not playing nicely with Julan Ashlander Companion, as you can see:

https://preview.redd.it/u1y0tz5it9xd1.jpg?width=1338&format=pjpg&auto=webp&s=a9be09f1029ee3c0eb7f6acfcbaa00b28accb57b

https://preview.redd.it/9o65zkdkt9xd1.jpg?width=1920&format=pjpg&auto=webp&s=c6130d31259b345b2774df601b0673499b5a614f

As you can see, Julan's disposition towards me is 0/100 and talking to him results in him insulting me, which in turn makes progressing through Julan's story and mission impossible. Bribing Julan doesn't work, Kateri made sure of that.

Is there a console way to disable the 100% damage personality?

I've tried contacting the mod author of Playable Vampires, he's not responding.

9 Comments
2024/10/27
09:55 UTC

3

[Looking for a mod] Mod that adds a quest in Balmora where some assassin NPC (Hlaalu?) has lost his dagger in Eight plates?

title. I forgot which mod that was, I remember having this in my setup but it does not seem to be there anymore. It's not really important I just remember it existed and I can't find it now.

1 Comment
2024/10/26
17:12 UTC

2

How to edit a mod?

I know this is a very general question, what I want is, there is a mod that I really like and I want to disable one feature of this mod, I want all the other features to remain, how can I do this? Can you at least tell me where to start?

Thanks in advance.

4 Comments
2024/10/26
11:42 UTC

2

Levitation animation replacer I found

I was looking through old OpenMW reddit posts when I found this:

https://www.reddit.com/r/OpenMW/comments/17uwtl5/ive_been_on_the_hunt_for_a_mod_to_replace_the/

Now I am quite the layman when it comes to mods but what I know is that changing the levitation animation should be impossible (something about it being hardcoded to be the same as the walking animation). So how did they do this? Is it because it runs on OpenMW? It seems really effective at creating a levitation effect, so why isn't this more known? Does it have a critical implementation flaw that I'm not noticing??

0 Comments
2024/10/26
04:07 UTC

3

Hep with Dynamic Music

Just downloaded this mod and installed it just as it said on the website, but I’m not able to play specific cell music. For example I downloaded the muse expansions for ancestral tombs and Dwemer ruins, but they don’t do anything. Any reason why this could happen?

0 Comments
2024/10/26
03:56 UTC

2

Continue running executable - How skip?

Does anyone know how to skip the "Yes" option several million times after installing mods? Lately my mouse has been sounding like an AK-47. Seriously, it would take me an hour to click this

3 Comments
2024/10/25
20:17 UTC

2

Mods for weapons and armor?

So, during the blight I committed the grave sin of modding Morrowind for the first time. One of my favorite adds simply light medium and heavy versions of EVERY armor in the game, and all blades have short and long and two handed versions too I think. Any mods that addjust other armor or weapons in random loot?

0 Comments
2024/10/25
08:07 UTC

14

Mod idea: Divine/Alsmivi Intervention on target/strike

Following from someone else's post on r/morrowind, can someone please please make a mod which allows Intervention on target/strike??

It would be hilarious for a pacifist play through. Just sending all your enemies straight to church

10 Comments
2024/10/24
14:34 UTC

2

Missing file I can't find.

I've manually downloaded, extracted and altered the cfg files for everything and I've gotten a few errors trying to play once it gets to the load screen and I've been able to fix them so far except for this one. I keep getting "missing rem_ac.esp" and am unable to find it anywhere online or in anything I've downloaded.

In and of itself, that wouldn't be an issue but I also don't know what to remove or turn off so the game stops looking for or depending on that missing file to run. Any ideas?

---------------------------------------

SOLVED - On a whim I decided to try the instinctual first step of just deleting those items from the openmw.cfg file and seeing if it would fix the issue and it did!

If it's alright with the mods, I'd like to leave this up because I couldn't find ANYTHING in the sub or on google for this particular error so hopefully this will help someone like me in the future.

2 Comments
2024/10/23
17:52 UTC

1

Issue with mid distance statics

FIXED: the min size in the draw distance section was set ridiculously high. going through the Distant Land generator wizard and selecting manual will bring you to the Statics tab where you can set the minimum static size to the default of 150. https://imgur.com/a/rqPlOST

having trouble with MGE XE distant land generator.

Regardless of my fiddling about in MGE XE and experimenting both there and in game with draw distance, minimum sizes of statics for near, middle and far and changing the textures from medium to high to very high, I can't shake this problem I'm having where middle distance statics such as rocks, structures, NPCs and grass fade in rather than generating in the distance.

It only seems to happen with certain statics though (see here)

I'm following the Modding-OpenMW list Expanded Vanilla https://modding-openmw.com/lists/expanded-vanilla/ but am using MWSE eg modding the original engine via MO2.

The mods and plugins etc so far (bare in mind I know about only selecting groundcover plugins when generating distant lands, the grass plugins aren't active)

  • Morrowind.esm
  • Tribunal.esm
  • Bloodmoon.esm
  • Tamriel_Data.esm
  • OAAB_Data.esm
  • Solstheim Tomb of The Snow Prince.esm
  • Sky_Main.esm
  • TR_Mainland.esm
  • Wares-base.esm
  • RepopulatedMorrowind.ESM
  • Patch for Purists.esm
  • XE Sky Variations.esp
  • Patch for Purists - Semi-Purist Fixes.ESP
  • OfficialMods_v5.esp
  • Patch for Purists - Book Typos.ESP
  • BCOM_PfP_patch.ESP
  • Merged Objects.esp
  • Expansion Delay.ESP
  • Dubdilla Location Fix.ESP
  • Tamriel_Data_Graveyard.ESP
  • FMI_Nice_to_Meet_You.ESP
  • FMI_#NotAllDunmer.ESP
  • FMI_SaneOrdinators.ESP
  • FMI_Legion_Dialogue.ESP
  • Missing snow armor.esp
  • Diverse Khajiit.ESP
  • Khajiit-BaseReplace.ESP
  • Khajiit-NPCPlayable.ESP
  • Khajiit-VampiresPlayable.ESP
  • New Khajiit Bodies - Clean.esp
  • BCoM_Khuul_Lighthouse_02.ESP
  • TOTSP TD Content Integration.esp
  • TOTSP TD Content Integration - Spiders.esp
  • TOTSP_Patch_for_Purists_4.0.2.esp
  • TOTSP_abotBoats.esp
  • TOTSP_Forceful_Travel_NPC_Override.ESP
  • TOTSP_TR_Preview.esp
  • Sky_Main_Grass.esp
  • TR_Factions.esp
  • TR_Firemoth_Vanilla_patch.esp
  • VSW-Rem-Anthology Solstheim.esp
  • Nocturnal Moths - TLD.ESP
  • Nocturnal Moths - Vanilla.ESP
  • RP_fireflies.ESP
  • Cave Drips.ESP
  • GITD_WL_RR_Interiors.esp
  • Magical Lights.ESP
  • DN-Lighted_Dwemer_Towers_TR.ESP
  • DN-Lighted_Dwemer_Towers.ESP
  • Khajiit-Hair.ESP
  • Khajiit-NPCReplace.ESP
  • Khajiit-ALL.ESP
  • New Argonian Bodies - Clean.esp
  • Better Bodies.esp
  • BlightedAnimalsRetextured.esp
  • mistify.ESP
  • Bob's Diverse Blood.ESP
  • Quest Voice Greetings.ESP
  • OAAB - Foyada Mamaea.ESP
  • OAAB - The Ashen Divide.ESP
  • RP_Great_Scathes.ESP
  • The Mountain of Fear.ESP
  • Bal'laku - The Lonely Towers.esp
  • Baan_Binif.ESP
  • Gates of Ascadia.ESP
  • Little Landscape Vivec Islands Plain.ESP
  • Great Seawall of Vivec.ESP
  • Vivec_Lighthouse.ESP
  • Dagon_Fel_Lighthouse.ESP
  • Bitter Coast Waterway.esp
  • Little Landscape - Path to Pelagiad.esp
  • Odai River Upper Overhaul.esp
  • Little_Landscape_-_Path_to_Vivec_Lighthouse.esp
  • Little Landscapes - Seyda Neen Swamp Pools.esp
  • Little_Landscape_-_Path_to_Balmora.esp
  • Little Landscape - Foyada of Sharp Teeth.esp
  • The Grove of Ben'Abi.ESP
  • The Grove of Ben'Abi Enhanced.ESP
  • OAAB Pomegranates.ESP
  • Hidden Sea Loot.ESP
  • TelvanniSeaBeacons.ESP
  • Marbled Zafirbel Bay.ESP
  • OAAB - Shipwrecks.ESP
  • OAAB - Shipwrecks - TR Patch.ESP
  • Uncharted Artifacts.esp
  • Holamayan Island.esp
  • Sanctus Shrine.esp
  • IGE.ESP
  • Vurt's Groundcover - BC, AI, WG, GL.esp
  • Vurt's Groundcover - Reeds.esp
  • Vurt's Groundcover - Solstheim.esp
  • Vurt's Groundcover - The Ashlands.esp
  • lush_synthesis_seas_and_lakes_V.esp
  • lush_synthesis_BC.esp
  • lush_synthesis_WG.esp
  • lush_synthesis_rivers_TR.esp
  • lush_synthesis_seas_and_lakes_TR.esp
  • lush_synthesis_AI.esp
  • lush_synthesis_AI_TR.esp
  • lush_synthesis_BC_TR.esp
  • lush_synthesis_GL.esp
  • lush_synthesis_GL_TR.esp
  • lush_synthesis_rivers_V.esp
  • lush_synthesis_WG_TR.esp
  • Rem_AC.esp
  • Rem_AI.esp
  • Rem_AL.esp
  • Rem_BC.esp
  • Rem_GL.esp
  • Rem_Solstheim.esp
  • Rem_WG.esp
  • Grass_Rem_TR.esp
  • Grass_TR_Rivers.esp
  • Grass_TR_Seas and Lakes.esp
  • Beautiful cities of morrowind.esp
  • Velothi Wall Art.ESP
  • Concept_Arts_plantations.esp
  • BCoM_AldRuhn_Outdoor_Merchants.ESP
  • Interior exterior flag reset_Atmospheric Arena.ESP
  • BCoM_Atmospheric_Plazas.ESP
  • BCOM - Taller Lighthouse.ESP
  • BCoM - Atmospheric_Arena.ESP
  • BCoM_Caldera_MG_Basement.ESP
  • BCOM_Izi_Hlaalu_plaza.ESP
  • BCOM_Canal_02.ESP
  • BCOM_Vivec_Temple_Fountains.ESP
  • BCoM_FQ_Bridges.esp
  • BCoM_Concept_Art_Husk_Urshilaku.ESP
  • BCoM_Eight_Plates_Quest_Addon.ESP
  • BCoM_Imperial_Gaehouse_Buckmoth.ESP
  • BCoM_Imperial_Gaehouse_MoonMoth.ESP
  • BCoM_South_Gates_Sadrith_Mora.ESP
  • BCoM_Imperial_Gatehouse_Pelagiad.ESP
  • BCoM_Marketplace_addon_ver_3.esp
  • BCoM_More_Logical_Census_Office.ESP
  • BCOM_pathgrid_reset.ESP
  • BCOM_Sadrith_Mora_dock_expanded.ESP
  • BCOM_Tribal_Erabenimsun.ESP
  • BCOM_Vivec_Bustling_Arena.ESP
  • BCOM_Suran Expansion.ESP
  • BCOM_White_Suran.ESP
  • SuranBellWhite.ESP
  • WhiteSuran2_MD_Edition.esp
  • Interior exterior flag reset_Atmospheric Plazas.ESP
  • AreaEffectArrows.esp
  • GITD_Telvanni_Dormers.ESP
  • Mamaea Awakened.ESP
  • BCOM_OAAB_Pomegranates_patch.ESP
  • CalderaGovernorsManor.ESP
  • Ebonheart_Underworks.esp
  • Imperial Legion Expansion.esp
  • Improved Inns Expanded.esp
  • MasterIndexRedux.esp
  • Morrowind Anti-Cheese.ESP
  • TR_BCOM_Patch.ESP
  • Siege at Firemoth.esp
  • Yet Another Guard Diversity - Full Cephalopod.ESP
  • Rem_GL_Trackless_GL.esp
  • RP_Maar_Gan_Ashlander_Addon.ESP
  • RP_Maar_Gan.ESP
  • The_magic_rock_of_Maar_Gan.ESP
  • Nordic Dagon Fel.ESP
  • Hanging Gardens of Suran.esp
  • Concept art palace.ESP
  • CAP_Interior_Cluttering.ESP
  • CAP_Rotating_Planets.ESP
  • CAP_Cluttered Staircase.ESP
  • CAP_Door.ESP
  • CAP_Flame.ESP
  • Guar stables of Vivec.ESP
  • SuranBell.ESP
  • BalmoraHighTownBellBCOM.ESP
  • BalmoraHighTownBell.ESP
  • GnaarBell.ESP
  • SadrithMoraBell.ESP
  • Planters for Ajira.ESP
  • RR_Telvanni_Lighthouse_Tel Branora_Eng.ESP
  • RR_Telvanni_Lighthouse_Tel Vos_Eng.ESP
  • OAAB_Grazelands.ESP
  • Rem_GL - OAAB Landscape.esp
  • OAAB_Tel Mora.ESP
  • OAAB_Tel Mora_Female Guards.ESP
  • Melodies and Moonlight.esp
  • OAAB Market.ESP
  • Of Musk and Mer A Sadrith Mora Tale.esp
  • Of_Murk_and_Mussels.esp
  • Shipyards of Vvardenfell.esp
  • RPNR_WHO_BCOM.ESP
  • RPNR_WHO.ESP
  • RPNR_Almalexia_Chamber.ESP
  • Cliff_racer_restored.ESP
  • Solstheim Interior Overhaul Project.ESP
  • 1.2dagothspartyCLEANED.esp
  • ABCmod.ESP
  • RPNR_Shrine_Of_Azura.ESP
  • RPNR_Shrine_Of_Azura_Aspect_Of_Azura_Patch.ESP
  • RPNR_Library.ESP
  • Under-Skar.ESP
  • Manor Banners.ESP
  • RPNR_Hall_of_justice.ESP
  • OAAB - Tombs and Towers.ESP
  • Mines and Caverns.esp
  • Clean_MC_test cell.esp
  • New Ilunibi.ESP
  • Corprusarium_Doors_of_Oblivion_Patch.ESP
  • The_corprusarium_Exp.ESP
  • OEAD_BCOM_Patch.ESP
  • Of Eggs and Dwarves.ESP
  • What Kwamas Forage - Egg Mine Mod.esp
  • Dungeon Details Abaesen-Pulu Egg Mine.esp
  • OAAB - Hawia_Egg_Mine.ESP
  • Dunmer Stronghold - Falasmaryon V1.0.esp
  • Dunmer Stronghold - Falensarano V1.0.esp
  • Dunmer Stronghold - Indoranyon V1.0.esp
  • Dunmer Stronghold - Kogorhun V1.0.esp
  • Dunmer Stronghold - Andasreth V1.0.esp
  • Dunmer Stronghold - Hlormaren V1.0.esp
  • Dunmer Stronghold - Marandus V1.0.esp
  • Dunmer Stronghold - Rotheran V1.0.esp
  • Dunmer Stronghold - Valenvaryon V1.0.esp
  • Berandas Overhaul.esp
  • Samarys Ancestral Tomb Expanded.esp
  • AndranoTombRemastered.esp
  • Clean_Andrethi.esp
  • Drethos_Ancestral_Tomb.ESP
  • Daedric Shrine Overhaul FULL.esp
  • Shal_Overgrown.esp
  • Adanumuran Reclaimed.esp
  • Fadathram.ESP
  • Clean_Vennin's Ulummusa Overhaul.ESP
  • Clean_Vennin's Pulk Overhaul.ESP
  • Face of the Hortator.esp
  • Wares_lists_OAAB.ESP
  • Wares_lists_TD.ESP
  • Wares_traders.ESP
  • Immersive Mournhold.esp
  • RepopulatedMorrowind.ESP
  • RepopulatedBloodmoon.ESP
  • RepopulatedMainland.ESP
  • RepopulatedMorrowind_MageRobes.ESP
  • RepopulatedMorrowind_OAAB_Data.ESP
  • RepopulatedSkyrim.ESP
  • RepopulatedMorrowind_ImmersiveMournhold.ESP
  • Yet Another Guard Diversity - TR.ESP
  • Nordic Dagon Fel NPCs.ESP
  • Bards of Bardenfell.esp
  • Umbra, Blademaster.ESP
  • wandering_umbra.ESP
  • Royal_Barenziah.ESP
  • IO - Solstheim.ESP
  • Shady Sam.ESP
  • MaiqMainland.esp
  • Mage Robes.ESP
  • Repop_2-6_MWSE_ScriptFix.ESP
  • The Doors of Oblivion 1.4.esp
  • Justice4Khartag.ESP
7 Comments
2024/10/23
17:15 UTC

7

Best music mod

I love Morrowind’s music but i could use some more variety, what’s everyone’s favorite music mod that adds more tracks while keeping a similar feel to the originals?

13 Comments
2024/10/23
15:30 UTC

1

Problem with archives

https://modlist.altervista.org/mmh/ is basically down.... You can search it however downloading the archives at moment not possible website not available

2 Comments
2024/10/22
19:50 UTC

6

Help with distant lands and Raven Rock

I first posted this on r/Morrowind, but no one had any solutions so I am trying here to see if you guys have any ideas.

I am having difficulties in getting the Raven Rock settlement to work with distant lands. I have successfully gotten the strongholds and other mods such as Building Up Uvirith's Legacy and Rise of House Telvanni to work with distant lands, but for some reason I just can't manage to get Raven Rock to work. For those previous examples, the solution is to make an .ovr file listing out meshes to be rendered, in a format like this:

uvi_Twin_doorway=enable

Which will cause it to appear in distant lands. However, this does not work with Raven Rock.

I then came across a potential solution here, which also uses the Wooden Fort Raven Rock mod I am using:

https://www.reddit.com/r/tes3mods/comments/i0ss17/unable_to_get_raven_rock_to_appear_in_distant/

The solution was to use the "no_script" keyword, so that the format appears as follows:

x\ex_colony_house03b.nif=no_script

However, this also does not work for me, even when I copied exactly what he did. Instead, I get an error message that reads:

Warning: Invalid keyword in override names

The "no_script" or "far no_script" keywords do not seem to function. I am at a loss for what to do, the solutions to these problems are usually quite simple once discovered, but I have no idea what to try next.

1 Comment
2024/10/22
18:51 UTC

2

Textures problems with Morrowind Sharp

I'm trying to set up Morrowind Sharp -- I like the vanilla-friendly approach Sigourn uses -- but I'm running into problems. I've tried to research this issue, but I'm drawing some blanks.

I've detected it in two areas -- Seyda Neen and Gnisis. Haven't explored enough to be sure where else it appears, but the issues I'm seeing likely extend to similar meshes, and maybe meshes I haven't seen yet.

But the problem is that many of the houses in Seyda Neen -- on the "Imperial House" side and not the "shack" side, have these bizarre, white, smooth-walled textures that just look...weird. Like they are made of smooth plaster.

I get that same odd smooth plaster texture on the archways over ancestral tombs (and things like Baladas Demnevanni's house), but the similar style Velothi architecture in Gnisis looks correct -- except for the part of the Temple in Gnisis that comes out from the rectangular body of the temple and creates a little courtyard as you enter, which has that same peculiar smooth-plaster white texture.

I'm not new to modding, but I am inexpert. With the exception of a small handful of mods in Sigourn's list (Morriwnd anti-cheese, why would I ever want to resist cheesing Morrowind???), including a few that will probably exceed my graphics processing power, I'm following that guide to the letter, from install order on down.

Here's my load order: https://pastebin.com/p9Zz2i4Q

I'm not using OpenMW

PC Specs

OS: WIndows 10 Pro 64-bit
CPU: Intel Core i5-1145G7 @ 2.60 GHz
GPU: Intel Iris XE Graphics
RAM: 16 GB
SSD: PM9A1 NVMe SED Samsung 512GB

7 Comments
2024/10/22
18:41 UTC

0

I need help with an imperialist nerevarine mod

What do i am at gates of cavern of rebirth do i take the ring or leave it i want to help out imperials

2 Comments
2024/10/22
07:32 UTC

3

[RESEARCH] Mod - Breton by Akavir

Good morning, 
I'm looking for an old mod called Breton by Akavir which is a playable race, created by the author Akavir.

After searching all over the internet, I found the mod on a Russian site, but the link is dead.

Does anyone have a version of this mod ?

https://preview.redd.it/oaabclfhk2wd1.jpg?width=941&format=pjpg&auto=webp&s=c12a01aa861b76024ef81fb295d5f0cd64e5d5a4

3 Comments
2024/10/21
07:57 UTC

3

daedric interventions

is there any way to uninstall the armor and weapons part manually? when i try to remove the .esp file game crashes, removing textures also doesnt work.

3 Comments
2024/10/20
14:28 UTC

17

New Tamriel Rebuilt this year

Got that itch to reinstall. I see its been about a year since the last TR update. Should I wait a couple months for a new one, or will it be longer than that?

10 Comments
2024/10/18
19:23 UTC

5

Expanding upon a modlist

Hello.

I recently used a modlist. It was Just Good Morrowind with OpenMW.

How would I expand on it? Would it be as simple as using the OpenMW website, downloading mods, then adding the path and plugin to the .cfg file? Or would it be more involved? Are there any hangups that need to be looked out for?

I mainly am looking to install a few more balancing tweaks.

1 Comment
2024/10/17
20:39 UTC

6

How difficult would it be to repurpose the claw attack animations for the Khajiits for Humanoid characters?

How much of a nightmare would it be to alter the hand to hand animations from the beast races for Humanoids that are vampires. I'm surprised no one never made a vampire claw mod, i know the game is old and stuff but it seems like it could be possible to do.

3 Comments
2024/10/17
18:43 UTC

Back To Top