/r/tes3mods
A subreddit dedicated to mod-related content for Bethesda's 2002 open world RPG The Elder Scrolls III: Morrowind.
A subreddit dedicated to mods for Bethesda's 2002 open world RPG The Elder Scrolls III: Morrowind.
Subreddit Filters
|Shoutouts| |Help| |Discussion| |Release|
|Review| |OpenMW| |Other| |Solved| |Announcement|
Discord Groups
Related Sites
Resources and Guides:
Related Projects
Related Subreddits
/r/tes3mods
When interacting with Kwama Egg Sacs in Shulk Egg Mine, instead of eggs i get random stuff like Salted Cod, Horker Meat or Sweet Roll. Idk if it should be like that, but I think it's a bug.
OMW version 0.49.0 rev 1349fdb4f2
Mod list:
+Unofficial Morrowind Official Plugins Patched
+Patch for Purists
+OAAB_Data
+Tamriel_Data
+Beautiful Cities of Morrowind Patches
+Project Atlas
+Project Atlas MET
+Morrowind Optimization Patch
+Aesthesia Groundcover - grass mod
+Beautiful Cities of Morrowind
+Morrowind Enhanced Textures
+Landscape Retexture
+Wares Ultimate
+MDMD - More Deadly Morrowind Denizens
+Weapon Sheathing
+Glow in the Dahrk
+Galleo Races Redone Pluginless
+Yet Another Guard Diversity
+Solstheim - Tomb of the Snow Prince
+Better Meshes plus Optimization
+RR Mod Series - Better Meshes
+Magicka Based Skill Progression - ncgdMW Compatility Version
+Vanilla friendly creatures and undeads expansion
+Solstheim - Tomb of the Snow Prince Graphics
+Price Balance
+Fatigue and Speed and Carryweight Rebalance (OpenMW)
+Speechcraft Rebalance (OpenMW)
+Bloodmoon Rebalance
+Tribunal Rebalance
+Beware the Sixth House (Sixth House Overhaul)
+Simple HUD for OpenMW (with compass or minimap)
+Purist Friendly Magicka Regen
+Jammings off
+Dynamic Distant Buildings for OpenMW
+Races RESPECted - A Race Skill and Attribute Rebalance Mod
+Birthsigns RESPECted - A Birthsign Rebalance Mod
+AlternativeTrueTypeFonts
+Red Mountain Reborn
+OpenMW Dynamic Actors
+Vurt's Armors and Weapons Retexture
+Vurt's Vanilla Clothes Retexture
+Dynamic Music (OpenMW Only)
+MUSE Music Expansion - Tomb
+MUSE Music Expansion - Empire
+MUSE Music Expansion - Dwemer
+MUSE Music Expansion - Daedric
+MUSE Music Expansion - Sixth House
+NCGDMW Lua Edition
+Kezyma's UI Remastered
+Vampire Embrace
+Werewolf Evolution
+Concept Art Based Loading Screens
+Morrowind Molten Menu - Main Menu Replacer
+War Leader Nerevar
+No Taunting
+CO.RE - Comprehensive Rebalance
+Galleo Races Redone Pluginless - OpenMW Patch
+Vurt's Bitter Coast Trees II
+Imperial Housing Retextured V2
+Apel's Fire Retexture
+Arukinns Better Books and Scrolls
+Better Waterfalls
+Morrowind Quests Redux
+Expansion Delay
+sams invisible marker error
+Pickpocket Rebalance (OpenMW)
+Graphic Herbalism - MWSE and OpenMW Edition
Load order:
Morrowind.esm
Tribunal.esm
Bloodmoon.esm
OAAB_Data.esm
Tamriel_Data.esm
Solstheim Tomb of The Snow Prince.esm
Wares-base.esm
Patch for Purists.esm
chuzei_helm_no_neck.esp
Lake Fjalding Anti-Suck.ESP
Yet Another Guard Diversity - Regular.ESP
MDMD - Creatures Add-On.ESP
MDMD - More Deadly Morrowind Denizens.ESP
mdmd - uvirith legacy cooperation.ESP
Patch for Purists - Book Typos.ESP
Patch for Purists - Semi-Purist Fixes.ESP
TOTSP TD Content Integration - Spiders.esp
TOTSP TD Content Integration.esp
TOTSP_abotBoats.esp
TOTSP_Forceful_Travel_NPC_Override.ESP
TOTSP_Patch_for_Purists_4.0.2.esp
TOTSP_TR_Preview.esp
BCoM_Khuul_Lighthouse_02.ESP
BCOM_OpenMW_plazas.ESP
BCOM_pathgrid_reset.ESP
Beautiful cities of morrowind.esp
Unofficial Morrowind Official Plugins Patched.ESP
MBSP ncgdMW edit.esp
Creatures_RP_Purist.ESP
Price Balance.ESP
Beware the Sixth House.ESP
Bloodmoon Rebalance.esp
Tribunal Rebalance.ESP
Purist-friendly magicka regen.ESP
HM_DDD_Ghostfence_v1.0.esp
HM_DDD_Strongholds_H_v1.0.esp
HM_DDD_Strongholds_R_v1.0.esp
HM_DDD_Strongholds_T_v1.0.esp
GITD_WL_RR_Interiors.esp
RacesRESPECted.esp
BirthsignsRESPECted.esp
RedMountainReborn.esp
VSW-Rem-AnthologySolstheim.esp
Wares_containers.ESP
Wares_lists_OAAB.ESP
Wares_lists_TD.ESP
Wares_npc_full.ESP
Wares_traders.ESP
Dynamic Actors.omwscripts
DynamicMusic.omwscripts
ncgdmw.omwaddon
ncgdmw.omwscripts
Speechcraft Rebalance.omwaddon
ncgdmw-dev.omwscripts
Vampire_Embrace.esp
Vampire_Embrace_SaveGameUpdater.esp
Werewolf_Evolution.esp
War Leader Nerevar RMR and RRGG-BCOM.esp
War Leader Nerevar.ESP
comprehensive_rebalance.omwaddon
comprehensive_rebalance.omwscripts
creeper_mudcrab_balance.omwaddon
med_armour_buff.omwaddon
med_armour_EBQ.omwaddon
med_armour_lefemme.omwaddon
Vurt's BC Tree Replacer II.ESP
Morrowind Quests Redux All-In-One.esp
Expansion Delay.ESP
BCoM - Atmospheric_Arena.ESP
BCOM_Brevur.ESP
BCoM_Caldera_MG_Basement.ESP
BCOM_Canal_02.ESP
BCOM_rotating_planets_GG.ESP
BCOM_Stavs_MGO.ESP
Interior exterior flag reset_Atmospheric Arena.ESP
AesAdGrass_AC.esp
AesAdGrass_AI.esp
AesAdGrass_AL.esp
AesAdGrass_BC.esp
AesAdGrass_WG.esp
AesAdGrass_GL.esp
BCoM_AldRuhn_Outdoor_Merchants.ESP
BCOM_Ashlandish Maar Gan.ESP
BCoM_Atmospheric_Plazas.ESP
BCOM_Decorated_Cantons.ESP
BCoM_FQ_Bridges.esp
BCoM_Maar_Gan.ESP
BCoM_Marketplace_addon_ver_3.esp
BCOM_Suran Expansion.ESP
BCOM_Tribal_Erabenimsun.ESP
BCOM_Vivec_Bustling_Arena.ESP
BCOM_Vivec_Street_Vendors.ESP
BCOM_Vivec_Temple_Fountains.ESP
Interior exterior flag reset_Atmospheric Plazas.ESP
Pickpocket Rebalance.omwaddon
FatigueSpeedAndCarryWeightRebalance.esp
Playing my first modded mw save, have copied my modlist from this video (minus perfect placement and supreme follower system):
https://youtu.be/gw7ev2HN0nE?si=8FDLs0h05XViQz4b
I took the boat from Sadrith Mora to Tel Mora and was immediately hit with a "object reference missing in master file" error that forced me to quit to desktop. I don't have the exact reference at hand, but it was a grass texture from OAAB. I've been able to reproduce this, and it's basically locking me out of Tel Mora/Tel Vos.
I've not had any other issues aside from this. I'm launching everything from MO2, and have registered the bsa's for TR and OAAB in the ini file
Anyone have any ideas as to what might be causing this? I've got about 15 hours on this save, so would like to keep it if possible.
I’m looking for a mod that places Veloth's Judgement in Galom Daeus. I’d like to get the item without having to join the Temple faction, as it only spawns there in a quest for the temple.
If anyone knows of a mod that accomplishes this I’d really appreciate the help!
Hi,
Just finished installing all the mods to make the game look better and play. Now, I need some help for my next playthrough. First, the backstory of my character.
I play as an Nord, born in Windhelm. He's being transferred to Morrowind to help out there. My character hates his post in Morrowind. He despises Dunmeri culture and customs. He's a strong supporter of the Empire and wishes for total assimilation in Morrowind. My Nord is already part of the Legion, and he'll also do the main quest out of loyalty for the Emperor and to plunge Morrowind in even more chaos. However, what are some good mods that'll fit this playthrough? Anything that is pro empire and against the dunmer is great!
Hi everyone! I'm looking for guaranteed locations for a Corkbulb Staff or two. I doing a Staff Enchanter run and need these to enchant them with Almsivi and Divine Intervention. I have some self-imposed rules that don't allow me to use Cast on Use enchants on anything other than self-enchanted Staves. Does anyone know? I do have a Dwemer Staff, but the Corkbulb ones are a better fit for these. Thanx in advance!
Ive spent the last few days downloadingthe Total Overhaul modpack for OpenMW and Ive gotten to the last few steps where I validate the cfg and Ive run into a a few errors. Ive tried googling the specific codes but haven't been able to find anything except for on the "Fully Replaced Paths were configured" error which it sounds like can be ignored. Any help would be much appreciated as I'm more well versed with skyrim modding
Playable Vampires by Robcoterminal - https://www.nexusmods.com/morrowind/mods/52889
I love the concept of this mod because it gives me a chance to play the game as a good hearted vampire.
However, I'm having problems with the 100% damage personality built into the mod, because it's not playing nicely with Julan Ashlander Companion, as you can see:
As you can see, Julan's disposition towards me is 0/100 and talking to him results in him insulting me, which in turn makes progressing through Julan's story and mission impossible. Bribing Julan doesn't work, Kateri made sure of that.
Is there a console way to disable the 100% damage personality?
I've tried contacting the mod author of Playable Vampires, he's not responding.
title. I forgot which mod that was, I remember having this in my setup but it does not seem to be there anymore. It's not really important I just remember it existed and I can't find it now.
I know this is a very general question, what I want is, there is a mod that I really like and I want to disable one feature of this mod, I want all the other features to remain, how can I do this? Can you at least tell me where to start?
Thanks in advance.
I was looking through old OpenMW reddit posts when I found this:
https://www.reddit.com/r/OpenMW/comments/17uwtl5/ive_been_on_the_hunt_for_a_mod_to_replace_the/
Now I am quite the layman when it comes to mods but what I know is that changing the levitation animation should be impossible (something about it being hardcoded to be the same as the walking animation). So how did they do this? Is it because it runs on OpenMW? It seems really effective at creating a levitation effect, so why isn't this more known? Does it have a critical implementation flaw that I'm not noticing??
Just downloaded this mod and installed it just as it said on the website, but I’m not able to play specific cell music. For example I downloaded the muse expansions for ancestral tombs and Dwemer ruins, but they don’t do anything. Any reason why this could happen?
Does anyone know how to skip the "Yes" option several million times after installing mods? Lately my mouse has been sounding like an AK-47. Seriously, it would take me an hour to click this
So, during the blight I committed the grave sin of modding Morrowind for the first time. One of my favorite adds simply light medium and heavy versions of EVERY armor in the game, and all blades have short and long and two handed versions too I think. Any mods that addjust other armor or weapons in random loot?
Following from someone else's post on r/morrowind, can someone please please make a mod which allows Intervention on target/strike??
It would be hilarious for a pacifist play through. Just sending all your enemies straight to church
I've manually downloaded, extracted and altered the cfg files for everything and I've gotten a few errors trying to play once it gets to the load screen and I've been able to fix them so far except for this one. I keep getting "missing rem_ac.esp" and am unable to find it anywhere online or in anything I've downloaded.
In and of itself, that wouldn't be an issue but I also don't know what to remove or turn off so the game stops looking for or depending on that missing file to run. Any ideas?
---------------------------------------
SOLVED - On a whim I decided to try the instinctual first step of just deleting those items from the openmw.cfg file and seeing if it would fix the issue and it did!
If it's alright with the mods, I'd like to leave this up because I couldn't find ANYTHING in the sub or on google for this particular error so hopefully this will help someone like me in the future.
FIXED: the min size in the draw distance section was set ridiculously high. going through the Distant Land generator wizard and selecting manual will bring you to the Statics tab where you can set the minimum static size to the default of 150. https://imgur.com/a/rqPlOST
having trouble with MGE XE distant land generator.
Regardless of my fiddling about in MGE XE and experimenting both there and in game with draw distance, minimum sizes of statics for near, middle and far and changing the textures from medium to high to very high, I can't shake this problem I'm having where middle distance statics such as rocks, structures, NPCs and grass fade in rather than generating in the distance.
It only seems to happen with certain statics though (see here)
I'm following the Modding-OpenMW list Expanded Vanilla https://modding-openmw.com/lists/expanded-vanilla/ but am using MWSE eg modding the original engine via MO2.
The mods and plugins etc so far (bare in mind I know about only selecting groundcover plugins when generating distant lands, the grass plugins aren't active)
I love Morrowind’s music but i could use some more variety, what’s everyone’s favorite music mod that adds more tracks while keeping a similar feel to the originals?
https://modlist.altervista.org/mmh/ is basically down.... You can search it however downloading the archives at moment not possible website not available
I first posted this on r/Morrowind, but no one had any solutions so I am trying here to see if you guys have any ideas.
I am having difficulties in getting the Raven Rock settlement to work with distant lands. I have successfully gotten the strongholds and other mods such as Building Up Uvirith's Legacy and Rise of House Telvanni to work with distant lands, but for some reason I just can't manage to get Raven Rock to work. For those previous examples, the solution is to make an .ovr file listing out meshes to be rendered, in a format like this:
uvi_Twin_doorway=enable
Which will cause it to appear in distant lands. However, this does not work with Raven Rock.
I then came across a potential solution here, which also uses the Wooden Fort Raven Rock mod I am using:
https://www.reddit.com/r/tes3mods/comments/i0ss17/unable_to_get_raven_rock_to_appear_in_distant/
The solution was to use the "no_script" keyword, so that the format appears as follows:
x\ex_colony_house03b.nif=no_script
However, this also does not work for me, even when I copied exactly what he did. Instead, I get an error message that reads:
Warning: Invalid keyword in override names
The "no_script" or "far no_script" keywords do not seem to function. I am at a loss for what to do, the solutions to these problems are usually quite simple once discovered, but I have no idea what to try next.
I'm trying to set up Morrowind Sharp -- I like the vanilla-friendly approach Sigourn uses -- but I'm running into problems. I've tried to research this issue, but I'm drawing some blanks.
I've detected it in two areas -- Seyda Neen and Gnisis. Haven't explored enough to be sure where else it appears, but the issues I'm seeing likely extend to similar meshes, and maybe meshes I haven't seen yet.
But the problem is that many of the houses in Seyda Neen -- on the "Imperial House" side and not the "shack" side, have these bizarre, white, smooth-walled textures that just look...weird. Like they are made of smooth plaster.
I get that same odd smooth plaster texture on the archways over ancestral tombs (and things like Baladas Demnevanni's house), but the similar style Velothi architecture in Gnisis looks correct -- except for the part of the Temple in Gnisis that comes out from the rectangular body of the temple and creates a little courtyard as you enter, which has that same peculiar smooth-plaster white texture.
I'm not new to modding, but I am inexpert. With the exception of a small handful of mods in Sigourn's list (Morriwnd anti-cheese, why would I ever want to resist cheesing Morrowind???), including a few that will probably exceed my graphics processing power, I'm following that guide to the letter, from install order on down.
Here's my load order: https://pastebin.com/p9Zz2i4Q
I'm not using OpenMW
PC Specs
OS: WIndows 10 Pro 64-bit
CPU: Intel Core i5-1145G7 @ 2.60 GHz
GPU: Intel Iris XE Graphics
RAM: 16 GB
SSD: PM9A1 NVMe SED Samsung 512GB
What do i am at gates of cavern of rebirth do i take the ring or leave it i want to help out imperials
Good morning,
I'm looking for an old mod called Breton by Akavir which is a playable race, created by the author Akavir.
After searching all over the internet, I found the mod on a Russian site, but the link is dead.
Does anyone have a version of this mod ?
is there any way to uninstall the armor and weapons part manually? when i try to remove the .esp file game crashes, removing textures also doesnt work.
Got that itch to reinstall. I see its been about a year since the last TR update. Should I wait a couple months for a new one, or will it be longer than that?
Hello.
I recently used a modlist. It was Just Good Morrowind with OpenMW.
How would I expand on it? Would it be as simple as using the OpenMW website, downloading mods, then adding the path and plugin to the .cfg file? Or would it be more involved? Are there any hangups that need to be looked out for?
I mainly am looking to install a few more balancing tweaks.
How much of a nightmare would it be to alter the hand to hand animations from the beast races for Humanoids that are vampires. I'm surprised no one never made a vampire claw mod, i know the game is old and stuff but it seems like it could be possible to do.