/r/OpenMW

Photograph via snooOG

OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game.

OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game.


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/r/OpenMW

10,719 Subscribers

2

Is 'bullet time' possible?

Closest I've gotten is an AoE drain attribute/speed spell put as a restoration spell (to not agro friendly actors... But that glitches all drain attribute spells).

2 Comments
2024/11/01
20:15 UTC

1

Fortify attributes resetting after resting 0.48.0

Hi all. I'm playing on OpenMW .48.0. I specifically switched from .47 because I knew .48 fixed the starting health + Lady sign issue - that being .47 treated it like a buff and not a base increase. So far so good.

But then I get the Fists of Randagulf, and after I rest, my stats 'reset' to their main values, and if I unequip a Fist or two, they then go into the red and I have to get them Restored. Same with skills and the Ring of Moon and Star.

Is this a problem with .48? Or do I have a wayward mod in my load order somewhere?

0 Comments
2024/11/01
11:37 UTC

3

OpenMW Android- Toggle Sneak not working?

Anyone encounter this? Got latest version (1.9.1, runs on omw 49) and toggle sneak, regardless of enabled/disabled through settings menu, doesn't toggle in game (must be held down).

Attempted getting the Toggle Sneak mod too- no dice.

2 Comments
2024/11/01
03:19 UTC

1

Does Openmw VR work with an xbox controller?

I just bought a google cardbox and plan to use riftcat to play morrowind vr. Thing is I don't have vr controllers, is it possible for me to just use an xbox controller?

0 Comments
2024/10/31
22:43 UTC

1

Random stuff from egg sacs

When interacting with Kwama Egg Sacs in Shulk Egg Mine, instead of eggs i get random stuff like Salted Cod, Horker Meat or Sweet Roll. Idk if it should be like that, but I think it's a bug.

OMW version 0.49.0 rev 1349fdb4f2

Mod list:

+Unofficial Morrowind Official Plugins Patched

+Patch for Purists

+OAAB_Data

+Tamriel_Data

+Beautiful Cities of Morrowind Patches

+Project Atlas

+Project Atlas MET

+Morrowind Optimization Patch

+Aesthesia Groundcover - grass mod

+Beautiful Cities of Morrowind

+Morrowind Enhanced Textures

+Landscape Retexture

+Wares Ultimate

+MDMD - More Deadly Morrowind Denizens

+Weapon Sheathing

+Glow in the Dahrk

+Galleo Races Redone Pluginless

+Yet Another Guard Diversity

+Solstheim - Tomb of the Snow Prince

+Better Meshes plus Optimization

+RR Mod Series - Better Meshes

+Magicka Based Skill Progression - ncgdMW Compatility Version

+Vanilla friendly creatures and undeads expansion

+Solstheim - Tomb of the Snow Prince Graphics

+Price Balance

+Fatigue and Speed and Carryweight Rebalance (OpenMW)

+Speechcraft Rebalance (OpenMW)

+Bloodmoon Rebalance

+Tribunal Rebalance

+Beware the Sixth House (Sixth House Overhaul)

+Simple HUD for OpenMW (with compass or minimap)

+Purist Friendly Magicka Regen

+Jammings off

+Dynamic Distant Buildings for OpenMW

+Races RESPECted - A Race Skill and Attribute Rebalance Mod

+Birthsigns RESPECted - A Birthsign Rebalance Mod

+AlternativeTrueTypeFonts

+Red Mountain Reborn

+OpenMW Dynamic Actors

+Vurt's Armors and Weapons Retexture

+Vurt's Vanilla Clothes Retexture

+Dynamic Music (OpenMW Only)

+MUSE Music Expansion - Tomb

+MUSE Music Expansion - Empire

+MUSE Music Expansion - Dwemer

+MUSE Music Expansion - Daedric

+MUSE Music Expansion - Sixth House

+NCGDMW Lua Edition

+Kezyma's UI Remastered

+Vampire Embrace

+Werewolf Evolution

+Concept Art Based Loading Screens

+Morrowind Molten Menu - Main Menu Replacer

+War Leader Nerevar

+No Taunting

+CO.RE - Comprehensive Rebalance

+Galleo Races Redone Pluginless - OpenMW Patch

+Vurt's Bitter Coast Trees II

+Imperial Housing Retextured V2

+Apel's Fire Retexture

+Arukinns Better Books and Scrolls

+Better Waterfalls

+Morrowind Quests Redux

+Expansion Delay

+sams invisible marker error

+Pickpocket Rebalance (OpenMW)

+Graphic Herbalism - MWSE and OpenMW Edition

Load order:

Morrowind.esm

Tribunal.esm

Bloodmoon.esm

OAAB_Data.esm

Tamriel_Data.esm

Solstheim Tomb of The Snow Prince.esm

Wares-base.esm

Patch for Purists.esm

chuzei_helm_no_neck.esp

Lake Fjalding Anti-Suck.ESP

Yet Another Guard Diversity - Regular.ESP

MDMD - Creatures Add-On.ESP

MDMD - More Deadly Morrowind Denizens.ESP

mdmd - uvirith legacy cooperation.ESP

Patch for Purists - Book Typos.ESP

Patch for Purists - Semi-Purist Fixes.ESP

TOTSP TD Content Integration - Spiders.esp

TOTSP TD Content Integration.esp

TOTSP_abotBoats.esp

TOTSP_Forceful_Travel_NPC_Override.ESP

TOTSP_Patch_for_Purists_4.0.2.esp

TOTSP_TR_Preview.esp

BCoM_Khuul_Lighthouse_02.ESP

BCOM_OpenMW_plazas.ESP

BCOM_pathgrid_reset.ESP

Beautiful cities of morrowind.esp

Unofficial Morrowind Official Plugins Patched.ESP

MBSP ncgdMW edit.esp

Creatures_RP_Purist.ESP

Price Balance.ESP

Beware the Sixth House.ESP

Bloodmoon Rebalance.esp

Tribunal Rebalance.ESP

Purist-friendly magicka regen.ESP

HM_DDD_Ghostfence_v1.0.esp

HM_DDD_Strongholds_H_v1.0.esp

HM_DDD_Strongholds_R_v1.0.esp

HM_DDD_Strongholds_T_v1.0.esp

GITD_WL_RR_Interiors.esp

RacesRESPECted.esp

BirthsignsRESPECted.esp

RedMountainReborn.esp

VSW-Rem-AnthologySolstheim.esp

Wares_containers.ESP

Wares_lists_OAAB.ESP

Wares_lists_TD.ESP

Wares_npc_full.ESP

Wares_traders.ESP

Dynamic Actors.omwscripts

DynamicMusic.omwscripts

ncgdmw.omwaddon

ncgdmw.omwscripts

Speechcraft Rebalance.omwaddon

ncgdmw-dev.omwscripts

Vampire_Embrace.esp

Vampire_Embrace_SaveGameUpdater.esp

Werewolf_Evolution.esp

War Leader Nerevar RMR and RRGG-BCOM.esp

War Leader Nerevar.ESP

comprehensive_rebalance.omwaddon

comprehensive_rebalance.omwscripts

creeper_mudcrab_balance.omwaddon

med_armour_buff.omwaddon

med_armour_EBQ.omwaddon

med_armour_lefemme.omwaddon

Vurt's BC Tree Replacer II.ESP

Morrowind Quests Redux All-In-One.esp

Expansion Delay.ESP

BCoM - Atmospheric_Arena.ESP

BCOM_Brevur.ESP

BCoM_Caldera_MG_Basement.ESP

BCOM_Canal_02.ESP

BCOM_rotating_planets_GG.ESP

BCOM_Stavs_MGO.ESP

Interior exterior flag reset_Atmospheric Arena.ESP

AesAdGrass_AC.esp

AesAdGrass_AI.esp

AesAdGrass_AL.esp

AesAdGrass_BC.esp

AesAdGrass_WG.esp

AesAdGrass_GL.esp

BCoM_AldRuhn_Outdoor_Merchants.ESP

BCOM_Ashlandish Maar Gan.ESP

BCoM_Atmospheric_Plazas.ESP

BCOM_Decorated_Cantons.ESP

BCoM_FQ_Bridges.esp

BCoM_Maar_Gan.ESP

BCoM_Marketplace_addon_ver_3.esp

BCOM_Suran Expansion.ESP

BCOM_Tribal_Erabenimsun.ESP

BCOM_Vivec_Bustling_Arena.ESP

BCOM_Vivec_Street_Vendors.ESP

BCOM_Vivec_Temple_Fountains.ESP

Interior exterior flag reset_Atmospheric Plazas.ESP

Pickpocket Rebalance.omwaddon

FatigueSpeedAndCarryWeightRebalance.esp

0 Comments
2024/10/31
21:19 UTC

3

Any options for rain physics

I've recently switched from the original engine to OpenMW and I've been unable to find any fixes for rain and snow falling through overhangs and other shelter I know in the original engine this can be fixed with the code patch but do any similar fixes exist for OpenMW?

2 Comments
2024/10/31
16:43 UTC

3

Strange rendering/display issue, using Modding OpenMW Vanilla Expanded modlist

Kinda makes the game look like an oil painting, right?

If you look closely at this screenshot, especially at the sky, you should be able to see this weird rainbow 'fuzz' for lack of a better term. It doesn't bother me a great amount but I'd like to know if I can fix it, does anyone know what is causing this? A mod or a glitch? I have not been able to find anyone else with this issue, but that may be because I have no real idea what to search for. It could be a broken plugin, my installation apparently wasn't the best as I have had to go and manually install some missing mod assets before. Any help would be greatly appreciated.
Edit: https://imgur.com/a/egqE95e Imgur album that should show the issue better, I hope.

6 Comments
2024/10/31
01:39 UTC

2

Missing textures when picking up Comberries

5 Comments
2024/10/31
01:35 UTC

7

Does anyone know how to extend the LOD distance of the 'Glass Domes of Vivec' ?

https://preview.redd.it/qmjgnr5muzxd1.png?width=1920&format=png&auto=webp&s=8e8802ff944b7b8a73d40ef70fa58de40b37dd54

[EDIT - NOW SOLVED] I was able to get it to load them from anywhere on the map at the cost of a seemingly small performance hit. I ended up simply copying these two meshes from Data Files/Meshes/s12/Ex_Vivec_C_02_glass.nif, Ex_Vivec_C_04_glass.nif, then deleting Ex_Vivec_C_02_glass_dist.nif and Ex_Vivec_C_04_glass_dist.nif from the same folder, and finally pasting the copies and renaming them to Ex_Vivec_C_02_glass_dist.nif and Ex_Vivec_C_04_glass_dist.nif, effectivley forcing it to render the whole cantons even at a distance.

I uploaded a fix so you can do this by just installing this mod rather than copying/renaming files ~ https://www.nexusmods.com/morrowind/mods/55406?tab=images

https://preview.redd.it/1hei5ytlq1yd1.png?width=1920&format=png&auto=webp&s=47ff60a3442ce3314d7514feda1a1718d8314447

https://preview.redd.it/uyrojnbkq1yd1.png?width=1920&format=png&auto=webp&s=d720f20a805b61d4dadd2184d50da9a884372b8d

I love the Glass Domes of Vivec mod, but it's quite immersion breaking when approaching Vivec due to how the mesh for the glass seems to load in last. Is there a simple fix to this sort of thing or do I need to learn NifSkope finally? lol (my detail distance is already at the maximum and changing the cell distance further in settings.cfg did not seem to have any effect)

If it's the latter, then could someone point me in the right direction of what terms to google for learning to edit such a mesh?

0 Comments
2024/10/31
01:23 UTC

0

Should my FPS be this low in VR?

I'm getting unplayable FPS trying to run morrowind in VR. I have a i9-10850K and a 3080. Skyrim VR runs like butter lol.

2 Comments
2024/10/30
22:07 UTC

1

Is there a way to add the "Soul Trap (permanent spells)" glitch/exploit to OpenMW?

8 Comments
2024/10/29
21:42 UTC

2

Can anyone help me with these black textures?

https://preview.redd.it/gdxihxr0zoxd1.png?width=1200&format=png&auto=webp&s=4649f991e9930fa24c7fd004514bffbfe877c691

I'm playing on Android and I have downloaded a few mods from the I Heart Vanilla modlist. I have installed manually as i couldn't work out how to do it the OpenMW modlist way. All of the castle buildings in the game have the same black textures around them. Is this because of missing textures? or is it a lighting issue? is there an easy way i can just reinsert the correct textures into the data files?

5 Comments
2024/10/29
12:49 UTC

3

Health after updating from 0.47.0 to 0.48.0?

Hey guys, just a quick one I couldn't find anywhere.

I updated from 0.47.0 to 0.48.0 recently and realised that my character has The Lady birthsign. Due to the recent change making it affect base stats, is there a way to calculate what my Health would have been had I started with 0.48.0? I'm guessing I can just use the console to increase it by: (clvl - 1) * 2.5?

0 Comments
2024/10/29
05:58 UTC

1

OpenMW on a TV (help)

Hey Team,

I've been wanting to play openMW on my tv so I can park up on the couch and enjoy it on the big screen. The game runs absolutely fine on my PC when connected to my monitor, but once I swap the HDMI to the tv the game disappears, I can hear it playing but I just see a slightly glazed over version of my desktop, I can see the game is open and running but it just won't display.

Anyone have any ideas what this might be, I'm certain it's something simple but I've no idea what it is. I've tried playing with different resolutions before launching but it ends up with the same issue. Any help would be appreciated!

Edit interestingly if I boot into OpenMW on my PC monitor, and then physically switch the HDMI cable over to my TV it works, a bit annoying but at least its working for now!

5 Comments
2024/10/29
00:00 UTC

0

Dear Android OpenMW Devs and Modders re: mitigation of controllerless combat unplayability

F me, the browser version of reddit on Android is a cluster f. Had nice quaint comment ... I digress.

Just had a couple ideas

  • maybe a slow time toggle?

  • and or some sort of AI assist?

K bye. It was really enchanting to see Morrowind in my hand. Had exceptional mod list (for a moto g power 2021). Cheers. Good work y'all.

2 Comments
2024/10/28
20:30 UTC

11

OpenMW is too dark in exteriors, settings make no difference

The ground is almost pitch black outside of late morning/early afternoon. The interior of the bandit cave at the starting area is pitch black, torches make no difference, and settings don't change a thing (gamma, interior min brightness, etc)

This is a totally clean install of OpenMW with no other mods.

EDIT: So, big thanks to /u/LazerPlatypu91 because the issue was absolutely the shader options. Once "adjustments" was added as active, I was able to adjust contrast and gamma under that shader option, and I was able to see things outside and inside! So, if anyone is searching for a solution, this is it! Hit F2 to bring up shader options in game, highlight "adjustments" which is one of the default shader options, and hit the arrow facing the right to activate it.

Anyone know how to fix? Or is the current iteration just like this without installing additional post-process type stuff?

18 Comments
2024/10/28
13:38 UTC

9

Does OpenMW reduce the chances of getting attacked by Dark brotherhood?

So I was attcked twice when I was at lvl 1 or 2 and since then the assassins don't want to show up. I rested for an entire month oustside waiting for them but nothing happened. I was wondering if maybe OpenMW reduced the amount of attacks for balance sake so that you can't get rich quickly from selling DB gear.

21 Comments
2024/10/27
21:23 UTC

3

Help with .lua files

Basically what am I supposed to do with them? Where do they go? Trying to get Let there be Darkness working in openMW 0.48.

Got Glow in the Dark working no problem and it also has .lua files but also .esp, so I'm just confused.

2 Comments
2024/10/27
17:31 UTC

0

Openmw 0.49 debian

Currently playing on 0.48 which I installed through flatpack but wanting to install 0.49 for newer mods, unsure how to run on debian

2 Comments
2024/10/26
21:19 UTC

3

UI not appearing?

[SOLVED] Hello. I'm running the latest version of Linux Mint Cinnamon. Whenever somekind of UI is supposed to appear, it just kinda doesn't. When Jiub asks your name, nothing appears. When the pop-ups explaining the controls are supposed to come along, nothing. Managed to somehow get through the tutorial, still nothing. I've already reinstalled OpenMW, and updated Mint.

Solved: Using the flatpak from Mint's software manager instead.

10 Comments
2024/10/26
19:52 UTC

4

So, OpenMW on Mint 22…

EDIT: from r/Daemonward 1. ⁠On https://openmw.org/ go to the Downloads section. 2. ⁠Scroll down to Development Builds. 3. ⁠Under "Unreleased (Daily) Builds" click the link for Ubuntu Linux Launchpad PPA. 4. ⁠In the PPA Description section, they provide the commands you will need to enter in the terminal to add the PPA and install the latest version of OpenMW:sudo apt-get install software-properties-common sudo add-apt-repository ppa:openmw/openmw sudo apt-get update sudo apt-get install openmw openmw-launcher sudo add-apt-repository ppa:openmw/openmw-daily sudo apt-get update

Sorry if this keeps coming up, but I’m a complete noob to Linux. Using Mint 22. I originally installed OpenMW, I think through Terminal. It stated out pretty cool, all the cinemática and stuff. Then it got to typing in my name. Umm. Yeah, no dialog box. I ended up hitting enter, and I it accepted whatever I typed, and moved on to the Census Office, where there were no dialog boxes. Great. So I decided to delete OpenMW and found somebody had figured out that downloading the OPenMW from the GitHub page got them the dialog boxes back. So I tried it, and lo and behold, dialog boxes! It worked! Except, no sound, and to to make things frustrating, when I ran the wizard tool to install, there was no icon to click, so I have to boot the game from Terminal, which is just another step that I wanted to avoid. Does anybody know if it is just Mint 22 having a problem? Should I switch to Arch or Ubuntu?

28 Comments
2024/10/26
14:09 UTC

73

Sneak is completely broken in OpenMW 0.48

I'm am bringing this up because it has bothered me for years, and at this point it seems like I am one of the few people that understands that it's a problem. The few discussions I can find seem to indicate that "sneaking was hard in the original game too". Let me tell you, that is absolutely not true. While it was hard, if you knew what you were doing you could utilize sneak and level it with relative ease. Meanwhile it in OpenMW it is an absolute pain to level (unless you use trainers or Penemie) and completely useless the entire time it is being leveled.

Please understand that am not making this as a kneejerk complaint and I have spent that past few days testing this extensively with the same character build in vanilla OpenMW and MW.

For one example, take a modest level 5 character with 38 sneak 48 agility while utilizing the Ring of Surroundings. In Morrowind, this character can sneak through Arkngthand on the Puzzle Box quest with great effectiveness already bordering on being overpowered. You will not be good enough to reliably get critical hits yet, but you will be able to sneak up and get a free first hit and even cause the AI to bug out and look for you often while you attack them while crouched. Most importantly you will get easy big progress on your sneak level while doing this, making leveling the skill painless and intuitive.

In the same situation in OpenMW, you will always be detected before getting close enough for a melee hit, and you will typically level sneak VERY slowly in the process typically in increments of <5% at a time. The combination of sneak being useless and taking so long to level make trainers the only realistic option, but it doesn't stop there. Even getting has high as 60 sneak is not as effective as a character with 40 sneak in the original game.

An easy way to test sneak in both games is to make a basic, sneak focused character. At level 1 just sneak around some scribs near Seyda Need. In the original game this was a decent way to start leveling sneak. It works in both OpenMW and MW, but you will see in OpenMW it takes much longer to level sneak and is a harder/more frustrating process.

I want to raise awareness of this because OpenMW is obviously awesome and we cannot be grateful enough for the people who make it. As more and more people recommend it as a first playthrough of Morrowind we are losing touch as a community as to what the gameplay on the original game was like. Please upvote!

11 Comments
2024/10/25
19:18 UTC

1

Ediwnna not spawning

I need edwinna for like 3 quests but she isn't spawning, I even used the console commands but it still doesn't work. Anyone can help?

4 Comments
2024/10/25
15:41 UTC

2

Missing heads with One Day Modernization.

Like the title states. Everything else seems to function normally. But I'd say at least one npc per settlement is missing his head. Interesting enough the hair will still be there. This translates even to Tamriel Rebuilt. Following the guide my data paths are correct. I ran validator no problems. Merged with Delta plugin and groundcover verify. I followed all final steps. YES. I do know the Westleys Pluginless is well pluginless. But, the mod list guide simply has you placing the mods into their folders. The immersion really gets broken when I gotta talk to headless npcs.

Update: it's sorta off and on. It seems to be mainly npcs that arrive near mages guilds. Teleporting into existence nearby. Sometimes they forget their heads. But not all the time.

0 Comments
2024/10/25
15:39 UTC

1

How to get better lighting Specifically in Caves playing on a MAC

granted in using a shitty screen protector on my labtop but there has to be settings to fix the little to no light I get in caves even with a torch in game.

7 Comments
2024/10/24
21:51 UTC

9

Help getting tamriel rebuilt setup please

I've got to this point. Unpacked the zip into Morrowind data files, it shows up here but I can't tell if it worked. Nothing seems different so I'm thinking it didn't. I read something about unpacking master files as well and i am just lost 😔 any help would be appreciated 👍🏻

21 Comments
2024/10/24
12:55 UTC

0

Controller left stick won't work

So I just installed OpenMW cuz i wanted to play this on rog ally.

Right stick moves the camera but i cannot control my character with left stick.

Thx for the help in advance

0 Comments
2024/10/24
08:31 UTC

3

How to make a mod for OpenMW

2 Comments
2024/10/24
01:27 UTC

1

Window switching away/minimizing

Hey fellow n'wahs! So just installed OpenMW and it seems to be working okay however the window minimizes and switches to desktop every minute or so. Makes it pretty much unplayable. Anybody got any ideas or had this before? Apologies if this has been raised before!

1 Comment
2024/10/23
17:47 UTC

355

Thank you, OpenMW

Now I don't need to pretend lol

20 Comments
2024/10/23
15:53 UTC

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