/r/OpenMW
OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game.
OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game.
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/r/OpenMW
Closest I've gotten is an AoE drain attribute/speed spell put as a restoration spell (to not agro friendly actors... But that glitches all drain attribute spells).
Hi all. I'm playing on OpenMW .48.0. I specifically switched from .47 because I knew .48 fixed the starting health + Lady sign issue - that being .47 treated it like a buff and not a base increase. So far so good.
But then I get the Fists of Randagulf, and after I rest, my stats 'reset' to their main values, and if I unequip a Fist or two, they then go into the red and I have to get them Restored. Same with skills and the Ring of Moon and Star.
Is this a problem with .48? Or do I have a wayward mod in my load order somewhere?
Anyone encounter this? Got latest version (1.9.1, runs on omw 49) and toggle sneak, regardless of enabled/disabled through settings menu, doesn't toggle in game (must be held down).
Attempted getting the Toggle Sneak mod too- no dice.
I just bought a google cardbox and plan to use riftcat to play morrowind vr. Thing is I don't have vr controllers, is it possible for me to just use an xbox controller?
When interacting with Kwama Egg Sacs in Shulk Egg Mine, instead of eggs i get random stuff like Salted Cod, Horker Meat or Sweet Roll. Idk if it should be like that, but I think it's a bug.
OMW version 0.49.0 rev 1349fdb4f2
Mod list:
+Unofficial Morrowind Official Plugins Patched
+Patch for Purists
+OAAB_Data
+Tamriel_Data
+Beautiful Cities of Morrowind Patches
+Project Atlas
+Project Atlas MET
+Morrowind Optimization Patch
+Aesthesia Groundcover - grass mod
+Beautiful Cities of Morrowind
+Morrowind Enhanced Textures
+Landscape Retexture
+Wares Ultimate
+MDMD - More Deadly Morrowind Denizens
+Weapon Sheathing
+Glow in the Dahrk
+Galleo Races Redone Pluginless
+Yet Another Guard Diversity
+Solstheim - Tomb of the Snow Prince
+Better Meshes plus Optimization
+RR Mod Series - Better Meshes
+Magicka Based Skill Progression - ncgdMW Compatility Version
+Vanilla friendly creatures and undeads expansion
+Solstheim - Tomb of the Snow Prince Graphics
+Price Balance
+Fatigue and Speed and Carryweight Rebalance (OpenMW)
+Speechcraft Rebalance (OpenMW)
+Bloodmoon Rebalance
+Tribunal Rebalance
+Beware the Sixth House (Sixth House Overhaul)
+Simple HUD for OpenMW (with compass or minimap)
+Purist Friendly Magicka Regen
+Jammings off
+Dynamic Distant Buildings for OpenMW
+Races RESPECted - A Race Skill and Attribute Rebalance Mod
+Birthsigns RESPECted - A Birthsign Rebalance Mod
+AlternativeTrueTypeFonts
+Red Mountain Reborn
+OpenMW Dynamic Actors
+Vurt's Armors and Weapons Retexture
+Vurt's Vanilla Clothes Retexture
+Dynamic Music (OpenMW Only)
+MUSE Music Expansion - Tomb
+MUSE Music Expansion - Empire
+MUSE Music Expansion - Dwemer
+MUSE Music Expansion - Daedric
+MUSE Music Expansion - Sixth House
+NCGDMW Lua Edition
+Kezyma's UI Remastered
+Vampire Embrace
+Werewolf Evolution
+Concept Art Based Loading Screens
+Morrowind Molten Menu - Main Menu Replacer
+War Leader Nerevar
+No Taunting
+CO.RE - Comprehensive Rebalance
+Galleo Races Redone Pluginless - OpenMW Patch
+Vurt's Bitter Coast Trees II
+Imperial Housing Retextured V2
+Apel's Fire Retexture
+Arukinns Better Books and Scrolls
+Better Waterfalls
+Morrowind Quests Redux
+Expansion Delay
+sams invisible marker error
+Pickpocket Rebalance (OpenMW)
+Graphic Herbalism - MWSE and OpenMW Edition
Load order:
Morrowind.esm
Tribunal.esm
Bloodmoon.esm
OAAB_Data.esm
Tamriel_Data.esm
Solstheim Tomb of The Snow Prince.esm
Wares-base.esm
Patch for Purists.esm
chuzei_helm_no_neck.esp
Lake Fjalding Anti-Suck.ESP
Yet Another Guard Diversity - Regular.ESP
MDMD - Creatures Add-On.ESP
MDMD - More Deadly Morrowind Denizens.ESP
mdmd - uvirith legacy cooperation.ESP
Patch for Purists - Book Typos.ESP
Patch for Purists - Semi-Purist Fixes.ESP
TOTSP TD Content Integration - Spiders.esp
TOTSP TD Content Integration.esp
TOTSP_abotBoats.esp
TOTSP_Forceful_Travel_NPC_Override.ESP
TOTSP_Patch_for_Purists_4.0.2.esp
TOTSP_TR_Preview.esp
BCoM_Khuul_Lighthouse_02.ESP
BCOM_OpenMW_plazas.ESP
BCOM_pathgrid_reset.ESP
Beautiful cities of morrowind.esp
Unofficial Morrowind Official Plugins Patched.ESP
MBSP ncgdMW edit.esp
Creatures_RP_Purist.ESP
Price Balance.ESP
Beware the Sixth House.ESP
Bloodmoon Rebalance.esp
Tribunal Rebalance.ESP
Purist-friendly magicka regen.ESP
HM_DDD_Ghostfence_v1.0.esp
HM_DDD_Strongholds_H_v1.0.esp
HM_DDD_Strongholds_R_v1.0.esp
HM_DDD_Strongholds_T_v1.0.esp
GITD_WL_RR_Interiors.esp
RacesRESPECted.esp
BirthsignsRESPECted.esp
RedMountainReborn.esp
VSW-Rem-AnthologySolstheim.esp
Wares_containers.ESP
Wares_lists_OAAB.ESP
Wares_lists_TD.ESP
Wares_npc_full.ESP
Wares_traders.ESP
Dynamic Actors.omwscripts
DynamicMusic.omwscripts
ncgdmw.omwaddon
ncgdmw.omwscripts
Speechcraft Rebalance.omwaddon
ncgdmw-dev.omwscripts
Vampire_Embrace.esp
Vampire_Embrace_SaveGameUpdater.esp
Werewolf_Evolution.esp
War Leader Nerevar RMR and RRGG-BCOM.esp
War Leader Nerevar.ESP
comprehensive_rebalance.omwaddon
comprehensive_rebalance.omwscripts
creeper_mudcrab_balance.omwaddon
med_armour_buff.omwaddon
med_armour_EBQ.omwaddon
med_armour_lefemme.omwaddon
Vurt's BC Tree Replacer II.ESP
Morrowind Quests Redux All-In-One.esp
Expansion Delay.ESP
BCoM - Atmospheric_Arena.ESP
BCOM_Brevur.ESP
BCoM_Caldera_MG_Basement.ESP
BCOM_Canal_02.ESP
BCOM_rotating_planets_GG.ESP
BCOM_Stavs_MGO.ESP
Interior exterior flag reset_Atmospheric Arena.ESP
AesAdGrass_AC.esp
AesAdGrass_AI.esp
AesAdGrass_AL.esp
AesAdGrass_BC.esp
AesAdGrass_WG.esp
AesAdGrass_GL.esp
BCoM_AldRuhn_Outdoor_Merchants.ESP
BCOM_Ashlandish Maar Gan.ESP
BCoM_Atmospheric_Plazas.ESP
BCOM_Decorated_Cantons.ESP
BCoM_FQ_Bridges.esp
BCoM_Maar_Gan.ESP
BCoM_Marketplace_addon_ver_3.esp
BCOM_Suran Expansion.ESP
BCOM_Tribal_Erabenimsun.ESP
BCOM_Vivec_Bustling_Arena.ESP
BCOM_Vivec_Street_Vendors.ESP
BCOM_Vivec_Temple_Fountains.ESP
Interior exterior flag reset_Atmospheric Plazas.ESP
Pickpocket Rebalance.omwaddon
FatigueSpeedAndCarryWeightRebalance.esp
I've recently switched from the original engine to OpenMW and I've been unable to find any fixes for rain and snow falling through overhangs and other shelter I know in the original engine this can be fixed with the code patch but do any similar fixes exist for OpenMW?
Kinda makes the game look like an oil painting, right?
If you look closely at this screenshot, especially at the sky, you should be able to see this weird rainbow 'fuzz' for lack of a better term. It doesn't bother me a great amount but I'd like to know if I can fix it, does anyone know what is causing this? A mod or a glitch? I have not been able to find anyone else with this issue, but that may be because I have no real idea what to search for. It could be a broken plugin, my installation apparently wasn't the best as I have had to go and manually install some missing mod assets before. Any help would be greatly appreciated.
Edit: https://imgur.com/a/egqE95e Imgur album that should show the issue better, I hope.
Is this a bug or is it a problem with my install or mods?
[EDIT - NOW SOLVED] I was able to get it to load them from anywhere on the map at the cost of a seemingly small performance hit. I ended up simply copying these two meshes from Data Files/Meshes/s12/Ex_Vivec_C_02_glass.nif, Ex_Vivec_C_04_glass.nif, then deleting Ex_Vivec_C_02_glass_dist.nif and Ex_Vivec_C_04_glass_dist.nif from the same folder, and finally pasting the copies and renaming them to Ex_Vivec_C_02_glass_dist.nif and Ex_Vivec_C_04_glass_dist.nif, effectivley forcing it to render the whole cantons even at a distance.
I uploaded a fix so you can do this by just installing this mod rather than copying/renaming files ~ https://www.nexusmods.com/morrowind/mods/55406?tab=images
I love the Glass Domes of Vivec mod, but it's quite immersion breaking when approaching Vivec due to how the mesh for the glass seems to load in last. Is there a simple fix to this sort of thing or do I need to learn NifSkope finally? lol (my detail distance is already at the maximum and changing the cell distance further in settings.cfg did not seem to have any effect)
If it's the latter, then could someone point me in the right direction of what terms to google for learning to edit such a mesh?
I'm getting unplayable FPS trying to run morrowind in VR. I have a i9-10850K and a 3080. Skyrim VR runs like butter lol.
I'm playing on Android and I have downloaded a few mods from the I Heart Vanilla modlist. I have installed manually as i couldn't work out how to do it the OpenMW modlist way. All of the castle buildings in the game have the same black textures around them. Is this because of missing textures? or is it a lighting issue? is there an easy way i can just reinsert the correct textures into the data files?
Hey guys, just a quick one I couldn't find anywhere.
I updated from 0.47.0 to 0.48.0 recently and realised that my character has The Lady birthsign. Due to the recent change making it affect base stats, is there a way to calculate what my Health would have been had I started with 0.48.0? I'm guessing I can just use the console to increase it by: (clvl - 1) * 2.5?
Hey Team,
I've been wanting to play openMW on my tv so I can park up on the couch and enjoy it on the big screen. The game runs absolutely fine on my PC when connected to my monitor, but once I swap the HDMI to the tv the game disappears, I can hear it playing but I just see a slightly glazed over version of my desktop, I can see the game is open and running but it just won't display.
Anyone have any ideas what this might be, I'm certain it's something simple but I've no idea what it is. I've tried playing with different resolutions before launching but it ends up with the same issue. Any help would be appreciated!
Edit interestingly if I boot into OpenMW on my PC monitor, and then physically switch the HDMI cable over to my TV it works, a bit annoying but at least its working for now!
F me, the browser version of reddit on Android is a cluster f. Had nice quaint comment ... I digress.
Just had a couple ideas
maybe a slow time toggle?
and or some sort of AI assist?
K bye. It was really enchanting to see Morrowind in my hand. Had exceptional mod list (for a moto g power 2021). Cheers. Good work y'all.
The ground is almost pitch black outside of late morning/early afternoon. The interior of the bandit cave at the starting area is pitch black, torches make no difference, and settings don't change a thing (gamma, interior min brightness, etc)
This is a totally clean install of OpenMW with no other mods.
EDIT: So, big thanks to /u/LazerPlatypu91 because the issue was absolutely the shader options. Once "adjustments" was added as active, I was able to adjust contrast and gamma under that shader option, and I was able to see things outside and inside! So, if anyone is searching for a solution, this is it! Hit F2 to bring up shader options in game, highlight "adjustments" which is one of the default shader options, and hit the arrow facing the right to activate it.
Anyone know how to fix? Or is the current iteration just like this without installing additional post-process type stuff?
So I was attcked twice when I was at lvl 1 or 2 and since then the assassins don't want to show up. I rested for an entire month oustside waiting for them but nothing happened. I was wondering if maybe OpenMW reduced the amount of attacks for balance sake so that you can't get rich quickly from selling DB gear.
Basically what am I supposed to do with them? Where do they go? Trying to get Let there be Darkness working in openMW 0.48.
Got Glow in the Dark working no problem and it also has .lua files but also .esp, so I'm just confused.
Currently playing on 0.48 which I installed through flatpack but wanting to install 0.49 for newer mods, unsure how to run on debian
[SOLVED] Hello. I'm running the latest version of Linux Mint Cinnamon. Whenever somekind of UI is supposed to appear, it just kinda doesn't. When Jiub asks your name, nothing appears. When the pop-ups explaining the controls are supposed to come along, nothing. Managed to somehow get through the tutorial, still nothing. I've already reinstalled OpenMW, and updated Mint.
Solved: Using the flatpak from Mint's software manager instead.
EDIT: from r/Daemonward 1. On https://openmw.org/ go to the Downloads section. 2. Scroll down to Development Builds. 3. Under "Unreleased (Daily) Builds" click the link for Ubuntu Linux Launchpad PPA. 4. In the PPA Description section, they provide the commands you will need to enter in the terminal to add the PPA and install the latest version of OpenMW:sudo apt-get install software-properties-common sudo add-apt-repository ppa:openmw/openmw sudo apt-get update sudo apt-get install openmw openmw-launcher sudo add-apt-repository ppa:openmw/openmw-daily sudo apt-get update
Sorry if this keeps coming up, but I’m a complete noob to Linux. Using Mint 22. I originally installed OpenMW, I think through Terminal. It stated out pretty cool, all the cinemática and stuff. Then it got to typing in my name. Umm. Yeah, no dialog box. I ended up hitting enter, and I it accepted whatever I typed, and moved on to the Census Office, where there were no dialog boxes. Great. So I decided to delete OpenMW and found somebody had figured out that downloading the OPenMW from the GitHub page got them the dialog boxes back. So I tried it, and lo and behold, dialog boxes! It worked! Except, no sound, and to to make things frustrating, when I ran the wizard tool to install, there was no icon to click, so I have to boot the game from Terminal, which is just another step that I wanted to avoid. Does anybody know if it is just Mint 22 having a problem? Should I switch to Arch or Ubuntu?
I'm am bringing this up because it has bothered me for years, and at this point it seems like I am one of the few people that understands that it's a problem. The few discussions I can find seem to indicate that "sneaking was hard in the original game too". Let me tell you, that is absolutely not true. While it was hard, if you knew what you were doing you could utilize sneak and level it with relative ease. Meanwhile it in OpenMW it is an absolute pain to level (unless you use trainers or Penemie) and completely useless the entire time it is being leveled.
Please understand that am not making this as a kneejerk complaint and I have spent that past few days testing this extensively with the same character build in vanilla OpenMW and MW.
For one example, take a modest level 5 character with 38 sneak 48 agility while utilizing the Ring of Surroundings. In Morrowind, this character can sneak through Arkngthand on the Puzzle Box quest with great effectiveness already bordering on being overpowered. You will not be good enough to reliably get critical hits yet, but you will be able to sneak up and get a free first hit and even cause the AI to bug out and look for you often while you attack them while crouched. Most importantly you will get easy big progress on your sneak level while doing this, making leveling the skill painless and intuitive.
In the same situation in OpenMW, you will always be detected before getting close enough for a melee hit, and you will typically level sneak VERY slowly in the process typically in increments of <5% at a time. The combination of sneak being useless and taking so long to level make trainers the only realistic option, but it doesn't stop there. Even getting has high as 60 sneak is not as effective as a character with 40 sneak in the original game.
An easy way to test sneak in both games is to make a basic, sneak focused character. At level 1 just sneak around some scribs near Seyda Need. In the original game this was a decent way to start leveling sneak. It works in both OpenMW and MW, but you will see in OpenMW it takes much longer to level sneak and is a harder/more frustrating process.
I want to raise awareness of this because OpenMW is obviously awesome and we cannot be grateful enough for the people who make it. As more and more people recommend it as a first playthrough of Morrowind we are losing touch as a community as to what the gameplay on the original game was like. Please upvote!
I need edwinna for like 3 quests but she isn't spawning, I even used the console commands but it still doesn't work. Anyone can help?
Like the title states. Everything else seems to function normally. But I'd say at least one npc per settlement is missing his head. Interesting enough the hair will still be there. This translates even to Tamriel Rebuilt. Following the guide my data paths are correct. I ran validator no problems. Merged with Delta plugin and groundcover verify. I followed all final steps. YES. I do know the Westleys Pluginless is well pluginless. But, the mod list guide simply has you placing the mods into their folders. The immersion really gets broken when I gotta talk to headless npcs.
Update: it's sorta off and on. It seems to be mainly npcs that arrive near mages guilds. Teleporting into existence nearby. Sometimes they forget their heads. But not all the time.
granted in using a shitty screen protector on my labtop but there has to be settings to fix the little to no light I get in caves even with a torch in game.
I've got to this point. Unpacked the zip into Morrowind data files, it shows up here but I can't tell if it worked. Nothing seems different so I'm thinking it didn't. I read something about unpacking master files as well and i am just lost 😔 any help would be appreciated 👍🏻
So I just installed OpenMW cuz i wanted to play this on rog ally.
Right stick moves the camera but i cannot control my character with left stick.
Thx for the help in advance
Hey fellow n'wahs! So just installed OpenMW and it seems to be working okay however the window minimizes and switches to desktop every minute or so. Makes it pretty much unplayable. Anybody got any ideas or had this before? Apologies if this has been raised before!
Now I don't need to pretend lol