/r/OpenMW
OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game.
OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game.
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/r/OpenMW
recently installed openmw and the mmo2 organizer and most mods have been working fine only thing is most mods say they conflict or overwrite another so far that hasn't made anything break or not work but i noticed one mod i installed that make the outdoors glass shine purple will make the indoor have this weird purple streak but only in the morning when the outdoor light isnt on. im not even sure which mod is even doing this now. any help would be appreciated
What are your thoughts on these two lists? POTI is still in beta, and I'm not clear on exactly what differences there are between OpenMW Enhanced and the Total Overhaul list its based off of. Would love your recommendations between them.
UPDATE: I have been able to repair it, it's just to go to documents and delete the folder related to the engine. Thank you for the comments!
Previously, I wanted to try Morrowind with OpenMW because I hear pretty good experience related to the engine mod, so I gave it a try, I made the automatic install of mods from Modding OpenMW with the Expanded Vanilla.
The experience running it was quite spectacular to see the least, but my laptop was burning to render all the visual enhacements and, because initally I prefer a more gameplay/content expansion rather than visual, I decided to unistall everything and start a fresh new one, but now I have a problem and is that when I tried to run the OpenMW, the game crashes when the movie logo finishes and get this error message:
OpenMW Fatal Error:
file OAAB_samplings.esm not found
So I get it, there would be some step when I uninstall everything that I miss so the engine remembers the mods that I put in previously, so I want to know which is the solution if there is one, of course.
Thank you in advance :)
My Headquarters showcase. Been playing for about 2-3 months. I’m thinking about moving my stuff somewhere more spacious….or mess around with creation club or a mod to make a home with more space. It’s also a super inconvenient spot to get to without console commands.
There isn't much on the HUD but the right circle is annoying when I'm nit actually using thentouchscreen
I can’t for the life of me find a crash log for openMW. I don’t seem to have an openMW.cfg anywhere or anything else that looks like a crash log. OpenMW ver 0.48, macOS 15.1.1. Any assistance is greatly appreciated.
Hi There,
Let me just start by sayin that I am a noob when it comes to this type of stuff. This is also my first post on reddit so I hope I am in the right place lol.
I am trying to run the VR version of OpenMW/TES3MP on my Oculus 2 headset so that I can play multiplayer VR on Morrowind with a friend. Initially, I was able to set everything up to just run the OpenMW-VR just fine (not the TES3MP version), but I wanted to host my own server so that I can add multiplayer. I was able to set everything up (including the port forwarding) for TES3MP and host my own server, and I was able to play the OpenMW TES3MP version (that was not VR) on my own server just fine. As instructed, I downloaded/extracted everything for the TES3MP VR version. After setting everything up and linking my VR headset to my computer, when I try to run the TES3MP VR application or run the openmw-launcher and find my server/open the game, I get the same fatal error message:
I can't seem to find any information on this error online, and I am not sure where it is coming from as I am able to play the OpenMW-VR version on my Oculus 2 just fine, and I am able to play the non-VR TES3MP just fine, but when I try to open the TES3MP-VR I receive this message and it won't allow me to play. If anyone has any advice for how I might be able to fix this, I would very much appreciate it. Thanks!
Trying to run on a Retroid Pocket 4 Pro(Android 13) and have seen other people do so but whenever i try to launch the game it crashes and tells me there was a Fatal Error, that “no default file settings found! make sure the file “defaults.bin” was properly installed”
I cant really find anything about defaults.bin elsewhere online
The crashlog, though, is telling me it is unable to find/locate the “openmw.cfg”(which IS located at /OMW/config/openmw.cfg and i have not moved or edited it or anything so it is in the same location as when i first installed the app)
Edit: Can someone help please before I spend who knows how many more hours trying to figure it out. Im about to just say fuck it and setup Exagear, I at least know that works.
Hey y'all,
Running OpenMW 0.48 on Mac M1, OSX Monteray
When creating my character and viewing in the inventory the body and some armours are showing up as black.
I've tried every type of shader and setting in the launcher, modified the settings.cfg with the code below, but nothing has worked.
[Shaders]
lighting method = shaders compatibility
force per pixel lighting = true
Has anyone had any luck fixing this issue?
So as some may know, Morrowind has a unique type of light "emitter" known as "dark," which is basically a white light emitter that is set to "negative light," which causes it to emit "darkness." As far as I know, this is a type of emitter that exists in the base game itself.
I've been modding with OpenMW for a while now and noticed that I was always getting a "Cell reference not found" error in the openmw.log file for these emitters that tend to come in long strings like this:
[18:29:17.443 E] Cell reference 'dark_128' not found! [18:29:17.443 E] Cell reference 'dark_128' not found! [18:29:17.443 E] Cell reference 'dark_128' not found! [18:29:17.443 E] Cell reference 'dark_128' not found! [18:29:17.514 E] Cell reference 'dark_256_d_01' not found! [18:29:17.549 E] Cell reference 'dark_64' not found! [18:29:17.549 E] Cell reference 'dark_64' not found! [18:29:17.614 E] Cell reference 'dark_512_01' not found! [18:29:17.615 E] Cell reference 'dark_512_01' not found! [18:29:17.779 E] Cell reference 'dark_512_01' not found! [18:29:17.779 E] Cell reference 'dark_512_01' not found! [18:29:17.779 E] Cell reference 'dark_512_01' not found! [18:29:17.779 E] Cell reference 'dark_512_01' not found! [18:29:17.821 E] Cell reference 'dark_128_d_01' not found! [18:29:17.821 E] Cell reference 'dark_128' not found! [18:29:17.821 E] Cell reference 'dark_128' not found! [18:29:17.821 E] Cell reference 'dark_128' not found! [18:29:17.822 E] Cell reference 'dark_128' not found! [18:29:17.878 E] Cell reference 'dark_128' not found! [18:29:17.878 E] Cell reference 'dark_128' not found! [18:29:17.879 E] Cell reference 'dark_128' not found! [18:29:17.884 E] Cell reference 'dark_128' not found! [18:29:17.885 E] Cell reference 'dark_128' not found! [18:29:17.885 E] Cell reference 'dark_128' not found! [18:29:17.887 E] Cell reference 'dark_128' not found! [18:29:17.887 E] Cell reference 'dark_64_01' not found! [18:29:17.888 E] Cell reference 'dark_64_01' not found! [18:29:17.888 E] Cell reference 'dark_64_01' not found! [18:29:17.888 E] Cell reference 'dark_64_01' not found! [18:29:17.888 E] Cell reference 'dark_64_01' not found!
Why on earth would OpenMW not be able to find something that is part of the unmodded game, and how to I get it to "find" them? Light emitters don't use meshes or textures so I can't seek answers in the Data Files as far as I know, and their emitters are only visible in the Construction Set (they're characterized by a translucent lightbulb model).
Oddly enough, the CS seems to "find" these references just fine since I can add them to scenes without issue. Its ingame OpenMW that can't seem to find them. On top of that, if I create a new object and essentially "recreate" a dark emitter, they show up ingame as they should.
Would be useful.
Apparently I'm not looking in the right places, but I haven't found the instructions for installing from an archive like the nightly build vs the exe. Would someone please point me to the right place, or list the steps here? This is for windows. Thanks!
When I'm in the CS the NPC shows up just fine but when I load into game they're missing everything except their head and knees for some reason?
I've double checked the paths on the parts.
Anyone know how to solve this?
I'm using openmw
I put a note at the bottom of the pastebin link for the dependencies the mod that the NPC is in needs which is "Better Bodies.omwaddon"
As title, I can't figure out why my Khajiit is punching instead of clawing in first person. I don't have any animation mods, but I tried removing them all anyway and it didn't help. Any idea how to fix it?
Hello. I'm having this problem where the game starts up with a completely black screen apart from the cursor and music playing. I read the docs and the solution should be importing Morrowind.ini. I did that and I still have this problem.
I have an AMD processor with integrated graphics, if it helps.
Thank you in advance
How can I reset the layout?
I'm new to morrowind and playing it on my rog ally love the controller support for the game but the mouse in menus and dialog isent ideal (rog doesn't have track pad) so its a bit more tedious trying to get it where u want it and also dunno if it's a bug but the mouse curser disappears so I can't even see what I'm clicking are there anyway to sort these ?
As the title says, umo.exe is flagged as a trojan by more than 20 antiviruses on VirusTotal. What's going on?
EDIT: downvoting without saying anything does nothing to increase trust in umo, fyi.
Well, so I running LubuntuOS-powered ancient laptop Acer Aspire One which is: 32-bit Lubuntu 18.04 Intel Atom n270 2x1.6ghz 2 gb ddr2 ram
Barely enough to play youtube videos on 240p ALMOST without dropped frames. Using latest OpenMW 0.48, settings are low, res is 640x480
Interior areas gives me 12-40 fps while outdoors it always 0.5-3 fps, most of the time is 1.5 sooo.. is there is any way I can make my outdoor fps reach at least 10?
Hey guys, it's gonzo. Here's the latest video guide. This video guide covers the entire process of installing a mod list from Modding-OpenMW.com on Windows from start to finish.
Sulfur (CachyOS User), also made a video guide for Linux here:
If you have questions pertaining to something in-game, or just questions about MOMW, check out the FAQ: https://modding-openmw.com/faq/
If you need help setting up a mod list using these tools, or have any other questions not addressed already in the FAQ, please join us in the #modding-openmw-dot-com channel on the official Discord/IRC server.
Happy Modding!
Hello everyone, it's been about 2 months since my last post but the modlist installer known as UMOMWD is now renamed to UMO and all the tools to set up openmw are now apart of MOMW Tools Pack heres the new video.
Linux: https://youtu.be/EfC-5D5tL88
Windows: https://youtu.be/wDa_q4djhzw
Greetings, yesterday I decided to configure OpenMW to experience Morrowind on my Steam Deck for the first time. I followed every step in this previous guide, but I encountered some problems.
Source: https://www.reddit.com/r/OpenMW/s/mKBLfgXvZk
After clicking "Play" on Steam, Morrowind doesn't launch completely in Gaming mode. In fact, I can actually hear the music playing in the background, but I only see the Steam logo loading like it does for every game before booting. However, it remains locked on that screen. In desktop mode, it works, except the controls are a bit messy, and the keyboard doesn't appear when I need to choose the character name.
That's all I got. I'd be glad if someone could help me, especially in a private chat.
On startup my game menu looks like this, any solutions?
Title pretty much sums it up. I have OpenMW installed on my phone and I know the process works because I was able to do this on my old Samsung Galaxy phone and it ran pretty decently on there... But now since I upgraded my phone it won't let me transfer the data files onto it. It gets about halfway through and then it throws up on me. All I get is some generic "unable to transfer data" error. I've tried a few different ways to no luck. I've tried USB, FTP, and even plugging my old phone directly into my Pixel and transferring it that way. I'm starting to suspect that there's some weird setting in the phone that's preventing it. Maybe it thinks it's malware? Has anyone else had this happen?
Is anyone else on an intel Arc platform still having issues with getting OpenMW to play at a decent framerate? For me, the driver updates they've done definitely make it very playable when you don't do anything CPU intensive (5600X3D, by the way), but if select newer water shaders, turn on shadows, and god forbid, add any kind of graphical mods, my framerate crawls.
I've tried Mesa3D which works to make it playable, but I've only ever gotten 23.3.0 to work, and it seems that the older version of Mesa with the newer drivers is beginning to cause some incompatibility issues. As in, I start seeing super weird graphical glitches, and then I crash shortly thereafter, if I don't quicksave and quit first.
Just curious, thanks.
Hi there, does anyone know if there is an OpenMW mod that makes the resting/waiting timer go down slower when you set your hours and click wait/rest, instead of it going down instantly (like Daggerfall for example, it takes a little while for the hours to count down)?
I've had a quick look on Nexus, but didn't immediately see anything. Weird request, I know :)
Does anyone else have problems with groundcover flickering and jaggeds whilst using openmw shaders? - antialising seems to barely work, is there a fix for it?
Hello,
I recently switched from a dual boot system to a pure Linux desktop and first game I installed was naturally openMW.
It works flawlessly out of the box, but I wanted to try some mods and have no idea how to do manage them conveniently.
Are there any modlist installers for Linux? I would be very grateful for any help, I could not find any clear guides for something like this :/
Thanks a lot :)