/r/STNewHorizons

Photograph via snooOG

Subreddit dedicated to Star Trek mods for Paradox's Stellaris.

Subreddit dedicated to the Star Trek New Horizons mod for Paradox's Stellaris.

STNH on the Internet!

Related subreddits

For the lawyers

Content here should not be seen as trying to infringe upon, or impugne, Paramount, CBS, Paradox Interactive, Reddit, or other entities and their works.

/r/STNewHorizons

5,281 Subscribers

3

Question about the New Civilizations UFP

So im playing United Earth and I formed the Federation and a Developer's Note popped up saying the other founding races will be intergrated as Centralisation increases but there isnt a federation tab like the one you get when you enter an alliance so idk how I increase centralisation

5 Comments
2024/10/10
07:47 UTC

4

Help

Hey guys can’t seem to find or select Star Trek empires at start of game? I only get vanilla options I’m new to this mod so any help will be appreciated thanks!

9 Comments
2024/10/09
10:32 UTC

1

Music?

I really like how the main mod and the music mod adds some of the star trek music, but I'm wondering if any of the tracks include the first contact main theme?

0 Comments
2024/10/08
18:06 UTC

3

Best map

Which of the maps do you find is the most fun, I tried the 3000 star one and it felt too large, everything soo far away from each other, but the other main map seems a bit small, so what is the best one to play?

1 Comment
2024/10/08
18:05 UTC

5

Star Trek Outpost

I have been a long time fan of this mod and all things Star Trek. I recently binged all of the fantastic audio series Star Trek Outpost. I think (and have tried a bit of looking around the map files to see if I could do this myself for my game without much success) adding in the Pinchot Expanse and a few of the storylines that would go with it. The entirety of the story takes place before and during the early events of TNG on the frontier of the first federation and the Ferengi in a forgotten outpost on the outskirts of Federation space forgotten now that the First Federation has cut off ties and the relations with the Ferengi are just beginning. The events could focus on the on small storylines like the Ferengi's clandestine attempts to export Trenya from the first federation, or the unknown of this nebula with reports of ships vanishing and anomalies. I think it fits perfectly with the rest of NH as there is currently (other than Izar on Epsilon Bootis not a ton going on in that region from a Federation perspective.

1 Comment
2024/10/07
15:29 UTC

2

Question for New Players about DLCs and mods

I love Stellaris. I played the paradox Star Trek game. I was really disappointed when it went away but we needed more things in it.

I have the mod starting with a juggernaut, the giga structure mod, the later robot dlc, Federations, the storm DLC, leviathans

Will I need to uninstall those or will they work?

3 Comments
2024/10/07
14:55 UTC

14

ST:New Horizons 3.13.1 Hotfix #1

NHV 0924 Captain, make it so! - (f188a4)

3.13.1 - Basic Compat Update

3.13.1 - Cosmic Storms now integrated better, with a greater chance of spawning from Hazard Systems

3.13.1 - Localisation updated

Gameplay & Mechanics:

Setup - Federation Integration update mechanic is now compatible with pre 3.13 save games.

Setup - Qpedia added to the Advanced Diplomacy Screen.

Setup - Vau'Nakat added to the UFP uniform roster.

Gameplay - Khitomer Accords now removes rivalry between the Klingons and UFP.

Gameplay - A number of resource intensive Borg Mechanic events moved to the more performant Borg Master Situation.

Gameplay - Protostar "Proto-Warp" cooldown updated.

Events:

Leaders - Murf now has the security officer trait.

Leaders - Background information added for each of the Prodigy reward leaders.

Events - Federation Integration critical species missions should now spawn more frequently.

Ships:

Ships - Small improvements to the Reliant Class ship textures.

Ships - Unique Data component added for the Sutherland Class

Ships - Sutherland Class load-out updated to improve on Nebula load-out.

GFX:

UI - trade routes map mode fix

UI - Game setup menu fixed

UI - Map Power Mode updated.

Maps:

Map - "Murasaki 312" moved to a more accurate lore location.

Fixes:

Fix - Iwa Jima Class Starships are now correctly retired by the Samson-Class Transport Cruisers.

Fix - Numerous improvements and fixes to the flow of the Prodigy Situation event chain,

Fix - Gywn no longer spawns as a hairy monster.

Fix - K'mpec now spawns with the correct head ridges.

Fix - Dal's portrait size adjusted slightly.

Fix - Pre-FTL warp-capable awareness message should no longer pop up so frequently.

Fix - Klingon Great Houses will no longer try and join the UFP whilst Integrating the Trill

1 Comment
2024/09/27
18:12 UTC

5

Current play through is now over 50 episodes. Watch them all here. Still adding more!

4 Comments
2024/09/26
09:16 UTC

2

Game not starting on macbook air m2

Hi, I used to play this mod fine on my mac, it's been a while since i played stellaris and when I try and launch the game with the mod installed it gets to 100% in the loading screen (before the main menu, when you first open up the game) and then just stops there and never finishes, I have no other mods installed and have tried unsubscribing, reinstalling stellaris and resubscribing to no effect.

Has anyone had a similar issue and found a fix?

Thank you :)

3 Comments
2024/09/22
22:35 UTC

12

NHV 0924 Next Generation - (c557a4)

3.13 - Basic Compat Update

3.13 - Cosmic Storms DLC given a Trek flavour, with storms most likely to spawn from "Hazard systems" such as the Badlands or Brior Patch

3.13 - 2 x Trek Storm types the Ion and Plasma storms added

3.13 - New Climate Control Building added to planets and Starbases to protect against cosmic storms

3.13 - Planetary Shields & Bunker networks now protect against storm damage.

3.13 - Localisation added

Gameplay & Mechanics:

Setup - New start game option via Q to remove the Borg from the game should you feel resistance is indeed futile or scary.

Setup - New "Advance Diplomacy" menu added to the contacts UI to bring together the various contacts and options which have been added to STNH.

Setup - Improvements to how agency handle becoming vassals

Setup - Undine Starbase Weapons Levels now go include levels 2-5

Setup - Multiple Policy weights updated and reviewed

Gameplay - AI building weight values.

Gameplay - Federation Integration has been moved into the new situation mechanism with new flavour & integration challenge events added.

Gameplay - New Deep Space Science stations added as equivalent structures to Deep Space military facilities, which provide research.

Gameplay - Interstellar Union added to most UFP event triggers

Gameplay - Neutral Zone mechanic moved into Diplomacy / Federation UI

Events:

Event - Romulan Supernova event chain now moved to a manageable situation.

Decision - Build Utopia Planitia Ground building on mars.

Ships:

Ships - Proxima Class Model updated

Ships - Iwa Jima class unlocks slightly earlier

GFX:

2D - New icon for Jevonite Building

2D - Admiral Jellico Portrait added

2D - Prodigy era uniforms updated slightly

Fixes:

Fix - Krenim military stations no longer boxed

Fix - Protostar event trigger should now fire correct starting event

Fix - Stone of Gol options now provide correct results

Fix - Tasha Yar should no longer appear aged 9!

Fix - Holograms will only appear on worlds with holo-matrix buildings.

Fix - Lots of fixes to Xindi event spawning during the Xindi Crisis

Fix - Mizar portraits fixed.

Fix - Duplicate Ferengi Heroes on joining the UFP

2 Comments
2024/09/18
18:37 UTC

2

Does Steam Family's recognize the mod as a valid key to work with it ? Trying to get it set up on another machine.

Basically as the title says, trying to get the mod working on another machine in steam family mode.

I own the base game myself, several DLC's and the mods work fine ,but when I try and install it on a family members machine it keeps launching the base game, not the modded version.

So I am curious has anyone gotten the mod to work in steam families and if so how ?

I am trying to get it set up on a older family members machine so they can try it out in their semi retirement.

But I want to do through steam families as I am not sure if its up their alley and I want them to be able to play it "free" to them so they can give it a shot first .

2 Comments
2024/09/15
05:56 UTC

6

Major Shipyards

Heyy guys ive been playing this mod everytime i redownload stellaris and i think i will always play this mod for sure.

However its been a while tho, while i am caught up with lets say 70% of the new updates im still lost on some others. One it the major shipyards. The last time i played utopia planitia was like this but now its not.

I know you build it and it functions like so but how do you unlock more?

Cheers ya’ll and thanks to the developers for healing my inner child

6 Comments
2024/09/09
09:01 UTC

1

How much of a pain is it to install this mod? (I just got stellaris)

5 Comments
2024/09/04
13:50 UTC

2

Federation phased cloak bug

so I'm playing as the federation, and I just researched interphase cloaking technology (I do have the DLC necessary for cloaking to work), and did the field test, resulting in the science ship that did it being lost, and I thought the tech would then be available for regular use. but I can't equip it on any of my ships. it doesn't show up as an option, even for other ships that already have a more basic cloaking tech (holographic camouflage) like my crossfields and section 31 ships. I'm at a loss and quite frustrated. Is this a bug? or are my current ships not compatible with the tech for some reason? And if it is a bug, is there a console command workaround I can use to make the tech available for use?

3 Comments
2024/09/04
03:04 UTC

2

Borg Tech Tree Bug

5 Comments
2024/09/01
15:57 UTC

3

PLEASE HELP 08/30/2024

I have the mod and the game installed through steam, and the game is running as if there are no mods installed. I am playing on MAC. Someone please help, I bought this game for the sole purpose of using this mod!

1 Comment
2024/08/30
15:50 UTC

1

Playing v.3.12.5 can´t pass the excelsior tech

Hi there, been playing for a while, played a few matches, and i can´t never reach beyond the excelsior tech, i mean can´t get the ambassador class or the galaxy and so on. I don´t know what i´m doing wrong, i´m in the year 2373 and i´m playing with TMP ship classes. Is there something specific i have to research or build ?, thank you guys LLAP

11 Comments
2024/08/17
02:55 UTC

15

Are the Borg a little overturned?

So I've been doing some multiplayer runs through the mod, and we've had a great time with each run. However, every time we play, the borg sorta just take over everything that isn't human controlled. It happens relatively early on too. Klingons go down before Khitomer, Dominion gets rolled before the wormhole is discovered. I've had games where the Dominion is dead by the time I'm building excelsiors. My buddies and I can beat them back without too much trouble, but everyone else barely puts up a fight. Before you know it, the borg control two thirds of the galaxy.

I guess I'm wondering if anyone has found a combination of settings that reduces this problem?

10 Comments
2024/08/16
14:04 UTC

2

Is Earth supposed to be so resource rich?

I've tried starting a new game on a number of lore maps and found that Earth is producing a whole mess of unique resources that makes it too easy to get rich. E.g. I'm getting trelium and kemocite right from the get go.

0 Comments
2024/08/16
09:33 UTC

3

Starting help

Anyone got tips for start of game ship building and infrastructure construction? Seems like if I try to balance my fleet out to prep for the xindi cwisis everyone else colonizes all the other systems and takes all the anomalies, whereas if I don’t haul ass and stake claim to all the systems the federation “should” own eventually end up being poached, and I keep having this annoying thing where the S’ona decide they need to dominate the alpha quadrant right out of the gate when they are canonically a rogue element with a couple systems by the late 24th century, or I have the bajorans go hog wild and colonize half the beta quadrant and end up being in no position to be occupied by the cardassians

1 Comment
2024/08/12
07:27 UTC

2

Gamma quadrant great powers?

Besides Dominion who else is out there?

1 Comment
2024/08/11
14:40 UTC

17

ST:NH 3.12.5 Hotfix #2 patch notes

2 Comments
2024/07/31
11:10 UTC

3

Warp capable hermits(ba’ku, talosian, etc) question

So, I’ve so far tried doing observation posts at planets above where your options are to encourage or discourage them from embracing the galactic community, so far I’ve encouraged both to be members of the galactic community, and when the timer completes, I end up having an unknown empire emerge with no ability to redo first contact, no entry in my contacts for the respective race, just a question mark where you would normally click to contact them and a null area with no indication of empire boundary, is this a bug, orrrr? I’ve noticed even though my game is 12.5, I get a warning flag that my mod was meant for another version(12.5) so I dunno what that’s about, even uninstalled/reinstalled and cleared all traces, but still there

4 Comments
2024/07/31
11:00 UTC

8

Confederacy Of Surak

I can't seem to get the confederacy of Surak join the UFP, can anyone give some advice?

7 Comments
2024/07/30
22:09 UTC

2

The Abronath

So I got all 3 pieces... now what? I activate the relic and it just asks me to destroy any of the 3 pieces or sell it. I pick none and now I'm on a 10 year cool down.

1 Comment
2024/07/19
01:51 UTC

8

Sectors and diseases

Hi,

I am new to ST New Horizons and are facing two problems in my current game. Maybe you could give me some advice:

1. Sectors

I am playing as Earth and already established the Federation. However, I have only one sector "Earth" with approximately 60 % of the systems in it. Apart from this there is a "border sector" which has the remaining 40% of planets but is not a real sector and therefore does not appear in the "Sectors" tab.

My problem is that I cannot assign new systems to the existing "Earth" sector and can also not create new sectors. What am I doing wrong?

2. Diseases

I already twice an outbreak of some kind of flu on two planets. In the missions log you see that there is an event with a bar chart moving to the right over time. However, there is nothing I could do to help the plant. I cannot change options nor send a space ship to help (no mission to "explore"). What am I doing wrong?

Thank you very much for your help.

2 Comments
2024/07/17
12:31 UTC

6

ive never played stellaris, should i play the base game first?

so ive never played stellaris, or any grand strategy game for that matter, but i recently picked up it from the steam summer sale cause i know of the st mods for it

would i be fine jumping straight into the ST mods, or should i understand the base game first?

10 Comments
2024/07/15
03:07 UTC

3

Unicomplex limit reached. dont have any!

I'm playing as the borg temporal incursion because I never truly moved on after first contact. I think I accidentally breathed on the unicomplex button and now when I right click a star with the construction boy the option is greyed out and it says "unicomplex limit reached." I dont have any unicomplex's, just earf. The unicomplex option is not greyed out from the construction ships megastructure menu but clicking on it doesnt highlight any stars to place it.

3 Comments
2024/07/08
06:09 UTC

3

I am told there is a preset in the settings preventing the major powers from joining the federation from joining the Federation if set . I can't seem to find it, any help locating it would be appreciated.

Basically as the title says.

I booted up a fresh game as Earth, worked down the settings, created the major powers, few of the minor powers, chose the canon options and the game just started...no option disallowing major powers to join me.

I know its very very hard, but I am told its possible to get the Klingons, Cardassians and Dominion to join you.

Never the Romluans it seems, so if anyone knows what setting I have to disable to in theory allow this, I would appreciate it.

22 Comments
2024/07/07
06:38 UTC

Back To Top