/r/STNewHorizons
Subreddit dedicated to Star Trek mods for Paradox's Stellaris.
Subreddit dedicated to the Star Trek New Horizons mod for Paradox's Stellaris.
STNH on the Internet!
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/r/STNewHorizons
I am glad to finally show you guys a video that gman and Russ done with the valiant https://youtu.be/Wcubz8NM-s4?si=9_KNJ8BOo4G7qADD
I am playing on steam and installed the mod from the workshop, but every time I try to play the game it will start at the starting loading screen, eventually load to 100%, and then nothing. It just stays at 100%, the quote on the bottom screen does not change, absolutely nothing happens. I even took a nap for two hours and came back to check if it was finished, only to find it still at 100% with the same quote from the bottom screen. Is anyone else having this problem, what is going on?
Just wondering what Romulan players do with the Garidians, who are a fairly close neighbor at the start. Do you just conquer them, or something else?
Who could forget that lovable character, this.GetName
of borg.
Seriously though, is there a place to report bugs like this?
Did a federation campaign on the same huge map about 6 months ago. Worked great.
Decided to start a new game as Romulan Empire but right from the start it's lagging. Freezing every couple minutes for around 6-10 seconds. Is it a bug? Any suggestions please? Also the federation has 100,000 stack right from the start. Surely that's not right?
Specs
i5-14600KF Nvidia 3090ti 32 gig ram Cpu
Whenever I
So im playing United Earth and I formed the Federation and a Developer's Note popped up saying the other founding races will be intergrated as Centralisation increases but there isnt a federation tab like the one you get when you enter an alliance so idk how I increase centralisation
Hey guys can’t seem to find or select Star Trek empires at start of game? I only get vanilla options I’m new to this mod so any help will be appreciated thanks!
I really like how the main mod and the music mod adds some of the star trek music, but I'm wondering if any of the tracks include the first contact main theme?
Which of the maps do you find is the most fun, I tried the 3000 star one and it felt too large, everything soo far away from each other, but the other main map seems a bit small, so what is the best one to play?
I have been a long time fan of this mod and all things Star Trek. I recently binged all of the fantastic audio series Star Trek Outpost. I think (and have tried a bit of looking around the map files to see if I could do this myself for my game without much success) adding in the Pinchot Expanse and a few of the storylines that would go with it. The entirety of the story takes place before and during the early events of TNG on the frontier of the first federation and the Ferengi in a forgotten outpost on the outskirts of Federation space forgotten now that the First Federation has cut off ties and the relations with the Ferengi are just beginning. The events could focus on the on small storylines like the Ferengi's clandestine attempts to export Trenya from the first federation, or the unknown of this nebula with reports of ships vanishing and anomalies. I think it fits perfectly with the rest of NH as there is currently (other than Izar on Epsilon Bootis not a ton going on in that region from a Federation perspective.
I love Stellaris. I played the paradox Star Trek game. I was really disappointed when it went away but we needed more things in it.
I have the mod starting with a juggernaut, the giga structure mod, the later robot dlc, Federations, the storm DLC, leviathans
Will I need to uninstall those or will they work?
NHV 0924 Captain, make it so! - (f188a4)
3.13.1 - Basic Compat Update
3.13.1 - Cosmic Storms now integrated better, with a greater chance of spawning from Hazard Systems
3.13.1 - Localisation updated
Gameplay & Mechanics:
Setup - Federation Integration update mechanic is now compatible with pre 3.13 save games.
Setup - Qpedia added to the Advanced Diplomacy Screen.
Setup - Vau'Nakat added to the UFP uniform roster.
Gameplay - Khitomer Accords now removes rivalry between the Klingons and UFP.
Gameplay - A number of resource intensive Borg Mechanic events moved to the more performant Borg Master Situation.
Gameplay - Protostar "Proto-Warp" cooldown updated.
Events:
Leaders - Murf now has the security officer trait.
Leaders - Background information added for each of the Prodigy reward leaders.
Events - Federation Integration critical species missions should now spawn more frequently.
Ships:
Ships - Small improvements to the Reliant Class ship textures.
Ships - Unique Data component added for the Sutherland Class
Ships - Sutherland Class load-out updated to improve on Nebula load-out.
GFX:
UI - trade routes map mode fix
UI - Game setup menu fixed
UI - Map Power Mode updated.
Maps:
Map - "Murasaki 312" moved to a more accurate lore location.
Fixes:
Fix - Iwa Jima Class Starships are now correctly retired by the Samson-Class Transport Cruisers.
Fix - Numerous improvements and fixes to the flow of the Prodigy Situation event chain,
Fix - Gywn no longer spawns as a hairy monster.
Fix - K'mpec now spawns with the correct head ridges.
Fix - Dal's portrait size adjusted slightly.
Fix - Pre-FTL warp-capable awareness message should no longer pop up so frequently.
Fix - Klingon Great Houses will no longer try and join the UFP whilst Integrating the Trill
Hi, I used to play this mod fine on my mac, it's been a while since i played stellaris and when I try and launch the game with the mod installed it gets to 100% in the loading screen (before the main menu, when you first open up the game) and then just stops there and never finishes, I have no other mods installed and have tried unsubscribing, reinstalling stellaris and resubscribing to no effect.
Has anyone had a similar issue and found a fix?
Thank you :)
3.13 - Basic Compat Update
3.13 - Cosmic Storms DLC given a Trek flavour, with storms most likely to spawn from "Hazard systems" such as the Badlands or Brior Patch
3.13 - 2 x Trek Storm types the Ion and Plasma storms added
3.13 - New Climate Control Building added to planets and Starbases to protect against cosmic storms
3.13 - Planetary Shields & Bunker networks now protect against storm damage.
3.13 - Localisation added
Gameplay & Mechanics:
Setup - New start game option via Q to remove the Borg from the game should you feel resistance is indeed futile or scary.
Setup - New "Advance Diplomacy" menu added to the contacts UI to bring together the various contacts and options which have been added to STNH.
Setup - Improvements to how agency handle becoming vassals
Setup - Undine Starbase Weapons Levels now go include levels 2-5
Setup - Multiple Policy weights updated and reviewed
Gameplay - AI building weight values.
Gameplay - Federation Integration has been moved into the new situation mechanism with new flavour & integration challenge events added.
Gameplay - New Deep Space Science stations added as equivalent structures to Deep Space military facilities, which provide research.
Gameplay - Interstellar Union added to most UFP event triggers
Gameplay - Neutral Zone mechanic moved into Diplomacy / Federation UI
Events:
Event - Romulan Supernova event chain now moved to a manageable situation.
Decision - Build Utopia Planitia Ground building on mars.
Ships:
Ships - Proxima Class Model updated
Ships - Iwa Jima class unlocks slightly earlier
GFX:
2D - New icon for Jevonite Building
2D - Admiral Jellico Portrait added
2D - Prodigy era uniforms updated slightly
Fixes:
Fix - Krenim military stations no longer boxed
Fix - Protostar event trigger should now fire correct starting event
Fix - Stone of Gol options now provide correct results
Fix - Tasha Yar should no longer appear aged 9!
Fix - Holograms will only appear on worlds with holo-matrix buildings.
Fix - Lots of fixes to Xindi event spawning during the Xindi Crisis
Fix - Mizar portraits fixed.
Fix - Duplicate Ferengi Heroes on joining the UFP
Basically as the title says, trying to get the mod working on another machine in steam family mode.
I own the base game myself, several DLC's and the mods work fine ,but when I try and install it on a family members machine it keeps launching the base game, not the modded version.
So I am curious has anyone gotten the mod to work in steam families and if so how ?
I am trying to get it set up on a older family members machine so they can try it out in their semi retirement.
But I want to do through steam families as I am not sure if its up their alley and I want them to be able to play it "free" to them so they can give it a shot first .
Heyy guys ive been playing this mod everytime i redownload stellaris and i think i will always play this mod for sure.
However its been a while tho, while i am caught up with lets say 70% of the new updates im still lost on some others. One it the major shipyards. The last time i played utopia planitia was like this but now its not.
I know you build it and it functions like so but how do you unlock more?
Cheers ya’ll and thanks to the developers for healing my inner child
so I'm playing as the federation, and I just researched interphase cloaking technology (I do have the DLC necessary for cloaking to work), and did the field test, resulting in the science ship that did it being lost, and I thought the tech would then be available for regular use. but I can't equip it on any of my ships. it doesn't show up as an option, even for other ships that already have a more basic cloaking tech (holographic camouflage) like my crossfields and section 31 ships. I'm at a loss and quite frustrated. Is this a bug? or are my current ships not compatible with the tech for some reason? And if it is a bug, is there a console command workaround I can use to make the tech available for use?
I have the mod and the game installed through steam, and the game is running as if there are no mods installed. I am playing on MAC. Someone please help, I bought this game for the sole purpose of using this mod!
Hi there, been playing for a while, played a few matches, and i can´t never reach beyond the excelsior tech, i mean can´t get the ambassador class or the galaxy and so on. I don´t know what i´m doing wrong, i´m in the year 2373 and i´m playing with TMP ship classes. Is there something specific i have to research or build ?, thank you guys LLAP
So I've been doing some multiplayer runs through the mod, and we've had a great time with each run. However, every time we play, the borg sorta just take over everything that isn't human controlled. It happens relatively early on too. Klingons go down before Khitomer, Dominion gets rolled before the wormhole is discovered. I've had games where the Dominion is dead by the time I'm building excelsiors. My buddies and I can beat them back without too much trouble, but everyone else barely puts up a fight. Before you know it, the borg control two thirds of the galaxy.
I guess I'm wondering if anyone has found a combination of settings that reduces this problem?
I've tried starting a new game on a number of lore maps and found that Earth is producing a whole mess of unique resources that makes it too easy to get rich. E.g. I'm getting trelium and kemocite right from the get go.