/r/IndieDev

Photograph via snooOG

This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!

┏(°.°)┛┗(°.°)┓200,000!┗(°.°)┛┏(°.°)┓ | Wiki | Yellow Pages | Indie Subreddits

Independent Development

Every gamer is a potential indie developer.

There once was an epic mixtape! Check out the games!

This is a piece of /r/IndieDev history. If you want to start another /r/IndieDev game jam, message the moderators!

Get some user flair!


Subreddit Guidelines

Generally GIFs and images are the community-preferred medium to get your idea across. Links to Steam, Kickstarter or YouTube don't get anyone's attention. Check out our top posts of all time to get an idea

Keep in mind that this is a community of developers and even though we're all gamers too, this isn't your audience per se, it's more like a room full of peers.

We have a community-run wiki with tips and tricks, related subreddits and helpful resources. There's a page to add your subreddit or website.

There are a lot of indie-dev-related communities on reddit, here's a full list, but the few in the sidebar/about-tab are a good place to start your reddit journey. They are friendly and active, but not overwhelmingly complicated.

That being said, there are no strict rules here, use common sense when you post and use that report button if you think you need to!

If you would like to do an AMA, add a game jam or any other event to the /r/IndieDev calendar, message the moderators!

For more information about submissions, you can check out the really detailed guidelines here.

Thanks!


Recommended Communities:

/r/CodingHelp

/r/gamedesign

/r/gamedevscreens

/r/gameideas

/r/gamejams

/r/playmygame

/r/solodevelopment

/r/truegamedev


Check out our list of indie development subreddits for more. It's community run, so add a subreddit!

/r/IndieDev

226,013 Subscribers

1

Extension Kit for Unity

I made an Extension Kit for Unity developers which simplifies usage of 150+ functions by letting you call them with a single line of code. It is 50% off and expires in three days.

Get it now

What is Extension Kit?

Extension Kit is a powerful collection of 150+ C# extension methods designed to simplify Unity development. Each method is well-structured, editable, grouped, and providing single-line access.

Reach me out via dm if you would like to have a free version to review.

0 Comments
2024/11/09
20:08 UTC

1

Finally getting some time to make some adjustments to the main menu and title of the game! Still looking for a style on the buttons. Does anyone have thoughts?

0 Comments
2024/11/09
19:54 UTC

1

I made a cozy interactive fireplace sim, looking for feedback to improve for the upcoming Steam version!

1 Comment
2024/11/09
19:39 UTC

1

CellSplit - survival 2D arcade game (an open source clone of Agar.io)

1 Comment
2024/11/09
19:34 UTC

2

New class spotlight for our upcoming roguelike strategy game

1 Comment
2024/11/09
19:03 UTC

3

Added a new randomized upgrade effect with dancing ducks, do you think this is a good addition to a QuackMan Roguelite?

3 Comments
2024/11/09
18:52 UTC

2

WIP of controlling Postcat Jeff 😺 - Link to wishlist Shrine's Legacy in the comments!

1 Comment
2024/11/09
18:41 UTC

2

Looking for advice creating a gameplay trailer

I just released the first trailer for my game. Feedback was mixed, some excitement for the concept but people mentioned they didn’t really get a feel for the gameplay from the trailer.

What’s the best way to create a gameplay trailer without just doing a “let’s play” type of video? Are there any examples any of you really like?

For context the game genre is sports simulation so it’s difficult to make an engaging video as the game is heavily management focused.

Thanks in advance for any advice or examples!

2 Comments
2024/11/09
17:08 UTC

1

Rain Niagra System - Tutorial

0 Comments
2024/11/09
16:55 UTC

0

For this #screenshotsaturday, here’s a streamer who lost a run in the most unexpected way! 😂

0 Comments
2024/11/09
16:16 UTC

30

I'm proud that my game recently passed the overwhelmingly positive threshold 🥹 It's a game I made during a gamejam 3 years ago, and in April I launched it on Steam because I was curious if people would enjoy the story. I'm glad people did!

4 Comments
2024/11/09
16:13 UTC

6

Decided to have a little fun in the Void and added slimy growths, spitting turrets, and hidden bubbles that could contain valuable loot… or dangerous toxins. How does it look?

0 Comments
2024/11/09
15:57 UTC

1

Post Next Fest - Inside DIESELDOME: Oil & Blood - Gameplay Overview & Future Updates!

0 Comments
2024/11/09
15:26 UTC

2

Buggy Beginnings: Early Development of My Roguelite Shooter 'Glow Rogue'

1 Comment
2024/11/09
15:25 UTC

56

Hey fellow game devs! After our last title, Universe for Sale, we are prototyping a new project that blends a hand-drawn style and 3D graphics, plus a cross-section effect for a catchy look. We worked hard on the shaders/post-processing to achieve the desired visual effect. We'd love your feedback!

12 Comments
2024/11/09
14:15 UTC

2

Seeking Collaborators for Experimental, Genre-Blending Album (Compensation Available)

Hello! I'm working on an **experimental album** that blends **rock, indie, pop, hip-hop**, and **electronic** elements, with themes of self-discovery, transformation, and fragmentation. It's also an **interactive project**, and I’m looking for talented **producers**, **musicians**, and **sound designers** who are excited about creating something unique and engaging. I’m offering **compensation** based on contributions and experience. The project is still in development, and I’d love to chat with anyone interested in collaborating! Please DM me for more details or send me examples of your previous work if you’re interested. Thanks!

Havi

1 Comment
2024/11/09
13:57 UTC

4

Since the beginning, I've struggled to find an easy to read and visually appealing HUD for enemies stats in Sliding Hero. Looking for feedback to help me finally take a definitive stance.

2 Comments
2024/11/09
13:56 UTC

9

Peak Solo gamedev: Adding features no one asked for. Procedural animation

1 Comment
2024/11/09
13:44 UTC

1

Check Out The Pre Demo For My Horror Labyrinth Game

0 Comments
2024/11/09
13:35 UTC

10

My small solo project, a turn-based dungeon crawler, has come a long way and turned out to be more complex than I expected. What do you think?

4 Comments
2024/11/09
12:49 UTC

1

Is it a good idea to promote a game by creating a Comic before the Demo Launch?

Hello Reddit! I’m working on a solo project “adventure side scroller” for almost a year. Now as I made a story board for the game and followed the pipeline where the block out design was made first to avoid further back and forth design problems.

As a huge digital comic fun myself, I was thinking if the story board could be adapted to Comic development where I will showcase the actual story of the game without mechanics to new audience.

Main platforms that I found for digital distribution is: WebToon and I have some considerations to not spoil the game, to avoid small leaking of the story, etc etc.

What do you think of this idea guys?

1 Comment
2024/11/09
12:36 UTC

58

Please roast my Steam Page!

22 Comments
2024/11/09
12:16 UTC

51

Added footsteps on the ground. Is this a good detail for a mobile game? Or do you think most players won't care?

56 Comments
2024/11/09
11:58 UTC

3

Implementing Z-targeting in my indie game (first footage)

You know that feeling when there's never a perfect time to show the first footage of a project? Well, here goes nothing!

Working on the Z-targeting system for my indie Metroidvania-Roguelite fusion, drawing from both classic Zelda games (for that sweet exploration and utility-based progression) and modern gems like Hades and Sifu (for their addictive replayability and dynamic storytelling). Can't wait to dive deeper into the overall design soon! As for the targeting system itself - it's running pretty stable now, with just a few minor tweaks left (all easy fixes). Next up is adding proper strafing/backward animations before moving on to implement a punchy combat system that'll really bring it all together. 🎮

0 Comments
2024/11/09
11:50 UTC

3

putting the shield bash ability to good use..

1 Comment
2024/11/09
11:32 UTC

6

We're working on a procedural tool to create roofs on our buildings ! Any ideas on how to improve it ?

3 Comments
2024/11/09
11:30 UTC

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