/r/Unity3D

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A subreddit for News, Help, Resources, and Conversation regarding Unity, the game engine


News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.

Remember to check out /r/unity2D for any 2D specific questions and conversation!


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Rules and Wiki


Please refer to our Wiki before posting! And be sure to flair your post appropriately.

Main Index

Rules and Guidelines

Flair Definitions

FAQ

Chat Rooms


Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.

/r/Unity3D Discord

FreeNode IRC Chatroom

Helpful Unity3D Links


Official Unity Website

Unity3d's Tutorial Modules

Unity Answers

Unify Community Wiki

Unity Game Engine Syllabus (Getting Started Guide)

50 Tips and Best Practices for Unity (2016 Edition)

Unity Execution Order of Event Functions

Using Version Control with Unity3d (Mercurial)

Related Subreddits


/r/Unity2D

/r/UnityAssets

/r/Unity_tutorials

/r/GameDev

/r/Justgamedevthings (New!)

/r/Gamedesign

/r/Indiegames

/r/Playmygame

/r/LearnProgramming

/r/Oculus

/r/Blender

/r/Devblogs

Tutorials


Brackeys

  • Beginner to Intermediate

  • 5 to 15 minutes

  • Concise tutorials. Videos are mostly self contained.

Sebastian Lague

  • Beginner to Advanced

  • 10 to 20 minutes

  • Medium length tutorials. Videos are usually a part of a series.

Catlike Coding

  • Intermediate to Advanced

  • Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.

Makin' Stuff Look Good

  • Intermediate to Advanced

  • 10 minutes

  • Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.

Quill18Creates

  • Beginner to Advanced

  • 30 minutes to 2 hours.

  • Minimal editing. Mostly C#. Covers wide range of topics. Long series.

Misc. Resources


Halisavakis Shaders Archive

Infallible Code

World of Zero

Board to Bits

Holistic3d

Unity3d College

Jabrils

Polycount Wiki

The Big List Of Game Design

PS4 controller map for Unity3d

Colin's Bear Animation

¡DICE!


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/r/Unity3D

395,237 Subscribers

1

Developer Survey

Dear Unity Developer Community and those seeking to find employment in game developing, what problems do you face when applying for jobs and what challenges and barriers are there? Should there be a baseline standard for job profiles? Would AI make it easier?

Survey Link

P.S
I'm not hiring anyone just conducting a survey :)).

0 Comments
2024/12/20
22:43 UTC

2

Sling FootBall Mobile Game Open Testing

Hi,

I'm excited to share that my game, Football Sling, is now available for open testing! 🎮⚽

I would greatly appreciate it if you could try it out and share any valuable feedback. Your input would mean a lot!

Here’s the link:

https://play.google.com/store/apps/details?id=com.BlackSpiderStudios.SlingFootBall

Thank you in advance for your support!

1 Comment
2024/12/20
21:39 UTC

6

Inspiration Time! What Environments Should We Build Next in Blocktopia? Comment your thoughts and wishlist us to help us grow!

3 Comments
2024/12/20
21:21 UTC

1

Night ride for endless runner, no realtime light - Unity3d - URP -Mobile

0 Comments
2024/12/20
20:47 UTC

1

Why are my minigolf prototype physics behaving strangely? I have continuous collision on ball and ramp rigidbodies, any other suggestions?

8 Comments
2024/12/20
20:18 UTC

3

Working on a prototype of a drift racing game... still not as predictable as I want it to be

2 Comments
2024/12/20
19:43 UTC

1

Odd behavior with the latest version of Input System?

Hello everyone. As in the title, I'm experiencing an issue where all of my action maps are enabled in play mode. I tried disabling them in the Start method but on the very next Update call, they were set to enabled again. At first, I thought I might have accidentally enabled them some where (as far as I know, any class can enable any action map at any time) so I created an entirely new "dummy" action map, disabled it in the Start method and it also got enabled in the first Update call.
I'm using version 1.11.2 of Input System with Unity Editor 2022.3.49f1. I wonder if anyone's come across this issue before or has come up with any solution to this? I'd appreciate any help.

0 Comments
2024/12/20
18:54 UTC

0

Laptop configuration

I’m currently choosing a laptop for Blender, and also UE5.

I’m considering the Legion 5 series between: Y7000 with:

  • CPU: i7 13650HX (14 core - 20 cpus)
  • RAM: 24GB
  • GPU: 4060 8GB 140W -intel UHD Graphics 14th

R7000 with:

  • CPU: AMD Ryzen 7-8745H (8 core - 16 cpus)
  • RAM: 16GB
  • GPU: 4060 8GB 140W - AMD Radeon™ 780M

Please help me, i have stuck at here for a week, cause based on what I've observed, machines with AMD CPUs tend to have more stable and cooler temperatures, while Intel CPUs are the opposite. However, I know that most people say the best choice for graphic design and 3D work is Intel, while AMD is generally better suited for gaming.

2 Comments
2024/12/20
18:13 UTC

34

Captain Bones, the game I've been developing for 5 years on my own, is finally coming to an end. It is in early access on Steam and I would like to shape its final version with your opinions. Thank you in advance to everyone who shares their thoughts.

2 Comments
2024/12/20
17:34 UTC

1

Making Mod Loader for a specific game

Hey!

Maybe there is someone here who is familiar with MSCLoader for My Summer Car game? I would like to do something similar for another game, but I don't know how to go about it for the hell of it. My only idea is to modify the Assembly DLL file in Managed folder, but this is impractical when the game is still updated by the developer. My question is - how is this done? I am wondering where to start and have no clue. I also can't seem to find my way around the MSCLoader GitHub page (where this library starts when game start)

0 Comments
2024/12/20
17:30 UTC

1

Messing with Ragdoll-on-death of enemy characters 🏓

1 Comment
2024/12/20
17:29 UTC

1

Added wind and turbulence to my VR combat flight simulator.

0 Comments
2024/12/20
17:10 UTC

1

For some reason the baked lighting in my scene look so horrible i've been trying to fix it somehow with the lighting settings and it's still bad any idea of how i can fix it?

8 Comments
2024/12/20
16:27 UTC

1

How can I copy specific bone animation to a different transform in the hierarchy?

I have a full body character and I want to animate a custom bone for each hand so that I can attach the actual hand bones to them with IK. How do I copy the animation for the hand bones and apply it to these IK bones so they have the same identical orientation as the hands? I obviously can't just copy over the keyframes because the position/rotations are in local space. Any ideas?

7 Comments
2024/12/20
16:23 UTC

76

How do I make this more realistic?

27 Comments
2024/12/20
16:23 UTC

1

We made a special recording inside of Unity to capture the day of an NPC inside our WWII base builder game:

2 Comments
2024/12/20
15:55 UTC

1

What do you think of the trailer for my simulation game?

4 Comments
2024/12/20
15:48 UTC

1

Simulating light path in a 3D environment

I'm doing a project about digital twins, I'm doing some research first and I wanted some opinions. My goal is to simulate the light path in a 3D environment. Does anyone know how can this effect be archived?
The light path should be responsive to some movement and parameters of the components of the instrument.
Thank you for your time!

https://preview.redd.it/fshrs9r5w08e1.jpg?width=1920&format=pjpg&auto=webp&s=52aa5046cec4380ff327277c2f1328b46b4d9756

1 Comment
2024/12/20
15:37 UTC

55

This ocean I made for my new zeldalike is shader only!

1 Comment
2024/12/20
15:31 UTC

30

I made the main NPCs for my game as cardboard people that I put on a stick. It's like a test game inside my game. I think it's funny, but I'm afraid some people might think it's cheap. What do you think? P.S. It looks like an office simulator but it has a dark secret that players need to unravel.

23 Comments
2024/12/20
15:22 UTC

4

My sky level for my game called "Graffiti Terror" has mostly been finished! Compared to my other levels, this level is a bit more relaxed and has a bigger focus on atmosphere. For example, the background music is set to a lower pitch, the fog and more. . What do you think? :)

0 Comments
2024/12/20
15:03 UTC

1

More professional practices

I'm curious if anyone has seen any support guidance or course work that shows off how professional studio work is done.

I've been a programmer for a couple decades and know a lot of coding practices, but almost entirely in the business world.

Most of the stuff I've found works for prototyping, but makes a lot of coding debt and isn't making things that anyone should expand on. Bad patterns, using the wrong things for situations, picking basic 101 level examples, when those are usually bad ideas (things I'm tired of helping juniors un-learn).

Anyway, I imagine most of these have similar levels of explanations and examples for all the other parts of making games. It'd be nice to get a better understanding of more practical examples for how bigger projects are made. I'm talking about games specific stuff and how they apply to Unity. Asset management, object component management, Scene management, etc.

I get the feeling that what I'm doing now is playing with tinker toys, I'd rather start off getting an understanding of how the bigger projects are built, so I know where my biggest hurdles to climb are.

Thanks

5 Comments
2024/12/20
15:00 UTC

1

Disable/Culling Mask on Effects on certain camera

Hello!, I want to ask something,, how do i disable the glow effects or any effects in the minimap camera ?, because it seems like culling mask doesn't work via layer on this and i cant really find solu in the internet or am i just bad in searching with its terms...

Thanks!

https://preview.redd.it/z9qzsccoo08e1.png?width=1919&format=png&auto=webp&s=ef00eb57507c37bea2ce790e180d6121e5289c76

0 Comments
2024/12/20
14:58 UTC

0

I made a spot the difference horror game for this year 7D FPS jam, looking for feedback

1 Comment
2024/12/20
14:56 UTC

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