/r/unity_tutorials
Tutorials for the Unity game engine! Share a tutorial that’s helped you, or that you’ve created and think will help others!
/r/unity_tutorials
Not sure if this is the right place for this or not. If not, just let me know and I'll delete it. Where do I start to learn this stuff? Like, what resources are out there that are easy to understand? I've never had game dev experience, though I'm not completely code illiterate. I know some basic C and function block coding from a plc certification I got back in college.( idk if there's anything similar to function block programming in unity) any easy to understand resources would be greatly appreciated, and thank you for reading.
Hey everyone! 🚀
I've just uploaded a new tutorial video on YouTube: "Fears to Fathom Progress Bar Part 1". If you're into Unity game development and want to learn how to create a progress bar from scratch, this one's for you!
Check it out here: [https://youtu.be/I8MQust63pc]
I'd love to hear your thoughts and any feedback you have. Happy developing! 🎮✨
#Unity #GameDev #Tutorial #ProgressBar #IndieDev #FearsToFathom
🎬 Full video available here
We'll be going over the Meta developer portal, Unity networking services, multiplayer building blocks, and how to test multiplayer features with the Meta XR Simulator and ParrelSync.
Hello everyone! As the title stated, i'm looking for rowing mechanics tutorial, or maybe just tips and tricks.
Right now i'm working on a boat rowing simulator for VR and still in prototyping stage. I've already started with primitive shape and C# here and there, but sadly the paddles, boat, and water don't move according to my intention. The paddles keep pushing the boat aside, not forward or backward like I intended. I've tried moving the water instead when the paddles row against the current, but it's no use either.
Some short tutorials or tips/tricks for rowing mechanics will be really appreciated. Thank you!
I literally just want to make an RTS that is about basic implementation of placeholders representing units and buildings and simple attacking system. So if anyone has a tutorial of literally the basics of an RTS, the bare bones so to speak I'd love to see it. Thank you
Hey everyone! 🚀
Just dropped a new video in my "Creating Fears to Fathom Dialog System in Unity" series! In Part 5, we dive into expanding the dialog system to interact with multiple NPCs. If you're into game development and Unity, this one's for you. Check it out!
#Unity3D #GameDev #IndieDev #GameDevelopment #FearsToFathom #Programming #Tutorial #NPCs
Hey fellow devs!
I'm excited to share Part 4 of my series on creating the "Fears to Fathom" dialogue system in Unity. In this video, we're diving into how to add that immersive typing sound effect as each character appears on screen. Big thanks to RALLO2x for the recommendation!
If you're into game development and Unity tips and tricks, this series is for you. Also, don't forget to check out my retro horror game—link in the description of the video.
I'd love to hear your thoughts and feedback. Thanks for watching!
Watch here: https://youtu.be/7pRWnRClP8s
#GameDev #Unity3D #IndieDev #FearsToFathom #RetroHorror #TypingEffect
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I have been learning python in school using codehs, I really like coding and want to try making a game. Is there something that teaches c# similar to the way codehs teaches?
🎬 Full video available here
ℹ️ I’m covering the entire colocated setup workflow, including creating a Meta app within the Meta Horizon Development Portal, setting up test users, developing both a basic and an advanced colocated Unity project, using the Meta XR Simulator + Immersive Debugger during multiplayer testing, and building and uploading projects to Meta release channels.
📢 Check out additional info on Meta's SDK & Colocation.
Hey fellow game devs!
I'm excited to share Part 3 of my "Fears to Fathom" dialog system series in Unity. In this video, we dive deeper into creating an interactive and engaging dialog system that's perfect for your indie games.
📽️ Watch the video: Link to video
What you'll learn:
Resources:
Feel free to check out the video, try out the project, and let me know what you think. I'm here to help if you have any questions or need further assistance. Happy coding and game developing! 🎮
#GameDev #Unity3D #IndieDev #Tutorial #FearsToFathom #DialogSystem
hello is there tutorial that has a similar grid movement and map set up like pathfinder wrath of the righteous or battle mech?
Can someone suggest tutorial for experienced C# developer. I've like 10 years of professional, I wanted to play around with Unity and see if any of my ideas make any sense.
tl;dr I'm looking for some course that will assume that I know everything about c# and nothing about unity. The newer tutorial, the better, I would prefer to learn currently recommended approaches to solve given problems e.g. I'm not interested in old input system at all.
The problem I'm currently having is that I tried some tutorials and way too often I'm getting frustrated, because a lot of them are created just to make something work, but ignoring basic rules of programming (probably so people without programming background won't get confused). It makes me really annoyed :(. Additionally I assume that there are some slightly different patterns used in Unity development (it seems that exposing fields is way more common then in usual corporate code), but it's really hard for me to identify those as they are mixed with just simplified code for beginners. I also would like to learn some good practices like when it's ok to use `GetComponent` and when to assign fields using editor (just example).
On the other hand I tried to just pick up some unity starter pack and start coding, but in this cases frustration source is lack of basic knowledge of unity objects, what they do, when to used them etc.
Hey everyone!
I'm excited to share Part 2 of our series on creating the "Fears to Fathom" dialog system in Unity. In this video, we'll take our dialog system to the next level by adding animations for the character we're talking to. We'll also implement a function to make the character look at us during conversations, creating a more immersive and engaging experience. Finally, we'll update our scripts to integrate these new features seamlessly.
Check out the video here: Watch Part 2
Feedback and thoughts are much appreciated! Happy developing! 🎮✨
Hey folks...
I've made a course in Udemy for Unity AI - Hide and Seek game with Adaptive AI using Behavior Trees.
I would like to share some free codes for the ones interested in the course:
Here are 100 redemptions completely for free
The Promotion Expires on: 12/21/2024 1:34 AM PST
happy learning :)