/r/devblogs

Photograph via snooOG

/r/DevBlogs is a place to come, everyday, and see what other redditors and industry pros are working on. Come add your blog!

This subreddit was created with the intention of being a hub that you can check to read the latest blog posts from your favourite blogs, but we need your help:

Please post any and all personal dev blogs, especially if they focus on game development!

  • Are you starting to work on a new game and are excited to share the new things you've learnt?

  • Are you learning a new programming language and want to chronicle your struggles?

  • Are you launching a new webapp and want to share a post about how you've been developing it?

  • Are you an established developer and want to share some of your knowledge with your peers?

Don't hesitate, submit the blog post here, it doesn't even have to be yours!

Rules:

  • Content must be a blog of any variety (written, audio, video blog)
  • Content must not be a single image without context
  • Content must not be solely a kickstarter, release or trailer announcement
  • Content must not include a call to action ("Please subscribe/upvote/purchase/follow/buy"). This is a subreddit about blogs, not about growing your impact
  • Release videos or trailers are more welcome in other subreddits, /r/devblogs is about the journey

Check out these gamedev subreddits:

/r/devblogs

19,694 Subscribers

1

After thinking about it for 3 years, here's my first mobile game! ^^

0 Comments
2024/04/13
15:51 UTC

2

DEVLOG #7 - PVP/LOOTING/EQUPPING

0 Comments
2024/04/12
18:01 UTC

3

First Person Stapler - Mini-DevBlog 2: Art

0 Comments
2024/04/12
11:54 UTC

2

Quarrel Hill Developer Blog

Back in 2016 I participated in a game jam hosted by my relatively unknown game engine called Stencyl. The jam theme was "spooky" because it happened close to Halloween holidays. I was very happy with the outcome and it was actually my first fully finished game.

This year I am nearing to finish and launch a game that has the same mechanics as the old jam game.

It is called Quarrel Hill and it should come to Steam this Summer.

I realized that before I enjoyed writing the dev blogs which I did on Stencyl forum sites for all my games - even 5 of them. Since I did not have a lot of time during the development of this current game, I skipped the dev log completely.

I would like to share my development process and marketing attempts and experiences.

0 Comments
2024/04/12
10:06 UTC

2

Project UR - Tools & Testing QOL

1 Comment
2024/04/12
01:38 UTC

1

After a 1 year break i'm back to making "Save My Dreams" :)

0 Comments
2024/04/11
21:34 UTC

2

Famished Slots Update

Check it out!

Hope it's ok to post here!

Embark on a spine-chilling horror adventure as you follow the story of bullied Kansas teen ‘Oatmeal Clutterbuck’ - a friendless imbecile, despised for his low IQ by his family and destined for nothingness. His mundane existence takes a sinister turn when an insatiable hunger awakens within him, consuming not just his daily routine but also his sanity. and initially seems like a mere appetite evolves into a malevolent force, pushing Oatmeal to unspeakable cannibalistic horrors.

As the macabre narrative unravels, a sinister revelation emerges – Oatmeal may not be the solitary architect of these monstrous deeds. His unearthly desires emanate from something far more sinister and otherworldly, lurking in the shadows. In this tale of terror, darkness encircles not just Oatmeal but all who dare to witness the grotesque puppetry of the supernatural.
https://discord.gg/JhhzHUr9AD

0 Comments
2024/04/11
15:12 UTC

4

Day 3 - Love Panic VR Dev Log (Love Bytes VR Game Jam 2024)

0 Comments
2024/04/10
12:30 UTC

2

Adding NPC voices to my Retro Horror Game

4 Comments
2024/04/09
19:07 UTC

0

Testing the response of generative AI technologies to provocation at "Bureau of Contacts"

0 Comments
2024/04/09
07:12 UTC

2

Skill learning system added

0 Comments
2024/04/09
00:42 UTC

2

Adding a Ranking System To My Game

1 Comment
2024/04/08
15:50 UTC

3

"J.A.G.G."dev-log4/8.04.24

Finally on-time weekly log, how surprising

IT IS DONE! the unholy floor generator doesn't show any more flaws, and is working 100% as intended.

After about 2 months of struggle and pain, and even once deleting the whole thing by accident, J.A.G.G. can go to the next, more interesting phases of development.

Upcoming targets include:

Damage System, Enemy AI, Inventory System, Floor Design, Item/Weapon/Character Design, Bosses, needed Physics, [AND MORE]!

Now it's gonna be fun, and actually make something that I can show to impress y'all/

See ya next week Lads and Gals.

0 Comments
2024/04/08
12:32 UTC

2

Devlog of the 2D pixel art Horror Indie game I'm making: The Bugs Manor 🦋

0 Comments
2024/04/07
15:35 UTC

4

I've finally released the first trailer for my Wild West co-op survival game, check this out!

1 Comment
2024/04/07
09:51 UTC

9

Making Twisted Waters - a waterbending game with a responsive and realistic water | Devlog #1

5 Comments
2024/04/06
17:30 UTC

8

Hi! Here's our first devlog from Used Cars Simulator! What do you think?

2 Comments
2024/04/05
18:00 UTC

3

MMO Project UR - WIP Skill & Experience System

0 Comments
2024/04/05
17:00 UTC

3

What Makes a Good Level

0 Comments
2024/04/05
16:52 UTC

4

We just reached a massive milestone as our adventure game can now be played from start to finish!

0 Comments
2024/04/05
10:55 UTC

3

Quests and Equipments in Knightborn

0 Comments
2024/04/03
16:14 UTC

1

Advancing My RPG/Adventure Game: What's New? | BLIXIA Devlog 24

0 Comments
2024/04/03
08:25 UTC

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