/r/devblogs
/r/DevBlogs is a place to come, everyday, and see what other redditors and industry pros are working on. Come add your blog!
This subreddit was created with the intention of being a hub that you can check to read the latest blog posts from your favourite blogs, but we need your help:
Please post any and all personal dev blogs, especially if they focus on game development!
Are you starting to work on a new game and are excited to share the new things you've learnt?
Are you learning a new programming language and want to chronicle your struggles?
Are you launching a new webapp and want to share a post about how you've been developing it?
Are you an established developer and want to share some of your knowledge with your peers?
Don't hesitate, submit the blog post here, it doesn't even have to be yours!
Rules:
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/r/devblogs
This is my first attempt at a commercial release and my first try at making a dev log. Any feedback is appreciated 👍
What's this?
This is what I hope is the last devlog, before coding is done. (Albeit fixing, marketing, testing and getting the thing on steam is a different matter). This is the devlog/diary/wild notes for a little point and click shooter names Orpheus' Revenge.
What's Happened?
Sooooo Hades now has a voice! Thanks to my wonderful friend Ben all of Hades introductory lines -be it at level beginnings or boss fights - are now voiced, which adds a ton to the overall atmosphere I feel. The assets for the 7th level have also been finished and the music picked. Basically all assets are therefore done! On the code side of things there was some refactoring needed to make gameplay smoother and give more control to the player when it comes to reading introductions and tutorials, as they were just finishing after a timer ran down, while they now are finished by actually closing them.
Current Challenges and Future Tasks:
The last big todos are a small (hahaha) refactoring of the level/gameplay loop. This is needed so I can translate the level system to a free mode, where a player can try to beat their own highscore. Which would be the next todo. Otherwise I mainly wanna see a proper end screen come to life. So that would be the final todo.
o((>ω< ))o Godspeed!
Hey everyone! Just uploaded a new video where I take a drive with a software developer, an experienced software developer, and dive deep into his journey in tech. We chat about his start in software development, career goals, and insights into the world of coding. shares valuable advice for aspiring developers and what he loves outside of coding! If you're into tech, software development, or just curious about the life of a developer, check it out and let me know what you think!
Topics Covered:
- Getting started in software development
- Career highlights and challenges in tech
-his goals and aspirations
- Tips for aspiring developers
- Work-life balance as a developer
Watch the video here: [A Drive with a Software Developer](https://youtu.be/H5vJx1vWnp8)
Feel free to leave questions or comments below, and I’ll make sure to answer them! Enjoy the video 😊
#SoftwareDevelopment #TechCareer #LifeAsADeveloper #CodingJourney #TechAdvice #DeveloperLifestyle
What's this?
Probably one of the last devlogs for my little project: An arcade inspired point and click shooter with pew pew sounds and pixel art.
What's Happened?
I am still somewhat in the woes of post corona: Getting tired easily, struggling a bit to focus and such... However I was able to deliver level 5 and 6 to my testers and implement some other features I'd planned for release 0.5: Bosses insulting the player (obviously one of the more important aspects), balancing things further (adjusting numbers, hit boxes, progression and the likes) and updating assets where necessary. Speaking of which: this "small" project has 125 visual assets alone. I admit I was not prepared for that. (This is entirely my fault tbf) All in all with every release this thing feels a little more playable and I am very happy about that.
Current Challenges and Future Tasks:
I might not be able to finish everything as originally planned and need an extra week. Release 0.6 (this week's release) was meant to include the final level, the endless/free mode, one last feature and all the polishing needed still, but due to my lack of energy I feel I will have to prolong the planning a little. This though fits the fact that I will have to ultimately ask a friend how to package the game correctly. While right now I am able to make an exe, that is the suboptimal solution and I'd much rather package the environment. However I will need help with that. In the meantime (until I can bribe him with Pizza) I will also need to start working on a trailer, the steam assets and a marketing concept. So there is that. The main task for this week though remains level 7, when it is finally time to aim the pew pew sounds at Hades himself.
Where to Find out More:
My Website
Talk to me on Discord
o((>ω< ))o Godspeed!