/r/devblogs
/r/DevBlogs is a place to come, everyday, and see what other redditors and industry pros are working on. Come add your blog!
This subreddit was created with the intention of being a hub that you can check to read the latest blog posts from your favourite blogs, but we need your help:
Please post any and all personal dev blogs, especially if they focus on game development!
Are you starting to work on a new game and are excited to share the new things you've learnt?
Are you learning a new programming language and want to chronicle your struggles?
Are you launching a new webapp and want to share a post about how you've been developing it?
Are you an established developer and want to share some of your knowledge with your peers?
Don't hesitate, submit the blog post here, it doesn't even have to be yours!
Rules:
Check out these gamedev subreddits:
/r/devblogs
Back in 2016 I participated in a game jam hosted by my relatively unknown game engine called Stencyl. The jam theme was "spooky" because it happened close to Halloween holidays. I was very happy with the outcome and it was actually my first fully finished game.
This year I am nearing to finish and launch a game that has the same mechanics as the old jam game.
It is called Quarrel Hill and it should come to Steam this Summer.
I realized that before I enjoyed writing the dev blogs which I did on Stencyl forum sites for all my games - even 5 of them. Since I did not have a lot of time during the development of this current game, I skipped the dev log completely.
I would like to share my development process and marketing attempts and experiences.
Hope it's ok to post here!
Embark on a spine-chilling horror adventure as you follow the story of bullied Kansas teen ‘Oatmeal Clutterbuck’ - a friendless imbecile, despised for his low IQ by his family and destined for nothingness. His mundane existence takes a sinister turn when an insatiable hunger awakens within him, consuming not just his daily routine but also his sanity. and initially seems like a mere appetite evolves into a malevolent force, pushing Oatmeal to unspeakable cannibalistic horrors.
As the macabre narrative unravels, a sinister revelation emerges – Oatmeal may not be the solitary architect of these monstrous deeds. His unearthly desires emanate from something far more sinister and otherworldly, lurking in the shadows. In this tale of terror, darkness encircles not just Oatmeal but all who dare to witness the grotesque puppetry of the supernatural.
https://discord.gg/JhhzHUr9AD
Finally on-time weekly log, how surprising
IT IS DONE! the unholy floor generator doesn't show any more flaws, and is working 100% as intended.
After about 2 months of struggle and pain, and even once deleting the whole thing by accident, J.A.G.G. can go to the next, more interesting phases of development.
Upcoming targets include:
Damage System, Enemy AI, Inventory System, Floor Design, Item/Weapon/Character Design, Bosses, needed Physics, [AND MORE]!
Now it's gonna be fun, and actually make something that I can show to impress y'all/
See ya next week Lads and Gals.