/r/indiegames
Anything related to indie games
Everything related to Indie Games - discussion, news, devblog updates, releases, demos, teasers, reviews.
Ways to post about games:
Create a post in our subreddit. All games welcome, at any stage of development. Make sure to post an animated gif/gfycat/webm or screenshots (imgur album) with your post so we can see what the game is about. Youtube vids also welcome.
Don't use URL shorteners!
Contact online video game magazines such as GameShampoo or RockPaperShotgun and try to get them to run a story or interview about your game.
Read the rules: https://old.reddit.com/r/indiegames/about/rules/
Related Subreddits
/r/gamedevclassifieds <-- advertise services/jobs here
/r/indiegames
Hey everyone!
Introducing my game, "WOOFY". It is a action, puzzle platformer. You play as Woofy the Wolf, your beloved pups have been snatched by the wicked witch. Venture into her mansion —a labyrinth filled with traps, and haunting guards.
I’ve put a demo of “WOOFY” up on itch, and I’d really love to hear what you think.
Itch io : https://skoyramsps.itch.io/woofy
Trailer: https://www.youtube.com/watch?v=P9VHTFXEZnw
Thank you for your time.
How can I improve this game?
I'm creating a story trailer for my narrative game (glorified visual novel).
I want to make it as a sequence of bits of dialogue, a bit like it was done in Silent Hill 2 Remake story trailer. Except in text instead of voiced dialogues.
I'm trying to assemble it in a way so that every separate line was atmospheric and intriguing even without context. But if you watch the trailer from beginning to end, they'd piece together in a coherent narration, feeding you the exposition for the game's story.
What I have little idea about is, how many people do actually watch indie game trailers beginning to end? I know I don't always do.
Gif for context to show what a bit of dialogue in the trailer may look like