/r/TheSilphRoad
Reddit's #1 spot for Pokémon GO™ discoveries and research. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments!
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/r/TheSilphRoad
I just want to know if raid Pokemon now indicates the size now? I just saw one big and one small from my nearby raid panel….
is this glitch
My game crashed when I went to choose a path, when I reopened it, I set an egg to incubate but I did not get the reduced hatch distance because I hadn’t chosen a path yet. Yes I was part of a party.
Randomly went to the web store today, and came across this. The Comm Day ticket is usually around 2.50$ CAD ... are they really saying that each rare candy is worth about a CAD, or am I missing something???
It seems like it’s only happening in the Holiday Cup: Little Edition. It looks like it’s causing multiple moves to fire off by the opponents next Pokémon before next Pokémon from opponent appears. It’s been well over 24 hours and Niantic hasn’t fixed this yet or acknowledged it in game.
It’s like they don’t even play the game.
Shiny Glaceon has beenWAS disabled since the start of the event. This post was made at roughly 4:00PM EST on 12/18/2024. If anyone has any reports from this point onwards, please make a post for awareness, as Niantic typically flips the switch back on randomly once there is enough traction on reddit.
As of roughly 5:50PM EST, Shiny Glaceon has been enabled!!!
Our little community has done over 300 collective raids on this little feller, and not a single person has hit a shiny. Even assuming its full odds at 1/512, this seems utterly insane. For the record, it was a 1/64 shiny during its first release in Holiday 2021.
Does anyone have evidence of a shiny being caught from raids for this Holiday 2024 event?
Please do not downvote, everytime this has happened, only exposure on reddit has alerted Niantic to fix it. Please see the history of shiny failures here.
EDIT 1: Zero confirmed reports on Twitter or the Shiny Discord.
EDIT 2: An hour since this post, zero reports of any Shiny Glaceon from 2024 anywhere. I believe we can safely confirm the switch was not "flipped".
Pretty comfortable solo overall. Niantic removed the ability to stack dodges so now boss damage is more consistently mid-high.
Non-Weather boost kill is also doable but the margins are much closer; roughly 25s slower if done perfectly.
Woke up and saw this random gym spawn. I don’t think it’s meant to be out yet because I didn’t see any others on Poke Genie! Thanks to the random friend I invited who joined we managed to duo it 👍
Routes have been available for some time now. There are sometimes postings about the drop rate, effect of distance and so forth. My wife and I have gathered information in a very particular way based on our personal circumstances. It might help to clarify some points, though we cannot claim to be definitive.
Headline figure:
Our total number of cells after completing 1400 routes is 769 .
Our overall average cell rate per route is therefore 0.55.
Context:
We live in a small town where routes did not become available for several weeks after launch. This meant we could take a view on the best way to gain cells and rewards with the least effort.
We only use routes of between 500 and 593 m, because we understood short routes to give rewards (XP, potions, etc.) much the same as long ones.
We never repeat any route on the same day, because we understood cells only drop on the first use of a route per day.
We never do more than 3 routes in a day, because we understood the maximum number of cell drops per day is three. We could do more if we kept track, but it seemed easier not to get hung up on the speed to complete the cell collection. If a route fails for some reason we abort it and do not do an additional one to make up for it.
In addition, we always walk, we generally walk in the evenings, we generally do at least one route every day. We may, or may not, follow the course of the route.
Observations:
We have never seen more than a single cell drop. Given the number of tests we have run it seems reasonable to say multiple cell drops do not occur at these distances. But, it might just be exceptionally rare.
We sometimes greatly exceed the route distance before finishing the route. We might walk to a raid that was not visible when we started the route, adding a kilometer or more to the distance walked. This has never resulted in additional cells. It is reasonable to suggest that it is the route length and not the walked length that decides on the number of cells.
Cells appear when we are within 100m of the end point. This can happen when the walked distance is as little as 250m, i.e., it is the distance from the end point and not the distance left to complete that matters.
Notes:
There is a small difference between the cell rate for me and my wife of 0.53 and 0.57. There is no way to tell if that is random variation or my wife being better at seeing the cells.
We have done a small number of tests since we reached 1400 short routes using longer (600 to 1200 m) routes. We have seen 0,1 and 2 cells from these confirming that distance does affect the possible maximum cells.
Caveats:
It is likely that we have sometimes missed cells. We try hard to get them all, but if the cell is close to another mon/stop/power spot/etc., it can be hard to pick out. Especially when it is raining on the phone screen.
I’ve not seen a single one and I’m trying to figure out if my luck is bad of if that regional is turned off this season.
Thanks!
Just joined in NZ.
Was on Android 0.341.2
Please stop shielding with your 900 CP pokemon in Master League.
If your going to throw, fine. But stop wasting everyone's time. Why shield? I assume they are running a script to throw.
After doing trio Mega latios today, each time there was barely any time left. Considering everyone had Necrozma 40+ there should be plenty time left.