/r/TheSilphRoad
Reddit's #1 spot for Pokémon GO™ discoveries and research. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments!
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/r/TheSilphRoad
Hi everyone,
I have been playing PVP for years and I've never been able to move beyond veteran rank. I have watched countless YouTube videos on "perfect timing" and "counting moves", but my simple brain is still not able to use it to my advantage and I end up losing.
I struggle choosing pokémon for each league. I look at pvpoke and simulate my team, which in theory seems "good", but still end up losing my battles. I read online that for great and ultra league it is good to use pokémon that have a higher HP or attack, but I am not entirely sure how to determine which of my pokemon have the right IVs.
My questions are
Is there a very basic (I mean basic) tutorial or guide or video that can explain optimal move timing?
Is there a recommended way to choose a team for great and ultra league? Any websites that are recommended?
How to determine which pokémon have good IVs for great and ultra league? Any apps or websites with basic instructions? I am on Android.
Is anyone seeing their gyms flooded with raids at exactly 3pm? All the 5-star eggs are 3pm raids. Cheyenne, WY https://youtube.com/shorts/7Y7ZukBlynw?si=AkEe4TdE6Vg9-spF
Hi everyone, I'm u/Imshinypokemon, back with another post about the shiny survey that asks you to count your shinies.! If you want to answer it right now, or you have already answered before and want to update your previous answers, you can do it so by clicking right here, and I would thank you very much for it!
After all the Halloween events are over, and with the Wild Area Event coming fast, it seems like Niantic is slowing down a little bit on shinies for a while, but only slightly so, since we are getting a very good one tomorrow on Community Day! Mankey is getting its time to shine, and more importantly so, Annihilape! I really like that one, and I still haven't gotten one on my Switch, so I'll take it as an opportunity to get one extra into Home! Hope you are as excited as I am for this years last new Community Day Pokemon!
I'll ber making another post later this month, for the Wild Area, so I don't want to make this go on for too long, just remember that the survey is always open, and always being updated over at Survey.pogodata.com! Just recently I found a new source for the sprites of Gen 9, so I'm slowly updating them, trying them to look as clean as possible! Hope you like them!
Now, before leaving, I'll post how the Top Tiers of the Tier List look! Remember, this is only one of the several datasets I have in the Complete Analysis, which you can check by clicking here!
The Top Tiers are getting stacked!
As for the categorie Analysis that I usually post, we can see some changes this time around! Two new categories have been added recently, with a third one already thought of, but not added. Hope you find the data useful! And just to be clear, these values are just a fraction of the data, and are specifically showing, in average, how many shinies of that category each trainer has. As always, I'll be updating this information in the following days!
Categories | November 9th (Before the CD) |
---|---|
PvP Reward | 0.00596421 |
Limited Time Hatch | 0.06402332 |
Limited Time Raid | 0.09526493 |
Limited Time Research | 0.18304649 |
Team Go Rocket | 0.22986373 |
Max Battles | 0.29166667 |
Limited Time | 0.29649229 |
Regional | 0.34044098 |
Shadow Raid | 0.35775653 |
Route Exclusive | 0.40000000 |
Hatched from Egg | 0.42515442 |
Raid Boss | 0.42818699 |
Hatch Day Event | 0.47636084 |
Mythical Pokemon | 0.52005460 |
Legendary Pokemon | 0.60927193 |
Go Fest or Safari | 0.68555148 |
Raid Event | 0.74305401 |
In the Wild | 0.81271836 |
Catch Mastery Event | 0.97775286 |
Research Event | 1.26135888 |
Normal Community Day | 3.08380355 |
Extended Community Day | 3.87429945 |
Community Day from Home | 5.45452177 |
To end things off, I leave one last reminder to answer the survey, or update the shinies you've gotten by clicking right here, and hopefully to share this with your friends and communities, so we all can have the best possible data. I'll be updating this post through the weekend, so we can all see how things have moved!
If there is anything you would like to know, I'll be answering in the comments! Thanks a lot for your interest, and have tons of fun! Enjoy the Community Day!
I don't know if this has been discussed before or if I'm totally wrong about this but for the longest time I thought that when you feed a pinap to Oddish the candies will pop up pink if it's a Ditto, well basically that's not the case anymore!
Today I needed to catch a grass type for some field research and I clicked on an Oddish that I had ignored because when I fed a pinap to it the candies popped up green but when I caught it.. Oh? a freaking Ditto
Did my eyes pulled a trick on me and the candies were pink or what?
Howdy folks! Community Day is here again, so let's get right into it with some dang dirty Apes, starting with our customary Bottom Line Up Front.... 🙈🙉🙊
No monkeying around: new move Rage Fist is an upgrade to basically any Ape that gets it, across all eligible Leagues. This is a very good grind for PvPers, folks!
Rage Fist could bring the recently dethroned Annihilape back to prominence, particularly in Great League. I recommend the non-Shadow more, as Anni does well with the bulk it brings to the table, and slashing its Defense as a Shadow does more harm than good.
For a non-STAB move, it's kind of neat to see how much this boosts Primeape too. With excellent energy gains, it can oppressively spam a move like Rage Fist and do some very scary things with it, despite its glassiness and risky closing move. And in its case, the Shadow version IS very interesting. This is where I'd focus my attention on any good Shadow Mamkeys you have sitting around.
Alright, now onto the details!
Fighting/Ghost Type
GREAT LEAGUE:
Attack: 124 (122 High Stat Product)
Defense: 106 (106 High Stat Product)
HP: 137 (141 High Stat Product)
(Highest Stat Product IVs: 2-15-15, 1499 CP, Level 17)
ULTRA LEAGUE:
Attack: 160 (157 High Stat Product)
Defense: 138 (138 High Stat Product)
HP: 177 (183 High Stat Product)
(Highest Stat Product IVs: 0-15-15, 2492 CP, Level 28.5)
MASTER LEAGUE:
Attack: 197
Defense: 162
HP: 215
(Assuming 15-15-15 IVs; 3695 CP at Level 50)
Remember him? Annihilape burst onto the scene in force when it was released earlier this year, deserving not just one, but TWO full analysis articles by yours truly. It's a bit of a rarity for something to be released into the PvP landscape with all the tools it needs to instantly shake up metas, but that's exactly what happened with Little Anni, who was instantly high ranked and high performing across ALL Leagues and of course eligible Limited metas as well. For Niantic to give us something so universally good almost felt like a mistake.
That was at least in part due to the stats and typing. Annihilape is the only Fighting/Ghost type in the entire franchise aside from Mythical Pokémon Marshadow... and there's no realistic way to get Marshie in any League lower than Ultra. Ghost brings an extra weakness to Ghost damage to the standard set of Fighting vulnerabilities (Fairy, Psychic, and Flying), but it also adds important resistances to Poison, Bug, Fighting and Normal that leave Annihilape with resistances to Poison and Rock, and THREE double resistances: Normal, Bug, and Fighting. This is a pretty good type combination, folks... especially in formats where Annihilape can expect to face a lot of opposing Fighters.
Anni is also surprisingly bulky for a Fighting type, having greater overall stat product and bulk than only a handful of viable Fighters like Poliwrath, Chesnaught, Scrafty, Poliwrath, and Cobalion/Virizion in CP-capped Ultra and Great Leagues, and far higher than its pre-evolution Primeape and fellow Karate Choppers (and current best overall Fighters) Machamp and Pangoro.
So there's a lot of good here without even looking at the moves... but the moves, and the fast ones in particular, tell the story of Anni's rise and fall to this point.
Fast Moves
Counter (Fighting, 4.0 DPT, 3.0 EPT, 1.0 CoolDown)
Low Kick (Fighting, 2.0 DPT, 2.5 EPT, 1.5 CD)
As with most all viable Fighters prior to this season, Annihilape rose up the ranks not just because of its stats and all, but because it could rely heavily on Counter, formerly one of the best fast moves in the game with its old 4.0 DPT/3.5 EPT. Of course, this season everything has been turned upside down with the buff to fast move Karate Chop (now 2.5 DPT and a massive 4.5 EPT) and the drop of Counter's EPT to a boringly average 3.0 EPT.
In some ways, Annihilape was hit by this more than most other prominent Fighters. Part of its unique utility and reach has always been its wide, flexible assortment of charge moves, so having its energy generating ability cut down saw it drop a surprisingly brutal number of former wins. Thankfully, with the addition of a new charge move, it's on the rise again, but the nerf to Counter led directly to its massive drop in this season so far.
ᴱ - Exclusive/Community Day Move
Charge Moves
Rage Fistᴱ (Ghost, 50 damage, 35 energy, Raises User Attack +1 Stage)
Night Slash (Dark, 50 damage, 35 energy, 12.5% Chance to Raise User Attack +2 Stages)
Low Sweep (Fighting, 40 damage, 40 energy)
Ice Punch (Ice, 55 damage, 40 energy)
Close Combat (Fighting, 100 damage, 45 energy, Reduces User Defense -2 Stages)
Shadow Ball (Ghost, 100 damage, 55 energy)
While Ice Punch has some obvious applications (particularly in the Dragon and/or Ground heavy Master League meta), generally Annihilape has run Night Slash as its cheap bait move to this point. Very little resists both Dark and Fighting damage (really just Fairies), so the coverage is good too. But as with Cross Chop on Machamp and... well, Night Slash on Pangoro, Night Slash's purpose many times is just to set up a big closer. And in Anni's case, that closer usually ended up being Shadow Ball, a very good move for its cost. Sometimes you'd see Close Combat instead, particularly in Master League, but very often Counter was able to pile on all the Fighting damage Annihilape would need and free up the wide coverage of Fighting, Dark, and Ghost with Counter/Slash/Ball.
The con of Rage Fist -- if you can even really call it a major con at all -- is that it offers no additional coverage when paired with Shadow Ball. But is that really even a bad thing? The only typing that resists Ghost damage is Normal, and even a hobbled Counter can still tear through those. And what it hits super effectively -- Psychic and Ghost types -- is the same as you get with Night Slash, and Rage Fist has two massive advantages over Slash: getting the Same Type Attack Bonus (STAB) damage and a guaranteed Attack buff, as opposed to the comparatively low chance of Night Slash.
Night Slash takes a seat and is just replaced by the better Rage Fist now, for the same energy cost. Of course that does not directly address the lower energy gains of Counter, but as you'll see, it definitely softens the blow more than Slash ever could.
Let's get right to it: Annihilape is back. As compared to the standard-until-now Counter/Night Slash/Shadow Ball set, just the simple swap from Slash to Rage Fist nets new wins over Carbink, Shadow Drapion, Chesnaught, Gastrodon, and the biggest gain of all: Clodsire. Other Fighters simply cannot handle Clodsire like Rage Fist Anni can, and that may be its biggest new draw with Clod being all over the freaking place right now. It's also straight gains in 2v2 shielding (+ Mandibuzz, Shadow Marowak, and Shadow and regular Feraligatr), and nearly a straight upgrade with shields down (gain Charjabug, Toxapex, and Primeape with its own Rage Fist now), though you DO give up Ghost-resistant Diggersby in the process for that last result.
That's all with double Ghost charge moves, but you CAN run Close Combat if you want to. It does trail Shadow Ball a bit in 1v1 shielding (drops Fighting resistant Ariados, Charjabug, and the mirror match), but it sticks much closer in 2shield (beating everything Shadow Ball can except non-Shadow Gatr) and has advantages of its own with shields down, adding Charj and Primeape as Shadow Ball does, dropping Toxapex, but then adding unique wins over Lickilicky, Gastrodon, and Feraligatr!
Overall I still lean Fist/Shadow Ball, but absolutely some teams and some metas will benefit more from Close Combat. The point is that both are once again very viable -- as is Annihilape on the whole -- thanks to Rage Fist.
I am less bullish on Shadow Anni, however, which picks up stuff like Talonflame in 1S, Diggersby in 0S, and a bunch of stuff in 2S (including Cresselia, Gastrodon, Serperior, and Azumarill), but gives up too much to get there, IMO, like Charjabug, ShadoWak, Chesnaught, and most importantly, Clodsire across multiple shielding scenarios.
So in short: YES, you want Annihilape in Great League again. Whether that means Elite TMing your old one or evolving a new one is up to you, but make sure you exit the weekend with a newly enraged ghost monkee!
At this level, the upgrade is similar. As compared to old Annihilape, the new Rage Fist Anni shows a new loss to Venusaur, but that's not true if you play it the same way you do Night Slash (Slash or Fist followed up by Shadow Ball FTW), and straight gains versus Primeape, Typhlosion, Tentacruel, and even the mighty Zygarde... all while dealing only neutral damage throughout. Other gains include Guzzlord and Greninja (despite them both resisting Ghost damage) as well as Shadow Nidoqueen, Tentacruel, and Virizion with shields down, and many of those same names (Primeape, ShadowQueen, Typhlosion, Tentacruel) plus Shadow Drapion in 2v2 shield matchups. And yet again, I am less enthused about ShadowAnni. Annihilape isn't QUITE as impressive at this level as it is now (again) in Great League, but there's no doubt it appreciates this improvement and is ready to carve out a piece of the meta again on the right team.
Perhaps even less likely for a new breakout is Master League Annihilape. Not because it's not better with this change, because it definitely is with new wins like Dusk Mane, Zacian, and Metagross in 1shield and Ho-Oh and Rhyperior in 2shield, but more because it still now has to look up to the better-suited Marshadow with its own buffed-this-season Sucker Punch. Annihilape is interesting enough to be worth the build again, at least, especially perhaps for Master League Premier where Marshadow is left on the outside looking in. 👀
So yes, scoop up Rage Fist Annihilape where you can... but don't forget to save some of its pre-evolution too, because it ALSO gets the new move this Community Day and is ALSO well worth it. Check it out!
Fighting Type
GREAT LEAGUE:
Attack: 140 (138 High Stat Product)
Defense: 99 (101 High Stat Product)
HP: 115 (117 High Stat Product)
(Highest Stat Product IVs: 1-15-15, 1500 CP, Level 24.5)
ULTRA LEAGUE:
Attack: 182 (180 High Stat Product)
Defense: 126 (129 High Stat Product)
HP: 148 (149 High Stat Product)
(Highest Stat Product IVs: 7-15-15, 2493 CP, Level 50)
MASTER LEAGUE:
...not this time.
The Ghost subtyping falls away, leaving Primeape as a mono-Fighting type. That means weaknesses to Psychic, Flying, and Fairy damage, and single-level resistances to Dark, Rock, and Bug.
Unfortunately the bulk of Annihilape is also gone. Instead of Top 10 bulk among Fighting types, Primeape sits outside the Top 40, below things like Pangoro, Machamp, Toxicroak, Kommo-O... even Crabominable. Fighters are not generally known for being bulky, but even among them, Primeape is among the glassier options.
But don't worry... I am actually NOT setting you up for disappointment. In fact, these sort of factors are the only things holding Primeape back. Read on to see why it may be an even bigger winner this Community Day than Annihilape... and it starts with the fast move it has that Anni does not.
ᴸ - Legacy Move
Fast Moves
Karate Chopᴸ (Fighting, 2.5 DPT, 4.5 EPT, 1.0 CoolDown)
Counter (Fighting, 4.0 DPT, 3.0 EPT, 1.0 CoolDown)
Low Kick (Fighting, 2.0 DPT, 2.5 EPT, 1.5 CD)
Annihilape, as mentioned, has always run off of Counter, like most of the old guard of top tier Fighters (and quasi-Fighters like Vigoroth, may Arceus rest his soul). Primeape, where it's been used at all, has also generally run on Counter, but it has another option that has been greatly elevated this season: Karate Chop and its crazy good energy generation. Remember that no other move that generates that much energy deals any higher than 2.0 DPT too. Karate Chop is an amazing move these days, and generally the move that Primeape now wants. Now unfortunately, it IS a Legacy move (as it is for Machamp as well), but as you build a new Primeape with Rage Fist, a Fast Elite TM for Karate Chop is absolutely worth it.
ᴱ - Exclusive/Community Day Move
Charge Moves
Rage Fistᴱ (Ghost, 50 damage, 35 energy, Raises User Attack +1 Stage)
Night Slash (Dark, 50 damage, 35 energy, 12.5% Chance to Raise User Attack +2 Stages)
Cross Chopᴸ (Fighting, 55 damage, 35 energy)
Low Sweep (Fighting, 40 damage, 40 energy)
Ice Punch (Ice, 55 damage, 40 energy)
Close Combat (Fighting, 100 damage, 45 energy, Reduces User Defense -2 Stages)
Very similar moveset to Annihilape, just missing Shadow Ball and adding another Legacy move in Cross Chop. There was a time that that was a preferred move on it too, but even with its buff to 55 damage earlier this year, it's usually been best with Close Combat as its Fighting-type charge move and closer, and the coverage of Night Slash as the bait move to set it up. Even Ice Punch is usually preferrable to Cross Chop for the coverage it can provide, despite costing 5 more energy for the same damage (and actually not even the same damage since it lacks STAB).
But of course, now that all changes with the addition of Rage Fist. It lacks STAB damage like it gets with Annihilape, but when you're getting the same damage for the same cost and with basically the same coverage as Night Slash, PLUS that guaranteed Attack buff each time, who cares?
Yeah, no big surprise that Rage Fist is strictly better than Night Slash in Great League, with new wins versus Mandibuzz, Talonflame, and fellow Karate Chopper Shadow Machamp (by firing off two Fists to outrace the damage from ShadowChamp, whereas the resisted damage of Night Slash obviously falls short). It also gains new and less risky paths to victory over things like Carbink, which Primeape used to be able to beat with self-nerfing Close Combat, but can now achieve the same win (and actually more efficiently, with a bit more remaining HP) with straight Rage Fist. Now instead of drastically nerfing its own Defense, it comes out of the same battle with four times boosted Attack and not a single nerf.
And despite its typing and lack-of-bulk disadvantages, it achieves the same number of meta wins as Annihilape! And it gets there along a different path, overpowering Lickilicky, Malamar, Mandibuzz, Talonflame, Shadow Marowak, and regular and Shadow Feraligatr, whereas Anni instead outlasts Clodsire, Toxapex, Ariados, Charjabug, and Primeape itself, thanks mostly to its extra resistances. They remain very close to each other in other shielding scenarios too.
And unlike Annihilape, Shadow Primeape brings the sauce. The differences are very minor in 1v1 shielding (Shadow overpowers Serperior but loses out to Talonflame), but in other even shield scenarios, Shadow is overall more threatening. With shields down, ShadowApe adds on Malamar, Gastrodon, Chesnaught, Ariados, Carbink, and even Wigglytuff, giving up only Greninja, Machamp, and Charjabug in the process. And in 2v2 shielding, Clodsire moves into the win column, with NO notable new losses. Nifty! If you have Shadow Mankeys you've been waiting to evolve, I'd use them for Primeape rather than Annihilape without hesitation.
The upgrades are similar in Ultra League too, though the price is hefty, as even a 15-15-15 IV Primeape has to be pushed up to Level 47. Is it worth it? Well, it IS a straight upgrade over Night Slash, with new wins versus Virizion, Zygarde, and perhaps most interesting of all, Skeledirge, but the overall win total is still just okay.
...for normal Primeape, that is. For Shadow Primeape... well, see for yourself! 🙉 It's an amazing upgrade, giving away Virizion but gaining potentially ALL of the following new wins: Altered Giratina, Shadow Golurk, Drifblim, Shadow Dragonite, Talonflame, Mandibuzz, Malamar, and Tentacruel. A Fighting type taking out all those Ghosts and others that resist Fighting damage is pretty remarkable, and Shadow Primeape even manages to punch out things Annihilape cannot like Lickilicky, Guzzlord, Typhlosion, Shadow Feraligatr, and Registeel.
So if you have Shadow Mankeys, turn them into Shadow Primeapes, folks!
You really can't go wrong with this Community Day. Great, Ultra, and even Master League Annihilapes: all good. Great and Ultra League Primeape: really good too. And UL Primeape requires a lot of XLs, so the grind is good too. Set your priorities based on what League(s) you enjoy the most, and good luck in your hunt!
Alright, that's it for today! Thanks for reading, and until next time, you can always find me on Twitter with regular Pokémon GO analysis nuggets, or Patreon, if you're feeling extra generous.
Have a wonderful Community Day, everyone! Stay safe out there, and catch you next time, Pokéfriends.
Pumpkaboo has four sizes, from tiny to thicc, all visible on the map as distinct and different models, even if only XXL and XS are easy to tell apart.
Has the research been done to show that the sizes have equal or different spawn rates; that is, am I just as likely to see an XXL as an XS? I'm after a particularly-sized shiny, so I'm wondering if the odds are (1/4)*(current shiny odds) or other.
It’s been how many years since the $8 research. Has Niantic given any type of inkay to if it’s coming back any time soon?
I spent £4.99 on the ultra harvest festival pass on the webstore. It was the ticket with a mossy lure. What extra did I get over the £1.99 ticket in game?? Just a lure?? Can’t be right.
Is anyone else noticing this? I think 80-90% of my GBL rewards encounters are morpeko.
I thought this rate was only supposed to be boosted during the Halloween event.
I thought they were talking at first before I saw the CP
Have Beldums and Gastlys gone from max battles? Location - US west coast
Here's a quick analysis of top max move damage for each type. Only top contenders are listed. Zacian (technically also Zamazenta) and mega are excluded since they are unlikely to be released as Dynamax ever.
normal: slaking, meloetta-piroutte, calyrex-shadow, porygon-z, meloetta-aria, snorlax-gmax
fighting: pheromosa, machamp-gmax
flying: archeops, rayquaza, kartana, tornadus-incarnate, shaymin-sky, moltres, yveltal, honchkrow, ho-oh, tornadus-therian, regigigas, staraptor, braviary, yanmega, flamigo, unfezant, togekiss, charizard, ..., corviknight-gmax
poison: deoxys-attack, eternatus, naganadel, sneasler, eternatus-eternamax?, nihilego, roserade, garbodor-gmax
ground: landorus-therian, groudon, sandaconda-gmax
rock: rampardos, terrakion, tyranitar, glimmora, rhyperior, regigigas, ..., coalossal-gmax
bug: pheromosa, volcarona, vikavolt, genesect, pinsir, regigigas, ..., butterfree-gmax
ghost: gengar-gmax, blacephalon
steel: melmetal-gmax, copperajah-gmax, necrozma-dusk
fire: blacephalon, cinderace-gmax
water: inteleon-gmax, urshifu-gmax rapid, palafin-hero, kingler-gmax, drednaw-gmax, kyogre
grass: kartana, rillaboom-gmax
electric: xurkitree, thundurus-therian, toxtricity-gmax
psychic: deoxys-attack, deoxys-normal, calyrex-shadow, hoopa-unbound, mewtwo, necrozma-dusk or dawn, alakazam, azelf, calyrex-ice, latios, hoopa, espeon, tapu lele, metagross, ..., orbeetle-gmax
ice: darmanitan-galarian, chien-pao, baxcalibur, mamoswine, weavile, glaceon, regigigas, ..., lapras-gmax
dragon: duraludon-gmax, kyurem-black or white, palkia-origin, rayquaza
dark: urshifu-gmax single, grimmsnarl-gmax, darkrai
fairy: hatterene-gmax, enamorus-incarnate, palafin-hero, alcremie-gmax, xerneas
So which Gigantamax Pokemon are futureproof? Only Gengar, Melmetal, Inteleon, Duraludon (assuming no Eternamax Eternatus with Eternabeam), dark Urshifu and Hatterene.
(Calculation assumes level 50, 100% IV, max level 3 moves. It also assumes max moves uses the hidden power type if the quick move is hidden power, although this move was technically axed in Gen 8.)
Is there a dragon type Max move in the game yet? There should be as Charizard exists but has anyone actually dared to use (so far needlessly) an Elite TM for Dragon Breath to test it?
I cannot attack in Max Battles and regular raids. Every time I join a raid or max battle the game does not freeze but my pokemon will not attack. The charged attack does not appear and I am unable to leave the raid without restarting the app.
I have tried refreshing game data, reinstalling the app, downloading all assets, updating to iOS 18, and even factory resetting my phone and nothing has worked so far. I am currently using an iPhone XR and the only way I am able to attack in raids again is by signing in with another device.
I have contacted Niantic support and they have been unable to provide any assistance.
The only post online I have found about this exact issue was from a month ago and they were unable to provide a solution. Any advice and solution would be greatly appreciated. Thank you.
This is the only post I could find related to this issue. https://www.reddit.com/r/TheSilphRoad/comments/1fzo9zr/cannot_fight_in_raidsdynamax/?rdt=60506
POSSIBLE SOLUTION:
After trying everything to get this to work I finally found a potential fix. I changed my DNS server on my hotspot to 1.1.1.1 and 1.0.0.1 and I was able to join and complete three max battles. Please let me know if this solution works for you or if you need help.
Is anyone collecting data on power-spot spawns yet?
Allegedly placing a D-max or G-max pokemon has "a chance" of causing an additional spawn nearby but there is no data I've been able to find that indicates what that chance is, or what mechanic other than RNG might affect it.
A small group of us have started our own mini study locally, but so far the data is very sparse and I'm wondering if anyone else has started collecting data in a controlled way. (There are lots of anecdotal reports of this, that, and the other, but without anything to give it context.)
I know I know, there’s very few greater wastes of time than leaving a QOL suggestion for Niantic here or anywhere else….. but I can’t help myself… so….
Can’t we get sparkles to show us when a raid has shinies available? To my naive eyes, it looks comically easy….
I won’t have much time to play during Mankey community day, and want to set up the battles with my brother before so I can easily evolve the ones I want, but I don’t know if it will work that way or if progress will reset and make me catch mankey.
Can anyone tell me how it worked for slowpoke?
I currently have the weatherboosted for Lugia where I live. I was wondering if people were still experiencing issues with doing raids (missing remote raid invite notifications & game freezing) because I’d rather not risk hosting raids if they’re still occurring.
Has anyone else encountered this? I’ve tried reinstalling the app but I’m unable to battle. And when I restart and try to get back in it shows my Pokémon have taken damage despite not letting me battle.