/r/SimCity

Photograph via snooOG

A Subreddit for the discussion of the SimCity Franchise and related City Builder games.

/r/SimCity

42,341 Subscribers

1

I'd?

Anyone interested in giving me their city to play? if they don't play now, I'll take care cuz I lost mine 😭😭

0 Comments
2024/12/03
05:27 UTC

3

got a new region if anybody wants to join

its a 7 city private region with a few friends playing already
https://discord.gg/V

0 Comments
2024/12/02
20:56 UTC

7

Just seeing some aerial shots of Californian suburbs. Was the style of houses and commercial areas in Sim City 4 based on the style of Californian streetscapes and buildings?

1 Comment
2024/12/02
12:57 UTC

3

I purchased sim city cities of tomorrow expansion package

I absolutely love it but I can’t seem to make things work lol. Which region is best for all resources

2 Comments
2024/12/01
19:57 UTC

14

Simcity 2013 will last?

Hello to everyone! I am thinking about buy again Simcity, I had some fun in past with that game but actually I lost my ea account... the thing is also that game cost 29.99 euros! My question is : do you know if that game will last? I mean with the online things and everything I am afraid that ea will say 'hey we will shutdown the server bye'

I also only need to play offline but not sure if right now is possible. Not a problem because I am always online normally but I just want to know if the game will be cutted in some way!

13 Comments
2024/12/01
12:21 UTC

15

My first Sim City game!

Still pretty good though

5 Comments
2024/12/01
09:36 UTC

8

New SimCity 2013 region

Hello guys, me and some others are making a new SimCity region and well, the more the merrier. DM me if you would like to join we’re starting the region tomorrow so plenty of time

10 Comments
2024/12/01
02:12 UTC

39

Deconstructing SimCity 2000: An exhaustive look into what does (and does not) actually contribute to city growth and development in SC2K.

I've been spending a fair bit of time with SC2K this year with the goal of learning exactly how it works, and I've been keeping a lot of notes as I've played. In particular, I've been focusing a lot on learning what actually does and does not influence population growth, as there's a ton of "common knowledge" related to the game that has survived over the years despite it being partially or completely incorrect. I figure that there might be some people in this sub (or searching on Google) who'd like to know more about this stuff as well, so I've taken what I've collected so far and put it together below to open it up for discussion. I'd love to hear from anyone else who still plays the game and has an interest in deconstructing it, especially if any of your experience differs from what I've shared. About 99% of my play time for this was done on the Windows version, with a little bit also on DOS to cross-check one or two things.

I'll stop the intro fluff there and open with a tl;dr. A lot of this stuff is going to be familiar territory to veteran players on the surface level, but if you give the rest of it a good read then you're likely to pick up on something new in the details.

  • The only things that are absolutely necessary for a functional city are power, RCI zones, and satisfactory transit. You can get by for a very long time with just these.
  • By far the biggest factor that drives RCI zone development is how well you adhere to the game's desired zone ratio, which changes as your population grows. You can cut corners almost everywhere else and suffer little to no consequence for it, at least when it comes to population growth.
  • The property tax rates dictate how far you're allowed to stray from the "correct" RCI ratio. A tax rate of 9% forces you to keep very close to the proper ratio. Lower taxes give you more freedom to develop what you want. Anything higher than 9% and it becomes nearly impossible to maintain a steady population.
  • RCI zones are the only things in the game that require functional transit, and each zone type needs a valid path to each of the other two zone types. Don't waste resources providing transit to other buildings unless you're just doing it for aesthetic purposes.
  • Recreational facilities, ports, and/or neighboring connections will become necessary at some point in order to further increase your population. Don't bother building them earlier than requested because they won't provide a benefit until then.
  • Higher land value is the key to getting dense RCI zones to fully develop. Land value is influenced by: a properly functioning water system, proximity to scenic niceties (slopes, trees, water, parks), rubble, crime, and heavy-polluting buildings. Some of these factors are more important than others.
  • The health and education subsystems are largely irrelevant and inconsequential.
  • City ordinances influence RCI demand, revenue, and quality of life metrics in very specific and measurable ways.
  • Rotating the map literally alters your city. Seriously.

[This post was too long for reddit lol. Here's a pastebin of the whole thing.]

Been jotting this stuff down on-and-off for a few months now and felt like posting what I have. I'll share a few of my spreadsheets and test cities later if people want to glance at some of the data and know how I collected it. Also considering tacking on a quick guideline for how to win at hard mode or the scenarios, though if you've got a grasp on all of the above then you've already got a pretty good idea on how to prioritize city growth in any circumstance.

For the other dinosaurs in this sub who still play this game or newcomers that mess around with retro stuff, I'd love to hear if you've experienced anything that contradicts anything in the doc above, or if you think there's some component of the game that's still fuzzy and deserves a deep dive. I still enjoy tinkering with it quite a bit.

18 Comments
2024/11/30
19:41 UTC

3

Advanced Research Center

I haven’t played sim city in a long time but I think it was sim city 4 that had an advanced research center. Every so often I believe you could click on it or the news ticker would tell you of a new invention they had devised. I think one of them said they had invented edible street signs. 😄 Is there a list of all the inventions/advancements somewhere or am I crazy?

2 Comments
2024/11/30
18:04 UTC

1

Wait I'm so confused... Why can't I add a refinery division to the Petroleum HQ?

2 Comments
2024/11/30
04:12 UTC

1

Important Update Regarding Netowrk Addon Mod 48 on ModDB | Potential Security Issue

0 Comments
2024/11/29
14:09 UTC

22

Hello city builders! We're Szymon and Volodymyr and we are students from the Gdańsk University of Technology. We are conducting a survey on the topic of SimCity's influence on the players perception of urban structures.

https://docs.google.com/forms/d/e/1FAIpQLSfuHjYLG3EVcUN_MhYVeHDzwIy1vLL0QLcTPsTOK-PLdiVwuA/viewform?usp=sf_link

This survey is anonymous and the data gathered is used for educational purposes only. Thank you in advance

2 Comments
2024/11/27
22:00 UTC

13

Important Update Regarding Netowrk Addon Mod 48 on ModDB | Potential Security Issue

0 Comments
2024/11/27
01:47 UTC

3

Game won't launch with EA Play

I have been trying to play, but every time I load it up, I get an error saying "Your network seems to be disconnected. Please check your internet connection. You can either switch to single-player mode or quit." but my internet is connected and works just fine, and whenever I click Single-Player, the game just closes. Any way to fix this?

1 Comment
2024/11/26
22:19 UTC

0

Cities Skylines - City 3 - #24

1 Comment
2024/11/25
12:53 UTC

9

I wonder, how would you judge a simcity fan, if the first ever Simcity game they ever played was Simcity Creator for the Wii...? I was raised on Cheat difficulty, so I didn't get 3000 until i got my own personal PC. (also did you know the Simcity Creator Trailer theme is a song from The Sims 2?)

2 Comments
2024/11/25
10:40 UTC

1

I need a club to join. I'm a newer player, but very active.

0 Comments
2024/11/25
02:39 UTC

6

Water is insufficient simcity 2k Snes

Recently i Made a city in this version. My city has 300 people but it can grow because the water is insufficient. I put 10 water towers but the problem still. What can i do?. Why that happens?

4 Comments
2024/11/24
23:47 UTC

4

I need help with my trains

I just got back to the game after a really long time so I have no idea how anything works, apparently we have trains now and I’ve tried to build the rails over the roads, thinking it’ll make a bridge or something, I really don’t know what I was thinking.

Anyways, I’ve upgraded my regular roads a lot and I need to know if I have to tear them down for the rails or how can I build them without that.

Any tips would be super appreciated. Ty!

3 Comments
2024/11/24
22:05 UTC

39

I've somehow achieved an immortal, super-genius population.

​

https://preview.redd.it/8phful9rfs2e1.png?width=1920&format=png&auto=webp&s=37751d9ee029df98cd6a9df6d513b2b38d786711

I'm continuing to poke around in SC2K's various systems to learn how the game's nuts and bolts actually work. To be honest, I think I kind of understand less now than I did a week ago. This is one of my most slap-dash, hastily put together test cities ever, yet it's the first one that's achieved maximum education and health metrics. Life expectancy and education quotient hit their caps (100 and 150), and somehow like 99% of the population consists of 100+ year-old super seniors. If I let things run for too long, all this stuff rolls over and I end up with 0-year-old population, 0 LE, 0 EQ.

If I ever actually get a handle on how all this stuff works I might post another breakdown like I did with the water system. At the moment I'm just kind of amused at how little any of this actually matters with regard to city growth. It seems that as long as you're building RCI zones in the proper ratio and satisfying recreational/connection demands as they come, you can cut corners pretty much everywhere else without it really impacting your progress.

5 Comments
2024/11/24
06:08 UTC

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