/r/anno2205

Photograph via snooOG

This is the subreddit for everything related to Anno 2205!

Anno 2205 is the sixth city-building and economic simulation game with real-time strategy elements from the Anno series. It is a sci-fi city builder, giving you the possibility to build space ports, space stations and moon bases.

The game was released November 3rd, 2015!

Also be sure to check out /r/anno2070!

Welcome to /r/anno2205

This subreddit is for the sixth city-builder economy-simulation game from the Anno series. It is set in a futuristic setting, where the player is the head of a corporation building cities on Earth, space stations and moon bases.

The game is similar to SimCity or Caesar III, gameplay-wise somewhere in between the two.

The game was released November 3rd, 2015.

Tundra DLC - February 29, 2016

Official Website

What is this game?

Helpful Links

  • For game help about things like the production line, building order, combat, check out the Anno 2205 Wikia

  • For technical help check out the official Ubisoft Forums

Steam Store Page

Related Subreddits

/r/anno2070 - Previous Anno title also set in a futuristic environment

/r/anno1404 - Previous Anno title set in the year 1404

/r/impressionsgames - Older similar city-building and economy games

/r/tycoon - For tycoon/business simulation and city building games

/r/SimCity - For the SimCity franchise and related city builder games

/r/anno2205

1,727 Subscribers

5

Is there a way to increase the range of service buildings and heating radius etc?

I want to increase the range of service buildings in all sectors for the sake of beauty building, also if there is a way to alter the radius of heating structures in the arctic that would be great

Thanks for any help it could be a mod or a cheat or whatever!

0 Comments
2024/08/30
02:41 UTC

2

Money

How to earn money? I´m losing them.

2 Comments
2024/08/14
22:43 UTC

1

Stuck on screen title

https://preview.redd.it/zj5ngsie3oid1.png?width=1366&format=png&auto=webp&s=ee34cca83cb25ede202cc39ee3afc581df0c936e

Hello people,

I couldn't find an answer elswere so I'm asking directly here. I'm trying to find out which game can run on my laptop and which cannot, and Anno 2205 is a weird one. When I am launching the game, either from Steam or Ubisoft Connect, the intro cinematic sound run on a black screen, but that's not a problem as I can skip it by pressing escape. But then I arrive on the intro screen (here above), but with no UI at all to click. I do not think it is a performance issue, as the animation with the space vessel works and my mouse can be moves fluidily. I just get stuck on this screen. Does anybody knows what I could do about it? I''m getting sick of trying every combinaison on my keyboard that could make the UI reappeard :D

Thanks!

0 Comments
2024/08/14
17:57 UTC

28

The World Market is finally back online!

4 Comments
2024/08/13
09:00 UTC

1

need help wiht spataion in new frontier

hey there , is anybody playing new huge mod for anno2205 new frontier

i am kinda stuck with space station moduls and how to make most optimal if anybody have some some pic or guides, how to build it. it would be very helpfuel

4 Comments
2024/08/01
09:05 UTC

4

Satisfaction and services changes when leaving and entering a sector that has all needs met

Sorry if this has been asked already. I saw a couple threads that sound like they had a similar problem, but they didn't go into detail, or get responses.

I have a temperate sector with a large population, and with services provided by Corporate HQs. I click on every single residential building to check that they are all "Fully Satisfied." While in the strategy map, I load a different sector, and then load the original sector. Now there is a warning icon next to the original sector with a message saying all 4 city services are at 0%.

When I re-enter the sector, and then look in the strategy map, the warning icon disappear. I click on every single residential building. All of them have solid green bars on every need in every tier of employees, even for services. But a significant number of residential buildings are reduced to "highly satisfied" yellow bars, even though every need is still solid green. The population and income in those buildings slowly fall to about 80%, but the total population and income does not change.

If I plop down a service building nearby (any tier, and I can immediately delete it afterwards), suddenly all of those residential buildings are back to "Fully Satisfied." The population and income for those buildings slowly climb back to 100%, and again the total population and income does not change.

I tried placing more services all over the place, rearranging residential buildings to make room. The % fulfillment in the strategy map warning icon will go up. I keep doing this until the total services shown at the bottom of the screen during placement can only increase by exactly 10 points, instead of >10. Now the warning icon in the strategy map does not reappear anymore when I load a different sector, then load the original sector. But total population remains the same, and my expenses has increased from all the extra service buildings.

Is this a graphical glitch, with no actual consequence to population and income?

7 Comments
2024/07/17
06:18 UTC

4

Do the company headquarters suck

So I am playing on veteran diff and just built a fully moduled headquarter. I am very disappointed because it is ultra expensive (around 28k maintenance cost) and I even have to build another football stadium and 2 extra metros because it can't even supply the need for my investors. I am currently thinking of removing it because of the massive cost and the uselessness. What are your opinions about it?

1 Comment
2024/07/09
17:04 UTC

1

Wanna play with mods but there is no folder

Hi everyone

I have finished Anno 2205 many times already, and I’d like to play with some mods (New Frontiers for example).

It says to install the mod into Anno 2205 folder in Documents, and here’s the thing - I don’t have that folder anywhere on my PC.

What do I do to play with mods?

Purchased game through Ubisoft client if it’s necessary to know

p.s English is not my native language so sorry for mistakes

5 Comments
2024/06/26
18:43 UTC

3

[Help] How to unlock Mars in New Frontiers mod

I'm in the mission 32 and to unlock Mars it says that i need 3 corporate shares and i have 0, but it doen't say of which corporation are those shares.

1 Comment
2024/06/23
02:13 UTC

8

Use vehicle to detach? Is there a way to detach Nic Papadakis' Ship?

7 Comments
2024/06/19
08:00 UTC

31

Happy Anno-Day fellow Martians! Anno 2205 New Frontiers mod now available

13 Comments
2024/05/23
15:31 UTC

6

Anno day

Just a reminder: If you want to get the achievement then play on 22th of may which is tomorrow.

5 Comments
2024/05/21
11:56 UTC

26

'World Market connection not established' error

Does anybody know if the Anno 2205 World Markets and council are still functioning now in 2024?

Network Status and Ubisoft club are both connected, but both the world market and Council say "Connection not established".

Ive done a bit of googling around and couldnt find much info - steam forums mentioned a bug from way back but apparently that was fixed. Looking at Ubisofts network status suggests its fine too, but no matter what I try the world market just doesnt work.

Any help or advice would be great

13 Comments
2024/05/07
08:51 UTC

17

Anno 2205 - New Frontiers Mod: Looking for Playtesters for my Closed Beta

11 Comments
2024/04/21
16:53 UTC

2

Best Place to Produce Vitamin Drinks?

Hey all. I have looked all over the internet and I can not find a good answer on this questions. I have tried running the numbers myself however I am terrible at keeping up with all the little costs so i am coming here for help.

Is it better to produce Vitamin Drinks locally In Walbruck Basin OR is it better to produce them in the Vanha Plains.

I am considering making my colony bigger by eliminating all fruit farms and juice processers in the Walbruck. To still meet the need I am considering only running juice production in the Plains. However the math on this subject is where i get super lost. Between the two using different resources, the import/export costs, vs the potential additional workforce created space, and so on. If someone already has an answer or if someone could generally break down the math for me I would really appreciate it. I have also added a poll for a quick answer style if some people have general opinions on it but a detailed explanation would be best. Thanks!

View Poll

2 Comments
2024/02/25
22:28 UTC

5

Lunar Sector & Orbital Station (New Player)

How much revenue is recommended before I go to the Moon?

At the moment I only own 3 sectors (including one artic sector).

Should I be aiming for around 100K+ as from what I heard the Moon is expensive and can get you bankrupt if not careful.

Is the Orbital Station a necessity or its more of a luxual investment?

This is my current setup.

https://preview.redd.it/ccp8xuf1mkbc1.png?width=1409&format=png&auto=webp&s=529c8e8725d61a00a5644ce66ed0776435d7eab7

1 Comment
2024/01/10
08:08 UTC

4

Acceptable Stats To move to Artic Sector (New PLayer)

I've been doing some reading and that moving to Artic is expensive and can potentially make you run out of money really quickly. With that being said I decided to build up and expand my own Sector first.

With these stats alone, is this acceptable to move to the artic sector or am I missing something beyond these figures?

https://preview.redd.it/xog9i4muzqac1.png?width=1375&format=png&auto=webp&s=bbad9a0b230c52fe1ab4537bc9be1c5cd25cc0eb

2 Comments
2024/01/06
04:32 UTC

1

Acceptable Stats To move to Artic Sector (New PLayer)

I've been doing some reading and that moving to Artic is expensive and can potentially make you run out of money really quickly. With that being said I decided to build up and expand my own Sector first.

With these stats alone, is this acceptable to move to the artic sector or am I missing something beyond these figures?

https://preview.redd.it/xog9i4muzqac1.png?width=1375&format=png&auto=webp&s=bbad9a0b230c52fe1ab4537bc9be1c5cd25cc0eb

1 Comment
2024/01/06
04:32 UTC

3

Station suggestions for Peaceful Veteran economy...

I'm playing after a very long time on peaceful veteran, with all settings on most difficult without calamities and invasions. That means consumption of goods on max, and income sparse - because as you know you can't get veteran otherwise without having to deal with the interruptions.

However this implies that investors out of the box are never profitable to satisfy. If you can get the last few goods from the market for cheap price you surely can, momentarily - and that's here the challenege.

Is there a particular layout for the station to change this? I'm thinking austerity and some other perks that change revenue and consumption, over the traditional choices for the easier economies. And for sure the tundra stuff on high end expensive goods do wonders.

1 Comment
2023/12/17
07:59 UTC

4

I'm gona be done with all the research soon do i still need austronauts?

https://preview.redd.it/gj84dn8000zb1.png?width=1412&format=png&auto=webp&s=7db3a7723260c78c9ed0003d3bf2dbc5bba011f6

What i'm wondering is, can i now remove my space ports or are they still used for something?

2 Comments
2023/11/07
22:00 UTC

1

Can you rotate buildings when placing?

4 Comments
2023/10/26
07:25 UTC

15

Orbit Station, help wanted

8 Comments
2023/10/11
18:18 UTC

2

Ubisoft Connect rewards

Hi anyone knows if there is a way to use the rewards on steam i have them unlocked but cant use them

2 Comments
2023/08/07
01:32 UTC

5

Lvl corporation

5 years ago I started strange achievement: Max population on veteran difficulty in my favorite game. The maximum lvl corporation which I found first was Hermann Ayoh on YouTube with 529 lvl and next to 549 and near 31M employees (Thanks to u/applesmerc). It's a really huge amount of construction work and their work help me to understand the real final of the such achievement.

https://preview.redd.it/osa4u9evtcfb1.png?width=1920&format=png&auto=webp&s=40881c9e7a5f33a6cb04df287f5db9b5003e679c

First of all, I have to admit that in my attempt the number of employees is not a quite stable value.

I made 9121 synthetics houses and near 4 hundred small Investors houses. With full satisfying them demands its near 46M people, but now one can’t make it in common game process!

I made the mb easiest veteran setup with medium income and not so huge items consumption. The opportunity of replace the buildings is obligated!

The only one method to increase income is choose only 10% of marketplace bonus with really annoying deadly invasions.

The first point of my play was enter the stock market on the highest lvl of corporation. Earlier I checked the very strange feature, lvl of your opponents never up after entering on stock market and its never higher than your own.

So, the higher lvl of your opponents is more profit from their shares. Max +25k with 25 lvl opponent and +580 with 220lvl from one corp.

You must agree, the such problem is not so difficult to understand J. The plan was taking all zones, all construction territories, all ports and finish useful questlines. The most important quests are opening synthetics and 3 additional trade routes.

The main problem on that stage is negative money balance. All time you need near full stack of your money pool for buying ONLY one island. You haven’t a lot of special resources like iridium and graphene. I brought them all time from traders, but its cost a lot of money. The amount of this resources for only taking the sectors and islands are really huge.

All constructions on this stage is building workers estates, rice farms and water plants on every island you take. The north sectors and moon don’t count.

To be honest I totally use the glitch with local traders and worlds market. “Buy cheap- trade high”. The quickest money up is on moon consumables. 500 antigravs per min may cost 66k and sold for 600k per stuck. The common playthrough looks like: load moon sector, check trader, establish 2-3 free routs from world market, start trade. When you reach max money, load sector, buy island, reload to moon and go on with “+” button (quick button). The most dangerous is keeping balance >1M+ because you can easily drop all corporation in dept and fun is over… No more trading to traders and 20 minutes countdown. Sometimes only establishing all goods to world market saved my corp.

Invasions- …ignore them besides only blockades sectors. They drop income to huge minus. All times when I can’t trade and buy resources, I played with fleets in problem sectors.

When all territories for construction were under control, I finished synthetics questline and open Head Quarter state building. That was a time to start making “homes”.

I chose one zone for it – Walbruck Basin. I replaced all production manufactories to another temperate zones and full cleared the territory (besides water plants and mining places).

The process of construction is not so difficult to understand.

First of all- the construction materials I brought from World Market. It’s very boring process to wait their own production.

You need to place max count of big homes (4x4 square) around the map along the road grid. There are no other buildings including Info-Centers! Place a small home (2x2) at free space of the map. Next step is satisfy them in rice and water. Usually the count of Water plants places is quite enough for one zone. The rice is only transfer from other zones. Delete 2 homes near the port and place one HeadQuarter building.

Now you’ll have a perfect picture of a lot of green UP-arrows near HQ. Disable auto-upgrade and up only big homes. Replace HQ to another part of map (you need to delete 2 homes) and repeat upgrade big homes. Next time just replace 2 houses to previous HQ place. The process must be repeat to the point when you left for upgrade only 3 small houses. Up them and DELETE all Workers homes. Now only 2nd tear homes left (Operators). Satisfy them and repeat upgrade. The trick with only one HQ save a lot of place but spend a lot of money (near 1M for one replace). Be careful with money limit- no debt!

Very important thing!

It’s not necessary to produce all items for satisfying the needs. All time you can stop consumption and start to save them on stockpile. It means if you need 4k rice per minute and have 500 on stockpile you can upgrade homes near 6 seconds after starting the consumption. If other need are green! So, the plan is very simple: up all need goods to limit on stockpile, open consumption, quick UP-homes, stop consumption, return to step one. Replace HQ until no more “free up” is available.

After you reach the limit of Manager homes delete all Operators. Theoretically it’s possible to produce all need temperate goods on free space after all operations. On practice I could make only Luxury Food, Water s and Rejuvenators. Algae, Synthcell and Vitamin drinks were from Tundra.

Usually, I used a trade route from World Market for all items Executive tier. The difference is no deleting Manager Houses after full upgrade to Executives. Repeat the such manipulations with Synth.

The final step was replacing a lot of homes to free space for production buildings. Very important moment- I used the other road grid for production buildings! It’s not easy but possible. No one houses were allowed to this road grid! Quantum computers production need ALL silicon from entire maps for only 2k per min.

I used only drone’s modules because the workforce is very low with such playstyle and you can totally ignore occupation invasions.

To keep the balance under control I made 3 trade routes of Quantum computers to World market (export) and 1 route for super coolant (import). The profit is quite stable if you play 1-2 hours per day (only with +1,5M for 500QuantunComps my game seems stability). Take more routes for constant trade is not good because you need a lot of types of resources (trade routes) during fast construction and full fit the storages.

The Nexus techs on this stage was full in Agriculture (decrease the number of all farms) and Electronics (Quantum computers for sale).

Repeat the scheme with all sectors (near 120 hours). The main mechanical process of the game is establishing routes and rerun them after 1-2 min later. Hundreds of routes.

On the last sector you need to save 50k operators to unlock Market Place in future. (I forgot this small thing and rebuilt one zone full two times).

If you perfectionist you need to repeat the same procedures with Arctic and Moon sectors but the total max population there is really small. Appr. 100k on 3 moon sectors total, 75k Tundra and 50k on Arctic. I abandoned this idea because it’s very difficult to stay over bankruptcy with total negative income. 50%-75% of time was spent to up money limit with trading.

The last phase is to up the lvl of our Corporation! Basically, you play step by step and the speed of growing inhabitants is very slow and depends of their needs. You can’t satisfy all of them in one moment and you lost a huge money in different production lines but the total number of employers is growing.

And it’s time to show the SECOND glitch I found in a game. When you have the house with full satisfied inhabitants you can just cut the road to this house and a number of inhabitants will add to a total amount of your employers instantly! It’s cannot be count more than one time per one house but it’s very simple to avoid a huge resource lost. How it’s work?

We stop consumption of all resources in sector, wait for all positions on stockpile to maximum and allow “to eat”! The population of every house in sector instantly up to near 60% of max. It’s near 3,5k for Synth and 2k of Executives and start to grow maximum more slowly. If only one resource was drop to 0 and become “yellow” the number of employers drops immediately!

Usually you must remember the public services! (I used the common metro station, info centers and arenas, but HQ may be the more useful).

But if you catch moment with all “green” demands and cut the houses grid from seaport… The total number of inhabitants will be added to max corporation population! It’s number usually will be decrease but that’s not so quick process.

The stockpile capacity is depended from corporation lvl. So much more stockpile- more time to reach the maximum capacity of every house.

If you repeat the same with all sector quickly you reach great result!

I made 241 lvl with 115 hours… May be there is an opportunity to increase result but not for me. The other side of glitch is the stockpile limit. It’s not increase properly and it was only 1350. Only +5 per lvl, not +10 L. When I activated stock market my opponents up from 132-148 lvl to 215-237 lvl! But it was the last their up in history.

Second stage was bit the record!

I planned to not buy my opponents in hope their growing. It was stupid and very annoying to stop their “tries” with shares. The points of power are a lot but sometimes you need to spend near full money to keep shares in stable position.

The process was very similar to previous step. Choose sector, clear production, rebuild them on other sectors (partially). Make additional road grid for mines (we need a huge amount of Silicon). Place a Marketplaces with no overlapping (3-4homes in a row), replace the homes that you have to the new positions near marketplaces with max density along the second road grid. Build the Workers houses all around the free map. Build HQ. Stop consumption of goods. Establish trade routes for stockpiles filling with all items, start consumption – “eating” and quick upgrade what you can near the HQ. Swap HQ to the new place and repeat… When you will have only Synth’s houses start build small workers houses and upgrade them step by step. I deleted all small houses of operators and workers when I reach max capacity of Executives and Top Managers in small houses. On finish you may delete all Marketplaces (near 35-45 all around the map) and replace Synths houses to free space for Microfabrication Halls.

Use trick with cut road on every separate islands with full “green” houses and take +4-10M to max population, depends to the map size. But it can’t occur from the first try because the capacity of stockpile is a limit factor. You can’t keep all status green with small stockpile. But the higher Corp-lvl the more time you’ll have for waiting the max population in every house from (60%start to 100% after).

The logic is simple, but with every new sector which you have modified the balance will decrease significantly. But you can full eliminate some low-grade production chains and energy production. And the LAST MAIN problem… You need a HUGE, really monster-like number of special resources. 9121 Synth houses need 91.2k iridium, 91.2k graphene and 46k Petrochemicals and magnetite… I gathered them anywhere - Battles, Traders, rebuilt Space Station for constant flow and it was very slow! The cup of resources is a next stupid thing which I found. The graphene is more rarely than iridium and the most time I have cup of iridium and PetroChem bit not the Graphene!

Theoretically I have a huge population with NO CONSUMPTION at all. Usually on the end I filled up the Moon sectors with people (+100k) and Arctic sectors (+25k) but it’s a drop in an ocean J.

When I repeated the trick with road-cutting in global and my corporation start to grow. And the number started to approach to mystic 666 lvl as a max… But I reach 669.

I think it’s worth it.

PS I finished play two years ago just before my daughter was born. All save files are valid and can be shared

It’s very strange but a lot of this time the game was totally unplayable cause the World Market bug. Only a few days when Ubi fixed it. Mb I’ll make some video but it’s not so beautiful. There are only hundreds of pillars all around the map))))

https://preview.redd.it/a3ef19k4ucfb1.png?width=1920&format=png&auto=webp&s=e3370727e67e1612fc7a0d5176183fc2bebdfc1b

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https://preview.redd.it/r0k5l373ucfb1.png?width=1920&format=png&auto=webp&s=3267cdf046eef57ecd771132fc0107c5d3b612c3

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https://preview.redd.it/y0wp3w82ucfb1.png?width=1920&format=png&auto=webp&s=3b22148f3c8d8cd6b2c946b1fb0d1d6748ad9b54

https://preview.redd.it/50xp2gn1ucfb1.png?width=1920&format=png&auto=webp&s=9e8c4e49b16b7c60a2d5e35348323a030deb8da7

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4 Comments
2023/07/31
19:40 UTC

6

Is 38 Mil. Population record in Anno 2205?

Hey, so I started Anno 2205 in the first lockdown and played it very unregular the last couple years. Still, i worked at my one project the whole time: Getting as much population as possible. I'm now at about 38 Million inhabitants. I thing it could go to about 40, bit I thing I will hot the absolut top quite soon. All the time I wondered if there is any (official) population record for Anno 2205? I cant find anything in Anno forums, I only find some yt-vids with 26 or 28 Mil. people, which I passed by far. Do you know anything

4 Comments
2023/06/30
11:05 UTC

7

Reminder that Anno day is coming soon

To get the achievement you have to play on the 22th of May which is coming soon

0 Comments
2023/05/19
17:25 UTC

2

A very basic question about the orbital station

Hi, I'm very new to the DLC with the orbital station.

I noticed that the need fulfillment for e.g. solar panels, artificial g-lab etc. only increase when the module is placed directly next to the agricultural chamber. If the maintenance module is placed one connector away, it seems to have no effect. However, since one module sometimes doesn't fill the need to the top, it's impossible to max out all of the needs because there is not enough space to connect all the maintenance modules.

This sounds very odd so I was wondering if it really works like this, or are you really unable to maximally satisfy all the needs in the orbital station?

3 Comments
2023/05/19
11:50 UTC

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