/r/openttd
OpenTTD discussion, strategy, and banter. We also run a suite of community servers!
OpenTTD is an open source remake of Chris Sawyer's Transport Tycoon Deluxe. The project aims to produce a fully open source version of the 1994 classic, while extending it with new graphical options, signal types, and much more. Best of all, it's completely free!
This subreddit welcomes any OpenTTD related content, discussions, and questions! Transport-related subjects are also permitted, but please try to keep it somewhat relevant to the game at hand.
Server 1 Vanilla Server [14.1 | Details]
s1.ropenttd.com:4000
Server 2 Coop Server [14.1 | Details]
s2.ropenttd.com:3979
Server 3 Climate Change [14.1 | Details]
s3.ropenttd.com:4003
Report a Player / Moderator Contact
We hand out special "verified user" flair to those who request it and are in a genuine need for it. To name a few examples:
To get your mittens on some flair, please contact us from the account you want flaired with appropriate proof of your identity.
/r/openttd
I'm trying to use the Vactrain mod, but there's one thing that's ticking me off: when placing down vacuum rails, the transparent pipe they would come with doesn't render. The rails can still be used normally, but the fact that the pipe isn't there makes it easy to confuse the vacuum rail with regular maglev rails. The vacuum rail is slightly darker and has white sticks flanking it, but that's hard to notice at a distance and looks similar to reserved maglev if the pathfinding debug is enabled.
Anyone else seen similar bugginess with their vacuum rails? (I have the "Enable Custom Maglev Graphics and Compatibility" enabled and all 3 vactrain mods in use, if that's important.)
Don't get me wrong, I'm liking the NUTS pack, but I feel like it could use some important changes.
Specifically, the operating costs of the added trains is very unbalanced. Even the BASIC type trains have an operating cost of over $3000 per year, and that goes for the rest of them as well. Even later airplanes don't drain the wallet that much IIRC. This means that even though you can transport passengers and mail by train, it'll be EXTREMELY unprofitable, especially on early years. The only seemingly viable strategy to not swiftly go bankrupt is to set up 1 or 2 cargo routes, but even then, you might find yourself having to take several loans.
Just this alone makes the newgrf nearly unplayable and takes away a good chunk of its appeal (what good is variety is you can't afford any of it?) IMHO. I can't rate it myself, so if anyone has a communication route* with its creator, let him/her know about this. I'd be great to be able to tune the operating costs of the trains, if not outright having them heavily lowered.
* >!Pun intended after a bit of thinking on my part!<
So we can share here heightmaps or not? Moderators of our community says no, but I want to ask everybody ;)
Hello Can i play open ttd on a chrome book?
Many Thanks
Hi there. I have been absent from this game for about 16 Years. Recently I have seen some videos and I am thinking about getting back into it. I have already downloaded the game and the total town replacement grf (I always loved that one). I am looking for recommendations what else to get, here is what I am looking for:
I want to start around 1950.
Any suggestions?
So i have running server that I'm quite happy about. I have to set the name and password manually via console after each container restart, but those are small things.
I have persistent storage for openttd.cfg (/config mapped to /docker) and for saves etc. (/home/openttd mapped into the same folder /docker)
I'm using this image. Based on the instructions, I have two environmental variables:
Variable--------------Value
LOADGAME last-autosave
SAVEPATH /docker (Ive tried the full path /docker/save/autosave)
I can see that there are 15 autosaves, nicely up-to-date in /docker/save/autosave, but when I restart the image, it just generates new world.
Hello, I am fairly new to the game and still getting used to the basic mechanics. I have built a bus network across four cities. Lets call them A, B, C, and D. In each of the cities I have bus routes traveling around.
I also have a bus route traveling between each city, traveling to each central bus station non stop. Orders are something to like this:
Travel to A (nonstop), Travel to B (nonstop), Travel to C (nonstop), Travel to D (nonstop).
When finishing at city D, I want the bus to turn around, traveling to C, B, and A again on the way back. However, it passes without stopping instead and goes straight to A. I cannot disable none-stop as it will then stop at the numerous other bus stops in each of the cities. If I order it to stop at C, B, and A I get continual notifications it has duplicate orders.
How can I fix this? Apologies if it is a simple and/or obvious fix I am missing.
Tou criando esse post para saber quem da comunidade é HueHue BR e quais NewGRFs ou cenários brazucas vocês jogam?
Para não discriminar os gringos vou escrever em inglês tb, fiquem a vontade de usar as duas línguas.
I’m creating this post to know which Brazillian NewGRF or Scenarios you’ve been playing. Non-brazillian players are welcome as well! 😊