/r/openttd
OpenTTD discussion, strategy, and banter. We also run a suite of community servers!
OpenTTD is an open source remake of Chris Sawyer's Transport Tycoon Deluxe. The project aims to produce a fully open source version of the 1994 classic, while extending it with new graphical options, signal types, and much more. Best of all, it's completely free!
This subreddit welcomes any OpenTTD related content, discussions, and questions! Transport-related subjects are also permitted, but please try to keep it somewhat relevant to the game at hand.
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/r/openttd
So i have this station, with two industries in its radius ok? And i want to bring engineering supplies to the booth of those industries. The problem is that when bringing the supplies only one of those industries get the supplies... Do any of you faced the same problem and do you know the solution? Thank you very much.
Edit: Im a beginner at this game, if you guys couldn't tell.
Was playing the other day built a rail station went to go build tracks and when I click on the rail icon it says none... wtf?
Hey engineers!
I'm trying to make a simple cyclotron priority merge, but I got a bit stumped. I know it is not the most efficient way, I just find them neat.
I'm trying to do this:
From https://wiki.openttd.org/en/Community/Junctionary/Priority%20Merge
I reproduced it below, but can't seem to make the trains choose the loop:
Can someone provide a working example, pointing which types of signals I should use?
Thanks!
I got a passenger train mod that I really like but the trains wagons hold a pityful amount of passengers, how can I edit this when the dev gave no way to change parameters?
After not playing for a few years, the features of 14.0 got me curious again. Unfortunately, movement on the map has become very slow. In my old version (unfortunately it's gone), I could move around easily—now I can barely keep up with a train going 115 km/h. I'm using version 14.1 (universal) since I couldn't find another version.
Does anyone have an idea of what I can do?
I am looking for whether or not there is a possible way to ensure that a particular order in a train's order list is skipped if it does not carry any cargo with that station as final destination (using cargodist). Essentially the setup I am trying to create is having a pickup station for (say) farm supplies where trains arrive, pick up cargo, enter the mainline in some direction, then leaves the mainline only to go to stations that are the final stops for the loaded cargo, i.e., skips orders for which it doesn't carry cargo.
The basic idea would be:
I can't seem to find any way to condition orders or slot acquisition on the destination of a train's carried cargo so I thought I'd ask the hive mind. If it is not possible, it is not possible ... Ideally I'd see a skip order if no cargo is destined for station order, but I would not be adverse to using slots if necessary.
Running JGRPP 0.63.0 with FIRS4.
I want to make trainsets for OpenTTD, but idk how to make it, some modder can help me?
Looking for a basic mod that adds the current growth & sentiment toward player to the town name, anything from
Name ⬆️⬇️⬅️🟢🟠🔴 To Name 20d OS
Sorry if asked before, didn’t see when I searched
Hello, does anybody know, why applying a parameter to speed in nml for trams max out speed only at 127km/h in game when i modify grf parameter?
with:
param {
param_speedmod {
type:int;
name:string(STR_PARAM_SPEEDMOD_NAME);
desc:string(STR_PARAM_SPEEDMOD_DESC);
min_value: 1;
max_value: 500;
def_value: 100;
}
}
}
item (FEAT_ROADVEHS, item_roadvehicle_AdelTypeB, 257) {
property {
speed: 48*param_speedmod/100 km/h;
}
Just dm me
I have a coal train thats supposed to unload at a power plant but instead its stuck at 0% and holding up the rest of my network, Ive gotten this problem a few times before and sending them back to the depot via the 'reverse direction of train' button but id like to not have to do that every time
Is there a solution or is something bugged
thanks
I have a simple setup that moves oil from a dock to a refinery via road because the distance is so short that trains are simply infeasible. but after i have the truck transfer to the station right beside a refinery, it doesn't produce any goods.
I feel this has a really simple solution and I've been trying different things for about 20 mins but i just cant figure it out.
take a look:
So- from what I've gathered through some research, game time and ChatGPT, the game by itself only makes ports and stations accept cargo that has either a source or target place in the catchment area.
Currently playing a run using FIRS, I have a fishing port and a FIRS port needing and giving all kinds of resources. At the fishing port I built a port and a station, at the FIRS port I also built a port.
My idea was to transport the resources needed and given by that FIRS port to and from my fishing port and forwarding it from/to there while also moving food supplies between that and some hotels via trucks and ships.
So, I have trucks and ships transporting fish at the fishing port (which works because it accepts fish) but my trucks and ships for the FIRS port can't do their work (since the fishing place port/station only accepts fish).
Is there a way, maybe even using a NewGRF to relay/distribute/store/transport stuff via a single station even though that station doesn't have those resource sources/targets in its catchment area? Kinda like a "transshipment station"? (Google translated that term, Idk if it's correct)
I recently setup map to 2048x2048 with all cities starting at 5x size and no towns. Then also increased the time per year to 3 hours each year barely got from 1970-1975 but the cities grew exponentially (10k to 36k) during the time. This might be a problem if I'm looking to play for 75 more years. I like playing mostly with cities and less with industries.
So is there a way for towns to grow more slowly with time adjustments to 2-3 hours per year?
I realised my mistake about the time and city adjustment and the map was too big. I'll probably try with 1x cities next time. I went to €100million in 3 years with 6 trains and 6 stations and 50+ buses. I was also concentrated on passenger happiness on these 6 stations and building beautiful stations.
Rest of the map seemed like a waste to me.
Any experiences and inputs will be helpful.
I've seen People sort of 'link' their bus network with a train station to get more passengers. How do i do that?
I am a newbie at this game and I wanted to try to build something like what is shown inside the blue square space. But I can't figure out what signals I should use for this kind of configuration. Could someone give me some pointers?
I started a new world and set up a railway but when i went into the depot, i only had the choice of wagons and not the actual driving part of the train.
In the image the cargo type is blocked by the cursor but i promise it says all cargo types, I just got unlucky with the cursor placement.
IMG: https://imgur.com/a/B9sptya
Pls help
Temporal8 Real Industries
So incase people get the error a certain type of industry couldn't be placed when generating map, this is how i fixed it:
Game settings (expert) search for "initial city size multipler" set it to 8 or higher and you also need to set "road layout for new towns" to 3x3.
Map size: 1024 x1024
Doing this you won't get the error that car dealerships or Ikea can't be placed.
Posted here so it's recorded and should show on a search
I love this game, but most AIs fail at some point (even the ones that are considered "good"). I think the original game competitors actually cheated to make them profitable. Is it possible to enable that? I don't care if the game is not realistic. I just want it to be more challenging.
There is only two signals available, the two way signal and the one way signal, but whenever I watch youtube videos of Master Hellish and LugnutsK, they use all sorts of signals.
After doing some research it seems most signals got scrapped in favor of path based signals.
But I'm struggling with implementing most of the designs showcased in their youtube videos because I lack the proper signaling.
My question is, is there some tutorials or other anywhere using the new signaling to create crossings and manage overflow and the like?