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    /r/starfinder_rpg

    43,384 Subscribers

    10

    Campaign ideas? Looking for stuff with triune and absalam station

    I am new to starfinder, and am looking for some ideas for a new campaign. So far lore wise I am very interested in the God triune and the location absalam. I have this idea that the PCs are gonna be new to the system flying in from a faraway place their computer screen reads a message " welcome to absalam station now checking for contraband" then a bunch of drones come out of the station to scan the ship alarms to off on the drones and none of the PCs know about any contraband on the ship and are surprised they are pulled into the station by a gravity beam of some kind then apprehended the players spend the night in jail then In the morning the main officer tells the party that they found illegal ship parts poorly jammed into the maintenance storage of the ship.

    The bio scans did not indicate any of the players touched the illegal parts so they are let go from jail and are let loose into absalam with a mystery and an adventure I would like to incorporate triune into it. Any input?

    3 Comments
    2024/05/05
    03:50 UTC

    4

    Question regarding Resolve Points

    I am having trouble understanding resolve points. My confusion mainly seems from this sentence in the rules:

     "Your Resolve Points can never drop below 0."

    Followed by:

    "Dying causes you to lose Resolve Points. If you would lose Resolve Points due to dying and don’t have any remaining, you’re dead."

    (Link: https://aonsrd.com/Rules.aspx?ID=50)

    Does this mean you can never spend your last RP and can only loose it by going down?

    EDIT: I can not read. I thought it said "Your Resolve Points can never drop TO 0" Rather than below 0

    2 Comments
    2024/05/04
    08:03 UTC

    6

    Throwing other creatures/characters

    I'm quite new to the system, been reading up on the rules and such as I gear up to run a campaign, so I'm focusing on getting the basics down. Much to my surprise I have a player asking whether people can be thrown, and I'm kind of befuddled trying to find an answer to this in the rules. Anyone know where to find it? Or if not, rules/suggestions made for similar situations would be very handy :)

    3 Comments
    2024/05/04
    03:42 UTC

    6

    Starfinder maps

    Hey I'm coming from DND 5e to Starfinder and I need so e paper maps or something for ship combat and ground combat stuff. Does anyone know where to get town/city maps and space maps or at least even how to make them for printing?

    7 Comments
    2024/05/04
    01:10 UTC

    1

    Velcro Society Patch

    Anybody feel like making one for me? Maybe about 3"x3"? I'm thinking that would be neat.

    0 Comments
    2024/05/03
    21:21 UTC

    6

    Survival mechanics

    Hi i am writing a campaign for Starfinder and I am curious if there are any mechanics or systems in any of the books for Starfinder for example is there a way to track food, amount of water and the quality of water, and air quality for example?

    11 Comments
    2024/05/03
    14:30 UTC

    14

    Advice on Improving Dead Suns (Maybe by weaving in elements of other APs into it)

    Hi everyone! So after discussing with potential players for my group, it looks like everyone seems pretty intent on wanting to run Dead Suns in it's entirety and then lead into a higher level AP, which could only be Devastation Ark (hoping we get there some day!)

    Just to add some context, the party is planned to be 4-6, likely going to be 6 barring any scheduling difficulties. We're all relatively new to Starfinder coming from years of 5e experience. I've ran a few oneshots already and they've liked a bit of the system and though I have experience playing SF, i'm new to GMing it (all 3 years of my dm experience was with 5e)

    The general vibe I got that despite Dead Suns giving you a sample of what the setting has to offer, everyone feels that it kinda doesn't connect well to one another and also there are balance issues. I know that the GM Workshop stuff exists but those never got finished. Was hoping to hear from folks who've played Dead Suns or gm'd it if they have any advice on how to tackle these issues?

    One thing I was proposing was to kind of have a clear overarching shadowy organization be more apparent and involved even from the Gang War and such in book 1 to tie things better together. I even had half a mind to maybe run book 1 relatively close to as is with some tweaks and maybe mishmash elements from other APs for future books but circling back to the end of Dead Suns somehow just because I like parts of other APs like Against the Aeon Throne, Scoured Stars, and Signal of Screams.

    Any thoughts or resources would be much appreciated! We plan to also run the game on Foundry VTT.

    Edit: Just wanted to give a shoutout to everyone who replied, I seriously appreciate it! We're super excited to sink our teeth into Starfinder. Better late than never lol

    12 Comments
    2024/05/03
    09:30 UTC

    17

    Best villain concepts

    I’m looking for villain concepts for inspiration. I’ll start:

    1. A Xenowarden disenfranchised by the slow pace of nature’s reclamation, who seeks to forcefully halt the advance of terraforming and colonisation.
    2. A corporate exec who is an Azlanti agent, funding the research of bio weapons to unleash on Absalom.
    13 Comments
    2024/05/02
    13:21 UTC

    9

    Spells tab missing from Hephaistos?

    Feels like a really dumb question but it seems like recently something changed with Hephaistos and I can't see the spells tab anywhere (not the section where you pick spells in sheet editing mode but the section where you view them). A few weeks ago, one of my friends also experienced the same thing and I figured it was a one-off thing, but its driving me crazy now. I made a techomancer and a mystic to test it and I can't see it anywhere on either. Could it be a browser related bug? (I use firefox)

    EDIT: Tired and didn't think to just test my browser theory myself lol. But no dice there. Still doesn't show up on chrome.

    2 Comments
    2024/05/01
    11:56 UTC

    8

    Question

    I am trying to make a similar character to Emperor Palpatine/Darth Sidious. Does anyone know how to do this? Or similar to Darth Vader. I want the character OP in a sense. Not as a playable character mind you lol.

    7 Comments
    2024/05/01
    04:57 UTC

    8

    Is it a gunnery check vs TL for Breaching Pods?

    I assume you do, but the wording in the rules makes me second guess myself. It says "Breaching Pods fly teams of combatants towards a Target, much like a tracking weapon." It's that "much like" a tracking weapon that throws me off. Is it just a gunnery check vs Target Lock? Also, it says if the shield are still up it's unable to breach. If so, does it explode upon impact? Does it smash into it and take damage, and if so, does the shield take any damage?

    1 Comment
    2024/05/01
    01:09 UTC

    14

    Was Precog changed at some point that I can't find?

    In the PDF, it says that a lot of Spellcasting stuff for precog (like how many bonus spells you get and your DC for your spells) is based off your Dex, but Archives of Nethys says most of you spellcasting stuff scales off Int, while your paradox stuff scales off Dex. Which source do I trust? I assume the Archives stuff is newer, but generally I defer to official PDF's and books on rules stuff.

    5 Comments
    2024/04/30
    05:55 UTC

    6

    Solarian Weapon Fusion Question- possibly Hephaistos bug?

    Hey all,

    This is my first TTRPG so bear with me if this is a dumb question. I've been in my first campaign and decided to go Solarian, which has been tough but fun so far. I've been using Hephaistos for tracking the staggering amount of stuff I have to keep track of, and with that comes the question:

    Just hit level ten and I'm looking at replacing/adding a weapon fusion and crystal to my Solarian Weapon. I was able to add a Soulfire fusion easily enough when I started, but I'm trying to add the Ghostkiller fusion (level 5) to a new crystal that is the proper level (T-Quark Crystal, lesser which is level 7) and it's not allowing me to do so.

    Am I missing something obvious here, or is it just a Hephaistos bug?

    8 Comments
    2024/04/30
    01:42 UTC

    10

    Living Apocalypse

    If your ready to put your party to the test you'll want to watch this

    https://youtu.be/9pXvaZGVQ8c?si=JTK11-L3jhtgPbj5

    3 Comments
    2024/04/29
    21:26 UTC

    8

    Weekly Starfinder Question Thread

    -- Begin Transmission --

    Transmitter: The Pact Council Directorate

    Recipient: All

    Citizens of the Pact Worlds and those beyond the Golarion System,

    I understand that you are in need need of assistance. Please submit your request for help, and any questions you may have, below.

    Sort by new to see unanswered questions. View previous question threads here.

    For more immediate communication visit our System-Wide Infosphere Chat.

    -- End Transmission --

    5 Comments
    2024/04/29
    20:00 UTC

    4

    Space Combat Clarification: Enemy Turns?

    Can somebody explain to me how the enemy turns work in Starfinder ship combat? I’ve mostly got it how the most phases work but I’m not sure how enemy turns work. Do the enemies go in the same phase order as the players and how do I determine the initiative per phase? Thank you.

    7 Comments
    2024/04/29
    17:03 UTC

    58

    Hephaistos - Online Character Creator v102

    Website: https://hephaistos.online/
    Patreon | Ko-fi | Redbubble | Twitter

    Hey Everyone,
    The website has been updated to version 102 with the following improvements and fixes:

    Improvements

    • The detailed printable character sheet can now be configured to include or exclude sections.
    • Starship weapon special properties in the Starship Creator and Sheet now have tooltips that show their descriptions.
    • Item Holographic Sashimono now adds an entry to the Situational Bonuses section.
    • Searching for Species, Themes, Spells, Feats and Equipment in the Character Creator now looks for search terms in the description as well as the name.
    • Descriptions for installed Expansion Bays, Security and Other Systems can now be collapsed in the Starship Creator.
    • Situational bonuses can be optionally moved to the next page in the detailed printable character sheet.

    Bug Fixes

    • Fixed Shields having their Armor Check Penalty reduced by the Agility Enhancers armor upgrade and Armor Savant species trait.
    • Fixed Djezet weapons not accounting for the special material when installing fusions.
    • Fixed all models of Starship weapon Seer-Shard Projector not having a speed listed.
    • Fixed issues where text areas would sometimes delete parts of the text as it was being typed.
    9 Comments
    2024/04/29
    12:39 UTC

    7

    Free Archetype option in Stabuilder?

    Is there an option to use the free archetype variant rule in the Starbuilder app?

    Just found out we're using them in an upcoming (my first!) SF campaign, but I can only see an option to add archetypes as normal (replacing class options), not free. Not sure if the option's not there, or I'm just being dense!

    3 Comments
    2024/04/29
    08:41 UTC

    13

    First Time Player seeking help with Character Creation

    Good morning!

    My ttrpg group has shown interest in Starfinder and looks like soon we will be starting a short game, only around 5 or 6 levels long, and it's looking lime we may be starting at 5th level. This would be my and a few people in my groups first time with this system, and I was hoping I could find some starter tips on character creation. For reference I have experience with Pathfinder 1e, DND 5e, and Shadowrun: Anarchy. My playstyle usually tends to lean to a damage dealer, usually close range/melee, so I wanted to capitalize on that. Any race or class tips help! Thanks!

    7 Comments
    2024/04/28
    12:56 UTC

    11

    Against the Aeon Throne Boss fight

    Hi all, my players next session Will start the chapter 3 of the AP. They are 1 mechanic, 1 operative and 2 soldiers, the operative and 1 soldier are melee focused, and they do all a lot of damage. Now, for balancing i always added 1 enemy to every fight they made and was always balanced without being too difficult, but i want the fight with Sharu being very hard because they start to be a bit cocky 😂 i want them have respect for the former soldiers of the Aeon Throne .

    Now i was thinking, Is better to add a cadet to the fight, or change the 2 cadets with 2 veterans? Maybe Is a bit too overkill?

    15 Comments
    2024/04/28
    00:02 UTC

    8

    Question about Narrative Starship Combat

    For Narrative starship combat, do you guys have any suggestions on how to do it as a squadron battle? Not trying to combine squadron mechanics with narrative starship mechanics, just wondering how you would do a narrative encounter with each player flying their own fighter? The main thing I'm trying to figure out is how to do the hp, like if the type of fighter they're using would have 4 hp, would I divide that 4 hp amongst them? Because I would think if they each get 4 hp it would leave the narrative encounter unbalanced, maybe?

    3 Comments
    2024/04/27
    21:22 UTC

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