/r/rct

Photograph via //r/rct

Discussion about RollerCoaster Tycoon, everyone's favorite roller coaster simulator. RCT1, RCT2, RCT3, RCTC, RCT3D, RCT4M, and RCTW discussion is welcome.

Share Something You Made
Start A Discussion
Need Help With The Game?
Need help? Read the [Help] General sticky.

RULES

More in-depth rules, including explanations can be found here.

Please Do Post:

Your own content.

Your own streams and Let's Plays. Keep reddit's self-promotion rules in mind.

Feedback and advice to users looking for it.

News about RCT games.

Please Don't Post:

Advice Animals or Memes.

Links to pirated versions of the games.

Low-effort content. This includes:

  • Murdercoasters.

  • Rides named for guest reactions.

  • Rides with outrageous intensity/nausea ratings and nothing else.

  • Ride statistics without context.

  • TIL and PSA posts.

Non-RCT content. This includes:

  • Content titled or captioned to be RCT-related.

  • Real-life coasters and theme parks.

About non-RCT games. (Exceptions may be made for new releases.)

Physical objects like pinball machines and boardgames.

If you are asking for help, please try to be more descriptive in your title than "I need help".

WIKI

Still need help? Check the WIKI for more information.

Related Subreddits

Related Websites

I'm in constant search for these rare RCT1 files.

/r/rct

73,597 Subscribers

51

Uhh... What?

5 Comments
2024/04/03
23:33 UTC

7

How funny..

Okay, so i wanted yall to tell a true story about myself and Rollercoaster Tycoon which is kinda funny, my first RCT game was RCT2, and shortly after i got RCT3, which was amazing, then suddenly our PC glitched and crashed to the ground, the Computer (A Packard Bell with Windows XP) did just fine, but the Graphics card was fries, so for almost 15 years it couldnt handle shit with games.. RCT3 had become unplayable.. so i just played RCT2, and then also got RCT1.. its cuz the Graphic card got fried, and we didnt have the money to replace it, that i just never experienced RCT3 like most of yall have, when i finally got a laptop (With CD Drive) that i played RCT3 finally somewhere around 2014.. so RCT 1 & 2 have much more value to me, cuz i didnt really have that much of a chance to play RCT3, and RCT 2 (and 1) just needed like 5% of the Graphics card.. its amazing.. i have had much fun for all these years.. ❤️

2 Comments
2024/04/03
22:02 UTC

3

Question about Classic and crashing

The game has been bad about random crashing for a few years now, but recently it's gotten SO much worse (Samsung S20 FE, just in case it matters).

I just decided to look at the app store listing just in case, and the top review says they finally updated it to fix the crashing, but I don't see any available update. The odd part is, when I open the app, it says there is one file waiting to import when I return to the home screen. When I do exit to the home screen, the import of whatever that is fails.

I would try uninstalling/reinstalling, but I'm afraid I'll lose all the custom scenery/scenarios I've built up over the last few years.

Any thoughts? Tips? Thanks so much!

14 Comments
2024/04/03
14:27 UTC

3

Multiple lands has formed surrounded around Good Knight Park 🌜🌃🏝️🌄🏰🤺🐉🎢

Happy Easter 🙂🐰🥚to you all hope any of you all had a good egg hunt and such.

So my sister messed on my Good Knight Park to mess with me on as anyways It all turned out really great and interesting as I thought of this park for Kingsland TX as first this scenario park was in the middle of the ocean it seemed to be as in RCT1 I would never change anything except in rct2/openrct2.

It was last month when we did this as I don't mind how any of you think of no hard feelings or anything, it was really fun doing this as it now looks like this park is located in kingsland tx near austin kind of as a DC Rivals Hypercoaster inspiration is seen here! With a water dragon or sea serpent rising from the water!

Well anyways the medieval castle shown is another creative scenario created by the developers of RollerCoaster Tycoon, and there are no fences to show you the boundaries of this park.

https://preview.redd.it/1n6udrh526sc1.png?width=1920&format=png&auto=webp&s=32520e85ffc9b194731b151a742ae5677c6c3543

https://preview.redd.it/s7kfcth526sc1.png?width=1920&format=png&auto=webp&s=b0bf4d7dae8d6c419ee0ac8dc0fd366381133d47

https://preview.redd.it/c6b1jth526sc1.png?width=1920&format=png&auto=webp&s=47104430cd09733afd52b3e7acdf044024ed558f

https://preview.redd.it/a310vsh526sc1.png?width=1920&format=png&auto=webp&s=5581d4f3a813efcc8678cef01a9a5d84b76c6a87

https://preview.redd.it/dkgt4wh526sc1.png?width=1920&format=png&auto=webp&s=6a4cf7875211976a8fda29ba9a42a73b3ffd6eb1

0 Comments
2024/04/03
01:30 UTC

143

OpenRCT2 v0.4.10 "You don't reheat cakes" released!

On 2014-04-02, exactly 10 years ago IntelOrca made the first commit to his public code repository named 'OpenRCT2'. Some 25984 commits later contributed by 552 individuals over the course of 10 years we bring to you yet another instalment in this saga: OpenRCT2 v0.4.10 codenamed "You don't reheat cakes".

As the monthly releases mean fewer entries in the changelog, I don't need to cut it anymore. Enjoy all the latest features:

  • Feature: [#18171] Add port of the RCT1 Stand-Up Roller Coaster.
  • Feature: [#21590] [Plugin] Plugins can now read and write banner properties of tile elements.
  • Feature: [#21636] Add shortcut key for sorting tile elements.
  • Feature: [objects#294] Add scenery versions of wooden truss supports.
  • Feature: [objects#295] Flipped version of wooden post.
  • Improved: [#21424] Extra viewports can now rotate independently from the main viewport.
  • Improved: [#21561, #21631] Enable more features in Android build (plugins, networking, multiplayer, audio formats).
  • Improved: [#21599] Currency signs now use non-breaking spaces.
  • Improved: [objects#157] Added sloped images for many walls.
  • Improved: [objects#288] Better map colours and more sensible prices for RCT1 land surfaces.
  • Improved: [objects#292] Vehicle colour cleanups for WW/TT vehicles.
  • Improved: [objects#299] More accurate ratings modifiers for RCT1 vehicles.
  • Improved: [objects#309] Updated names for dodgems and flying saucers vehicles.
  • Improved: [objects#313] buildMenuPriority for dodgems and flying saucers vehicles.
  • Change: [#21529] Classify “Southern Sands”, “Tiny Towers”, “Nevermore Park”, “Pacifica” as expert scenarios.
  • Change: [#21545] Reorder Wacky Worlds scenarios and adjust their difficulty classification.
  • Fix: [#910] Extra viewport does not preserve the location when rotating.
  • Fix: [#18413] Crash when mouse over a hacked train.
  • Fix: [#20338] Cannot select Scenery Picker or Scatter Tool when the scenery recolouring tool is active.
  • Fix: [#21317] Track designer allows proceeding without an object selected.
  • Fix: [#21360] If the object selection is missing certain types, the Object Selection window will switch to an incorrect tab.
  • Fix: [#21419] Cannot place walls underground beneath sloped tiles with clearance checks disabled.
  • Fix: [#21434] Number of guests overflows in objective text.
  • Fix: [#21522] Supports for 3×3 turns and 45 degree turns on the Hybrid Coaster and Wooden Roller Coaster not drawn correctly.
  • Fix: [#21543] Crash with creating a TrackIterator with invalid arguments.
  • Fix: [#21635] Tile inspector hotkey can set wall slope for non-slopeable objects.
  • Fix: [#21641] Crash when creating track iterator from an invalid tile element.
  • Fix: [#21652] Dialog window to confirm overwriting files does not apply the theme colours correctly.
  • Fix: [#21654] No sound effects when using RCT Classic as an asset base.
  • Fix: [#21654] Extraneous reports of an object conflict between rct2.audio.base and rct2.audio.base.rctc.
  • Fix: [#21664] Crash when switching between languages that use TTF.
  • Fix: [#21668] Crash when on null ride in Guest::UpdateRideLeaveExit.
  • Fix: [#21691] Crash when validating rides which can't contain banked track.
  • Fix: [objects#290] “Haunted Mansion” cars have a non-functional third remap colour.
  • Fix: [objects#296] Incorrect wall placement around large Kremlin/drab pieces.
  • Fix: [objects#300] Incorrect Colosseum and volcano corner clearances.
  • Fix: [objects#319] Incorrect diagonal slope images used for RCT1 corkscrew.
  • Fix: [objects#320] Incorrect Mandarin Duck boats capacity.

You can download OpenRCT2 v0.4.10 and view the whole changelog here.

We would like to thank everyone who contributed with code, testing, translations, bug reports and everything else. We would also like to thank our sponsors:

  • Digital Ocean, for hosting the multiplayer master server and our infrastructure
  • Backtrace, for handling our automated crash reports
  • JetBrains, for providing us with development software
  • Github, for handling our development and issue tracker

If you're interested in contributing to OpenRCT2, feel free to join us on Discord.

You can also sponsor OpenRCT2 team members:

https://github.com/sponsors/IntelOrca

https://github.com/sponsors/janisozaur (yours truly)

https://github.com/sponsors/broxzier

https://github.com/sponsors/Gymnasiast

Happy building and don't reheat the cake!

https://preview.redd.it/8bsay6rsu4sc1.jpg?width=3264&format=pjpg&auto=webp&s=ed09a7fd16a9009561c4792a359b1c34c6c3d57a

24 Comments
2024/04/02
21:20 UTC

47

Almost 6 years to pay off that ridiculous loan... All I added so far was a maze, boat hire, small car ride, and a cool go-karts I spent too much money on haha

11 Comments
2024/04/02
19:46 UTC

2

How do I use imported rides.

I've downloaded a ride and there is absolutely no information online or in the game to actually USE rides I've downloaded and imported.

How do open the ride in the editor? How do I build a ride in the game?

5 Comments
2024/04/02
08:08 UTC

46

Frontier Developments sold RCT3 publishing rights back to Atari for US $7m

Since release up to 2018, Atari was the publisher of RCT3, which was developed by Frontier Developments. In 2018 those publishing rights returned to Frontier Developments under the original development agreement of the game. Since 2018 that brought in US $1.5m for Frontier as they published RCT3 under the Frontier Foundry label for PC, Mac, iOS and Nintendo Switch as the "Complete Edition". Frontier sold the publishing rights of RCT3 on the 15th of March 2024 to Atari for US $7m in total, made up of US $4 million of up-front cash and US $3 million of deferred cash consideration. Frontier has been through a financially rough time recently with most of their more recent games failing to meet expectations, so this surely brings in a nice amount of cash for Frontier, while giving Atari the rights to RCT3 back. Atari thus has full control over the whole RCT-franchise again.

What does this mean for the end-user? I'm not sure, could be that they just keep selling the Complete Edition, but just under the Atari publishing flag from now on. At least that is what I expect. Less likely is that they bring back/relist the "Platinum!" edition on Steam and GOG.

Source: https://www.londonstockexchange.com/news-article/FDEV/trading-update-sale-of-publishing-rights/16401877

38 Comments
2024/04/02
07:53 UTC

105

Wonder how much $ was spent, if any...

9 Comments
2024/04/02
06:42 UTC

163

I made another Intamin LSM-style launch coaster

7 Comments
2024/04/02
02:31 UTC

122

RCT Classic - Android Updates

Hey everyone,

Matt from the dev team here. Wanted to introduce myself and some news about RollerCoaster Tycoon Classic on Android.

I oversee Graphite Lab, a frequent development partner of Atari games. I’m also a life-long fan of RollerCoaster Tycoon, playing the original for the first time on my sweet HP Pavilion PC back in 1999 as a senior in high school. I’ve logged 100’s of hours to this game since then – all of them dedicated to RCT1 (and now, RCT Classic).

As many of you noticed, the Android version RCT Classic has suffered from some instability and lack of support from Google over the last few years. This is largely due to the age of the codebase and the integrated systems within. Starting last year, Google implemented a policy to restrict certain app accessibility unless certain updates were made.

This is one reason why the app appeared available to some, not for others, crashed for some not for others, and so on.

My team and I are honored to share the news (though somewhat quietly for now) that we’re helping Atari get RCT Classic functional, once again, on the Android platform! This is a huge undertaking for us as we’re getting acquainted with the core code base, the game engine, google systems and several 3rd party frameworks.

We'll do our best to keep down time to a minimum!

Over the last few months, we’ve been successful in updating the underlying Android API, removing antiquated systems, and preserving certain critical systems. Completing these steps allowed us to successfully deliver an update on March 14. We only released this version to .01 of the userbase as a preliminary testing group. That said, getting this first version approved by Google had an unexpected side effect. Once we uploaded that version (with the modern Android API), it effectively cleared the Google restriction for the previous build version which still had issues and problems. That made it look like a new version was widely available. It was not. Many of you got NEW access to the OLD version (build 5) of the .Rctclassic edition. Our apologies for any headaches or frustration there.

On to the good news. Last week, we released a clean update of the game (v 1.2.17) which got RCT Classic functioning for most modern Android devices! As a required trade off, we were forced to exclude some old devices. A shame, but a requirement to comply with Google’s policy.

Fair warning, in getting this version released we’ve had to work with almost every layer of this application from the game code to the engine, to the various Google systems that sit atop. We’re still learning our way around it all, but from our testing these past few weeks we believe this update will be a welcome improvement for the Android community. As a fan, this was an amazing feeling to see the game back in the hands of Android players!

In our time with the codebase we spotted a few systems that were still not quite working (or rather we thought were only recently malfunctioning). The primary one was cloud saving functionality. In our testing we can see cloud files are being downloaded, the game detects them just fine. The game is extracting those cloud files. It’s possible those extracted files are filled with empty/invalid data. We’re trying to identify if that's because the game is loading those files incorrectly or if it's saving nothing to begin with. Based on conversations with long term Android players - we’ve realized that this system had been malfunctioning for quite some time and wasn’t a result of our recent updates of the core Google API and related systems. So, while Cloud Saving is on our radar, it isn’t yet confirmed functional in this version. Thanks u/yrhendystu for posting workarounds in the meantime! https://www.reddit.com/r/rct/comments/1bh8l8w/comment/kveg549/?utm_source=share&utm_medium=web2x&context=3

Alongside this recent update, we discovered that some users with certain scenario data were getting crashes. This was due to some legacy formatting of the save data. We have a fix for this in testing, but not yet released. We plan to release that as soon as we can confirm stability on these devices which reported stability issues:

  • Galaxy S10
  • Galaxy S20
  • Galaxy S20 5G
  • Galaxy S21 5G
  • Galaxy Tab E 9.6
  • Google Pixel 4a
  • Infinix NOTE 12
  • Infinix Zero 30 5G
  • Motorola moto g22
  • Motorola edge plus (2022)
  • Motorola moto g play (2021)
  • Motorola moto g power (2021)
  • Motorola moto g(10)
  • Motorola moto g32
  • Nokia X20
  • Samsung SM-S928Q
  • T-Mobile REVVL 6x 5G
  • Xiaomi 11T Pro

We hope you are back to enjoying your time with RCT Classic on Android. For those experiencing crashes, thanks for your patience! Feel free to tag me here if issues arise. We’ll do our best to keep your rides operating with as little down time as possible. In the meantime, your friendly RCT mechanic "Graphite Lab" is heading to PC.

92 Comments
2024/04/01
22:19 UTC

335

Volcanic Eruption

12 Comments
2024/04/01
18:38 UTC

31

[2] The All-American Seaplane Racing Coaster

3 Comments
2024/04/01
15:20 UTC

48

Spent like half an hour on this monster, destroying the natural landscape in the process... and these are the stats I get. :/ Guess it's time to reload.

34 Comments
2024/04/01
14:44 UTC

65

Monastery Madness. Maybe my first attempt of themed building ride.

14 Comments
2024/04/01
12:14 UTC

6

Plugin suggestion!

Hey just throwing this idea out there as a suggestion for a new plugin idea. I’ve recently gotten into openrct2, and this is coming from a huge RCT3 fan. (yes, I used to play Rct 1&2 back in the day as well).

One thing I’d really love to see added to openrct2 is the custom peep name creator, kind of like what rct3 has. When I play my parks I love to have real people I know wondering around my parks, it just adds to the experience. I know I can change the names of the peeps that enter into the park manually, but I’m crazy and add a ton of people! Sometimes it takes several hours lol. I’d love the ability to edit the names once and have them as default for Every park I play. (I’m fine having the regular default names as well in addition). I’ve heard this can be done with RealNames.cpp, but that’s a bit too complicated for me and requires you to build the game, so a plugin would be super handy and time saving. Side idea, maybe you could even customize the guests shirt color/ preferences or something in addition.

In the meantime, I’ll be the psychopath manually naming every person I know for my new parks haha, but if anyone out there is looking for new plugin ideas, this one would be so awesome!!

4 Comments
2024/04/01
06:28 UTC

80

Blue Blast - An Intamin LSM launch coaster I made

20 Comments
2024/04/01
02:06 UTC

6

Missing empty map?

Recently revisited RCT2 after many many years of not playing it. I could've sworn back when I was a kid there was a map where you started with a small grass field and nothing else. No, it's not the scenario editor, it was an actual scenario. It had trees and everything, had a park entrance, etc. Is it a RCT1 scenario that was removed from RCT2 and I'm misremembering? I'm using OpenRCT2 if that makes any difference.

5 Comments
2024/03/31
23:15 UTC

19

Giant Slide tutorial - one queue line serving multiple stations!

0 Comments
2024/03/31
21:21 UTC

62

[West Coast Racers] at Six Flags Magic Mountain

5 Comments
2024/03/31
20:36 UTC

150

Did we find out what the “In-game perks” were yet?

15 Comments
2024/03/31
19:38 UTC

409

Giant tilted ferris wheel

15 Comments
2024/03/31
18:33 UTC

1

Is there no sandbox mode on rct for mobile?

5 Comments
2024/03/31
12:06 UTC

13

Expedition Mountain and Expedition Rescue - Partial Interlocking Giga Coaster and Flying Coaster

0 Comments
2024/03/31
06:31 UTC

Back To Top