/r/Nordwalder
**Periwinkle Territory
Welcome to the forest. Home of the Ents. The Ents guard and preserve the forests. Do not upset them, for they are the fiercest of warriors. The Roar of the Ents has naught echoed off the northerly mountain ranges of the Wäld in ages, yet, in the past 20 some years since the battle of Fools, it has been heard 6 times. The Ents do everything in their power to heal the damage war has brought upon the forests of Nordwälder including eradicating the invasive species cannabis sativa planted by Orangered forces to sate their discontent.
The flag of Nordwälder represents Chroma as a whole, the Trees that give Life, and the balance between sky and soil.
Governor: /u/Spamman4587
Lt. Governor: /u/Sahdee
Head Abbott /u/ghtuy
View it!
/r/Nordwalder
By Decree of the Governor of Nordwalder, Fort Violet is now Fort Aerent. This PAF base is essential for the protection of our great territory.
This battle has been canceled
I really couldn't think of anyone better for the job than /u/Sahdee and /u/Spamman4587. I'm also extremely grateful to /u/lolzrfunni for keeping up the Air Force Base, as well as unintentionally guarding our hidden warhead supply (which he still hasn't found).
But really, thank you guys for being so diligent in the administration of the territory, as well as allowing me to stay as Abbot. I'm sure you'll do a great job until the dream team of /u/PureFresh, /u/SchettiPerigrinus, and I return to rule once more!
The battle is complete...
Buffs in effect for Team Periwinkle
The battle is complete...
JK the others won't let me. ;_;
This isn't in bad taste is it?
Nah it's all good. Everyone likes a good joke now and again right?
As our brethren march forth in the great struggle for the Republic of Bezold, the monks of Kloster hold a prayer vigil for those in the conflict. Abbot Ghtuy, being an Orangered Air Force officer, is not with us. But the Deputy Abbot, Wolfen (an NPC I just made up), presides the vigil.
"Oh great beings of nature, and of ages past", Wolfen begins, his voice echoing throughout the monastery's stone halls,"be with our noble military now as they fight to claim the land of Bezold for the nation of Orangered."
"Be with our Abbot, Ghtuy, as he aids in this struggle, joining the battle in the air. May his pilots fly well, their shots strike true, and may their losses not go unavenged."
"Be with the people of Bezold. May they stay vigilant, and may they be safe as the battle rages in their land. May the civilian population suffer no great loss, and scorn on any officer, Periwinkle and Orangered alike, who should cause a civilian life to be lost."
"And finally, be with the spirits of nature of Bezold. Although they shall stand the test of this mere mortal conflict, let us hope that they shall not find their home too damaged by the machines of war once this battle abates. We send our life force to them, that they may rebuild their home once this is passed."
Having spoken these prayers, Wolfen then spoke an incantation passed down from generations of old, from the old wizards of Nordwalder. The Ents and great nature spirits heard these words, and when they are needed, the spirits will act on these requests, and make good on them.
Hey there Nordwalderians! Abbot Ghtuy of the Kloster Monastery here ("ghtuy" meaning "leaf brother" in Entish), and I'd just like to make a post for general things about the township.
The Kloster is an ancient monastery dating back to the days of wizards, in the Second Age. The monks here are, in fact, descendants of those very same wizards, and we have chosen this as our home.
We abide here to become one with nature, and we are very good friends with the Ents. We can speak the same tongue, because long ago our ancestor created the Ents from his own life force.
Anyway, here we respect and revere the Ents, and seek harmony with all of nature. Our farms and streams make us completely self-sufficient, although you may see us in the Yggdrasil Township from time to time selling what excess we have made, or communing with the church there.
We welcome all visitors, and we encourage that they stay with us to cleanse their souls and open their mind to the great glory of nature. Orangered and Periwinkle alike, the beauty of nature should not be kept to one nation, but for all.
We do have a few simple rules to abide by here, and they aren't too difficult:
No unchecked fires: While there is a spell of fire protection placed on this monastery, fire is still a problem should it reach our crops or the Ents. We ask that all fires be contained to the fireplaces in the refectory, chapel, and common room, as well as any lighting. We don't use electricity here, so candles and torches are the light, as well as fireflies in the summer.
Respect this place: This monastery dates back to the foundation of Nordwalder itself, back in the Second Age. It is imbued with ancient magic, and is held sacred by the monks, the Ents, and many citizens of Chroma. Please, be respectful of any space you are in.
Don't be an ass: Please. We don't need any disrespect here, or anyone who violates rule 3 of the territory of Nordwalder.
No fires: In case you didn't get it the first time.
If you wish to join us, simply post a comment stating the following:
That you agree to follow the Charter of Kloster as outlined above.
A link proving your residence in a state of either Orangered or Periwinkle.
That you will give up your selfish life, and become one with the glory of nature, as taught by the Ents.
Current Monks:
Thanks for reading, have a nice day!
This is my first lore, so feedback is appreciated! And there will be more to come!
Nordwalder is a very old territory, its known history extending back into the Second Age. There have been 3 ages in this world so far: the First was the Age of Miruand, when greater powers roamed this Earth; the Second was the Age of Polychromis, when great magic was done on the Earth. Finally, this is the third age, the Age of Chroma, when the two great nations have been pitted by fate against one another to vie for the land of Chroma.
Nordwalder, along with being a very ancient territory, is also a place of magic, having been inhabited by the great Wizards of the Second Age. Some of these wizards, travelling from a land south of present-day Chroma, were going north to the icy mountains in what is now Raider’s Pinnacle to visit their brethren, friends of the Yetis. Before continuing, the band of wizards stopped in what is now Nordwalder. Winter was quickly approaching, and they were to make camp in the woods.
That winter, a fierce conflict broke out between the Yetis of Raider’s Pinnacle and the ancient inhabitants of present-day Kyanite Cove. The wizards of the north, the same our encamped wizards were to visit, were aiding the Yetis in the defense of their home on the slopes. Unfortunately, in a grand battle between the Kyanites and the Yetis, an avalanche claimed nearly all. The only survivors were Yetis.
The wizards, still waiting out the blizzards of the deep winter, were visited by nightingales. Now, each wizard had a particular talent, and one wizard had the talent of understanding the tongues of animals. He found the nightingale, listened to its message, and told the other wizards of their band of the tragedies that had occurred to the north. Learning of this, the wizards became very troubled. Their supplies would have sustained them for the journey to Raider’s Pinnacle, where they would stay for a while, and restock for the homeward journey. But now that the wizard outpost had been destroyed, they would have to live off the land.
The winter passed with its hardships, and the wizards were struggling to eke out an existence on this edge of the north. Fires had ravaged their settlements repeatedly, as the primary building material was wood. The wizards were at their wits’ end. The oldest and chief among the wizards, knowing his days to be numbered, sought solidarity in the forests around his home, a stone monastery where the other wizards came to explore their souls. He went into the woods to meditate. This wizard had a peculiar power, that of transferring life force. This meant that he could save creatures from death, or even animate objects that were previously still. And, meditating, he considered the trees. They, surely, knew this land better than any other. They had survived many a winter, strong and resolute in this land. The wizard, thinking of these things, thought of how useful trees would be to the wizards’ society, if only they could move and talk.
And so, sitting in a clearing in the woods, the meditating wizard transferred his life force, his natural energy, to the trees around him. The trees grew in strength, grew limbs, and gained knowledge of the wizards, their tongue, and their plight. Thus, a new race was born on the Earth, the race of the Ents.
The Ents first payed their respect to the now deceased wizard, who they knew to be responsible for their creation. They then went to the monastery, called Kloster, and placed a powerful protective spell on it, to ensure its sanctity. They then travelled down to the city of the Wizards. Knowing their tongue, they conversed about their creation, and what might be done to help the wizards survive. The Ents then helped the wizards build great city over the next few years, constructing great walls of stone to surround the city, built of human wizards, both men and women, and the Ents, now guardians of Nordwalder. That was the city’s new name, after the wizards’ land of origin, Walde.
And there the wizards remained. They had put a spell over the land, a spell that would only allow settlers to live there with the consent of the Ents. If they did not have an agreement, then nature itself would claim them, like Viper’s Peak, but with less fire. This spell also protected against unchecked fire, as well, being the only thing the Ents feared.
Their city and population grew. The Ents continued their mutual existence in the woods and fields around the city. Thus it remained, an outpost for travelers, traders, and fellow wizards. About a hundred years before the Battle of Fools, however, catastrophe struck. The city was invaded by two forces, looking to claim the great power of the Ents. The armies of the Crimson Kingdom, in what are now the Pasto Range, Aerus Antris, and Aegis Imperial, came in from the southeast. At the same time, a force of equal power marched from the Turq Collective, claiming the present lands of Kyanite Cove and Amethyst Cove. The two armies clashed in the plains of Nordwalder, right at the wizard’s city. Naturally, the Ents and wizards fought the invaders, and the great Battle of Three took place. Eventually, the Turq armies were destroyed first by the combined Nordwalder and Crimson forces, before they turned on each other. The wizards were all but wiped out by the invaders, but the Ents were able to finally defeat the Crimson army after several days of hard fighting. The victory came at great cost.
The once great city of the wizards now lay in ruins, with naught but ruins as a testament of their once great power. The few remaining wizards, numbering a few dozen, retreated to the Kloster monastery, which had been protected by the same ancient spell once placed on it by the Ents. There, they sought isolation from all but the Ents. Most of the Ents went into a dormant state, waiting until they would be once more needed to protect Nordwalder.
Hello friends! Yes that's right, Nordwälder is now a part of the beautiful country of Orangered! And you can now come live here! Whether it be at the top of a 50ft oak or in the large shrubery surrounding the beautiful home tree (an impressive 300ft in height, 200 ft in diameter), you're bound to find a tree to suit you!
To apply, simply PM me or comment on this post with the following:
Once a few people come I'll open up a thread and we can found a few towns so people can choose where they live!
Everyone is welcome (only Orangered citizens can be permanent residents)! Für Erdmutter!
The battle is complete...
Periwinkle has emerged victor over the Orangereds in the Orangered Capital of Oraistedearg!
EXCELSIOR!!!