/r/magicleap
Welcome to /r/MagicLeap! The subreddit for Magic Leap's incredible mixed reality wearable.
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Magic Leap is making "what we believe will be the most natural and human-friendly wearable computing interface in the world."
Magic Leap is a hardware, software, firmware, and development platform dubbed 'cinematic reality.'
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/r/magicleap
Hey all I've been stuck on trying to get some unity apps running for a couple days now. I've tried the unity sdk examples as well as existing projects and making a new project and just pulling the ML rig into it.
Whenever I build and run the app I get no errors however when the app launches I see a grey screen in the shape of a rectangle (phone resolution?) then it goes black. If I check the android logcat I see "Error Activity Thread Failed to find provider info for org.khronos.openxr.runtime_broker.
Through the unity hub I have installed the latest SDK, on my ML2 I have 1.10 (latest) running. I'm selecting that specific SDK using the magic leap setup tool.
In my XR-Plugin Management I have only openXR selected with the magic leap 2 feature group selected with only Magic Leap2 Support.
Another weird? Thing is that when I select build and run I have to chose a whole folder to build and not just the .apk name?
Any ideas? Thanks!
Is it a legitimate possibility, in any of your opinions, that this has happened/will happen?
I just bought a ML1 (I know support is ending this December, it was cheap and I wanted one in my collection) currently i'm getting stuck during setup. After connecting to wifi it asks me to put in a code, it arrives in my inbox but even after verifying multiple times that I entered the code correctly, the headset will fail to verify. I even re flashed the most recent firmware (0.98.35) but the problem persists. What should I do?
The notion of bricking the device due to, 'not being proud of it'/'it not being what was intended', feels like a strong possibility to me.
Maybe, and I take this with a grain if salt, and so should you… But maybe Magic Leap, Inc. Is trying to tell a story this way, and the bricking of Magic Leap's first-generation device happens to be a part of it.
Rony Abovitz definitely has hinted at the possibility of this being the case both through his post about The Prestige, and about Project Phoenix, which does not seem completely to do with Magic Leap, but seems partially the case, to me, at least.
Sources:
That's probably not the case 😂 but I feel like if anything I think this might be the case with/ Magic Leap, Inc., at least… I hope it is it could be, being the superfan that I am. FULL DISCLAIMER: If this is true OR false, it's just a fan theory. But hopefully, it has some truth sprinkled into it. So take it with a grain of salt.a grain of salt.
Well, title says it all.
I have The Lab connected to my ML1 from a Win10 VM in VMWare Player.
I like to play around with the headsets features and maybe fiddle with some of the projects found on github.
It can be tethered, i have no need to (read: I can't) sign apps with a Developer Certificate.
Do I understand that Zero Interation works together with Unity?
Can you run pure Lumin SDK apps? (without Unity?)
What version of Unity offers the best compatibility? The one was current when UnityTemplate-0.24.2 was created? (2020.1.x)
(The readme in UnityTemplate-0.24.2.zip states that a DevCert is needed. Is a cert always needed, even for Zero Iteration?)
Cheers
Hi,
I started The Lab on Windows for the first time in a while and, just like the headset, it asked me to re-authenticate by logging in to id.magicleap.com.
I tried if I would be able to continue to run The Lab without logging in, maybe with the internet disconnected, and... you can't.
The Lab is the entry point for all the development tools and, most important for me, the Device Stream which lets others see on your computer monitor exactly what you see through the headset.
I hope that the mechanism with which the Lab decides is the same as the headset: It looks for an internet connection first.
I asked ML support and the chat person said it might work. But no garantee obviously.
Might be a good idea to run The Lab now (or download and install it if you have not: https://ml1-developer.magicleap.com/downloads/lab), login and then keep it disconnected from the internet some how.
I tried just blocking C:\Users\You\MagicLeap\TheLab\the_lab.exe in the Windows firewall, but that was not enough. The Lab still was able to do update checks and more.
There is also an mldb.exe that runs from C:\Users\You\MagicLeap\TheLab\plugins\ and unfortunatly 3000 more .exe in there (not kidding)
If you're serious about preserving all the development software (and it is all quite impressive and nicely made, I have to admit) the best thing to do is to install it all in a Win10 VM in VirtualBox and archive that.
It would be much easier to control the network connectivity from a VM.
Our team is looking to purchase 10 Magic Leap 2 headsets and explore future collaboration opportunities with Magic Leap for additional purchases. However, we prefer not to go through third-party vendors, as the process is cumbersome, especially since we're not based in the U.S. I reached out to Magic Leap sales but haven't received clear responses, and the engagement from their side seems unenthusiastic. Has anyone had similar experiences or have any direct contacts within Magic Leap sales?
Hey everyone, I just built my first app for Apple Vision Pro, focusing on immersive documentaries with 360-degree experiences like exploring ancient temples or skiing down a professional slope. I’d love to hear your thoughts on the concept and design—any feedback or suggestions are welcome! Hope you’ll like it!
I go through the whole setup process included 2 factor authentication and then theirs a purple screen that is blank that says Twitch set up at the top and I can't progress any further.
Come join our exclusive MEETUP in Miami! Connect with cool VR crowd and our team & dive into the latest XR tech! RSVP here: https://lu.ma/8qsox9pz
Hi, I'm trying to create the app for image tracking on the developer website (https://ml1-developer.magicleap.com/en-us/learn/guides/image-tracking-overview-unity). I build and run the app fine but it doesn't recognise the image no matter what I do. Help! I've tried checking and double checking everything, and I've tried various images including the submarine and others here (https://ml1-developer.magicleap.com/en-us/learn/guides/lumin-sdk-image-tracking). Does anyone have any experience of building this feature and can help me with it or have any suggestions? I would be very grateful if so.