/r/WTCC
WELCOME TO THE 2017 FIA WORLD TOURING CAR CHAMPIONSHIP WHERE BUMPER-TO-BUMPER, DOOR HANDLE-TO-DOOR HANDLE RACING GUARANTEES HIGH-SPEED ACTION ALL THE WAY.
Want to integrate the 2016 WTCC schedule into your own calendar and keep up to date with the latest session start times?
Visit /r/motorsportscalendar for additional calendars
Pos | Team | Car | Pts |
---|---|---|---|
1 | Sébastien Loeb Racing | 32 | |
2 | Campos Racing | 13 | |
3 | ROAL Motorsport | 11 | |
4 | Zengő Motorsport | 9 | |
1 | Münnich Motorsport | 5 | |
5 | RC Motorsport | 4 |
Pos | Car | Team | Pts |
---|---|---|---|
1 | Honda | 96 | |
2 | Polestar | 96 |
Friends of r/WTCC
/r/WTCC
https://www.roblox.com/games/9926630199/Summer-New-York-city-Hangout
Today, it's the 21st anniversary day of the tragic day of 9/11.
I've made a game which lets you observe and walk around the twin towers and nyc.
Hi r/WTCC,
We are scientists from the Ruhr-University in Bochum in Germany and as we were overwhelmed by your support of our study we posted here a few months ago, we would like to ask you for support again. We are currently doing another study on how athletes from different sports differ in their personality and well-being.
It is quite similar to the previous one, but this time we don't ask how you would describe *other* athletes, but how would you describe *yourself*. At the end of the survey, you immediately get feedback about your personality profile.
Link to survey:
https://bochumpsych.eu.qualtrics.com/jfe/form/SV_a5lgdeazt4SOR3n
Feel free to share the link with other people of your/other sports!
If you have questions, leave them in the comments and we will try to answer them.
Thank you so much in advance!
Hey everyone, I'm struggling to a way to watch these... any ideas? Paid subscription is okay, especially if other motorsports are part of the sub. Thank you
Why they didnt received points for race 1?
Does anyone know where can i find an entry list for this race?
With all the (extra) attention the Indy 500 is getting in the international community, I thought I'd use it to help clear up some of the similarities and differences between the sports. My hope is maybe some people will find time to give a new sport a chance.
Formula 1 example
Overview: Incredibly advanced cars racing on some of the most historic tracks around the world. Expect lots of pageantry. Races tend to be super-tactical, often at the expense of excitement.
Tracks: Road- and street-courses all around the world, from the history of Monaco, Silverstone, and Monza, to the modernity of Abu Dhabi and Austin.
Cars: Months spent working to perfect aerodynamics and wring every tenth of a second out of the car. Tend to be very complex and super-regulated, but also very fragile.
Racing: After the start, racing tends to be pretty sterile. Most of the competition is planning and strategy. Car-to-car contact is often penalized. It is common to have only 4 winners over the course of a season.
Overtaking: Tends to be few and far between. Battling is generally one-on-one, with passing done in a planned order. Few passes for position are done on-track, with pit-strategy playing a huge role in finishing order. However, the close and calculated battles can produce some fantastic moves.
Pit-stops: Single-lug wheels, no fueling, and ~15 members per team mean stops go by in a flash. At least one change of tire compound is obligatory during a race (unless wet-weather tires are required)
Overview: Designs descended from Formula 1, races take place on high-speed ovals and road / street-courses around North America, with the occasional trip abroad.
Tracks: A variety of tracks around the US and Canada, ranging from street courses like Long Beach, road courses like Road America and Mid-Ohio, and ovals and quasi-ovals, like Texas, Michigan, and Pocono.
Cars: Chassis are currently supplied by Dallara (same as Haas F1), with engines from Honda or Chevrolet. Open-wheel cars derived from Formula 1, though the current design is only partially open-wheel. Designs change every few years.
Racing: Single-file racing prevails, but passes are abundant. Drivers are more aggressive, and winners are more numerous (despite a shorter season).
Overtaking: At road courses, overtakes are usually performed under braking. At ovals, expect numerous lead changes, with passes being made 2 and 3 wide in the turns.
Pit-stops: Only 6 people (I think) to change tires (single-lugs) and fuel, they tend to take over 10 seconds. Cars often pit en-masse, especially during caution periods, making the pits especially exciting
Overview: Descended from moonshiners running from the cops, racing tends to be aggressive, loud, exciting, though races can be long.
Tracks: Mostly consist of ovals and quasi-ovals, from the high-speed, high banking of Daytona and Talladega, to the short, half-mile tracks of Bristol, Martinsville. Most people don't know that they Also visit a handful of road courses a year: usually Watkins Glen and Sonoma for the cup series.
Cars: Cars are full-body "stock" cars, meaning they're designed after true road cars. Technology is very limited; bodies are sheet-metal and carbon fiber, chassis are steel-tube frames, with iron-block V8 engines and a 4-speed manual transmission. The cars put out roughly as much horsepower as Formula 1, but the drivers have to do a lot more work to keep the car going in a straight line.
Racing: All out war. Racing is often done in packs, with constant position changes. Beatin' and bangin' is ok, with the most common punishment being retaliation. Any driver has a chance to win, with 13 different winners during the 2016 season. It's not uncommon for a driver to be in 25th or farther, and be in contention for the lead 20 laps later. On the faster tracks, the draft (slipstream) is king, and a driver in 7th place on the last lap can win the race. The bump-draft is a term used for cars pushing each other down the straights. The "Big One" is a term for a chain-reaction crash resulting from one car in the pack getting upset. You may see cars come back out on track after a crash, fixed by hammers and speed tape to salvage some points.
Overtaking: Passing is done at speed, sometimes taking laps of side-by-side racing to complete. When the move
can't be completed, sometimes a fender is all the convincing it takes (aka the Bump & Run).
Overview: Multi-class racing, conducted for a time rather than a distance. Drivers swap out during the race
Tracks: Only the most current road courses and street courses
Cars: Prototype class is a custom design with a variety of power layouts. Cars are closed-cockpit with a form-fitting, full-body design. GT class constists of production sports cars, such as Porsches, Corvettes, Ford GTs, Aston Martins, etc.
Racing: Prototype class tends to be a war of attrition, with the team in second place often looming, eeking away at the gap, waiting to pounce. GT class racing tends to be more exciting, with close, back and forth battles being normal.
Overtaking: Prototype, similar to F1, you can expected clean, calculated passes. GT, passes are a bit more dirty, with drivers forcing the move, but doing it with respect.
Pit-stops: Stops tend to be much slower, usually between 30-40 seconds. Rules vary between series as to how much work can be done on the car concurrently. For example, in some series fueling must be done independently.
Overview: "Real cars on real roads, going real fast." Rallies take place over three days, each day being a series of timed segments.
Tracks: An overstatement, for sure. Back woods roads and paths, in countries through the world.
Cars: Street legal cars, usually small sedans and hatchbacks, fitted out with the best technology (on par with F1)
Racing: Timed point-to-point racing on real roads, the drivers have a co-driver riding with them, reading "pacenotes" on what is coming up down the road. They race in all conditions; day, night, sunshine, rain, snow, gravel, tarmac. Drivers know how to get the most out of their cars, when to slide, when not to cut the turn, and even going over huge jumps. However the dice fall is within the rules. One driver may have to drive in rain. Another may get stuck by sheep crossing the road, etc. Cars drive from finish of one segment to start of the next segment. If cars break during a segment, drivers are attempt to fix them to finish the segment.
Overtaking: N/A
Pit-stops: At the end of each day, cars are allotted a specific time for repairs and service. Any extra time required is added as penalty to the race time.
Sprint Cars / Outlaws (because it's fun) example 1 example 2
Overview: Loud, fast cars on short tracks. Lots of excitement. "The Greatest Show on Dirt^TM"
Tracks: Short, dirt ovals. Usually 1/2 mile or shorter
Cars: Steel-tube frame open-wheel cars with big engines. Rear tires are different sizes, helping the cars slide around the turns. Cars have no transmission; drivetrain is direct-drive. The faster cars have big wings up top, which can be adjusted by the driver by hand.
Racing: Racing is loud and exciting. If you attend one of these races, protect your ears, and expect dirt to be flying.
Overtaking: Passing is done with power, by carrying momentum through the turns. Expect cars going side by side through the turns, and passes taking multiple laps to complete.
Pit-stops: If you have to enter the pits during the race, your race is probably over.
Touring Car (supplied by u/T3MP0_HS) example 1 example 2
Overview: Rules vary, but usually id-length races. Usually 2 races, sometimes heat races for a "final race". Sometimes the finishing order of the first race is reversed for the second race, and then used as a grid order. Sometimes the races are done for a certain time (50 min + 1 lap), sometimes laps are used.
Tracks: Road courses, though much lesser known on the international scale. Most series roam to many different within their respective countries.
Cars: Production cars modified for racing (how much they are modified depends on the category). Sometimes they are inexpensive cars (like Turismo Nacional in Argentina), sometimes they are more expensive (like DTM). They are not as expensive as GT cars though.
Racing: Lots of side by side action, lots of crashes, lots of cars. Not as fast as F1, LMP1 and GT, although this also depends on the category's rules.
Overtaking: Lots of it, but it depends on the category's rules. DTM for example doesn't have as much overtaking as other categories, mainly because of the amount of aerodynamics used in the cars (in my opinion, a DTM expert might know more about this).
Pit-stops: Usually none, though in some categories like DTM, at least one pit-stop is mandatory.
Rallycross (provided by u/superscott225) example 1 example 2
Overview: More powerful rally cars fighting side by side on short circuits across dirt and tarmac. Some of the most intense racing in the world.
Tracks: All tracks are a mix of dirt and tarmac, and are also very short, with laptimes usually around 40 seconds at most circuits. There are often jumps and huge kerbs, making the tracks extremely tough on the cars.
Cars: These cars are based on rally cars, since they are 4 wheel drive hatchbacks, but are much more powerful, at 600hp. This means that they accelerate off the line faster than F1 cars! Due to the close racing and tough circuits, these cars are often stronger than rally cars too, and are still very safe.
Racing: Some of the best racing in the world. Races are 4 laps in the qualifying heats, then 6 laps in the final and semi-finals. However, each driver must take the joker lap once in the race - this is a longer and slower lap, adding strategy into the equation, and drivers have spotters to help with strategy calls. Drivers are hugely aggressive, and some contact is allowed by the rules.
Overtaking: There is still some overtaking, though a lot of position change is done via the joker lap, however there can be some interesting fights when the joker lap merges back into the standard lap. With powerful and strong cars, drivers can be very aggressive, and will often make a gap to overtake if there isn't one already.
Pit-Stops: None, although joker lap strategy is similar to how pit-stop strategy works in F1.
Any questions? Any other suggestions?
u/flcknzwrg wanted me to elaborate on the difference between spec series and formulas. It's a new layer of complexity, but I'll do my best to sum up: Series like F1 and WEC utilize formulae. Guidlines that all teams must follow, but anything within those guidelines is fair play. On the other hand, series like Indy and Nascar utilize specs (not to be confused with spec racing), in which all teams must utilize the same basic designs, but have some wiggle room therein. This helps knock down the cost, and keep racing somewhat close.
Race 1 at the top of the hour, always great slipstreaming at this track
I realise now, no-one posts here, but I'm a glutton for punishment :-p
Dead sub? Anyone around?
Formation lap beginning as I type...
Autódromo Termas de Río Hondo has hosted WTCC Race of Argentina for three years running and it’s an event that has been dominated by local hero and double world champion José María López, who won on his championship debut in 2013 and triumphed again as a factory Citroën driver in 2014 (twice) and 2015. Located in Argentina’s Santiago del Estero region, Autódromo Termas de Río Hondo hosted the WTCC season opener last year but switches back to its traditional August slot for 2016 when thousands of fans are expected to watch López in his pursuit of yet more WTCC glory.
SATURDAY
Green Flag for Free Practice 1: 11:45 GMT, 08:45 local, 07:45 EDT, 21:45 AEST
Green Flag for Free Practice 2: 14:00 GMT, 11:00 local, 10:00 EDT, and Sunday 00:00 AEST
Green Flag for Qualifying 1: 18:00 GMT, 15:00 local, 14:00 EDT, and Sunday 04:00 AEST
Green Flag for Qualifying 2: 18:25 GMT, 15:25 local, 14:25 EDT, and Sunday 04:25 AEST
Green Flag for Qualifying 3: 18:40 GMT, 15:40 local, 14:40 EDT, and Sunday 04:40 AEST
Green Flag for MAC3: 19:00 GMT, 16:00 local, 15:00 EDT, and Sunday 05:00 AEST
SUNDAY
Green Flag for Opening Race: 17:05 GMT, 14:05 local, 13:05 EDT, and Monday 04:05 AEST
Green Flag for Main Race: 18:20 GMT, 15:20 local, 14:20 EDT, and Monday 05:20 AEST
Session length for the Free Practices: 30 Minutes
Session Length for Qualifying 1: 20 Minutes
Session Length for Qualifying 2: 10 Minutes
Session Length for Qualifying 2: 5-15 Minutes?
Session length for the Opening Race: 13 Laps
Session Length for the Main Race: 14 Laps
Track Information 4.805 km (2.986 mi) located in Termas de Río Hondo, Santiago del Estero, Argentina
Streaming
Official Stream NOW FREE! Must Register for stream to work
Social Media
-Twitter Hashtags: #WTCC #RaceOfArgentina #TermasDeRioHondo
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Hey guys! I'm the new mod here for r/WTCC! I'll do things as update sidebar stuff like the picture, calendar, and points and help with the race threads. Glad to tag along!
Manufacturers Against The Clock.... Does anyone actually enjoy it?
I personally think it is not racing and there is no thrill in watching three cars follow each other with no overtaking and no actual battle for position.
I would like to see a different point of view.. am I missing something? where is the fun in watching three identical cars follow each other for a couple laps?