/r/VRUI
This sub is for collecting and discussing resources for user interface within virtual reality environments.
This sub is for collecting and discussing resources for user interface within virtual reality environments.
Feel free to post anything relevant to VRUI design:
Please credit author or source in the post title.
Resources:
The UX of VR, compendium by /u/omgmog
Oculus VR Best Practices Guidelines
Unreal Engine VR Development Guidelines
Leap Motion VR Best Practices Guidelines
Other relevant subs:
/r/VRUI
I am looking for participants to test employee engagement in a collaborative work environment using Virtual Reality (VR). Let’s explore the meta quest 2, with shapesxr application.
Reasons to do the test:
☝️Get to experience Virtual Reality in work environments.
🤞Try other applications like games, education and many more.
👌Lastly, learn to collaborate and design in VR.
Time spent on the test is up to 30-40 minutes. Please do DM me if interested.
Thank you!
I'm trying to describe the method of FTUE where there is an overlay projected onto the user's hand, labeling the various buttons and controls. Only for some reason I don't know what it's called enough to get a useful Google Search.
Can anyone help me with the correct terminology? Are there any Unity plugins that already exist for creating these?
I've noticed there aren't any new posts and every post is archived. Is this community still active?
Dashboard settings UI for Stop Sign VR showing HUD toggle and others
Today's update introduces a few new features:
All comments, new ideas and other feedback welcome!
Stop Sign VR is an app that helps you avoid hitting your TV, ceiling fan, etc. It alerts with sound and haptics when the user may hit a valuable object or the ceiling.
More info on Steam:
https://store.steampowered.com/app/1196450/Stop_Sign_VR/
Or watch the YouTube video:
Walking in place with toes remaining on ground, just lifting heels, and the movement direction is based on direction toes are pointing. (Moving entire VR Space)
Regular movement within your space when you lift your toes up (player movement with VR space)
Four foot sensors, one on heel, one on toe.
Try it on your vr, using the hand controlls but also walking as I described. I would prefer that over all the systems ive tried.
Hello everyone,
I am a master's student in Psychology and I am currently in search of thesis ideas regarding VR and Psychology / Neuroscience.
VR is a quite new research topic for me and I am kind of lost in all these journal papers, thus, I was wondering if any of you have any suggested reading and/or research ideas, that I can take into consideration?
Thank you very much for you time.
A.
https://uxdesign.cc/this-is-how-i-turned-photos-into-better-experiences-944c1ada9c5b
https://i.redd.it/ufgaes4ytnk11.gif
Looking at the pace in this sub I somehow get a very sad perspective on the future of decent UX design in VR ... We have bwwn covering UX on the https://researchvr.podigee.io Podcast here and there. But I still don't feel like its a widely discussed topic.
Hence my question: Why is UX in XR so neglected? Or am I simply not aware of resources covering this topic decently?