/r/VRUI

Photograph via snooOG

This sub is for collecting and discussing resources for user interface within virtual reality environments.

This sub is for collecting and discussing resources for user interface within virtual reality environments.

Feel free to post anything relevant to VRUI design:

  • Demos
  • Product News
  • Research
  • Game Footage
  • Discussion Points

Please credit author or source in the post title.


Resources:

The UX of VR, compendium by /u/omgmog

Oculus VR Best Practices Guidelines

Unreal Engine VR Development Guidelines

Leap Motion VR Best Practices Guidelines


Other relevant subs:

/r/learnVRdev

/r/oculus

/r/oculusdev

/r/Vive

/r/computervision

/r/virtualreality

/r/augmentedreality

/r/OSVR

/r/magicleap

/r/metaverse

/r/hobbygamedev

/r/VRUI

1,567 Subscribers

0

Let’s collaborate in VR

I am looking for participants to test employee engagement in a collaborative work environment using Virtual Reality (VR). Let’s explore the meta quest 2, with shapesxr application. Reasons to do the test: ☝️Get to experience Virtual Reality in work environments. 🤞Try other applications like games, education and many more. 👌Lastly, learn to collaborate and design in VR.
Time spent on the test is up to 30-40 minutes. Please do DM me if interested. Thank you!

0 Comments
2023/12/06
17:41 UTC

3

PSA: Pimax is doing a 100k USD fund for indie VR developers

0 Comments
2023/05/12
18:46 UTC

3

I tried prototyping XR in a collaborative XR environment for the first time! I love to see AR/VR progressing, and since I am transitioning into AR/VR design, I wanted to share this tool/tutorial. The tool is used with Oculus, and I think it has quite the potential for UI. Let me know if you have Qs.

2 Comments
2021/09/30
23:11 UTC

6

Hi! I made a video about learning AR/VR design last year. It seems to inspire people, so I decided to make an updated version, with more value in it. It's based on my story, but I packed it with practical tips. I believe it's useful if you're looking into XR design, and there's a lot on VR :)...

0 Comments
2021/08/02
13:56 UTC

5

I want to make a graffiti video game. I'm thinking of trying to draw on skates.

2 Comments
2021/07/11
16:02 UTC

7

Hi! I've been diving deeper into VR design, and I'm getting one question over and over again... Is it possible to design for VR on macOS? YES! It's not natively supported, but there is a workaround for it. I put it together in a video and thought I'd share – for anyone interested in VR design :).

0 Comments
2021/06/13
23:02 UTC

4

Hi there! The last time I posted here I got some questions about AR prototyping, so I decided to make an actual tutorial, for those interested. I am showing my AR prototyping workflow step-by-step, using Blender, Reality Composer and Converter. Let me know if you have any questions :).

0 Comments
2021/05/26
22:21 UTC

2

I shared a few of my videos here and got some cool feedback and had nice conversations I loved! I realized I actually never talked about how I got into AR/VR UI/UX, and since I've been getting into it more lately, I decided to share. How did you all get to VR UI? Would anyone be willing to share?

0 Comments
2021/04/25
20:32 UTC

3

Looking for examples of "spatial overlay controller HUD"

I'm trying to describe the method of FTUE where there is an overlay projected onto the user's hand, labeling the various buttons and controls. Only for some reason I don't know what it's called enough to get a useful Google Search.

Can anyone help me with the correct terminology? Are there any Unity plugins that already exist for creating these?

2 Comments
2021/04/12
22:18 UTC

6

I made shorts video about Oculus for my YT channel and thought you guys might be interested :). It's about key differences between Oculus Quest and Oculus Quest 2. I've been learning VR UX/UI design and I find those quite important... Would you mention anything else? 🤔

0 Comments
2021/04/11
23:31 UTC

12

Hi! I made this shorts video for my YT; it's a quick list of steps for prototyping VR designs. I thought I'd share it, cause I think it might come in handy to some people here. It's really short, but if you need more information on the process, I am happy to answer in the comments or chat.

2 Comments
2021/04/04
18:22 UTC

10

Hi! I am a UX&UI designer and I've been learning VR for UI for some time now. I made a video this about skills I want to develop in 2021 regarding UI VR design and I thought I'd share in case anyone's looking for similar inspiration. What are some other on-trend skills you're learning for VR UI?

0 Comments
2021/02/05
14:11 UTC

10

Just joined. Is this sub dead?

I've noticed there aren't any new posts and every post is archived. Is this community still active?

9 Comments
2021/01/26
20:20 UTC

5

OpenXR/OpenGL/C++ Ascii Voxel game DevLog, hopefully interesting to you all, I'm making what I think is a somewhat novel approach to VRUI

0 Comments
2020/12/15
18:39 UTC

3

Update: Heads-Up Display (HUD) and dashboard settings UI for Stop Sign VR (0.9.0.5)

Dashboard settings UI for Stop Sign VR showing HUD toggle and others

Today's update introduces a few new features:

  • Stop Sign VR now includes a Heads-Up Display (HUD) showing a vignette in your peripheral vision when a proximity warning or predicted impact occurs out of view. You will get a visual alert even when the object or wall boundary is to your side or behind you.
  • The main features of the app can now be turned on and off using the dashboard in VR. Changes happen instantly. More detailed configuration options are still accessible using the Settings Editor in the Windows System Tray.
  • For ceiling protection it uses the ceiling height as defined by the chaperone height in SteamVR Settings.
  • There's an extra setting per box called "Ignore Headset Distance For Fade In". It's useful for play areas with low ceilings where you want to protect e.g. a ceiling light but you don't want the box to show up when you're standing under it. The controllers still trigger the fade-in and the headset still triggers impact alerts and proximity warnings.

All comments, new ideas and other feedback welcome!

Stop Sign VR is an app that helps you avoid hitting your TV, ceiling fan, etc. It alerts with sound and haptics when the user may hit a valuable object or the ceiling.

More info on Steam:

https://store.steampowered.com/app/1196450/Stop_Sign_VR/

Or watch the YouTube video:

https://youtu.be/aAZnSTkjDoM

0 Comments
2020/06/16
12:23 UTC

2

Free Movement Idea

  1. Walking in place with toes remaining on ground, just lifting heels, and the movement direction is based on direction toes are pointing. (Moving entire VR Space)

  2. Regular movement within your space when you lift your toes up (player movement with VR space)

Four foot sensors, one on heel, one on toe.

Try it on your vr, using the hand controlls but also walking as I described. I would prefer that over all the systems ive tried.

0 Comments
2020/03/30
23:44 UTC

11

XR Design Theory and Practice for Digital Eyewear

1 Comment
2020/02/07
23:50 UTC

14

Designing for hand tracking from OC6

2 Comments
2019/10/01
02:42 UTC

1

Any possible VR Research Ideas for Psychology/Neuroscience?

Hello everyone,

I am a master's student in Psychology and I am currently in search of thesis ideas regarding VR and Psychology / Neuroscience.

VR is a quite new research topic for me and I am kind of lost in all these journal papers, thus, I was wondering if any of you have any suggested reading and/or research ideas, that I can take into consideration?

Thank you very much for you time.

A.

10 Comments
2019/01/23
03:26 UTC

6

AR Data Visualization with touchpad interaction

0 Comments
2019/01/06
01:11 UTC

2

Research, design and development of a new digital format.

0 Comments
2018/09/06
18:19 UTC

2

Announcing: Oculus GO + VR Development + ??? = /r/OculusGoDev

0 Comments
2018/08/24
06:19 UTC

6

UX and VR ...

Looking at the pace in this sub I somehow get a very sad perspective on the future of decent UX design in VR ... We have bwwn covering UX on the https://researchvr.podigee.io Podcast here and there. But I still don't feel like its a widely discussed topic.

Hence my question: Why is UX in XR so neglected? Or am I simply not aware of resources covering this topic decently?

3 Comments
2018/07/27
08:39 UTC

5

Game UX Summit ’17 | Dylan Urquidi Unity Labs | XR UX: Today & Tomorrow

0 Comments
2018/06/07
23:01 UTC

Back To Top