/r/hobbygamedev
Share your victories and struggles with a community of FRIENDLY and HELPFUL hobby devs!
Our focus here is on creating non-commercial games: zero or tiny budget to create, and not designed to earn revenue. We just make freeware games for the sake of making them, for fun or practice.
This is a low-pressure, supportive place for people who are learning to share their progress and challenges. Anyone being needlessly hostile will be banned.
We don't discourage or remove the sort of posts that larger subreddits might frown upon as self-promotion. The only catch being that what gets posted needs to be non-commercial. Posting about a commercial game project will get removed. Doing it repeatedly will result in a ban. There are plenty other places online to share commercial games, this space is for ones that aren't and don't wish to be bothered about business criteria or measured against projects which are.
If you're new to making games as a hobby and figuring out which tools or engines best fit the type of game you're interested you might check out Sorting Hat. To browse more resources check out this compilation by dvnc_tech, or check out math resources people here have found helpful.
Post about what you've done in an intro post. Anyone's welcome to post updates about their (your!) practice and recreational game projects.
If you're looking to find or form a team then the subreddit /r/inat/ (I.N.A.T. = "I Need A Team") is a better place for that.
Any lazy posts along the lines of, "who wants to program my game idea for me," will be removed without warning.
/r/hobbygamedev
You don't need a big name engine. Maybe you picked a less popular, or niche one? Maybe you use electron and threejs, or just raw webgl? Vulkan or OpenGL, or GDI?
Maybe something more exotic, like using excel, or that one guy who made a Pokémon style game out of a font!
So tell me, what have you used? What were your thoughts?
I'm about to launch a game and discover games with a very similar games, but in other platforms. My game is "Beer and Rush: non-vr edition" and is a humorous platformer, but I find the free game "Beer Rush" in Microsoft Store and WebGL. Now I'm deciding whether to change the tittle after all the key art done... :_(
I finally got it working. I know it doesn’t look like much right now but it was tough.
OK here is 'Shitrocket'
https://beardyramblingames.itch.io/shitrocket
It was made in Godot over the previous three evenings after work. It's quite hard but not very long (that's what she said). It's free. I'm still trying to figure out Godot 4.2 net export.
I sort of made myself do a mini game jam to stop scope creep etc.
And here we have it! An actual finished minigame with a story, progression, checkpoints, sound and lots of explosions.
Enjoy!
Hello, I am NhaiZeN and I've been trying out game development for 3 years+. I played a little bit around with Unity before starting to learn web development and then moving a bit to backend. I work more or less as a full stack developer for my day job, but after that I've been doing a lot of game dev courses and trying to make my game that I wanted to publish on Steam. For those 3 years I never managed to even came close since I always struggled with the creative art/visuals side of game dev.
Earlier this year, around the end of March, my friend how doesn't know anything about game dev or coding wanted to make a game together. We brain stormed many ideas and had to finetune the details before we agreed to making it. It turned out to be a really good partnership as he loved creating tilemaps, animations, the visuals of the game and is actually good at it for the little time he had to pick it up. There was a lot of learning by doing, but also since I had some experience I could get him up and running quickly.
After 7 months we managed to create our Steam page. This is a huge accomplishment for us, and espacially for me since I was never close until I partnered with my friend. We've been motivating each other and as I could see the progress he made in the game and he could see my progress with the game mechanics, it just pushed us everyday to keep going. We'd never imagine to actually be where we are now and the feeling from just getting our Steam page up and going a few days ago is a huge motiviational boost for us to keep going and hopefully manage to release Dreamwalker within Q1 2025.
So my advice would be to partner up with someone who can handle or enjoy what you can't handle or what you feel is boring to you. This could really be a good drive to keep the project going and you'll learn a lot from each other too. Don't give up on your project or dream even though it seems too big. I've had many people doubting me and telling me that I dream too big BUT here I am with a Steam page and so close to finishing my first ever real game!
Here's the teaser for Dreamwalker:
This is a game environment in development that is present in the current Demo. As we continue to create more zones, we would like to know what you think about the visibility of this one. This is because we would like to make some changes to better understand the players how to proceed and where to go, even if we already like this environment a lot in this state. Below I leave you the description of the game and the links where you can find it while we improve it, as already said. Thanks to those who leave feedback.
Project Utgardr is an indie first-person parkour platform adventure inspired by Norse and pre-Viking culture.
Discover more info about the project in the game's subreddit r/ProjectUtgardr, on the website and on social media bio.link/projectutgardr.
Wishlist on Steam: s.team/a/1878290! Thanks a lot.
Yo, I need something to do with my time. I've done work for films and crap before, as well as produced beats for other musicians so I know what I'm doing to an extent. If you're a game dev looking for an original OST hmu. Oh and since I'm doing it out of boredom I'll work for dirt cheap if not free. I just love music, and I love indie games, so if I can do something to help make your game stand out just a little bit more I'd love the opportunity.
My specialties are:
Horror ambience Lofi 8-bit music
Has something really helped you in making games? A Unity asset? A book? A service? Share it here or make a new post!
Hello fellow developers,
I realized a game for the Godot Wild Jam #74. The theme was "Haunted".
I was trying mainly to improve my modeling skills (which are close to none) so I did all the models in the game. I did pretty much everything excepted the music. What do you think about the low poly art I did?
I also found out that my game might be a bit difficult due to the spatialisation of sound. The player has to follow the werepigs sounds but it seems a bit difficult in the given time. How would you have decreased the difficulty without making the game too boring (e.g. the werepigs take much more time to break fences).
Don't hesitate to comment on other aspects of the game also!
Here is the link, have fun! https://foxyraccoon.itch.io/fency-night
We now have a special "Verified AAA Dev" flair for all those who can confirm their status with a AAA game dev company.
Mentor --> Chat-message me your experience
Verified AAA Dev --> Chat-message me your Linkedin profile
Hobby Dev --> Share your game in a reply and self-assign it on the right: https://i.imgur.com/6sfhWdl.png
Indie Enthusiast --> Share your game in a reply and self-assign it on the right: https://i.imgur.com/6sfhWdl.png
What's one game idea that you had that you have not quite got to making yet?
Hello everyone, I'm Julian and I've been developing games for 4 years now. Over that time I've noticed that an essential component of motivation when programming is the sprites in a game. That's why I'm now making new game sprites available for free on itch.io to speed up your development process.😉
Share your favourite game dev-related video that you saw this past month!
I thought it would be funny to turn a recreation of the bouncing DVD logo into a game, but I have absolutely no idea what kind of game mechanics could possibly work in this non-existent genre.
I'm not sure if this is the right place to post this but I'd appreciate any ideas. Bonus points if they're weird/nonsensical. I'm specifically looking for the silliest things you can think of.
I want to whole-heartedly welcome those who are new to this subreddit!
What brings you our way?
What was that one thing that made you decide to join us?
Share your biggest challenge as a hobby game dev. What do you struggle with?
Prototype available free at https://skymanvn.itch.io/pokemon-battlefield
https://reddit.com/link/1fx6esv/video/aewqx0utp1td1/player
2-player local multiplayer PvP game. Grab a friend and battle to your heart's content!
Turn-based Pokemon combat inspired by a mix of Undertale's bullet dodging and Mario RPG's timed hit mechanics. They are tailored for PvP, where both attacker and defender engage in suspenseful button presses to influence the combat outcome at every turn.
The combat is designed to be mastered with tries. Battle your way to become a Pokemon Master, Trainers!
Any feedback or suggestions are greatly appreciated.
Hello folks.
Please help me come up with an interesting way to implement a flamethrower in a retro arcade game about spaceships and asteroids, where:
Please share your ideas. Even the craziest ones! This is brainstorming!
I’m working on a simple game Galactic Showdown (https://combat-dices-team.itch.io/galactic-showdown)..) The flamethrower was voted for by players. Despite the fact that the game is simple, I would like to make something interesting, not stupid.
You can check out the gameplay in the daily video devlogs to better understand the game cycle. Link to youtube channel https://www.youtube.com/@CombatDicesTeam
https://reddit.com/link/1frkapp/video/wv57xhm8blrd1/player
I've used the unity recorder package so some audio fx are slightly broken
We now have a special "Verified AAA Dev" flair for all those who can confirm their status with a AAA game dev company.
Mentor
--> Chat-message me your experience
Verified AAA Dev
--> Chat-message me your Linkedin profile
Hobby Dev - Indie Dev (Commercial) & Indie Enthusiast
--> Share your game in a reply and self-assign it on the right: https://i.imgur.com/6sfhWdl.png
Contributor Flairs:
--> Post awesome content and have the mods stumble across it! Each couple posts you get a new flair!
Here are the colors :D
What is one bit of advise you have for those starting now?