/r/hobbygamedev
Share your victories and struggles with a community of FRIENDLY and HELPFUL hobby devs!
Our focus here is on creating non-commercial games: zero or tiny budget to create, and not designed to earn revenue. We just make freeware games for the sake of making them, for fun or practice.
This is a low-pressure, supportive place for people who are learning to share their progress and challenges. Anyone being needlessly hostile will be banned.
We don't discourage or remove the sort of posts that larger subreddits might frown upon as self-promotion. The only catch being that what gets posted needs to be non-commercial. Posting about a commercial game project will get removed. Doing it repeatedly will result in a ban. There are plenty other places online to share commercial games, this space is for ones that aren't and don't wish to be bothered about business criteria or measured against projects which are.
If you're new to making games as a hobby and figuring out which tools or engines best fit the type of game you're interested you might check out Sorting Hat. To browse more resources check out this compilation by dvnc_tech, or check out math resources people here have found helpful.
Post about what you've done in an intro post. Anyone's welcome to post updates about their (your!) practice and recreational game projects.
If you're looking to find or form a team then the subreddit /r/inat/ (I.N.A.T. = "I Need A Team") is a better place for that.
Any lazy posts along the lines of, "who wants to program my game idea for me," will be removed without warning.
/r/hobbygamedev
Has something really helped you in making games? A Unity asset? A book? A service? Share it here or make a new post!
We now have a special "Verified AAA Dev" flair for all those who can confirm their status with a AAA game dev company.
Mentor --> Chat-message me your experience
Verified AAA Dev --> Chat-message me your Linkedin profile
Hobby Dev --> Share your game in a reply and self-assign it on the right: https://i.imgur.com/6sfhWdl.png
Indie Enthusiast --> Share your game in a reply and self-assign it on the right: https://i.imgur.com/6sfhWdl.png
What is one bit of advise you have for those starting now?
Hi r/hobbygamedev ,
Reddit is hosting a virtual hackathon from November 20th to December 17th with $116,000 in prizes for new games and apps --> you can read more about it here and here.
The TL:DR: create a new word game, puzzle, or tabletop game using Reddit’s Developer Platform.
Build a new game on Devvit (Reddit’s Developer Platform) for a new community! We’re looking for apps that leverage interactive posts. Your app should fall into at least one of the three designated categories: word games, puzzles, or tabletop games.
Please read our requirements, rules, and submission guide for the Hackathon!
Contest Categories
Prizes
Getting started
Hit us up in the Discord or with any questions and good luck!
As a mod, I would love to get to know the community more, what got you into game dev? I feel like we all had that one moment we knew this path was for us. What was that moment for you?
Share your biggest challenge as a hobby game dev. What do you struggle with?
I would love to see a screenshot of you working on your game! Best screenshot wins this cookie: 🍪.
In college I made a small game for a web development class. It was a local multiplayer fighting game, meant to be played by two people on one keyboard. In the game, you pressed changing key prompts to hit your opponent, but both players could hold a block key to automatically block any attack. It seems like really bad design on its face, because this means neither player can hit the other as long as both are just always holding their block key. When I presented it in class on the last day of the semester, the volunteers I asked to come up and test it were confused about this until I pointed out that you can physically move your opponent's had off their block key-- it was very fun to watch after that; the professor had to step in to stop them from breaking the lab keyboard.
I really loved that project, but when I graduated it was automatically scrubbed off the school servers. I didn't realize I didn't have a backup until it was already gone forever. After 5 years of being periodically haunted by losing this game, I finally took a week and remade it with a little more production value and a little more experience behind it. This dumb little game and these dumb little alien guys mean a lot more to me than I thought, and it makes me really happy to know they're alive again. If you want to take something away from this post, I hope it's to always keep the things you've made close, even the failed attempts and half-done projects. Maybe especially those.
The game is up on itch now if you want to try it out with a friend! :)
Share your favourite game dev-related video that you saw this past month!
Lil project im working on with my nephew, lots of fun to make, updating constantly, could use feeeds back
What's one game idea that you had that you have not quite got to making yet?
Imagine the tension building with every step, peril drifts through the fog, and secrets waiting to be uncovered.
Are you brave enough to explore? 👻🌲
"BodyRecords" - on steam
I just started this project about two weeks ago, and I like the concept, I just need some play testing done so I can know what to fix and work on!
Hi everyone! We are MANU Video Game Maker - a no-code game engine for solo, indie, and hobbyist game developers.
We are showcasing some of the games created with MANU. This week’s highlight is Aquatic Appetite — a fun, easy game where you feed your fish, dodge predators, and avoid bombs.
https://reddit.com/link/1glogt7/video/y2zx0rg2ugzd1/player
Built with MANU, this game can also serve as a template for your own project. Swap out some models, and suddenly it’s not a fish feeding frenzy but a spaceship gathering fuel while dodging alien lasers.
Play it here: https://manu.org/games/192
If you want to try MANU, it's free (and still in beta), you can download it from here: https://manu.co
There are plenty of templates you can use to recreate games within different genres. And if you want to create the game from this exact template - please, reach out, and we will share this one with you!
We're still working on this world and we can't wait to share more details with you.
Add it to your Steam wishlist!
I want to whole-heartedly welcome those who are new to this subreddit!
What brings you our way?
What was that one thing that made you decide to join us?
The 20 SECOND GAME JAM is back for its third year!
Make a mini-game that lasts exactly 20 seconds, from start to finish—a tiny burst of gameplay that drops the player straight into the action!
The jam runs for from November 8 to December 2 (ish) and is sponsored by DragonRuby Game Toolkit. If you’ve participated before, you’ll know that this is a low-stress, hyper-relaxed and friendly jam that’s suitable for every game dev from beginner to pro. Yes, that means you can start right now if you like.
To help celebrate the jam, DragonRuby Game Toolkit is giving away free, lifetime licenses for participants (though you can use any game engine you prefer).
The optional themes are:
For more info, head over to https://itch.io/jam/20-second-game-jam-2024 and click the JOIN button. Bring your friends!
The jam has a dedicated Discord server: https://discord.gg/X7Ttf6Dzee
Please feel free to ask me anything. Hope to see you there!
If you’ve read this far and are thinking “how is it possible to make a jam in only 20 seconds?”, it’s the games that last 20 seconds, not the jam. You have a long and luxurious 3 weeks to make your game.
Hey everyone! I’m really stuck deciding between two options for this skill animation. It’s a shadow tentacle attack, and I can’t pick if it should come up from below (to match the shadow vibe) or from above (for that intense, dramatic feel). What do you all think? I'd love to hear your thoughts – thanks so much in advance!