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context: Starting level 1 & max treasure from starting class table. party of 6.
I want to know about the various cheap stuff you can get with this budget. Party: Investigator (some archetype I forgot) Paladin (Tempered Champion) Cleric (Sarenrae) Arcanist (School Savant: Divination) Arcanist (later becomes EK) Slayer
I'm going to start running 'D&D' for my friends. They're all nerdy nerds, we all work in statistics and computing so we're not afraid of numbers. I've ran and played PF2, and loved the 3-action economy, but my heart has pulled me back to the glory of PF1.
I've played PF/D&D since before PF1 was published. Do you think I should use the 3-action variant rule, or the vanilla action system?
I've not ran the Unchained variant before. Does it work wonderfully? Does it immediately crumble the second the fighter uses Power Attack? Is it easier for new players to pick up? Is it more byzantine than the grapple rules?
I'm honestly on the horns - are the vanilla rules or the unchained 3-action rules easier or smoother for new players and long-term play? I'd love to hear your experiences with the variant rule.
My Summoner, Dredgar the Toeless has died along side his faithful companion and demon court jester, Poltroon.
So I need to roll a new one! But I’m new to PF. What class would you recommend for Blood Lords. I usually play a weird PC and do it for roleplay more than anything. But wouldn’t mind being able to help/hurt people.
We have a Sorcerer a fighter and some dude who uses a rapier that does like 500,000,000,000 damage somehow.
Hi everybody, I consider myself a new player so I'm here to ask some advice on my build. I usually play edgy characters in RPGs (without really knowing how to play them lol), so this time to change things a little I'll play as human paladin. The party is made up of my paladin, an aasimar cleric, half-elf sorcerer and half-elf magus, so my plan is to be the tank of the group. For RP reasons I plan to keep using longsword + light shield. I already played an introductory session, and we started at level 3, so it'll be better to touch those first levels the bare minimum 😅 Can tou give me any advice? For now I was focusing in keeping the build as easy as possible to play since I'm not used to it, but i guess I'll have to minmax a bit before level 20 (GM is extremely lucky and I'm unlucky, last session i rolled 4 consecutive nat1 with 4 different dices 🥲)
So, what I've planned for now #Starting stats:
Combat background traits: Fencer
initial weapon: longsword
initial armor: full plate (masterwork), light metal shield (masterwork)
other items: cloak of resistance +1
#Level progression:
Level | Upgrade |
---|---|
1 | Feat 1: Improved initiative , Feat 2: Power attack , Feat custom bonus: shield focus |
2 | - |
3 | Mercy: Fatigued , Feat: weapon focus - longsword |
4 | Ability increase: STR |
5 | Divine bond weapon , Feat: shielded stand |
6 | Mercy: diseased |
7 | Feat: greater mercy |
8 | Ability increase: CHA |
9 | Mercy: exhausted , Feat: combat reflexes |
10 | - |
11 | Feat: bodyguard |
12 | Ability increase: CHA , Mercy: paralyzed |
13 | Feat: divine interference |
14 | - |
15 | Mercy: shaken , Feat: ultimate mercy |
16 | Ability increase: STR |
17 | Mercy: frightened , Feat: ? |
18 | - |
19 | Feat: ? |
20 | Ability increase: STR |
#Notes:
Link: Rose's Thorns
This spell was not in the Remaster. The Knights of Last Call 'All Spells Ranked' series ranked this spell as Unranked Tier. Would you change that ranking, and why?
What items or class features synergize well with this spell?
Have you ever used this spell? If so, how did it go?
Why is this spell good/bad?
What are some creative uses for this spell?
What's the cheesiest thing you can do with this spell?
If you were to modify this spell, how would you do it?
Does this spell seem like it was meant for PCs or NPCs?
Hello fellow Finders!
As the title indicates, I have been a GM/player of Pathfinder 1e for several years, and am curious to try out 2e now that it has decent amount of extra classes and content. I know 2e is quite a bit different, so I wanted to ask if there are any good videos or tutorials to help ease a 1e Veteran into 2, both as a player and GM. Are there any traps a 1e player could easily fall into that aren’t the case about 2e that would need complete re-training?
I'd like some advice from you pf1 veterans, as i'm still a beginner myself.
I recently joined a pf1 table at level 12, and i decided to make a hunter. I've spent a lot of time reading guides, articles and reddit posts to create a hunter that would work well mechanically (table is full of munchkins).
We've had a few sessions now, and i'm really enjoying my character, both thematically and mechanically.
One thing worries me a bit though : my animal companion's AC is really low (24AC after mage armor, max barkskin and dex enhancement items) and he can easily get gibbed by a random enemy's full attack. I try to play it smart and play my hunter/companion duo as a flanker that'll go after isolated enemies, and i try to do what i can to avoid full attacks in the first place, but i'll still eat one now and then.
Anyway, how do i make my animal companion more durable ? I'm not expecting him to be a legit tank, but i can't have him die every time an enemy frowns at me.
I have improved spell sharing, i have access to crafters and DM will allow access to any reasonable item if i can afford it (i've got 25k gold and could potentially borrow more from the party's gold). I also have invested heavily in UMD (18) and ride (26), and i took the mounted combat feat. I'm also not entirely sure my companion's AC was calculated properly, i think he should have a few more points.
I am trying out Pathfinder for the first time. I am using Pathbuilder2e to make the character. I decided to play a witch. When I click on spells, I see nothing in my Witch spells, my familiar selections in the Focus Spells, and nothing in the rituals. Does this sound right? I would have figured that I should at least know some spells right off the bat as a witch.
Title says it is all, does a spell need a mythic version to use mythic power to boost their DC or make them harder to dispel? Or can I just spend the Mythic Power as usual to apply them on any spell cast? (Provided I can cast mythic spells)
Another weird item, with fun possibilities.
Theses caltrops are masterwork, can be filled with poison, and can be enchanted ??
One dose of poison is divised between all the caltrops.
What happen if a creature step on it more than one time, would the poison be able to trigger multiple times ?
Also this thing can be enchanted lmao.
Wouldn't it be funny if Hollowed caltrops where given the glamered property to look like a rugget mat ?
Or leaves ?
At this point, for a crazy ammount of money you can have something like a cold siccatite hollow caltrops +1 calling glammered.
Leave it in front of a door, or in the middle of a room with a nice poison. An ennemy step on it, auto attack ignore shield, armor, and deflection bonus. If the it's a hit, the speed is halved, poison is applied, and 3 damage (outstanding) is dealt.
Next turn call it in you hand, and replace it somewhere more appropriate.
Cool item, maybe only for dumbs and rich poisoned based npcs, but it's fun.
Rage lasts for concentration + 1/round per level.
Assuming you have sufficient caster level are you able to spend a standard actions to maintain concentration then stop to do something else for a round before starting concentration on it again by continuing to spend standard actions each round?
When a spell (say, Wall of Fire) is cast, the direction is concentration+ 1 round. Does the caster make a concentration check when cast, and the result is the length? Do they make the check each round, and if they fail, the spell lingers an additional round before going away?
Today's spell is Deadly Finale!
What items or class features synergize well with this spell?
Have you ever used this spell? If so, how did it go?
Why is this spell good/bad?
What are some creative uses for this spell?
What's the cheesiest thing you can do with this spell?
If you were to modify this spell, how would you do it?
Does this spell seem like it was meant for PCs or NPCs?
Let's do some small talk about this feat/feat chain.
Do you like the possibilities of the feat? Do you consider it broken? Have you ever used/would you like to use it?
What are some cool ideas that you had when building a character capable of using it?
There's one thing I fail to understand. Why the hell would anybody take the improved and greater if you have thr Mythic one at your disposal? Probably because most games don't allow Mythic rules. Eh.
My favorite exploit was the +6 inherent bonus to STR from demonic bloodline in WotR with my paladin. That was a fucking cool idea.
Hi!
I just stumbled over spell research as something for wizards who want to get access to other spell lists.
What about spontaneous casters m, especially a psychic? Is there any reason (RAW or RAI), that this is not possible for them?
Is there any content written out for The Eight Scrolls that lists the edicts of Desna's faith? My Paladin character serves Desna, and in our campaign we are currently planning on a lowkey coup to get a crummy mayor out of the town. My Character wants to Celebrate the Summer Solstice with The Ritual of Stardust, and to prepare the people for that, she wants to hold weekly sermons.
This most likely won't be roleplayed out, but me, as a player, wants to know what the edicts of the faith are. I want the LORE, but can't seem to find any. Anyone have any suggestions? I've looked at Pathfinder Wiki and a few other websites but just can't find information.
Thanks!
Question, is it me, or is that cost for each DAY? Or is it the overall cost?
I got a player looking to research a 4th level spell. So that's 28 days.
Is the cost just 400gp?
Or is the cost 400gp x 28 days = 11,200gp!?
That's ridiculously expensive. He's better off buying a scroll and scribing it in far less time and money. What's the point of this?
-------------------------------------------------------------------------------------------------------------------------
The Core Rulebook allows you to perform spell research, either to create a new spell or learn an existing spell from another source. In the downtime system, the steps for spell research each day are as follows.
1. Pay 100 gp × the spell’s level for research costs and rare ingredients. You may spend Goods or Magic toward this cost.
Determine the total days of progress required to complete the research, which is 7 × the spell level.
Determine the spell research DC, which is 10 + twice the spell’s level.
Attempt a Spellcraft check and a Knowledge check (arcana for an arcane spell, religion for a divine spell) against the spell research DC. You can’t take 10 on these checks. You may spend Magic to modify a check result, with 1 point of Magic adding 2 to your total (maximum +10). If both checks succeed, you make 1 day’s progress toward completing the spell. When your days of progress equal the total number of days needed, the spell is completed and added to your spellbook or list of spells known.
If either or both spell research checks fail by 4 or less, you make no progress. For each check that fails by 5 or more, your research has led to poor results and you lose a day of progress toward completing the spell.
If you’re an alchemist, you can use this downtime option to research a new extract formula. Instead of a Spellcraft check, attempt a Craft (alchemy) check. For Knowledge (arcana) checks, you may attempt a Knowledge (nature) check instead.
Rolled up a 3rd level Stalker/Bushi from the Path of War rules. He is a Dex based half elf, who currently has a master work katana and wakazashi.
Need your input on what my Path should be build wise, strictly Katana invest heavy into Mithril Current/Riven Hours glass using Weapon Adaptation feat to add Heavy Blades to Riven Hour Glass weapon group to allow the use of Katanas for those maneuvers.
The other is TWF katana manhand wakazashi off hand. And then splitting everything up between thrashing dragon, riven, and mithril current. TWF would really lock me in for the time being for feats and such.
Riven Hourglass is must to have because of how good some of the boost and counters are.
Asking for another player, I'll try and keep it short. (First time actually getting to play instead of being the forever GM.)
So as a result of horny bird shenanigans we discovered a secretquote operating inside of the local tavern turned brothel. The part Alignment is NG-CN. We are going to stop them. The question comes from our cleric of Calistra.
Would their Goddess want revenge and have them all kill (cultists, workers, customers, everyone)?
Or
Want to take by either kill the leadership and try and convert the rest, or kill all the cultists and turn the brothel into a temple?
I am studying an adult red dragon stat block, and it says "and" between each of the melee attack this dragon has (from the 3.5 compatible module E2 "Blood of Dragonscar" ). For example: 2 claws and 2 wings and bit and tail slap. It's not , but it's and.
Does this me that the dragon does ALL of those attacks a turn? Or is it only per full round attack action? Or is it pick and choose out of one of these to do? That seems incredibly deadly for an adult dragon???
Anyway, thanks for the help!
I am the mom of a middle schooler who was recently introduced to Pathfinder and is very excited about it (or at least the idea of it). I know nothing about Pathfinder or RPGs in general. I hope you will educate a mom trying to support her kiddo in this hobby. Is Pathfinder "safe" for middle schoolers? How can I get her involved in a game or with others that can help her learn the game/rules (without burdening them)? Should I get her a book (they are $60!). Should I be over in r/lfg? I looked at the website and did some googling, but it's overwhelming and I just don't understand any of the terminology to decipher where to start. Appreciate any help. Thanks
Link: Liminal Doorway
This spell was renamed from Rope Trick in the Remaster. The Knights of Last Call 'All Spells Ranked' series ranked this spell as F Tier. Would you change that ranking, and why?
What items or class features synergize well with this spell?
Have you ever used this spell? If so, how did it go?
Why is this spell good/bad?
What are some creative uses for this spell?
What's the cheesiest thing you can do with this spell?
If you were to modify this spell, how would you do it?
Does this spell seem like it was meant for PCs or NPCs?
For the Spell storing ability that a magic weapon can have, it says "allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon". What exactly counts as targeted? Does scorching ray count?
I'm a "mooncursed barbarian" lvl 13 and I can become "huge" thanks to "beast shape 2" and the rage power "abyssal blood". so I become "huge" only when I enter rage. unfortunately "enlarge person" does not stack, do you know a way to become gargantuan knowing this?
If Spell Synthesis is used to merge a Time Stop with a Flame Strike, would other creatures receive a saving throw or any damage? ("While the time stop is in effect, other creatures are invulnerable to your attacks and spells")
Can Spell Synthesis be used to cast a Concentration spell (Mislead, for example) with another Standard Action spell without breaking the Concentration? ("You can’t cast a spell while concentrating on another one")
If a Mystic Theurge Synthesizes a Dimension Door and Flaming Hands, does the latter spell's effect emanate from Theurge's position before or after teleportation?
For another game of mine that I'm working on a character for, I'm looking at making a halfling Matagot that eventually gets Evil Eye hex.
Looking for advice on the Matagot, like what sort of haunt paths work best for it. At the moment Death is looking fairly good.
Today's spell is Deadly Juggernaut!
What items or class features synergize well with this spell?
Have you ever used this spell? If so, how did it go?
Why is this spell good/bad?
What are some creative uses for this spell?
What's the cheesiest thing you can do with this spell?
If you were to modify this spell, how would you do it?
Does this spell seem like it was meant for PCs or NPCs?
What are the ways, if any, for a PC (barbarian) to become gargantuan in size, even if only during combat?
How do you think the avarage person would respond to a person showing up in their village/town/city with a zombie animal? Lets in this case say a zombie dog. Do you think good or neutral communities would have laws against having undead animals? How about a zombie made from a sentitent/sapient being? Does the answer change if the zombie is made from a type of being typically considered hostile, like a showing up in typical town with a zombie ogre?
Hello all,
Just gonna get this out of the way first; I've already talked to my GM and they're super cool with my choice of character, I know this is a dangerous character to play in Mendev and I'm aware of what happens with Nocticula in canon. I just wanna talk about builds advice here.
I'm currently looking at building a demon-spawn tiefling bad touch cleric in service to Nocticula. I got some insanely good stat rolls before race adjustment (17, 16, 16, 12, 12, 10), so I could go either way focusing on casting or channeling. The lust and shadow domains look cool to me, so I can act as a face and be good with necromancy/illusion debuffs. My GM has said that I can channel positive energy if I want to (in-game reasons). I've also not really looked that hard into the mythic options yet, but picking up a near full sorcerer bloodline with Eldritch Heritage (Mythic) looks very fun to me.
But that's all I've got so far, if anyone has any advice, PrC/archetype recommendations or mythic options (ESPECIALLY mythic options), I would love to hear them!
Thanks in advanced!
Edit: party so far is me, a gloomblade fighter going into shikigami style, a phoenix blooded sorcerer and a rogue of some kind.