/r/devblogs
/r/DevBlogs is a place to come, everyday, and see what other redditors and industry pros are working on. Come add your blog!
This subreddit was created with the intention of being a hub that you can check to read the latest blog posts from your favourite blogs, but we need your help:
Please post any and all personal dev blogs, especially if they focus on game development!
Are you starting to work on a new game and are excited to share the new things you've learnt?
Are you learning a new programming language and want to chronicle your struggles?
Are you launching a new webapp and want to share a post about how you've been developing it?
Are you an established developer and want to share some of your knowledge with your peers?
Don't hesitate, submit the blog post here, it doesn't even have to be yours!
Rules:
Check out these gamedev subreddits:
/r/devblogs
A devlog on energy shields from the Discord.
Hey devs,
So, Succubus Island has been one wild ride. When I first started, it was just a small idea—a passion project to bring something unique to life. I had no idea how much would go into it. From building the core gameplay to designing characters that feel alive, it’s been a constant learning process.
We kicked things off with a lot of AI-generated art and rough scripts, just to get the ball rolling. But as the project grew, I realized that a lot of it needed to be reworked by real artists to make everything feel cohesive. The lore, characters, and world all had to evolve to make sense together, and that’s been one of the coolest parts—watching it all come together in a way I didn’t expect.
Right now, we’re in the middle of reworking the intro, tweaking the storyline with a pro scriptwriter, and preparing a new teaser. It’s crazy to think how much has changed since day one, but I’m loving every bit of the journey.
If you’re working on something similar or have experience with adult visual novels or indie games in general, I’d love to hear any tips or advice you’ve got! Anything you wish you’d known earlier or lessons learned the hard way? Drop your thoughts I’m all ears!
I've been working on my first game/experiment. It lets you casually jam with other users by placing picking an instrument circles on a gird. You don't really need any musical expertise to play it. I just finished an early demo, and I'm looking for some first users to test it out. Would love to hear some honest feedback:
This is a great subreddit for getting exposure but there isn’t too much engagement from what I’ve seen.
If you’d like a place to consistently give & receive feedback on your development journey then consider posting your devlog in r/devlogs as well.
If you’d like to get feedback before sharing on Reddit consider joining the discord server and posting in the Devlogs channel.
Somebody, how do you embed a youtube video into these things?
Hi everyone! We’re thrilled to share our very first trailer for Hats and Guns! This is very much a homemade job by the devs, and we’re excited to give you a glimpse into what we’re creating. What do you think?
What’s the game about?
Hats and Guns is a roguelite deckbuilder set in the Wild West. Play as different characters with unique gameplay styles. Upgrade your cards, collect powerful weapons and relics, and try to survive in a dangerous, procedurally-generated desert.
The game is still in development, but for those curious, we’ve got a demo ready! Let us know if you’d like the link.
This is the first episode for my small scale 2D space MMO, learn more about me on my website, playcrosshairgames.com
I'd love some feedback on my first devlog. This is just an intro to the devlog, but I'm new to all of this. I've never been a big social media/internet communication kind of guy So I'm new to EVERYTHING- and I'm relatively old. I would love advice on game dev in general, my video format and style, anything you have for me is valuable.
Hello!!!
As I personally enjoy reading such posts myself, I have decided to share with you the 2 week statistics of my “Just Cube” page,
Steam page is from 08.01.2025
Wishlists: 42
Impressions: 7686
Visits: 1913
Here a graph of views and visits: https://imgur.com/a/GGXvzTh
And here the data from where impressions/visits came from: https://imgur.com/a/vI8u6Nu
Marketing efforts to date:
This week I didn't do as much as the previous week, only putting posts on twitter, and despite the low activity on social media there is still some traffic, although it is much less than when I posted on Reddit.
Observations:
Half of the impressions come from the Tag Page section, but the number of visits is very low. I'm curious if this is normal for 2D platformers, of which there are plenty, or if it's just a bad choice of tags.
I'd like to know the stats of your Steam pages, the games you've released and how you've approached marketing them. Any advice or insights would be appreciated!
Greetings and have a great day.