/r/devblogs

Photograph via snooOG

/r/DevBlogs is a place to come, everyday, and see what other redditors and industry pros are working on. Come add your blog!

This subreddit was created with the intention of being a hub that you can check to read the latest blog posts from your favourite blogs, but we need your help:

Please post any and all personal dev blogs, especially if they focus on game development!

  • Are you starting to work on a new game and are excited to share the new things you've learnt?

  • Are you learning a new programming language and want to chronicle your struggles?

  • Are you launching a new webapp and want to share a post about how you've been developing it?

  • Are you an established developer and want to share some of your knowledge with your peers?

Don't hesitate, submit the blog post here, it doesn't even have to be yours!

Rules:

  • Content must be a blog of any variety (written, audio, video blog)
  • Content must not be a single image without context
  • Content must not be solely a kickstarter, release or trailer announcement
  • Content must not include a call to action ("Please subscribe/upvote/purchase/follow/buy"). This is a subreddit about blogs, not about growing your impact
  • Release videos or trailers are more welcome in other subreddits, /r/devblogs is about the journey

Check out these gamedev subreddits:

/r/devblogs

19,928 Subscribers

1

Devlog on energy shields in Godot

A devlog on energy shields from the Discord.

0 Comments
2025/02/02
21:04 UTC

0

The Rollercoaster Journey of Developing Succubus Island

Hey devs,
So, Succubus Island has been one wild ride. When I first started, it was just a small idea—a passion project to bring something unique to life. I had no idea how much would go into it. From building the core gameplay to designing characters that feel alive, it’s been a constant learning process.

We kicked things off with a lot of AI-generated art and rough scripts, just to get the ball rolling. But as the project grew, I realized that a lot of it needed to be reworked by real artists to make everything feel cohesive. The lore, characters, and world all had to evolve to make sense together, and that’s been one of the coolest parts—watching it all come together in a way I didn’t expect.

Right now, we’re in the middle of reworking the intro, tweaking the storyline with a pro scriptwriter, and preparing a new teaser. It’s crazy to think how much has changed since day one, but I’m loving every bit of the journey.

If you’re working on something similar or have experience with adult visual novels or indie games in general, I’d love to hear any tips or advice you’ve got! Anything you wish you’d known earlier or lessons learned the hard way? Drop your thoughts I’m all ears!

0 Comments
2025/02/02
20:46 UTC

3

First devblog. Creating a multiplayer music experiment.

I've been working on my first game/experiment. It lets you casually jam with other users by placing picking an instrument circles on a gird. You don't really need any musical expertise to play it. I just finished an early demo, and I'm looking for some first users to test it out. Would love to hear some honest feedback:

https://www.tapdance.dev

0 Comments
2025/02/02
19:32 UTC

3

Devlog #4: Crab Sickness vs ULTRAFUN/Squid Chess

0 Comments
2025/02/02
11:05 UTC

2

Anyone looking for a tight knit community of devs to share and get feedback from?

This is a great subreddit for getting exposure but there isn’t too much engagement from what I’ve seen.

If you’d like a place to consistently give & receive feedback on your development journey then consider posting your devlog in r/devlogs as well.

If you’d like to get feedback before sharing on Reddit consider joining the discord server and posting in the Devlogs channel.

3 Comments
2025/02/01
21:34 UTC

4

My Second Devlog, Using Timelines in unreal engine

Somebody, how do you embed a youtube video into these things?

https://youtu.be/M8u2wGVdJgE

0 Comments
2025/01/31
23:03 UTC

1

First Trailer for Hats and Guns, our roguelite deckbuilder in the Wild West

Hi everyone! We’re thrilled to share our very first trailer for Hats and Guns! This is very much a homemade job by the devs, and we’re excited to give you a glimpse into what we’re creating. What do you think?

What’s the game about?
Hats and Guns is a roguelite deckbuilder set in the Wild West. Play as different characters with unique gameplay styles. Upgrade your cards, collect powerful weapons and relics, and try to survive in a dangerous, procedurally-generated desert.

The game is still in development, but for those curious, we’ve got a demo ready! Let us know if you’d like the link.

Trailer : https://www.youtube.com/watch?v=jc332aCX3_4

0 Comments
2025/01/31
14:04 UTC

5

And then, one day, the day finally comes, the moment you hit the release button and 5 years of work see the light. Luciferian's demo is now unleashed upon the world! Luciferian is an action RPG that immerses you in the world of occultism and magic. Wishlist on Steam on the comments below

1 Comment
2025/01/30
16:33 UTC

0

We would like your thoughts about our first game! A dystopian office where everything is meaningless, coworkers are annoyingly cheerful (and made of paper), and burnout is inevitable. The hero just wants to quit. But first, he has to get a promotion to see the boss. Would you play a game like this?

1 Comment
2025/01/30
13:46 UTC

0

In a newest devlog, our 2D/3D Artist, Michal, shares his thoughts on what makes character design in Chinese Frontiers so special! Let us know, what you think! :)

0 Comments
2025/01/30
13:19 UTC

5

2D Space MMO Devlog

This is the first episode for my small scale 2D space MMO, learn more about me on my website, playcrosshairgames.com

0 Comments
2025/01/28
05:39 UTC

3

Behind the Scenes: My RPG Game Development Journey

0 Comments
2025/01/27
18:45 UTC

0

Let's make a game! 215: Simulating cards (part 6 - a layout for CCG cards)

0 Comments
2025/01/26
20:54 UTC

3

Hi Everyone! I just published a new devlog, This one is a bit different than the other, in it I talk more about what the game is, the gameplay and what finished so far. I'm excited to get your feedback

0 Comments
2025/01/26
08:56 UTC

2

New updates to Knights of Elementium!

1 Comment
2025/01/25
04:34 UTC

1

Let's make a game! 214: Displaying text over images

0 Comments
2025/01/24
21:00 UTC

6

Fixing some Player Trading Bugs in my MMO, Noia

0 Comments
2025/01/24
19:26 UTC

6

My First Devlog

I'd love some feedback on my first devlog. This is just an intro to the devlog, but I'm new to all of this. I've never been a big social media/internet communication kind of guy So I'm new to EVERYTHING- and I'm relatively old. I would love advice on game dev in general, my video format and style, anything you have for me is valuable.

https://youtu.be/JAwo84EVR8w

1 Comment
2025/01/24
16:36 UTC

2

2 weeks statistics of my steam site

Hello!!!

As I personally enjoy reading such posts myself, I have decided to share with you the 2 week statistics of my “Just Cube” page,

Steam page is from 08.01.2025

Wishlists: 42

Impressions: 7686

Visits: 1913

Here a graph of views and visits: https://imgur.com/a/GGXvzTh

And here the data from where impressions/visits came from: https://imgur.com/a/vI8u6Nu

Marketing efforts to date:

  • Posts on Reddit
  • Discord servers
  • Youtube
  • X (twitter)

This week I didn't do as much as the previous week, only putting posts on twitter, and despite the low activity on social media there is still some traffic, although it is much less than when I posted on Reddit.

Observations:

  • Most of the traffic came from posts on Reddit.
  • Discord servers may have brought some visits, but I couldn't find specific information (probably in the “Other” category).
  • X: I published posts almost every day and also used #screenshotsaturday, which did not bring displays, but yesterday I used #WishlistWednesday, and published a post on my page and there were displays (even one profile reposted my post). I currently have 3 followers gained during this week, so X gives some visibility.
  • Youtube: So far I haven't posted anything new so no change.

Half of the impressions come from the Tag Page section, but the number of visits is very low. I'm curious if this is normal for 2D platformers, of which there are plenty, or if it's just a bad choice of tags.

I'd like to know the stats of your Steam pages, the games you've released and how you've approached marketing them. Any advice or insights would be appreciated!

Greetings and have a great day.

1 Comment
2025/01/23
21:24 UTC

3

We're a new studio and making our first game...and devblog! We talk about who we are and the beginning of game development on Sol Mates - our chaotic space co-op adventure

0 Comments
2025/01/22
15:45 UTC

1

Let's make a game! 213: Simulating cards (part 4)

0 Comments
2025/01/22
01:58 UTC

2

We’re back with another exciting update straight from the heart of Chinese Frontiers. Check out our latest video, where Kuba, our talented concept artist, dives into the creative process and the inspiration behind the art in our upcoming game!

0 Comments
2025/01/21
15:14 UTC

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