/r/AvatarLegendsTTRPG
A subreddit for the table-top RPG set in the Avatar Universe. Avatar Legends is developed by Magpie Games using the Powered by The Apocalypse System.
A subreddit for the upcoming table-top RPG set in the Avatar Universe. Kickstarter begins August 3rd.
1: Be Courteous.
2: Stay on Topic
August 3rd- Kickstarter Begins
March 22, 2022- Base Game
August 2022- Supplement 1
February 2023- Supplement 2
These avatar themed subreddits are fully or partially run by moderators of /r/TheLastAirbender
/r/AvatarLegendsTTRPG
A group of four pc vs one legendary npc. Is a fair exchange, or its too hard, or too easy?
Recentemente, enquanto ajudava alguns jogadores a escolherem um manual, percebi que uma pergunta recorrente era: 'Qual manual seria adequado para tal personagem da série?'
Achei essa questão interessante e decidi pesquisar nos livros que possuo: o Básico, o da Cidade República e o Guia de Wan Shi Tong. Encontrei fichas dos personagens da série, mas elas são apresentadas apenas como NPCs, sem uma associação direta a manuais jogáveis.
Isso me deixou curioso: se vocês fossem atribuir manuais aos personagens, quais acham que seriam mais adequados? Por exemplo:
Agradeço desde já pela ajuda e pelas ideias!
If an NPC starts a exchange with 0 on their balance track and a PC do a technique that shift the NPC balance; The PC can shift their balance to the left and the NPC would Lose Their Balance? Or the NPC's balance only shift moving to the right?
I had this idea in mind, which would be a variant of the air nomads who somewhere renounced the teachings of the monks and decided to follow their own paths.
The idea is a combination of air benders and technology, making a flying boat inspired by gliders, but because it is larger it needs more air benders to keep it flying, with 1 bender to sustain in the air and 2 to maneuver.
There could be boats of different sizes, but the larger the more airbenders will be needed to fly, as an option this boat also sails normally in water, being a rest mode.
So I was looking at ways my airbender could potentially learn chi blocking, and of course I looked over the Successor's "Worldly Knowledge" and the Prodigy's "An Open Mind". However, there is a question I had regarding "An Open Mind" that I was curious about:
It states that the character can learn 3 technique from "other skills and training, as long as they have a teacher". My main question is can they learn bending techniques outside the character's own bending art, just adapted to their element, like the Foundling's playbook feature? Or would a bender still be restricted to their bending art, Weapons, and Technology like the Successor's "Worldly Knowledge"?
Any elucidation on the matter would be helpful.
I'm setting up a table (Kyoshi Era), where there will be a PnJ (NPC) who is an air master who is inspired by Bards from other systems. The idea is that he has powers to recover and strengthen allies using music.
I thought about making his techniques rare and considered Subbending, aimed more at supporting allies, helping to recover Fatigue and conditions or strengthening, of course this would only apply if the PnJ had a wind instrument like a flute or other.
What do you think of this idea? He would be an interesting character type in and out of combat and is still in keeping with the pacifist spirit of the Air Nomads.
Tigolins are highly important to many people across the Four Nations, both for their role in the ecosystem and for their cultural and symbolic significance. Here’s a closer look at why tigolins matter so much to different groups:
Taking and killing the tigolins is upsetting the balance of the ecosystem in the fire islands and spirits are turning dark.
Tigolins play a crucial role in maintaining balance in their ecosystem, which is centered around the ancient city of the Sun Warriors. As both predators and scavengers, they help control the populations of smaller animals, prevent overgrazing, and recycle nutrients into the environment. The presence of tigolins contributes to a healthy and diverse ecosystem, which benefits all the species in the area. Without tigolins, the entire balance of the region could be disrupted, leading to overpopulation of certain animals and the loss of plant diversity, affecting everyone who relies on the land.
For the Sun Warriors and other nearby tribes, tigolins are symbols of strength, resilience, and harmony between fire and earth. Their tough scales and agile strength embody both physical and spiritual resilience. Legends tell of tigolins who were able to adapt to the heat of volcanic lands and harsh mountain terrain, making them symbols of perseverance. The Sun Warriors view the tigolins as sacred, representing a deep connection to the natural world and ancient traditions. Protecting them is seen as an act of respect for the old ways, and harming them would be a grave offense to the natural order.
In Ba Sing Se, tigolin scales are a rare luxury item for the elite, and tigolin wine, made from their scales, is considered a symbol of wealth and status among the upper classes. This wine is believed to enhance vitality, longevity, and virility—a claim based more on superstition than science but fervently believed by the privileged classes. The Tanuke Triad capitalizes on this demand, poaching tigolins to supply a highly profitable black market that caters to Ba Sing Se’s richest citizens. This economic demand drives the cruel poaching practices and puts the tigolins in constant danger.
For many people, including environmentalists and animal rights advocates across the Four Nations, protecting tigolins is a moral imperative. They believe that no animal should suffer for human luxury or unproven medicines, especially when it threatens a species’ survival. Many individuals view the triad’s brutal treatment of tigolins as deeply unethical, rallying benders and other protectors to put an end to the poaching. For these groups, standing up for tigolins represents standing against greed, cruelty, and the exploitation of the natural world.
Local communities near the ancient city of the Sun Warriors rely on the ecosystem that tigolins help support. They depend on hunting, gathering, and sustainable agriculture, all of which are balanced by the presence of these apex animals. If the tigolins were to disappear, it would have a ripple effect on these communities, impacting their food sources and livelihood. Protecting tigolins means protecting the entire interconnected web of life that sustains local cultures and traditions.
The effort to protect tigolins has also become a unifying cause for those who oppose the Tanuke Triad’s operations. By rallying to protect these creatures, people from different nations and backgrounds come together, forming alliances to resist the triad's power. Protecting tigolins has become a powerful symbol of standing up against injustice and exploitation, uniting benders and non-benders alike in a common goal.
In summary, tigolins hold a place of ecological, cultural, and moral importance that transcends borders and unites various communities. The group's mission to protect them is about much more than safeguarding a species; it's about defending the balance of nature, preserving cultural heritage, challenging unethical exploitation, and fighting for justice.
Tigolins have a unique diet that reflects their blended nature as part pangolin, part tiger. Here’s what they typically eat:
Overall, tigolins have an omnivorous diet, though they lean heavily toward meat and insects, reflecting their need for high protein and energy. Their diverse diet also makes them resilient in various habitats, helping them adapt to seasonal changes in food availability.
Those who sell Tigolin parts
Lendo o livro e preparando a sessão de jogo, não me deperei com sistema monetario, como vocês fazem essa parte? como noite numa pousada, pagamento de uma refeição, preço de um bilhete de trem, entre outros exemplos
Hey everyone! I was wondering if anyone had an idea of where I could look for the pdfs for the above books? I have purchased all of the books (core rule book, wan shi tong, republic city, and most recently uncle iroh). The core book and wan shi tong I received through the original kickstarter. For some reason, I only have the pdf versions of the core rule book and uncle iroh. I’d like to have all the books digitally if possible, in instances when it’s easier to read on my phone than carry a book (normally I much prefer the physical book, but I tend to travel frequently). However I would settle for just having the playbooks, so I can at least print them out for players to have. Thank you!
Estamos jogando Avatar Legends, e meus jogadores têm demonstrado interesse em explorar mais técnicas durante o jogo. No livro básico, há uma página dedicada a cada tipo de treinamento, mas sinto que isso ainda é limitado, especialmente porque, no início, eles não estão tão criativos quanto poderiam. Existe algum suplemento oficial que amplie o repertório de técnicas para Avatar Legends? Ou até mesmo materiais suplementares, como criações homebrew, que possam ajudar a enriquecer a experiência?
Link: https://www.gmbinder.com/share/-OC6yHMukFaprsyJijYn
Just created a list from the wiki to use for homebrew DnD in a campaign taking place in the Avatar Universe.
Here's some examples from the document. Thought I'd share and people can copy it and make their own versions too.
Yesterday I was reading the imperial sourcebook for Star Wars from the west ends games era. It outline the structure and organization of the empire and its imperial war machine. Essentially the book extrapolates what we saw of the Empire in the movies into a feasible (and wide ranging) explanation of its operational procedures and capabilities. And so we get stats and schematics for all sorts of weird vehicles, ships and troops, as well as elaborate charts for the order of battle, a glimpse at the inner workings of Imperial intelligence and COMPNOR – the Commision for the Preservation of the New Order - and notes on how both the military and navy are organized across the galaxy. We even get an explanation of the boxy rank badges worn by officers in the film. Need to know how many turbolasers a Super Star Destroyer has? Got ya covered - 500 batteries (the SSD’s silhouette on the size comparison chart spreads over 8 pages, amusingly). Ever wonder what a Zero-G stormtrooper might look like? Got that too. Also, scout troopers with flippers for aquatic worlds. I kid you not.
But yeah, overall it was a very cool read and thus it got thinking if we get a rpg supplement or something about the inner-working of the Fire nation and it’s war machine?
Here is an example in my head on what such a hypothetical sourcebook might cover:
Structure and Organization of the Fire Nation Military:
Schematics and capabilities of key military hardware (warships, tanks, airships, etc.)
Intelligence and Propaganda:
So I have a concept for a character, basically one who uses bending to create a new art form, but I'm having trouble trying to pick a playbook for them. I initially thought the Architect but it seems to be more aimed at an organization for scientific, fighting, or spiritual development rather than artistic? Is there a way to make that work? Or is there something else that works better? Any help would be great
I've been wanting to play since it started on Kickstarter. I finally put out a post to my friends and a couple are interested!!! I don't have a GM yet but I did ask my friend cuz I know there a good DM
Long time gm looking for a game. I can share recourses if needed
Hi there, recently bought the digital version of the UIAG but only got the rulebook and the fancy version of the player sheets, are there any printable versions out there too like for every previous rulebook? (without all the background details etc, lot lighter on the printer)
My players have played for a while now so I often end up photoshopping parts of the sheets before printing to fit homebrew tweaks when they switch playbooks, and our guardian is switching to bound next session but I haven't found the printable versions and starting to run out of time haha
Take care everyone!
Als PDF. Wollte mir das Game mal ansehen (rein schnuppern).
In The Broken's Wounds of the Past feature, when reconciling a wound, they may increase one stat by +2, and another by +1, a total of three times, and in doing so, can increase stats to a maximum +3.
In the explanation below this feature, UIAG says this means that after all three wounds are reconciled, they might have two stats at +3. But surely if the player chooses to increase their stats by normal growth advances before this, they could have all 4 of them at +3.
I only have the full book and haven't found any printable playbook sheets - does the "increase a stat" growth advance not exist for the Broken?
I have a few. We're like, the best friend group there is. One time we were infiltrating the badguy base but we only had saw/gotten one guard, so we went with the obvious "this guy puts on his clothes and the rest of us are his prisoners" move. At least, that's what all of us thought but on player. I was DMing, so I didn't know what they were whispering about, but then on girl looks me dead in the eyes (as a response to something a badguy NPC had said) and says with full confidence, "they're visiters." The rest of the table erupts in laughter and whisper-yelling "PRISONERS" and then the player who did the talking just died of embarrassment. One other time, when I was a player we were in the badguys fortress which was basically a whole city and we find a bar and decide to go in for drunk-people-information, but my character was 12, so I sat on the porch for hours while the other players got drunk, danced on tables, and literally learned the whole floorplan of the bbeg's house
Hi, I bought the starter box last week. I'm still trying to understand everything cause I only got experience with Pathfinder2e before AL and the two systems are pretty different. You got any hints, tipps or tricks for a new player/master that could make my life easier here? Oh and what is the minimum amount of players? I got 2 players with no real chances of others joining. Is that ok or should I throw in 1-2 NPC chars in?
Oh and I'm from Germany if that is relevant for the game version or errata or something 😅
As title suggests, does anybody have form fillable sheets for the new Uncle Iroh Playbooks? TIA.
Hello reddit! I'm just looking for a game, I have interest in doing something besides Dungeons and dragons.
So I heard about this game and wanted to give it a try. I've never played a TTRPG before but I heard this was an easy enough game to understand and get into.
I looked it up and discovered the free quickstart so downloaded that and started reading it.
Unfortunately I ran into two problems. One, the campaign I read about that was included was The Forbidden Scroll, which sounded like it would be perfect and I had intended to tweak slightly for me and a friend to run through. Well that wasn't included. The second is, everything i'm reading seems incredibly complicated. I can't tell if that's a me problem or if I do need some prior D&D knowledge to understand things.
So my first question is if there's a way to still get the Forbidden Scroll story somehow? If not, that's fine but it's a little disappointing.
The second question is if there's an easier to understand guide or at least a better format to read everything than a PDF. I don't know why but for whatever reason reading a PDF makes it so I can never understand what it is i'm reading
A third question is, unless I missed it, I don't see anything on making a character in the quickstart so is that something included in the paid versions only or did I miss it somewhere? If i'm going to use a character i'd prefer it be one of my own and not a premade one.
Todos os personagens (mesmo inciantes) podem fazer esses movimentos ou escolhem 1 deles? Ou eles precisam "comprar"?
Hi all
I recently picked up the starter set and am currently organising my first game for this system. Having looked over the rules and such the game does look fun and I am looking forward to playing it. However I was wondering what the future of the game is looking like? I really like avatar and am a fan of ttrpgs so this game seems like a great idea however information about the future of the game seems to be very scarce, most discussions and videos I find on the game are at least a year old. Is there much planned in the future for this game, like will we be getting more content and expansion at some point ? I'd love to invest in this game (and will probably do regardless) but was just wondering if I will have more content to look forward to in the coming years or if this is it ?
Sorry for the lengthy message and many thanks I. Advance All the best
No livro basico diz que "Se você estiver criando um personagem para uma campanha completa, comece com uma técnica dominada e uma técnica aprendida." no caso essa tecnica dominada é a tecnica do manual ou uma extra?
Hey gaang, could y’all help me create animal hybrids suitable for a specific terrain (Desert) I’m having some trouble coming up with interesting options. (I’ve tried randomized and ai generators but they all come up weird or too random)
My group’s next venture is to explore the Si Wong Desert and find the Library. I’m looking for specifically Desert themed creatures, either distractions for the road, potential mounted options, and predators to be wary of. Please and thank you!!
Does anyone have images of the action deck? I'm looking but I can't find it anywhere. And the master's shield too.
Hey, does anyone havevI nfos about the shipment of Uncle Irohs Adventure Guide? Iirc they said it will be delivered no later than November 8. I received no shipping confirmation yet. Im located in Europe.
Actualización: Agrego también las traducciones y formatos de las cartas de combate, para los statuses/estados no pude encontrar las imágenes que usan, así que lo que hice fue ponerles una mica protectora a las cartas y adentro poner solo el pedacito que tiene la traducción. ¡Espero les sirva!
¡Que tal!
Les dejo aquí varios materiales que he traducido al español, por si a alguien le sirven
Hoja de ayuda con Movimientos básicos y de balance: https://drive.google.com/file/d/1JDqKKTzzRZNg-8KFuiT8pgcfHhGGRKj3/view?usp=drive_link
Playbooks básicos: https://drive.google.com/file/d/1HJYiYNIYxhFp8Cax9T4kEzswqWuKvOGa/view?usp=drive_link
Técnicas de pelea (Incluye las de Wan Shi Tong y Republic City, no incluye las únicas de los personajes Legends): https://drive.google.com/file/d/18Or7kgAz6-ML3gJG3JWxFdwsCLhkOCF_/view?usp=drive_link
Cartas de Combate y Estados: https://drive.google.com/file/d/18Mm5ERoRAoF8yOSgO02c5NUZQ7--fMUX/view?usp=drive_link