/r/AvatarLegendsTTRPG
A subreddit for the table-top RPG set in the Avatar Universe. Avatar Legends is developed by Magpie Games using the Powered by The Apocalypse System.
A subreddit for the upcoming table-top RPG set in the Avatar Universe. Kickstarter begins August 3rd.
1: Be Courteous.
2: Stay on Topic
August 3rd- Kickstarter Begins
March 22, 2022- Base Game
August 2022- Supplement 1
February 2023- Supplement 2
These avatar themed subreddits are fully or partially run by moderators of /r/TheLastAirbender
/r/AvatarLegendsTTRPG
Hey, does anyone havevI nfos about the shipment of Uncle Irohs Adventure Guide? Iirc they said it will be delivered no later than November 8. I received no shipping confirmation yet. Im located in Europe.
¡Que tal!
Les dejo aquí varios materiales que he traducido al español, por si a alguien le sirven
Hoja de ayuda con Movimientos básicos y de balance: https://drive.google.com/file/d/1JDqKKTzzRZNg-8KFuiT8pgcfHhGGRKj3/view?usp=drive_link
Playbooks básicos: https://drive.google.com/file/d/1HJYiYNIYxhFp8Cax9T4kEzswqWuKvOGa/view?usp=drive_link
Técnicas de pelea (Incluye las de Wan Shi Tong y Republic City, no incluye las únicas de los personajes Legends): https://drive.google.com/file/d/18Or7kgAz6-ML3gJG3JWxFdwsCLhkOCF_/view?usp=drive_link
Hello! This may seem a bit silly, but I have a water bender character whom I was initially going to name ‘Tarqiapik’ (an Inuit name meaning ‘little moon’), but have since found that it seems to mostly be used as a surname… I was wondering if anyone knew if it could be used as a first name, or if it would just sound weird (like naming someone ‘orange’ in the English language because you like the symbolism of the color orange lol). Ty in advance!
hello!
i come asking for help. since this is an english subreddit (and english is not my first language, and i'm not that good at listening), i wanna ask if someone could give me some sorta summary of what the Avatar Legends x IGN x Lost Odyssey adventure is about.
i leave the link here. is in a youtube video.
basically, I would like to know who the playable characters are (name, pronouns, nationality), on what era takes place in, and what the main plot is.
some things that i could undertand:
!Mei Mei (her) is an earthbender!<
!Fyjuun (he) is a fire sage firebender!<
!Boba (he) is The Plum Flower Fist (a professional? waterbending wrestler)!<
!the Iron Nun (she) whose real name is Zaya Chaim? is a nonbender!<
!the adventure takes place before Sozin's comet arrives?!<
thanks in advance to whoever can help me.
Hi, has anyone out there ever made a playbook to play the Avatar? I'm asking for a friend :3.
As the title said, I’m having troubles figuring out what’s a good amount of information to share without prompting my players to rolls for it.
For context, I came from 5E and recently picked up AL for a short campaign. For the most part, I think I can separate the two systems apart. But lately I’ve been having some troubles with this topic in particular. See in 5E, I can say something like:
“Hmm, there’s something strange about this guard, something that piqued your interest but you can’t quite tell what it is. It’s nagging at you but you’re unsure what it is. Would you mind rolling a <Insert Roll Here> for me?”
Then we’ll proceed with the roll and decide how much information they glean from this endeavor.
However in AL, I can’t just nudge them to make a roll as doing so comes with its own set of consequences. It’d feel weird if I make them roll a Rely on Skills and Training only for them to roll low and suffer certain consequences. Now, I know that I can simply waive these things off so that there’s either no real consequences or very minute one. But even that feels a bit off.
So far my answer is to just voluntarily give them most of the information without having them roll, which is what most people tend to suggest me. But there’s something about nudging a player to roll a specific action or move in particular that adds to the mystery or atleast it feels like it on my table. Just struggling with marrying that idea to this system atm.
Howdy folks!
I am new to TTRPGs and have been desperately wanting to learn how to play. I have the beginner guide but 1. I have never played a tabletop rpg and 2. I have no one to play with.
I will be down for a medical surgery end of this month for a significant amount of time and I would love to find a group to play with who are just starting their campaign?
Below is a list of all(?) the current standalone Adventures for the Avatar Legends TTRPG. Or at least all that I could find listed online. Are there any that I’m missing?
*typo: post title should read ‘extant,’ not ‘extent.’
Hey everybody,
I have a physical copy of the Starter Set and a digital copy of the full handbook. In my group of friends that want to play the game, there are two folks with limited English knowledge. Therefore, I am looking for a way to get the German PDFs without paying for them again, any thoughts on how to get them?
Cheers
How do you deal with giving out group techniques and utilising players using them? I may be dumb but I don't see if they any additional rulings on them does only one character have to take the technique for the whole group to have access to it or do all players have to share an approach and agree on using a group technique? How do they work, why isn't this explained, help!
Hi!
I'm planning an AL game with my son and his friends (all 9 year old boys), and maybe 1 other parent, and I was looking for advice on any modifcations to make.
I've played and ran PbtA games before (Monster of the week), and really enjoyed it. The kids are excited, a few have played DnD, and they like the Avatar setting.
A few modifications I think would be good are to keep things mostly light/humorous, sparingly use the balance systems, (at least for the first few sessions), and avoid combat exchanges (until they get more comfortable with the rules). I was also planning on using the starter kit adventure and the precon characters, as I think character creation might be too slow for 9 year olds.
Any thoughts or advice would be appreciated!
Does anyone know of or have a one-page guide to Vehicles, specifically for races and chases, to give to my players? Similar to the pages for basic techniques and moves.
I am planning a session based on Republic City's racing. I would like to give the PCs a sheet so they know the moves they can make during the race.
I ran my first session of AL last week and had a blast! Unfortunately, as the GM I felt super overwhelmed with managing the different NPCs while running combat exchanges and also keeping things grounded in fiction.
I’m running online with Roll20 and found that it was really difficult to track all of the different approaches the NPCs took, statuses, etc with having to click between windows so much.
I had an idea to maybe bring things back to the physical on my end and put the NPCs names on an index card and then have a space where I put the ones who “advance and attack”, another space for ones who “evade and observe”, etc. Then, even if I’m not looking at all of their character sheets I can still remember who committed to what. When running the game normally, I had no issue managing the online space. It was only during the exchange that it became super unwieldy.
That was just one idea I had, do any of you have any other suggestions for the GM to speed things up and make exchanges go more smoothly? I want to be spending more time than I currently am describing the fiction of the exchange.
Hello friends!
It’s been awhile since I’ve posted here but with our 3rd Avatar Legends campaign coming up this Friday (10/11) it seemed like the best time to say hello again!
We are Dustfire Media (formerly The Flying Bison Podcast) and we’ve been playing Avatar Legends since the game came out as a Quickstart, so almost three years!
This Friday, October 11th, at 8:30 pm CST at Twitch.tv/dustfiremedia you can catch the character creation episode of our third campaign, The Scars of the Nations, a Kyoshi campaign.
Then we’ll be live every Friday after that at 8:30 pm CST. You’ll be able to listen to the audio version the following Tuesday!
You can also go back and listen to our first two campaigns! I will say when listening to the first campaign give it a few episodes, we found our footing pretty quickly but give us a little grace we were new to podcasting.
Check out our website www.dustfiremedia.com for links to our RSS feed, but we’re on all the most popular podcatchers.
Happy to answer any questions about the game or us and we hope you’ll join us on Friday!
Doing a spooky one shot and wanted to share. Made the map on a free rpg map maker, and wrote up the stat blocks for the dinosaur fossils. The idea is a earth kingdom lord has been trying to shut down this museum, but everyone he sends isn’t heard from again. So the party is sent as the last effort. The museum is an old estate with a small hidden underground area, the fossils seem to come to life, some say it is the spirits protecting the museum or taking revenge. Turns out the museum’s owner is a powerful earth bender, bending the fossils to mimic them being alive! If you have any questions please ask an I can even send the details of the areas on the map and the NPCs
I'm creating an NPC that will (presumably) travel with my players for the majority of a long form campaign. They are important to the plot, and are on the same combat level as my players. The Questions I have:
Thanks for any help!
Hey guys! I'm starting a campaign soon with all remote players. I was wondering if anyone had any solutions for getting all the playbooks and moves sheets to players without overwhelming them by sending like 20 seperate pdfs.
Hi, I am the GM of a long-term Korra Era game. Currently my players/characters have been receiving money as a thank you for their help on adventures. They're also a pro-bending team about to head into their first tournament, where no doubt the prizes will be money.
I don't have a problem with using Yuan, especially since we are in Republic City. However, me and my players like to stick close to lore and Yuan is only really accepted in Republic City and the Southern Water Tribe. I plan for my adventures to take them to places outside Republic City eventually and I have a character who only recently moved from the Fire Nation.
I was just wondering if anyone already had a system for the money as such? E.g. 1 Yuan = 1 Copper Ban and so on. I will create my own if not, I just wanted to see if anyone else had any ideas or such :)
As the title suggested, I’m a newer DM plunging into the depths that is Avatar Legends. I know I have my work cut out for me coming from systems such as 5E but my main and current concern is actually finding a specific SFX.
I’d like to preface that I know SFX is a luxury when it comes to hosting a TTRPG session but my table really feels more immersed when we play around with sounds, music, and silly voices. My players are mostly children and pre-teens mind you. And though hosting a game is a tough task no matter the system, it always feels worth it hearing them shriek and giggle whenever a scene picks up with the smallest little thing most of us would probably cringe at, like an anime sword draw/sheath sfx for example or when a particular anime theme swells up. Lol, I know my kids are nerds.
Currently, I’m in the lookout for a punch/kick exchange sequence that I could simply use as a base SFX behind a description of blows between two combatants. I’ve purchased many SFX from various platforms but I can’t for the life of me find a punch sequence that is pre-stitched together to fit an Exchange that could easily feel at home with the Avatar Series. I know the answer is probably to stitch them together myself through a sound engineering app of sorts but I’m really not savvy enough to try my hand at it. I was wondering if there‘s anyone here who could help me out? Perhaps some of you had more luck in finding something like this? Or if someone doesn’t mind donating one from their sound library/collection? I’d truly appreciate it.
Im having a hard time trying to rewire my D&D brain. I have recently purchased the core rule book and I'm currently reading through it. There are somethings I understand and some things I've had ro reread. The character sheets and how moves/actions work are the two biggest things I'm having the hardest time understanding. I really want to know this system like the back of my hand before I attempt to run it for friends.
When an NPC is shifted in balance and gains the use of multiple techniques in one Exchange, are those techniques able to be from different Stances? Can they Defend & Maneuver to get into a different position and then Advance & Attack to Strike in the same Exchange?
So in DnD the DM sets out the world and some aspects of how the characters know each other before the players create their characters. At least that's what I did so far.
The group wants to play a short campaign? Well youbare all part of this Thieve's Guild. I don't care how you just make your character fit this criteria so it makes sense that we don't have to play an extensive getting to know part and I can throw you into the action faster.
In Avatar Legends apparently we sit down together and decide this together?
So what is giving me insecurities is... if we sit down and decide this should I set aside another date because the story is obviously going to be affected by the choices made by the players?
Is it expected that the first sesssion can follow immediately after the players decided all the answers to the questions that are in the rulebook of how they got together and what the villain is?
I think the core of my question is: If I don't have full control over the environment and the NPCs as the DM it feels scary to plan a campaign. So how realistic is it to assume that the way the game works I don't need to prepare entire towns and important characters to meet there and can instead sort of make them up on the fly?
What are your experiences?
I get tjat I could just ignore this part and play the way my comfort zone allows me to but Avatar Legends was supposed to get me out of the comfort zone and do something new so here I am.
Okay so one of my player chose The Successor as their playbook and, as often, I'm confused about the wording.
So here's what the Playbook says :
Lineage Resources
You have access to your family’s extensive stores of two of the following resources:
obscure or forbidden knowledge
introductions and connections
servants or muscle
high technology
cold hard cash
spiritual artifacts or tomes
Spend resources during the session to establish a boon you had previously asked for or obtained,
something that your lineage’s unique position and stores could provide: a vehicle, an invitation,
a chest of jade coins, etc.
Humble Yourself
When you politely and obediently humble yourself before a powerful member of your lineage, roll with
your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7–9, their resources don’t
come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let
them shift your balance. On a miss, they’re dissatisfied with your display; they’re cutting you off
until you fulfill some task they set to you.
Raid Your Lineage’s Resources
When you raid your lineage’s resources without their consent or knowledge, mark a condition and roll
with your Progress. On a hit, hold 1-resource. On a 7–9, choose 1. On a 10+, choose 2.You obtain an additional 1-resource
You nab your goodies quietly; your lineage is none the wiser
You steel yourself for what you’re doing; avoid marking a condition
On a miss, you’re caught red-handed by a powerful member of your lineage who saw you coming.
Now my problem is about the term "resources".
In "Lineage Resources", it sounds like you're choosing two resources that you have access to, for example *obscure knowledge* and * cold hard cash* and then with "Humble Yourself" and "Raid Your Lineage's Resources" you obtain tokens that you can spend to gain those *obscure knowledge* or *cold hard cash*.
But it can also be understood as "choose 2 resources that you have now, and with "Humble Yourself" and "Raid Your Lineage", you can check other resources. Uncheck the boxes whenever you use one".
So what do you guys think, what would be the "appropriate" interpretation ?
I am looking to get into a new TTRPG from recent Hasbro news of AI use. My favorite thing in my time playing D&D was building my own world and crafting stories me and players wanted to tell. My question is that something people do in this RPG too or is it encouraged to play in the Avatar world?
Hello everyone !
For those who've seen them, you know I've made a bunch of post already for various ressources.
So here is another for you !
Since looking up techniques in books can be a pain in the ass, especially given that they aren't sorted the same in different books, I've made a WebApp for players and GM to find techniques more easily and faster.
Enjoy : https://forges-imaginaire.shinyapps.io/Techniques_Avatar_Legends/
You can sort by name, rarity, and approach. There's also a search box if you want to only see a certain approach or are looking for a specific techniques.
For training with Specialization, the default table will only show the non-specialized techniques, you will need to select the specialization you want and click the "Give me the list !" button.
For those who don't know about it, I also made an NPC Generator for Avatar Legends, just here : https://forges-imaginaire.shinyapps.io/Avatar-Legends-NPC-Generator/
My players were much more interested in the training-specific techniques, and so chose to take two of those at character creation instead of taking their playbook ones. However they may want to learn those techniques later on. Since I haven't found any guidance on this in the handbook, and I get the feeling NPCs aren't supposed to use the playbook mechanics, what would be the best way for them to learn their playbook technique down the line?
Anybody got tips to balance fights in AL? How do you know how many adverseries you pitch against the heroes and at which power level?
Ayo ^^ Just wanted to ask if anyone has experience in searching/finding a group for people who are not fluent/do not feel confident in english? While I claim that I'm fluent in writing english, speaking is a whole other thing, especially if I would like to GM for others (imo, playing in a foreign language is WAY easier, but that's not my point lmao). Has anyone experience in finding groups in their native language, and where do you search for them? (I'm german btw, so if any other germans are active in this sub, let me know how you found your group, or if you are still actively searching :D)
Thanks in advance c: