/r/MagpieGames
The Magpie Games subreddit is a place to talk about the games that Magpie Games has published over the years, and all the associated play, questions, and communities that go along with those games. We're just as excited to get rules questions and fan-made playbooks as we are to hear about what's working and not working in your home game!
The Magpie Games subreddit is a place to talk about the games that Magpie Games has published over the years, and all the associated play, questions, and communities that go along with those games. We're just as excited to get rules questions and fan-made playbooks as we are to hear about what's working and not working in your home game!
/r/MagpieGames
I'm gonna be ordering some masks book but I want to order with the right shipping type So are the "domestic" US based orr
So, i just picked up Epyllion, and it seems really cool, but the link at the beginning of the book doesn't actually link to anything. Where can i find the dm sheet, map, etc?
Hello - I'm about to GM a ROOT game for the first time and I'm trying to work out when you mark wear on a weapon. Is there any guidance for after how many bow shots you mark wear? Or how many uses of a sword? Or is it entirely GM call? Any advice appreciated :-)
"The Root Of War" is an actual play podcast adventure using the Root role playing game quick start rules. The possums are here, and they've got knives! Join Barbara, Errol and Kit as they delve into a subterranean forest to rescue a friend, and discover something much more sinister happening just below our feet.
About Firebreathing Kittens podcast:
Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join us as we explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.
Plot summary:
The party is working on building a large house of playing cards led by Kit who is showing off his functional hands. They are disturbed by Skirmish Killington who is outside drinking and acting weirdly belligerent. His stomping knocks over their house of cards. Errol confronts him and sees that he is moving weirdly in a very sloppy manner as if he has a lack of skeletal system. A bit disturbed Errol attempts to lure him into the guildhall. “Skirmish” trips and loses his foot. The foot's illusion is dispelled revealing a small possum. Errol tackles the Possum and gets clawed up in the process. Barbara casts a spell of sadness and lava that encloses the possum filled skirmish. Suddenly a much larger possum wielding a katana smashes through the floorboards of the guild hall and accuses them of attacking her babies. The party is taken aback and Errol attempts to hold a baby possum hostage. After some discussion with the possum mother, the possum agrees to lead the party to the real Skirmish if her children will be released. The party agrees to this and they head through a tunnel out of the basement and into a forest. They head to the crossroads clearing but are attacked by an army of squirrels who seem to be mad that the possums are getting assistance from the Firebreathing Kittens.
After driving off the squirrels and agreeing to meet up with them back at the crossroads in two hours, the possums lead the party to a possum village where the possums have been crafting and learning to wield weapons. The possum mama agrees to lead them to Skirmish if they swear not to reveal his location to the squirrels. Errol agrees and the rest of the party stays in the possum village. Errol questions Skirmish and learns he came willingly and asked the possums to imitate him at the guild hall so his presence is not missed. Kit begins showing the possums how to build a mech frame so they can better impersonate large humanoids like Skirmish, while Barbara learns about the possums alchemical knowledge. She uses well water to make a damaging concoction that can be thrown to harm a combatant. Errol discovers from possum mama that the well water is the resource the group has been warring over. Barbara begins coming up with an idea to create a new source of water.
Suddenly their discussion is interrupted by the sound of war-horns as a large group of squirrels taking the form of giant warthogs begin charging the town. Kit hops in the possum powered Skirmish mech and begins preparing for battle. Errol jumps out front and attempts to negotiate with the squirrel leader and possibly delay the attack. Kit uses the distraction to attack the leader's Warthog Squirrel mass and send squirrels flying off all over. Errol tries to sneak up on the leader in order to steal a key he spied on the squirrel's person but fails. Meanwhile Barbara begins putting together a water gathering device. Kit does some more squirrel punching as Errol receives the blue alchemical grenade made by Barbara that he chucks at the squirrel leader driving him to madness. Kit begins swinging his arms wildly in order to intimidate the squirrel army. Finally their morale is defeated and the squirrels swiftly retreat. The party tells the possums they can visit the guild whenever and may access their water as well. The party returns home to continue building structures out of cards.
Hey Everyone, on Friday, Nov 17, 6PM (MST) Game Runner Oldskoolholmez is running an ONLINE MASKS A New Generation one shot:
Hip Hop's Heroes!
A one shot superhero mission facing off against the evil Dr. Brain who in an attempt to erase hip hop music from existence, plans to infect the world with a mind wiping virus.
Details here: https://tabletop.events/conventions/rpg-alliance-nov-17-19-2023-hybrid-con/schedule/34
We're a small grassroots con where friends run games for friends. We're fundraising for charity and giving away a load of prizes.
I'm reading the character creation rules and they say the player needs to choose a mastered technique and a learned technique. Each playbook has one advanced technique already marked. Is that the mastered technique you get, or do you get that one plus another mastered technique? Or is that a mastered technique you can choose but you can also choose a different mastered technique and not take that one?
I'm leaning toward having two mastered techniques - that one and another one you choose, but I'm wondering what the game designers meant.
Specifically, the cards that say you get 3 points for each pair of X and Y in ritual circle end of game.
In poker, a pair of cards is always the same two cards but I had a player say they interpreted this as needing essentially one X and one Y for the 3 points instead of 2X or 2Y
Thank you for any clarity I couldn't find this answered elsewhere!
Abney Park is a steampunk band - been around for over 30 years. They had an RPG out, but admittedly the mechanics were a bit clunky for what the setting is about. The RPG was based on the fictional backstory of the band - and there's some books out with that story.
The reason I'm bringing this all up is because the lead singer / owner of the band, Robert Brown, is considering getting a new edition of the RPG out, starting fresh with it.. And honestly, I think that PbtA would be a good engine for it, and I think Magpie Games would probably be one of the best companies to be doing it.
So, just throwing this out there - perhaps Magpie Games could talk with Abney Park? Here's hoping this comes through!
Hey everyone, just a quick question. I was wondering, if I were to get the book from Amazon (they have free delivery to my country), would I somehow get a PDF version of the core rule book?
In case I have to choose, which one would you recommend? The book itself looks beautiful and I have a lot of fun just reading the books, but if information is not easily accesible I might go with the pdf version so I can quickly look things up during game.
Thank you in advance!
Last week I created characters for an Urban Shadows campaign. When I got to the Debts stage of character creation, however, a doubt arose. Each archetype has a list of three possible Debts, but what we’re not sure about is: should we assign just one or all three?
Does anyone here know why the Cartel kickstarter has been abandoned? There haven't been any official updates since August 31, 2022. It appears that Mark Diaz Truman checks into kickstarter on a regular basis yet he can't be bothered to give any indication that he cares about the Cartel project. If the project is dead then at least have the courage to publish its obituary. Does Magpie Games have the bandwidth to finish the project? Are the other ten folks listed under Mark, Marissa and Brendan on the website actually do anything at the company? If the project is dead at least have the courtesy to let the 1,000+ backers who threw money at it know...
I've played my first (and only) game of BBB almost a year ago, but I'm delving back into it because I am doing a home translation of the play material.
I first wanted to thank the developers for this gem. BBB was the most scariest while also the most rewarding experience of my RPG/DM/referee life. The feeling of absolute fear when you enter a new room with NO idea of what's going to be inside or what might happen there, thinking quickly to get the game going while coming up with several objets and NPCs on the fly... it's terrifying.
On the other hand, leaving a room with the feeling that it somehow all made sense and came together in the end, the objects on the fly, the improved lines and NPCs, while serving the narrative, the big picture of the house while also triggering emotions and empathy; is absolutely satisfying. It's amazing.
The best part is: you get to be a player as a Groundkeeper too! Since you have not prepped, you are as surprised and entertained as the players.
Obviously I have not touched on the game itself and its amazing themes.
Here are some questions (sorry, a lot of them) I did not find an answers to in the core book, but perhaps I missed it:
The maiden move are obviously a good way the "non ring bearer" Sisters can keep actively playing/participating, but I find it hard to manage constant investigation or taking stock, so I wonder if I understand the game correctly...
Thank you anyone who will take the time answering one or several questions of mine!
Hi there!
In the Travelers and Outsiders supplement there is a new connection found in 4 new playbooks (The Chronicler, The Envoy, The Prince, and The Seeker) called Peer. I can’t find any mechanical description for what this connection does in either the Core Book or the Travelers and Outsiders supplement.
Can anyone fill me in on what mechanical effect this connection has?
So I bought a Avatar roleplaying book at gencon this year and wanted to see if I could play with some online buddies, I wanted to see where the code on my hardcover is or if I could receive one
Question about Influence and its relation to NPC's. The text says that by default adults have influence over the PC's, and since a fair number of villains could be assumed to be adults, I would think that would mean that villains have influence over the PC's. To a certain degree it makes sense that the villains would be able to mess with the ideas and ideals that the heroes are developing, but in regards to the +1 to rolls that characters are supposed to get when they possess influence over someone, how does that work with the villains? My understanding of the game platform was that the GM never really rolls for anything, and that everything the villains and other NPC's do is in response to the PC's.
Hey hey, had a question regarding an interaction between reducing cost and marking fatigue. If I was to use a technique such as Chart a Course or something similar to reduce the fatigue cost of a technique, and the effects of the technique scaled with the amount of fatigue marked would the second technique lose potency?
Eg. if I was to use Chart the Course and then declare Lightning Blast, and use it to its maximum value of 3, reduced to zero, will the fatigue marked by the target be (3x2) or (0x2)?
The very first episode of our live, in-studio, Avatar: Legends actual-play is live on YouTube!
I remember reading somewhere there's a process to learning bending sub-types such as metalbending or combustion bending, but I cant seem to find the passage in my core book or wans hi tong's library, could someone point me in the right direction to find this info? and can you start with a bending sub-type similar to mako being able to use lightning since the beginning?
Hi Guys, I wanted to know if you planned to make system used for avatar legends on Let's Role ?
Any news on when this will hit dtrpg? I don't like Nexus and would like my digital version in pdf format.
Any reason for the delay since everything else has been released as PDF?
Hello!
I have a question about the basic move "Help or Interfere." Can a player use it to influence the roll that another player makes on behalf of the entire party, such as a travel move or "Meet Someone Important?"
Thanks!
For those who have the Deck of Villainy, I’ve been having fun connecting the references/inspirations for the characters within. Some are obvious (to me) one-to-one expy characters, others are a bit more obscure or amalgamations of multiple characters, and still others are either entirely original creations or I just don’t get the references.
Here’s the list of ones I identified, feel free to add the ones I missed, or argue with what I’ve got, if you’ve got the deck and wanna play along:
Aquaria (Namor)
Brass Brilliant (Ozymandias)
Iron Flag (Red Skull)
Lady Faust (Morgaine le Fey)
Doctor Infinity (Kang the Conqueror)
Vanquish (General Zod)
The Dread Queen (Dr. Doom/Queen Bee of Bialya)
Seismic Prime (Red Volcano)
Kalka, the Bloodhewn (Vandal Savage/Kraven the Hunter)
The Blue Hydra (Doctor Octopus)
Carlo the Assassin (Deadshot/Bullseye/Taskmaster)
Pack Alpha (hear me out: Poison Ivy, but animals instead of plants)
Centipede (early Plastic Man?)
Voltaic (Ultron)
Dominus (also Kang - or I need to up my knowledge of time hopping supervillains!)
The Spider (the Kingpin)
Rosa Rook (Lex Luthor/Amanda Waller)
La Espada (Catwoman/Jaime Reyes Blue Beetle)
Professor Spectre (Reverse Flash/Mr. Negative)
Ghostheart (Blade/Ghost Rider)
Rampage (the Rhino/Juggernaut)
Carbine (the Punisher)
Satin (the Joker)
Blood Opal (Ra’s Al Ghul)
Cygnus (Livewire)
Nano (Silver Samurai)
Siphon (Parasite/Rogue)
Troll (Control Freak— this one got pointed out by someone on the Masks Discord)
Cat (Mr. Mxyzptlk/Klarion the Witch Boy)
Facet (Ghost)
Iconoclast (Not an inspiration obviously but want to not the similarity between Iconoclast and the Flag Smasher from the Falcon and the Winter Soldier show)
Teacher (Mother from Young Avengers)
Got any others? Disagree wildly with me?
Hello!
I have a couple of things that I'm confused about today, mostly concerning wear.
Here is the text that has caused confusion for me:
"Characters in a fight can absorb injury on their armor or shield, marking wear on the equipment to reduce the injury harm they suffer on a one-for-one basis."
Questions:
Is absorbing injury limited to only shields and armor, or all equipment? i.e. could you absorb injury on your sword or axe?
How does this interact with something like the Heavy Bludgeon tag? The tag allows a character to expend an exhaustion to ignore the enemy's armor, but does that mean it can still be absorbed on a shield?
Can a character use Wreck Something on a piece of equipment that another character is holding? Wreck something seems stronger than cleaving, and cleaving is limited to defenses, so is there any reason a PC can't wreck a NPC's sword mid fight?
Thank you!
Last month the Actual Play of the adventure starring Jennie Kwan and Dante Basco premiered on Youtube, and earlier this month the adventure was shared with Kickstarter backers via Backerkit.
Will the adventure be shared with those of us who missed out on backing the game and don’t have Backerkit? I’d understand if they wait a month or 2 to do so, or if only on Demiplane or such, I’d just like to know.
Thanks!
How does the brewing poison work? I’d love a page number if anyone knows. Googling “Root poison” in various forms has been less than fruitful
When I take this advancement, do both have to be from the same playbook, or can i grab one from one playbook, and the other from a separate one?
As an example, can I take 1 from Janus, and one from Doomed, or would both of them have to be from Janus in this example?
Hi, I'm not really seeing any rules for when a PC grabs or pushing an NPC over a ledge or something like this. It doesn't seem to be trusting your fate and it's not covered by any of the weapon moves. In other games there are options like "create an opportunity for your allies", "force them where you want them" or "take something from them", but none of the options in grapple or engage seem to fit.