/r/ArenaFPS
A sub for anything to do with arena fps games (eg. Quake and Unreal Tournament)
A sub for anything to do with arena fps games (eg. Quake and Unreal Tournament)
Related subreddits:
/r/ArenaFPS
Recently played some toxikk for fun and realized I don’t mind fighting bots. And while toxikk bots are good enough I’m wondering if there’s a game that has particularly good ones. And by good I don’t necessarily mean like aimbot levels of aim and impossible difficulty (though that can be fun too) I’m looking for smart ones that still provide a challenge but might feel a bit more human. But hey if all we’ve got is really difficult ones I’d love to hear about that too.
Just to give an idea of what I play: I like all the quake games (including 4 lol I love 4), halo is ok (I like the added movement in toxikk more tbh), and xonotic has really fun movement. All recommendations are appreciated.
TLDR: Looking for arena shooters with fun, strong, and maybe lifelike bots.
Howdy, I'm wondering what the experts here would consider the easiest to set up and play arena fps shooter is nowadays for a bunch of filthy casuals that might want to play after work.
Conditions:
- free
- server can be reasonably set up on a local network on a windows box sitting in the corner
- can run on bog standard work laptops
Xonotic? Warsow? EZQuake? OpenArena? Awesome Fifth Option? Thanks.
I've recently been wanting to get into game development, specifically fps games and I've been wanting to make my own with movement based on games like quake where it's fast and the controls are tight. For starters I want to make a small map, a couple of guns, and at least one enemy. The engine I want to use is Unity since A: I Don't have UE5. And B: I want to have simplistic lighting like what old game engines did.
I obviously don't have any experience so it would be helpful if you could give links to tutorial videos as well. Thanks!
I'm looking for something without bhopping/strafejumping. I don't really mind some kind of movement mechanic but just want to chill out and casually play some CTF without enemies flying through the map in high speeds (my favorite mode is CTF).
I haven't tried Halo CE or UT99 yet but they seem to be closer to what i have in mind, although UT seems a little less straightforward to set up. Any other games like that? I also wouldn't count TF2 because of the classes but it is an option if someone doesn't mind that.
Info:
The game: doom+doom2
The server name: ChefGuy's dm server sunday 9-10pm CET
Time: 24.november 9pm-10pm central europe time zone
Crossplay: on
Map pack: offical dm pack
Time limit/match: 10
Frag limit: 75
Other stuff:
Our discord
Info:
The game: doom+doom2
The server name: ChefGuy's dm club
Time: 17.november 9pm-10pm central europe time zone
Crossplay: on
Map pack: offical dm pack
Time limit/match: 10
Frag limit: 75
Other stuff:
Our discord
I really want to find some LG duels in OCE. What are my best options?
The only aussie QL server I can find is for clan arena, and QC is dead in OCE.
If someone else from OCE wants to LG duel maybe we can set something up.
Cheers.
Great news for all UT fans!
OldUnreal, with permission from Epic Games, has just released a new UT GOTY installer that downloads the full game and automatically applies the latest OldUnreal patch to optimize the game for running on modern PCs.
The installer includes improved render drivers and more.
You can get it on the OldUnreal website here: https://www.oldunreal.com/downloads/unrealtournament/full-game-installers/
If you want to step back into the arena, this is the best way to do that. Happy fragging!
Info:
The game: doom+doom2
The server name: ChefGuy's dm club
Time: 10.november 9pm-10pm central europe time zone
Crossplay: on
Map pack: offical dm pack
Time limit/match: 10
Frag limit: 75
Other stuff:
Our new discord
Hey all,
So we've been making some really good progress on our game (Galaxy Grudge) recently. One major milestone we've hit is updating the entire game to a dedicated server model. This has smoothed out a whole bunch of networking issues we were having with the Listen Server model.
I'm reaching out because I just wanted to test the waters and see how many folks would actually be interested in helping us test our Dedicated Server build? The process would essentially be a Discord catchup, distribute the build (around 3GB) to everyone, launch the Dedicated Server and everyone joins in and starts shooting.
So far I've only conducted games with 4-5 people, but I'm trying to get games of 10+ in our testing just to see how things hold up etc.
For anybody who hasn't seen it, this was a recent multiplayer test: (watch in HQ) https://www.youtube.com/watch?v=JS6bxQ2V-YI
The game draws heavily on the UT format, with some quite different movement mechanics, weapons and power-ups thrown in.
Anyway, just thought I'd ask to see how many folks would be interested! The responses will be super helpful for me in planning the roadmap ahead of us in network testing and development.
Cheers!