/r/QuakeLive
A subreddit dedicated to Quake Live, a modern port of the classic fast-paced first-person shooter Quake 3 Arena.
Join our steam group: QLREDDIT
Official Quake Live discord
Quake Live is a modern port of the classic fast-paced first-person shooter Quake 3 Arena. It is available on Steam.
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/r/QuakeLive
so i started playing again after more than 10 years. ping was good last couple of days 50-60 (eu servers). today, it's so awful, i'm getting around 300 ping. in my lagtracer there is 999. i don't understand what happened, my connection is fine but somehow it doesn't work when i get in game.
It just makes me so sad to watch a legend have to play such an inferior game. I'll often watch Youtube videos of the old Q3 / QLive duels (Roughly 2005-2014) which to me was the "Golden Era" and the pinnacle of the duel scene. The skill ceiling was pushed very high and it was truly like watching art.
Greetings QL Reddit community,
Over the course of the last 2.5-3 months or so, I've been doing a lot of work with remastering some of my old Q3A maps for Quake Live. A few days ago, I released a final version of one of the maps I've been working on via the Steam Workshop titled "Return to Castle: Quake", which is effectively a fully remastered version of 20kdm2.
10/26/24 | Return to Castle: Quake v1.0 | 12m 28s
https://youtu.be/nLx9Q_notWY
This video shows what the map used to look like back in 2002, and then it skips ahead to the QL version I released several days ago. This video has next to nothing to do with GtkRadiant, but I DO intend on making additional videos of me doing more work in GtkRadiant...
However, I thought it was worth sharing since this map is now hosted on Dark Fiber Chicago FFA - The Headquarters, and these other YouTube videos on my channel that showcase public playtesting of the map.
10/26/24 | QL - rtcq v1.0 public playtest (720p60) | 9m 31s
https://youtu.be/lt_DE6iWpUw
10/26/24 | QL - rtcq v1.0 public playtest #2 (1440p60) | 9m 45s
https://youtu.be/ZdZ72s1rHwo
I did a fair amount of work with photoshop and the Q3ASE in order to get custom shaders working the way I wanted them to. Typically, people will put an item marker underneath weapons, powerups, or health/armor. Or, they may use some slightly altered version of a texture that blends in with the surrounding environment. In this map, I decided not to go that route because I wanted something that I could easily reproduce in other maps and would be a signature of my work.
Making custom shaders is something I'd like to feature in a future video, how to get shaders working and testing them out, how to look at currently working shaders, how to read the shader manual that ID Software wrote, how to blend a bunch of images together... stuff like that.
However, while I have a handle on how to do that, I'm going to work on a few more maps over the next couple months and then have more examples to show people.
Until then, take care.
- BFG20K
Right now playing on my new 2K monitor setting it to that resolution zooms the screen far too much and you can't do much. I found a way to change the resolution but it feels like no matter what I'm going to be left with black bars. Is there truly no way to at least fill the screen?
I installed this game a couple of days ago and i want to uninstall it. when joining a server it always downloads a map. where are they stored and how can i delete them?
I used to be good at Q3A, but it's been 20+ years since I played regularly. I'm not a fan of Clan Arena because I spend too much time waiting for the round to end. The few times I've joined a TDM server, I end up spectating.
So can I just host a TDM server AND play on it? Though when I'm done playing, I would probably kill the server.
check screenshots; this is on 1920x1080 standard res; my monitor is 2k; i tried various res and its always the same - though the problem does not happen in windowed mode; i played on same computer few years ago and problem didnt occur
I know bots aren't all that good, but I've noticed that some of them act with quirks sometimes (Angel kept ducking shots constantly, one bot I noticed only wanted to use the shotgun...).
Do they differ in skill/behavior beyond just the difficulty selection?
If so, which one is the best all-arounder?
I’ve been playing for a few days now. I mostly stuck to arena since I found FFA to be a little too crazy, it felt like I was allways spawning in the middle of rockets and stuff.
Though just now, I played a ffa with only 8 players and it was honestly one of the best matches I’ve had yet!
Just thought I'd post this in case anyone is interested in joining. It's a bring your own team tournament being organized by the QuakeCon tournament organizers. I'm also an admin there. Thought I'd share this in case anyone wanted to join. I am Kr3m by the way.
Hi, new player here. I played one match of QL and had a lot of fun, some guys in the lobby I was in told me to use commands to alter my fov and weapon “mode” (not sure what that means)
Can somebody tell me which settings are important to tweak in the console? My FPS ingame is around 125, which I think is the ideal, correct?
posT doesn't upload anymore :(
What is your color - both the enemy and your crosshair - do you have it set? specifically those who are using crosshair that is perfect for CSGO (small crosshair)
I currently use just a cheap mouse and keyboard but have a good monitor is it worth me investing the money to get a better mouse and keys or does it not really make much difference?
Any way to disable the grunt sounds when jumping ? Perhaps a console command or such?
Greetings Quake Live community,
I uploaded a video a couple days ago that covers a graphical user interface I've been developing to accelerate my ability to develop maps for (Quake III Arena/Quake Live). It uses aspects of both games as well as other dependencies needed to develop maps for either game, but ultimately simplifies the process of publishing compiled map archives to the Steam Workshop.
It's really just a prototype or proof of concept at this point, there's still plenty of cosmetic stuff I need to fix in certain conditions (event handlers in specific conditions, etc.), as well as other ideas that I haven't implemented that I still would like to. Thus far, this program is what I've been using to compile, package, and publish maps to the Steam Workshop under Quake Live, as well as to log and track my progress.
https://www.youtube.com/watch?v=aGnybcqKKVw
I'll likely continue to update the program and use it to make future demonstrations, as well as provide support for anyone looking to actually use the tool. It only works on Windows for the (time being/forseeable future), as it leverages Windows specific assemblies like System.IO.Compression and PresentationFramework.dll.
-BFG20K
A problem, or like the reasonable cost of weapon swapping is that it takes time and during that, shooting is disabled.
Sometimes you have all weapons collected, just like the default start in Clan Arena. You would want to swap from rockets to rail. If you press the next weapon keybind twice, than you might end up wasting your time and opportunity. That's one of the reasons why having a keybind for each weapon is better, (but that can be too much effort in a casual playing session).
I would prefer to have the option to bring up a weapon selection menu, have a border around the weapon I'm currently pointing at, than press confirm or cancel.
Hi everyone, is it possible to only force the enemies step sounds? I really like all models instead of just seeing Keel, but the foot steps are very important to me for identyfing them at distance.
SOLVED. Special thanks Clanos_, tjone270, FLAcKpwns.
Thanks guys, you are doing great.
I bootstrapper my own Quake Live servers using:
I made my own Quake Live server Docker image based on official Ubuntu 24.04 Docker image. Installed there next packages:
Installed Quake Live from Steam and copied configs and all required content for Quake Live application.
My servers work awesome except one thing. QLStats.net not connects properly to them, it is required for elo system.
Servers waiting connection with stats_stats and my password, but QLStats.net trying to connect with stats_rcon
Also, I tried another one docker image from quakelive-server-standards and there QLStats.net connecting with correct stats_stats crendetials.
I am using Docker Compose to start separated instances of Quake Live servers. Here example part of my compose file
services:
ca1:
image: myimage:latest
restart: always
ports:
- '27963:27963/udp' # game port
- '27963:27963/tcp' # stats port
- '28963:28963' # rcon port
environment:
- NET_PORT=27963
- ZMQ_RCON_PORT=27963
- ZMQ_STATS_PORT=28963