/r/QuakeLive
A subreddit dedicated to Quake Live, a modern port of the classic fast-paced first-person shooter Quake 3 Arena.
Join our steam group: QLREDDIT
Official Quake Live discord
Quake Live is a modern port of the classic fast-paced first-person shooter Quake 3 Arena. It is available on Steam.
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/r/QuakeLive
I'm an old Q3 - threewave player (XS4ALL and Jolt CO UK servers).
These days I play on JAQS Germany, the AD game mode which is identical to 3wave CTFS.
One thing that bugs me is that some of the old classic maps have some textures missing (q3wc6 for example) or, much more annoying, have a kind of "sound bug" which leads to the damage hit sound to be repeated over and over again when you are in a certain area of the map (q3wcp7 for example has that problem).
When you look in the console, you see that it fails to load certain textures, or in the sound bug case a specific sound wav file. I tried to fix that by just downloading those files, and putting them in the correct location inside my baseq3. (both the root baseq3, and the steam-id-specific baseq3).
That didn't work, console still complains about not finding those. Then I packaged them into a pk3, didn't work. Then I uploaded that pk3 as a workshop mod to steam, installed it that way, and still didn't work.
Can anyone enlighten me on how it would be possible to solve this? Thanks!
Hey, Quake and Unreal Tournament fans!
As a long-time fan of both Quake and Unreal, and a winner of several tournaments in these legendary games, I know what makes an arena shooter truly shine. I’m here to share something special that I think you’ll enjoy: Polystrike, a sci-fi top-down shooter with the same spirit of fast-paced, skill-driven gameplay that we love in Quake and Unreal Tournament.
Polystrike began as a Source 2 mod back in 2014, inspired by the tactical gameplay of Counter-Strike but with a top-down perspective. It launched in 2019 and attracted nearly 200,000 players worldwide. However, due to engine limitations, development was paused.
Now, I’ve rebuilt Polystrike from scratch in Unreal Engine. Over the past 8 months, my team of 20+ talented developers and I have poured our passion into creating a game that not only honors its origins but sets a new standard for top-down shooters.
As a Quake veteran, I understand the elements that keep players coming back: fluid movement, fast reflexes, deep mechanics, and weapons that feel satisfying to master. Polystrike is my love letter to these elements, and I believe it’s time for arena shooter fans like us to give it a try.
I’d love for you to check out Polystrike and share your thoughts. Your feedback as hardcore players is invaluable, and together, we can shape this game into something truly special.
🔗 Subreddit: r/POLYSTRIKE
🔗 Twitter: u/PlayPolystrike
Let’s keep the spirit of arena shooters alive and push the boundaries of what a top-down game can be!
QuakeCon Community Winter CTF Logo
Howdy Folks! Today we have a blast from the past with a Quake Live Capture the Flag tournament starting Sunday December 1st, 2024 . This is being ran by 4 tournament organizers who help out with QuakeCon every year. Currently 8 teams of 4 have signed up, but the organizers are hopping to get up to 20 team signups. Signup dead line is November the 28th, so do sign your team up early. The QuakeCon Community Winter CTF discord has a pubobot for Quake Live CTF if you are looking to practice before the tournament starts next month. Just check out the ctf-pickup text channel.
Important Links to Follow
Sponsor:
Tournament Organizer:
Information from Organizer
SIGN UP DEADLINE: 11/28/2024 — Tournament Format
— Map Pool
Groups/Playoffs: Team A BAN --> Team B BAN --> Team A PICK (map 1) --> Team B PICK (map 2) --> Team A BAN BAN --> Team B BAN BAN --> (map 3)
HAPPY FRAGGING FOLKS, AND GOOD LUCK TO ALL THE CONTESTANTS PARTICPATING!
This Post was Originally made as an Article for Church of Quake's Website.
so in the week I had to move to a new primary machine, my old machine is a very old Pentium Dual Core 32 bit machine that ran win7. The full screen resolution I played Quakelive in was 800x600 (see pic below)
I have upgraded to a 64 bit machine but the resolution doesn't want to stretch to the full screen - there are margins on the side, I've played around with the quakelive_steam.exe file by ticking the box to override high DPI scaling but no success
any other ideas?
Greetings QL Reddit community,
I just uploaded an additional video to YouTube primarily featuring GtkRadiant, as an extension of the video I posted in September. At this point, this is the last of the main 4 maps I wanted to remaster, and I left it on the backburner for a few weeks while I finished RTCQ, Tempered Graveyard, and Kerberos.
2024_1108-(QL Mapping - insane Products Part II) https://youtu.be/1ms2ruMPMc8?si=82lwMIAUhrnFJCpO
So my friend and I both port forwarded 27960 UDP which makes the internet game option actually work.
Although there seems to be a "difference" between our two machines - when he hosted his server, after some time of playing our 1v1, random people were starting to join from the server browser and played with us (I checked and his server was right there in the browser like other dedicated servers were).
On the other hand, when I host an internet game it doesn't seem to appear on the server browser.
Not only that, but when I host a game he can't actually right click my name in-game and join it (instead he has to be in the lobby when I boot the server up) - it's really wonky, because I can't set up the password before actually making a server since he can't join in if we do that.
We have the same provider and modem so our port forwarding was done identically, so what's up with that? Why does hosting a server on my PC work so weird and clunky compared to his machine?
Hello friends of the Quake Live community, I'm here to chat with you about the problems with the Quake Champions version of the CTF.
If some of you may have noticed, the project leader has given new hope for its implementation.
Here's the link to the official discord.
I took the opportunity to leave my contribution.
I hope that you, from the Quake Live CTF, can help by contributing to the discussion.
In a respectful and healthy way.
my text
Nerfs needed for CTF tourney mode (nerf flag carrier)
This should happen when you get the flag.
Previously active ability, disabled. For example:
1- If Death Night applied the fire from Death Strike before getting the flag, the fire disappears
2- Doom Slayer's Berserker mode would be disabled
3 - Athena's Grappling Hook rope would disappear when getting the flag
etc...
Passive ability, disabled. For example:
1- Slash's Crouch Slide would be disabled when getting the flag.
2- Doom Slayer's Double Jump would be disabled
3 - Clutch Dash would be disabled
4 - Athena's Ramp Jump disabled
etc...
I did some tests with this new prototype
https://www.youtube.com/watch?v=MxxFuLG2xLY
so i started playing again after more than 10 years. ping was good last couple of days 50-60 (eu servers). today, it's so awful, i'm getting around 300 ping. in my lagtracer there is 999. i don't understand what happened, my connection is fine but somehow it doesn't work when i get in game.
It just makes me so sad to watch a legend have to play such an inferior game. I'll often watch Youtube videos of the old Q3 / QLive duels (Roughly 2005-2014) which to me was the "Golden Era" and the pinnacle of the duel scene. The skill ceiling was pushed very high and it was truly like watching art.
Greetings QL Reddit community,
Over the course of the last 2.5-3 months or so, I've been doing a lot of work with remastering some of my old Q3A maps for Quake Live. A few days ago, I released a final version of one of the maps I've been working on via the Steam Workshop titled "Return to Castle: Quake", which is effectively a fully remastered version of 20kdm2.
10/26/24 | Return to Castle: Quake v1.0 | 12m 28s
https://youtu.be/nLx9Q_notWY
This video shows what the map used to look like back in 2002, and then it skips ahead to the QL version I released several days ago. This video has next to nothing to do with GtkRadiant, but I DO intend on making additional videos of me doing more work in GtkRadiant...
However, I thought it was worth sharing since this map is now hosted on Dark Fiber Chicago FFA - The Headquarters, and these other YouTube videos on my channel that showcase public playtesting of the map.
10/26/24 | QL - rtcq v1.0 public playtest (720p60) | 9m 31s
https://youtu.be/lt_DE6iWpUw
10/26/24 | QL - rtcq v1.0 public playtest #2 (1440p60) | 9m 45s
https://youtu.be/ZdZ72s1rHwo
I did a fair amount of work with photoshop and the Q3ASE in order to get custom shaders working the way I wanted them to. Typically, people will put an item marker underneath weapons, powerups, or health/armor. Or, they may use some slightly altered version of a texture that blends in with the surrounding environment. In this map, I decided not to go that route because I wanted something that I could easily reproduce in other maps and would be a signature of my work.
Making custom shaders is something I'd like to feature in a future video, how to get shaders working and testing them out, how to look at currently working shaders, how to read the shader manual that ID Software wrote, how to blend a bunch of images together... stuff like that.
However, while I have a handle on how to do that, I'm going to work on a few more maps over the next couple months and then have more examples to show people.
Until then, take care.
- BFG20K
Right now playing on my new 2K monitor setting it to that resolution zooms the screen far too much and you can't do much. I found a way to change the resolution but it feels like no matter what I'm going to be left with black bars. Is there truly no way to at least fill the screen?
I installed this game a couple of days ago and i want to uninstall it. when joining a server it always downloads a map. where are they stored and how can i delete them?
I used to be good at Q3A, but it's been 20+ years since I played regularly. I'm not a fan of Clan Arena because I spend too much time waiting for the round to end. The few times I've joined a TDM server, I end up spectating.
So can I just host a TDM server AND play on it? Though when I'm done playing, I would probably kill the server.
check screenshots; this is on 1920x1080 standard res; my monitor is 2k; i tried various res and its always the same - though the problem does not happen in windowed mode; i played on same computer few years ago and problem didnt occur
I know bots aren't all that good, but I've noticed that some of them act with quirks sometimes (Angel kept ducking shots constantly, one bot I noticed only wanted to use the shotgun...).
Do they differ in skill/behavior beyond just the difficulty selection?
If so, which one is the best all-arounder?
I’ve been playing for a few days now. I mostly stuck to arena since I found FFA to be a little too crazy, it felt like I was allways spawning in the middle of rockets and stuff.
Though just now, I played a ffa with only 8 players and it was honestly one of the best matches I’ve had yet!
Just thought I'd post this in case anyone is interested in joining. It's a bring your own team tournament being organized by the QuakeCon tournament organizers. I'm also an admin there. Thought I'd share this in case anyone wanted to join. I am Kr3m by the way.
Hi, new player here. I played one match of QL and had a lot of fun, some guys in the lobby I was in told me to use commands to alter my fov and weapon “mode” (not sure what that means)
Can somebody tell me which settings are important to tweak in the console? My FPS ingame is around 125, which I think is the ideal, correct?
posT doesn't upload anymore :(
What is your color - both the enemy and your crosshair - do you have it set? specifically those who are using crosshair that is perfect for CSGO (small crosshair)
I currently use just a cheap mouse and keyboard but have a good monitor is it worth me investing the money to get a better mouse and keys or does it not really make much difference?