/r/allthingsmech
A place for Starcraft enthusiasts who love mech!
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/r/allthingsmech
Hey guys I've been having a problem on tvz, basically now must zergs have decent or rly good creep spread, and I haven't rly played much mech and wanted to know how do I push the creep back when playing a hellion tank style
I played mech only in HotS, now getting into laddering in LotV.
I see ATM is very quiet, where does one go for the latest builds and advice? (apart from BeastyQT)
So far back into Plat(Promo match, just for fun), any recommendations and help would be greatly appreciated!
I keep reading how turtle mech extremely difficult to crack. I have not seen it yet. So if you are good at locking down. What exactly do you do? What units do you use and how do you lay out your base?
I made a post similar to this on the terran page, and got a so so responce.
What is wrong with mech? Why is is not viable in all machups? What woyld you change to make it work?
My personal changes are simple.
buff cyclone AA, make them like a tank or liberator, but for air.
remove parasitic bomb and swarmhosts. Replace them with scourgehosts. Like swarmhosts, but anti air.
Give thors splash damage or knockback, so they can push through defensive lines.
I lost like 5 times in a row to this build? I'm not proud of it. Tried to counter with widow mines and being aggressive early...
Here are my replays:
latest: http://sc2replaystats.com/replay/4605954
here I won (but no voidrays): http://sc2replaystats.com/replay/4605955
This build is both cheesy, greedy and kind of all in.
83% winrate diamond level.
build : 14 depot 16 rax 18CC
19 2x gas
20marine depot (continuous marines production)
@100 gas factory (1) + 3rd gas
@100% factory : armory reactor(on rax) factory(2) and techlab on factory(1) @100% techlab make another techlab
@100% armory : 2x thors and +1 ARMOR
@5:40 push when your 4th Thor is about to pop, bringing 3-4 auto repair SCVs for each Thor. A move Thors and micro your marine behing your tanky thors. After 4th thor, you may start tank production. add 4th gas and 3rd factory, 3rd CC and 2x starport for fast banshee transition. But most of the time the game wont last more than 8 minutes. glhf.
https://www.fichier-rar.fr/2016/12/03/tvz-4thors-replaypack/
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Just a heads up if you or fans of your style are still lurking. It now only takes 2 ravens (8 turrets) to kill a cc/nexus etc and perhaps snipe a gas after before they vanish. The auto turrets are currently INSANE. I'd love to see some of the old ketroc action in 3.6 match making. 4 turrets used to kill up to 21 probes before depleting and I haven't used a 3.6 unit tester yet but it has to be like 25-30 + probe/drone kills (if they are not microed ofc) Currently messing with Ruffs hellion raven mech again <3
Protoss gathers, and now my Mech begins. It shall not end until my death. I shall take no stim, hold no cs, father no marines. I shall wear no crowns and win no glory. I shall live and die at my factoy. I am the hellbat in the darkness. I am the cyclone on the walls. I am the thor that guards the realms of men. I pledge my life and honor to the mech gods, for this night and all the nights to come
Hey guys, I am a Protoss Player and I feel tired of the way DK think about Protoss as a Moba Race. So Im thinking about changing to Mech next Patch. Anyone have some similar experiences ?
Do you guys have some suggestions on what to learn, what to look at?
http://us.battle.net/sc2/en/blog/20241474/
I am so freaking excited for these changes!!!!
The changes to the cyclone will make my opening even better. No more add-ons, cyclones vs terran, zerg, or protoss. It will be my standard opening.
What do you guys think??
That is all.
At the beginning, middle and end game, what does your army look like when you face Terran, Zerg and Protoss?
They seem counter hellbats, thors, mines, and tanks. With hellions and cyclones, you need to constantly be splitting and babysitting your army and one misclick is an EXTREMELY expensive mistake.
Am I wrong?