/r/MistbornRPG
This subreddit is the place to share any kinds of happenings and adventures in the beautifully dark, misty world of Scadrial through the Mistborn RPG.
Because it didn't exist before and it needed to, I've created /r/mistbornrpg!
Utmost thanks goes to:
First and foremost, Brandon Sanderson: My now favorite author, who created all that is Mistborn and the Cosmere. Thank you for this wonderful community, I will always love being apart of it, reading your books fervently, and always, always questioning the true motives of Hoid.
Crafty Games: For making Brandon's (and many fans') dreams a reality and writing up this system.
Community links:
Related Subreddits
/r/MistbornRPG
Hello brave Crew,
I wasn't sure if this was posted here but Mistborn The Adventure Game is sunsetting. It's the last chance to get anything Mistborn RPG. Plus, it's print on demand with a 25% discount:
https://www.drivethrurpg.com/en/publisher/341/crafty-games/category/7977/mistborn-adventure-game
From the Facebook post:
Turning to Mist - The Mistborn Adventure Game RPG will be no more.
Join us in celebrating our adventure game with a special sales event. Please share this message so all the crew will hear the news...For over 13 years, we have produced the greatest, firstest, and onlyest Mistborn RPG the world has known. However, our license for this IP concludes this year.For the completionists among you, now is your final chance to complete your set. This includes rare and hard-to-find supplements like Nobles: The Golden Mandate - the last one ever created.For new players looking to dive into a rich world filled with drama and adventure, this is your best opportunity to take your first steps into the Sanderson universe!
Please join us in celebrating The Mistborn RPG Adventure Game with a limited-time 25% off sale on all print-on-demand materials from DriveThruRPG.What is Print-on-Demand? Each book is created when you order it! This is not a digital product or a download, it's a real book made just for you!
You'll have your choice of a convenient softcover or an enduring keep-sake hardcover edition. To receive your items by the holidays, DriveThruRPG recommends orders be placed no later than:
US and Canada: Hardcover - Order by November 22 Softcover - Order by December 6
Rest of the World: Hardcover - Order by November 29 Softcover - Order by December 6
Thank you for adventuring with us all these years. Though the adventure gamebooks are becoming mist, the adventures will continue forever!
Thanks again, Crafty Games
My wife and I are playing the new Throne and Liberty MMO (free to play) and are looking for people to come join our guild - The Returned.
We are a casual guild looking other fans of the Cosmere to level, dungeon, and adventure together.
If interested please let me know. Details below.
Server: NA East Realm: Urstella Guild Name: The Returned
In-game Name: Susebronn Discord Name: Kevlarhand
2-3 year ago I begin to make a traduction of Mistborn adventure game in french but I miss the book "Nobles: The Golden Mandate" : ( .
I see that crafty game can't sell digital thing from mistborn because of licence end.
Someone can help me ?
TL;DR: Here is a GitHub link to what is probably the most comprehensible companion guide to the rulebook. Instructions on how to download and read are in the repo. Those who know how are welcome to submit pull requests to update the rulebook and contribute to the primer
Over the last few weeks, I've been taking notes and updating a sort of simplified rulebook for the Misborn Adventure Game, which I call the Unauthorized Primer of Scadrian Adventure Gameplay. I am expecting to do the same for the Cosmere RPG and will be utilizing a similar naming pattern because I think it's fun
This is in no way official and I recommend you purchase the original book or download the PDF, as it provides examples and elaborations, rulings I may have skipped over, character sheets, and other supplemental material that a GM may consider necessary. It also provides page numbers for further references and extended information. Consider this a companion, not a replacement.
So if it's not very comprehensive, what is it?
Well, it's the most simplified ruleset explained in the briefest way I can. There's no easy way to say it, this rulebook sucks. It's written like the creator has rampant ADHD, wrote the whole thing over one hell of a hyper-fixated weekend, and ran to publish it before they lost interest. Information is repeated multiple times, there's tons of fluff, unending examples, and goes down so many rabbit holes it dug straight through Wonderland. While this information is definitely useful when needed, another reason why I think the book is required, this is the simplest way to explain the rules. It also isn't finished yet.
I've started with what are the most relevant rules to the game my friends and I have been playing for the last few months, and thus is missing key documentation on creating characters and rolling dice as normal (though I may have added that since my last review). I wrote up a considerable amount before deciding to host it on my GitHub, at which point I wanted to, at the very least, copy and paste all of the metals into the companion. It also includes some notes from myself as I wrote the documentation, which can also also include some information about what contradicted our initial interpretation of the rules or some homebrew such as with Nudges
If you want to read my simplified documentation, I built it using Obsidian. Reading with that app installed, available on Linux, Windows, and Mac, as well as mobile devices, is recommended. It formats the documents properly with Markdown syntax, allows placing links to files into documents, and even lets me embed files into other files and drill down to specific headers. This means the rules on Recovery can be in their own files but be displayed in the Conflicts file exactly as it is written. Seriously, use Obsidian. There should be more information on the README in the above GitHub link.
I've read the first Mistborn book, and I thought it was great but 80% of that was because I love a good heist, and the other ones don't seem to be hiests so I'm have gotten to them yet.
Except I also love a good RPG, so I figure I should start reading them again, except...
I'm wondering if I should go for the second Mistborn book, or if I should jump over to the Stormlight series (or one of the other books in the universe?) to get a better feel for the potential bredth of the game.
I've read the first Mistborn book, and I thought was great it but 80% of that was because I love a good heist, and the other ones don't seem to be hiests so I'm have gotten to them yet.
Except I also love a good RPG, so I figure I should start reading them again, except...
I'm wondering if I should go for the second Mistborn book, or if I should jump over to the Stormlight series (or one of the other books in the universe?) to get a better feel for the potential bredth of the game.
I've read the first Mistborn book, and I thought was great it but 80% of that was because I love a good heist, and the other ones don't seem to be hiests so I'm have gotten to them yet.
Except I also love a good RPG, so I figure I should start reading them again, except...
I'm wondering if I should go for the second Mistborn book, or if I should jump over to the Stormlight series (or one of the other books in the universe?) to get a better feel for the potential bredth of the game.
I read alloy of law and I want to read the rest of the second era but this RPG seems quite good and I would like to know if it has spoilers
I'm not a gm and haven't played this ttrpg game yet but would love to play a game. Hmu if you have an opportunity
Hi everyone! It's good to see this sub getting active again, and I do like the plan of using it for all things intersecting Mistborn and TTRPG, not just the old Mistborn Adventure Game.
I'd like to share something I've been working on! Born in the Mist (Google Docs link) takes the Blades in the Dark system to capture the heist-crew feel of The Final Empire, with a modified character-creation system: any playbook can mix and match with being any kind of Allomancer and/or Feruchemist. The online character sheet (Google Sheets link) is set up so you can fill in a crew book and character playbooks and get criming.
If you're not familiar with Forged in the Dark, then the first chapter provides a complete primer. If you are, you can skip ahead to "Changing the Alloy"
The most recent update adds rules for Kandra and special rules for atium.
I'd love to hear any thoughts this community has about the system. Is there anything you think I've missed? Any special abilities you'd want to see added? What do you think of the playbook and crew book choices?
When the kickstarter for the Mistborn Dice happened, I managed to get both the dice and some of the books in physical and digital editions, but I never managed to read them because I was not playing RPGs at the moment. Now, after playing for a couple of years, I started reading the core book because I want to play (maybe even direct for the first time) and bought all the additional books before the licence expired. In the introduction of the core book, Crafty Games says to visit the mistbornrpg.com website and their website for free downloads (including flat and form-fillable versions of character sheets). However, after looking online for those free downloads, it seems they are no longer available, as the website does not appear to exist anymore. Does anyone have them and can anyone share them? I am very intered specially in those free form-fillable versions of character sheets for players. Thanks!
Due to the subs reopening I'm making this mega thread for anyone looking for a game, or hoping to run one, to post in. If you are interested start posting here and hopefully some groups can form! (You can also make a seperate post entirely, the hope is that by having one dedicated forum initially that one's chances may be higher to get a group.)
If looking for a group remember to post your timezone/availability, as well as any system being used if not the original Crafty Games version.
Welcome to the subreddit! This subreddit is the now ressurected community to discuss the original Mistborn RPG, as well as any attempted conversions of the system. If it involves Mistborn and TTRPG's, then this is the subreddit for it!
Feel free to start posting, just tag any posts if you can and be mindful of the subs rules. If you have any recommendations or suggestions for the subreddit feel free to mention them here!
Also if interested feel free to check out the two sister subreddits dedicated to the upcoming Stormlight RPG as well. r/stormlightrpg is ran by the same moderation team as the main subs, r/the_stormlight_rpg is ran by myself. If you wish to discuss that system feel free to join them! (If wanting to discuss merging the two or conversions to allow players to create mistborns in roshar or Surgebinders in Scadrial feel free to use this sub, r/the_stormlight_rpg or both. I can't speak for the policy of r/stormlightrpg but no harm in asking them about it.)
Hey Guys just to be sure
When Storing Compounded charges the best a compounder can do is like 10 in an hour with a ferruchemical rating of 10 and asurdly high attributes
How is it possible to achieve the 150 charges nessesary to ironrend something massive?
As I understand it that would take a 15 in allomantic steel to compound that much at once as well as a 15 ferruchemical steel rating to use 150 charges at once
Does anybody have any maps for the great house keeps in Luthadel? Specifically Keep Lekal
I recently picked up every rulebook for the game, and I'm reading through the core rulebook right now.
I can't help but notice that there doesn't seem to be anything about becoming a ferring, a feruchemust with only 1 metal, in the core books.
Its been a while since I've actually read the novels, do ferrings just not exist in the Final Empire? That seems unlikely to me considering how prevalent they are in Alloy of the Law.
I'm considering adding a homebrew advancement, equivalent to becoming a misting, to become a ferring for a cost of 10. And that being a ferring is an option when you pick average powers.
Thoughts?
Zinc Feruchemy seems very interesting I think. I'm pretty confused on the tapping more than 10 charges section. It says that for every 10 charges tapped the user gets 1 "free" die for reactions and defense for the rest of a Conflict. Does this mean that once they use the "free" dice they go away, or is it like the shield prop where the benefit stays the entire Conflict? The wording in the book makes me think the latter, but a part of me thinks that's a little op, though I don't have experience yet, so I could be wrong. Any input on this?
Also, for the Feruchemy rules, it's stated that every 10 charges tapped increases the Outcome by 1, but the example given in the book involves raising a failing Result to a passing one as far as I can tell. How do you guys usually interpret this part, am I just misreading or missing something? Also, if the rule is to increase the Outcome, could it be used to make a negative Outcome positive, or should that part be treated like Nudges, that can make a failure more bearable, but it stays a failure?
Thanks in advance! Looking forward to this game!
Hey again! This game's been interesting so far, and I'm finally helping some people make their characters for an upcoming session, but I'm still a bit confused about certain things about combat.
I mostly understand how ranges work, like you take a step towards or away from someone and that's essentially just moving into a different range threshold in relation to that character.
My main question is, does this apply to objects/parts of the environment as well? Say there's a table within striking distance of a player, and they want to take cover behind it, would the process be for them to take a step towards it, so they're as close as possible?
Thanks again, looking forward to playing this!
I'm trying to find a group to play with and try out MAG for the first time. Are there any known discords or places where games are easy to find?
I had a good experience with my last post here, and I expect that I'll post a few more times. Thank you all!
I was wondering how movement works in combat, it mentions steps and that they're really only moving to different ranges in relation to a character or object. Since this is the case, would something like a playmat really only be good for having a general visual of where people and things are, like I wouldn't keep track of things like distance in feet like DnD right?
Also, is there any benefit to merely defending when declaring an action? If my understanding is correct, someone can just use their action dice as defense dice if they're attacked at all. Maybe it's because I've only read the example in the book, but the Thug character had over 12 dice, so theoretically could have used 10 for defense while having the required minimum of 2 for the action, and it seemed a bit excessive. Am I overthinking it because this situation isn't too likely or something?
Thanks again, looking forward to playing this, I'm lucky enough to have enough people to do so with.
Hey there!
I’m about to get the Mistborn Adventure Game, and probably just one, maybe two, expansions.
Which ones should I prioritize getting?
Hello! I feel the Mistborn rules can be quite complex, so I have made some reference sheets to make playing easier. I have included difficulty examples for the hopes of more consistent difficulties; these are a bit arbitrary, but I tried to set them as best I could given the difficulty examples from the book.
Let me know if you have any feedback!
Click on the links for high quality
Previews are not high quality thanks to google draw, but you can access the original high quality drawings in the following links:
ATTRIBUTES (and mental conflicts)
https://docs.google.com/drawings/d/1p-bh_Nognx6dA3FXYP4jRYaegMJYIvDGmJkKSiTuu0w/edit?usp=sharing
STANDING
https://docs.google.com/drawings/d/1WMJ3zPKrmq1OQALlf1vSMb2OowxVlOrPfcaLXbf9_LI/edit?usp=sharing
The following are less polished but are functional
PHYSICAL CONFLICTS
https://docs.google.com/drawings/d/14AbTDPmC8iBx0S0dd1jgBIxcAmdDMQO7z96q1EaCFpQ/edit?usp=sharing
SOCIAL CONFLICTS - link fixed
https://docs.google.com/drawings/d/19b8OBlnL1wz9Du8r6_FdjBV8U5tZhNRvmtyVi8Z_mQk/edit?usp=sharing
GENERAL REFERENCE
https://docs.google.com/drawings/d/1uC-D7-JlbO5L5hoLj06t-XCyr0xVrslNWKtUi1GVvYs/edit?usp=sharing
I've restructured the use of space for convenience and visual appeal.
It only contains 4 power slots, so it is suitable for era 1 mistings or for era 2 characters. I may upload a 'mistborn/feruchemist' friendly version at one point
Here is an image comparing the new and old version if you are interested:
Let me know what you think!
I'm gearing up to run a game with my friends and I had a question about Burdens. In the event that a character gets a Grave Burden which affects a limb, say broken bones in either an arm or a leg, does this restrict the sorts of actions that character can take, or say slow them down in the case of the leg? I know that Burden's never shrink dice pools, I just wanted to make sure that I understood their full effects. Is there a way to effectively disable opponents without bringing them to 0 in one of their resiliences?
As far as I can tell a crazy person with two broken arms swinging two swords has no penalty to attacking.
Any advice would be appreciated!