/r/cyberpunk2020
Because it is seriously the best roleplaying game of the 80's vision of the future there is.
This is a subreddit for the classic 80's pen-and-paper role-playing game Cyberpunk 2020, the second edition of the even classic-er Cyberpunk, and also the more popular one.
Prior to posting or commenting, apply some chipware filled with our Rules wiki page.
If you have a question, why not RTFM on our FAQ page?
CP2020 is an RPG based on the idea of "style over substance" and other ridiculously 80's concepts. It is much more skill-focused than level-focused, unlike many more mainstream RPGs, and its battle system is based around making fast, high-risk decisions, as even a single poor shot can lay your character low.
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/r/cyberpunk2020
I probuably just overlooked this, but I can't seem to find info on a good chunk of the weapon manufacturers in the books. Anybody know where I can find it?
Disclaimer: These 5 minute scenarios are just meant to be inspirational material. If an idea hits me I fire up notepad and smash the keyboard until its there, stream-of-consciousness style. I try to get the gist of my idea across, but I do little editing and little research. I don't even spend exactly 5 minutes writing them! Best of all, you can totally ignore it or change it around as much as you like. :)
In this simple scenario the PCs are trying to steal a vehicle. Why? They might be car-spotting and notice a hot car that they want. They might be hired to do it by a Fixer through the traditional channels. They might even be paid to do it by the original owner of the vehicle, a Corpo or even Rocker. Whatever the reason, the car is hidden in a local chop-shop. The PCs must infiltrate the chop-shop, avoid or neutralize the guards, and recover the vehicle without damaging it. Yeah, that last bit is annoying.
Sweet Salvatore and Axe Becse are two car thieves who have teamed up. They have 5 in every stat, 5 in every skill. Their crew of thieves have 3 in every stat, 3 in every skill. Nose has a big nose, Stick is thin, Ball is fat, Grease uses pomade, Fizz is always drinking carbonated soda, and so on. Make up as many of these guys as you want.
The front office is a small, cluttered space with a desk, computer, and filing cabinets. The garage proper is filled with various vehicles in different states of disrepair, tools, and equipment. A storage room in the back contains spare parts, tires, and other automotive supplies.
Where is the target vehicle? Well, it's just standing there on the shop floor. This is only a 5 minute scenario, after all. Option: OR it could be up on the vehicle lift when the PCs enter, and they have to get it down safely. You know, that lift always was a bit, uh, temperamental. You'll need a roll of Operate Heavy Machinery vs DC 15 to get the vehicle down on the floor. Bet you wish you had finished Tractor School now, huh?
The most important NPCs are these guys:
If you want them to be more of a challenge, just bump them all up a notch or two. Fives become sevens, threes become fives, etc. They *might* wear a Kevlar T-Shirt (50% chance) but they definitely have access to a lot of heavy melee weapons in the 1D6-2D6 range.
Some skill rolls that may come into play are:
There are a lot of objects to hide behind if it should come to that. Here are some likely examples, but there could definitely be more:
Vehicle (Car, Truck, etc.) SP 25
Workbench SP 15
Tool Chest SP 20
Hydraulic Lift SP 18
Metal Shelving Unit SP 12
Oil Drum SP 10
Tire Stack SP 8
Paint Booth Walls SP 22
Engine Block SP 30
Scrap Metal Pile SP 14
Metal Tool Cabinet SP 16
Air Compressor SP 14
Large Toolbox SP 12
Vehicle Door (detached) SP 20
Concrete Pillar SP 25
Rolling Cart SP 10
Parts Washer SP 18
Paint Cans (stacked) SP 8
Welding Station SP 22
Battery Charger SP 12
Do you like twists? Okay, here are some twists:
Sal is working for a larger criminal organization in your campaign, and retrieving the vehicle could expose the players to greater danger as their displeasure trickles down.
Did any of the PCs discuss their plans to hit the chop-shop with anyone? Did their employer? One of these contacts is secretly working with the chop-shop and plans to betray the PCs.
"George? What are you doing here?!" A worker in the chop-shop is known to the PCs and offers to help them from the inside.
Want a ref for your group of Rockerbots? Need a couple more people on Roll20? Post about it here! Cyberpunk 2020 classifieds.
The Cyberpunk2020 Discord has an LFG channel, specifically, so if you want to look for more direct responses, try over there.
Our wiki has a list of some Safety Tools for you and your group. You really need to have something like that in place, especially before playing with complete strangers over the internet. Please take a look and implement some of them in your next game!
I remember reading somewhere, that the Expert Skill added 1/2 it's value to skills related to the Expertise? Example; Expertise Law adding to skill checks related to Law skills: Finding Loop Holes; Referencing an Obscure law to get out paying a ticket, Etc.
I Know I am not crazy, and am trying to find it, I am currently going over all of the source books in my closet with a fine tooth comb.
Any help is appreciated.
Scenarios are often heists or counter-heists. A non-heist scenario seed could be to locate a black market and spend some eddies, OR to set up a stall at the black market and sell off some items. Do you have some eddies burning a hole in your credstick and you want to get some hot newtech to plug into your body? Maybe you have some l00t you want to barter for something else - a few whiffs of Black Lace? Either way, you're going to need to do some black market trading.
This involves the buying and selling of illegal goods and services that are not available through regular channels. It can include weapons, cyberware, drugs, and other contraband.
Do you have a Fixer in your group? They are probably going to want to vet those deals personally, to make sure you don't get ripped off. The Fixer special ability Streetdeal is perfect for negotiating a deal for contraband. If you want to differentiate Streetdeal from Streetwise a bit, you might infer an intention in the rules to put negotiations for deals under Streetdeal (the Street considers you a known quantity so you dont have to do a lot of preliminary work before negotiating) and safe navigation of the city grid under Streetwise (avoiding harassment by Cops and gangs, locating black market areas).
Streetwise is a good skill for avoiding the Cops, avoiding the gangs, and finding the area where the pop-up night market is located tonight. The black market suppliers are using their Streetwise to determine if you're an easy mark or not. Are you giving off the right vibe? Do you have a high COOL stat? Reasonable values in Personal Grooming and Wardrobe/Style? Remember, average or nondescript is a value of 6 or so. And do you have a Reputation score to fall back on? Are they calling you a local hero behind your back? Or a scummy coward? It can all play into the situation at the black market.
Human Perception will help you determine if the supplier is lying to you. It's opposed by Persuade/Fast Talk, which is the skill of convincing others in the long or short term. A confrontation between these two skills should come after a scene of role-playing, and your Ref may determine that there are bonuses or penalties to apply based on your performance and the circumstances in general.
You know those people who always make chit-chat with the vendor before discussing products? You know those vendors who do? Well, they're making use of the Social skill to establish belonging and common ground, pleasant way of laying the groundwork for a bonus to your Human Perception roll - if you have the patience for it. If your EMP is 3 or lower, probably don't even bother. Just pay the list price, JC Denton. :P
Does your game have a rating system for suppliers? Does the darkweb have a voting system for "honest" vendors? Of course it does! This is where the Library Search skill comes in. You want to be a well-informed consumer of black market goods, right? "Before you buy" do a background check on those suppliers. If Joe Schmoe and Joe Glow are selling the same stuff, you want to buy from the one with the highest rating.
The Intimidation skill could be a fast route to a deal, but it's likely to leave an impression on the Street that won't wash out easily. On the other hand, you might not be alive tomorrow, so maybe it doesn't matter.
Technical skills such as Electronics, Electronic Security, Demolitions, Cyberdeck Design, all the weapon skills, various applications of the Expert skill, they will all let you check the hardware for faults and perks. Your Ref will set appropriate DC for these rolls.
The Forgery skill might help you create some fake identifications to trade for other items. Just make sure they're in someone elses hands when the Cops confiscate them as evidence.
A perennial favorite is that the supplier wants you to do a favor for a particularly choice item or service.
Referees may want to consider rolling up some interesting, quirky or colourful NPCs to use in the black market. I find it always increases enjoyment and the willingness to role-play if there are some memorable NPCs around, but remember to let the PCs take center stage. It's their story, after all. :)
I ran my 1st Vanilla 2020 One-shot a few days ago, and me and my players already want to go back for more. So I asked them what roles they were thinking for the next gig, and one of them said they were considering playing a Netrunner.
To preface, I’m aware that the rules used in 2020 have a reputation of bogging down gameplay for everybody but the runner, and being a little fiddly to boot. Which is why I probably won’t attempt to run them 100% RAW my second go around.
But as a newbie Ref I thought I’d come to reddit and see if anybody had some tips or advice, or possible homebrew recommendations for a more streamlined approach to it. Because I think Netrunning itself is a big part of Cyberpunk’s identity and don’t want to deprive my player of her chance to feel like an awesome retro-future hacker. Literally any info is appreciated, whether it be alternative systems, advice when it comes to the RAW Netrunning or resources to automate some of the processes.
I want to be as informed as I can before making the decision of whether or not to tell my player to pick another role.
So I've never been big into tabletop gaming, not because I don't think it can be fun, mostly just because most of the games like D&D dont interest me and I don't have anyone to play with. BUT cyberpunk IS one of the ones I'd love to play if I actaully had friends into TT gaming. All that being said, I've played the shit out of 2077 (at least 5 full playthroughs totally over 600hrs) and I've been wanting to read more into the lore through the Cyberpunk 2020 and Cyberpunk Red source books.
Only problem is when I go to the R. Talsorian website, theres over 30 cyberpunk books and I'm at a loss at which ones I should start with. Like what's the difference between the Cyberpunk Red and Cyberpunk Red: Jumpkit? Also the smaller books like Blackhands Street Weapons 2020 and Corporate Report 2020 seem really interesting.
Any tips on which ones I should check out first and where to buy them (as most are sold out on the R. Talsorian site) would be greatly appreciated.
I just got done playing D&D and now I am game lasting for the first time Cyberpunk 2020. In D&D the DM would have us roll to investigate, and to intimidate and persuade and all that good stuff. Can we do that do in Cyberpunk? Sorry if this is a dumb question
Can MetalGear be worn in separate pieces? According to the ad, its says yes. Logically, it could. But does that present issues? Would the EV penalty be the same?
What are the issues with allowing this? Inquiring GM wants others opinions...
Most monoweapons are a bit fragile and break easy. But the Kendachi Mono-Two mentons it is reinforced with orbital crystal and is actually less fragile. And orbital crystal cyberlimbs are actually more durable than the normal ones. So I made a rule that you can get monoweapons custom ordered that are made from pure orbital crystal instead of just being reinforced. These cost x4 the regular cost and will not normally shatter, but are made to order and have a fluctuating shipping cost. These are seen as the pinicle of mellee weapons, and are highly saught after, but a bir rare due to increased cost (meaning people might try to steal yours for a free upgrade if they reconise it). Thoughts on this and possibly how to improve it?
So I found this comment but haven't been able to find any other info about its veracity, is there anything in the lore of the ttrpg that supports this?
I made a special character sheet with many features like automatically calculating humanity loss, weight and total gear cost. Also i have added some slots for weapon mods, and implemented a system for calculating current ammo weight. And a lifestyle expenses calculator. It has lots of stuff. Check it out. https://drive.google.com/file/d/11ZIxipZw6BxqaYSFI57aIItvvVhokbsq/view?usp=drive_link
Hey Chooms, I took some existing images and modified them to make something I thought would work for a floor plan of how I imagined the Totentanz bar in Night City would look. I'm not sure if there is an easier way to create scenes like this one using existing templates and image element sets, I just used MSPaint, but I would be interested in figuring out how to do that, I just don't really know where to look. Thanks for your feedback and suggestions!
How do you act? How are you supposed to act? Well I suppose there's no "right" way but...what's standard?
How likely is an edgerunner gonna be "Cheerful and fluffheaded". I suppose there is one core stereotype for each.
Solos are rugged, jaded, trusts no one, "What have I become" vibes. Rockers are rude, arrogant, wild, etc.
I'm lost with netrunners. They aren't computer nerds, they are virtual wizards who are cut from a different cloth than others in this virtual world. Your information isn't safe, your homes arent, hell even your pet robot isn't safe from turning on you. That has to build an ego right?
I dunno, so tell me how you built your characters. Why they do and say the things they do. Prime opportunity to flaunt your favorite creation, I just want some insight so I can better play this runner of mine. This isn't exclusive to net jockeys either. Solos, medtechs, corporates. All of them. Even the "boring" ones. I want to know how you built them.
There are some things that are simply unclear about the game that I need to understand if I have any hope of playing a netrunner.
What is a Demon? I know that it is a compiler, it saves a buncha space on your deck by cramming other programs into it but....that doesn't tell me anything else. The NET isn't the real world(duh), I can tell a person to kill someone. But a Demon is....more storage space? No, because in the example of a run, a demon executes a couple of programs. This however is not very well explained. Is it basically a pet that floats over my shoulder and casts my spells when I want it to? If so does that count as me running a program? Does it take up a space? If so does it follow me or move only when I command it to? Does it have initiative? Can I use programs on it? Like could I put invisibility on it without it having to have it loaded? Because it just seems like a mini-netrunner companion.
When an Aardvark spots a worm, does it auto kill it? Just end it without a roll or does it have to attack it?
Do programs move at all? Not talking about Hellhound. Duh that thing moves(I have issues with this program still). I mean things like brainwipe! I always thought that brainwipe, hellbolt, DecKRASH, and Flatline were made as sort of "Runner attacks" like they can only be used by sentient(or semi-sentient). With that in mind, can it just....attack? A mindwipe program is essentially a turret system that will hit any foreign runner within 20 spaces that it can see?
Can I affect controllers in a datafort without controller programs? Like if I just press DELETE on an alarm, will the alarm system be disabled?
Do programs like have a turn order? Like if three programs see me, do they all just act on the CPU's initiative? follow up, are only some of them ranged? Because it says that hellhound will cause a heart attack. There was an example of it attacking a runner and the runner narrowly escaping death, just out of reach but....it wasn't out of reach??? You can attack anyone or anything within 20 spaces.
When you run a program, where does it spawn? Anywhere within 20 spaces right?
What blocks line of sight exactly? Other than data walls. Programs, runners, memory?
How many programs can I have running at once? I know you can only run one program in one turn(Ignoring CPUs). But if me and a rival have multiple anti personnel programs going, it would look really crazy us dodging three different programs plus whatever program we spring next round
If I go into a memory that has like...all of the programs in the computer and delete them, will they all just effin dissapear? And if I fry the CPU, does the datafortress just collapse?
When does a program stop? Aside from when something derezzes it. Like does hammer go away after it smashes something or does it move onto another wall?
I am making a Homebrew system mixing things from both 2020 and Red that I like. I may post it somewhere later but for now it's for friends.
But for now I ask for an opinion: Which do you prefer, 2020s rule or Red's rule?
2020's is simply "the number of hits is equal to whatever you got past the difficulty". It's simple, but with big ROF weapons it can make the game slow down real quick, since you then have to see which shots hit where and for how much damage.
Red's is similar, but gives you a certain DV for each range and each Autofire capable weapon. If hit, you roll 2d6 and multiply that by the amount you beat said DV, up to a total of 4x if you're using a rifle. (So if you beat it by 5, rolled a 10 on the 2d6, and you're using a rifle, it's 10x4=40 damage.)
I understand 2020's is much deadlier, since you roll damage for each bullet, and it could be much much more, but also much slower.
So which do you prefer? Or do you have some Homebrew you yourself use?
I'm about to run the Cabin Fever module for my group.
The 2 main differences are that
They are an experienced party (not the first adventure)
At the end of the adventure they are going to be picked up by a CIA dirigent and set to work for him for the rest of the campaign
That said. Any suggestion or idea by those who have already run it?