/r/cyberpunk2020
Because it is seriously the best roleplaying game of the 80's vision of the future there is.
This is a subreddit for the classic 80's pen-and-paper role-playing game Cyberpunk 2020, the second edition of the even classic-er Cyberpunk, and also the more popular one.
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CP2020 is an RPG based on the idea of "style over substance" and other ridiculously 80's concepts. It is much more skill-focused than level-focused, unlike many more mainstream RPGs, and its battle system is based around making fast, high-risk decisions, as even a single poor shot can lay your character low.
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/r/cyberpunk2020
Original Post: https://www.reddit.com/r/cyberpunk2020/comments/1ggk6ud/found_a_cyberpunk_2020_boxed_set_on_ebay_lucky/
The boxed set arrived at my brother's house and he sent me these two photos:
Looks to be in really good shape. I'm looking forward to getting my hands on it next week.
Want a ref for your group of Rockerbots? Need a couple more people on Roll20? Post about it here! Cyberpunk 2020 classifieds.
The Cyberpunk2020 Discord has an LFG channel, specifically, so if you want to look for more direct responses, try over there.
Our wiki has a list of some Safety Tools for you and your group. You really need to have something like that in place, especially before playing with complete strangers over the internet. Please take a look and implement some of them in your next game!
Using the Hot Stuff-system, are the various "areas" you could have contacts in listed somewhere in the book or are you supposed to make them up?
Aiming seems wimpy in cyperpunk 2020.
So I am wondering about the following changes,
Base aim suffers a minus 4 penalty, a addtional minus 4 penalty is suffered if your shot at or 1.5 enemies than allies shot this and previous round, (this is the surpressive fire penalty
Taking a aim action, gives a minus 2 penalty to your ability to avoid being hit (because your sticking out and moving slower to aim, and not doing supressive fire) but gives bonus 6 aim for the first attack you make next round, second round gives plus 4 and third round gives plus 2. You cannot attack the round you aim, however you can spend up to two extra actions to mark a target your aiming at, giving plus 2 on your attack rolls to next round to them, but minus 2 to all others. The max total aim bonus from all factors is ten.
The inverse action is supressive fire, surpessive fire suffers a extra minus 5 penalty to hit, but inflicts a minus three penalty to all actions from the person targeted, plus extra targets equal to cool plus initiative divided by five. This penalty does not stack, but can be increased by one via spending five times the ammo and another time by 25 times the ammo.
considering I do not know much about game design, I am guessing I broke the game but am curious how I did and if the idea fixable.
To ball park it, I am doing was basically a sandy vs skin weave verse
If you had a choice between the following in a cyperpunk game, which would pick. Bonus to initiative or extra armor skinweave style, neither of them count for slots, so can be stacked fine with other armor or reflex boosters to get higher scores, (but layering armor still counts for adding armor together)
So would plus 5 intitive score better than
eight bonus armor
16 bonus armor
32 bonus armor.
I have a quick campaign I'm building based around a spoiled woman who turned cyberpsycho after going too far with her cosplay. I am wondering if Trauma Team would attack NCPD if they were attempting to arrest her/kill her while TT was extracting her for her medical state. What's your head canon on the issue? Would they have some mutual agreement to allow the law to take over (more dubious in corporate scenarios) or would they combat NCPD to get their client? Maybe being in a state of cyberpsychosis would void the extraction? Let me know what you think.
I need a copy of the Table of Contents page from the Night City Sourcebook from the Cyberpunk 2013 boxed set. If anyone that has it can take a picture of it completely flat or scan it, I would be very grateful.
Hey all. I've got some interest in potentially running a cyberpunk game some day, so I wanted to ask you folks your opinions on some stuff, and a couple of questions. Firstly: Is there a collected space that has lore somewhere? I have to admit I'm spoiled by wikis, and I'd rather not have to scan through a bunch of books if I can help it.
I also wanted to ask how the game runs, in particular for a specific sort of vibe. I'm currently brewing up a game about the inevitable collapse of the Blackwall and the fallout thereof (yes, I started thinking about this because of 2077, but that's all I'll mention of it, pinkie promise). The Blackwall is such a fantasy-ass concept* that I kind of want to embrace that and do a buck-wild balls to the wall game where the players get to feel very powerful, but face equally powerful threats. I know this sort of goes against the general gloom and doom anyone can die at any time theme inherent to Cyberpunk, so I'm wondering if it's even possible to make the game do that, or if I'm better off trying something else. I also wonder how the rules are for people who aren't into old TTRPGs - most of my players are adverse to rules heavy and slightly clunky systems, which I say with nothing but love, so if anyone has any insight on how the game's held up, I'm all ears.
And if this concept would work better in a different incarnation of the game, I'm willing to go harass the people who have more knowledge about that. I also know that running this concept would put me out of the timeline of published material, but I don't mind that so much.
*If I told you that my high fantasy TTRPG setting had a mystic barrier that was formed after a catastrophic event to keep away evil spirits who can influence the world, but it's falling apart and they manage to slip through the cracks, you wouldn't bat an eye. It's so fun, I love it so much.
My friend recently pointed out to me that Nomad Santiago and Rogue in Never Fade Away both have Reflex stats of over 10 (Nomad Santiago has an 11 and Rogue has a 12.). Nomad Santiago has a Kerenzikov Boosterware of either +1 or +2 (it is not noted at what level it is) and Rogue has a Sandevistan. They have no other cyberware that would increase their Reflex stat. I looked into this some more and could find no notice of Boosterware/Speedware increasing Reflex, other than listings of "boosted reflexes" in the encounters section of the rulebook "51-60 Solo Team" (p. 221) Do you know if Sandevistan and Kerenzikov increase Reflex, or if this is a rules oversight? Thank you.
It would be considered core to all classes because like gurps combat reflexes it needed to not horribly die in a fight. It also felt odd fitting on solo because most class speical skills are basically you have friends in high places and solo just you murder everything in one round.
Instead solos would get killer wolf, which if do or take more than one damage increase/reduce it by 1/3 rounded up the skill levels. I think this would make solos considerably more combat effective than other classes without being absurd. Also it means they can kill you with a kolibi pistol which i like.
Alt ideas for alternate solo class powers would just be adding half the level of class as penalty to hit, or just removing class skill for them entirely and giving them two free points of combat awareness and letting them spend the saved skill points in other spots.
I was reading through the core rule book on a whim and noticed in the heavy weapon there is an anti Borg weapon described as a canon that noted to only do 4d10. Does the ap next to it means it halves armor without dividing damage into 2 afterwords. What would a version of it that not ap look like.
Also what are the feeling on the diffence between 2013, 2020 and red combat system. I think 2013 is unrealistcally lethal and 2020 gives aiming to small a bonus.
Barrett-Arasaka Light-20 is the 4d10ap weapon.
I wanted to buy a copy of the 2020 rulebook with "old art." From my online research, the original art is in the paperback copy that says "The Roleplaying Game of the Dark Future," Both the boxed set and the 3002 softback printing use the same art. This is version 2.0
The RTG published a new book that used "new art" from the Italian printing. That version has a badge on the cover that says "Featuring New Artwork" on the cover.
Then in 2014, they reprinted the game again. This version says "The Classic Roleplaying Game of the Dark Future" on the cover, no longer has the "Featuring New Art" badge and contains the new Italian artwork.
I bought a copy of the 2020 Core Book that says "The Roleplaying Game of the Dark Future" and does not have the "Featuring New Artwork" badge on the cover. I'm comparing the two book and and the half dozen pages I checked had the same artwork.
So, rather than go through every single page, I'm hoping someone can tell me which pages in the book actually has the new artwork, so I can compare the two.
Hi all, I’ve been thumbing through some reference guides recently and I’ve seen a reference to a “Psychiatrist” medical service that costs between 1,000 and 3,000 eb a month. It’s not the therapy rules in Chromebook 2. I tried flipping through the Night City Sourcebook, because that’s one of the only places I remember mentioning psychiatrists, but I didn’t see anything about this.
Anyone know what this could be referring to?
This is my first foray into cyberpunk role playing, and I chose the one the fans didn't like. Hell even Mike Pondsmith has all but erased it from the cyberpunk continuum and yet it speaks to me.
The world is multilayered much like the infamous night city itself. Transhuman Altcults [essential factions, cultures and communities with shared ideals] battle to survive in a post apocalyptic wasteland littered with the detritus of dead technology. Resourcefulness and regeneration are heavy themes throughout, each Altcult manipulating the resources to continue their way of life and bring down the status-quo. All the while history can't be trusted, a virus altering the narrative with so much fake news no one knows what to believe anymore.
This is a time capsule of early 2000s pop culture; a post matrix vision of the future that at some points is prophetic and others ridiculous. The vibe is sleek, edgy, black and green; like watching blade on a Gameboy screen. The art is certainly a choice; photographs of dolls with early digital manipulation and filters. Highly disliked by many reviewers, I actually like the author's passion made something unique.
This book is art, Pondsmith's passion manifest, unshackled and raw.
One of my players really wants to run a character that looks and talks like a voice assistant in order to disguise their voice but is unsure of the cyberware to actually do it. Is this an AudioVox thing, or Voice Pattern? Voice Pattern feels too much like a human voice copier, but it says that Voice Synth has to run off chips.
I'm trying to get ahold of JUST the Character creation rules for Cyberpunk 2020 as I've heard it has a pretty lite Lifepath-like system for its char gen. I'm working on my own TTRPG and I've been researching different systems with Lifepath/Careerpath like systems, and I hear that 2020's is actually pretty good.
I know I could just buy the whole rule book, but id like to avoid buying a full book if I only need a couple pages. If I end up needing to buy the book I will (I do own CP:Red already), but figured I'd see if anyone had clues on a easier method to look into just this one part of the rules.
Hello. I use Arkenforge for my map making and I have the Cyberpunk and Sci Fi essentials and while they are good mostly, I am now looking for something that adds in things you would find around the house. Things like furniture and appliances, gadgets and so on. In either modern, retro 20th century and futuristic styles. Does anyone know some good asset packs which include those things?
i was looking at the net runner part of the book and I wanted to see if there was any info about what happens if someone in the real world pulls out you net running cables while you're in the net but can't find anything?
Hey, I'm a brand new referee (and never played as a player) running a game for a bunch of players who have never played either. We just made character sheets for our players, and will begin the campaign next week. I was planning on starting my campaign with a a simple, "The party is meeting with a fixer at a nightclub, who gives them a job at recovering a lost corporate data chip". So I put together the story for the mission, the characters, even made maps and stuff, but now I'm thinking, how are the characters going to get anywhere? None of the PC's have a vehicle, so I don't know how they're going to get to the location, or how any of them even got to the nightclub to begin with.
I thought, "maybe one of them could redistribute their starting funds" so I looked at the price of cars in the game, and it's like, their entire starting fund. It seems pretty unfair to me to basically just tell my players that they need to start with a car and basically nothing else, and I definitely don't want to force them to take the loan thing. I feel like I'd also be an asshole if I started the campaign, they leave the nightclub to do their mission and when they start thinking about how they're going to get there I spring on them, "none of you guys have a car so figure something else out. Walk or take public transit or something", and I don't think that's a good idea from a story telling or rp standpoint either
My understanding is that in Red, nomad players start out with a vehicle. I was thinking of maybe just giving my nomad player a starting vehicle, but being a first time referee I'm just very hesitant to stray from the rulebook in dramatic ways like that.
Is there a better idea, or something I should do to fix this? Thanks for your help
Sorry if this is a stupid question.
Been going deep into net running and in Deep Space on page 49 it mentions that a Netrunner managed to hack the Voyager 2 probe and got the probe to dump a meme to NASA. How to do this with game mechanics is never explained as all net actions require you to move 5 spaces between LDLs even in space. So how does walking in cyberspace to locations that aren't connected with an LDL work? What are the mechanics for running to locations that aren't in range/connected to an LDL on earth and, if its possible, how is it done?
EDIT: The rules for "Walking" are actually outlined in Rache Bartmoss' Guide to the Net on page 144-145 but these rules are only for the regional maps and not orbital or global maps.
The sourcebook is the core rules,; Chapter 3: Tales from the Street, pg 33.
RTG, Inc., CP3002.
I'll help with the math homework on this one: Johnny Silverhand "fell hard" for someone who was, and this is being charitable, sixteen years old - and was himself born in 1988.
Thirty-two years old, and he's window-shopping 16-ish year olds.
Yikes.