/r/cyberpunkred
Welcome to Night City, punk! That's where players and GM discuss the Cyberpunk Red pen and paper RPG.
Cyberpunk Red is a continuation of the legendary Cyberpunk 2020 roleplaying game, with updated rules and storyline.
RESOURCES
/r/cyberpunkred
Seems like every game is 18+ or 21+. Its not that I dont understand this, just a bit frustrating. Anyone know where I can find a CPR game? R Talsorian discord is a lost cause.
Forever Ref here and I'm trying out Foundry and saw the awesome sequencing and work done by EskieMoh, but it seems like all links to the Discord that hosted them (Cyberpunk Red FoundryVTT Discord) are now dead.
So is there a new link? is it dead? ... does anyone have the codes/sequence/macro and art?
Hi all!
Basically the above, I'm going to be running cyberpunk red soon, and I'm familiar with the rules at this point, and already very familiar with the setting. I'm basically looking for some actual play campaigns I can watch to watch some actual combat, gigs, etc in action, see how they tend to flow, and gives me something to watch.
Any recommendations?
Hello chooms. Can you help me with a skill name which is knowledge of gangs. For example when a PC saw a gang’s logo or appereance which skill check that it going to take. Or when a PC wants to know what job that gang do usually what check needed? I couldn’t find out. Is it local expert? I know it is not streetwise, because its a social skill. I want a education skill. Yeah thats what I am looking for
I wanted to create an ex-corpo fixer who was betrayed and had an accident wich forced him to use a cane. But why ? in this era surgerie and hospitaisation is cheap and quick so how can you justify the esthetic?
Also my friend create a tech who's brother lost the use of both of his leg, and my friend's character want vengeance (obviously) but also the money to help his brother recover, how to you make a goal like that take more than 3 medium gig to complete?
First off, if the names Stitch, Bear, Solstice and Scout ring a bell for you, then scram. This post is not for you.
For everyone else, I've got an idea to put my PCs through a ringer to get them a thing one of them wants. The things I'm specifically thinking about are what challenges to put in front of them, and how to make spectating interesting. I need some help spicing these challenges up.
One the PCs, an Exec, is a little camera-shy. I was going to offer biosculpting as a way to disguise himself (thanks, Devil's Cut adventure!), but also that if he didn't want to participate, he could find ways to wreak havoc behind the scenes.
Setup: This is part of a game show called Naked & Afraid. The PCs get dropped into a gauntlet of challenges and must complete them in a set amount of time. They have no gear, no weapons, and no clothing besides underwear - it's just them and whatever chrome they've chipped in. The stakes are life and death.
Krang: The PCs have limited time to complete this mission. Krang is a full-body conversion who will chase them through the obstacles (stats as cyberpsycho with FBC traits). The PCs have a 10 minute head start. Because Krang isn't being paid to hurry, he takes 5 minutes per room to pursue the PCs. Once the PCs reach room 5, he takes 30 seconds to clear each room. The PCs know Krang will be released, and that he way outclasses them.
Twist: Obviously the studio execs want to see people splatter, but not until the end so you get people invested. The last room is rigged against the PCs, and the execs are trying to get at least one person killed.
Room 1: Splatterball - A rectangular room, about 20m long x 10m wide. The walls and floor are bone white tile and the only things audible are the hushed breath of the audience and the MC's cry of "LET'S GET READY TO RUMBLE!" There's a pedestal about halfway down the room, holding an orb about the size of a bowling ball.
Room 2: Blind Archers - A large square room about 30m x 30m, with no cover, brightly lit. Several dead bodies are strewn about. It is flat, except for a 10m x 10m area centered in the middle that's raised 2m above the rest of the room. In the middle of the raised area stand three statues holding bows, facing outwards. There is a door at the far end, but a large blinking device the size of a refrigerator blocks it. The MC asks the crowd to please be quiet.
Room 3: The Floor Is Lava - This room about 40m long and 20m wide. It is full of enormous carvings and obstacles. The floor is badly burned and charred. The door out is at the far end, about halfway up the far wall. A catwalk leads to it. As the PCs walk in, the door shuts behind them, and a strange liquid begins to be pumped in, appearing in color and viscosity similar to a lava lamp. The level rises quickly.
Room 4: Baller Derby - This room is a circle, about 20m in diameter. The walls are perfectly smooth mirrored glass, and several blood splatters on the floor indicate where previous contestants have experienced bad luck. In the middle of the room, perfectly balanced on a spindle, is a massive black iron ball, about 6m in diameter. There is no door out.
Room 5: Is It Dead? - This room is a well-staged charnel house. Five dead bodies sit on chairs in a line in front of the PCs. Each of them has an identical key around their neck. There is no door out.
Spectating:
The audience can buy things for the participants:
Light Armorjack: 500 eb
PQ Medium Pistol: 500 eb
Bottle of synthbourbon: 100 eb
Techtool: 1,000 eb
5 rounds of ammunition for all carried items: 100 eb
Dose of synthcoke: 100 eb
Dose of Black Lace: 100 eb
In addition, each room has a control center, where the PCs are monitored during that room. The staff move from room to room as the PCs go along, so any rooms the PCs haven't visited yet are empty.
In one minute per control room, a PC investigating can find:
Every minute a PC is in one of these rooms, there is a 1-in-6 chance that someone notices them, and demands an explanation.
Donovan Napier, aka Puck or the Ace of Diamonds/Diamant.
Techie, handyman and thief.
I have an invention idea that I need to document before it evaporates. Not sure how much it could tip the balance so I’d love some feedback.
Over•Armor Puffy vest armor enhancement. An extremely, uh… robust vest made to be worn over your choice of armor base layer(up to LAJ). It might be kinda silly looking, but it definitely helps. Just avoid sparks and heat sources. While you wear this item treat your body armor as having +2 SP(before halving, if applicable). If at the end of any turn you take burning damage while wearing an Over•Armor vest, immediately take an additional 2 burning damage, your burning catagory is increased by one level and the Over•Armor vest is destroyed beyond repair.
Might be good, might not be worth the downtime, not sure.
So my cousin is a DM and he’s been having me play these fun combat encounters (is still working on a campaign) and during my first character creation I read the introduction to RED and about how much of a cesspool night city is and when it said that “there are no happy endings” it kind of got me wondering to myself “why would I want to play a campaign of this if it’s just going to end with my character dying or worse off than they were in the beginning?” So I wanted to ask you guys how do you enjoy playing the game if you’re already aware that it could be all for nothing?
I'd like to have something to listen to while walking or biking but I don't consume content that doesn't feature a diverse cast.
Thanks in advance!
Could the SlamDance ElectroMag shotgun from TogglesTemple DLC be added to Foundry and if so how? It allows you to choose if the bullet will act as a shell or a slug before each attack.
Made this for an ongoing game. All on Canva!
I was reading this old post:
https://www.reddit.com/r/cyberpunkred/comments/tixbfd/on_destroying_cover/
And it made me think.... Cover rules seem to be a little strange, and I think the book leaves a lot for gm fiat.
I was thinking, as the GM, adding SP to certain types of covers, or determine certain covers can't be destroyed by weaker means should be OK, right?
And I was also thinking about having a house rule where when the cover is below a certain HP (Say, 50%), there's an increasing chance a bullet hitting it and lowering its HP may pass through and hit someone behind it.
Like, I dunno.. like HP below 50% there's a 10% chance ,below 60% there's a 20% chance and so on. But then I thought the "You are either UNDER COVER or NO COVER AT ALL" rule exists exact to simplify this kind of thing and make combat faster, and you don't have to rule the cover is *destroyed* when the HP is 0ed, just "This has too many holes to be used as cover"
What do you think?
Just it. I'm looking for ways of creating gigs for my players that will probably take one week (in game) or more to finish.
If you have reported a comment or post and feel that the appropriate action wasn't taken, please reach out in Modmail about the issue with a link to the comment or post and we will take a 2nd look at it or discuss why we chose to not take any action
For instance, if you've reported the same person for their username a few dozen times to no effect, we'd love to hear directly from you about why
And also, please all don't feel this is any attempt to censor your complaints and issues, if you're unhappy with how something was handled in Modmail you're free to air that at your own discretion, we generally allow off topic posts when they're the vehicle of valid criticism
A While ago, our corpo patron Elizabeth sent her assassin/bodyguard to kidnap our rockerboy's younger sister. We aren't sure why she did it, but the sooner we find the kid, the better. Sentri (the rockerboy) wants her sister home safe, and my Media wants the kid's testimony for a hit piece to backstab the patron. Through my Investigation ability, we've narrowed down where the kid might have been taken to one of two places: "The Breaking Pit" or "The Royal Oubliette," places that execx have been rumored to send people they really don't like.
How are we supposed to find out where either of these places are? Both are secret facilities, so we can't find them through a simple agent search. Do we need to perform some sort of Library Search? Do I keep finding Leads through my Network until we find somewhere to go? Really wish I invested in Deduction right now...
I just had a fun idea that I felt I needed to share. Just sitting here listening to my superhero playlist, when Batman: Beyond's theme statted playing. It occured to me that Neo-Gotham, is very much a Cyberpunk setting. Its got folks with cybernetics implants, body sculpted furries, evil corporations, and enough noir lore to make for a fun game. Rope in some plot to justify a group of players working for Wayne and Mcguiness, now you've got a different spin on Cyberpunk Red.
Thoughts?