/r/callofcthulhu
Welcome to the Call of Cthulhu Reddit Community!
Call of Cthulhu is a tabletop Role Playing Game created by Chaosium that focuses on the themes of cosmic horror made famous by the fiction of H.P. Lovecraft.
Here we welcome experienced players and newcomers alike to discuss the game and related materials. After checking out the useful resources and links below, feel free to ask questions or share experiences you or others have had with Call of Cthulhu.
Welcome to the Call of Cthulhu Reddit Community!
Call of Cthulhu is a tabletop Role Playing Game created by Chaosium that focuses on the themes of cosmic horror made famous by the fiction of H.P. Lovecraft.
Here we welcome experienced players and newcomers alike to discuss the game and related materials. After checking out the useful resources and links below, feel free to ask questions or share experiences you or others have had with Call of Cthulhu.
Please keep posts on topic and pertaining to the Call of Cthulhu tabletop RPG.
New Keepers & New Players, Start Here
The Dicestormers Youtube Channel
The Invictus Stream Youtube Channel
H.P. Lovecraft Literary Podcast
The Good Friends of Jackson Elias
Critical Role: Shadow of the Crystal Palace
/r/callofcthulhu
Good day Shield Brothers and Shield Maidens,
At Shields Rest, we are seeking to build our brand and establish our place across the tabletop gaming community.
In this video, we tried out Call of Cthulu for the first time in a Halloween special with the One Shot "Haunted House".
If you check us out, please engage with us and share your feedback or opinions on our content.
Recently bought the Call of Cthulhu Humble Bundle and want to find a good scenario from that list to reintroduce my players with after a bit of a CoC hiatus!
Any recommendations?
Hiya! Probably a silly question, but here it goes: when/if the investigators start moving the ward items, do they need to keep them facing their assigned cardinal points? Would moving them around carelessly or turning them towards other directions break the ward?
I’m just trying to figure out if I should add a hint in Veronica’s journal or possibly ask for INT rolls before they start bringing them together.
Opinions and insights greatly appreciated!
It says the casting takes an hour game time on this spell, how is it applicable at all for taking that long? What use does the spell have outside combat and saving yourself from monsters while taking an hour game time, what are you anticipating if you set that spell up?
First time post! I'm thinking of making an Evil Dead scenario based on the recordings from Evil Dead Rise- archeology team finds book, takes book to a church, demons and Deadites get released. I have a general outline of how things might go but my main problem is figuring out the stats for the Deadites! Should I stick with the human's stats pre-posession, should I add more into Brawling or Strength or is there some CoC material that can help me out?
Delta Green is a TTRPG that takes the foundation of the Lovecraft mythos and Call of Cthulhu RPG and expands I to a secret government conspiracy to stomp out the unnatural before the general public discovers it's existence.
The Agents reflect on the toll of the job even as they commit to their new mission.
Sorry, Honey, I Have To Take This features serious horror-play with comedic OOC, original/unpublished content, original musical scores and compelling narratives.
On whichever of platforms that you prefer:
[Apple - Sorry Honey, I Have To Take This](https://podcasts.apple.com/us/podcast/sorry-honey-i-have-to-take-this/id1639828653)
[Spotify - Sorry Honey, I Have To Take This](https://open.spotify.com/episode/4hQnNPVujDBqyC3mR9ftzN?si=3f8798b5dc0d4c51)
[Stitcher - Sorry Honey, I Have To Take This](https://www.stitcher.com/podcast/sorry-honey-i-have-to-take-this)
We post new episodes every other Wednesday @ 8am CST.
Please check it out and let us know what you think on [Twitter](https://twitter.com/SorryHoneyCast).
Hang with us on [Discord](https://discord.gg/C35Bbet9rX).
We also share media on [Instagram](https://www.instagram.com/sorryhoneypodcast)
We hope you like it :)
Hey everyone,
I'm running The Dare this evening for a group of friends. Due to time constraints, I can't browse through the hundreds of ambience videos for haunted houses on YouTube because I still need to prepare the module. So, does anyone have a favorite ambience/soundscape/music for CoC adventures set in spooky haunted houses?
Hope you'll have a great halloween and good good luck to everyone playing The Dare today!
Cheers
Hey, it's me again. Remember how I was asking some questions about what to change the name of Cthulhu Mythos to in order to make it more Resident Evil-y and that I had run a one shot? I forgot to mention that I recorded that one-shot for my podcast. Full disclosure, we predominately run a different system, so this is the only episode on the podcast that uses Call of Cthulhu.
Anyway, it was also my first time running this system, though I've played a couple of unfortunately short lived games. I know I messed up some stuff, but that's how it goes and feel free to let me know what I can do to improve. Thank you for listening if you decide to, links should lead directly to the episode of Call of Cthulhu.
I'm doing a modern run now as much for novelty as anything else; some updates i came up with:
Roach accuses Leiter of being in a "Me Too" Relationship with his students (this is mostly a lie but there's some truth to it). He also accuses Leiter of being addicted to pain kilers he got from Arkham Asylum (he highly suspects but doesnt know this for certain; nonethless he will spout it as fact).
Instead of the hibbs roadhouse being a speakeasy its an extremely shady strip club. On that note Lucy stones has an only fans and prior arrests for solicitation and shopliffting. . I toyed with the idea of making it a biker bar.
Papers are shredded instead of burned; instead of passing a spot hidden roll to find the evidence in leiters cottage they have to unlock his laptop with a computer use roll. Or they can have a student group unlock it with a social roll (fallon can have a computer proffesor unlock it but that takes a few days; the only one he trusts is on vacation).
To celebrate 'International Spooky Day' you can pick up Last Call of Cthulhu for half price!
Today only, using the URL below: https://www.drivethrurpg.com/browse.php?discount=95506792de
Just ran my first Call of Cthulhu game, "Echo in the Void", last night for a Halloween game. The players were a group of Cosmonauts who became the unwitting target for some kind of nameless memory parasite that fed off their memories, and stole their form to trick the players into believing they had already brought in something inhuman. I struggled with how to end the game in a satisfying encounter, and resulted in it being weak to photography (i.e. Capturing a memory from it) during a count down to escape the lunar surface. Was a bit rough, and struggled with the pacing, but really excited to run more games in the future.
Probably a short campaign.
If anyone isn't familiar, Max Payne is a game where you play as a cop taking on gangs and drug dealers, and it's a mostly straight forward mix of crime noir and gun-fu inspired by John Woo.
But one of the levels, you go to a nightclub, and fight the owner who is a crazy drug-fueled Satanist, who has a bunch of hooded cultists who try to gun you down. You can find little recordings of his which invoke all the various gods and demons he'll try to evoke during rituals, one of which sounds awfully like "Cthulhu".
What do you think about the plot of this game either being a CoC plot on its own, or being incorporated into a larger campaign? Personally I like when the supernatural is just hinted at, without making an overt and obvious appearance.
Personally I'm having some issues with finding things such as maps of towns/settlements along the trail so if its not to much trouble if anyone has sources for anything like that that'd be cool. I am also looking for myself but I want to make it more likely ill discover something really neat and I figure asking the hivemind would be good.
-towns along the trail.
-native tribes along the trail that could pose danger or be a boon.
-strange events, such as the mom that went insane and killed a bunch of her family during the trip.
-inaccuracies and historical falsehood.
-something you find really interesting relating to it somehow.
Hi folks did chaosium ever bring that one out for 7e with the modern attributes etc?
Hello, I've been nominated to run a COC adventure next weekend for a one shot with our regular group and, after hearing all the positives, chose this one to run.
But I'd like to listen to it first so get a handle on things as I find that easier than reading and I can absorb it passively while doing other stuff.
I did search for couldn't find an actual play podcast or anything of this adventure. Do you know of anywhere I could find one?
First time Keeper and I just completed session one with the Crimson Letters senerio and my players (first time trying Call of Cthulhu) really enjoyed it. To give some world building for Arkham I said there was the famous Witch’s House and that Miskatonic university has the restricted libary section. My players now want to investigate The Witch’s House and the restricted section and I was not planning on that being a possibility. I don’t know too much lore on Keziah Mason, I know brief stuff like Brown Jenkins. But is there any more information about her other than the story The Dreams of the Witch’s House? Any help would be appreciated.
Hi everyone! I am getting ready to run my first CoC one shot for my players, and I wanted an opinion on magic points. The BBEG in my module is able to commune with the Investigators via means (such as mirrors and the like) whilst they are investigating a particular property, they have spell abilities and my question was what peoples play style was when it comes to using Magic Points:
I might have missed something in the Keeper Guide about this, so any ideas / suggestions would be greatly appreciated!
My weekly D&D 5e game that's on Thursday was canceled this week because some of the player have kid and it was a bit complicated to play after Halloween so I stepped up and proposed to GM a CoC one shot for those who could come because it felt very Halloween appropriate
I have wanted to GM CoC for a long time but I already have a long running 5e game and don't have time to prep 2 campaign so this opportunity for a one shot was very appreciated
I have played CoC a bit in the past, less than 10 session before the campaign felt out, and I have never GMed it. None of my player have ever played CoC and some aren't even that familiar with the Lovecraftian mythos so I'm a bit stressed has i have no idea how it's gonna go but I think I'm ready
I have re-watched don't stop thinking amazing series on how to play CoC and reread the book and have prepared 2 1h one-shot (the dead boarder and necropolis) for my 3h to 4h time slot so I am ready for my player to go fast or way to slow
Anyway, I can't wait for tomorrow to do that, wish me luck
Hi everyone, making a character using point buy for a one shot and confused about the wording I'm finding online.
Wether you use the Point Buy feature for 460 points to spread, or the Quick Fire feature to just slot predetermined stats into slots, both reference only 8 statistics, while I can see my 9th statistic being Luck.
I understand how it works in game, but can you only determine it by rolling dice? Or am I misunderstanding something about those character creation options?
So I've recently ran the Lightless Beacon and my players were very much hyped to continue with the same pregen characters and asked me to tell them if i'll run anything related to the main plot in The Lightless Beacon. Reading some info from an old post here I noticed that there's an older module called Escape from Innsmouth and it could be somewhat tied to the plot of The Lightless Beacon. My question to the masses: Have you ran anything in that module and/or Call of Cthulhu: Dark Corners of the Earth (which is kind of a republish)? Also in the case where you didn't use those two resources how would you build up on the ending of the Lightless Beacon?
I have a player that wants to play a "psychic to the rich and powerful" but does not want their character to have a high credit rating, that is, they don't want to be rich. However, they want to essentially have this web of connections where they either had someone as a client or they had a client who knows a person so they have some pre-existing knowledge.
In general I tend to default to credit rating for this kind of thing since it's essentially a mark of your "success" if you're a professional or it's the amount of money, therefore time spent gallivanting, if you're a dilettante. The keeper's guide really only focuses on the finances part of Credit rating so I'm maybe stretching that use a bit.
For other occupations, example doctor, physicist, lawyer, etc I might use the relevant and very clearly defined skill to act as their "reknown" (ex: "Prof So-and-So, roll physics to see if Prof What'sTheirName has heard of you"). This seems reasonable but doesn't quite fit the bill for the psychic since there isn't a clear, singular skill that they could use and it's more about if they've heard of the NPC.
In regency cthulhu there's a skill called etiquette which divorces social norms from literal finances. I don't think this *directly* applies here but something akin to that seems doable. I also checked the bleak prospects scenario (where the pre-made PCs all have 1 CR) but it doesn't have something helpful.
My current thoughts are:
I think this kind of mechanic isn't unreasonable, ex a maid might know a lot of gossip but still won't have a lot of money (again, maybe I'm relying on CR too much for this kind of thing but I've always had a rich kid in the party so it felt fine at the time).
Does anyone know of a pre-made solution to this either in the books that I've missed or in some far-off scenario?
Hey All,
On Saturday, I'm running my first ever game of CoC, and after a lot of research, decided to go for "Lightless Beacon" as the adventure. Unfortunately, out of nowhere a player invited a friend and now we have 5 instead of 4 players. The adventure only comes with 4 pre gens, and I don't feel confident enough to make a 5th pre gen before my first game, so I was wondering if others had created pre gens for this adventure for larger player counts and if so, where can I find them?
What other investigative Horror games are out there?
Lately I've been reading the rulebook to Achtung! Cthulhu by Modiphius, specifically the 2D20 version. It seems really cool. I've never played earlier editions of Call of Cthulhu but I am aware that the most significant innovations of the 7th edition were adjustments to the sanity system, less whiffing in combat, and also turning it from a D20 system into a percentile game like WFRP.
To my mind, every 2D20 game is basically a Basic Roleplay style game except in the form of a dice pool. I think it's basically more fun that way, even if you were to take away the metacurrencies. So I'm pretty clear on the fact that I like A!C.
I'm well aware of Delta Green. I bought the slipcase. I've read it and listened to the Glass Cannon Podcast series they play with it in. To my mind, it's mostly the same game as CoC7 with a better Sanity system and more mature theming.
Cthulhu Dark seems like an imminently functional rules light game. It's really cool how lightweight it is but I prefer systems with more moving parts and interactivity. Though I absolutely would be willing to play it.
Trail of Cthulhu, and really every GUMSHOE game, including the Fall of Delta Green and Night's Black Agents, seem really interesting. But as far as I can tell, I think I just like listening to Ken Hite talk more than I actually like his rules. At least at first blush. I think the game actually deserves for me to actually play it before any more substantiative critique.
I am also aware of the game Unknown Armies, and I just sucked up the Bundle of Holding they were including it in last night. The way that it handles the cognitive duress the game exposed characters to seems really interesting and leagues more thought out than CoC's base rules do.
So I ask you once again, what other investigative Horror games are out there?
It occurs to me that Cubicle 7s Imperium Maledictus probably fits the bill, albeit in the grim darkness of the 41st millennia.
One of these days, I'm more than likely going to just type up my own assembly of rules that fit my crunch-forward simulationist preferences. In my opinion, the ambiguity of abstracted sanity points is more often frustrating than inspiring. I'd prefer something more in the vein of Pendragon's virtue axes, seemingly how I assume that Unknown Armies handles it.
Im having a hard time trying to undersatand VIRAL. As im reading though i feel like its very railroady, and there is not that much to do- atleast when it comes to some of the locations. For example the Crimation Pit, what are they supposed to do there, are they just supposed to oogle at the burning animal? They get the ipad handout that is pretty intresting, but it feels like there's not much to discover. Is the most of the fun going to come from them acting as ghosthunters? Then there are some locations where there is some stuff to do such as the Lemon Grove, but there it also feels railroady.
How should i make the scenario feel less like, in there words "some cheesy haunted walk" and How should i fill the locations with more stuff to do to not make the scenario boring?
Hey all, Keeper asking for advice and potentially some clever ideas here.
Also, if you’re in a group with a Russo-Lithuanian Dilettante, a tarot reader, an antisocial mortician and a Boston Post reporter, please… y’know… stahp.
So I’m running a group through a campaign that’s so far consisted of Edge of Darkness and the Haunting. We just started our third scenario, Crimson Letters.
Now, during Edge of Darkness, the Investigators (reasonably) visited the library where I introduced them to Armitage, per the guidance in that module. He gave them some vague advice and warnings and they went about the rest of the module.
However, now that we’re returning to Miskatonic for this module, they decided to go back to ask Armitage for help on this one as well. Obviously this scenario features no info on using Armitage for help so I had them catch him as he’s heading out the door to a business trip.
But I thought it was a good idea and I’d like to reward the PCs for coming up with it. So does anyone have any ideas of what kind of info Armitage could give them to aid with the adventure?
I was thinking he may give them a tip or means of digging up the banishment spell from the Miskatonic Library, but don’t know the best way to go about that, mechanically.
Any alternatives or other ideas is much appreciated!
So I'm currently trying to write a Western Themed Call of cthulhu campaign using Down Darker Trails. I like the idea of my bbeg being a crawling one, I'm thinking like a priest dressed in black garbs and a wide brimmed hat with his skin covered in bandages to hide the crawling mass below as he spreads his message of a new future. But I can't think of an end goal or something for my players to fight against. I had a thought what if this crawling one is a vessel of nyarlathotep? His goal is to find a new vessel to take over as this current one died and got turned into a crawling one. Is this even possible? Or like is there any reason nyarlathotep wouldn't be able to just jump into a new vessel without some ritual?