/r/callofcthulhu
Welcome to the Call of Cthulhu Reddit Community!
Call of Cthulhu is a tabletop Role Playing Game created by Chaosium that focuses on the themes of cosmic horror made famous by the fiction of H.P. Lovecraft.
Here we welcome experienced players and newcomers alike to discuss the game and related materials. After checking out the useful resources and links below, feel free to ask questions or share experiences you or others have had with Call of Cthulhu.
Welcome to the Call of Cthulhu Reddit Community!
Call of Cthulhu is a tabletop Role Playing Game created by Chaosium that focuses on the themes of cosmic horror made famous by the fiction of H.P. Lovecraft.
Here we welcome experienced players and newcomers alike to discuss the game and related materials. After checking out the useful resources and links below, feel free to ask questions or share experiences you or others have had with Call of Cthulhu.
Please keep posts on topic and pertaining to the Call of Cthulhu tabletop RPG.
New Keepers & New Players, Start Here
The Dicestormers Youtube Channel
The Invictus Stream Youtube Channel
H.P. Lovecraft Literary Podcast
The Good Friends of Jackson Elias
Critical Role: Shadow of the Crystal Palace
/r/callofcthulhu
I recently ran a group of 5 players through dead light and they had the bright idea that destroying the box would be superior to trying to seal the dead light. They smashed it to pieces and in the end 3 of them got killed by the light and 2 ran screaming into the woods with bouts of madness and bat shit insane.
The ones who went mad want to continue to play as the same characters. Maybe months or years later after recovering at an asylum.
So my question is, are there any other written. Scenarios that feature the dead light again? Cause I don't want to just let the off the hook for setting it free and I'm not creative enough to home brew something yet.
I've seen a few other questions on here about picking up HOTOE as it's on sale right now. Is there any chance the campaign is getting "the MoN treatment" ever? I'm not planning on running it any time soon, so I'm not tempted by time. Just wandering if there is any info about it.
So what are the necessary purchase so that I can run the game? I know the keeper book and pulp is necessary. What about the investigator? Is it necessary?
Hi all, lately my group has been having difficulty in meeting for a long period of time, but we still want some CoC to keep us going. We're looking for 3-4 hour scenarios, preferably 1920s but other time period would also be fine. Are there any suggestions? Thanks!
Hi all! I like Trail of Cthulhu escenarios but I much prefer Call of Cthulhu system. I know some people convert adventures from Trail to Call, and I am thinking of doing the same.
I would like to know the method you use to convert from one system to another. Thanks a lot!
Hello all :)
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It would be amazing to see some love and support from all of you <3
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Is there any scenarios set in the film industry say around 1920’s/30’s.Ive got an idea about a cursed film set but if there’s a ready made scenario I’d like to look at that as well.
Hi! I've searched this forum for a reference of a 1920s car brand with mystical, occult and/or spiritual symbols in the design of the interior.
I first herd of this car in one of the Cthulhu pods but have forgotten which, and when i mentioned it off hand to my group they all want one for ther investigator org.
I think the owner of the car company was into mysticism too.
Anyone have a clue what I'm on about?
Hey, everyone. Would anyone be kind enough to share the original Flotsam and Jetsam campaign pdfs?
Thanks in advance.
Hello fellow Keepers,
Has anyone used the Heinrich's Guide to Character Creation in combination with Pulp Cthulhu mechanics? I'm trying to help my investigators to be a bit "less squishy" for our longer campaign that will be starting soonish... If you are such a Keeper who has done this, can you explain the process in using this combination? Did you just pick and choose to use pieces of this method and pieces of that method? If so, how did you decide what pieces you used from which methods? If it's not too much trouble, a step by step of how you had your players create their investigating heroes would be SO appreciated!
Thank you so very much!
Purely hypothetical, but if an investigator is standing at the stone altar used for sacrifices to Shub-niggurath, are they technically within a 20 minute walk of a Dark Young since Summoning a Dark Young causes one to show up within 2d10 minutes at a MOV of 8? And if that's the case, could National Guardsmen just fan out from the stone altar and find the local Dark Young since they are described as 'stalking the woods where there is an active cult of Shub-niggurath'?
Hi, I'm just starting out and trying to figure out interesting ways to run games, and I keep reading about red herrings in different scenarios. What are your experiences with red herrings? Do your groups like trying to discern between "truth" and false leads? Does it just annoy them? Do they spend too much time hyper-focused on them?
I like the idea of them, as long as they are relatively easy to "rule out" as leads. I think it would help flesh the world out and make it seem less like I'm just laying out a trail of bread crumbs, but I can understand if people think they waste too much time and just make players mad.
I’m thinking of running this mean little one-shot. Love the setting, the pregens & the threat:
https://preview.drivethrurpg.com/en/product/337035/one-less-grave
Wondering if anyone here has run it & has recommendations for fleshing out what is essentially a narrative seed?
I am wanting to run the Dead Light scenario, but a few in my group are >!very averse to anything with kids in it, due to some personal experiences.!< I really love the scenario, but would like to tweak that one aspect.
Does anyone have any ideas on how to run this scenario without >!the doctor having basically performed abortions and killed kids?!< I know that takes some of the creepiness away, but I just thought I'd ask if anyone had any ideas.
On a separate note, we just ran the lightless beacon, so I thought that>! the coin around Emilie's neck could tie in somehow to the coins on the island.!<
Thanks
Hello guys,
I am DMing CoC for while. In my first time, I had a misfortune attempt to run an adventure with 12 sessions for my players. Imo, the adventure lost itself totally, I didn't have more ideas how to handle, where lead the players, so created a "Final boss" for the players and ended that adventure.
Nowadays, I prefer to create one shoots or short campaign with maximum of 5 sessions, I think CoC does not work very well with long adventures without Cthulhu pulp, because, if we think about, there will no always be a mystery for those investigator handle. I believe an investigator can to meet an investigate involves the Cthulhu Mythos once or twice in their lives.
Sometimes my players ask me to go back in some adventures/one shoots finished for us to continue those them. Even though, I promise for me, I will just to return if I make sense .
How do you handle continuous adventures? Do you think CoC works well with just one shoot or is it possible to have a continuous adventure like other Medieval fantasy RPG?
Sorry to create another thread so soon, but I run my games through Roll20, and having a good atmosphere for ambiance/music is very important to my immersion and to my players' immersion.
I plan on running the Mansions of Madness scenarios for my players first, so I'm wondering if anyone has any suggestions for where I can download copyright-free music/ambiance (I stream my sessions so I can relive the memories later) that gives the appropriate 1920s/cosmic horror vibes. As a PhD student I don't have the money to spend on albums or tracks, so I'm looking for something free. I know there are the long tracks on YouTube, but I like having tighter control over tracks so I can play different ones depending on where the players are and what the tone is (ie walking about town doing some investigation versus exploring a creepy mansion at midnight versus actual combat). For Alien RPG, I just have the Alien: Isolation soundtrack along with a few sci-fi horror tracks I found, and ambiance for a few environments.
If there are any similar resources that I could look to, please let me know! Thanks :)
Hey all - here for my (likely final) monthly plug of my podcast, a CoC actual play!
[TL:DR: podcast in a far future sci fi homebrew setting using CoC 7e, listen here: https://linktr.ee/thestarsarentalright ]
The Stars Aren't Alright is a comedy/horror podcast, blending the Lovecraftian mythos with a far future, sci fi setting.
Season one just finished, and we're eager for your feedback! If you're seeing this post and have listened to it all, please let us know what you loved, and what you didn't.
If you tried to listen to episode 1 and it just wasn't grabbing you - please let us know that too! We'd love to know what you think we could do better - although "it just wasn't my thing" is also totally fine.
Season 1 features:
- Glade (Leah) - a retired REAPR (space marine) who feels compelled to cover her face at all times due to trauma suffered in her youth,
- Pyotr (Alex) - a disgraced, aging academic looking for the approval of all those who have left him behind,
- Juno (Catherine) - the mouthpiece of a controversial Christian sect called the Church of His Light who has lost her faith in favor of wealth and status, and,
- Lift (Tom) - a retired REAPR looking to recover from his total amnesia and find those he served with in the hopes of discovering himself.
Season 1 was full of fun and terror, and we had a blast making it. Season 2 will likely drop in November of this year, and in the meantime we have a ton of extra content set to come out over the summer - oneshots led by the cast members, different guests appearing for one-offs, and more!
We appreciate all feedback, and if you have any cool animal facts, let us know! (listen to the end of each episode to learn why)
This will likely be the last promotional post I make to this subreddit - thanks for all the support we've gotten from you guys. It truly makes a huge difference that some of you have taken to plugging us on your own time and we greatly appreciate it!
On rare occasion I start a campaign for friends and we've previously done an X-Files-esque Delta Green campaign. I'm thinking of adapting Cthulhu Now's "The Music of the Spheres" into a full-length campaign of sorts, having the investigators be various resident scientists at the radar telescope array.
Part of this was prompted by the video game "Signal Simulator" and its spiritual successor "Voices of the Void".
Does anyone have any ideas on things that would keep my investigators on their toes?
Are there any good campaigns that would take around 10-15 sessions? So far all I’ve really seen are one shots and super long campaigns.
Hey! I've been trying for a while now to find a subreddit for the awesome campaigns. Things are going bonkers in my game and would love for some feedback/brainstorming!
(burner account cause some of my players know my main) I'm trying to write a psychological horror one shot. The best outcome for me would be making my players shit their pants with existential dread, and questioning their life decisions.
I've asked all players about it, they're interested and agreed to that king of session (we've had a few more "serious" sessions before but not as much as I'm planning here). I've got a rough "sketch" of my scenario, but before going deeper into it I'd love to know if there is any demand for that type of horror.
So to my question: Does anyone know any scenarios focusing mainly on psychological horror? Does anyone have any tips on how to approach them from the keeper's side?
I went to the Audubon in New Orleans over the weekend and they still have quite a few original buildings on site and we’re doing some conservation work on the original sea lion theater from the 1920’s. Was curious if there were any zoo centric scenarios.
My local game stores a slim pickings for CoC content.
And i used to shop on Imaginary adventures, but they have had to cut way back and dropped their CoC range.
I was hoping to get some recommendations for online stores that have a solid range for CoC that's not places like Amazon or eBay or Booktopia.
I don't shop on Amazon after having some major issues with them in the past, and would prefer to give my business to a smaller more ground roots store located domestically in Australia.
I prefer physical, and don't want to print my own.
And shipping from over seas carries some major postal fees.
I posted a few days ago about getting into running CoC for some players, specifically expressing my interest in running Mr. Corbitt.
I'm posting again because someone commented a list of skills that would prove useful to investigators in that scenario, but I can't seem to find it. I wanted to use it to help first time players who might be overwhelmed by the possibilities of skills sets, to be ready to give some suggestions.
If anyone could comment what those skills were, or if you happen to be the person who wrote that fantastic comment, please let me know!
Thanks!
They are going to be going through a train hijacked by cultists of Nyarlathotep. His influence is fucking up baseline realtity and causing some of the passanger cabins to become dangerus and mind bending.
Ive got a decent list of diffrent events already but i need to fill it out and I’m running out of ideas, you madmen have any?
Edit: My great old ones! i got a lot of responses, thank you wise ones, i will use your ideas wisely.