/r/truetf2
Subreddit dedicated to serious Team Fortress 2 discussion.
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/r/truetf2
crits currently don't do 3x damage to buildings, would it be balanced if they did? cuz with the existence of the kritzkrieg idk
hi, i wouldn't exactly call myself new but most of my tf2 hours have been either against bots or playing gimmicky gamemodes, and that's because i feel as though my anxiety won't let me play casual or any proper pvp game, really, but tf2 is the one most important to me. i mean, pretty much all of my stranges have 0 kills on them (granted i reset most for a "fresh start"), and i'm still around level 47 in casual, but that was from years ago.
i'd like to properly get into casual but i find myself too anxious to do so, and when i do play, it's easy for me to get really worked up, frustrated and demoralized.
i'm not sure if this is the right subreddit to post this in but tf2 is a game that means a lot to me and i'd like to play it more often without this mindset of expecting the worst and having a miserable time, and it doesn't make me feel better knowing tf2 is probably the silliest shooter out there, so i hate trying to get back into it with a positive mindset only to walk away defeated and miserable.
i want to believe it's just par for the course basically i'm practically new, right? in terms of playing against other players, i've never really consistently played PvP but i want to change that. it's not a matter of "i don't enjoy the game/don't think it's fun" but more "i really, really want to have fun and be chill but i don't know how". thanks
i cant decide. I'm more one to the detonator since it has actually controllable blast jumps, as well as being an actually damaging secondary, but the thermal thruster has a lot longer jumps and lets jumping around corners be a breeze.
For the past month, Washington servers have been unavailable to join and are not visible in match making settings. I believe that the Washington servers are down for everybody, not just me. Given that the game is 17 years old, it seems logical that Valve is simply giving up on server maintenance for less important servers. I am curious if anybody has any information on this, and if Washington servers are/are not available for anyone.
I find that the majority of the time my sentry goes down it’s because it gets caught out during its reconstruction to the THIRD level. Meaning it will go virtually untouched between 0-2 and finally succumb at level 3. Which means if you’re an aggressive sentry placer or a frequent gear mover, you would benefit more from keeping the building at level 2.
Most of the damage the sentry will do is from the bullets not the rockets, so save for the 30 extra health, there isn’t a tremendous loss from only building the the sentry to level 2. It will start firing so soon that the chances of it staying up are actually increased since the targets will be gunned down sooner.
I get the impulse to upgrade everything to max, and if your sentry is tucked in one spot or it’s really safe to move up, do that. Otherwise be a more proactive, mobile engineer and only build up to the most efficient level. Also don’t hug your sentry.
I'm a few hundred hours into Medic and have noticed something. Why in all layers of Hell do teammates move the last nanosecond to the side, when my arrow is about to hit them? Do they have like an additional sense that notifies them, when their Medic is trying to heal them? :D It's one of the reasons, why my shots miss, when aiming at a teammate who stands still. This is hella annoying. Anyone else who has this problem? What's a good solution?
I hear a lot of people saying that the Dragon's Fury isn't viable because it can't completely shut down projectile classes. That frankly makes me think that if that's the only way people think the flamethrower is good, then it shouldn't have it to begin with.
Airblast as it is in the hands of a Pyro that isn't completely brain-dead just completely shuts down projectile classes and Demoknights, and I think that's bullshit. I love the way the Dragon's Fury actually makes you think about using the airblast because it puts you at risk. Sure, missing an airblast normally will mean you may take some damage, but there's no actual drawback to just spamming it constantly.
Making you unable to use your primary fire after airblasting would probably be a bit much for the other flamethrowers, but I think it's very reasonable to have a cooldown on it so the classes that get fucked by it actually get a window where they can try to make use of the opening.
Preferably on KOTH. I'm trying to farm points on casual but I have trouble consistently getting even 15 bonus points. I think my record is about 30 bonus points but I got that thanks to a spawn camping heavy.
The two spots I know right now are on Suijin and Nucleus. On Suijin, you can get a sideway view of players moving toward the cliffside temple by staying near the small healthpack by the cap. Since they're more likely to strafe side to side rather than back and forth, you can somewhat consistently hit moonshots on them. Nucleus has the spot near spawn where players walk out from behind some crates.
Anyone know any other spots that can be hit more consistently? Thanks.
it seems that since the 64 bit update, there is not one functional script that does that
I'm probably gonna be hated for this post, since majority of TF2 community hates Pyro and Pyro players for making Solider/Demo spam a bit harder.
But I have a question not related to that. I didn't catch those TF2 prime times, but I do know that during those times Pyro was useless without the Degreaser. He was mostly a non-significant nuisance, due to how predictable he was. But once he had the Degreaser equipped then bam, we had a whole different class, which posed some threat to medium/high skilled players.
So the question is: Did Jungle Inferno/Blue Moon do a good job at making Stock Flamethrower Pyro as good as the Degreaser one? Did those updates make Pyro's skill ceiling somewhat higher? Or is Pyro still in this pit with the Spy? Did the all-weapon switch speed increase (Tough Break) from 0.67 to 0.5 made Pyro a little bit better, so he could take on other classes on equal terms?
I'm trying to get as much FPS as I can without sacrificing too much quality. I've got a it 9th Gen, and a gtx 1050
For all my time on TF2 I've been using mastercomfig but have recently been wondering if it may be causing issues? Anyone have any alternatives? Or does anyone know of Mastercomfig does more harm than good?
When I was looking into 6s around 2015-2016 (i55-i58) the meta seemed to have been Demo or Pocket Soldier being the maincaller. Now the vast majority of the teams seem to have Combo Scout be the maincaller.
When did that change occur? Was it some time after the Scout speed change in MyM? Was it following b4nny switching to Scout in Froyo?
https://www.youtube.com/watch?v=nVJ7AGzbmTw
Video Essay I created about the state of TF2's Free To Play business model, and why I think it's implementation has lead to the current state of TF2. I'll stay as engaged with this post as I can.
Old pyro mains, remember when airblast had less variables, making it easier to kill people? Flare gun puff n sting requires more skill, has more variables, and requires more skill now, which isn't necessarily a good thing. Do you miss the old cheese airblast?
Hi, r/truetf2!
This is my first post here. I'm an above average player that can pub stomp with most classes I play, but even after 1.8k hours, I avoid Spy like the plague because it's such a high risk, (only potentially) high reward class.
I see videos of Spy mains on YouTube running around, backstabbing everyone they come across with relative ease. I'm aware of mechanics such as trickstabbing and I'm able to do that with some degree of success, but in these clips, entire teams don't even do so much as turn around once the stabbing starts. However, when I attempt to do the same thing, after one or two stabs, it's like the whole team turns around. Even worse, sometimes I'll try to run up behind my first victim-to-be and they'll just do some wacky maneuvers and it's like I can't even see a backstab animation prompt, but when I watch clips of Spy mains, I see people full-on face stabbing like there's no problem. I saw a clip yesterday of a medic basically staring directly at a spy and barely even turning only to get backstabbed somehow.
Spy mains, how do you do it? What are your tips for experienced and unexperienced players?
I play Overwatch and CS2 and I get 240 fps, they don't drop, yet in TF2 a game from 2007 I can't get them to be stable and I get like 120-200. Any ways to fix this?
I remember playing pug discord servers and people always host a new one once the other ones died but it seems the ones I have saved previously are all dead.
Is the pug discord servers kill? Where can I play pugs?
As a spy, what do i need to do against a paranoid combo heavy + pyro protecting sniper beside destroying teleport, is there anything else i can contribute to my team?
The Flare Gun and Detonator have a 100% chance to critical hit on a bruning player. That's a 90 hit excluding the 7.5 second afterburn, or a 68 hit for the detonator. Instead of critting, make it a mini-crit, so it is at least bearable if you have low HP, and about to die from afterburn anyway.
Give all the flare guns (including the Scorch Shot) a slower reload and firing time (preferably -20%) so you can dodge it from medium-large distances if you know what you are doing and you see it coming.
Decrease afterburn on Flare Gun to 6 seconds.
I understand if you want to spam Scorch Shots on a clueless heavy to gind your Mmphh meter with your pocket Medic, but i'm so fucking tired of being shot from across the map by 5 Pyros with the Flare Gun.
Via the Steam store and SinfulParticipant949:
Improved matchmaking performance (ed. note: lol)
Improved matchmaker behavior for users with less-than-ideal ping levels. The matchmaker should now be quicker to put you in the best available region.
Improved matchmaker decision making for cross-region parties
Added error messages when being ejected from the matchmaking queue due to connectivity or authentication failures, rather than the queue simply silently vanishing
Fixed the matchmaking settings dialog frequently failing to display any datacenters
Fixed multiple cases of in-progress casual matches abruptly terminating or failing to be assigned any new players if the game server ever loses connection to Steam
Updated the Mountebank's Masque, Courtier's Collar, and Harlequin's Hooves cosmetic items to fix issues with their paint regions
Updated cp_gravelpit_snowy
Fixed a script issue
Improved performance
Improved clipping
I can't wait to see the changes to the matchmaker. A friend of mine ended up in a Johannesburg Mann Up server this week. He lives in Alaska.
I'm amused that the limited Scout set from 10 years ago (seriously, it's "Late 2014") is getting an update.
Edit: lol. 🪴
I have been playing tf2 off and on since the beta orange box days. (And have the primeval warrior)
But I've never actually bothered to play competitive, and I'm thinking of trying.
Any tips or things I should know? I tend to be in the top 3 on casual rounds so I'm not terrible. But I am not amazingly dominant or anything either. I tend to play engie, spy, or pyro.
Thanks!
Been enjoying watching a lot of Highlander. But couldn’t find the recent stuff with SDCK vs 4House being commentated. Unless I’m blind or something. Anybody know another channel that commentates on this stuff?
Also, just to throw it out there, what were your thoughts about the SDCK and 4House match? Personally, I’m a bit baffled that SDCK lost. I thought it would be closer. I just watched it as I’m typing this.
Im familiar with the normal matador stab against a chasing enemy, but against a stationary one like a shooting heavy, what are the inputs required? Do i hold w in both strafes, only one or none? How do you avoid collision as well?
i played sniper for long enough to become Good and then lose my skill and now i dont know what to do anymore.
yall know about any good maps to train on?
both official-casual maps and specialized maps are acceptable
this is a followup to this post
ive implemented the movement gap idea (somewhat), and now im editing bot behaviors. However, the only really noticable difference between the easy bots and the expert ones is the way they aim. In order to make them feel different, i added some difficulty specific things, but that feels fake and is something i plan to phase out.
This dilemma is something I have slowly been fixing, by having Hard/expert bots doing actions more effectively than medium/easy bots, such as rocket jumping and projectile predictions. However, those are big things that, besides from those instances, dont really change much and dont fix the problem altogether. The new idea is to also find smaller things that good players do, as well as habits that only bad players do. The reason for bad player habits is to humanize the easy bots while keeping them bad.
Ive added like 2 things, and I want more advice, which leads to this post's question.
What are some small things that good players do, and what are some small things bad players do? lmk chat
I've always wondered which of the main classes played on competitive by professionals apart from the medic is the best? Demo, soldier or scout? Why is demoman limited to 1 and soldier and scout to 2? Which of these three classes is the best and most important for the game's outcome?
As the title says. I have a wooting 80HE and would like to know if running SOCD in a Valve server will cause any issues.
I noticed on jump academy I can jump higher with the original than the default rocket launcher.
i've been using the enforcer and when reloading revolvers make two sounds, one for Spy putting the bullets in and another for closing the gun. As far as i can tell with stock the sound of closing gun == you have reloaded but on the enforcer the gun closing sound plays like 0.0001s too early before the game actually gives you 6 bullets. You also get the bullets slightly after spy has finished closing the gun, so its also an animation mismatch. and it pisses me off to no end as i fire another shot thinking i have 6 bullets but really i have 2
Via the Steam Community and SinfulParticpant949:
Fixed the Guano and Batbelt cosmetic items hiding the Scout's dog tags
Fixed The Beacon from Beyond incorrectly hiding a bunch of bodygroups
Fixed the Quoth cosmetic item hiding the Scout's headphones
Fixed some broken materials for some props_farm gib models
Adding "Hat" style for the Fuel Injector
Updated the Clue Hairdo to fix broken smoke effect
Updated koth_synthetic_event
Edited nav mesh to minimize the Toastmaster running diving into the grinder/death pit
Updated pd_farmageddon
Revoked scarecrow gym membership which lowered their health from 500 to 350
Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
Fixed an exploit allowing some players to respawn as a human or play as a human on the Zombie team
Rumor has it:
Reminder: Scream Fortress XVI ends later this week on 11/7/24. Time is running out to complete ConTracker contracts for free (untradable) spooky goodies!
Size is close to 90 MB
Valve just fixed a bunch of 2011 and 2012 Halloween cosmetics. This is no Blu Scout's Pants, but another shining example of Valve Time.