/r/TF2HUDS
This subreddit is for discussions, fixes, improvements, your own HUDs, or mostly anything about HUDS from Team Fortress 2.
- HUDs
/r/TF2HUDS
https://github.com/telephrag/hoodie
Hoodie's main purpose is to reduce amount of repeating code by adding inheritance in face of reusable code blocks called traits. To start using hoodie take a look at README.md
and look through files inside example/
It's called hoodie because initially I though of making it primarily for making TF2 huds but r/SourceEngine showed a lot of interest in this as well. It's more of a pre-release as, I only can sorta-guarantee that it'll work if you write code correctly and yet to write tests to make sure it produces correct output in all error-cases.
You can report bugs or make suggestions through Reddit or add me on https://steamcommunity.com/id/trofchik/
Example:
trait T {
T_k T_v
k v1
}
B T {
B_k B_v
k$tag v
k v2
}
Will compile into:
"B"
{
"T_k" "T_v"
"B_k" "B_v"
"k" "v [$tag]
"k" "v2
}
Basically i used this hud alot back at a toaster desktop before the desktop crashed and broken. A year later i got a somewhat alright pc as i do not really play much anymore and use it for academic purposes. Wanted to tryout TF2 on the pc that i got to test it out as the previous one gives me 12-50 fps maximum. Thanks and much help would be appreciated :))
I would like to know how I can create my own HUD without using Toonhud. Please, if anyone knows about the subject, can you please explain it to me?
So I want to remove the colored backgrounds of my items and turn them into the default, gray backgrounds (like for stock weapons) while still retaining the colored text. Does anyone know how to possibly do this?
For context, I am using HypnotizeHud v1.7
My intent is to have both old pre MYM round timer along with team status.
From what I understood team status bar is defined in hudmatchstatus.res
in blocks TeamStatus
, BlueTeamPanel
, RedTeampanel
. These I put into hudlayout.res
into seperate block but, the game just refuses to draw it. I suspect that related information (team composition, players' health etc.) is hard coded not to be passed to whatever responsible for rendering hud. I've tried to look up how tf_use_match_hud
convar is handled in source code but search gave no result.
Any bit of explanation of what I encountered would be welcome even if you won't respond with exhaustive solution to my problem.
My personal favourite hud, wanted to know if I was the only one who loves this hud to the day I die.
It was featured in solarlights newest video
Trying to extract script and resource folders from tf2_misc_dir.vpk, folders are being extracted but .res files are not, how to fix this?
Is there a way to have this idle class icon on any hud? It just has and idle animation and reacts to when you swap weapons and etc.?
I'm new to messing around with HUDs, and I get the feeling this ask is going to be silly, but...
I've finally come across a custom HUD I liked, but decided I wanted to run some personal tweaks on it.
Notably give centered meters some small backgrounds (I know it's technically worse for visibility or w/e, but I'm not looking to optimize every last pixel out of TF2. I don't like floating numbers/meters).
However, I've found that The Shield Charge Meter is... stubborn.
I've been able to give it a background successfully, as seen here...
...the problem is when the Sticky Launcher is equipped instead.
I just cannot get this thing to disappear with the meter.
I've tried nesting the background's parameters within the meter's or the label's, but to no avail. It decides to not show up period when I try that...
...even though this HUD seems to add its own nested BG graphics to the counter for stickies on the field just fine.
I do not get it. Bizarre to me.
I've tried looking up tutorials and whatnot, but whatever I sift through never illuminates me on this specific matter.
(Here's what I've tried doing)
"ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "c-57"
"ypos" "c38"
"zpos" "3"
"wide" "50"
"tall" "10"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "0"
"tabPosition" "0"
"labelText" "#TF_Charge"
"textAlignment""center"
"dulltext" "0"
"brighttext" "0"
"font" "TF2Default"
"disabledfgcolor2_override" "AdditionalValue"
"ShieldBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "ShieldBG"
"xpos" "c-56"
"ypos" "c30"
"zpos" "0"
"wide" "112"
"tall" "18"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/uber_red"
"scaleImage" "0"
"teambg_2" "replay/thumbnails/uber_red"
"teambg_3" "replay/thumbnails/uber_blue"
}
"ShieldBGShadow"
{
"ControlName" "CTFImagePanel"
"fieldName" "ShieldBGShadow"
"pin_to_sibling" "ShieldBG"
"pin_corner_to_sibling" "PIN_TOPLEFT"
"pin_to_sibling_corner" "PIN_TOPLEFT"
"xpos" "-2"
"ypos" "-2"
"zpos" "-1"
"wide" "112"
"tall" "18"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/uber_shadow"
"scaleImage" "0"
}
}
https://modworkshop.net/mod/13010?tab=images
A memehud for sure but not without filling the screen with pointless clutter more like, if you let a 2 year old design everything.
Ive allways wanted my own hud and ive recently tried to make one but i dont have the brain power to do all that but i have a really great idea for one. If anyone can help me add me on discord or message me Discord(therussianmafia.)
pls answer
I just looking for a hud to download and I don't know where to look other than gamebanana.
I have change the \"font\" to the custome file name but I forgot to take a new screenshot.
This is the clientscheme whereas I have added the 2 fonts in the font list.
I have inserted both the two custom fonts
I had followed Raysfire's tutorial on how to change fonts in a custom hud. He changed his whole hud's font but for me I am only focusing on changing the font of my health and ammo. I have changed the health's font, but when I tested it, it showed me a regular and small text as if the font was not installed even though it was. I'm not sure what mistake I did so I am now going to ask some experts on what to do.
I'm looking to center the Vacc's resistance, but not the bar. I like the bar being off to the side but I wanna see the resistance in the middle, is this possible?
Little update here: Editing the position of the resist icon in hudmediccharge does nothing in game, so I'm still at a loss. I'm not experienced with HUDs at all.
Hi all! When playing medic, I always swear by the solemn vow for allowing me to read enemy medic uber percentage. One small issue; the number is too damn small for me to consistently read! Is there any way I can make the number bigger? Preferably without breaking everything?
I couldn't find it on the internet
https://reddit.com/link/1ee1zni/video/o3w0ltqip7fd1/player
damage number stacking on top of players but not on hud on top of ammo. How do I fix this?
Hud is Eve hud and already have this on my cfg file
hud_combattext 1
hud_combattext_batching 1
hud_combattext_batching_window 2
hud_combattext_healing 1
like keys 1-9 for the 9 mercs, 0 for backpack, then c for crafting yknow
(TF2 FLAWHUD HUD EDITOR) so the theme color, changes not only the text color in the menu but the ammo boxes too. so if you want to see the text in the menu, you get the fricked up ammo texts, but if you change the theme to black and transparent, you cant see the text in the mother freaking menu. Please help
This keeps happening every 10 seconds while I’m playing. It’s making gameplay impossible. What is my problem and have other people having these problems?
Lately when I’ve been playing TF two, I get the red letter message in the top corner of the screen that says I am losing connection. This has been happening every 12 seconds or so. It has never completely disconnected me, but it’s been happening so often that gameplay is impossible. Has anyone else had this issue and or knows how to fix it?