/r/skyrimrp
SkyrimRP is a place for people to talk about their Skyrim RP characters! Share your tales! Come up with your own Bard Songs! Do anything that you want!
Welcome to SkyrimRP!
Hello and welcome traveler! Welcome to the great community of SkyrimRP; a place filled with stories and tales of characters new and old. We are all writers that LOVE Skyrim and the characters we've created. We tell their stories here, and who they become in this world or violence and dismay! So grab a drink read some stories or write your own and watch your character come alive!
Please share your characters and their stories! Post a pic of them using Imgur!! Enjoy your stay and please post!
RULES:
NSFW CONTENT MUST BE LABELED AND MARKED
NO FOUL LANGUAGE (Can be used in your story for effect)
NO DEROGATORY TERMS
NO WITCH HUNTING
FOLLOW Reddiquette
/r/skyrim -- Original Skyrim Sub.
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/r/skyrimbeardporn -- A Collection of Beards
/r/skyrimchallenges -- Challenges for Skyrim
/r/skyrimstories/ -- Skyrim Stories
/r/skyrimbattles -- Epic Battle Tales and Videos
/r/roleplay -- General RolePlay Writing Sub
Helpful Links for RolePlaying
/r/skyrimrp
You are escorting the Former Jarl of High-Scale(used to be Whiterun which Fanged-Shadows took over) known as Fanged-Shadows(my character in this rp), they were once feared as the Great Argonian Warlord, but here you are escorting this now exiled argonian warlord after you have defeated him in the final quest known as beheading the Fanged-beast.
It is up to you to decide the fate of this argonian, his fate is in your hands.
Feel free to do what you feel like with this argonian
No character template required
(Adventure begins after Fanged-Shadows asks you):So, what are you going to do to me.
Actually got this made at a real blacksmith his work is awesome!
Anyone else have just a tonne of "useless" stuff in their inventory? Like...
I carry 2 buckets with me. The nicer one has a big handle across the top and it's specifically for water. The other is shabbier and has two rope handles on the sides and it's for ash, garbage, trimmings, ore, slop, "relieving" myself, etc.
I have a couple plates and bowls for eating, a couple tankards, a knife, a spoon, a fork, a dwemer pan for cooking, a dwemer dish for washing up, linen wraps for bandages or rags for washing, a nice cup for drinking wine. Camping supplies, a backpack with a bedroll, a flute and a lute for amusing myself, a lantern, spare leather straps for tying things. A couple of my fav books, including shadowmarks and uncommon taste. Some charcoal, paper rolls, a quill and an inkwell for writing.
I have some sload soap for washing, dreugh wax for armor and such, Dwarven oil for armor and weapons, and I keep a decent amount of food on me and I regularly stop and eat. I have a set of extravagant robes and a circlet for nice occasions, fine clothes, boots, and hat for when I'm at home or just relaxing, and boatswain clothes and shoes for working, mining, smithing, etc.
I've got about 1200 pounds on me at any given time because of this, but I did the restoration poition/enchanting loop to up my carry weight, so its not like I notice the extra weight.
When your wife is giving you grief.... just walk away from her... she'll come galloping back.
You’re a Breton Paladin, born of a retired soldier father and healer mother. You grow to be a skilled and capable swordsman. Finding an aptitude for Restoration magic, you shrug off your mother’s chides to take her healing lessons as seriously as those you do swordplay.
Following an attack by a brood of vampires, your sister, Gwynara, was infected with Sanguinar Vampiris, resulting in a witch hunt and her fleeing town with her life. As she fled, you vow to find a way to free her from this horrid disease.
You travel the lands following the rumor of the Dawnguard, vampire hunters, hoping their archives would contain a cure to vampirism. As you scale up their ranks, the answers you search for are continually out of your reach.
Following the Dawnguard questline and learning of the cure through the players experiences with Serana, you are eager to return home to share what you’ve learned with your family, and return your sister to live along the mortal.
Sending a message back to High Rock, you are devastated to learn that your sister has been returned to your father’s doorstep with a stake driven through her heart, cold and unmoving.
While traveling back to Cyrodiil to mourn with your mother and father, you are jumped by a band of Stormcloaks and assumed to be an Imperal Legionnaire, taken to Fort Kastav. During your imprisonment, you bond with fellow captive Bjorn, who was captured during a botched desertion from the Stormcloak ranks.
During the Dragonborn’s liberation of Fort Kastav, you and Bjorn are sprung from your cages and flee with your rescuers. Bjorn, struck by an arrow fired by those he once considered brothers, collapses, forcing you to carry him away from the battling Stormcloaks and Imperials.
Struggling and gasping, you reach the tree line. You rack your brain for every healing spell your mother ever taught you, casting each on your fading friend. Blood pooling around his shuddering figure, your eyes lock as his hand fumbles for yours, a look of calm washing over his whitewashed face. Mortified by what you’ve seen and haunted by your mother’s voice telling you to practice your healing, you run.
You spend the following days sitting perched on a stool at The Bee and Barb, and the nights passed out in Beggar’s Row among the rest of the city’s lost and broken.
As you stumble your way to your straw pile one night, your mother’s chides about your studies in Restoration swell. Your vision blurs as your head bounces off the cobbled street.
You awaken several days later in the home of Nura Snow-Shod, the Priestess of Talos. Nura tells you of the condition she found you in, your insides more ale than blood. After many grueling healing sessions, she was able to cleanse you of the poisoning you administered to your self.
That night, as every night, you hear your mother’s voice, begging you to take her lessons in the healing arts seriously. Pulling your boots on, you set out for The Bee and Barb again, where Nura finds you, mug in hand.
A motherly glisten in her eyes, she pleads with you to share the demons you fail to drown. You recount the events leading to the tree line outside Fort Kastav, and your arrival to Riften. Nodding her understanding, Nura suggests taking a more noble approach to your mother’s words. She tells you of a college to the north, with a woman named Collette Marence, who is rumored to be a master in the school of Restoration Magic. Thanking the Snow-Shods for the kindness and vowing to start anew, you hire a carriage to Winterhold.
Gwynara and Bjorn may be gone, but Divines help you, they will be the last you were unable to save.
Would anyone be interested in joining a skyrim rp discord
Trekk the Clanless High King of Skyrim An orcish warrior sent out into the world after his clan was destroyed. Then under the orders of the jarl of Falkreath he decimated the Broken Tusk Clan. Sickened by the slaying of his tusk brothers at his own hand he swore that day through his new political standing he would make Skyrim a stronger place for everyone to live. Trekk High King Of Skyrim
As a title says. Help mě with tips please. Quests, weapons.. i Got few mods, for survival as frostfall... No fast travel except coaches. One handed axe, shield and a crossbow. Heavy Armor
I'm planning on starting a new character on the Shattered Skyrim world, with the World Eater Addon. For these who don't know what this is, it's basically Skyrim if Alduin wins. Everyone is dead and the world is in ruins. Patrols of Draugr roam around the roads and dragons surveil the land for survivors. It's pretty cool.
I want the main theme of this playthrough to be vengeance. Vengeance for Skyrim and it's people, and also allowing myself to pay any price to make it happen. Pacts with Daedra, lycantropy, anything goes.
My best RP experiences have been with vengeance focused characters, and I want to go hard on that theme this time.
I was thinking that a Nord would make more sense, but any race can work.
Any ideas? :P
⚔️My next Skyrim RP build: Waylen of the north winds (ice wizard) Mainly focusing on destruction for ice magic, and alteration for buffs. +Speech for shout perks.with help of ordinator... The lore: he was found as a infant in a pocket of stalthrim by hunters. The only thing near the child was a journal. It described his father's exploits and the origin of the miracle child. He was originally Waylen of the northwinds, but was killed by attempting to destroy the college of winterhold (his father was the cause of the storm that is referenced in the game). He was obsessed with manipulating weather as well as the elemental energies that lie within Nirn and other realms. He was cast out of the college when we was caught experimenting and torturing animals and atronachs. The birth of the child (new Waylen) was from his father merging his own life essence with an ice wraith. Waylen will begin his journey as an apprentice mage and will try to make up for his father's evil influence on tamriel.
Please give me any notes or criticism to enhance the lore TY!!
His backstory is still a bit of a work in progress He is the first member and the only member of his own Guild called The Adventurer skilled
He had a peaceful upbringing living in the Imperial City
But something was calling him to the Wilds
So after listening to some Imperial guards talk about the Civil War in Skyrim and how dangerous it is he decided to pick up his stuff and go
After crossing the border. He almost gets caught by some Imperial soldiers doing an ambush
He notices them and quickly hides and then he sees the Stormcloaks be the ones to be captured by the ambush
After all the commotion is all said and done he gets himself up from where he's hiding and proceeds to Falkreath
Where his Story begins
I'm still working on it, though
My backstory: unknown son of Tiber Septim. Born in Skyrim, raised as a true, honest, nord. Warrior fór Glory, fame, honor. Heavy armor, two handed. No magic of course, no alchemy. Question: posibble without a bow? Dont fit to my character . Question: in heartfire, possible to have my own smithing post? And, aby tips for better economy? Dont use any mods
Hello, anyone with fantasy, help mě with backstory And RP rules for my wood elf, who wants to earn money from making jewelery etc...
My character background for my favorite and most "developed" character in Skyrim. The first section, "In Coldharbour", is more of a brief description of his character. The second section details his emergence in Skyrim in a story-esque fashion.
Hope you enjoy reading!
•In Coldharbour:
Drethael is a Xivkyn Valkynaz, an upper ranking Daedra in service to Molag Bal, serving primarily as one of the Wardens of Coldharbour. Unlike most Valkynaz however, Drethael is an active representative of Molag Bal in Tamriel. Between campaigns, he resides in a pocket realm of Coldharbour along with his Corruptors, within an obsidian-hued fortress on a floating landmass known as the Dread Sanctum.
Among the Xivkyn clans, he is a distinguished warlock. But throughout Oblivion, and some parts of Tamriel, he is famed for his campaigns of mass conversion of mortal folk into soul-shriven husks, servants to Molag Bal. He is tasked with exemplifying the Dread Prince's dominance over the mortal races. On Nirn, he is most commonly referred to as the "Lich King", resulting from his propensity for using armies of soulless husks, amassed in the labor-prisons and sprawling wastelands of Coldharbour, for his conquests on Tamriel.
One notably unusual characteristic about Drethael is his approach to dealings with mortal-kind. On some occasions, he has personally envoyed to various capitals and holds to negotiate dealings directly with mortal leaders. Whereas most of Molag Bal's Daedric followers' hatred and supremacism would prevent even the slightest amount of tolerance. Despite his relative non-hostility, Drethael hates mortal-kind as much as the rest of his Kyn, but takes opportunities to benefit from their conflicts, or extort them for power and resources in times of desperation.
Drethael is fanatical in his pursuit of acquiring mortal souls, hammering them into tools and artifacts to suit his own ends, and those of his master. His most trusted followers are known as Corruptors. These few Daedra have proven masterful in their ability to create new Daedra, or other useful implements, from the souls of men and mer.
Some mortal-kind revere and worship Drethael as an idol, or a physical aspect of the Dread Prince. Drethael communicates with these individuals regularly, as they operate as spies within mortal society. The most loyal and capable of which are rewarded similarly to his own higher echelon of followers: with potent soul gems, and more rarely, segments of his personal knowledge of soulcraft—and eventual assimilation into Daedra-kind.
Under the direct command of Drethael are members of the Xivkyn, Dremora, Xivilai, and Mazken races, all from various clans. They serve as fierce warriors, and as torturers in Coldharbour's prisons. As for the Mazken, although they do not compare in raw strength to the Dremora (or most other races of Kyn), they are more agile and magically inclined than their like, and are also more intellectually capable than Twilights or Harvesters. Drethael particularly detests the mindless soul-gluttony of the Harvesters, and had them banished from his districts in Coldharbour.
•His appearance in Skyrim:
Ragnar was an ambitious stormcloak recruit hailing from Ivarstead. He and his fellow rebels were part of a patrol-escort in the southern valleys of High Hrothgar. His unit had been given orders as a vanguard at the forefront of Ulfric Stormcloak's party. Having just returned to Skyrim to aid Ulfric in his rebellion, he had his sights set on liberating his homeland. This was his first step to restoring the free worship of Talos across Skyrim, so that he could finally return home to his father and mother for a long-awaited reunion, perhaps over some honey-spiced mead, regaling the tales of his journey.
Pleasant thoughts are interrupted by a sound that whizzes past Ragnar's face. An arrow struck the man beside him. Then another. Followed by a veritable wave of piercing metal rain. "AMBUSH!", a shout echoes out from among his group. Ragnar and the rebels wrest the shields from their backs under the sudden volley. A few moments pass, and glints of metal can be seen through the dense treeline just off the road. Behind him, hooves beat against the distant ground: Ulfrics party is approaching, a few minutes behind Ragnar's small band of now blood-soaked warriors.
Puddles of crimson spread out starkly against the frosty road around him. The arrows had stopped, but nonetheless, defeat was assured. From the surrounding forest, droves of steel-clad soldiers rush out to seize the survivors. Ragnar slumps to the ground, the life draining from his body as images of his home life flash before him. The surviving men around him are either executed or bound with rope. A robed man approaches Ragnar and asks his name. Ragnar looks at the man, and for a fleeting moment, gleans a wickedness on his face that belies his innocuous question. "My name is—" Ragnar coughs blood onto the ground before again setting himself upright, "Thalmor bootlicker". Ragnar smiles with his underhanded insult, and closes his eyes. The great halls of Sovngarde await him.
Halcitus, under the guise of an imperial battlemage—both respected and despised by his peers—was silently a remnant of the once-prominent Worm cult. In fealty to his profane God, a pact was made nights before; he would be granted undeath in exchange for the soul of a particular man. This man was foretold to had been part of Ulfrics patrol: the soul of Ragnar Torvild. He had convinced his commander to assign him to an assault party stationed at Helgen, so that he could finally make his move and earn the favor of his patron.
Ragnar, expecting the killing blow, opens his eyes. The battlemage is whispering something in a hushed tone. An incantation? Purple tendrils swirl within an open hand which he holds out before him. There's a sickening otherworldly shriek as magic tears a hole into into the mortal plane. An ash-skinned devil emerges forth, covered in plate armor layered atop of dark robes. Nearby imperial soldiers brandish their weapons, cautiously observing the unknown entity from a distance. The devil speaks, "Which one of you foul worms goes by the name of Ragnar?", it's eyes dart around, examining the faces of the defeated soldiers. One particular man, slumped down, eyes glazed wide and nearly drained of all life, silently curses the creature.
Drethael, Warden-Valkynaz of Coldbarbour, had forged a spectacular Daedric artifact in the form of a charcoal blackened blade-tipped mace called the Dread-Sanctus Subjugator. This mace was said to be capable of absorbing the mightiest souls on Nirn, including those of Dovah.
The Xivkyn heaves a twisted mace from its back, and towers over the dying man. "You need not speak your name. The dread in your eyes is delightful, Ragnar". With a lunging blow, a single squelching thud reverberates throughout the battlefield as the mace drinks the blood of the Dovah. The lifeless body falls over, and a faint stream of brilliant off-white hues are siphoned into the weapon.
The devil turns around and his hateful gaze meets the rest of the startled soldiers. There's a solemn quiet amongst the dead before the booming voice again rings out, "Who summoned me?", the annoyance plain in his tone. The battlemage realizes he had been deceived, a pact made in lies. This is an agent of Bal. The wicked mage Halcitus steels himself for another battle, and the captain leads the charge.
Hello.
I have recently started a new playthrough as an imperial noble, who did What he could to turn against the Empire, travel to Skyrim, and take over Falkreath by Force. In order to keep my playthrough interesting, I have had several “meetings” with Jarl Balgruuf, General Tullius and other important characters. To make these meetings, I used OpenAI’s ChatGPT 3.5, and it worked… sort of
I would tell ChatGPT What character I was meeting with, and try to tell it What the character’s initial view on my character would be. But I found that all of the characters kind of ended up being quite the same, deviating from their initial stance and their overall personality. They all became polite, quite friendly and very well spoken, even when it was characters who should not be any of those (Galmar Stone-Fist for instance).
Therefore I would like to ask the community if you know of any other service, Chatbot, program, etc. I could use that would do a better job than ChatGPT? Again, I’m not saying it didn’t work, I just feel like its not as good as it could be, I guess.
All suggestions are welcome!
In the realm of Tamriel, within the enchanting province of High Rock, lived a striking blonde Breton named Kintyra. Renowned for her beauty and prowess in combat, she earned her keep as a skilled mercenary, navigating the intricacies of battle with grace and strength. Yet, beneath her exterior of steel lay a heart heavy with grief.
Kintyra's life had taken a tragic turn with the loss of her beloved redguard husband, Bilal. Bilal's lineage traced back to an illustrious past, with an ancestor who had once been the lord of Battlehorn Castle. Raised as a knight of the True Horn, Bilal was a man of honor and courage. His most treasured possession was an enchanted sword with a golden hilt—a weapon of great power that had been passed down through generations known as the Dragonsword of Lainly.
Tragedy struck when Bilal met his demise at the hands of ruthless men who coveted his enchanted sword and had been hired to end the last of the bloodline of the original knights of the True Horn. In the wake of his death, Kintyra's once-bright blonde hair turned to a haunting shade of white, a testament to the sorrow that consumed her. To honor her husband's legacy, she clung to the memories they shared and the bond they forged.
Throughout her travels, Kintyra found solace in her connection with Bilal's bay horse, Sarif. The steed was a loyal companion that carried her across lands far and wide, a constant reminder of the love they had shared and the adventures they had embarked upon together.
As Kintyra's heartache lingered, a burning resolve ignited within her. She set her sights on Skyrim, a rugged and mysterious province, where legends whispered of hidden treasures and ancient artifacts. Her ultimate goal was to recover Bilal's sword and to lay to rest the pain that gripped her soul.
With each step, Kintyra's journey took her closer to the borders of Skyrim. A land shrouded in snow and secrets, it beckoned with the promise of adventure and discovery. Crossing into Skyrim's wild expanse, Kintyra's heart was a mixture of determination and longing. She would face challenges untold, traverse uncharted territories, and confront the shadows that haunted her past—all in the pursuit of reclaiming her husband's sword and finding a way to mend her shattered heart.
(I will use Kanji’s Battlehorn mod for the Dragonsword and the Oblivion Horses’ Aernby patch for Sarif)
Any thoughts or questlines/goals I could have would helpful apart from eventually recovering the Dragonsword.
This is a first time story about TTOETG,In particular a time in Skyrim when a elf was arrested for the reason every other dragonborn player was,illegally crossing the borders,now Earnìlon is a high elf but refused to join the thalmor in his past,for this he was hunted to the borders of skyrim,where the thalmor soldiers chasing him were killed by imperials but arresting him anyways,he was knocked out and put in a cart with Lokir,ULFRIC (uppercase because he’s gonna be important to the story) And also ralof. So here on the same thing happens through and on,but Earnìlon runs for his LIFE,as alduin is on the chase,he follows hadvar as ralof goes the other way on the other side,Earnìlon encounters imperial armor on a table inside as Hadvar is inspecting,its not to his liking but it’ll be enough for protection,he had picked up a sword from it,he and hadvar ran down the stone and rough halls now as the sound of lightning and yelling is heard,a stormcloak mage (somehow) and their Allies now shoot arrows and swing war hammers at the small imperial group,Earnilon and hadvar now are in a rush now as hadvar swings his blades and earnilon swings his,as earnilon grabs the shoulder of the war hammering stormcloak and stabs his shoulder but he is head fast and tries to slam him into the cages of the dead and deceased skeletons of the prisoners.
The stormcloak is successful BUT earnilon grabs a book (the mage book inside the cage which you might see ingame.) and slams it in the stormcloaks face,on the other hand hadvar is facing the mage as they electrocute the blade colliding with Hadvars body BUT the imperial soldiers do not play around they quickly stab the mage but some are hurt from the lightning and back to earnilon,earnilon fakes death by crushing the skeletons bones in the cage.
The situation follows with the mage being overrun and the brute stabbed the back by hadvar during the conflict with the inside battle,the brute slams himself on the floor in order to get hadvar off but hadvar gets off,and the brute bleeds eventually his fate is ended by earnilon now as the brute is stabbed in the heart,now as there are only 3 imperials (including hadvar and the two soldiers but not Earny here) (and the mage was overrun by the imperials by repeated stabbing.)
Earnìlon,Hadvar And The Two Soldiers Now ran down the passageway to the other room filled with stormcloaks.
Stay Tuned! Horrendously written by a guy in a chair
Hello everyone.
Just wanted to ask. Is there a mod for Skyrim that a NPC can knight you? Even something very simple where you do a radiant quest and after a guy ‘knights you’ or just tells you that he’s going to knight you. I want to use it for a rp to make a character of mine a knight. Any ideas would be great.
She was an orphaned Breton raised by a Vigilant of Stendarr in Cyrodiil, taught to fear the Daedra and worship the Aedra, Stendarr especially. She became increasingly skilled in combat, preferring to duel wield a mace and blade with a particular affinity for alteration and restoration magic.
She respected the teachings but felt like something was lacking. For every act of justice she committed under Stendarr's name, wretchedness only seemed to increase. Daedric influence never seemed to wane and as a result, her faith in the Vigilants began to waver.
She began to research in secret, accumulating knowledge on the Daedra far beyond the level which a Vigilant would consider blasphemy. She did not only study common knowledge on the Daedra but also the perspectives of Daedra worshipping peoples like the Dunmer, Orsimer or Argonians. She felt as though this was necessary to develop the utmost understanding of her adversary; that way she could make a difference where the Vigilants could not. Among her research, she also took an odd fascination with Pelinal Whitestrake. Something about him felt oddly familiar despite him being nothing more than a legend she admired.
She eventually came to the conclusion that the utmost influence the Daedra have on Nirn is in the form of their Daedric artifacts. In the research she had conducted it was revealed to her that a person could not simply take these artifacts but must have them bestowed by their respective Daedra. This revelation led her to make the decision to leave the Vigilants and commit to whatever evil she must endure in order to obtain and seal away these vessels of corruption.
Before she could leave; however, her research had been discovered by another member of the Vigilants. Her adoptive parent was among the group sent to dispose of the blasphemer. She fled from Bravil to Bruma, seemingly cornered at every turn. Following the Oblivion Crisis the Vigilants in Cyrodiil gained a substantial number of followers all coordinated under one order. This meant any Vigilant was now a threat and likely aware of her existence.
Initially she wanted to try to make it to High Rock but Vigilant forces prevented her from heading in that direction. In Bruma, she was captured by none other than her adoptive father. Her adoptive father, harboring sympathy for the child that he raised told her to run to Skyrim because Vigilant forces there were thinner and not coordinated with the Vigilants of Cyrodiil. She assured him she was doing this to save all of Nirn and fled into the night.
Queue Skyrim.
Pursuing the artifacts is her main mission but upon learning of her status as the Dovahkiin and the threat of the dragons she now has two existential threats to contend with; all the while battling the growing corruption from fulfilling the whims of the Daedra and securing their deadly artifacts.
In a combination of her growing hubris and confidence in the protection magics, she decided to place these artifacts in the "Dragonborn Gallery" recently opened in Solitude. It would serve as the safest place to house these artifacts whilst feeding her growing ego with the glory of putting it on display for all to see.
Coming to the end of a run through I am doing and have been trying to come up with a good intro to my next RP.
I plan on RPing Aventus if the DB never ended answering his black sacrament. I want him to go through the DB, Vampires, and College of winter hold quest lines, all in an attempt to gain the all the power he can… but I’m not sure how to craft a back story that isn’t just “I’m mad the DB didnt help me so now I’m going to destroy the world”.
Thoughts?
I felt like playing an Asian looking Nord but am trying to think of how to explain that possibility in my character's backstory. From what I can tell, no humans in TES have been portrayed with features we'd see from people who originates from the Asian continents. Would those be the humans from Akavir? I guess I was thinking my backstory is my character descended from Nord and Tsaesci parents. What do you guys think?
17th of Last Seed, 4E 201
Today marks the beginning of a new chapter in my life, and I find solace in the blank pages of this newly acquired journal. It seems fitting that my first entry coincides with my arrival in Windhelm, a city as frigid and unwelcoming as the land that surrounds it. The Grey Quarter, the district where I have sought refuge, feels like a bitter irony. Nevertheless, this is where I must begin anew, away from the servitude of Neloth in Tel Mithryn.
My name is Sayla, a Dunmer scholar who has found herself cast out from the comforting halls of House Telvanni. The decision to leave Neloth's employ was not an easy one, but the burdens of servitude had grown unbearable. The constant demands and condescending remarks had chipped away at my spirit until there was little left. Thus, with the meager savings I had accumulated, I ventured forth to Skyrim, a land of rugged beauty and ancient secrets.
The Grey Quarter, despite its name, is a place of relative safety for a Dunmer like me. The other Dark Elves who call this place home share in our collective struggle, exiled from Morrowind and treated as second-class citizens. The harsh treatment from the Nords is hard to ignore, but I am grateful for the small abode I managed to purchase with my meager funds. Though dingy and modest, it is a place I can call my own, away from the prying eyes and stifling atmosphere of Tel Mithryn.
In this new dwelling, I have surrounded myself with books, scrolls, and alchemical apparatus. My focus now turns to the study of spellcraft, an art that has always intrigued me. I seek to unlock the mysteries of magic, to understand its intricacies, and wield it with precision and purpose. The path to mastery is treacherous and demanding, but I am determined to persevere.
Already, I have begun poring over ancient tomes, deciphering cryptic runes, and practicing simple incantations. The power of the arcane crackles in the air, and I can feel the potential coursing through my veins. I must learn to harness it, to shape it into a force that can aid me in my endeavors.
Yet, as I delve into the depths of magic, I cannot help but feel a twinge of sadness and nostalgia for the life I left behind. Neloth may have been a difficult master, but he was also a repository of knowledge, and the halls of Tel Mithryn offered glimpses into the vast tapestry of magical arts. Here, in Windhelm, I am alone in my pursuits, left to navigate the treacherous path of self-discovery.
But I am undeterred. I refuse to let the icy winds of Skyrim extinguish the flames of my ambition. Each day will bring new challenges and revelations, and with this journal as my companion, I shall document my journey, my triumphs, and my failures. Perhaps one day, my name will be spoken with reverence among the scholars of Tamriel, and the world shall know Sayla, the Dunmer mage who defied the odds.
For now, though, it is time to rest. The flickering candlelight casts dancing shadows upon the walls of my modest abode, and the gentle whispers of the wind outside lull me into a state of tranquility. Tomorrow, the pursuit of knowledge shall resume, and my path to mastery shall continue.
May Azura guide my steps and grant me the wisdom to unravel the secrets that lie before me.
Sayla, the Dunmer scholar
Khadir "Goldhand" Arami, a determined Redguard relic hunter, is on a relentless quest for valuable treasures and artifacts in the vast land of Skyrim. With his exceptional skills in swordsmanship, archery, and survival, Khadir is a formidable opponent in combat.
The determined Redguard relic hunter, has embarked on a quest for valuable treasures and artifacts in Skyrim. Along his travels, he stumbles upon an ancient tome containing the secrets of Arcane - Magnus Spells. Intrigued by the mysteries within, Khadir devotes himself to mastering the art of arcane magic, delving into the fundamental forces of the universe.
Driven by an insatiable thirst for wealth and adventure, Khadir scours ancient ruins, delves into forgotten tombs, and navigates treacherous landscapes in search of elusive relics. His expertise lies in identifying valuable artifacts, deciphering ancient scripts, and overcoming complex traps and puzzles.
Throughout his travels, Khadir's obsession with treasure leads him down a dangerous path. He develops a dependence on skooma and mead, relying on these substances to fuel his adrenaline and maintain an illusion of invincibility. This addiction heightens his desperation, driving him to take greater risks and compromise his morals in his pursuit of valuable artifacts.
As Khadir's addiction takes its toll, he becomes more reckless, morally ambiguous, and loses control over his emotions and actions. His relationships with companions and allies become strained, and he becomes vulnerable to manipulation by unscrupulous individuals who exploit his weakened state.
In his relentless pursuit of treasure, Khadir faces not only physical dangers but also the inner demons that threaten to consume him. He must confront the consequences of his addiction, the toll it takes on his physical and mental well-being, and the moral dilemmas he encounters along the way.
As Khadir "Goldhand" Arami, you will guide him through the trials and tribulations of the treasure hunting world, making choices that define his character and shape his destiny. Whether he finds redemption, succumbs to his vices, or strikes a balance between the two is up to you.
Embrace the thrill of the hunt, navigate the moral gray areas, and embark on a gripping adventure as Khadir "Goldhand" Arami, the treasure-driven Redguard relic hunter in Skyrim!
Chat GPT pumped this out for me, and im really excited to RP this new character! just wanted to share incase anyone else was struggling to find RP ideas
Jacksimir Hanveren was born in Balmora, Morrowind on Sun’s Height 2nd, 4E 161 (Aged 40 Years) to a Dunmer mother and Breton father. His father was a Legate of the Imperial Legion who was deployed in Morrowind to guard Balmora and keep the citizens safe. His mother was a hardworking blacksmith who ran a wealthy smithy known for being the best smithy in Balmora, if not the entire nation. She supplied Imperial Legion soldiers with high quality steel arms and armor in Morrowind. His father met his mother when he stopped into her shop to buy some arms and armor for his fellow troops, the two felt love immediately and dated for some time. Then they got married and gave birth to Jacksimir Hanveren, but during Jacksimir’s teenage years the Red Mountain erupted resulting in many Dunmer evacuating Morrowind. His father died from the eruption while stationed at a military base near the active volcano. Him and his mother survived and soon moved to the nearby settlement of Seyda Neen but couldn’t leave Morrowind as they lost all their Septims at home from the eruption and didn’t have enough Septims to take a boat to Cyrodiil. Years later his mother would pass away from the deadly gasses from the Red Mountain. At this point he had gathered enough money to cross the border to the neighboring region of Skyrim, thanks to all his hard work in the mines to gather up some Septims. He crossed the border illegally in 4E 201 and was caught by Imperial soldiers. Afterwards he was taken into custody and trialed for execution in Helgen. Later. He would take a wagon with other prisoners that were rebellion soldiers called the “Stormcloaks” where he soon met an Imperial soldier named Hadvar. Once he got to the chopping block a dragon came out of nowhere destroying the entire settlement. Hadvar saved the Dunmer’s life and together they escaped Helgen with minor injuries. He would later join the Imperial Legion under General Tullius and Legate Rikke’s command, and soon get promoted to Legate after their successful siege at Windhelm, and killing Ulfric Stormcloak. He later met a beautiful Nord woman named Lydia after Jarl Balgruuf assigned her as Housecarl to Jacksimir Hanveren. They would get married and adopt two beautiful daughters, a homeless Imperial girl named Lucia, and a homeless Nord girl named Sofie. And would live happily ever after.
Sorry if this is bad it’s my first time.
So some backstory is that the last dragon born was actually alive a century ago. With no dragons around to fight he was left to his own devices and eventually fell into dark magic and necromancy. Eventually in an attempt to evade death he sealed his soul in a amulet.
100 years later Samwise Honeydew (player character), a Nord from Bruma finds the amulet.
The main premise is that it’s a split personality between a good natured man and a dark ‘evil’ dragonborn soul.
The dragonborn soul would try to convince Samwise(who is in control of the body) to do things for power that would benefit them but aren’t strictly ‘good’
I came up with this idea because I find it hard to stick to RP when I want to get a Deadric artefact but it doesn’t align with the goals of the character and this gives me a loop hole.
Just wanted to share
(sry if this is bad, its my first time)
the characters name is Tolryn, he is a Nordic spellsowrd who grew up on his fathers farm. while his farther wasn't plowing the fields, he was a part time guard at the nearby town. Torlyn always loved when his dad would come home from guard duty and tell him what happened that day. growing up, he dreamt of being a guard and even fashioned a wooden sword to practice. (you probably know where this is going) on day during his early teens, as he was working the fields, he heard his mothers scream coming from their house, he picked up his wooden sword and rushed to see what was happening, as he got closer, he saw that the his house was on fire, and that his mother was kicking and screaming as she was dragged out of the house by bandits, and his father laid motionless on the ground. without a thought he charged the bandits, screaming as he ran, he swung his sword but it had little effect, and he was quickly hit on the head by a sword, causing him to fall to the ground unconscious. when he awake presumably hours later, he saw that what once was his home was now nothing but ash, and anything slightly valuable they had was gone. as he searched he saw his father body more clearly now, with a stab wound right through his abdomen. Tolryn fell to his knees and wept, for his parents where gone. during these moments of despair, he swore and oath; "I will become the most powerful warrior there ever lived, I will us that power to protect the weak and innocent, no soul shall go through what I have ever again as long as I'm alive"
thanks for reading my character backstory! any advice on how to improve it appreciated, and also any ideas on how he managed to end up on the border (I play on ps4 so no mods :/)
I'm planning on playing a spellsword Nord who's sworn and oath to protect Skyrim and the innocent at all cost. the way i shake it up from a regular playthrough is by making him strive to become as powerful as possible, no matter the cost (he sees it as a way to protect the innocent) but I had problem, the thieves guild and dark brotherhood would be an enticing opportunity to become more powerful, however they're inherently evil and that wouldn't align with the hole "protect Skyrim and the innocent". what do you guys think?
Born in a forgotten village to a Nord father and Dark elf mother. The village, inhabited by a mysterious warrior clan bound by creed, honour and code.
Fearing the clan to be a threat to his eventual uprising with an army of Nord warriors by his side he led a raid against the village. Bodies of fallen warriors littered the street, swords clashed, a volley of fire arrows rained from the heavens setting the buildings alight. The thum of Ulfric's voice echoed for miles around and then there was silence....
[insert name:_____] parents laid slain, bleeding out, he watched, kneeling over them as the light left their eyes. Feeling pure rage he retaliated, brandishing his fathers axe he slaughtered 3 of the attackers. He came face to face with Ulfric but before he could attempt to strike he was knocked unconscious from behind. It became known amongst what's left of his people as the night of a thousand tears. He awoke, his arms and legs tied down, surrounded by other children from his clan. Ulfric stood over him observing as a needle plunged deep within his arms. Recognising the potential, Ulfric subjected them to inhumane alchemical experiments and reconditioning designed to make them stronger, faster, heightened senses and an immunity to poison. His goal to use them as a weapon against the empire.
Years passed, his body changed, his eyes now a honey yellow, his mind broken. Raised to be an assassin and a warrior, killing Imperial and Thalmor generals and agents under the orders of Ulfric. He never forgot that night, the night of a thousand tears. He had to get Ulfric alone. When given the chance to strike he took it, blunging a dagger deep into Ulfrics gut but he felt a sharp pain deep within his chest, Ulfrics axe embedded in his flesh.
Tossed over the walls of Windhelm, as he laid there dying taking his final breaths he begged for anyone listening to provide him another chance at revenge. He closed his eyes ready to die. He is awoken to the sound of a voice, a spirit stood over him offering him the chance to join the hunt and take his revenge. He accepted.
He spent the next few years surrounded by assassins and thieves preparing his revenge, guided by the spirit. He's caught by Imperial guards and sentenced to be executed in Helgen.
I’m not sure about the last bit, I was thinking maybe he’s captured with Ulfric and whilst on his way to Helgen he has visions of his peoples slaughter by Ulfric and begins to remember, Hircine provides him to join the hunt for revenge and that’s when the game starts when you wake up in the cart. Then in my play through I’ll join clans such as the thieves guild and dark brotherhood as he feels sort of at home. My character will be an assassin warrior, I’m driving him more into becoming a werewolf through the Hircine route. Sneaks around but when shiz gets real he breaks out the beast.
Any suggestions are welcome! If you feel there are things that would make it better or make more sense or even add to his backstory. I like making detailed character arcs so I plan to make a full lore to his clan and his own personal beliefs, etc. I’m also looking for name suggestions for the clan, the village and my character if anyone could help? If I could describe his allegiance he will be an Imperial but his main goal is to benefit Skyrim and for revenge. I would say he’s a chaotic good guy, a hero as long as it doesn’t interfere with his own goals.