/r/SkyrimChallenges
Post Guide's for Skyrim Challenges i.e. Personal Achievements and Role Playing ect, ect.
Other Neat Subs
/r/SkyrimChallenges
I invented a new completion challenge. Cow%
Requires homestead DLC or anniversary edition
Step 1 escape helgen. Step 2 horse glitch to Falkraeth Step 3 get a follower Step 4 complete the help my people quest. Step 5 become thane of Falkraeth and buy plot of land Step 6 build house until follower offers to steward Step 7 buy a cow You're done
Tell me what you think. Or let me know if you wanna try streamlining this.
-chop and sell wood for an in game week -Team up with Sven -Steal enough to buy the breezehome and get married -have two kids
If you want to do this challenge easily then you can get a mod to allow you to sell stolen items
I made a challenge mod for my friend’s YouTube channel.
The nexus link to the mod is in the description, I thought I’d post it here in case anyone was interested on trying it themselves.
If you have any thoughts/ideas on future mods/challenges let me know with a comment in the video.
My Twitch is twitch.tv/adrionous
And my VODS are on youtube.com/@adrionous
Would it be cheating if I use a woodcuting axe or a pickaxe to chop wood/mine in a only smithed/crafted challenge
New subreddit for Skyrim challenges that will add more structure and complexity to the challenges. There are additional rules banning exploits, and we avoid silly challenges like playing naked or collecting 1000 cabbage. Check it out if you are interested. First challenge will be posted soon.
Yes this is a skyrim build/challenge, Elvis Presley carried all sorts of rings and amulets from and for different religions so he would have a chance in all of them. The challenge is to acquire all amulets of the divine even Talos. This is fairly easy, it just takes time and effort. Good luck and have fun.
Im looking for a challenging yet fun build, generic builds not included.
The Werewolf Challenge
First things first, this is a challenge for those who don’t care much about storylines or quests getting mucked up. Whatever character you’ve rolled, you’ll need to get to Whiterun and start up the Companion quest so that you can take werewolf form. Once you have that, the challenge begins...
When you drink the blood of the werewolf, you find out quickly that something about you + werewolf = REALLY BAD. Call it your bloodline, dragon soul, or a bad sweetroll, something makes your transformation go terribly wrong. It’s uncontrollable and unpredictable (at least to begin with).
Enter your “werepartner.” Your significant other/roommate/reddit buddy/etc decides what your transformation trigger will be, whether it’s something you do, eat, play, listen to, watch, say, or just a time of their choosing. It needs to follow a pattern for consistency. At that point, you will save your game where you stand and they take over. I recommend dropping the difficulty to easy for this part so that YOU can get back to playing once they’re done.
Rules for werepartner: You must be in beast form to play. As soon as you sit down, you must transform wherever the player is. Transformations can ONLY be at night and only last until the sun comes up and/or until the bloodlust ends and you revert to human form. Werepartner can do ANYTHING THEY PLEASE as long as it is in beast form. You can slaughter the town, complete a quest, or do nothing if you want. Once the sun comes up/bloodlust ends, the werepartner must stop where they are and save.
You as the PLAYER are NOT allowed to watch your werepartner play. Go get a sandwich or something. Night isn’t all that long, and anyway your werepartner will probably run out of people to kill and keep the bloodlust going. This will provide a truer sense of being a werewolf. Uncontrollable, unpredictable, you could end up naked in a dungeon, across the map, or next to a dead horse…possibly even all three. At that point you might travel home only to find the whole town hates you and you basically need to leave. You’ll need to deal with this as your character would. You could also be out and about when you transform. Almost to that word wall when your werepartner walks in, “Hey bro, you transform. Sorry.” Sandwich time.
This should prove a great way to include a friend or sig other who doesn’t really want to start a new character(or who YOU don’t want to start a character because it means less play time for you). Also, you won’t need to worry about all your gear/gold being gone or dropped somewhere as your werepartner can’t do any of that while in beast form.
A couple extras: You can’t pick up anything silver. This includes weapons, ingots, ore, jewelry, etc. You might consider eliminating fast travel to make it more interesting when you “wake up” across the map. Also, you now have a real life minigame where you get to figure out what your trigger is. Did you fill up your car today? Have a beer? Downvote something on r/skyrim? Once you discover your trigger you have a choice to make.
Will you cure yourself and try to rebuild your tattered life? Or embrace your new form and feed into its hunger?
Summary:
1.Drink the blood of the werewolf to gain beast form. Find a werepartner.
2.Werepartner decides on a consistent trigger for Player’s transformations.
3.When Player transforms, he/she saves and turns over the game to werepartner.
4.Player continues on with life in game and deals with the consequences of having an animal spirit that does whatever it wants.
5.Player is not allowed to pick up anything silver including ingots, ore, weapons, jewelry, etc.
Here's something I've been doing to get more immersed in my current playthrough of skyrim and get into rp more (playing the Archer Challenge [Revamped] btw).
My rule is simple: the only items you can have on your character is what you have equipped and what will fit in a knapsack.
Details:
That's about it, i usually also don't carry more that 2 quivers of arrows which say is around 40 pieces total. Advantage is you won't have to juggle that inventory around and manage it and you don't ever get encumbered. Bad news is you don't get to haul too much loot back to town, so you will be dirt poor compared to a normal run, but it does make you appreciate each last septim. :)
Enjoy living out of your suitcase knapsack!
P.S.: In addition I combine this with setting the health regen to 0 (player.modav HealRate -0.7) and you'll further get appreciation of all the food around. No eating or drinking during combat too, ok? :)
I saw the werewolf challenge so me and mt friend decided to give it a go but it didn't work out so well so i thought there must be a way with just one person and there is all you need to do is start the quest "ill met by moonlight" by going to falkreath in the jail under the barracks talk to the guy called sinding and he will give you cursed hircines ring which is automatically equipped and has a 10% chance of turning you into a werewolf while outside a city or dungeon. so this got me thinking if you dont finish the quest and keep the cursed ring it would give the effect of being a werewolf unable to control his/her urges and would be a challenge to deal with it in some respects it would be a bit like being the hulk
tl;dr version:
Turn off HUD in game. The heartbeat and heavy breathing will show you when you are out of stamina and health.
Use only the paper map included in the game box, or one found online. This will mean you can not track where you are as easily, allowing you to become lost.
No waiting, only sleeping. Exceptions for waiting would be if you have forged some armor, and would like to wait to show that it takes time to craft.
Possible use of 'Hardcore' Mods. These can be found on sites such as Skyrim Nexus. Some of these mods will force you to eat and sleep when realistically would have to.
Eat regulary and wash your clothes in pools of water and dry them out
When swimming wear simple clothes and not armour
Travel by day and sleep at inns or camps at night if you don't make it
If you do something that would most likely change your lifestyle: Skooma, Murder, etc.; let it change your character's lifestyle as appropriate
Never wear armor looted straight off of bodies. in real life it would be bloody, cut up, and might not fit you. if you find armor in a chest, it must be improved at least once.
(Suggestion) Wear armor only in the wilderness, or in combat.
(Suggestion) Eat at least three meals a day, meals must weigh 1, ingreadiants do not count.
(Suggestion) Eatting raw meats will make you ill, sleep 4 hours per raw item eaten or continue without the use of power attacks, shield bash or dual cast spells.
(suggestion) Don't use fast travel, carts are fine.
(Challenge) During the beginning at Helgen, run through it all just wearing your rags. don't kill anyone, take anything, sneak, pick and locks, or do anything that will improve your skills. once you get out, it is extremely hard, because you are a low level, and have no armor or weapons.
a friend told me about someone on youtube or blog that did this, and it turned out to be really fun. you may not use direct combat to fight anyone. you may only use illusion and restoration magic (not including the sunfire spells.) you may only use shouts that do not deal direct damage. (unrelenting force is your best friend) you may use a follower (only because there are some times where it is impossible to move on wihout killing a boss, etc.) have fun!
This is how REAL dovakhiins play their games.
No fast travel.
No daedric, orcish or anything of magical. Only plain old iron equipment with a iron battleaxe.
The first thing you do after completing the runetablet, is go to Windhelm and join the stormcloaks(The dovakhiin always joins the stormcloaks it"s cliche, right?)
Then after completing that, you continue with the main questline.
No daedric worshipping quests.
No becoming vampire or werewolf.
You have to use mainly directions because at certain points at the game, you"l have to shut down the arrow indicator and then on.
Don"t do dark brotherhood quests, Thieves guild nor mage guild.
Don"t bother with sneaking.
No stealing so what if that item looks really valuable? Just raid a dungeon then buy it!
Only simple magic allowed, (Only the three basic kinds of magic. Frostbite,Flame and lightning spark allowed)
If you choose mana, you gotta be a spellsword then.
Your signature move has to be :" FUS RO DAH! "
Your race has to be Nord.
You must hate dragons because everybody"s doing it.
And no crimes, if you have to then you gotta do it silently so you won"t get a bounty.
And finally, no lollygaggin!
You must drink the blood of every jarl in skyrim!
Rules:
You must have the difficulty set to master,
If you are caught in the act of drinking blood/sneaking past guards to get to a jarl, you have to start over!
I'm about to do this
You are a survivor in the wilderness. You don't know where you are. You can have any backstory as to how you got there. Your Adventure starts after you leave Helgen. You may only take the scrap clothing, an iron dagger, a bow, 5 arrows with you. You must survive off the wilderness. Kill any random npcs you come across.(you're on your own) You may only go near a city to make/repair fur armor/upgrade the bow. Otherwise, stay away. Farms are ok, but you must kill the farmers before taking anything. The highest level gear you can have is fur items, wooden type bows, and iron daggers. Only take items that you'd reasonably be able to make on your own. You must eat twice a day, and sleep somewhere at night(find hunter camps). Try to stick to survival as much as possible.
Carry only a reasonable amount of anything. Good luck.
Long hair and full beard of course, and kill the HUD
I plan on clearing out a few of the smaller cities. I'd say it's cool to go through them once they're empty
Bonus points for no magic OR following one of the gods
Try to find a campsite and live around it.
Santa:get a gift for every living character, even ones in the wilderness. Make it relevant. If they're bad, give them iron ore. Do this by sneaking in to their house. Back entrances are better. Eat all of their food. Wear skaal items BONUS: pickpocket it on to them
Grinch: take all of everyone's shit, and pile it on to a mountain. Bleak fall barrow near riverrun is a decent flat surface. Ruin Christmas.
Don't be caught
Merry Christmas!!!
EDIT:do the grinch as argonian OR raise and elk or too as Santa
Hi there, so I like to RP as Merchants when playing games, and upon discovering this subreddit decided to post how I usually go about doing so, as it gives it a better feel of immersion, at least in my opinion.
Starting out with the basics, what Race must you be? Well, any race really, but keep in mind that you are going to be a merchant, and you will want your race to match what you sell - unless you like having "I'm an outcast because I'm different" backgrounds, then by all means, be a male Orc who likes to design shoes.
Now, I was going to write everything out, but I'm getting lazy already, so here's a list of rules:
*Once completing the initial escape-the-prison quest that all TES games have, you must head straight for Riverwood and sell everything you have, with the exception of clothes. While in the prison, you are to follow all the other rules of this challenge, with the exception that you may loot anything you wish to, for this shall be your source of starting gold.
*You are a merchant, not a fighter, you may not use any magic. The only weapons you may use are hunting bows, picks, axes, and knives/daggers, which may not be enchanted (except in the case of bows, axes, and knives, which may have the Hunter enchantment, so long as you did not enchant them yourself). That said, the outside world is dangerous, so feel free to hire some bodyguards.
*You may only wear clothes that equal an armor of 0. I suggest you try to match your clothes to what you sell (e.g., a blacksmithes apron if you are a blacksmith) but I will leave that up to you.
*You may not steal or kill, for you are a good, honest person.
*You may not put any points into magika (although why you would since you can't use any magic...).
*You may not loot corpses, for you are an honorable, and dignified merchant.
*You may choose who to deal with, but I suggest building a goal/position for your character. For example, when I play with the goal of buying a house in Solitude, I decide that my merchant ill be haughty, and not deal with anyone outside of a Hold, the Khajit caravans especially.
*You may not take part in quests, unless they are to gather an item, in which case you are to treat them as "special orders".
*You must eat a meal every four to five hours of in-game time. What this means is you must consume food that equals one unit of in-game weight, one item consumed must be a drink. For every follower, human or animal, you must consume another unit. If you consume less than one unit, you will be hungry and not able to run until you consume enough to equal one until before your next meal time. Going for three days without eating means you have died, and must empty your inventory completely, with the exception of one set of clothes, and dismiss any and all followers.
*You must sleep for eight hours each night, before midnight. If you sleep less than eight hours, you may not sprint until you have a one-hour nap which must be taken in a bedroll.
*If you travel anywhere with snow, you must equip clothes which would be warmer (such as changing from shoes to boots, and adding a hat). If you leave the snow, you must equip clothes which would be more appropriate - so take off that coat.
*If you marry, you must visit your wife once a week, and stay the night at your home.
*You may not fast-travel, with the exception of using coaches/wagons.
*You may not sprint in towns.
*You may not fight dragons or go looking for fights. You are to disengage if possible.
*You must use speech skills whenever possible in dialogue.
*You may not eat ingredients or drink potions. May not eat while in danger as well.
And now for the meat to this challenge, how to go about being a merchant! First off, you may only level up the following skills: Smithing, Archery (which may only be used on animals, but I suppose if you really want to...), Speech, and Alchemy.
Now for your job! You may only have two of the following jobs, which you must decide upon once you reach Riverwood. These jobs will determine what you can interact with as far as gathering things to sell goes. You may only create or gather what each job allows you to, but may sell/buy anything.
*Blacksmith - may create/improve armor and weapons. May smelt ores.
*Miner - may gather ores. May smelt ores.
*Herbalist - may gather herbs and make potions. (may eat ingredients to figure out their use, but after that may not eat the same ingredient unless to figure out another quality).
*Hunter - may hunt animals and take their meat and hides, and can tan the hides into leather, but cannot make leather armor. May also fish.
*Farmer - may collect crops and chop wood.
*Cook - can cook foods.
Note: If you wish to try this challenge one step harder, then add in the following rule(s):
*You may only buy, sell, and carry what your job allows you to, outside of clothes, food, and the acceptable weapons. Any quest items you pick up are acceptable as well, such as the Mysterious Gems.
Also, add the following clases if playing on the harder mode:
*Librarian -may buy/sell/carry books.
*Jeweler - may buy/sell/carry/craft jewelry. Regular smiths may not craft jewelry unless they are a Jeweler. Jewelers may not make jeweler unless a regular smith, but may still buy/sell/carry it.
*Clothier - may buy/sell/carry clothes.
*General Merchant - may buy/sell/carry anything not attributed to other classes, such as pots, goblets, silverware, and such.
Thanks, any comments appreciated, and this may be updated as I realize what I'm forgetting to include.
Responses with personal goals and stories are welcome.
You start with nothing. You then head off into the wild.
When you kill an enemy you must loot their armour and weapons and equip it. Every time you kill an enemy you must dump all your equipment and can only take what your latest victim was carrying. You must also play in their style.
For example, you kill an archer in light armour and take their equipment. You use the bow to kill a barbarian, then you dump all your equipment, equip the barbarians heavy armour and two handed weapon and continue. You kill a conjurer and must equip their robes, and your next kill must be with conjuration magic. Repeat.
Heard about it on /r/skyrim, was browsing for a minute before I realized that all the posts are a year old...
I would recommend not leveling up too much to keep the enemies easy.
For extra immersion into the role-playing experience you may want to adopt a hillbilly voice while reading out-loud your in-game speech options.
Enjoy!
Not really a challenge in its own right, but is something to add to any challenge you pick.
Turn the HUD opacity down to 0 and the game changes entirely - you have to be aware of threats and you never know your magicka/health/fatigue levels.
This makes all playstyles trickier - a warrior does not know when he can shield bash or power attack, as a mage you will not know when you're out of magicka and there is no handy eye to tell you if you're well hidden if you fancy yourself as a thief.
Without floating markers or a compass many quests also become a lot more interesting. When things do get tough you can always load up the map but I advise against it!
So far I've found I sort of become more 'attuned' to my character - I know how much damage I can deal (Oh yeah, no enemy health bars makes things fun as well) and how much I can take and it gets a little more immersive.
Hope you enjoy!
God damnit I lost another one to DID. Which lead to this idea. You are a mother fucking scourge lord. Backstory up to you, race too. Here is my character, afterwards I will outline the general rules.
Name: Xios
Race: Breton
Skills: Conjuration, 2H, Heavy armor
Backstory: I have no memory of my life before the wagon. It is as if I came into existence at that moment. I feel a burning inside for action that seems to make my blood boil. I have the urge to destroy my captors, but my hands are bound. With my head on the block about to be executed I chuckle inside knowing that nothing could harm me, at that moment Alduin interrupts and I escape.
Personality: Warmonger. Other than that my personality develops as I go (see above).
Rules: You're a mother fucking scourge lord keep that in mind.
Raise undead only (No elementals)
Born under Atronarch or Ritual (Your choice both fit the idea)
Battle-axes only (conjured or not your choice)
Kill all the things! (Any potential enemy must die.)
No looting (exception: end cave chests/bosses + quests)
Restoration only allowed when not engaged
Addition to above rule: No running from battles, you're a fucking scourge lord act like one, find other ways to disengage.
Here shit gets interesting and fun (and challenging if you follow the DID playstyle).
By level 20 you must have decimated Rorickstead (sp) thus starting your lust for war.
By level 25 Riverwood has fallen victim to your campaign.
By level 30 Dawnstar + Windhelm
By level 40 Everywhere except Whiterun + Solitude
By level 50 All holds laid to waste.
This level spacing is flexible, I chose it to allow time to complete quests if you see fit. Some peoples lust for war may be stronger than others.
Note: You can take this in two directions. You can either be inherently evil and destroy everything to that end. OR You can be conflicted inside succumbing to your power and lust for war occasionally and regretting it afterwards.
Option: You may become a werewolf (it's allure is obvious). You may also become a vampire (both is not possible) working these two effects into your story is feasible.
More rules:
No sneaking, you're a fucking scourge lord quit being a pansy.
No alchemy or potions, who has time to chug potions while cleaving bodies? (Not even to save your fucking life.) Yeah this will make shit hard, but it's not a challenge if it's not. This also makes it so you have to save mana to heal yourself and also not to just rambo shit EZ mode. Anyone can stockpile potions and spam click them, not everyone can clear a town with just their finite mana-pool and minions.
That's enough rules, now get out there and be a badass. Since there are relatively harsh restrictions I've associated with this challenge you can expect another one relatively soon. I don't expect my character to last long even with his increased resistances from Atronarch / Breton. Derp.
I have posted a handful of challenges as well as role play ideas and would like to explain why I have so many and how this explanation could increase your gameplay experience.
I play a sort of challenge called "Dead is Dead" I am definitely not the creator of this challenge and it has it's own website dedicated to it. The rules are simple. When you die in game, you are dead. Deletion of the character is required and you must start over with a completely new character. This is a tough rule to impose on yourself because of the inevitable attatchment to the work you put into the character. However if you stick to it, and eventually get a character high enough it will be all the more rewarding.
I pair this DID rule with my love of role playing challenges, so that when one of my characters die, I take a while to come up with the next idea. Usually this entails me taking a break and doing something else while trying to create a whole new character. This allows for a broad gaming experience because until you find that niche character that melds perfectly with your playstyle and or interests you will inevitably die.
All that being said, I challenge you challenge seekers (lol) to employ this DID gameplay and find out your true RP character archetype. There is no difficulty requirement (some challenges require different difficulty levels) and no specific gameplay requirements, which is why I suggest pairing it with your own role play creations or the various challenges found in this sub-reddit. I will most likely make a separate thread to honor those beloved characters that fall under the deletion requirement.
NOTE: Again I must state I did not create this challenge and it is just a suggestion to increase immersion / game fulfillment.
TL;DR If you seek greater challenge take the time and read this, if not gtfo.
This thread is dedicated to those of you brave enough to partake in the dead is dead challenge. If you were particularly attached to a character that fell to whatever dangers we adventurers face on the road post a quick bio and memorial here. I suggest following the following formatting but it is not required:
Name: {Adventurer}
Race: {Dovahkiin}
Level: {81}
Bio: {Summary of life/personality/identity}
Memorial: {How you died / honorary words}
Note: Any character that you felt close to is welcome and this thread is a way of remembering your beloved characters even after deletion.
You may be the Dragonborn of prophecy, but that doesn't make you a violent madman. You are drawn to the teachings of the Grey Beards and you seek to become a master of the Way of the Voice. You live an honest existence, free of thievery.
You loath violence, you hate having your hands covered in the blood of your enemy, and you don't see fit to wear armor. And why should you? Your voice is your defense and your offense. You use the language of the Dovah to teach your would be foes wisdom.
Despite what the Grey Beards have taught you of the Way of the Voice, being the Dragonborn gives you an overwhelming desire to dominate all dragons. When you sense a dragon you feel compelled to end its life and use its soul to further the Way of the Voice.
Here are the rules:
If you're able to beat the game following the Way of the Voice post your story!
I'm not going to do my normal posting of name/race/backstory for my RP like I usually do, I'll just get straight into the rules.
No looting corpses. (Admire your skill shots don't ruin it and remove the arrows. If you have ammo trouble you can loot for arrows but JUST arrows, we rangers don't carry around shit loads of armor...)
Only use of bows (no swords / offensive spells)
Once enemy is within 5 feet of you (greatsword range) you must find a way to reposition (run, shout, paralytics)
TURN OFF CROSSHAIRS This is key, you will still have crosshairs for stealth snipes, but when in the heat of battle and non-stealthed you must rely on your judgment alone. Isn't that what archers do anyways? You will hate yourself and curse this challenge multiple times but once you inevitably get the hang of it your headshots or knee shots will feel all the more awesome.
Set difficulty to novice / apprentice and invest 0 level ups into health. (Realism is the goal here, an enemy isn't going to survive 200 arrows and neither are you.) Note: Early levels will be a breeze (your health wise) but around 12 + You'll start noticing you'll get one shot, unless of course you are keeping with the program and staying a healthy distance from your foes.
That in essence is it. Couple this with your RP restrictions (race/personality/sign/quarks) and you'll have a hell of a time.