/r/proceduralgeneration

Photograph via snooOG

This subreddit is about everything procedurally generated (media, techniques, ...)

/r/proceduralgeneration

104,144 Subscribers

388

Real-time simulated tectonics - Rock 3 update preview

24 Comments
2024/12/02
11:50 UTC

67

stroke alignments...

1 Comment
2024/12/02
09:37 UTC

46

flow_state - python + gimp

3 Comments
2024/12/02
06:06 UTC

27

Beach generation, second attempt, edge generation

0 Comments
2024/12/01
20:38 UTC

172

I gave a talk at Roguelike Celebration on how we generate the world, cities, crew, and narrative content in Sea Of Rifts. The talk covers using SDFs for island generation, why I prefer noise based procgen, game design friendly algorithms and other goodies. Link to the talk in comment

16 Comments
2024/12/01
11:51 UTC

9

Battlemaps for DnD or other TTRPGs

I see that there is https://watabou.itch.io/one-page-dungeon linking to this sub.

The problem with that is that I am looking to create ready to print battlemaps.

Currently I am trying to see if stablediffusion will create maps of the right proportions and locked into a grid structure, and am having some initial success...

If anyone has a better way? I just want to make randomised locations for a random dungeon crawl.

So far I'm on a lot of miss and this one almost hit.

https://preview.redd.it/5dilm8hnr44e1.png?width=1152&format=png&auto=webp&s=a47bf36e4894438360f136eeb317de0cfa7fb568

1 Comment
2024/12/01
00:20 UTC

22

Procedural snow! Hope the cold season is treatin' ya'll good :)

2 Comments
2024/11/30
15:59 UTC

17

Infinite Point Distribution methods?

is there a method for distributing points randomly but with a minimum distance other than Poisson Disk sampling? this is for tree placement in a game i’m working on, my current method is to generate a large poisson disk sample that is then tiled to choose tree positions on an infinite world, but i feel like there’s probably a better approach

7 Comments
2024/11/29
20:15 UTC

324

I wrote a 2D photoshop-like graphics app that allows for procedural image generation, here's a procgen islands with 4 seasons animation I made in it

42 Comments
2024/11/29
14:11 UTC

3

How to improperly use Procedural Alley 2.0 in Blender with Unity3d?

Hello, I created a level using the Procedural Alley 2.0 add-on from Blender Market. However, every time I export it as an FBX and import it into Unity3D, the asset lacks the materials and textures. What is the correct method to import an asset created with Procedural Alley 2.0 into Unity3D?

P.S.: Upon extracting materials from the imported asset in Unity3D, they all appear without albedo textures and normals.

What asset looked like in Unity3d

What the asset looks like in Blender

Materials in unity3d has no textures

4 Comments
2024/11/28
13:32 UTC

5

A recreation of t3ssel8r's 3D pixel art terrain

2 Comments
2024/11/28
03:59 UTC

164

I made my first planet!

21 Comments
2024/11/28
00:20 UTC

206

Procedurally generated terrain, creatures, and textures for a physics-based roguelite

14 Comments
2024/11/27
13:05 UTC

87

11/27/24 - python + gimp

9 Comments
2024/11/27
06:59 UTC

30

Reactive/generative 3D geometric shapes pt3

Track is Idioteque by Radiohead

1 Comment
2024/11/26
19:25 UTC

4

Soulful Sunrise over Psychedelistan 🔆 Trippy Kaleidoscope Animation made procedural in blender Shader Nodes with my own music

0 Comments
2024/11/26
14:32 UTC

9

How Would One Create Arbitrary 2D images made of non-overlapping Lines?

What's in the title, To give the background real fast, I'm creating a magical language that I would like to have some symbols for- I don't want to repurpose another languages symbols, rather I would prefer to have a program that I can turn on, have it generate a series of squiggles, and then comb through said squiggles until I find one I like best for a given magical word.

What is My Desired Outcome: something that will start from a zero point, extend a line from point Zero by X (a range of lets say 1-10) units along a grid, then create a new Point, choose any direction (that doesn't overlap with an existing line) and start extending a new line for another 1-10 units, rinse and repeat. The goal is to create what could be called Runes, Wards, Sigils, or Glyphs.

What I am asking of you all:

  1. what program/language would be best to achieve this? or does someone know of an online tool that does this?
  2. is there an easier way? absolutely want to know if I'm over/under complicating this whole thing.

I am NOT asking someone to do the work for me here. I'm happy to learn if I must, or if someone happens to have the code just laying about that does this or something like it I will take it.

why I'm asking: I have a track record of trying to solve a problem without knowing someone already created a free tool that does the solving for me, and I'm tired of it. absolutely no idea what to google with the thoughts in my mind

Crossposted here on recommendation from redditors in r/GraphicsProgramming

11 Comments
2024/11/26
07:23 UTC

297

Meadowfell is a procedurally generated world of peaceful exploration

45 Comments
2024/11/25
18:26 UTC

156

map generator that I made for my game

14 Comments
2024/11/23
09:33 UTC

492

Update of my procedural level design tools

18 Comments
2024/11/22
18:07 UTC

40

Reactive/generative 3D geometric shapes pt2

More reactive shapes with varying textures. Sharpened up the detail of the shapes themselves and added some nice blue shading.

Track is Glue by Bicep

4 Comments
2024/11/22
14:55 UTC

65

lonely giant

2 Comments
2024/11/22
12:35 UTC

99

3D fractal: dodecahedron flake or Sierpinski dodecahedron

1 Comment
2024/11/22
11:32 UTC

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