/r/proceduralgeneration
This subreddit is about everything procedurally generated (media, techniques, ...)
This subreddit is about everything procedurally generated (pictures, videos, discussions on techniques, ...)
/r/proceduralgeneration
I see that there is https://watabou.itch.io/one-page-dungeon linking to this sub.
The problem with that is that I am looking to create ready to print battlemaps.
Currently I am trying to see if stablediffusion will create maps of the right proportions and locked into a grid structure, and am having some initial success...
If anyone has a better way? I just want to make randomised locations for a random dungeon crawl.
So far I'm on a lot of miss and this one almost hit.
is there a method for distributing points randomly but with a minimum distance other than Poisson Disk sampling? this is for tree placement in a game i’m working on, my current method is to generate a large poisson disk sample that is then tiled to choose tree positions on an infinite world, but i feel like there’s probably a better approach
Hello, I created a level using the Procedural Alley 2.0 add-on from Blender Market. However, every time I export it as an FBX and import it into Unity3D, the asset lacks the materials and textures. What is the correct method to import an asset created with Procedural Alley 2.0 into Unity3D?
P.S.: Upon extracting materials from the imported asset in Unity3D, they all appear without albedo textures and normals.
What asset looked like in Unity3d
Track is Idioteque by Radiohead
What's in the title, To give the background real fast, I'm creating a magical language that I would like to have some symbols for- I don't want to repurpose another languages symbols, rather I would prefer to have a program that I can turn on, have it generate a series of squiggles, and then comb through said squiggles until I find one I like best for a given magical word.
What is My Desired Outcome: something that will start from a zero point, extend a line from point Zero by X (a range of lets say 1-10) units along a grid, then create a new Point, choose any direction (that doesn't overlap with an existing line) and start extending a new line for another 1-10 units, rinse and repeat. The goal is to create what could be called Runes, Wards, Sigils, or Glyphs.
What I am asking of you all:
I am NOT asking someone to do the work for me here. I'm happy to learn if I must, or if someone happens to have the code just laying about that does this or something like it I will take it.
why I'm asking: I have a track record of trying to solve a problem without knowing someone already created a free tool that does the solving for me, and I'm tired of it. absolutely no idea what to google with the thoughts in my mind
Crossposted here on recommendation from redditors in r/GraphicsProgramming
More reactive shapes with varying textures. Sharpened up the detail of the shapes themselves and added some nice blue shading.
Track is Glue by Bicep