/r/cellular_automata
This is a subreddit about cellular automata (singular: cellular automaton). For example, Rule 110, Conway's Game of Life, and the Biham-Middleton-Levine traffic model.
A subreddit about cellular automata (singular: cellular automaton). For example, Rule 110, Conway's Game of Life, and the Biham-Middleton-Levine traffic model.
This is an inclusive place welcoming any level of involvement with CA or CA-Like algorithms.
Discussions must be conducted with respect for one another, and criticisms must be constructive.
We encourage original content contributions, and strongly suggest providing specific algorithmic details or code with any showcased content. Our community loves to share, experiment and iterate!
Cellular automata can produce mesmerizing and exciting patterns, some of which can be seen in the natural world.
As fascinating as they can be, Extraordinary claims require extraordinary evidence.
Resources:
ConwayLife Forum - A large and active CA community
ConwayLife Lounge Discord:
Other subreddits you may find interesting:
/r/cellular_automata
Why is this topic so niche/poorly documented? Can somebody link a resource to explain how it works? I want to program this but i cant actually find the ruleset anywhere. Thanks
This is an animation of the simulated annealing solver finding a suitable rule for my 3D subdividing cellular automata such that it produces a single contiguous region of connected cells with particular values for desired surface area and volume. 😁
Been thinking about it for quite some time now, but not sure where its going. I dont have a lot of in depth knowledge on either of the fields and i tried looking for resrources but was disspoimted. So thought i'd reach out to the community and see wether they have to add anything to this
Hey there everyone! I wanted to document my journey making a game using CA for world interactivity, so I created a small devlog to start the series.
The simulations were made in ReactJS+WebGPU, though previous ones were also made in Unity.
I've linked a live version of the simulations in the description of the video. There's sliders to customise the fire to your liking!
I'd love to hear your thoughts and any criticism you think might be helpful!