/r/cellular_automata

Photograph via snooOG

This is a subreddit about cellular automata (singular: cellular automaton). For example, Rule 110, Conway's Game of Life, and the Biham-Middleton-Levine traffic model.

A subreddit about cellular automata (singular: cellular automaton). For example, Rule 110, Conway's Game of Life, and the Biham-Middleton-Levine traffic model.


This is an inclusive place welcoming any level of involvement with CA or CA-Like algorithms.

Discussions must be conducted with respect for one another, and criticisms must be constructive.

We encourage original content contributions, and strongly suggest providing specific algorithmic details or code with any showcased content. Our community loves to share, experiment and iterate!


Cellular automata can produce mesmerizing and exciting patterns, some of which can be seen in the natural world.

As fascinating as they can be, Extraordinary claims require extraordinary evidence.


Resources:


ConwayLife Forum - A large and active CA community


ConwayLife Lounge Discord:


Other subreddits you may find interesting:

/r/algorithms

/r/alife

/r/artificial

/r/CasualMath

/r/computergraphics

/r/generative

/r/learnprogramming

/r/MachineLearning

/r/mathpics

/r/OpenCL

/r/opengl

/r/probabilitytheory

/r/proceduralgeneration

/r/Simulate

/r/VoxelGameDev

/r/voxels


/r/cellular_automata

21,735 Subscribers

4

Good news: The submission deadline for EvoMUSART 2025 has been extended to November 15th!

1 Comment
2024/11/08
11:09 UTC

34

Another wallpaper design: 2 state, 5 neighborhood

1 Comment
2024/11/05
16:12 UTC

7

Hexagonal Cells for Generating Land/Water

0 Comments
2024/11/04
13:38 UTC

13

3D Directed Sandpile Model

0 Comments
2024/11/04
19:33 UTC

41

1dca trick

1 Comment
2024/11/04
11:37 UTC

15

CA generated etching mask of a proposed topological analogue processor,

3 Comments
2024/11/04
08:43 UTC

14

Global Illumination in a 2D Game Using Cellular Automata

2 Comments
2024/11/03
11:36 UTC

49

What's Inside

4 Comments
2024/11/02
00:57 UTC

1

Smooth life

Why is this topic so niche/poorly documented? Can somebody link a resource to explain how it works? I want to program this but i cant actually find the ruleset anywhere. Thanks

4 Comments
2024/10/29
18:27 UTC

112

Another tiling design: 3 state, 3 neighborhood

5 Comments
2024/10/29
15:35 UTC

62

Finalising the design to render a CA at nano scale

9 Comments
2024/10/29
10:46 UTC

25

Hexagonal multiple neighborhood CA: Bowties galore!

2 Comments
2024/10/28
11:53 UTC

30

3D subdividing automata, three.js

This is an animation of the simulated annealing solver finding a suitable rule for my 3D subdividing cellular automata such that it produces a single contiguous region of connected cells with particular values for desired surface area and volume. 😁

2 Comments
2024/10/27
08:48 UTC

49

CA picnic blanket

2 Comments
2024/10/27
03:35 UTC

80

2-state CA wallpaper design

4 Comments
2024/10/25
12:07 UTC

39

symmetry system [Nevertek]

2 Comments
2024/10/24
14:36 UTC

103

Cellular automata kitchen tiling design: 3 state, 3 neighborhood

3 Comments
2024/10/23
10:34 UTC

42

Simulating The Spread of Religion With Cellular Automata

8 Comments
2024/10/22
20:05 UTC

33

5-state multiple neighborhood cellular automata

5 Comments
2024/10/22
13:34 UTC

7

Cellular Automata Waterfall (CA rules are "perturbed" randomly)

0 Comments
2024/10/18
08:19 UTC

13

Autopoietic Networks (continuous version)

5 Comments
2024/10/17
13:44 UTC

2

Implementing Resilience Engineering Systems through Cellular Automata

Been thinking about it for quite some time now, but not sure where its going. I dont have a lot of in depth knowledge on either of the fields and i tried looking for resrources but was disspoimted. So thought i'd reach out to the community and see wether they have to add anything to this

1 Comment
2024/10/15
21:44 UTC

10

Fire & Sand: Shaping a game environment using Cellular Automata

Hey there everyone! I wanted to document my journey making a game using CA for world interactivity, so I created a small devlog to start the series.

The simulations were made in ReactJS+WebGPU, though previous ones were also made in Unity.

I've linked a live version of the simulations in the description of the video. There's sliders to customise the fire to your liking!

I'd love to hear your thoughts and any criticism you think might be helpful!

2 Comments
2024/10/15
16:34 UTC

20

Autopoietic Networks (Euclidean Neighborhood)

1 Comment
2024/10/14
23:24 UTC

14

Cellular Automata Qbits demonstrated on a silicon processor. Flashing images. Explanation in comments.

3 Comments
2024/10/14
14:44 UTC

Back To Top