/r/GameDevelopment
/r/gamedevelopment is a community for serious discussion about anything related to game development.
/r/gamedevelopment is a community for serious discussion about anything related to game development.
Discord: https://discord.gg/gamedevelopment
Great content includes game development relevant articles, free resources, language and framework discussions, videos and announcements.
1. No recruitment:
Use r/gamedevclassifieds or r/INAT
2. No memes:
Use r/justgamedevthings
3. No effortless questions:
Questions that can create discussion or help other game devs are fine. Questions that can be answered by doing just a little bit of research aren't.
4. Be respectful:
Be respectful and civil. No hostility, racism, bigotry, etc...
/r/GameDevelopment
I found a website that name is UnrealAll.com and there is a lot of free assets. Can I use on my game for commercial ? Asset has price on fab.com but there is free.
For those not using an engine with it's own build system, what do you use to manage building assets, building code and generating a releasable bundle?
Back in the day I used to use Make all the time but recently I've been cobbling together collections of shell scripts and proprietary build tools mainly because I didn't want to deal with cygwin on windows devices. But everyone needs a build system and not everyone has the time to write their own so there must be something good out there.
Can anyone point me to some examples of siege gameplay in games that they enjoyed? Preferably from the defending point of view. Resource management and that type of stuff? Not really thinking so much about the actual attacks, but the long term strategy stuff. Exploring some ideas, but would be nice to see what has already been done. Thanks.
I've been learning Unreal Engine 5, I'm very new to it. I'm wondering if anyone else might be somewhat new and looking for someone to bounce ideas off of or help me learn when I get stuck, or possibly vice versa. Maybe screen share over discord. Dm me if interested. Thanks. Also sorry if this is a bad subreddit to post this.
Chatgpt powered NPCs, this will be game changing and we'll finally have NPCs which are as realistic as humans themselves.
Instead of Pre-Recorded Dialogues of NPCs, where they just say the same thing for example if you HIT them/ Insult them/flirt with them etc they just say the same set of dialogues with few variations, there will be no need for Pre recording dialogues and the AI CAN GENERATE THE DIALOGUES THEN AND THERE based on the event that's happening to them/around them, they'll react more naturally.
They'll generate voice dialogues then and there itself instead of traditional pre recorded set of dialogues.
This concept is far from over, Chatgpt /Other Ais have the ability to not just produce infinite. Variations of responses, but also can generate 1000s of different types of personalities, you can already programme Chatgpt to roleplay as a sad/angry/flirty through this the NPCs can be Angry/Depressed/Sad/Playful/Seductive/Cool etc etc etc. AI in 2024 can also generate a variety of voices too, so you can use those voices in those NPCs.
2024 AI has come a long way, games should start using AIs every instead of the same shit.
Now you've got NPCs with different personalities, realistic non repetitives reactions and a variety of voices. If game developers were half arsed or passionate, they would've implemented this by now, we already have the power to do it, just not the idea.
I've only talked about NPCs, and with the tech WE HAVE RIGHT NOW! Honestly lots of different ideas can be implemented with AI, it's beyond imaginable what's possible.
Guys I'm not talking about games in 2040 or 2050, I'm talking about the AI tech we have RIGHT NOW, why can't the game developers actually use chatgpt or other similar AIs of similar level into their games, I'll be dissapppointed with these things don't happen by Red Dead redemption 3 or Gta 7, honestly GTA 6 should be having chatgpt AI powered NPCs based on the idea I've told.
Is it technically possible RIGHT NOW? Absolutely it is, tell me why it's not possible? If absolutely is, it's just that game developers aren't passionate about creating a good game these days, how have they not thought about this basic idea, which will INEVITABLY COME TO GAMES anyway.
Other possible future AI uses in games
You could voice chat with the NPCs in game, instead of just having a few set of gestures like insult them/flirt with them, you could actually chat with NPCs with whatever you want to say, don't tell me to chat with real life, aren't we the same set of people who run cars over NPCs or beat them for no reason, so it'll be soo cool when ( not if) you could just talk to them with ur voice they'll respond with infinite different types of responses related to the conversations, and actually form meaningful conversations, it's actually scary tbh, you can talk whatever you want with them with zero consequences and they won't say the same boring response and will generate responses right when you talk to them just like chatgpt can do already
In RPG games, the story can change IN GAME itself, like AI has the ability to create 1000 different types of consequences in game, instead of the story having only a set of endings which was already written, the story can be realistic and 1000 different consequences much like real life itself. This idea should be explored more and more, this is future, people may laugh at me but this idea is game changing and SCARY AF.
The idea is abandoning Pre-recorded/Pre-Written being replaced by things happening RIGHT IN and DURING THE GAME/EVENT,, this how game developers should start thinking and incorporate AI into their games, they would be already on it if they were half arsed about making an actual good game instead of releasing a random game just for the deadlines sake.
FIFA commentary doesn't have to be pre recorded, way less repetitive dialogues, way more realism
How tf is this still a concept, that only a few outside game developers have thought about and the REAL BIG AAA companies haven't even come close to it? I sincerely hope Gta 6 has chatgpt powered ai.
Disclaimer - Chatgpt is the only AI I've ever used, that's why I kept saying chatgpt, the biggest idea is chatgpt like AI can generate 1000s of different voices/responses/personalities. I'm not an AI expert, I'm not here to promote chatgpt, I'm an average user who knows nothing about AI, i just use it and saying ideas based on what i know through using it.. i don't even have chatgpt premium
The Beginning
We kicked off our journey with Recovery Phrase on October 1, 2023. After a year of hard work, we finally released our game, albeit with only 360 wishlists—a number that fell short of our expectations.
The Struggle
Marketing proved to be the toughest part of our entire game development journey. What we initially thought would be the unique hook of our game—a real reward prize in cryptocurrencies—ended up being the curse that overshadowed our project. Despite the growing acceptance of cryptocurrencies during the Bull Market, we faced significant backlash. Mentioning crypto in our marketing efforts led to a wave of negativity, with many people falsely labeling our game as a scam without any proper investigation.
The Core Idea
Our game was built around the concept of offering a real reward in cryptocurrencies. Players solve puzzles to unlock a crypto wallet and withdraw the prize. We quickly realized that promoting a game without this reward would have been much easier. However, we were committed to our vision and didn’t want to remove the core element of our project.
The Outcome
After a year of hard work, we managed to earn just over $100. Post-release, we've implemented new features and are actively listening to player feedback. We've also slashed our game's price by 75% in hopes of attracting more players. Despite the challenges, we’re determined to enhance our game and deliver the best experience possible. We truly care about our players and want to see someone win.
Looking Ahead
Although this experience can be considered a major setback, we believe that nothing is lost. Recovery Phrase still has the potential to reach the right audience. We're dedicated to improving the game and proving to our players that we genuinely care about their experience.
I want to make a game and I have a concept to work on but I am not really sure how am I gonna do it. I don't want to share it but it will be 3d game which will include dialogs, answering some questions. More like a puzzle solving. Shall I use Unity or Unreal? I don't have any idea how these engines work too. If there is someone that can help me pls contact me.
Where do I make the art
I’m 17 and in high school and have NO CLUE what to do. I have a game concept I love dearly and want to make into a real game. But i have nothing. What do i do? I dont wanna let it sit in a closet or book and get dusty.
(Edit: All amazing advice! Im serious about that! But another issue i have is, i dont have a computer of my own. My school owned one has all game engines blocked. All i legit have is a concept. No computer to work off of.)
I’ve had a look around on a couple subreddits, and even tried to find out on Google although there haven’t been any closely related or anything close to the topic at all, so I was hoping if I could have help on here. I had a look at the rules for posting here so I do hope this doesn’t seem lazy or me asking an easy to figure out question and I apologise if i am.
If a game had physical copies ready to preorder how long would it take for it to be ready for release? I’ve had my own go at trying to guess it and my guess is somewhere around 2-3 months away, as I believe even if it has copies ready for preorder there would still be time that they would spend to polish and bring the game up to their standards, and because they wouldn’t actually have the game in the box, they would spend the last month prepping and shipping the game to multiple locations.
Apologies again if it’s sounds lazy in anyway I was just hoping I could get the answers I was looking here.
Edit: Punctuation and fixing the last sentence to make it sound a lot less condescending.
Like, I know that horror levels have to be claustrophobic and atmospheric, and have lots of dead ends, and all that, but I mean more like the actual layout of the rooms and corridors. Do you just put them semi-randomly, or do you follow some kind of pattern?
Hey everyone. I’ve recently finished developing my mobile game, and I think it’s pretty solid compared to similar titles on Google Play and the App Store. In two weeks, it’s going into a closed test with 20 testers on Google Play. After that, it’ll be time to officially launch and start marketing.
However, the more I research, the more alarming signs I encounter. I asked ChatGPT to create a budget plan for reaching a million downloads, and the AI estimated I’d need around $1 million per year in marketing expenses—that’s $83,000 per month! On top of that, a friend of a friend who marketed a casual football game told me they were spending $100k–$150k per month on ads (granted, their game wasn’t exactly a unique indie project).
Now I’m wondering: do I really need this much money to successfully market my game? It’s hard to believe because there are so many indie developers like me, and I doubt most of them have access to such massive budgets.
Am I overthinking this? Is there a realistic, lower-cost way to market a mobile game and achieve decent visibility? Any advice from indie devs or marketing experts would be hugely appreciated!
Is it illegal to directly embed browser games in your website?
So I am making a browser game website in Google sites as just a little side project but what I'm doing is that I'm directly embedding it into the website for ex - I am like copying let's say this game called deadshot.io so I search deadshot.io and then I directly embed it into the website, But is it illegal because I have seen different types of these sites some uses crazygames embed feature some use it with others company embed feature with ads so why are these websites not doing the same thing as I am, is it illegal and will I get sued if try to publish it online.
Jhhh
Hello ~
Any beginner game developer want a short story for his game or background music please send DM
Hi,
We are a game development studio from China, and our name is Qi Kuai Studio. We have over 20 years of experience in game development and currently have an RTS game called WarOS under development.
Game Introduction:
"WAR On Space" is a thrilling real-time strategy interstellar game driven by the main mission. It takes you into the mysterious and constantly fighting solar system and embarks on a thrilling adventure.
In the dark and deep space, there is a battlefield composed of eight major planets and their respective major satellites. We carefully built it and strive to create a unique interstellar war game.
The game will be officially released on January 18, 2025. Currently, we are currently conducting a crowdfunding campaign for pre-launch. For game details, please refer to the link(welcome to follow or back our campaign):
【https://www.kickstarter.com/projects/feiwan/waros 】.
Team Introduction:
The game is mainly developed by senior game producers Yao Zhen and Wan Fei. Mr. Yao and Mr. Wan have at least 20 years of game - developing experience. They produced Star Wars - type PC games "Life and Death 1" and "Life and Death 2", which were renowned in China and won the Best Game Program Award from the authoritative PC media - Computer Newspaper. In the following decade, they developed the online game "Zun", which was distributed by the proxy distribution company of World of Warcraft, Ninth City. Their mobile game "Legend of Warrior" has received tens of thousands of recommendations on the Apple Store, with the best result ranking 18th on the Apple Free List and the Traditional Chinese version of the Free List, and ranking first on both the Apple Store and Google Play. "War on Space" has been under development for more than a year, and all 20 levels planned for the game have been completed. Currently, the game is undergoing testing. We have the ability to complete game development on time and with high quality without any potential risks.
I would like to communicate with you regarding the promotion or sales of the game and look forward to your reply.
Thanks,
Fei Wan
Hey everyone!
First of all, I will not promote, this is really just to help me understand from a game devs pov, what is going wrong, or if I just build something completely useless.
I am not a developer myself, I worked on the finance site of things and played a few games in my spare time. After a few years of working I had an idea, quit the job an started working on this with a friend.
We’ve built a trading system for games—whether it’s in-game economies, player-to-player exchanges, or just games that have some kind of trading feature. The API is ready, and more important it’s fully legally compliant (set up a company, got certified by financial regulators, etc.), but I’m struggling to get games onboard.
I’m curious:
I am so convinced, that a good going in game economy offers many possibilities to enhance the game experience, if used right. Cases for community development, monetization, player engagement/retention, etc. So it is very frustrating to me, that I can't convince the games I talked to, to use it.
AWS sponsored the platform with some credits, so we even offered the services completely for free, just to get some traction and learn a bit. We developed lots of features, like analytics, easy/professional trading views, we even managed to onboard PayPal (which you don't have to use), a KYC provider, etc. etc. to make it as easy as possible. Still, I just don't manage to convince a game to go in to a test phase.
I’ve put a lot of work into this, but it’s not catching on. Any feedback or advice would be appreciated very much. Basically, if I can't manage to convince a game within the 6 months for checking this out, I'll have to move on. So yeah, any ideas, inputs, are appreciated at this point.
Thanks in advance
My name is Oswald de Bruin and I’m an indie game developer from Leiden, the Netherlands. Not too long ago I attended the Dutch Game Garden Network Lunch in Utrecht and interviewed a bunch of interesting game creators about their motivations and behind the scenes craft secrets. I ended up making a video with an ambitious goal of closing the gap between gamer and dev to create a safe climate creating games.
Hopefully I can grow this into a series. If you have the time, I would really appreciate any feedback.
This is the video, I hope you like it: https://youtu.be/mDpDc_ViunQ
I want to develop a game like Punch Club, but about bodybuilding. Which engine should I use?
I’m thinking about GameMaker.
Do you have any suggestions?
My nephew (18) has been a Roblox creator for a number of years. He loves it; he’s expressed an interest in branching into broader game development, but he’s nervous and unsure of where to start.
With Christmas coming up, I’d love to gift him a course set or even just compile a list of resources I can share to get him going. I think he needs a little guidance to leave the Roblox nest, so to speak.
Not sure what this sub’s sentiments are around Roblox creators but please be kind when/if discussing my nephew, it’s the medium he started in at 13 and has been doing it ever since.
Thank you in advance for any responses 🩷
the top upvoted game i will (depending on if i'm motivated) make a fan game of and add rouge-like elements.
rules:
1: can't be a rpg. no way i'm doing that. they are literally meant to not be repayable
2: can't be overly gory or have adult themes.
3: has to be 2d or not have anything really big get taken away from being turned 2d
Hello!
I feel incredibly stupid for it but I feel like I'm about to go insane at this point 🫠
I had game before, that I uploaded in summer. Today I released update and I can't open it up.
Why? Because I fail to do new launch option Executable. No matter how much I try I simply fail to understand why is this always turns out incorrect and leads to mistakes when I try to open it. I've done update through steam Pipe build uploader
Can you give me an example of how must it look and from where I should take this thing?
Once again I'm aware that it's a basic thing to know and I'm sorry for asking something so simple, but I feel like I'm about to blow up if I don't figure it out asap