/r/Simulated
A subreddit for all things computer generated simulations!
Like simulations that were created with computer animation software, or looking to make them yourself? Well you've come to the right place! Post your favorite fluid, smoke, soft or rigid body simulations here.
Looking to make these simulations yourself? Check out our beginner's guide. Still have a question, or looking for some guidance? Join the discord and let us help you, or if you have specific requests feel free to post your question to the subreddit. It's helpful if you know what sort of animation you'd like to make, and even better if you have a specific style you would like to emulate. And don't forget to flair your post!
No animations allowed! Only post Computer Simulations (Ocean Modifiers are also animations)
PLEASE FLAIR YOUR POSTS!
Mark your own creations as [OC]
Mark all NSFW posts as such.
Include the source video when posting someone else's work, including crossposts!
Posted something you made from a tutorial? Link to the tutorial so others can follow it too! :)
Posting something that could be mistaken for a simple animation? Explain your submission in a comment.
If you're asking a question, then please flair it as such, and change the flair when the question's been answered.
Don't repost anything that's been submitted here in the last few months.
Don't post compilations of other people's work. Especially not without giving credit.
Please refrain from posting political or religious content
/r/Simulated
So I’ve been seeing these everywhere and I kinda want a piece of the action
Hello, friends. I’m a beginner modeler currently responsible for asset modeling and UE5 level design at my company. We’re working on a VFX short film, but we’ve run into an issue with simulating the character’s clothing.
Our process involves creating characters in Character Creator 4, simulating clothing collisions using NCloth in Maya, and then exporting to UE5. We were focused on the Character Creator 4 to UE5 plugin, but we didn’t realize that we would need to modify the vertex data in Maya during the clothing simulation and then bring that mesh data into UE5.
While the characters from Character Creator 4 have amazing shaders and textures, once we bring the mesh data into Maya, we face the challenge of not being able to fully utilize them. If anyone has experience transferring characters to UE5 using a similar workflow, I would appreciate any advice. I’m also open to other suggestions.
We currently have access to 3ds Max, Maya, and Blender, but it’s difficult for us to use other modeling tools right now.
I really love my team, and I don’t want this team to break up.
Please help us out!
Drape fire