/r/Simulated
A subreddit for all things computer generated simulations!
Like simulations that were created with computer animation software, or looking to make them yourself? Well you've come to the right place! Post your favorite fluid, smoke, soft or rigid body simulations here.
Looking to make these simulations yourself? Check out our beginner's guide. Still have a question, or looking for some guidance? Join the discord and let us help you, or if you have specific requests feel free to post your question to the subreddit. It's helpful if you know what sort of animation you'd like to make, and even better if you have a specific style you would like to emulate. And don't forget to flair your post!
No animations allowed! Only post Computer Simulations (Ocean Modifiers are also animations)
PLEASE FLAIR YOUR POSTS!
Mark your own creations as [OC]
Mark all NSFW posts as such.
Include the source video when posting someone else's work, including crossposts!
Posted something you made from a tutorial? Link to the tutorial so others can follow it too! :)
Posting something that could be mistaken for a simple animation? Explain your submission in a comment.
If you're asking a question, then please flair it as such, and change the flair when the question's been answered.
Don't repost anything that's been submitted here in the last few months.
Don't post compilations of other people's work. Especially not without giving credit.
Please refrain from posting political or religious content
/r/Simulated
Hello! I wasn't sure where to post this, so hopefully here is fine.
I am absolutely obsessed with fluid simulations and have been enjoying crafting scenes with them in blender for a while. I plan on learning houdini for larger scales, but I'm also trying to be proactive about it as a potential career. As such, I have a few questions I was hoping to get some insight about.
Is the fluid simulation specialization a thing or is it rather paired with general vfx?
I realize that only specializing in fluids might limit me, so what other 3D skills would pair well? (Environments or other physic sims in example)
Are there other programs that I should consider expanding into?
I really love fluid dynamics but I do realize that its career viability isn't great. I also want to start building a professional portfolio over the next few years and keep growing my skills, but I'm at a lost as to where to focus my energy with my current goals.
I would be more than happy to fill any gaps. I appreciate any insights and advices, thank you!
Hey guys,
I've been wracking my brain with this one for days now and I think I need help.
I'm trying to simulate (using 3dsmax + tyflow) some particles falling into a rotating mesh and having some of them stick to the face of the mesh, only to be scrapped off later on by another mesh.
I've attached a couple of images and a video with how the animation is supposed to go and how the tyflow event looks so far.
https://reddit.com/link/1ieejjq/video/z2dxwowlxbge1/player
The particles need to drop from the top, fill up the cup of the A mesh, which then starts rotating counterclockwise, the particles then drop down BUT some of them need to stick to the face of the mesh, only to be later scrapped off by the B mesh which also rotates (clockwise).
The main issue I'm facing is making the particles stick to the face of the rotating start (A mesh) when the cup holding the particles ends up on the bottom side.
Would really appreciate any help to point me in the right direction. I'm also willing to pay someone of an hour of their time, if they know for sure they can make this effect happen as described.
Thank you!
At Anatomage Inc, we are dedicated to creating immersive educational games that make learning engaging and fun. Our focus is on developing interactive, simulation-based games that cover general science topics, including Physics, Chemistry, Biology, and Earth & Space, at both high school and college levels. We are looking for a talented Game Designer to join our team and help shape the future of science education.
About the Role:
As a Game Designer, you will be responsible for conceptualizing and designing engaging educational science simulation games. You will work closely with subject matter experts, developers, artists, and educators to create interactive, scientifically accurate, and pedagogically sound gaming experiences. Your role will involve balancing game mechanics with educational content to ensure students can learn complex science topics while being immersed in a fun and challenging environment.
*This is a hybrid position and will require reporting to our headquarters location in Santa Clara, CA.*
Key Responsibilities:
Design and develop game concepts, mechanics, and systems that integrate science learning objectives for topics including Physics, Chemistry, Biology, and Earth & Space.
Collaborate with educators and science experts to ensure scientific accuracy and alignment with curriculum standards for high school and college levels.
Create detailed game design documents, including storyboards, game flow, level design, and system mechanics.
Work with cross-functional teams of developers and artists to ensure the implementation of game design meets the project’s vision.
Design engaging levels and experiences that effectively teach scientific concepts while maintaining player engagement and motivation.
Playtest and iterate on designs based on user feedback and data to improve the educational and entertainment value of the games.
Stay up-to-date with gaming trends, especially within educational and simulation genres, to ensure innovation and relevance in game design.
Balance the educational goals of the project with gameplay experience to create a harmonious blend of learning and fun.
Requirements
Qualifications:
Bachelor’s degree in Game Design, Education, or a related field, or equivalent professional experience.
Proven experience in game design, particularly in educational games or simulation games.
Strong understanding of science topics, with the ability to integrate Physics, Chemistry, Biology, and Earth & Space concepts into gameplay.
Proficiency in game design tools like Unreal Engine or similar.
Excellent communication skills and the ability to work collaboratively in a team environment.
Creative problem-solving skills, with an eye for detail and player experience.
Passion for education and using games to enhance learning.
Experience in creating game design documents, wireframes, and prototypes.
Preferred Qualifications:
Experience designing simulation-based games or educational software for high school or college students.
Understanding of pedagogical principles and how they can be applied to game design.
Familiarity with curriculum standards such as NGSS (Next Generation Science Standards) or similar.
Benefits
What We Offer
To learn more and apply, visit: https://www.simulationengineerjobs.com
I appreciate your feedback...thanks in Advance
Who we are
With its A.I.-powered robotic technology platform, Symbotic is changing the way consumer goods move through the supply chain. Intelligent software orchestrates advanced robots in a high-density, end-to-end system – reinventing warehouse automation for increased efficiency, speed and flexibility.
What we need
As a Senior Robotics Engineer, you will play a key role in the development of simulation systems and tools responsible for supporting the design, development, qualification, and deployment of large scale integrated robotic systems for our customers. We are looking for people who thrive in a creative, collaborative, and agile development environment.
What you'll do Develop faster than real-time and optimized simulation environments for driving key design decisions for new systems and products Analyze and evaluate existing simulation tools and drive improvements that enable faster, more scalable, efficient, and low-cost solutions for use across the Symbotic development teams Lead the design and implementation of a hierarchy of simulation capabilities to support the development and analysis of both component and integrated systems-level digital twins.
Take responsibility for all aspects of the simulation tools used throughout the organization including individual robots, perception, controls, fleet-level operations, routing, and system-wide simulations used during testing and design of new features Drive project scoping and requirement specification providing senior leadership with deep technical insight needed to create long-term technical roadmaps
Amplify impact through other team members by serving as a technical mentor to guide the team toward innovative solutions and increased productivity.
To learn more & apply please visit: https://www.simulationengineerjobs.com/