/r/Simulated

Photograph via snooOG

A subreddit for all things computer generated simulations!

Like simulations that were created with computer animation software, or looking to make them yourself? Well you've come to the right place! Post your favorite fluid, smoke, soft or rigid body simulations here.

Looking to make these simulations yourself? Check out our beginner's guide. Still have a question, or looking for some guidance? Join the discord and let us help you, or if you have specific requests feel free to post your question to the subreddit. It's helpful if you know what sort of animation you'd like to make, and even better if you have a specific style you would like to emulate. And don't forget to flair your post!


Rules:

  • No animations allowed! Only post Computer Simulations (Ocean Modifiers are also animations)

  • PLEASE FLAIR YOUR POSTS!

  • Mark your own creations as [OC]

  • Mark all NSFW posts as such.

  • Include the source video when posting someone else's work, including crossposts!

  • Posted something you made from a tutorial? Link to the tutorial so others can follow it too! :)

  • Posting something that could be mistaken for a simple animation? Explain your submission in a comment.

  • If you're asking a question, then please flair it as such, and change the flair when the question's been answered.

  • Don't repost anything that's been submitted here in the last few months.

  • Don't post compilations of other people's work. Especially not without giving credit.

  • Please refrain from posting political or religious content


Related Subs:

/r/Simulate

/r/Houdini

/r/Blender

/r/oeCake

/r/shittysimulated

/r/DigitalArt

/r/Simulated

1,404,607 Subscribers

6

I made an realtime in-game Atomic Ragdoll that lets you feel every impact! It has softbody physics, stress simulation, and dynamic fracturing.

1 Comment
2024/10/31
21:10 UTC

33

Happy Halloween!! I made a water sim for it 🎃

1 Comment
2024/10/31
18:39 UTC

3

Halloween Dance

0 Comments
2024/10/31
16:43 UTC

40

What's the best software for creating complex physic sims like this one? (made in Blender)

20 Comments
2024/10/30
22:25 UTC

93

The Honey

5 Comments
2024/10/30
15:23 UTC

33

"The Jumper" recently modelled and rigged this little robot. Been setting this on cement clay puddle for some interactive fun. Now thinking of an approach to have tentacles splashes worked out as it interacts with the cement. any suggestions?

6 Comments
2024/10/30
08:17 UTC

0

What software was used?

So I’ve been seeing these everywhere and I kinda want a piece of the action

6 Comments
2024/10/29
19:32 UTC

238

That's what working 100 hours on a Geometry Nodes project looks like. Basic agent avoidance in my very own Crowd Simulation made entirely in Blender.

15 Comments
2024/10/29
11:49 UTC

8

Released a demo on Steam for my wacky ecosystem simulation game

3 Comments
2024/10/28
21:05 UTC

39

how I made my music reactive 3D puppet

1 Comment
2024/10/28
19:29 UTC

88

macabre crawl

8 Comments
2024/10/28
18:45 UTC

84

OC: Creapy Mask. Viewer Discretion Advised. Done using 3ds Max tyflow and Vray

11 Comments
2024/10/27
16:14 UTC

486

Worms in Dirt 🎃🪱

16 Comments
2024/10/27
02:57 UTC

560

whirlpool

10 Comments
2024/10/24
19:42 UTC

15

Just Improved My Galaxy Simulation After 1k Download On itch io ! 🌌

0 Comments
2024/10/24
10:08 UTC

138

Magnum Ice Cream

4 Comments
2024/10/24
07:50 UTC

0

Simulation of Religion Spread in My Indie Game [OC]

1 Comment
2024/10/22
20:29 UTC

12

Is there an software for simulating this/How can i simulate this?

4 Comments
2024/10/22
14:48 UTC

72

Sharing some progress on my wacky ecosystem simulator

5 Comments
2024/10/20
22:02 UTC

163

fill unreal

7 Comments
2024/10/18
03:39 UTC

108

Explosive running tip

9 Comments
2024/10/16
15:38 UTC

370

Does this happen to anyone else? Should I be worried?

57 Comments
2024/10/16
12:46 UTC

24

Character Simulation process Issues for UE5(Character Creator 4->Maya->UE5)

Hello, friends. I’m a beginner modeler currently responsible for asset modeling and UE5 level design at my company. We’re working on a VFX short film, but we’ve run into an issue with simulating the character’s clothing.

Our process involves creating characters in Character Creator 4, simulating clothing collisions using NCloth in Maya, and then exporting to UE5. We were focused on the Character Creator 4 to UE5 plugin, but we didn’t realize that we would need to modify the vertex data in Maya during the clothing simulation and then bring that mesh data into UE5.

While the characters from Character Creator 4 have amazing shaders and textures, once we bring the mesh data into Maya, we face the challenge of not being able to fully utilize them. If anyone has experience transferring characters to UE5 using a similar workflow, I would appreciate any advice. I’m also open to other suggestions.

We currently have access to 3ds Max, Maya, and Blender, but it’s difficult for us to use other modeling tools right now.

I really love my team, and I don’t want this team to break up.

Please help us out!

1 Comment
2024/10/15
12:35 UTC

13

Shirt disintegration effect and smoke sim for Venum x UFC Desert Camo jersey (Shirt in max, smoke and render in Maya, Arnold)

0 Comments
2024/10/14
13:47 UTC

293

My Demo Reel - fx_mania

25 Comments
2024/10/14
12:33 UTC

3

Mastering Motion Design: A Deep Dive into Effectors in Unreal Engine 5 Tutorial

2 Comments
2024/10/14
09:42 UTC

168

Drape fire - Houdini - Redshift

Drape fire

4 Comments
2024/10/11
16:14 UTC

19

3D Istanbul: Earthquake SIZE Comparison

0 Comments
2024/10/11
06:36 UTC

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