/r/Simulated

Photograph via snooOG

A subreddit for all things computer generated simulations!

Like simulations that were created with computer animation software, or looking to make them yourself? Well you've come to the right place! Post your favorite fluid, smoke, soft or rigid body simulations here.

Looking to make these simulations yourself? Check out our beginner's guide. Still have a question, or looking for some guidance? Join the discord and let us help you, or if you have specific requests feel free to post your question to the subreddit. It's helpful if you know what sort of animation you'd like to make, and even better if you have a specific style you would like to emulate. And don't forget to flair your post!


Rules:

  • No animations allowed! Only post Computer Simulations (Ocean Modifiers are also animations)

  • PLEASE FLAIR YOUR POSTS!

  • Mark your own creations as [OC]

  • Mark all NSFW posts as such.

  • Include the source video when posting someone else's work, including crossposts!

  • Posted something you made from a tutorial? Link to the tutorial so others can follow it too! :)

  • Posting something that could be mistaken for a simple animation? Explain your submission in a comment.

  • If you're asking a question, then please flair it as such, and change the flair when the question's been answered.

  • Don't repost anything that's been submitted here in the last few months.

  • Don't post compilations of other people's work. Especially not without giving credit.

  • Please refrain from posting political or religious content


Related Subs:

/r/Simulate

/r/Houdini

/r/Blender

/r/oeCake

/r/shittysimulated

/r/DigitalArt

/r/Simulated

1,414,724 Subscribers

13

Tesla CYBERSUB - April fools' Parody (c4d-Redshift)

2 Comments
2024/04/01
18:11 UTC

126

Vellum Muscle and Tissue Simulation

6 Comments
2024/04/01
11:06 UTC

2

Cinema 4D Tutorial - Create a Cloth Simulation in under 4 minutes

0 Comments
2024/04/01
09:13 UTC

17

Easter Eggs + behind the scenes (Cycles 1024 Samples)

0 Comments
2024/03/31
21:35 UTC

119

Did I Add Enough Balls? (Elevator Edition)

10 Comments
2024/03/31
13:25 UTC

15

Blender + flip fluids addon

0 Comments
2024/03/30
23:25 UTC

32

Escaping the Maze

5 Comments
2024/03/30
10:12 UTC

1

9 Earthquakes + 19 Dummies + 7 Floors = ... ?

0 Comments
2024/03/30
09:51 UTC

46

smoke ring machine

1 Comment
2024/03/29
22:00 UTC

5

Lip sticky

0 Comments
2024/03/29
16:36 UTC

96

Appa with full hair simulation

5 Comments
2024/03/29
16:16 UTC

11

Appa with full hair simulation

0 Comments
2024/03/29
16:13 UTC

36

mars crashes into earth (i had to pick a flair)

6 Comments
2024/03/29
01:52 UTC

44

Dragon 🐉 invasion

0 Comments
2024/03/28
22:35 UTC

138

Marble runs are super fun to make!

3 Comments
2024/03/28
19:33 UTC

21

Solidworks Motion Study and Visualisation

0 Comments
2024/03/28
18:21 UTC

4

Graph of Life

Graph of Life

Hello everyone. I have been working on an evolutionary algorithm based on game theory and graph theory for three years now. In this algorithm complex life emerges through autonomous agents.The nodes are all individuals with their own neural networks. They see each other, make decisions and compete for scarce resources by attacking or defending. They evolve with natural selection and are self organizing. They decide themselves with who they want to interact or not. Reproduction happens at a local level and is dependant on the decisions of the agents. The algorithm happens in discrete iterations.

I‘m reaching out because I‘m a bit stuck currently. Originally the goal was to invent an algorithm where open ended evolution can occur, meaning that there is no optimal strategy, meaning that cooperations with ever encreasing complexity can emerge. The problem is that I don’t know how to falsify or prove this claim. The problem I have is that I don‘t know how to analyse this algorithm and the behaviors that emerge. I don‘t know how to find out what behaviors emerge and why other behaviors vanish. Also I don‘t know how I could quantify cooperation (if that happens at all).

Also one thought experiment that would be interesting: lets say intelligent life would emerge in this algorithm and they would do physics to find out how their reality works: what is the most fundamental thing they would be able to measure? I also don‘t know how to approach that, essentially it would be interesting to somehow interact with the algorithm and try to gain as much information as possible.

Also keep in mind that this is not just one algorithm, but a whole family of algorithms, that all work slightly differently. So the concept should in some way be general enough to be implemented for all cases.

Find the code at my github repository: https://github.com/graphoflife Find more videos at my instagram: https:// www.instagram.com/graph.of.life

1 Comment
2024/03/28
14:26 UTC

78

Real-time Liquid Over City

4 Comments
2024/03/28
14:25 UTC

22

Audio driven Houdini simulation. Original music and visualizer. Newbie poster, hello! [OC]

6 Comments
2024/03/27
20:41 UTC

55

Magnum

4 Comments
2024/03/27
10:58 UTC

38

light twist

3 Comments
2024/03/27
04:20 UTC

5

I have been making a physics based where you control the level to guide a marble for various physics contraptions. It is based on simulating the old the physics toys which I loved playing so much as a child, I wanted to turn them into a game!

2 Comments
2024/03/27
01:44 UTC

182

Grass field I made with hair simulations

9 Comments
2024/03/27
01:13 UTC

34

Bioluminescent Water - Interactive fluid w/ Compute, HLSL

2 Comments
2024/03/26
20:20 UTC

49

I made a fluid simulation of a smoothie and turned it into something that resembles an ad, i hope you like it :)

5 Comments
2024/03/26
15:46 UTC

26

Coal

1 Comment
2024/03/26
08:27 UTC

12

make a quick and easy smoke simulation in 5-6 minutes :) [OC] made with Blender 4.0.2

2 Comments
2024/03/25
22:42 UTC

94

Fiery Handshake

Made with Axiom in Houdini 19.5

6 Comments
2024/03/25
17:04 UTC

70

Galton Board (2000 Balls)

4 Comments
2024/03/25
17:02 UTC

48

Graph of Life

Hello everyone. I have been working on an evolutionary algorithm based on game theory and graph theory for three years now. In this algorithm complex life emerges through autonomous agents. The nodes are all individuals with their own neural networks. They see each other, make decisions and compete for scarce resources by attacking or defending. They evolve with natural selection and are self organizing. They decide themselves with who they want to interact or not. Reproduction happens at a local level and is dependant on the decisions of the agents. The algorithm happens in discrete iterations. Find the code at my github repository: https://github.com/graphoflife Find more videos at my instagram: https://www.instagram.com/graph.of.life

4 Comments
2024/03/25
08:28 UTC

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