/r/magicbuilding

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The subreddit for discussion about building magic systems for fantasy worlds.


Welcome to r/MagicBuilding!


This subreddit is dedicated to discussion around all aspects of building magic systems for fantasy worlds and games.

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/r/magicbuilding

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1

SoulScope

Now inside of my fictional universe termed [The true story of a hero's venture], higher level entities contain a power known as [SoulScope] which allows them to manipulate mental and soul affecting abilities as they wish.

What I mainly need help is how I'm going to limit and simplify this and especially how I'm going to make this unique as from how I've ridden the magic system there are most likely multiple different abilities that could copy the effect.

0 Comments
2024/05/12
02:39 UTC

1

What would be some magic abilities thematically tied to my dark cosmic-horror protagonist 'the Butcher's Boy'?

To start this off, I want to give some context about the world (or one of) I'm currently world-building. In this world, there are eldritch god-like beings incomprehensible to the human mind, which act as overlords of the world. In a way, all that is magical and supernatural stems from them, and there are enough 'factions' of different eldritch-gods which encompass all sorts of fields.

There are the Elemental Primordials which have bodies made up of cosmic fire, the winds of countless comets, the very bones of the Earth and so and so forth.

Or the Archon Court, angel-like beings that feed upon the strength of the ideals they represent. War, mercy, creativity, so and so forth.

My point is that, in a way, nearly any sort of power and magical ability is available to my protagonist, the Butcher's Boy could have. The two I'm sure he has, is:

  • The Oracle's Eyes: Which allows him to send a fragment of his soul into either himself, or other people regardless of the time (i.e. being able to see the future, past and present both through the limited scope of his own eyes and that of others).
    • This ability developed randomly in class one day when his future-self who was in a battlefield while two gods fought saw one get thrown down, and the god poured his own Divine Essence into the closest Soul so as to survive as a soul-parasite. This future-self recieved this Divine Essence causing his existence throughout time to "shake" and 'memories of his future-self' (in the perspective of the current time-frame) get sent to him, and Awaken him to the darker-supernatural side of the world.
  • Cleave: A form of Miracle (a magic which stems from legends, myths and stories (if someone's thought to have done it, they've done it, and now, specific other people can too)), which allows the user to cut through nearly anything so long as they have a sharp enough tool nearby and the will to supplement it.
  • Salt Creation & Manipulation: A pure substance, Salt is a very thaumaturgically powerful mineral found commonly on Earth but irregularly in the greater universe. As such, this has granted Earth some protection in comparison to other planets. This power was specifically gifted by the Ring of Salt, a ring within which an Elder Spirit was bound, and who through a lot of work, agreed to share some of its power with the protagonist against some foes, in exchange for constant ritualistic sacrifices.

Slowly, the Butcher's Boy will begin to take-in more of the Parasitical Gods' abilities and strengths, morphing reality in specific ways around him. An example of such would be that after his first human-kill with his titular Butcher's Cleaver, said cleaver and other similar blades will forever be marked with blood, which is both dried and dropping from the blade of the cleaver from an unknown source.

These abilities can be more abstract, and that would be perfectly fine, but in comparison to the truly eldritch power-hoarders of this world which sacrifice countless people both human and other? The protagonist might seem powerful but truly isn't.

Specifically, the God has a very specific domain: the Inevitability of the End. Whereas the Butcher Boys' Domain (as a Godling) would be...I'm not quite sure how to word this; Division? Fragmentation? Annihilation into one's components?

Any ideas would be greatly appreciated! Thank you all in advance!

1 Comment
2024/05/12
02:26 UTC

2

Passive abilities/Semi-Abilities for water

i wont explain much here (if you have questions then ask), but each power i do has 8 general offensive abilities, and then however many passive and semi abilities. I need some ideas for water, i was thinking of something with surface tension but idk how that'd work. if you have ideas outside of that, let me know! i need good ideas that dont have anything to do with ice preferably since they are 2 separate powers in my story.

2 Comments
2024/05/12
01:44 UTC

2

Crystal & Organ Magic

Crystal & Organ Magic.

I have been working on a magic system for my world the largest and most widely used side of it is crystal and organ magic. It basically taking elemental crystals with different attributes to make gear and enhance individuals. The less risky and more common one is to make equipment and tools, because to enhance an individual it risks there life to perform the procedure.

For example there is a character that has had fire control crystals implanted int all four of her limbs, her lungs replaced with that of a Fire Etra (This worlds “Equivalent” of dragons) and her skin on her limbs also replace with that of a Fire Etra. This allows her to control fire, breathe fire and block fire with her limbs.

For equipment there are bows made with string that have been covered in Light Emission crystal dust making it glow, but if you draw the bow with a Light Solidification crystal it allows you to make temporary light arrows that are unaffected by gravity.

With that context being said I have hit a wall with light shadow and earth, for earth I have only been able to come up with two separate crystals attributes. Those being control and creation (if you put it into a mound of earth it will make a golem). For light I have managed to get six Emission, Purification, Solidification, Creation, Radiance (Flashes on impact), Meld (Warps light around it) and Quicken (Increases the speed of what it is attached to). And for shadow Projection (Creates an area of shadow around it), Meld (Melds into shadows and darkness), Absorption (Extinguishes light sources), Corruption (Strengthens the holder but makes them sick), Mutation (Can be placed in any golem or corpse and will become a mutated golem), Control (Control shadows).

The goal is to get 8 for each but I have hit a wall. If anyone has any suggestions it would be much appreciated.

0 Comments
2024/05/12
01:28 UTC

14

Need help on deciding a name for a magic

I need a name for a magic that allows you to turn the experiences you've been through and your understanding of those experiences that have left a great impact on you into magic.
Here are some ideas that I've thought of right now but feel free to make your own as I'm open to ideas
Echoes Of The Past
Memoris Reenactment
Echoes Of Sonder
Whispers Of Sonder
Echoes Of The Past
Whispers Of The Past
Sonder's Symphony

11 Comments
2024/05/11
22:57 UTC

1

Memory magic

I have this idea for a magic system,it's all connected to the host’s memories.

Basically once the host touches a certain gemstone,their soul is put through an rigorous test as they are suddenly transported into their haunting memory & through resisting the temptation of their self-reflection.

Once the host is brought back to reality,their magic ability reflects their core memory as through several adventures their magic type teaches them an core lesson.

0 Comments
2024/05/11
21:23 UTC

0

Thanksgiving Day

0 Comments
2024/05/11
18:28 UTC

3

Need help in Creating a magic/power for Horseman of War (beside Pyrokinesis and Weapon Creation)

Just like any ideas for the powers of a character that’s based around The 2nd Rider of The Apocalypse that isn’t Pyrokinesis and Weapon Creation. Like, generally something more distinct. NOTE: (Conquest controls people, Famine decays things, Death is Entropy)

Edit: I guess Emotion Manipulation or anything that has to do with controlling people is off the table as well.

12 Comments
2024/05/11
17:34 UTC

23

How is a magical language created?

So there are various systems that use magical languages, or words of power as part of their castings. Particularly evil languages, like the Black Speech of Mordor, sometimes has particularly harmful effects on the caster or their surroundings. Then there's the ever popular, "words of power," like in Skyrim.

But how exactly did they become magical? I know various systems would say something along the lines of, "A God created this language," or something like that as a way to explain it, but then how did said being make that magical language?

11 Comments
2024/05/11
16:08 UTC

4

A Shonen Anime Style Power System Based Around Creating Dungeons

Ok, I want to write a story with a Shonen Anime sort of feel to it, and I decided a power system is needed to balance things out.

I have a few concepts from a variety of Manga, Games and Anime I want to use as the basis for the power system but I'm having trouble with hashing out the details of it all.

Overall, I want a Power system similar to Magecraft from the Fate universe where its all about study replicating miracles, but flavored more towards the concepts of Creation and building places of power and filling them with life, and that being the way a persons Power grows.

Think building a Pocket Dimension with magic and then using that place as the foundation for growth.

There is a subgenre within the LitRPG story genre called 'Dungeon Core' the name being the term used for the Sentient Crystal beings that create massive labyrinths filled with monsters, traps and such. They are portrayed in a lot of different ways, some benevolent brings created by gods to help mortals, some as Malevolent beings that eat souls and wish to devour humans in order to grow more powerful.

I'm using a lot of things I find in these stories as the basis for some of the broader concepts.

But like I said, Its hard getting the exact details down, and its ending up as a much bigger project than I first thought it would be, since I need to at least partially map out how certain things in the Dungeons people make effect the overall power of the person who made them.

For now, I want to ask about suggestions. concepts that you guys think would be cool to consider adding. It can be anything as long as you keep to the theme I've tried to lay out in the post.

I'm just trying to get some outside ideas to hopefully re-spark my imagination and get myself back into the right mindset to finish off this power system.

Also, I'll probably end up putting a link to the Document I'm writing everything down in here later

3 Comments
2024/05/11
14:47 UTC

1

A little help please

https://www.reddit.com/r/magicbuilding/s/xvsfsrUqOU

I thought up this magic system but I am having trouble thinking of interesting ways to use it. Here are some of the ways people can use it:

Ability buffy: speed, strength, jumping

Stamina rationing: reduce stamina used

Starvation: reduce amount of food you need to survive

Fire up: increase the strength of a flame and also make it last longer

Lightning shot: by increasing the static of a object allows for electricity creation.

Earthquake: strengthen the power of earthquakes

Suffocation resistance: decrease how much air you need.

Explosion buff: increase the power of explosions.

Regen- quicker Regen.

These are the ideas I have. What other cool things would you think could work?

4 Comments
2024/05/11
14:01 UTC

31

Ideas for basic spells.

I want a bunch of ideas for basic magic spells with little to no elemental effects. Should be weak but still useful for everyday life and usage maybe a bit combat oriented.

Anything would be much appreciated.

25 Comments
2024/05/11
10:35 UTC

4

reincarnation jumping

Reincarnation jumping is the ability to jump between past and future lives in your reincarnation line by doing this you gain the talents and skills of whatever body you happen to be occupying as well as knowledge.

There is a dark form of reincarnation jumping where you jump into someone else’s reincarnation line. This is a forbidden practice as it destabilizes and risks polluting the entire line with the invaders presence

4 Comments
2024/05/11
09:28 UTC

89

What is your favorite explanation of magic?

What is your favorite explanation of magic? It can be from fiction or one you came up with for your own world!

Example from Loki of Marvel Comics: “So let's talk about magic. We can dicker on the exact rules, if you like. There are all sorts of Grimoires and Cryptonomicons. I've got an A D&D manual somewhere. At the core, though.... Magic is taking a thought and making it real. Taking a lie and making it the truth. Telling a story to the universe so utterly, cosmically perfect that for a single, shining moment... the world believes a man can fly.”

42 Comments
2024/05/11
02:37 UTC

3

Which series name is better?

Which is a better name for my series?

Hey! I am writing a story about an ex-convict and former gifted magic user who killed his abusive father, getting a second chance after being bailed out by his childhood friend. He opens his own magic school to give kids who were just like him the support they needed.

I know maybe an odd place to post this, but I thought it kind of fit, and this is the only place I know with polls open…

Anyway, here are the two names: Sun Maker is based on his skill with turning students into powerful, impactful, good-hearted mages, and High Master Rowan is simply more telling of the series, making it easier to understand what the series would be about at a glance.

Overall thoughts are appreciated.

View Poll

5 Comments
2024/05/11
00:23 UTC

2

Biological magic/biosculpting magic/bio-metal symbiosis magic

Have a bio-horror disease where nano-machines i nfects people, kills them, horribly mutates them, and adds them to a collective hive mind.

Survivors of this disease get abilities but I’m having trouble finding a jumping off point to develop this further.

Thus far I have some vague ideas for sculpting bone and flesh, or perhaps they are given an affinity for a certain kind of metal and can do somtbing with it?

Also played around with this leading to a kind of analog for lycanthropy as a survivor mate retain those bio sculpting ability’s and transform into some sort of beast.

Any other ideas, or avenues of research to spur inspiration?

2 Comments
2024/05/10
19:33 UTC

0

I need help with Illusions

So essentially how the Illusions work is that they use the brain to confuse the senses to trick the enemy during combat. And I need some help with abilities I can make with this Illusion System

2 Comments
2024/05/10
18:09 UTC

10

Holy objects & Demonic objects

See my last post in this sub since it's in the same world.

Holy objects does damage to everything demonic.

Demonic objects does damage to everything not holy.

To create a holy objects one must go through the purifying ritual which follows:

Earth shatter:

The objects must be broken from the earth using speacial pure metal tools.

Water washed:

Cleaned with pure water untill distilled.

Air blown:

Dried with unpolluted winds.

The better the process the holier the object and the more damage it does.

Holy objects' presence does a lot of damage and touching it does 10x the damage. Holy damage looks like something burning or evaporating.

Demonic objects are basically created from poison.

The corrupting ritual goes like this:

  1. Create a pool of poisonous and filthy insects blood.

  2. Put the object in the pool.

  3. Keep the pool in complete darkness for a time(the time is purposely vague).

  4. Take it out when the item turns void black.

Demonic objects do corruption damage which looks like a black mass marking everything it touch and corroding it.

There is no way to undo a corruption ritual on a object. The only way to destroy the corruption is what a holy objects.

Putting a holy objects through the corruption ritual destroys it.

Putting a corrupt object through the purifying ritual destroys it.

Living things and human body parts can also be turned into demonic objects.

There's actually second type of demonic object called progenitor. It's the same as the other type but crimson red.

It turns anything it touches into a demonic object temporarily(the object it touches are considered type 3). They are rare and only occur randomly when a regular demonic object has had a number of different humans blood on it.

Humans can become part of fully demonic objects making their bodies poison to everything else.

Humans cannot become holy objects.

2 Comments
2024/05/10
14:36 UTC

11

A science based magic: calling all science enthusiasts to give feedback (it's quite a lengthy read)

The Ather, Athereal Light and Athereal energy

The ather is the energy of the infinite universe, the finite universe exists within the infinite universe, therefore the ather exists everywhere within the finite universe. The athereal gates Aderen and Rohela emit the light of the ather, and in the presence of this light the finite universe can interact with the ather.

The athereal gates are light sources that are present both in the finite and infinite universe, therefore the light they emit travels in all infinite dimensions, but an observer in the finite universe only sees it travel in a finite number of dimensions. This athereal light does not behave like normal light, it can penetrate through all solids and gases, but not liquids. When it interacts with a magnetic field it causes movement of the object creating the magnetic field. Certain atoms cause athereal light to change into a pure energy substance called athereal energy. It transports athereal energy.

Athereal energy is not energy in the classical sense, it is an unobservable substance, and does not behave like energy as we know it. At the atomic level hadrons interact with the ather. Only nuclei that have the same number of protons to neutrons can extract athereal energy when it is exposed to athereal light. Athereal energy exists within atoms and can concentrate itself, it oscillates and the more concentrated it is, the faster it oscillates. When it is concentrated enough it can cause the formation of free electrons in atoms that have bonded covalently, when free radicals occur athereal energy escapes in the form of light. Ionic bonds on the other hand are unable to form free radicals, but when concentrations of energy are high enough athereal energy must escape, it does so without transducing. Nuclei that have more neutrons than protons can utilise athereal energy that is extracted from their bonded neighbours, depending on the ratio of neutrons to protons athereal energy can be transduced into either kinetic energy, or levitational energy. When athereal energy interacts with singular protons, it is inserted back into the ather.

No energy is created or destroyed when these things occur, though it has the illusion of energy being created or destroyed as energy is being transferred from a large energy source (the ather) into the physical realm and energy being put back into the source. Within the universe the amount of energy stays the same. The difficulty arises in grasping your head around the concept of a finite reality that exists over an infinite reality.

Molecular geometry determines how readily free electrons are formed due to athereal energy, the formation of free electrons in molecules result in decay of athereal energy. If we look at VSEPR theory we can determine how readily a molecule decays. The higher the steric number and the less lone pairs present, the less likely it is to form free radicals and therefore the more energy that can concentrate before decay occurs.

Edit: this is just to illustrate how magic energy acts in the physical world. If anyone really cares, I can write about how it is used.

12 Comments
2024/05/10
13:01 UTC

2

Can one uses space magic to stay young ?

Hello ! I’m in the process of writing a new story and I was brainstorming about the uses of « space magic ». What I call « space magic » would be magic related to the Aether element : it would be a combination of light magic, shadow magic, and gravity magic. It sounds really cool in my head, but problem is : I’m not well-versed in physics. So I don’t really know how this kind of magic could be used without breaking (too much) the laws of physics.

  • Light magic is the « easiest » to think of : generation of light, illusions, invisibility, X-ray vision, lasers, super-speed, making someone blind… those are the most obvious ways to use it.
  • Shadow magic is a bit trickier : apart from shadow-manipulation and maybe teleportation (by going from shadow to shadow), I don’t have many ideas.
  • Gravity magic : Creation of antigravitational (or hypergravitational) fields, manipulation of weight, maybe some telekinesis-like abilities… I feel like this magic could have a lot of potential, but I struggle to thing about other uses.

So I was wondering if you guys could help me think of other ways this Aether-element magic could be used ! One thing in particular I’m really interested in is the relation between light-magic, gravity-magic, and time-magic. By controlling light and gravity, could someone control time ? Whether their own (immortality) or in general (time travel) ?

Thank you for your answers !

7 Comments
2024/05/10
08:49 UTC

27

The simplest Power system I could make that is still fun

The power system is called Morale. Morale is not energy or a physical thing but a rule placed on things. There's two subsections of this power.

  1. Decrease cost

2.Increase output

In simple terms Decrease cost allows someone to do the same thing while giving up less. Such as stamina or energy while punching.

Increase output allows you to do things for the same cost but get more out of it. For example a punch will do more damage.

There's two ways to use this power. On yourself or on a object. Most people can't use their power on other people unless their a Totem.

Using it on yourself allows actions you do to be more efficient either one way or another.

Using it on objects has interesting results. For example using output on food allows it nourish you more. Using it on medicine allows for the medicine to work better. Using lower cost on a object allows for the object to get less damaged while working.

You must touch the object your using the power on but the effect of the power lasts long after your no longer in contact.

Armies will often using this power on artillery to get much bigger explosions.

There are formulas to how each subsection works.

Increase output multiplied the output: output • morale

Decrease cost divides the cost: cost ÷ morale

Strength of character is what increases the power of your morale.

So having strong faith increases power of morale.

Believing in yourself increases morale.

Having strong will also increases your morale.

Now I will go over amps which are inspired by jjk and hunterxhunter.

Amps increases your character which thus increases you're morals.

Vows- this increases your will. Any promises you make with yourself increases your morale. Promises with other people don't count. Promise with yourself that you will keep another promise does count though. Break a vow decreases your will by a lot and will take a long time to recover.

Prayer/Rituals/Tailasmens- prayer and rituals amps your faith after you do them. Tailasmens- also amp your faith but the effect doesn't stack. 5 talosamen = 1 talisman. However if one talisman brings more faith then another talisman then the stronger talisman override the weaker talismen's power and inserts it's own.

Preparation- if someone makes a plan that increases their belief in themselves which increase their morals. However as soon as that plan falls apart they lose a lot of morale.

Locations also serve as amps.

Home- anywhere you consider home amps your belief in yourself.

Holy locations- this increases faith.

Colliseums- places where the user usually competes increases will.

Finally Totems:

Totems are people who for some reason intuitively or through heavy research understand morale so well that they can break certain rules of Morale sometimes with risk or a cost or sometimes freely.

13 Comments
2024/05/10
03:03 UTC

21

How can you get the magic?

So basically I have this Idea for a magic system. It's all based around fear, like if you are scared of fire you can get fire magic.The idea is, that if you face your fear, your magic gets stronger. But I don't know how you can get it, like do you have to be confronted with your fear? Or do you have to get a traumatic experience? These just seem kinda lazy and allow for very lazy writing (oh no, the main character is drowning. Well thank god they are extremly scared and can get water magic. SO how can my characters get their magic?

45 Comments
2024/05/09
19:46 UTC

1

Coming up with a style for an ability

I’m working on a web series akin to JJK and MHA. The main characters ability revolves around manipulating his own speed and kinetic energy. I also want the character to be a swordsman as he grows his techniques better. I was wondering if anyone knows if there is any real world sword fighting style that works well with the ability to control speed and kinetic energy? I originally wanted to do something like Battōjutsu which is about drawing the sword quickly but it doesn’t fit right with the character. Do you guys have any recommendations for research?

3 Comments
2024/05/09
17:51 UTC

16

Bad Luck as a superpower

I was wondering about Dominò and other luck based heroes in fiction and it got me thinking about how one would use the ability in reverse. I believe that there are already 'unlucky' characters like Mr. Magoo, I believe the character is called, who caues wanton mayhem all around them just by their mere presence.

I've conceptualized a hero/villain henchmen type character that realized their constant bad luck was a super power and decided to help society by working for villains in order to foil their plans.

Some mechanics I already thought up for how the character's ability works:

  • the result of the bad luck may cause injury but will never threaten the life of the hero
  • the effects of their power extends to the 'group' that they are a part of (discovered during a basketball game, the mc realized that the top player was missing their shots and wondered if perhaps it was because he was in the same team) and can lessen the severity of the bad luck
  • the mc has a bit of control over when their powers activate. It is usually always active, but the mc may choose to withold the effects for a time.
  • preventing the bad luck would only intensify the effects once the power is active once more

How can this ability be properly utilized and are there other mechanics to this ability that could make it more sound?

17 Comments
2024/05/09
17:51 UTC

39

Ideas for sword abilities in novel

I'm writing a novel and am curious if anyone has any ideas (can be from something already or something you came up with) on a weapon based power system. What makes some swords better than others? That kinda thing.

This is pretty open ended so hit me with your best.

21 Comments
2024/05/09
16:45 UTC

6

Ask me anything about my werewolves

This is for a horror urban fantasy so try I've been working on. There are many mythical creatures hidden in the world and lycanthropes are one of the few with human origin. Any questions or suggestions are welcome.

A patchwork group of shamans and druids called the Therians (for their ability to shift into animal forms) existed. Their practices existed on the belief that animal nature was the true way of life. They worshipped creatures such as Fenrir and Greki as many of the Therians were from parts all around the world and therefore brought the myths of these figures of various cultures to the group. They primarily worshipped moon gods and canine figures as part of rituals that led them to use the pelts of wolves to become them freely.

Eventually, the Therians were attacked by a dangerous hunter and barely managed to survive before killing them. As they pleaded with their pantheon to save them, Their devotion led to the pantheon granting them powers removing the Therians' human forms, and remaking them as wolves. They enjoyed this blessing as they could live in the forms they were comfortable with while also hiding them from the next incarnation of the hunter. However, when they split and began having children the pups turned out to be regular-looking children. Knowing they couldn’t raise them in the wild the wolves would sneak into villages and leave the children in the hands of unsuspecting humans.

These children would have the werewolf complex in them and so would their descendants (turning by the full moon). Of course, this came with towns hunting those suspected of being a wolf although this was a brief stint before they got better at hiding themselves in society. One way of hiding themselves was spreading the silver bullet myth as it was wildly impractical and made it easier for wolves to survive. While it was a blessing the societal issues it caused made them see it as a curse. Eventually, though the werewolf ability began to grow dormant with only a few having active abilities in modern times. A re-emergence of the curse has caused more humans to trigger lycanthropy.

The magic that affected the Therians was done without a full plan, this resulted in the effects of the magic filling itself in (kinda like magic autocorrect). This caused werewolves to evolve to accommodate what they would need to survive. This came with the enhanced capabilities in human form and their wolf forms being bigger than normal wolves. Triggering the gene is caused by intense emotion that can range from elation to fear.

The first transformation is utter hell as your bones and flesh are torn and reformed. This causes new wolves to be feral upon turning as they experience a form of shock and psychosis. In this state they’ll hunt based on numerous factors. In time they will learn to accept the turn and gain awareness in their wolf form. Upon finishing the first transformation their human form is marked by a scar of the flesh that first ripped open, basically a rebirth Mark. Talented wolves can even turn into a more man-wolf shape with practice. A dangerous ability they have is their cursed bite. While it doesn't turn someone into a wolf it binds them to the wolf that gave it. The bite effects induce worry that makes their victims prone to rash and erratic behavior. It leads their prey to make unwise and reckless decisions when acting. This also lets them track their prey should they escape.

Wolves can still practice magic and some use this to perform special rituals. The main use of this is bottling moonlight. Using this allows them to store away a full moon's energy in case they need to transform. It’s a very risky choice though as a wolf's body is not designed to change from outside sources. Avoiding turning during a moon or turning without one will cause side effects like bodily pain and sickness as your body attempts to adjust its biological clock. For this reason, wolves only use bottled moonlight when it’s necessary. Bottled moonlight can even be used as a drug of sorts leading less strong wolves down a path of addiction as they’re their physical body run rampant while their mind plays across astral planes.

There are no alphas in my world. Instead, wolves have groups based on the human need to stick together with a leader being optional depending on how they lead their group. As wolves in reality don’t have alpha leaders. These groups usually pose as workers that let them use a location such as a warehouse to contain their more uncontrolled members during a full moon. Others follow nomadic lifestyles and routinely travel across the world so their members are never connected to local wolf activity. Wolves do not usually view their turns as a curse instead they begin to enjoy their animal side once they master it. Some wolves even begin to prefer their animal side and reject their humanity waiting urgently for each turn.

As an effect of many of them being bred from normal wolves mating with the Therians, the truth is that werewolves aren’t people who become wolves but wolves that pass as people. This has led to prejudice as many mythical creatures treat them as mindless dogs then instinctive humans.

A distinctive class of wolves known as totems are revered as legends for their status. They are individuals who act as avatars of the original pantheon that made werewolves giving them irregular forms compared to others. A normal wolf who is born could be chosen as the avatar of Huehuecóyotl turning their normal wolf form into a coyote giving them weaker strength but greater speed than a normal wolf. Totems have certain abilities depending on who they represent such as the jackal being able to move through the underworld or the trickster coyote's suggestive voice.

5 Comments
2024/05/09
16:35 UTC

11

Would these two magics compliment each other?

Vermintongue

The premise of this system is that witches can speak in certain animalistic languages to create the effects one might expect from encountering the animals the language came from. (Maggot tongue eats the rot and illness in the body. Spider tongue will drain the victim of body fluids. Viper tongue will poison someone to death.)

I don't have many ideas yet, but perhaps different sentence structures cause different effects as well. (Viper tongue spoken one way may poison someone to death, but another way may restrain and crush them like being constricted. )

The trick is that the languages themselves are alive and have their own desires. If you speak in a language for too long, your body will contort and break as it is warped into that of the creature you are impersonating. This is often fatal as the body destroys its internal organs, but has led to the creation of werewolves and other monstrous creatures. And once you transform far enough, you lose your ability to think like a human and become a beast.

I think that your body will slowly revert to normal as you speak in a human language, if you are still able to, but it is always possible to go too far.

(I also had the thought that maybe after generations of slowly warping their bodies, the witches have descendants that can maintain their minds, to some degree, and survive shape-shifting due to casting these spells. They eventually can shape-shift with only minor or major pain and embrace the power it gives them.)

The Stealing Breath

The concept behind this magic system is through special breathing techniques, one can inhale a quality from one object that they can imbue themselves with for as long as they hold their breath or, if they learn exhalation techniques, they can enchant other objects with for a short time.

This magic is limited by aspects such as durability, weight, material composition, and flexibility, but also energies like motion, heat, or magnetism. (I may add more later if I can think of anything.) There are different techniques for stealing aspects from living entities and objects.

Using the stealing breath unfortunately slowly deprives the body of needed air, leading to all sorts of nasty consequences.

So I just wanted to ask if these two magic systems would work in the same world. Do they feel cohesive enough?

3 Comments
2024/05/09
15:55 UTC

9

Crystal Magic System

I have been working on a magic system for my world the largest and most widely used side of it is crystal and organ magic. It basically taking elemental crystals with different attributes to make gear and enhance individuals. The less risky and more common one is to make equipment and tools, because to enhance an individual it risks there life to perform the procedure.

For example there is a character that has had fire control crystals implanted int all four of her limbs, her lungs replaced with that of a Fire Etra (This worlds “Equivalent” of dragons) and her skin on her limbs also replace with that of a Fire Etra. This allows her to control fire, breathe fire and block fire with her limbs.

For equipment there are bows made with string that have been covered in Light Emission crystal dust making it glow, but if you draw the bow with a Light Solidification crystal it allows you to make temporary light arrows that are unaffected by gravity.

With that context being said I have hit a wall with light shadow and earth, for earth I have only been able to come up with two separate crystals attributes. Those being control and creation (if you put it into a mound of earth it will make a golem). For light I have managed to get six Emission, Purification, Solidification, Creation, Radiance (Flashes on impact), Meld (Warps light around it) and Quicken (Increases the speed of what it is attached to). And for shadow Projection (Creates an area of shadow around it), Meld (Melds into shadows and darkness), Absorption (Extinguishes light sources), Corruption (Strengthens the holder but makes them sick), Mutation (Can be placed in any golem or corpse and will become a mutated golem), Control (Control shadows).

The goal is to get 8 for each but I have hit a wall. If anyone has any suggestions it would be much appreciated.

3 Comments
2024/05/09
14:32 UTC

14

Spell Plants

In my magic system, there exist a class of plants called Spell Plants, these plants each have a distinct intrinsic spells within them, and once one consume one of these plants leaf or fruit or seeds, they can cast the spell within these plants until the mana within the consumed spell tree leaf runs out. And people can crossbreed these plants and create new hybrid spell plants, like combining a "ice spear plant" with a "invisible spell plants" to create "invisible spear spells plant"

But the story I'm gonna use this system on has beasts and humanoid creature and from the physical structure it seems only humanoid races will be able to create these hybrid spell plants. While the protagonist of the story is a bear.

So I'm here to get some ideas from you guys on how can I make this work, because no way in hell can a bear crossbreed plants which requires delicate handling of the plants. And if you guys have any ideas on how can I make this "spell plant" system more exciting and interesting please let me know. And yes I'm thinking of the finner details about this system, but the more detailed I want to be the more boring this system seem become so I'm trying to not go on too much detail here.

24 Comments
2024/05/09
13:18 UTC

53

What do you think is the difference between a Heart, Mind, and Soul?

These three are concepts that come up a lot in fiction I've consumed.

Is your heart something similar to your soul, is your conscious mind different from your soul, yet it also goes with the soul whenever it is removed either by soul manipulation or just via Death when you pass on?

I am curious as to how people differentiate between the three.

43 Comments
2024/05/09
11:00 UTC

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