/r/gamedevscreens

Photograph via snooOG

A branch off of /r/gamedev for game developers to post screenshots of work-in-progress, concept art, and more.

Please only post development screenshots or sketches of your own game. It doesn't have to be pretty, but the idea is to show the world what you've been making.

Examples of type of content:

  • Debug views (such as: http://debugviewart.tumblr.com/)
  • Unfinished models, renders, animations
  • What your multi-monitor screen looks during development
  • Sketches that then lead to implementation
  • Actual in-game screens of your game

Feel free to include the title of your game (if it has one) and a link in the comments for people to find it (if available).

Related subreddits:

/r/gamedevscreens

53,275 Subscribers

2

I quit my job to work on eXoSpace: a spaceship-building game inspired by FTL and Reassembly. What do you think?

1 Comment
2025/02/04
15:24 UTC

1

I created my model for my main character in my guard themed game. Would love to hear what you think, of the art style and the design

0 Comments
2025/02/04
14:50 UTC

1

Springs hat

We added to our game several hats. And springs hat is one of them=)

0 Comments
2025/02/04
12:56 UTC

2

We're being watched at all times. Who's behind the lens?

1 Comment
2025/02/04
12:17 UTC

3

One of the character's animation for our indie game. How does it look?

1 Comment
2025/02/04
12:11 UTC

3

Season and lighting

Hi! I am using unity HDRP, and trying different styles, what do you think?

0 Comments
2025/02/04
11:38 UTC

16

After so much hard work, the demo of my first indie game is out! 🎮✨

1 Comment
2025/02/04
11:30 UTC

1

Safe box. Should there be a single one for every game or one for each save game.?

0 Comments
2025/02/04
08:29 UTC

2

Watch my hospital management game trailer

https://reddit.com/link/1ihblau/video/k89wncqzg2he1/player

War Angels is available for wishlist on steam!

0 Comments
2025/02/04
06:33 UTC

27

Motion controls? Relics of the past, they said. But I had to do it. I had to bring back the nostalgia for us OGs. I needed more feedback on it so I released it in Early Access on steam, any feedback is appreciated.

1 Comment
2025/02/04
04:50 UTC

1

Working on my next VR project. Destructible objects and rag dolls. Very satisfying so far!

0 Comments
2025/02/04
01:18 UTC

9

Ah, the life of a #gamedev—spending countless hours polishing every detail for the perfect player experience… and then something else breaks. You really have to love making games, right? hahah

1 Comment
2025/02/04
00:17 UTC

1

I need a new apprentice...

0 Comments
2025/02/03
23:12 UTC

2

Total Loadout Announce Trailer - would love any feedback! (Weapon Wars, Inventory Management and Auto-battling!)

1 Comment
2025/02/03
21:20 UTC

3

[For Hire] Stylized Low Poly 3D Artist (portfolio links in comments)

3 Comments
2025/02/03
21:18 UTC

3

Red Chaos – a modern RTS with old-school vibes! Collect resources, build your base, and defeat your enemies in fast-paced tactical battles. We await your feedback, Commander! 🫡

1 Comment
2025/02/03
20:32 UTC

1

Did someone say UNLIMITED grenades?

0 Comments
2025/02/03
19:45 UTC

1

We're making mini tutorials of our weapons so players can master them quickly

1 Comment
2025/02/03
19:38 UTC

2

The demo for my active incremental game, Military Incremental Complex, is now on Steam as part of the Steam Idler Fest!

1 Comment
2025/02/03
17:59 UTC

15

Refining the Look: How Our Low-Poly Survival Game Has Evolved - 4 years of game dev in 25 seconds

1 Comment
2025/02/03
17:47 UTC

1

I made small a horror game in 10 days

1 Comment
2025/02/03
17:32 UTC

8

Our game about the Easter Bunny is coming along! What do you think so far? "Thrae" Steam link in comments.

2 Comments
2025/02/03
17:27 UTC

1

What do you think of our teaser, be honest! If you see this and likes puzzle game, are you hyped at least a little bit?

1 Comment
2025/02/03
17:14 UTC

5

The no-budget reveal trailer for our magical action-roguelite is finally out. We’d love to hear your feedback!

0 Comments
2025/02/03
16:51 UTC

7

Translate complex tricks into pictograms. What do you think ?

The game I'm developing with my colleagues puts rotations at the heart of the gameplay. At the moment, we're talking a lot about how we want to give the player control in such a way that the learning process is gradual. In order to do that, we're going to rely on prerequisites. For example: Before I can do a double front somersault with a half twist, I need to be able to do a front somersault, a front somersault with a half twist and a double somersault.

We have a number of learning ideas in mind, one of which is to create a kind of graphic language based on 4 basic pictograms that can make up all the figures. These graphic elements could be used as symbols when the tricks are displayed as cards in the menus, as help elements in the training mode, etc.

The video above gives an idea of this language. Of course, it shows more complex moves and it's fast, so you'll have to watch it a few times, but we're curious to know what you think of this language?

0 Comments
2025/02/03
16:50 UTC

1

Idle Baking Factory Game - #5 Post - Missions! New Every Factory Level!

Hi Reddit, I’m Casper, and i’m back with a #5 Post about my game. It has been 5 months. I have been adding a new feature: Missions! (And been bug fixing as well)

I made my first game Idle Baking Factory in Unity, and it is available on Google Play and App Store.

https://play.google.com/store/apps/details?id=com.chivostudio.idlebakingfactory

https://apps.apple.com/us/app/idle-baking-factory/id1670576804

Screenshots from Idle Baking Factory

The New Release

  • Missions! Every Factory level.
  • Adjusting Fields and Combine Harvester. That amount spawned on a field is adjusted down, and the Combine Harvester has a different carry capacity.
  • Save and Load of Pause Machines(lacking feature from previous release)
  • Factory labeling (Parking spots, Storage areas, etc.)

Bug fixes:

  • Opening Office “PauseMachine” when no pausable machine is available crashed.
  • New orders not offered correctly, when product storage count was 1.
  • When closing Money, Coin or NotImplemented UI modal, UI movement would still be disabled.
  • Orders Menu notification displayed action available when all 3 order offers were cancelled.
  • If recurring order is saved as activated, the UI would show it as disabled on load.

The new Feature: Missions (This is the Missions Menu)

New Feature: Missions

Every Factory level offers 7-14 small missions that can be completed for additional rewards. 

Consider it as rewards combined with guided gameplay.

The Missions are added to encourage a varied gameplay, and not just min/max factory levelling. It is one of the options where you can pick up silver coins and silver chests, and gain Leader upgrades that are carried with you when you upgrade your Factory. 

It is to be considered making Mission completion a requirement for Factory levelup, as well as completing baking recipes. The game still needs to include more things to do in the early factory levels, before gating upgrades becomes ideal. Hence it is not gating right now.

Missions are fletched out for the first 5 levels, but only include Chests for the last 5 levels. The commitment right now is to frontload the game with features and content.

What is Idle Baking Factory?

I made a 3D Mobile Idle Game based on a Baking Factory theme. You harvest crops to feed your factory, which in return produces products for your customers that pay you with money and coins. With the money and coins, you can upgrade your machines and unlock leaders. As you progress more specialized baking products become available.

It is currently available in the English language.

It currently does not have any sound implemented.

I would really appreciate feedback, and unexpected behaviors(bugs). You may write in this Post, or they can be emailed to me at chivostudiohelp@gmail.com.

About me

I started this game without having any prior knowledge about Unity. I am a trained Software Engineer from Denmark - but I have never made or coded a game before. My first commit on Idle Baking Factory was done 27 January 2022. I have learned so much during the past years. Everything on Idle Baking Factory has been done as a side hustle. Hit me up if you want to share stories about your game journey.

SoMe.

Website: www.chivostudio.com

Twitter: https://twitter.com/IBakingFactory

Instagram: https://www.instagram.com/idlebakingfactory

Subreddit: https://www.reddit.com/r/IdleBakingFactory

Thanks for reading,

/Casper

TLDR: I made a game, it is available on Google Play and App Store. I added Missions to the game, allowing small gains on completion. This may be motivation for taking the Factory in a specific direction, or used as guided gameplay.

0 Comments
2025/02/03
16:16 UTC

1

We would like to represent GREEBLES in our CAT SIMULATOR How would you do it?

1 Comment
2025/02/03
14:37 UTC

1

I was playing the game we created (Penguin Helper) and accidentally screenshoted literally my mood

0 Comments
2025/02/03
14:15 UTC

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