/r/indiegames

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Anything related to indie games

Everything related to Indie Games - discussion, news, devblog updates, releases, demos, teasers, reviews.


Ways to post about games:

Create a post in our subreddit. All games welcome, at any stage of development. Make sure to post an animated gif/gfycat/webm or screenshots (imgur album) with your post so we can see what the game is about. Youtube vids also welcome.

Don't use URL shorteners!

Contact online video game magazines such as GameShampoo or RockPaperShotgun and try to get them to run a story or interview about your game.

Read the rules: https://old.reddit.com/r/indiegames/about/rules/


Related Subreddits

/r/playmygame

/r/gamedevscreens

/r/letsplaymygame

/r/androidgaming

/r/gamedev

/r/gamedevclassifieds <-- advertise services/jobs here

/r/indiegames

210,667 Subscribers

1

How do you balance enemy difficulty scaling in roguelike games?

Hey everyone,

I’m working on a roguelike/tower defense hybrid game, and I’m having a bit of trouble balancing enemy difficulty scaling. I want each run to feel progressively harder, but I’m struggling to find the right balance between making enemies more challenging without making the game feel unfair or too repetitive.

Right now, I’m using a combination of increasing enemy health, damage, and spawn rates, but it sometimes feels like the difficulty spikes too sharply, especially during certain waves. I want players to feel like they can overcome tough challenges, but still be tested as they progress.

Has anyone else run into this issue when designing enemy scaling in their roguelike or tower defense games? How do you balance difficulty in a way that keeps the gameplay engaging without frustrating players?

I’d appreciate any insights or advice you could share! Thanks in advance!

1 Comment
2024/10/16
08:10 UTC

8

Wanted to jump on the twitter's "how it started vs how it is going" trend :)

1 Comment
2024/10/16
07:28 UTC

24

For over 70 days, I’ve been creating locations for my pirate shooter. When it all started, I was ready for challenging work, but I didn’t expect it to be this difficult. A closed playtest is coming soon, and I’d be happy if you could join me in raising a jolly roger!

3 Comments
2024/10/16
06:18 UTC

1

Everron Arcade Mode Story Dialogue Devlog

1 Comment
2024/10/16
06:11 UTC

2

Winter hunting in the Arctic! ❄️Arctic Motel Simulator (Wishlist and play the demo on Steam now!)

2 Comments
2024/10/16
06:03 UTC

2

King of Ping Pong MEGAMIX, (my first game) demo is on Steam Next Fest!

2 Comments
2024/10/16
05:42 UTC

6

My indie casual game: Merging game+Tower defense+ Roguelike elements

2 Comments
2024/10/16
04:18 UTC

0

Is this too silly for a game trailer?

3 Comments
2024/10/16
04:09 UTC

2

Just testing navigation system with larger number of units in Cog Foo

1 Comment
2024/10/16
03:24 UTC

2

Build your own Vivarium in VR with customizable figurines, pets, and plants in your own growing room! Best for players who like relaxation, plants, caring for pets, and gardening :)

2 Comments
2024/10/16
02:41 UTC

3

Mongol - Corpses of the divine

2 Comments
2024/10/16
01:51 UTC

1

I recently updated my game to look and feel way better

2 Comments
2024/10/16
01:00 UTC

13

Neva came out today. From the makers of Gris

4 Comments
2024/10/16
00:47 UTC

2

Help finding Ghost Master-like game

Awhile ago I saw a trailer for an upcoming game that I can only describe as a spiritual successor to Ghost Master but haven't been able to find it again. Anybody know what I'm talking about?

1 Comment
2024/10/15
23:33 UTC

1

Check out PHOTOBIA: Tales from the Dark at Steam Next Fest! A 2D puzzle platformer where light and physics are key to solving dark mysteries. Try the demo and see if you can unravel the secrets!

2 Comments
2024/10/15
23:32 UTC

1

Guys i need to find the name of a game

It was this 8-bit or 16-bit indie game (i don't remember) that was like a obvius parody of the legend of zelda, in this game you were a parody of Link that was called like "Lonk" or something, and for some reason you start an adventure, the thing is that the humor of the game was so unserios, like when you die you start from the begining being a desendant of your previus character that would got a dumb name like "Lank" and that would happend any time you die, please help me finding the name of the game

2 Comments
2024/10/15
23:32 UTC

3

Announcing development on my dream MMORTS game, Fields to Kingdoms, featuring world map, territory control, player-driven kingdoms, tiered economy and more!

4 Comments
2024/10/15
23:22 UTC

26

2 year difference👀 what do u think!

3 Comments
2024/10/15
23:15 UTC

1

Made A Playable Demo For Steam Fest For my First Person Souls Like Dead Wells: The Devil Fragment!

2 Comments
2024/10/15
21:31 UTC

1

[DevBlog] Click To Survive update: Ideas vs. Lack of Time

2 Comments
2024/10/15
21:08 UTC

3

Phew! After almost a year of development I am happy to announce my first game, "C.U.B.E. - Clever Uber Bot Extensible"! Check it out on Itch and if you like it, wishlist on Steam.

2 Comments
2024/10/15
21:03 UTC

2

DevLog #02-2024: CapitalShips are coming !

1 Comment
2024/10/15
20:54 UTC

0

An Open World Capitalism RPG where you manage ingredient supply to restaurants and keep anyone from touching your supply chain with all means necessary.

2 Comments
2024/10/15
20:21 UTC

4

Almost to 100 wishlists, come check out my game “The Prisoner” at Steam Next Fest!

2 Comments
2024/10/15
19:57 UTC

97

Muffles' Life Sentence just got its biggest patch EVER

6 Comments
2024/10/15
19:25 UTC

1

Just finished my first solo gamejam...

... And now I'm kind of depressed. How do you guys deal with the post project lull?

1 Comment
2024/10/15
19:25 UTC

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